Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.15 @ 17:08:06

Player: Storyteller

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (1036)     1036
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (480)                480
              TOTAL SCORE: 3516

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    2
Follower Combat Kills      278

 Cogmind 
---------
Core Integrity             0/550
Matter                     246/300
Energy                     180/200
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Terrain Scanner
   Layered Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Light Nuclear Core
     Small Storage Unit
   Compact Matter Pod (150)
           Targeting Computer
  Improved Utility Shielding
           Tractor Beam
           Gauss Rifle
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
   Layered Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
  Improved EM Shotgun
  Enhanced Autogun
>          --- INVENTORY --------
     Micro Nuclear Core
     Micro Nuclear Core
           Aluminum Leg
     Small Storage Unit
   Compact Matter Pod
  Advanced Terrain Scanner
   Layered Light Armor Plating
           Arc Projector
           Particle Cannon
     Heavy Assault Rifle
[Rating: 30]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Layered Light Armor Plating
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Protection               Layered Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 6   1   1   11  26  
  Power                    10   | 1   .   1   1   7   
    Engine                 6    | 1   .   1   1   3   
    Core                   4    | .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   .   3   9   
    Treads                 .    | .   .   .   .   .   
    Leg                    14   | 2   .   .   3   9   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   1   .   1   6   
    Device                 4    | .   .   .   1   3   
    Storage                2    | 1   .   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   .   .   6   4   
    Energy Gun             5    | 2   .   .   3   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | .   .   .   3   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 10   | .   .   .   1   9   
  Power                    2    | .   .   .   .   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      3    | .   .   .   1   3   
Average Slot Usage (%)     97   | .   91  100 98  96  
  Engine                   8    | .   14  14  11  5   
  Core                     6    | .   .   .   .   11  
  Leg                      32   | .   28  28  32  34  
  Device                   5    | .   .   .   9   6   
  Storage                  10   | .   14  14  11  9   
  Protection               11   | .   6   14  11  11  
  Energy Gun               11   | .   28  28  13  3   
  Ballistic Gun            8    | .   .   .   8   12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             45   | 10  13  15  22  45  
  Greatest Support         45   | 20  20  20  30  45  
  Greatest Overweight (x)  13   | .   .   .   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   10  
  Average Capacity         7    | 5   6   6   6   8   
  Most Carried             10   | 6   6   6   6   10  
  Average Carried          6    | 3   6   5   5   6   
  Final Capacity           10   | 6   6   6   6   10  
  Final Carried            9    | 6   6   6   6   9   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1239 | 134  73   73   129  830  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1460 | .    .    .    146  1314 
  Parts                    78   | .    .    .    8    70   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  24   | .   .   .   3   21  
  Guns                     20   | .   .   .   2   18  
  Cannons                  1    | .   .   .   .   1   
  AOE                      3    | .   .   .   1   2   
Classes Destroyed          8    | .   .   .   2   6   
  Builder                  3    | .   .   .   .   3   
  Recycler                 3    | .   .   .   .   3   
  Operator                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  5    | .   .   .   .   5   
  Grunt                    10   | .   .   .   1   9   
  Sentry                   6    | .   .   .   2   4   
  Hunter                   3    | .   .   .   .   3   
Best Kill Streak           8    | .   .   .   1   8   
  Combat Bots Only         5    | .   .   .   1   5   
Max Kills in Single Turn   2    | .   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2171 | .    .    120  198  1853 
  Core                     571  | .    .    18   .    553  
  Absorbed by Shields      141  | .    .    .    .    141  
Core Remaining (%)         97   | 100  .    92   100  .    
Volleys Fired              120  | .    .    3    24   93   
  Largest                  2    | .    .    2    2    2    
  Hottest                  93   | .    .    90   90   93   
Shots Fired                228  | .    .    6    47   175  
  Gun                      208  | .    .    6    47   155  
  Cannon                   20   | .    .    .    .    20   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  148  | .    .    .    18   130  
  Thermal                  52   | .    .    6    26   20   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          28   | .    .    .    3    25   
  Robot Hit Streak         14   | .    .    2    10   14   
  Robot Miss Streak        4    | .    .    2    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           144  | .    .    2    29   113  
  Core Hits                64   | .    .    2    8    54   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2275 | .    .    46   392  1837 
  Guns                     1962 | .    .    46   354  1562 
  Cannons                  164  | .    .    .    .    164  
  Explosions               140  | .    .    .    38   102  
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  1411 | .    .    .    129  1282 
  Thermal                  517  | .    .    46   205  266  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          338  | .    .    .    58   280  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    1    3    
  Average Corruption       2    | .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  15   | .    .    .    .    15   
    Message Errors         4    | .    .    .    .    4    
    Matter Fused           3    | .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    1    
    Targeting Errors       4    | .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      60   | .    .    .    27   33   
