Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 16:17:56 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (4826) 4826 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1209) 1209 TOTAL SCORE: 9580 Bonus ------- High Alert Combat Kills 354 Follower Combat Kills 155 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 442/700 Matter 2/300 Energy 749/900 System Corruption 12% Temperature Cool (29) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Hybrid Fission Core > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Improved Cooling System Large Matter Pod (0) High-capacity Matter Pod (0) Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [NC] (33) Relay Coupler [NC] (31) Improved Light Cannon Improved Light Cannon Gauss Cannon Heavy Rocket Launcher Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Improved Cooling System Large Matter Pod High-capacity Matter Pod Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Improved Light Cannon Improved Light Cannon Gauss Cannon Heavy Rocket Launcher Heavy Rocket Launcher Chainsword [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Hybrid Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . . 1 2 . . Weapon 1 | . . 1 . . . . Parts Attached 73 | 9 6 5 23 12 9 9 Power 14 | 2 3 1 3 2 1 2 Engine 12 | 2 3 1 2 2 1 1 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 1 5 1 3 4 Treads 7 | 2 . 1 3 . . 1 Leg 6 | . . . . . 3 3 Wheel 3 | . . . 2 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 1 . 7 6 2 3 Device 8 | 1 . . 1 3 1 2 Storage 5 | 1 1 . 2 1 . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 6 | . . . 3 1 1 1 Artifact . | . . . . . . . Weapon 22 | 3 2 3 8 3 3 . Energy Gun 4 | 2 . 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 4 1 1 . Ballistic Cannon 10 | . 2 1 3 2 2 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 19 | . . 1 8 3 6 1 Power 2 | . . . 1 . 1 . Propulsion 8 | . . 1 2 1 3 1 Utility 6 | . . . 2 2 2 . Weapon 3 | . . . 3 . . . Highest Loss Streak 3 | . . 1 3 1 2 1 To Critical Strikes . | . . . . . . . Average Backups 16 | 1 7 14 14 19 19 19 Power 2 | . 2 3 3 3 3 3 Propulsion . | . . . . . . . Utility 7 | . 1 5 6 10 10 10 Weapon 5 | . 3 6 5 5 6 6 Tool/Special . | . . . . . . . Unused Backups 34 | . 1 2 5 1 4 21 Power 5 | . 1 . 1 . . 3 Propulsion . | . . . . . . . Utility 15 | . . 1 3 . 2 9 Weapon 14 | . . 1 1 1 2 9 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 99 86 82 91 89 98 Engine 7 | . 14 11 7 7 4 6 Treads 15 | . 27 21 14 19 9 7 Leg 7 | . . . . . 14 22 Wheel 3 | . . . 9 7 2 . Device 10 | . 14 11 3 10 10 13 Storage 8 | . 14 11 9 7 7 7 Processor 5 | . . . 5 7 7 7 Protection 5 | . . . 6 6 7 7 Energy Gun 2 | . 5 10 3 . . . Ballistic Gun 7 | . 9 . 7 10 7 7 Ballistic Cannon 14 | . 12 21 14 11 15 15 Peak Build Rating 46 | 7 8 11 27 41 38 46 Average Rating 26 | 5 7 9 17 34 36 41 On Entrance 18 | . 7 8 11 27 38 37 Naked Turns . | . . . . . . . Heaviest Build 78 | 14 32 35 62 75 77 78 Greatest Support 60 | 40 40 40 60 60 30 50 Greatest Overweight (x) 6 | . . 1 3 5 6 4 Average Overweight (x) 1 | . . . . 4 3 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 9 15 16 20 20 20 Most Carried 20 | 2 14 15 17 20 20 20 Average Carried 16 | 1 7 14 14 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 2 14 15 16 20 19 20 Class Distribution -------------------- 40% | Gunner 35% | Scavenger-Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 4742 | 305 477 258 980 912 1500 310 Remotely 969 | . . . . 131 838 . Salvage Created 4043 | 133 616 328 1186 762 831 187 Parts 241 | 10 22 25 93 38 40 13 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 102 | . 12 10 35 15 26 4 Guns 33 | . 6 2 10 8 7 . Cannons 65 | . 6 8 21 7 19 4 AOE 4 | . . . 4 . . . Classes Destroyed 14 | 2 3 2 3 3 1 . Worker 7 | . 1 . 2 . . 4 Builder 1 | . . . . 1 . . Tunneler 5 | 3 . . 2 . . . Hauler 2 | . . . 