Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.30 @ 13:31:19 Player: Jboy Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2379) 2379 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5294 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Precision Shock Rifle Flail Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Targeting Computer Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Assault Rifle Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Improved Terrain Scanner Heavy Assault Rifle High-powered Shotgun Flail Scythe [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 2 . Utility 3 | . 1 1 . . 1 Weapon 1 | . . . . . 1 Parts Attached 42 | 8 1 6 1 11 15 Power 9 | 2 . . . 3 4 Engine 6 | 2 . . . . 4 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 13 | 2 . 2 . 6 3 Treads . | . . . . . . Leg 12 | 2 . 2 . 6 2 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 1 1 1 1 2 Device 2 | . . . 1 . 1 Storage 3 | 1 . 1 . 1 . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 12 | 2 . 3 . 1 6 Energy Gun 5 | 1 . 1 . . 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 33 | . . . 1 5 27 Power 8 | . . . . 2 6 Propulsion 8 | . . . . 1 7 Utility 7 | . . . . 2 5 Weapon 10 | . . . 1 . 9 Highest Loss Streak 17 | . . . 1 2 17 To Critical Strikes 1 | . . . . 1 . Average Backups 8 | 4 8 9 10 9 7 Power 1 | 1 3 2 2 2 . Propulsion . | . . . . . 1 Utility 2 | 2 4 3 3 3 1 Weapon 2 | . . 1 4 3 3 Tool/Special . | . . . . . . Unused Backups 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 1 . . 1 Weapon 3 | . . 1 . 1 1 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 82 | . 99 90 88 90 62 Engine 6 | . 12 10 10 5 2 Core 4 | . . . . 8 5 Leg 23 | . 25 20 20 30 18 Device 3 | . . . 7 6 . Storage 12 | . 12 20 12 12 9 Processor 8 | . 12 10 10 8 6 Protection 5 | . 11 10 10 2 3 Energy Gun 6 | . 12 9 8 4 5 Ballistic Gun 7 | . 12 6 . 9 7 Impact Weapon 1 | . . 3 10 1 . Peak Build Rating 26 | 8 9 12 12 21 26 Average Rating 14 | 6 8 10 11 17 17 On Entrance 9 | . 8 9 12 10 18 Naked Turns 59 | . . . . . 59 Heaviest Build 34 | 19 20 26 21 30 34 Greatest Support 57 | 20 20 20 20 47 57 Greatest Overweight (x) 1 | 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 Average Carried 8 | 4 8 9 10 9 6 Final Capacity 10 | 10 10 10 10 10 5 Final Carried 10 | 8 10 10 10 10 3 Class Distribution -------------------- 62% | Hacker-Mutant 27% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1200 | 350 13 125 37 539 136 Remotely . | . . . . . . Salvage Created 2605 | 288 223 407 89 941 657 Parts 155 | 21 12 26 3 51 42 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 6 | 1 2 . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 50 | . 2 6 4 20 18 Melee 6 | . . . . 1 5 Guns 29 | . 2 6 3 17 1 AOE 12 | . . . . 1 11 Classes Destroyed 15 | 3 1 3 2 3 3 Worker 8 | 2 2 . . 1 3 Builder 6 | . . 2 . 1 3 Tunneler 6 | 6 . . . . . Hauler 1 | . . . . 1 . Recycler 3 | 1 1 1 . . . Mechanic 2 | . . . . 1 1 Operator 1 | . . 1 . . . Watcher 2 | . . . . . 2 Swarmer 7 | . . . 3 4 . Grunt 26 | . 2 5 . 10 9 Brawler 2 | . . . . 2 . Duelist 1 | . . . 1 . . Sentry 9 | . . 1 . 4 4 Hunter 3 | . . . . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 11 | 4 3 6 3 4 11 Combat Bots Only 8 | . 2 5 3 3 8 Max Kills in Single Turn 5 | 1 1 1 1 1 5 Gunslinging . | . . . . . . Exploded 5 | . . . . 1 5 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 539 | . 9 21 22 133 354 Missed 200 | . 1 4 9 44 142 Hits 339 | . 8 17 13 89 212 Melee 9 | . . . 3 6 . Projectile 330 | . 8 17 10 83 212 Critical Strikes 8 | . . . 1 2 5 Part Disruptions 1 | . . . . . 1 Damage Taken 3534 | . 75 148 113 756 2442 Core 800 | . . 20 11 64 705 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . 12 12 10 18 . Ignored by Resistances 1777 | . 43 91 71 470 1102 Regen/Repaired (Parts) 60 | . . 17 . 43 . Core Remaining (%) 95 | 100 100 . 92 88 . Volleys Fired 167 | 24 17 24 10 65 27 Largest 3 | 1 2 2 1 2 3 Hottest 114 | 40 60 63 45 65 114 Shots Fired 279 | 24 18 48 10 130 49 Gun 262 | 24 18 48 10 130 32 Cannon . | . . . . . . Launcher 17 | . . . . . 17 Special . | . . . . . . Kinetic 130 | . 1 24 . 90 15 Thermal . | . . . . . . Explosive 17 | . . . . . 