Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.15 @ 17:08:06 Player: Storyteller Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (1036) 1036 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (480) 480 TOTAL SCORE: 3516 Bonus ------- Pacifist 200 High Alert Combat Kills 2 Follower Combat Kills 278 Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 180/200 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Terrain Scanner Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Small Storage Unit Compact Matter Pod (150) Targeting Computer Improved Utility Shielding Tractor Beam Gauss Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Layered Light Armor Plating Shield Generator > --- WEAPON ----------- Improved EM Shotgun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Small Storage Unit Compact Matter Pod Advanced Terrain Scanner Layered Light Armor Plating Arc Projector Particle Cannon Heavy Assault Rifle [Rating: 30] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Layered Light Armor Plating Device Shield Generator Storage Small Storage Unit Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 45 | 6 1 1 11 26 Power 10 | 1 . 1 1 7 Engine 6 | 1 . 1 1 3 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 14 | 2 . . 3 9 Treads . | . . . . . Leg 14 | 2 . . 3 9 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 . 1 6 Device 4 | . . . 1 3 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 . . 2 Artifact . | . . . . . Weapon 12 | 2 . . 6 4 Energy Gun 5 | 2 . . 3 . Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | . . . 3 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 10 | . . . 1 9 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 1 | . . . . 1 Weapon 4 | . . . 1 3 Highest Loss Streak 3 | . . . 1 3 Average Slot Usage (%) 97 | . 91 100 98 96 Engine 8 | . 14 14 11 5 Core 6 | . . . . 11 Leg 32 | . 28 28 32 34 Device 5 | . . . 9 6 Storage 10 | . 14 14 11 9 Protection 11 | . 6 14 11 11 Energy Gun 11 | . 28 28 13 3 Ballistic Gun 8 | . . . 8 12 Naked Turns . | . . . . . Heaviest Build 45 | 10 13 15 22 45 Greatest Support 45 | 20 20 20 30 45 Greatest Overweight (x) 13 | . . . 1 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 Average Capacity 7 | 5 6 6 6 8 Most Carried 10 | 6 6 6 6 10 Average Carried 6 | 3 6 5 5 6 Final Capacity 10 | 6 6 6 6 10 Final Carried 9 | 6 6 6 6 9 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1239 | 134 73 73 129 830 Remotely . | . . . . . Salvage Created 1460 | . . . 146 1314 Parts 78 | . . . 8 70 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 24 | . . . 3 21 Guns 20 | . . . 2 18 Cannons 1 | . . . . 1 AOE 3 | . . . 1 2 Classes Destroyed 8 | . . . 2 6 Builder 3 | . . . . 3 Recycler 3 | . . . . 3 Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 5 | . . . . 5 Grunt 10 | . . . 1 9 Sentry 6 | . . . 2 4 Hunter 3 | . . . . 3 Best Kill Streak 8 | . . . 1 8 Combat Bots Only 5 | . . . 1 5 Max Kills in Single Turn 2 | . . . 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2171 | . . 120 198 1853 Core 571 | . . 18 . 553 Absorbed by Shields 141 | . . . . 141 Core Remaining (%) 97 | 100 . 92 100 . Volleys Fired 120 | . . 3 24 93 Largest 2 | . . 2 2 2 Hottest 93 | . . 90 90 93 Shots Fired 228 | . . 6 47 175 Gun 208 | . . 6 47 155 Cannon 20 | . . . . 20 Launcher . | . . . . . Special . | . . . . . Kinetic 148 | . . . 18 130 Thermal 52 | . . 6 26 20 Explosive . | . . . . . Electromagnetic 28 | . . . 3 25 Robot Hit Streak 14 | . . 2 10 14 Robot Miss Streak 4 | . . 2 4 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 144 | . . 2 29 113 Core Hits 64 | . . 2 8 54 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2275 | . . 46 392 1837 Guns 1962 | . . 46 354 1562 Cannons 164 | . . . . 164 Explosions 140 | . . . 38 102 Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 1411 | . . . 129 1282 Thermal 517 | . . 46 205 266 Explosive . | . . . . . Electromagnetic 338 | . . . 58 280 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 2 | . . . 1 2 Corruption Purged . | . . . . . Effects 15 | . . . . 15 Message Errors 4 | . . . . 4 Matter Fused 3 | . . . . 3 Energy Discharges 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Targeting Errors 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles . | . . . . . Explosions 4 | . . . . 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 60 | . . . 