2 . . . Recycler 4 | 1 1 . . 2 . . Watcher 8 | . 3 2 2 1 . . Swarmer 23 | . . 3 13 . 7 . Grunt 57 | . 12 2 14 12 16 1 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 12 | . . 5 6 . 1 . Specialist 1 | . . . . . 1 . Hunter 4 | . . . 1 . 1 2 Programmer 3 | . . . . 2 . 1 Best Kill Streak 9 | 2 4 3 9 5 6 2 Combat Bots Only 7 | . 4 3 7 5 6 2 Max Kills in Single Turn 2 | 1 1 1 2 2 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 513 | . 43 49 157 90 114 60 Missed 133 | . 8 8 44 27 28 18 Hits 380 | . 35 41 113 63 86 42 Melee 7 | . . . 2 5 . . Projectile 373 | . 35 41 111 58 86 42 Critical Strikes 14 | . . . 3 5 5 1 Damage Taken 5412 | . 465 467 1451 1087 1295 647 Core 617 | . 111 25 223 115 128 15 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 325 | . 142 . . 183 . . Core Remaining (%) 76 | 100 55 93 59 . . . Volleys Fired 307 | 15 48 25 85 45 72 17 Largest 3 | 2 2 3 3 3 3 3 Hottest 108 | 70 70 100 100 98 108 108 Shots Fired 831 | 30 96 72 238 135 209 51 Gun 368 | 30 66 24 92 68 70 18 Cannon 458 | . 30 48 141 67 139 33 Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 720 | 15 69 48 193 135 209 51 Thermal 106 | 15 27 24 40 . . . Explosive 5 | . . . 5 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 10 10 14 20 18 15 4 Robot Miss Streak 7 | 3 2 7 6 5 7 4 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 481 | 21 66 43 123 88 116 24 Core Hits 269 | 9 30 18 67 43 92 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 Critical Strikes 16 | . 2 . 1 1 6 6 Burn 1 | . 1 . . . . . Destroy 3 | . . . . . 1 2 Blast 12 | . 1 . 1 1 5 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9952 | 190 891 664 2789 1757 2599 1062 Guns 3818 | 190 496 193 894 893 922 230 Cannons 5228 | . 331 466 1249 841 1668 673 Explosions 755 | . . . 600 . . 155 Melee . | . . . . . . . Ramming 151 | . 64 5 46 23 9 4 Kinetic 8216 | 102 540 466 1881 1734 2590 903 Thermal 1162 | 88 287 193 594 . . . Explosive 423 | . . . 268 . . 155 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . 8 8 12 Average Corruption 7 | . . . . 5 8 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 158 | . . . . 37 72 49 Message Errors 42 | . . . . 11 21 10 Matter Fused 43 | . . . . 10 20 13 Heat Flow Errors 16 | . . . . 4 7 5 Energy Discharges 12 | . . . . 3 7 2 Parts Fused 3 | . . . . . 2 1 Data Loss (minor) 11 | . . . . 2 5 4 Data Loss (major) 9 | . . . . 1 . 8 Misfires 9 | . . . . 2 5 2 Alerts 5 | . . . . 2 1 2 Weapon Failures 8 | . . . . 2 4 2 Overload Shots . | . . . . . . . Overflow Damage 134 | . . 2 58 48 . 26 Projectiles 93 | . . 2 17 48 . 26 Explosions 41 | . . . 41 . . . Melee . | . . . . . . . Knockbacks 60 | . 8 2 18 9 19 4 Impact 4 | . 1 . 1 1 1 . Kinetic 51 | . 5 2 14 8 18 4 Secondary 5 | . 2 . 3 . . . Self-Inflicted Damage 36 | . . . 25 11 . . Shots 1 | . . . 1 . . . Rammed 28 | . 11 1 4 4 3 5 Targets Rammed 29 | . 12 1 4 4 3 5 Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 231 | 100 228 224 110 186 231 227 Average Temperature 48 | 44 53 60 39 29 57 87 Received Heat Transfer 1863 | . 261 54 405 405 540 198 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . 1 . . . Heat Transferred 2409 | 259 925 425 800 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 3 | . . . 2 1 3 2 Low Security (%) 45 | 100 100 100 28 73 11 . Level 1 25 | . . . 40 26 18 59 Level 2 18 | . . . 31 . 28 40 Level 3 10 | . . . . . 42 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1051 | 10 147 145 544 268 1051 551 Initial 551 | . . 26 35 243 92 551 Average 311 | 1 37 99 291 180 640 387 Influence Increases 3779 | 20 353 332 1097 445 1019 513 Destroy 0b10 Robot/C 2120 | . 240 200 700 300 520 160 Destroy 0b10 Robot/NC 155 | 20 25 10 40 20 15 25 Destroy Leader 452 | . 56 74 158 62 40 62 Allied During Kill 23 | . . . . . . 23 Successful Hack 113 | . 16 16 26 41 14 . Disable Machine 270 | . . . 90 . 