Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 01:01:36 Player: Horse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (3011) 3011 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 6484 Bonus ------- High Alert Combat Kills 343 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (4) ---- Improved Cooling System Compact Battery (300) Compact Matter Pod (150) Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Weapon Cycler Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Heat Sink Compact Battery Compact Matter Pod Advanced Sensor Array Advanced Terrain Scanner Shock Absorption System Heavy EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon Advanced Datajack Scythe [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 2 . Weapon . | . . . . . . Parts Attached 163 | 6 12 27 13 94 11 Power 9 | . 1 2 . 3 3 Engine 6 | . 1 1 . 3 1 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 24 | 2 2 4 3 10 3 Treads 1 | . . . . . 1 Leg 19 | 2 2 4 3 6 2 Wheel 4 | . . . . 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 71 | 2 7 11 4 46 1 Device 27 | . 1 3 1 22 . Storage 8 | 2 2 2 . 2 . Processor 8 | . 1 1 2 3 1 Hackware 1 | . . . 1 . . Protection 27 | . 3 5 . 19 . Artifact . | . . . . . . Weapon 59 | 2 2 10 6 35 4 Energy Gun 13 | . 1 2 4 6 . Energy Cannon 16 | . . 3 2 11 . Ballistic Gun 7 | 2 1 4 . . . Ballistic Cannon 4 | . . . . 4 . Launcher 8 | . . 1 . 6 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon 9 | . . . . 7 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 41 | . 2 1 1 24 13 Power 6 | . . . . 3 3 Propulsion 10 | . . . . 5 5 Utility 14 | . 1 . 1 10 2 Weapon 11 | . 1 1 . 6 3 Highest Loss Streak 11 | . 1 1 1 5 11 Average Slot Usage (%) 93 | . 82 96 97 95 89 Engine 5 | . . 4 9 6 3 Core 1 | . . 6 . . 1 Leg 21 | . 28 31 27 17 1 Wheel 1 | . . . . 1 10 Device 6 | . 3 . 1 10 5 Storage 15 | . 14 17 18 15 15 Processor 10 | . . 3 8 14 22 Hackware 4 | . . . 6 6 . Protection 6 | . 7 10 8 4 6 Energy Gun 3 | . . 2 5 4 . Energy Cannon 4 | . . 12 9 3 . Ballistic Gun 5 | . 27 6 3 . . Slashing Weapon 2 | . . . . 3 11 Naked Turns . | . . . . . . Heaviest Build 53 | 11 18 35 36 53 41 Greatest Support 51 | 20 20 33 51 51 20 Greatest Overweight (x) 15 | . . 1 . 15 4 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 14 | 8 8 12 12 14 14 Average Capacity 11 | 5 6 10 12 13 13 Most Carried 14 | 3 7 12 12 14 10 Average Carried 10 | 2 4 8 11 12 7 Final Capacity 14 | 8 8 12 12 14 4 Final Carried 12 | 2 6 12 12 10 4 Class Distribution -------------------- 70% | Mutant 12% | Skirmisher 11% | Assassin 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2814 | 247 241 580 148 1429 169 Remotely 235 | . . . . 66 169 Salvage Created 3319 | 81 340 641 450 1576 231 Parts 188 | 6 15 50 27 77 13 Haulers Intercepted 4 | . 1 2 . 1 . Recyclers Shooed 8 | . 3 . . 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 71 | . 9 16 9 29 8 Melee 11 | . . . . 5 6 Guns 21 | . 9 4 3 5 . Cannons 20 | . . 10 . 10 . AOE 18 | . . 2 6 8 2 Classes Destroyed 14 | 2 3 3 1 5 . Worker 6 | . . 1 . 5 . Builder 3 | . . . . 3 . Tunneler 3 | 1 . . . 2 . Hauler 4 | . 1 2 . 1 . Recycler 5 | 1 . . 1 3 . Operator 3 | . . 2 1 . . Watcher 3 | . . . 1 2 . Swarmer 29 | . 3 9 3 10 4 Grunt 20 | . 6 3 3 6 2 Brawler 4 | . . . . 3 1 Duelist 2 | . . . . 1 1 Protector 1 | . . . . 1 . Sentry 10 | . . 4 3 3 . Programmer 5 | . . . . 5 . Best Kill Streak 9 | 2 5 6 4 9 3 Combat Bots Only 5 | . 5 5 3 5 3 Max Kills in Single Turn 3 | 1 2 1 3 3 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 1 3 1 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5940 | . 578 424 212 3518 1208 Core 880 | . 106 42 18 429 285 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 57 89 96 . . Volleys Fired 221 | 7 49 34 14 113 4 Largest 2 | 2 2 2 2 2 1 Hottest 121 | 40 60 121 112 117 36 Shots Fired 376 | 14 98 66 28 165 5 Gun 215 | 14 98 32 24 47 . Cannon 141 | . . 