Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.28 @ 02:02:08 Player: Ruludos Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (171) 855 Value Destroyed (7452) 7452 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2185) 2185 TOTAL SCORE: 16852 Bonus ------- High Alert Combat Kills 285 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1300 Matter 36/300 Energy 99/100 System Corruption 3% Temperature Cool (86) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Electron Diverter Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Advanced Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Sensor Array Advanced Targeting Computer Hardened Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Magnetic Acceleration Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads VTOL Module VTOL Module VTOL Module VTOL Module Advanced Heat Sink Advanced Heat Sink Gravity Neutralizer Micro-nuke Launcher [Rating: 73] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Slots Evolved 15 | . 1 2 2 . . 2 . . 2 2 . 2 2 Power 2 | . 1 . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . 1 . 1 1 Utility 6 | . . 2 . . . 2 . . 2 . . . . Weapon 4 | . . . 2 . . . . . . 1 . 1 . Parts Attached 133 | 6 2 32 9 4 12 2 9 3 10 . 5 26 13 Power 23 | 1 1 6 1 1 1 . 1 1 . . 1 5 4 Engine 9 | 1 1 6 1 . . . . . . . . . . Core 9 | . . . . 1 1 . 1 1 . . 1 3 1 Reactor 5 | . . . . . . . . . . . . 2 3 Propulsion 34 | 1 1 10 2 . 2 . 1 . 2 . 2 7 6 Treads 21 | 1 1 8 2 . 2 . 1 . 2 . 2 2 . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 13 | . . 2 . . . . . . . . . 5 6 Utility 42 | 2 . 10 2 1 4 2 3 1 5 . 1 10 1 Device 25 | . . 4 1 1 4 . 3 . 1 . 1 9 1 Storage 5 | 1 . 3 . . . . . . 1 . . . . Processor 5 | 1 . 1 1 . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . . . Protection 7 | . . 2 . . . 1 . 1 2 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 34 | 2 . 6 4 2 5 . 4 1 3 . 1 4 2 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . . . . Ballistic Gun 16 | 1 . 4 3 . 1 . 2 1 3 . 1 . . Ballistic Cannon 5 | . . . 1 . 1 . . . . . . 3 . Launcher 4 | . . . . 2 1 . 1 . . . . . . Special Weapon 2 | . . 1 . . . . . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . 2 . . . 2 Parts Lost 27 | . . 1 2 1 . . 2 3 1 . 4 6 7 Power 4 | . . 1 . . . . 1 . . . 1 1 . Propulsion 10 | . . . . . . . . 1 . . 1 4 4 Utility 11 | . . . 2 1 . . 1 1 . . 2 1 3 Weapon 2 | . . . . . . . . 1 1 . . . . Highest Loss Streak 4 | . . 1 1 1 . . 2 2 1 . 2 3 4 To Critical Strikes 1 | . . . 1 . . . . . . . . . . Average Slot Usage (%) 78 | . 89 98 79 91 84 85 85 57 67 73 61 49 15 Engine 7 | . 14 19 13 . . . . . . . . . . Core 3 | . . . . 7 8 7 6 7 6 5 2 6 1 Treads 15 | . 24 19 16 16 16 14 14 9 11 11 10 9 . Device 12 | . . 13 14 15 16 14 17 9 6 5 1 11 5 Storage 7 | . 12 10 8 8 8 7 7 3 5 5 5 3 . Processor 6 | . 12 6 1 8 8 14 7 7 9 11 8 2 . Protection 4 | . . 8 2 . . 7 7 6 9 16 9 2 . Energy Cannon 2 | . . . . . 11 14 4 . . . . . . Ballistic Gun 9 | . 12 10 13 16 2 . 8 9 18 17 22 3 . Ballistic Cannon 2 | . . . 8 8 2 . . . . . . 4 . Launcher 2 | . . . . 7 8 7 7 1 . . . . . Impact Weapon 2 | . . 8 . . . . . . . . . . . Peak Build Rating 73 | 6 9 22 27 34 35 39 45 41 48 48 48 73 57 Average Rating 28 | 4 7 16 22 31 33 38 40 25 34 45 44 53 26 On Entrance 29 | . 6 9 19 27 34 34 39 43 17 48 44 46 43 Naked Turns 204 | . . . . . . . . . . . . . 