17 Electromagnetic 132 | 24 17 24 10 40 17 Robot Hit Streak 52 | 18 17 11 6 52 20 Robot Miss Streak 3 | 1 1 1 1 3 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 3 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 273 | 23 16 39 11 120 64 Core Hits 138 | 9 10 19 3 43 54 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 10 | . . 2 1 4 3 Destroy 1 | . . . . 1 . Corrupt 4 | . . 2 . 2 . Smash 2 | . . . 1 1 . Sever 3 | . . . . . 3 Melee Attacks 38 | . . . 3 10 25 Impact 17 | . . . 3 10 4 Slashing 21 | . . . . . 21 Piercing . | . . . . . . Sneak Attacks 7 | . . . . 2 5 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 6694 | 330 206 647 185 2200 3126 Guns 3181 | 308 206 495 97 1664 411 Cannons . | . . . . . . Explosions 2140 | 22 . 152 . 89 1877 Melee 1361 | . . . 88 435 838 Ramming 12 | . . . . 12 . Kinetic 1711 | . 11 209 . 1241 250 Thermal 633 | 22 . 152 . 89 370 Explosive 1507 | . . . . . 1507 Electromagnetic 1470 | 308 195 286 97 423 161 Impact 588 | . . . 88 435 65 Slashing 773 | . . . . . 773 Piercing . | . . . . . . Highest Corruption 12 | . . . . 1 12 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 3 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 318 | . . 7 29 159 123 Projectiles . | . . . . . . Explosions 45 | . . 7 . . 38 Melee 273 | . . . 29 159 85 Knockbacks 5 | . . . 1 4 . Impact 5 | . . . 1 4 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 160 | . . 20 . 15 125 Shots 7 | . . 1 . 1 5 Rammed . | . . . . . . Targets Rammed 3 | . . . . 3 . Kicked 3 | . . . . 3 . Crushed . | . . . . . . Highest Temperature 237 | . 66 9 9 83 237 Average Temperature 27 | . 32 4 6 25 39 Received Heat Transfer 1419 | . 66 102 12 405 834 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . 1 2 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 7 | 2 1 . 1 3 . Impact Corruptions 9 | . . . 1 8 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 550 | 50 . 250 . 50 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | 1 . 4 . 2 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 90 | 100 100 100 100 100 66 Level 1 9 | . . . . . 33 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 269 | 15 55 128 55 124 269 Initial 8 | . . . 6 8 . Average 58 | 1 15 45 19 47 114 Influence Increases 1660 | 45 70 202 115 548 680 Destroy 0b10 Robot/C 1000 | . 40 120 80 400 360 Destroy 0b10 Robot/NC 145 | 45 15 20 . 20 45 Destroy Leader 276 | . 10 40 20 92 114 Successful Hack 21 | . 5 6 . 10 . Disable Machine 36 | . . 4 . 4 28 Destroy Structure 152 | . . 12 . 7 133 Lose Combat Pursuer 30 | . . . 15 15 . Influence Decreases 1580 | 45 70 180 107 578 600 Entered New Map 38 | . . . 16 22 . Time Decay 1217 | 45 70 180 81 511 330 Lost Part 325 | . . . 10 45 270 Squads Dispatched 13 | . . 2 . 3 8 Investigation 2 | . . . . 1 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . . 2 . 2 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 3 8 6 28 22 Peak Tracking Total 8 | . 2 2 3 4 8 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . 1 . 1 7 Max in Single Turn 5 | . . 1 . 1 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 12 | . 1 3 . 6 2 Terminals 7 | . 1 2 . 3 1 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 36 | . 5 8 . 16 7 Successful 29 | . 3 7 . 14 5 Failed 7 | . 2 1 . 2 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . 3 . 1 . Terminals 22 | . 5 6 . 9 2 Fabricators . | . . . . . . Repair Stations 4 | . . 2 . 2 . Recycling Units 1 | . . . . 1 . Scanalyzers 9 | . . . . 4 5 Garrison Access . | . . . . . . Terminal Hacks 15 | . 3 5 . 7 . Record 7 | . . 3 . 4 . Robot Analysis 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Recall Assault 1 | . . . . 1 . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 . 2 . Scan Component 2 | . . 1 . 1 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 9 | . . . . 4 5 Insert Component 5 | . . . . 2 3 Analyze 4 | . . . . 2 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 2 . 5 2 Full Trace Events 3 | . . . . 2 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 2 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . 1 . Time 52 | . . 26 . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . . 2 2 Part Schematics Acquired 4 | . . . . 2 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 834 | . . . 126 708 . Seismic 834 | . . . 126 708 . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2492 | 221 162 417 163 819 710 Spaces Moved 1241 | 99 103 172 101 424 342 Core 2 | 2 . . . . . Treads . | . . . . . . Legs 1239 | 97 103 172 101 424 342 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 132 | 124 120 185 133 121 126 Slowest Speed 190 | 190 120 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 4 | . . . . . 4 Cave-ins Triggered 9 | . . . . . 9 Exploration Rate (%) 21 | 7 19 15 39 39 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 192 | 6 . 11 . 2 173 Melee . | . . . . . . Projectile . | . . . . . . AOE 192 | 6 . 11 . 2 173 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1737 | 168 123 225 114 572 535 Wait 185 | 31 . 12 . 28 114 Move 1236 | 98 102 171 100 423 342 Hop . | . . . . . . Pick Up 22 | 7 3 4 . 6 2 Fast Attach 32 | 7 . 2 . 15 8 Attach 14 | . 1 3 . 1 9 Detach 2 | . . 1 . . 1 Swap 25 | 1 . 3 1 12 8 Drop 15 | . . 5 . 9 1 Fire 167 | 24 17 24 10 65 27 Melee 36 | . . . 3 10 23 Ram . | . . . . . . Kick 3 | . . . . 3 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Identified exit to Materials 41 | -11/Scrapyard | Discovered exit to Materials (range 13) 222 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 356 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Discovered exit to Materials (range 13) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 469 | -9/Materials | Repaired EM Pulse Gun 709 | -9/Materials | Identified exit to Mines 709 | -9/Materials | Discovered exit to Mines (range 14) 801 | -9/Materials | Entered Mines 927 | -9/Mines | Identified exit to Materials 927 | -9/Mines | Discovered exit to Materials (range 11) 964 | -9/Mines | Entered Materials 964 | -8/Materials | Evolved 2 slots: Propulsion x2 1561 | -8/Materials | Repaired EM Pulse Gun 1653 | -8/Materials | Build established: Scavenger-Mutant 1715 | -8/Materials | Identified exit to Factory 1715 | -8/Materials | Discovered exit to Factory (range 10) 1783 | -8/Materials | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2047 | -7/Factory | Garrison activated, responded to threat 2125 | -7/Factory | Destroyed 8 combat bots 2134 | -7/Factory | Lost 9 parts (3p1n2u3w) 2341 | -7/Factory | Build established: Hacker-Mutant 2382 | -7/Factory | Crushed by falling debris 2394 | -7/Factory | Crushed by falling debris 2412 | -7/Factory | Crushed by falling debris 2416 | -7/Factory | Crushed by falling debris 2416 | -7/Factory | Core integrity fell below 50% 2435 | -7/Factory | Crushed by falling debris 2435 | -7/Factory | System corruption reached 10% 2438 | -7/Factory | Crushed by falling debris 2452 | -7/Factory | Crushed by falling debris 2452 | -7/Factory | Core integrity fell below 20% 2466 | -7/Factory | Lost 17 parts (3p6n3u5w) 2483 | -7/Factory | Crushed by falling debris 2494 | -7/Factory | Crushed by falling debris 2494 | -7/Factory | Smashed by cave-in Last Messages --------------- 02412_ Crushed by falling debris. 02412_ Lgt. Ion Engine destroyed. 02416_ The unstable cave ceiling collapses. 02416_ Crushed by falling debris. 02416_ Med. Storage Unit destroyed. 02416_ System corrupted by crushing effect (+1). 02416_ Lgt. Ion Engine destroyed. 02435_ The unstable cave ceiling collapses. 02435_ Crushed by falling debris. 02435_ Particle Gun destroyed. 02435_ System corrupted by crushing effect (+3). 02438_ The unstable cave ceiling collapses. 02438_ Crushed by falling debris. 02452_ The unstable cave ceiling collapses. 02452_ Crushed by falling debris. 02465_ System corrupted: Heat flow error (+271). 02483_ The unstable cave ceiling collapses. 02483_ Crushed by falling debris. 02494_ The unstable cave ceiling collapses. 02494_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | |! 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Terrain Scanner | -8/Materials | Scanalyzed Flail | -8/Materials | Scanalyzed Scythe | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 62% | -9/Materials EM Pulse Gun | 4% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed TractorFireCloak Manual? 0 Play Time 01:26:12 Cumulative 10.2 hours Start 2025.09.29 @ 22:45:35 End 2025.09.30 @ 13:31:19 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 7 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f31cfda-a5d8-4a99-a536-6d9ef9fc978e