27 33 Shots 2 | . . . 1 1 Rammed 2 | . . . . 2 Targets Rammed 3 | . . . . 3 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 818 | . . 84 421 818 Average Temperature 155 | . . 42 81 175 Received Heat Transfer 546 | . . 66 63 417 Effects 52 | . . . 3 49 Shutdowns 15 | . . . 1 14 Energy Bleed 1 | . . . . 1 Interference 5 | . . . 1 4 Matter Decay 3 | . . . . 3 Short Circuit 6 | . . . 1 5 Damage (minor) 6 | . . . . 6 Damage (major) 11 | . . . . 11 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1004 | . . 124 484 396 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 433 | . . . 357 433 Initial 150 | . . . . 150 Average 176 | . . . 163 267 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 50 | 100 100 100 67 20 Level 1 48 | . . . 32 78 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 1 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . . . 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . . 2 15 35 Peak Tracking Total 5 | . . 2 4 5 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . . . . 2 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . . . 4 Successful 3 | . . . . 3 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . . 3 Record 3 | . . . . 3 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 1 Highest-Rated Group 50 | . . 50 50 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 43 | . . . 37 6 Total Damage 562 | . . . 481 81 Kills 11 | . . . 10 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2010 | 107 124 298 397 1084 Spaces Moved 1176 | 74 103 237 229 533 Core 8 | 3 . . . 5 Treads . | . . . . . Legs 1168 | 71 103 237 229 528 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 127 | 117 120 120 121 135 Slowest Speed 700 | 120 120 120 150 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 17 71 22 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . 4 2 Melee . | . . . . . Projectile . | . . . . . AOE 6 | . . . 4 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1487 | 91 103 246 300 747 Wait 70 | 6 . . 21 43 Move 1172 | 73 102 236 228 533 Hop . | . . . . . Pick Up 38 | 6 . 3 8 21 Fast Attach 23 | 6 1 . 3 13 Attach 14 | . . 1 2 11 Detach 6 | . . . . 6 Swap 8 | . . . 6 2 Drop 33 | . . 3 8 22 Fire 120 | . . 3 24 93 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 14) 232 | -10/Materials | Entered Mines 233 | -10/Mines | Assembled infested the area 238 | -10/Mines | Assisted by a Guerilla fighting off Assembled 312 | -10/Mines | Build established: Mutant 377 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 416 | -10/Mines | Learned Materials emergency access door positions 516 | -10/Mines | Discovered new exit (range 10) 530 | -10/Mines | Entered Materials 530 | -9/Materials | Accompanied by 2 allies 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 535 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 918 | -9/Materials | Discovered new exit (range 4) 927 | -9/Materials | Entered another Materials area 927 | -8/Materials | Accompanied by 1 ally 927 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1039 | -8/Materials | Build established: Scavenger-Mutant 1386 | -8/Materials | Discovered new exit (range 9) 1480 | -8/Materials | Core integrity fell below 50% 1481 | -8/Materials | Core integrity fell below 20% 1591 | -8/Materials | Build established: Mutant 1655 | -8/Materials | Discovered new exit (range 16) 1698 | -8/Materials | Lost 3 parts (2p1n) 1925 | -8/Materials | Build established: Scavenger-Mutant 2011 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01961_ Dropped Airjet. 01962_ System corrupted: Matter fused (-10). 01967_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 01968_ Acquired Imp. Utility Shielding. 01970_ System corrupted: Hvy. Assault Rifle targeting data glitched. 01973_ Processing Tank disabled. 01974_ R-06 Scavenger collects Particle Gun. 01976_ R-06 Scavenger collects Airjet. 01978_ Dropped Assault Rifle. 01982_ Acquired Imp. Light Cannon. 01984_ R-06 Scavenger collects Assault Rifle. 01992_ Enh. Autogun destroyed. 01992_ Dropped Aluminum Leg. 01993_ S-10 Pest destroyed. 01995_ R-06 Scavenger collects Lgt. Ion Engine. 01999_ R-06 Scavenger collects Aluminum Leg. 02005_ R-06 Scavenger destroyed. 02007_ S-10 Pest destroyed. 02008_ K-01 Serf collects debris. 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