204 Heaviest Build 81 | 17 20 64 43 45 49 55 55 52 59 59 56 81 22 Greatest Support 90 | 3 40 43 43 40 56 56 56 56 58 58 60 90 34 Greatest Overweight (x) 5 | 5 5 1 1 1 1 . 1 . 1 1 1 1 1 Average Overweight (x) . | 3 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 20 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 9 10 17 15 15 15 15 15 9 14 15 15 12 5 Most Carried 20 | 5 10 20 15 15 15 14 15 13 7 6 12 15 5 Average Carried 11 | 3 8 13 13 13 14 13 12 7 4 5 8 9 2 Final Capacity 15 | 10 10 15 15 15 15 15 15 5 15 15 15 5 5 Final Carried 15 | 4 10 10 15 15 15 13 13 4 5 6 12 4 4 Class Distribution -------------------- 39% | Hacker-Mutant 39% | Hacker-Gunner 9% | Scavenger-Mutant 4% | Hacker-Tank 3% | Hacker-Sprinter 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/DSF Hacker-Mutant | -7/Garrison Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Matter Collected 4232 | 249 91 383 467 418 331 . 223 194 182 . 268 1280 146 Remotely 343 | . . . . . . . 223 120 . . . . . Salvage Created 6306 | . 288 1413 622 496 804 . 342 311 246 . 402 1315 67 Parts 317 | . 27 56 30 29 56 . 20 6 12 . 17 59 5 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Combat Hostiles Destroyed 140 | . 7 26 13 16 21 . 8 8 5 . 9 25 2 Melee 16 | . . 13 . . . . . . . . . 1 2 Guns 73 | . 7 4 10 15 6 . 3 8 5 . 9 6 . Cannons 41 | . . . 3 . 15 . 5 . . . . 18 . AOE 1 | . . . . 1 . . . . . . . . . Classes Destroyed 15 | . 4 5 2 . 1 . 1 . . . 1 1 . Worker 2 | . . . . . 1 . . . . . . 1 . Builder 3 | . . 2 . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . Recycler 5 | . . 3 1 . . . . . . . . 1 . Mechanic 1 | . 1 . . . . . . . . . . . . Watcher 19 | . 3 5 3 1 3 . . . 1 . . 3 . Swarmer 31 | . 4 5 2 4 6 . 2 . . . . 6 2 Grunt 60 | . 3 10 5 9 9 . 4 5 3 . 4 8 . Brawler 3 | . . . 1 . . . . . . . 1 1 . Duelist 4 | . . 1 . . . . 1 . 1 . . 1 . Sentry 28 | . . 10 4 2 6 . . 2 1 . . 3 . Specialist 2 | . . . . . . . . . . . 2 . . Hunter 6 | . . . 1 1 . . . 1 . . 1 2 . Programmer 4 | . . . . . . . . . . . . 4 . Heavy 2 | . . . . . . . 1 . . . 1 . . Best Kill Streak 7 | . 4 5 4 4 4 . 3 7 2 . 4 7 2 Combat Bots Only 7 | . 2 3 4 4 4 . 3 7 2 . 4 6 2 Max Kills in Single Turn 3 | . 1 1 1 2 1 . 1 1 1 . 1 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Hostile Shots Fired 1236 | . 23 163 61 70 85 . 40 152 37 . 83 284 238 Missed 426 | . 3 42 15 28 22 . 12 56 12 . 25 100 111 Damage Taken 8622 | . 122 1005 414 328 529 . 515 658 162 . 869 2249 1771 Core 2258 | . 11 96 43 22 59 . 177 55 . . 31 452 1312 Absorbed by Shields 340 | . . . . . . . 51 . . . . 289 . Ignored by Resistances 5212 | . 83 630 248 196 333 . 244 420 103 . 515 1433 1007 Core Remaining (%) 83 | 100 95 76 . . 77 . . 66 100 . 96 60 . Volleys Fired 291 | . 20 26 38 37 40 . 20 24 10 . 14 62 . Largest 4 | . 2 2 3 3 3 . 3 2 4 . 4 4 . Hottest 159 | . 60 100 85 89 120 . 159 56 109 . 109 114 . Shots Fired 632 | . 41 36 95 75 93 . 41 37 32 . 56 126 . Gun 394 | . 41 34 62 60 26 . 14 37 32 . 56 32 . Cannon 228 | . . . 33 8 67 . 26 . . . . 94 . Launcher 8 | . . . . 7 . . 1 . . . . . . Special 2 | . . 2 . . . . . . . . . . . Kinetic 524 | . 20 31 95 68 45 . 14 37 32 . 56 126 . Thermal 76 | . . 2 . . 48 . 26 . . . . . . Explosive 8 | . . . . 7 . . 1 . . . . . . Electromagnetic 24 | . 