  Shots                    2    | .    .    .    1    1    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             3    | .    .    .    .    3    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        818  | .    .    84   421  818  
  Average Temperature      155  | .    .    42   81   175  
  Received Heat Transfer   546  | .    .    66   63   417  
  Effects                  52   | .    .    .    3    49   
    Shutdowns              15   | .    .    .    1    14   
    Energy Bleed           1    | .    .    .    .    1    
    Interference           5    | .    .    .    1    4    
    Matter Decay           3    | .    .    .    .    3    
    Short Circuit          6    | .    .    .    1    5    
    Damage (minor)         6    | .    .    .    .    6    
    Damage (major)         11   | .    .    .    .    11   
    Damage (core)          5    | .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1004 | .    .    124  484  396  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             433  | .   .   .   357 433 
  Initial                  150  | .   .   .   .   150 
  Average                  176  | .   .   .   163 267 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         50   | 100 100 100 67  20  
  Level 1                  48   | .   .   .   32  78  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   5   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   .   2   15  35  
  Peak Tracking Total      5    | .   .   2   4   5   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            4    | .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          2    | .   .   .   .   2   
  Terminals                2    | .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   .   .   .   4   
  Successful               3    | .   .   .   .   3   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                4    | .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   3   
  Record                   3    | .   .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   1   
  Highest-Rated Group      50   | .   .   50  50  31  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               43   | .   .   .   37  6   
  Total Damage             562  | .   .   .   481 81  
  Kills                    11   | .   .   .   10  1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               2010 | 107  124  298  397  1084 
Spaces Moved               1176 | 74   103  237  229  533  
  Core                     8    | 3    .    .    .    5    
  Treads                   .    | .    .    .    .    .    
  Legs                     1168 | 71   103  237  229  528  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            127  | 117  120  120  121  135  
  Slowest Speed            700  | 120  120  120  150  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 4    17   71   22   38   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    4    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      6    | .    .    .    4    2    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1487 | 91  103 246 300 747 
  Wait                     70   | 6   .   .   21  43  
  Move                     1172 | 73  102 236 228 533 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  38   | 6   .   3   8   21  
  Fast Attach              23   | 6   1   .   3   13  
  Attach                   14   | .   .   1   2   11  
  Detach                   6    | .   .   .   .   6   
  Swap                     8    | .   .   .   6   2   
  Drop                     33   | .   .   3   8   22  
  Fire                     120  | .   .   3   24  93  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / [*Sto])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
  108 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 14)
  232 | -10/Materials | Entered Mines
  233 | -10/Mines     | Assembled infested the area
  238 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  312 | -10/Mines     | Build established: Mutant
  377 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  416 | -10/Mines     | Learned Materials emergency access door positions
  516 | -10/Mines     | Discovered new exit (range 10)
  530 | -10/Mines     | Entered Materials
  530 | -9/Materials  | Accompanied by 2 allies
  530 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  535 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  918 | -9/Materials  | Discovered new exit (range 4)
  927 | -9/Materials  | Entered another Materials area
  927 | -8/Materials  | Accompanied by 1 ally
  927 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1039 | -8/Materials  | Build established: Scavenger-Mutant
 1386 | -8/Materials  | Discovered new exit (range 9)
 1480 | -8/Materials  | Core integrity fell below 50%
 1481 | -8/Materials  | Core integrity fell below 20%
 1591 | -8/Materials  | Build established: Mutant
 1655 | -8/Materials  | Discovered new exit (range 16)
 1698 | -8/Materials  | Lost 3 parts (2p1n)
 1925 | -8/Materials  | Build established: Scavenger-Mutant
 2011 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01961_ Dropped Airjet.
01962_ System corrupted: Matter fused (-10).
01967_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
01968_ Acquired Imp. Utility Shielding.
01970_ System corrupted: Hvy. Assault Rifle targeting data glitched.
01973_ Processing Tank disabled.
01974_ R-06 Scavenger collects Particle Gun.
01976_ R-06 Scavenger collects Airjet.
01978_ Dropped Assault Rifle.
01982_ Acquired Imp. Light Cannon.
01984_ R-06 Scavenger collects Assault Rifle.
01992_ Enh. Autogun destroyed.
01992_ Dropped Aluminum Leg.
01993_ S-10 Pest destroyed.
01995_ R-06 Scavenger collects Lgt. Ion Engine.
01999_ R-06 Scavenger collects Aluminum Leg.
02005_ R-06 Scavenger destroyed.
02007_ S-10 Pest destroyed.
02008_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ????????#   #???##        #??????????????????????? |
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| #####+###   ######        #??????????????????????? |
|                 %    !    #???#???#????#?????????? |
|                     !     #?? ???????????????????? |
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| ????????? ?????? ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatTransportCutter
  Manual?         0
Play Time         00:29:52
  Cumulative      23.2 hours
  Start           2021.09.15 @ 14:50:50
  End             2021.09.15 @ 17:08:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49e9eb00-6243-432d-aac4-f15eb377a6ea