Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 13:28:43 Player: Alphabethead Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2714) 2714 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 5437 Bonus ------- Pacifist 200 High Alert Combat Kills 238 Cogmind --------- Core Integrity 152/550 Matter 208/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Wheel Medium Matter Pod (100) Light Armor Plating Hacking Suite Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Medium Matter Pod Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Improved Datajack [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 85 | 6 2 9 34 34 Power 8 | 1 . 1 4 2 Engine 8 | 1 . 1 4 2 Core . | . . . . . Reactor . | . . . . . Propulsion 26 | 2 . 2 9 13 Treads . | . . . . . Leg 14 | 2 . 2 2 8 Wheel 9 | . . . 7 2 Hover 3 | . . . . 3 Flight . | . . . . . Utility 26 | 1 2 3 10 10 Device 10 | . 1 . 4 5 Storage 5 | 1 1 2 1 . Processor 3 | . . . 1 2 Hackware 1 | . . . . 1 Protection 7 | . . 1 4 2 Artifact . | . . . . . Weapon 25 | 2 . 3 11 9 Energy Gun 9 | 1 . 2 4 2 Energy Cannon . | . . . . . Ballistic Gun 14 | 1 . . 6 7 Ballistic Cannon 1 | . . 1 . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 38 | . . 1 13 24 Power 3 | . . . 1 2 Propulsion 16 | . . 1 6 9 Utility 8 | . . . 3 5 Weapon 11 | . . . 3 8 Highest Loss Streak 6 | . . 1 4 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 94 97 90 86 Engine 8 | . 14 10 8 7 Leg 15 | . 28 31 11 10 Wheel 9 | . . . 18 6 Hover 1 | . . . . 2 Device 11 | . 8 11 14 9 Storage 10 | . 14 11 11 9 Processor 4 | . . . 1 9 Hackware 3 | . . . . 9 Protection 4 | . . 11 3 2 Energy Gun 6 | . 14 6 9 4 Ballistic Gun 12 | . 14 11 10 13 Ballistic Cannon 1 | . . 4 1 . Naked Turns . | . . . . . Heaviest Build 40 | 10 16 26 37 40 Greatest Support 42 | 20 20 30 42 42 Greatest Overweight (x) 12 | 1 . 1 1 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 6 9 10 12 15 Most Carried 15 | 4 9 10 13 15 Average Carried 9 | 3 6 8 9 10 Final Capacity 15 | 8 10 10 15 15 Final Carried 11 | 4 9 10 11 7 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1801 | 173 . 272 418 938 Remotely . | . . . . . Salvage Created 3392 | . . 375 1196 1821 Parts 207 | . . 14 66 127 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 63 | . . 9 20 34 Guns 58 | . . 8 19 31 Cannons 2 | . . 1 1 . AOE 3 | . . . . 3 Classes Destroyed 13 | . . 2 6 5 Worker 3 | . . . 3 . Builder 4 | . . . . 4 Hauler 2 | . . . 1 1 Recycler 4 | . . . 3 1 Mechanic 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 2 | . . . 1 1 Swarmer 6 | . . . . 6 Grunt 32 | . . 6 10 16 Brawler 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 22 | . . 3 10 9 Hunter 1 | . . . . 1 Best Kill Streak 7 | . . 3 7 5 Combat Bots Only 5 | . . 3 5 4 Max Kills in Single Turn 4 | . . 1 2 4 Gunslinging 1 | . . . 1 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 357 | . . 44 101 212 Missed 87 | . . 8 22 57 Damage Taken 4107 | . . 472 1130 2505 Core 682 | . . 41 243 398 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 100 . 29 . Volleys Fired 235 | . 1 36 79 119 Largest 2 | . 2 2 2 2 Hottest 130 | . 60 85 130 78 Shots Fired 447 | . 2 72 141 232 Gun 432 | . 2 60 138 232 Cannon 14 | . . 12 2 . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 310 | . 1 48 68 193 Thermal 97 | . 1 24 72 . Explosive 1 | . . . 1 . Electromagnetic 39 | . . . . 39 Robot Hit Streak 25 | . . 6 19 25 Robot Miss Streak 7 | . 2 2 7 3 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . . 3 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 349 | . . 49 118 182 Core Hits 215 | . . 20 116 79 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 10 | . . 3 3 4 Burn 2 | . . 2 . . Destroy 5 | . . . 3 2 Blast 1 | . . 1 . . Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5880 | . . 