21 3 . . . . . . . . . . . Robot Hit Streak 65 | . 12 15 22 65 35 . 36 52 34 . 34 28 . Robot Miss Streak 3 | . 2 2 3 2 3 . 1 1 2 . 2 3 . Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 6 | . . . . 1 . . 1 1 1 . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . 1 1 1 . 1 . . Shots Hit Robots 578 | . 31 99 72 54 71 . 35 35 27 . 52 97 5 Core Hits 437 | . 17 26 33 41 39 . 32 47 42 . 78 76 6 Critical Kills 14 | . . 2 . . . . . . . . . 12 . Critical Parts Destroyed 29 | . . 11 1 1 . . . . . . . 16 . Critical Strikes 52 | . 2 13 1 1 . . . 1 . . . 32 2 Destroy 32 | . . . 1 1 . . . . . . . 30 . Blast 2 | . . . . . . . . . . . . 2 . Corrupt 2 | . 2 . . . . . . . . . . . . Smash 13 | . . 13 . . . . . . . . . . . Sever 3 | . . . . . . . . 1 . . . . 2 Melee Attacks 88 | . . 76 . . . . 1 2 . . . . 9 Impact 76 | . . 76 . . . . . . . . . . . Slashing 12 | . . . . . . . 1 2 . . . . 9 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . 6 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14755 | . 432 3138 1390 1360 1729 . 1137 813 656 . 1232 2599 269 Guns 6878 | . 401 368 942 1148 489 . 377 778 656 . 1232 487 . Cannons 4047 | . . . 440 14 1194 . 552 . . . . 1847 . Explosions 694 | . 31 31 . 198 . . 193 . . . . 241 . Melee 3027 | . . 2739 . . . . 15 35 . . . . 238 Ramming 109 | . . . 8 . 46 . . . . . . 24 31 Kinetic 9219 | . 176 324 1382 1162 798 . 377 778 656 . 1232 2334 . Thermal 1499 | . 31 31 . . 885 . 552 . . . . . . Explosive 391 | . . . . 198 . . 193 . . . . . . Electromagnetic 510 | . 225 44 . . . . . . . . . 241 . Impact 2739 | . . 2739 . . . . . . . . . . . Slashing 288 | . . . . . . . 15 35 . . . . 238 Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 1 1 2 2 2 . . . . . 1 4 3 Average Corruption 1 | . 1 1 2 2 2 . . . . . 1 3 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 61 | . 2 4 6 15 23 . . . . . . 8 3 Message Errors 9 | . . . . 4 4 . . . . . . 1 . Matter Fused 15 | . . . 2 4 5 . . . . . . 3 1 Heat Flow Errors 9 | . . . 2 2 3 . . . . . . 1 1 Energy Discharges 11 | . . 2 . 2 5 . . . . . . 2 . Data Loss (minor) 8 | . . . 1 2 3 . . . . . . 1 1 Data Loss (major) 5 | . 1 . . 1 3 . . . . . . . . Misfires 3 | . 1 1 1 . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 697 | . . 679 13 . 5 . . . . . . . . Projectiles 17 | . . . 13 . 4 . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 680 | . . 679 . . 1 . . . . . . . . Knockbacks 40 | . . 10 2 1 3 . . . . . . 24 . Impact 10 | . . 10 . . . . . . . . . . . Kinetic 28 | . . . 2 1 3 . . . . . . 22 . Secondary 2 | . . . . . . . . . . . . 2 . Self-Inflicted Damage 80 | . . 14 . . . . . . . . . 54 12 Shots 5 | . . 1 . . . . . . . . . 4 . Rammed 25 | . . . 3 . 10 . . . . . . 4 8 Targets Rammed 26 | . . . 3 . 10 . . . . . . 5 8 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . Highest Temperature 1596 | . 60 52 265 219 464 . 1596 77 78 . 41 532 132 Average Temperature 132 | . 23 19 70 45 88 . 605 25 23 . 41 194 79 Received Heat Transfer 3003 | . 63 660 207 207 342 . 142 495 57 . 276 363 191 Effects 40 | . . . . . 4 . 20 . . . . 16 . Shutdowns 10 | . . . . . . . 5 . . . . 5 . Energy Bleed 7 | . . . . . 1 . 5 . . . . 1 . Interference 2 | . . . . . . . 2 . . . . . . Matter Decay 6 | . . . . . . . 1 . . . . 5 . Short Circuit 1 | . . . . . . . 1 . . . . . . Damage (minor) 3 | . . . . . . . 