15 165 Anti-Garrison Action 300 | . . . . . 300 . Destroy Structure 211 | . 1 2 38 7 85 78 Lose Combat Pursuer 135 | . 15 30 45 15 30 . Influence Decreases 3275 | 20 290 309 647 849 100 1060 Entered New Map 921 | . . 37 51 293 40 500 Time Decay 2132 | 20 290 262 524 526 . 510 Lost Part 182 | . . 10 72 30 60 10 Lost Ally 40 | . . . . . . 40 Squads Dispatched 22 | . 2 . 8 4 . 8 Investigation 4 | . 1 . 1 . . 2 Extermination 4 | . . . . 2 . 2 Reinforcement 11 | . 1 . 4 2 . 4 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 1 . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 11 | . 2 4 4 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 150 | . 17 14 48 33 26 12 Peak Tracking Total 12 | . 3 7 6 12 6 4 Tactical Retreats 5 | . 1 1 1 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 12 | . 1 2 1 3 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 21 | . . . 6 . 4 11 Max in Single Turn 3 | . . . 2 . 1 3 Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 22 | . 5 2 4 6 2 3 Terminals 17 | . 4 2 3 4 2 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 53 | . 16 7 9 14 3 4 Successful 30 | . 14 4 5 6 1 . Failed 23 | . 2 3 4 8 2 4 Catastrophic 6 | . . . . 2 1 3 Database Lockouts . | . . . . . . . Manual 16 | . 6 2 3 4 . 1 Terminals 36 | . 7 7 7 9 3 3 Fabricators . | . . . . . . . Repair Stations 14 | . 9 . 2 3 . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 19 | . 6 4 5 3 1 . Prototype ID Bank 4 | . . 1 2 1 . . Emergency Access Points 1 | . . . . . 1 . Locate Traps 5 | . 3 1 . 1 . . Registered Components 4 | . . 1 2 1 . . Zone Layout 5 | . 3 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 8 . . 2 . . Scan Component 5 | . 4 . . 1 . . Repair 5 | . 4 . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 1 4 4 1 3 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 4 . . 1 . . Time 142 | . 104 . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 7 . Machine Destruction 7 | . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 175 | . . . . . 175 175 Highest-Rated Ally 95 | . . . . . 95 95 Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . . 15 Total Damage 662 | . . . . . . 662 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 3824 | 30 1455 569 386 242 . 1142 Sensors 1384 | . . . . 242 . 1142 Seismic 2440 | 30 1455 569 386 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 8607 | 146 1455 569 1500 1472 2072 1393 Spaces Moved 3679 | 52 705 251 710 700 761 500 Core 1 | 1 . . . . . . Treads 1518 | 51 705 251 313 129 62 7 Legs 844 | . . . . . 351 493 Wheels 1316 | . . . 397 571 348 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 100 125 125 190 Average Speed 189 | 157 160 161 155 175 230 253 Slowest Speed 540 | 160 160 240 320 243 540 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 92 25 82 24 64 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 100 | . . . 34 5 2 59 Melee . | . . . . . . . Projectile 16 | . . . . 5 2 9 AOE 84 | . . . 34 . . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 4681 | 85 936 360 938 856 924 582 Wait 448 | 9 142 65 86 64 42 40 Move 3672 | 51 704 250 709 699 759 500 Hop . | . . . . . . . Pick Up 53 | 1 15 5 14 5 8 5 Fast Attach 33 | 7 2 5 7 6 4 2 Attach 9 | . . 1 4 2 2 . Detach 3 | . . . . 3 . . Swap 44 | 2 7 3 15 6 4 7 Drop 47 | . 6 5 14 6 10 6 Fire 307 | 15 48 25 85 45 72 17 Melee . | . . . . . . . Ram 6 | . . . 2 4 . . Kick . | . . . . . . . Crush 23 | . 12 1 2 . 3 5 Escape Stasis 32 | . . . . 16 16 . Rewire 4 | . . . . . 