633 1920 3327 Guns 5157 | . . 410 1751 2996 Cannons 216 | . . 193 23 . Explosions 456 | . . . 141 315 Melee . | . . . . . Ramming 51 | . . 30 5 16 Kinetic 3496 | . . 356 770 2370 Thermal 1566 | . . 247 1004 315 Explosive 141 | . . . 141 . Electromagnetic 626 | . . . . 626 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . 3 . Matter Fused 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 91 | . . 4 16 71 Projectiles 4 | . . 4 . . Explosions 87 | . . . 16 71 Melee . | . . . . . Knockbacks 7 | . . 7 . . Impact . | . . . . . Kinetic 7 | . . 7 . . Secondary . | . . . . . Self-Inflicted Damage 266 | . . . 76 190 Shots 5 | . . . 1 4 Rammed . | . . . . . Targets Rammed 5 | . . 2 1 2 Kicked 5 | . . 2 1 2 Crushed . | . . . . . Highest Temperature 311 | . 20 220 311 54 Average Temperature 64 | . 15 78 79 14 Received Heat Transfer 1884 | . . 252 489 1143 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 2336 | . . 731 1255 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 735 | . 30 286 428 735 Initial 180 | . . 12 59 180 Average 302 | . 5 163 263 441 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 27 | 100 100 60 23 6 Level 1 47 | . . 39 72 38 Level 2 22 | . . . 4 50 Level 3 2 | . . . . 5 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 1 1 7 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . 1 1 3 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . . 2 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 3 16 33 51 Peak Tracking Total 6 | . 2 4 6 5 Tactical Retreats 8 | . . 2 1 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 5 | . . 5 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 6 | . . . 4 2 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 11 | . . 2 7 2 Terminals 10 | . . 2 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . . 4 22 5 Successful 18 | . . 2 13 3 Failed 13 | . . 2 9 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . . 4 19 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . . 2 10 3 Part Schematic 1 | . . . 1 . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . 1 . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Alert Level 2 | . . . 2 . Locate Traps 4 | . . 1 3 . Disarm Traps 1 | . . 1 . . Dispatch Records 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . . 2 5 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 325 | . . . 325 . Retrieved Matter 374 | . . . 374 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3114 | 69 151 524 1065 1305 Spaces Moved 1558 | 54 116 257 591 540 Core 15 | 12 . . . 3 Treads . | . . . . . Legs 852 | 42 116 257 172 265 Wheels 633 | . . . 419 214 Hover 58 | . . . . 58 Flight . | . . . . . Fastest Speed 50 | 50 120 120 80 93 Average Speed 115 | 105 120 120 100 128 Slowest Speed 650 | 120 120 190 190 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 28 26 64 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . 4 . Terrain Destroyed 40 | . . . 19 21 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 39 | . . . 19 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2438 | 63 125 406 923 921 Wait 424 | . . 86 163 175 Move 1554 | 53 115 256 590 540 Hop . | . . . . . Pick Up 73 | 4 6 9 28 26 Fast Attach 31 | 6 1 3 9 12 Attach 30 | . . 2 15 13 Detach 12 | . . . 7 5 Swap 24 | . 1 4 10 9 Drop 50 | . 1 8 21 20 Fire 235 | . 1 36 79 119 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . 2 1 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 3) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 338 | -9/Materials | Build established: Mutant 728 | -9/Materials | Discovered new exit (range 3) 745 | -9/Materials | Entered Storage 827 | -9/Storage | Learned location of Armory (-4) 1146 | -9/Storage | Build established: Scavenger-Mutant 1228 | -9/Storage | Lost 3 parts (1p1u1w) 1432 | -9/Storage | Core integrity fell below 50% 1484 | -9/Storage | Lost 4 parts (2n1u1w) 1544 | -9/Storage | Identified exit to Materials 1668 | -9/Storage | Lost 3 parts (1n1u1w) 1673 | -9/Storage | Identified exit to Recycling 1810 | -9/Storage | Entered Materials 1810 | -8/Materials | Evolved 2 slots: Utility x2 2134 | -8/Materials | Lost 6 parts (1p3n2w) 2748 | -8/Materials | Garrison activated, responded to threat 2819 | -8/Materials | Lost 5 parts (2n1u2w) 3010 | -8/Materials | First assault squad dispatched 3071 | -8/Materials | Build established: Mutant 3079 | -8/Materials | Core integrity fell below 50% 3115 | -8/Materials | Self-destructed Last Messages --------------- 03066_ Aluminum Leg destroyed. 03072_ Deuterium Engine destroyed. 03074_ Hvy. Assault Rifle destroyed. 03082_ Imp. Heat Sink destroyed. 03082_ B-36 Bruiser destroyed. 03084_ K-01 Serf collects debris. 03091_ G-47 Trooper destroyed. 03093_ Critical hit (Burn: +37). 03097_ I-25 Savior destroyed. 03097_ Switching to secondary target: G-50 Soldier. 03099_ R-06 Scavenger collects Rnf. Ion Engine. 03099_ K-01 Serf collects debris. 03104_ R-06 Scavenger collects Lgt. Treads. 03104_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03109_ Hvy. Assault Rifle destroyed. 03109_ Critical hit (Burn: +37). 03115_ Hvy. Assault Rifle destroyed. 03115_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #??????????# [ #????????????????????????? | | ^^ #?????????????##+####????????????????????????? | | ########?????????????????????????????????????? | | # [ #?????????????????????????????????????? | | # #?????????????????????????????????????? | | + #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # "T" #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ########?????????????????????????????????????? | | ???????????????????????????????????????? | | ??? ??????????????????????????????????? | | ???? ??????????????????????????????????? | | ??? ???????#?#????????????????????????? | | ###########??# ???????# ????????????????????????? | | ?????????????# ######## ?????????????????????????? | | ?????????????# ?????????????????????????? | | ?????????????# #+######???????????????????? | | ????????? ??## # """ #???????????????????? | | ???????? + / """ #???????????????????? | | ???#??? ???## ##### ## " " #???????????????????? | | ?? #??#+##???# #???# ## % #???????????????????? | | ##+### #???# #???# ## != #???????????????????? | | #####/#???# ## [=! #???????????????????? | | #????# #???# #####g###???????????????????? | | ###### =##### ####@u[#########????????????? | | # # %+*= % %!!= ?????? | | # # !########## !%#########????????????? | | + # #????????##|## #??????????????? | | # # #?????????#%## "#??????????????? | | # # #???????###%##*% T#??????????????? | | ### # # =########## ! #%[ "#??????????????? | | ??# ###### *=[+% [*!!%*+=!= #??????????????? | | ??# #?#######/# =##*%!#![ #??????????????? | | ??# #?# [% "" ###%##![ #??????????????? | | ??# ###*####### T ### ########??????????????? | | ??# !!]#?????# " #?# #?????????????????????? | | ??######%###????? #?# #?????????????????????? | | ?????#!!]!=#???? ? #?# #?????????????????????? | | ?????# != #???#??? #?# #?????????????????????? | | ?????# #???????#####?# #?????????????????????? | | ?????# [= #?????????????# #?????????????????????? | | ?????# %= #?????????????# ?????????????????????? | | ?????###+####????????????# ?????????????????????? | | ?????# * ###### #?# ?????????????????????? | | ?????# * + ?????????????????????? | | ?????# ###### #??##?????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed GyrokineticThermalMachine Manual? 0 Play Time 00:44:57 Cumulative 13.6 hours Start 2024.04.25 @ 12:47:03 End 2024.04.25 @ 13:28:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59f6a876-697a-4242-a072-ab38246fa905