3 . . . . . . Damage (major) 9 | . . . . . 3 . 2 . . . . 4 . Damage (core) 2 | . . . . . . . 1 . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 14 | . . 14 . . . . . . . . . . . Combat Hostiles 9 | . . 9 . . . . . . . . . . . Parts Fried 29 | . . 27 . . . . . . . . . 2 . Impact Corruptions 29 | . . 28 . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . . . . . 2 . Heat Transferred 2320 | . 50 50 . . 1332 . 888 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Peak Influence 839 | . 178 346 287 839 596 23 212 343 228 28 224 716 693 Initial 299 | . . 36 30 141 299 23 11 123 133 20 14 87 278 Average 212 | . 67 77 142 493 303 23 140 248 128 25 112 287 472 Maximum Alert Level 3 | . . 1 1 3 2 . 1 1 1 . 1 3 2 Low Security (%) 55 | 100 100 92 63 9 22 100 63 32 75 100 80 26 . Level 1 26 | . . 7 36 20 42 . 36 67 24 . 19 48 37 Level 2 16 | . . . . 53 34 . . . . . . 23 62 Level 3 1 | . . . . 16 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . 1 . . . 1 . . Squads Dispatched 30 | . 1 2 2 . 4 . 1 . 2 . 2 12 4 Investigation 6 | . 1 1 . . 2 . . . . . . 1 1 Extermination 4 | . . . . . . . . . 1 . . 2 1 Reinforcement 12 | . . 1 . . 2 . 1 . . . 2 4 2 Assault 1 | . . . . . . . . . . . . 1 . Garrison 7 | . . . 2 . . . . . 1 . . 4 . Intercept . | . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . 1 2 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Distress Signals 17 | . 1 4 1 1 4 . . . . . . 5 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 308 | . 11 41 21 20 31 . 10 8 8 . 10 84 64 Peak Tracking Total 17 | . 2 3 4 4 4 . 3 7 3 . 3 17 16 Tactical Retreats 45 | . . 7 4 3 2 . 1 . . . 2 13 13 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Traps Triggered 14 | . 1 2 2 1 1 . 1 . . . 1 4 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Machines Disabled 13 | . . . . 5 1 . . 1 . . . 6 . Max in Single Turn 6 | . . . . 2 1 . . 1 . . . 6 . Garrison Relay 2 | . . . . 1 . . . 1 . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Machines Accessed 31 | . 5 7 3 1 8 1 . . 1 2 . 1 2 Terminals 28 | . 5 7 1 1 8 1 . . 1 2 . 1 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 86 | . 19 20 9 2 22 1 . . 2 5 . 1 5 Successful 70 | . 16 16 8 1 17 1 . . 2 3 . 1 5 Failed 16 | . 3 4 1 1 5 . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 80 | . 19 20 6 2 22 1 . . 2 5 . 1 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 3 Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Terminal Hacks 64 | . 16 16 5 1 17 1 . . 2 3 . 1 2 Record 23 | . 7 6 1 . 5 . . . 2 . . . 2 Prototype ID Bank 4 | . 1 2 1 . . . . . . . . . . Open DSF 3 | . . . . . . 1 . . . 1 . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 4 | . 1 1 . 1 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . Alert Level 3 | . 1 . . . 2 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 5 | . . 2 . . 2 . . . . 1 . . . Dispatch Records 4 | . 1 1 1 . 1 . . . . . . . . Maintenance Status 3 | . 1 1 1 . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . 3 Recycle Component 1 | . . . . . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . . . . . . 2 Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 3 4 2 . 5 . . . 1 2 . . 2 Full Trace Events 7 | . 1 3 . . 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . 1 Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . 4 . . . 4 . . . . . Machine Destruction 8 | . . . . 4 . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Turns Passed 10254 | 207 554 2703 765 1030 1503 113 397 322 586 51 287 1153 583 Spaces Moved 5896 | 96 284 958 291 355 608 70 153 156 301 29 119 1154 1322 Core 509 | 96 12 . . . . . . . . . . . 401 Treads 3658 | . 272 958 291 355 608 70 153 156 301 29 119 346 . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1729 | . . . . . . . . . . . . 808 921 Fastest Speed 29 | 50 160 160 160 170 160 160 160 160 160 160 160 29 30 Average Speed 137 | 202 165 225 179 245 190 160 189 160 168 176 163 72 38 Slowest Speed 300 | 300 300 240 250 250 250 160 240 160 240 240 240 232 125 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . . . . 25 22 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 6 39 86 31 63 68 3 92 28 8 2 60 33 57 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 . 1 1 . . 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 7 | . . 2 . 5 . . . . . . . . . Terrain Destroyed 210 | . 4 8 1 177 5 . 12 . . . . 3 . Melee . | . . . . . . . . . . . . . . Projectile 11 | . . 2 1 . 5 . . . . . . 3 . AOE 199 | . 4 6 . 177 . . 12 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Gar Fac Fac DSF Fac Res Total 7317 | 110 330 1345 454 444 869 71 224 196 363 29 182 1335 1365 Wait 580 | . 5 156 89 37 165 . 17 . 25 . 30 50 6 Move 5793 | 95 283 957 290 354 607 69 152 154 300 28 118 1103 1283 Hop 42 | . . . . . . . . . . . . 25 17 Pick Up 197 | 9 14 50 17 6 17 . 14 . 13 . 11 28 18 Fast Attach 1 | 1 . . . . . . . . . . . . . Attach 101 | 5 2 15 6 4 3 2 8 2 10 . 5 26 13 Detach 7 | . . 1 . . . . . . 1 1 . 3 1 Swap 32 | . . 17 3 . 9 . 1 1 1 . . . . Drop 139 | . 6 47 8 4 18 . 11 13 3 . 4 15 10 Fire 291 | . 20 26 38 37 40 . 20 24 10 . 14 62 . Melee 88 | . . 76 . . . . 1 2 . . . . 9 Ram 8 | . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . Crush 18 | . . . 3 . 10 . . . . . . 5 . Escape Stasis 17 | . . . . 2 . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -7/Garrison -6/Factory -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Res / *Upp / *Arm) -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 16) 208 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Evolved 1 slot: Power x1 317 | -10/Materials | Build established: Hacker-Mutant 342 | -10/Materials | Identified exit to Mines 342 | -10/Materials | Discovered exit to Mines (range 4) 543 | -10/Materials | Identified exit to Materials 543 | -10/Materials | Discovered exit to Materials (range 13) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Utility x2 1554 | -9/Materials | Identified exit to Materials 1554 | -9/Materials | Discovered exit to Materials (range 13) 1658 | -9/Materials | Build established: Scavenger-Mutant 2235 | -9/Materials | Discovered exit to Materials (range 16) 2648 | -9/Materials | Identified exit to Mines 2648 | -9/Materials | Discovered exit to Mines (range 14) 2649 | -9/Materials | Build established: Hacker-Mutant 3405 | -9/Materials | Discovered exit to Materials (range 16) 3465 | -9/Materials | Entered another Materials area 3465 | -8/Materials | Evolved 2 slots: Weapon x2 3938 | -8/Materials | Identified exit to Factory 3938 | -8/Materials | Discovered exit to Factory (range 3) 3990 | -8/Materials | Garrison activated, responded to threat 