4 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 147 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 540 | -10/Materials | Repaired Lgt. Treads 567 | -10/Materials | Repaired Ion Engine 595 | -10/Materials | Repaired Ion Engine 622 | -10/Materials | Repaired Lgt. Treads 668 | -10/Materials | Discovered new exit (range 11) 828 | -10/Materials | Discovered new exit (range 16) 972 | -10/Materials | Discovered new exit (range 10) 1222 | -10/Materials | Discovered new exit (range 15) 1400 | -10/Materials | Discovered new exit (range 14) 1602 | -10/Materials | Entered another Materials area 1602 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1673 | -9/Materials | Discovered new exit (range 6) 1899 | -9/Materials | Build established: Gunner 1999 | -9/Materials | Discovered new exit (range 7) 2171 | -9/Materials | Entered another Materials area 2171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2498 | -8/Materials | Garrison activated, responded to threat 2538 | -8/Materials | Destroyed 7 combat bots 2830 | -8/Materials | Lost 3 parts (1p1n1w) 2983 | -8/Materials | Discovered new exit (range 16) 3610 | -8/Materials | Discovered new exit (range 15) 3671 | -8/Materials | Entered Factory 3671 | -7/Factory | Evolved 2 slots: Utility x2 4917 | -7/Factory | Repaired Arm. Treads 5071 | -7/Factory | Build established: Scavenger-Gunner 5137 | -7/Factory | Cargo convoy interrupted 5141 | -7/Factory | Identified exit to Garrison 5143 | -7/Factory | Entered Garrison 5239 | -7/Garrison | Triggered checkpoint 5389 | -7/Garrison | Triggered checkpoint 5422 | -7/Garrison | Garrison Relay disabled 5461 | -7/Garrison | Build established: Gunner 5667 | -7/Garrison | Triggered checkpoint 5747 | -7/Garrison | Garrison Relay disabled 5983 | -7/Garrison | Triggered checkpoint 6187 | -7/Garrison | Build established: Scavenger-Gunner 6227 | -7/Garrison | Discovered new exit (range 13) 6411 | -7/Garrison | Triggered checkpoint 6772 | -7/Garrison | Found embedded Infiltrators 6777 | -7/Garrison | Triggered checkpoint 6982 | -7/Garrison | Discovered new exit (range 12) 7124 | -7/Garrison | Installed Relay Interface Framework 7215 | -7/Garrison | Entered Factory 7215 | -7/Factory | Accompanied by 2 allies 8545 | -7/Factory | System corruption reached 10% 8608 | -7/Factory | Self-destructed Last Messages --------------- 08590_ System corrupted: Matter fused (-8). 08590_ K-01 Serf collects debris. 08591_ U-05 Engineer lays Concrete. 08592_ U-05 Engineer builds a Wall. 08593_ Acquired 4 matter. 08594_ K-01 Serf collects debris. 08597_ U-05 Engineer lays Concrete. 08598_ K-01 Serf collects debris. 08598_ U-05 Engineer lays Concrete. 08598_ Slug penetrates P-60 Hacker. 08598_ P-60 Hacker knocked back. 08599_ U-05 Engineer builds a Wall. 08601_ K-01 Serf collects debris. 08602_ The unstable cave ceiling collapses. 08602_ Slug penetrates Wall. 08604_ U-05 Engineer lays Concrete. 08604_ K-01 Serf collects debris. 08605_ U-05 Engineer builds a Wall. 08605_ R-06 Scavenger collects Imp. Heat Sink. 08607_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????? ??????# #??????????????????????? | | ??????????###+##??# #??????????????????????? | | ??????????# ??# #??????????????????????? | | ??????????# ??# ##########?????????????? | | ???????? # #?# # #?????????????? | | ???????? / ### # "" #?????????????? | | ??????????# # "" #?????????????? | | ??????????# # "T #?????????????? | | ????####### """ # "" #?????????????? | | ? """ % =!# "" #?????????????? | | ? """ = # #?????????????? | | ? ![ k!=]#[ #?????????????? | | ? ""T"" ![*!| += #?????????????? | | ? """"" !!=k! #* #?????????????? | | ??? = !!! 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""" ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 46% | -10/Materials Ion Engine | 45% | -10/Materials Ion Engine | 66% | -10/Materials Lgt. Treads | 90% | -10/Materials Arm. Treads | 39% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StrikeRapidBrace Manual? 0 Play Time 00:46:59 Cumulative 96.0 hours Start 2025.09.25 @ 15:34:15 End 2025.09.25 @ 16:17:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 193 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f2ed01a-5106-4ef2-b796-602ea7a9cb3b