4155 | -8/Materials | Garrison activated, responded to threat 4228 | -8/Materials | Identified exit to Garrison 4230 | -8/Materials | Entered Garrison 4286 | -8/Garrison | Triggered checkpoint 4375 | -8/Garrison | Build established: Hacker-Gunner 4463 | -8/Garrison | Phase Generator disabled 4604 | -8/Garrison | Triggered checkpoint 4622 | -8/Garrison | Triggered checkpoint 4748 | -8/Garrison | Triggered checkpoint 4801 | -8/Garrison | Garrison Relay disabled 4851 | -8/Garrison | Identified exit to Materials 4851 | -8/Garrison | Discovered exit to Materials (range 8) 4964 | -8/Garrison | Triggered checkpoint 5152 | -8/Garrison | Discovered exit to Materials (range 15) 5260 | -8/Garrison | Entered Materials 5774 | -8/Materials | Discovered exit to Factory (range 3) 6446 | -8/Materials | Discovered exit to Factory (range 16) 6722 | -8/Materials | Discovered exit to Factory (range 16) 6763 | -8/Materials | Entered Factory 6763 | -7/Factory | Evolved 2 slots: Utility x2 6874 | -7/Factory | Identified exit to DSF 6876 | -7/Factory | Entered DSF 6913 | -7/DSF | Additional patrols routed to DSF 7041 | -7/DSF | Identified exit to Garrison 7041 | -7/DSF | Discovered exit to Garrison (range 11) 7140 | -7/DSF | Sterilization system engaged 7160 | -7/DSF | Ambient heat levels rising (+10) 7175 | -7/DSF | Ambient heat levels rising (+10) 7190 | -7/DSF | Ambient heat levels rising (+10) 7205 | -7/DSF | Ambient heat levels rising (+10) 7220 | -7/DSF | Ambient heat levels rising (+10) 7235 | -7/DSF | Ambient heat levels rising (+10) 7250 | -7/DSF | Ambient heat levels rising (+10) 7265 | -7/DSF | Ambient heat levels rising (+10) 7273 | -7/DSF | Entered Garrison 7339 | -7/Garrison | Triggered checkpoint 7422 | -7/Garrison | Destroyed 7 combat bots 7437 | -7/Garrison | Installed Relay Interface Framework 7448 | -7/Garrison | Garrison Relay disabled 7499 | -7/Garrison | Triggered checkpoint 7558 | -7/Garrison | Identified exit to Factory 7558 | -7/Garrison | Discovered exit to Factory (range 15) 7595 | -7/Garrison | Entered Factory 7595 | -6/Factory | Evolved 2 slots: Utility x2 8017 | -6/Factory | Identified exit to Factory 8017 | -6/Factory | Discovered exit to Factory (range 8) 8037 | -6/Factory | Garrison activated, responded to threat 8181 | -6/Factory | Entered another Factory area 8181 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8230 | -5/Factory | Identified exit to DSF 8232 | -5/Factory | Entered DSF 8264 | -5/DSF | Additional patrols routed to DSF 8273 | -5/DSF | Identified exit to Factory 8273 | -5/DSF | Discovered exit to Factory (range 12) 8494 | -5/DSF | Sterilization system engaged 8514 | -5/DSF | Ambient heat levels rising (+10) 8519 | -5/DSF | Entered Factory 8519 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8953 | -4/Factory | Identified exit to Upper Caves 8953 | -4/Factory | Discovered exit to Upper Caves (range 16) 8997 | -4/Factory | Garrison activated, responded to threat 9029 | -4/Factory | Build established: Hacker-Mutant 9147 | -4/Factory | Garrison activated, responded to threat 9316 | -4/Factory | First assault squad dispatched 9327 | -4/Factory | Released all parts (11) 9377 | -4/Factory | Identified exit to Armory 9377 | -4/Factory | Discovered exit to Armory (range 11) 9453 | -4/Factory | Lost 3 parts (1p2n) 9519 | -4/Factory | Search patrols dispatched 9519 | -4/Factory | Identified exit to Research 9519 | -4/Factory | Discovered exit to Research (range 6) 9672 | -4/Factory | Entered Research 9672 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9882 | -3/Research | Released all parts (4) 9895 | -3/Research | Spotted B-86 Titan 9922 | -3/Research | Search patrols dispatched 10149 | -3/Research | Released all parts (3) 10150 | -3/Research | Core integrity fell below 50% 10160 | -3/Research | Lost 4 parts (3n1u) 10206 | -3/Research | Spotted B-86 Titan 10210 | -3/Research | Search patrols dispatched 10223 | -3/Research | Core integrity fell below 20% 10255 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- ALERT: Cargo convoy en route, clear transfer corridor. Acquired Prototype Flight Unit. Slammed into P-80 Master. System corrupted: Matter fused (-8). Penetrated by Slug. Slug penetrates Wall. ALERT: Heightened foreign activity detected, multiple search patrols dispatched. Acquired Nuclear Pulse Array. P-80 Master resets P-80 Master, system corruption cleaned. Triggered Shock Trap. The floor emits a surge of raw power. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." System corrupted: Heat flow error (+178). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # #??# #? #????????????????? | | # #??# #? #????????????????? | | # #??# ############??????????????? | | #### #### # #?????????????? | | #??# # #?????????????? | | #??# #"S """ #?????????????? | | ##??# #""" """ #?????????????? | | ????# # "" """ #?????????????? | | ????# """ "" # #?????????????? | | ????# """ ""T""" # [ ]#?????????????? | | ????# """ """"" ###+#+#######?????????????? | | ????# #??????????????????? | | ????# p #??????????????????? | | ????# #??????????????????? | | ????# ### #??????????????????? | | ????# ################# #??????????????????? | | ????# # """"" #?????# #??????????????????? | | ##??# # """"" #?????# ###+#######????????? | | #??# + """"" #?????# ?????? | | #??# # #?????# ?????? | | #??# # #?##### ?????? | | #??# # #?# """ ]/ ??????? | | ###?# # #?# "T" = ??????? | | #?# # #?# o ss k ???????? | | #?# #########+#?# s ??????? | | #?# ######### #?# @ ???????? | | #?# #?# ???????? | | ### #?# s ????????? | | / ### #?# ### ????????? | | ########## #?# o#???????????? | | # + ### #???????????? | | # # ??????????? | | ### """ + #####??????????? | | ??# """ ####################+###??????????????? | | ??# """ #?????????????????????????????????????? | | ??? #?????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ??#########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 45 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 64 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Cya! Dangerous Findings Everything Is Under Control First Step to Greatness Librarian Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Please Form A Line Power Corrupts Risk Taker Safety First Serviceable Loadout Shopping List Significant Disruption Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed SniperAnalysisWings Manual? 0 Play Time 02:43:36 Cumulative 4.9 hours Start 2024.12.26 @ 11:39:56 End 2024.12.28 @ 02:02:08 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 2 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02229431-d587-4cdf-85b1-4755431f3790