32 4 105 . Launcher 20 | . . 2 . 13 5 Special . | . . . . . . Kinetic 182 | 14 92 17 6 53 . Thermal 21 | . 6 15 . . . Explosive 20 | . . 2 . 13 5 Electromagnetic 153 | . . 32 22 99 . Robot Hit Streak 14 | 4 14 10 13 11 10 Robot Miss Streak 5 | 2 2 4 4 5 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 298 | 9 69 41 19 140 20 Core Hits 166 | 3 21 27 18 84 13 Critical Hits 7 | . . . . 7 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . . 4 . Melee Attacks 119 | . . . . 88 31 Impact 6 | . . . . . 6 Slashing 113 | . . . . 88 25 Piercing . | . . . . . . Sneak Attacks 8 | . . . . 8 . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . . 5 Damage Inflicted 9580 | 100 732 795 1446 5571 936 Guns 1835 | 100 732 173 387 443 . Cannons 2177 | . . 495 48 1634 . Explosions 3237 | . . 127 1011 1683 416 Melee 2331 | . . . . 1811 520 Ramming . | . . . . . . Kinetic 1799 | 100 676 86 44 893 . Thermal 1912 | . 56 87 1011 758 . Explosive 1468 | . . 127 . 925 416 Electromagnetic 2070 | . . 495 391 1184 . Impact 188 | . . . . . 188 Slashing 2143 | . . . . 1811 332 Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 9 Average Corruption 5 | . . . . 5 9 Corruption Purged . | . . . . . . Effects 73 | . . . . 65 8 Message Errors 10 | . . . . 10 . Matter Fused 15 | . . . . 14 1 Heat Flow Errors 7 | . . . . 5 2 Energy Discharges 10 | . . . . 10 . Data Loss (minor) 8 | . . . . 7 1 Data Loss (major) 2 | . . . . 2 . Misfires 4 | . . . . 3 1 Targeting Errors 16 | . . . . 13 3 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 721 | . . . 206 476 39 Projectiles 27 | . . . . 27 . Explosions 397 | . . . 206 160 31 Melee 297 | . . . . 289 8 Knockbacks 6 | . . . . 5 1 Impact 1 | . . . . . 1 Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage 369 | . . . . 312 57 Shots 11 | . . . . 9 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 396 | . 13 396 69 249 150 Average Temperature 67 | . 4 108 24 60 55 Received Heat Transfer 1332 | . 276 48 90 576 342 Effects 3 | . . 3 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 10 | . . 1 2 7 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1545 | . 125 170 700 550 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . . . 4 9 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 946 | 10 223 294 429 946 . Average Influence 282 | 3 85 121 241 387 . Maximum Alert Level 3 | . 1 1 2 3 . Low Security (%) 64 | 100 94 90 47 51 . Level 1 10 | . 5 9 27 10 . Level 2 6 | . . . 24 7 . Level 3 17 | . . . . 30 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 2 1 5 15 . Investigation 10 | . . . 3 7 . Extermination 4 | . . . . 4 . Reinforcement 6 | . 2 1 1 2 . Assault 2 | . . . . 2 . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 18 22 12 51 14 Peak Tracking Total 9 | . 4 5 5 6 9 Tactical Retreats 8 | . 1 2 1 4 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 5 | . 1 . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . 1 2 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 23 | . 2 1 3 17 . Max in Single Turn 5 | . 1 1 2 5 . Garrison Access 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 32 | . 6 4 2 20 . Terminals 17 | . 5 3 2 7 . Fabricators 5 | . . . . 5 . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 3 | . . . . 3 . Garrison Access 3 | . . . . 3 . Total Hacks 104 | . 19 16 10 59 . Successful 61 | . 8 9 7 37 . Failed 43 | . 11 7 3 22 . Catastrophic 4 | . . 1 . 3 . Database Lockouts . | . . . . . . Manual 30 | . 10 5 6 9 . Terminals 65 | . 17 14 10 24 . Fabricators 11 | . . . . 11 . Repair Stations 3 | . . . . 3 . Recycling Units 7 | . 2 2 . 3 . Scanalyzers 12 | . . . . 12 . Garrison Access 6 | . . . . 6 . Terminal Hacks 26 | . 4 5 4 13 . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . Branch Access Points 2 | . . 1 . 1 . Terminal Index 1 | . . . . 1 . Alert Level 2 | . . . 1 1 . Unreport Threat 4 | . . 1 2 1 . Locate Traps 5 | . 1 1 . 3 . Dispatch Records 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Hauler Manifests 2 | . . 1 . 1 . Registered Components 1 | . . . . 1 . Zone Layout 2 | . . . 1 1 . Fabricator Hacks 4 | . . . . 4 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks 3 | . 1 1 . 1 . Retrieve Components 3 | . 1 1 . 1 . Scanalyzer 9 | . . . . 9 . Insert Component 5 | . . . . 5 . Analyze 4 | . . . . 4 . Garrison Access Hacks 2 | . . . . 2 . Seal Access 2 | . . . . 2 . Unauthorized Hacks 32 | . 8 6 8 10 . Terminals 10 | . 3 2 3 2 . Track 3 | . . 1 2 . . Botnet 6 | . 3 1 . 2 . Detonate 1 | . . . 1 . . Fabricators 2 | . . . . 2 . Download 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . 1 . Reject 2 | . . 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 28 | . 6 3 2 17 . Full Trace Events 9 | . 2 . 2 5 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built 2 | . . . . 2 . Matter 424 | . . . . 424 . Time 105 | . . . . 105 . Total Part Build Rating 12 | . . . . 12 . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 15 | . 4 2 . 9 . Parts Scanalyzed 5 | . . . . 5 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 113 | . . . . . 113 Highest-Rated Ally 113 | . . . . . 113 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 4605 | 62 668 664 403 2606 202 Spaces Moved 2498 | 33 391 332 245 1388 109 Core 17 | 11 . . . 3 3 Treads 4 | . . . . . 4 Legs 2040 | 22 391 332 245 1049 1 Wheels 437 | . . . . 336 101 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 90 50 Average Speed 126 | 96 120 129 128 130 98 Slowest Speed 800 | 120 120 150 130 800 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 87 32 23 38 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 50 | . . . . 45 5 Terrain Destroyed 343 | . . 22 68 212 41 Melee 34 | . . . . 29 5 Projectile 4 | . . . . 4 . AOE 305 | . . 22 68 179 36 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3388 | 48 498 498 307 1880 157 Wait 292 | . 32 76 22 158 4 Move 2493 | 32 390 331 244 1387 109 Hop . | . . . . . . Pick Up 54 | 3 9 13 5 24 . Fast Attach 36 | 5 1 5 3 18 4 Attach 34 | 1 3 3 2 20 5 Detach 9 | . 1 4 1 2 1 Swap 93 | . 8 19 8 56 2 Drop 43 | . 5 13 8 14 3 Fire 221 | 7 49 34 14 113 4 Melee 113 | . . . . 88 25 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 5) 246 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Discovered exit to Materials (range 15) 667 | -10/Materials | Discovered exit to Materials (range 16) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 856 | -9/Materials | Discovered new exit (range 9) 1208 | -9/Materials | Discovered new exit (range 15) 1296 | -9/Materials | Identified exit to Mines 1395 | -9/Materials | Entered another Materials area 1395 | -8/Materials | Evolved 2 slots: Utility x2 1510 | -8/Materials | Garrison activated, responded to threat 1795 | -8/Materials | Discovered new exit (range 3) 1798 | -8/Materials | Entered Factory 1798 | -7/Factory | Evolved 2 slots: Utility x2 2372 | -7/Factory | Fabricated Adv. Datajack (x1) 2479 | -7/Factory | Repaired Titanium Leg 2713 | -7/Factory | Discovered new exit (range 5) 2724 | -7/Factory | Identified exit to Factory 3472 | -7/Factory | Fabricated Adv. Melee Analysis Suite? 3614 | -7/Factory | Local fabrication network quarantined 3824 | -7/Factory | Lost 4 parts (1p3n) 4106 | -7/Factory | Identified exit to Storage 4106 | -7/Factory | Identified exit to Lower Caves 4108 | -7/Factory | Build established: Assassin 4198 | -7/Factory | First assault squad dispatched 4305 | -7/Factory | Lost 5 parts (1p1n2u1w) 4333 | -7/Factory | Core integrity fell below 50% 4371 | -7/Factory | Lost 4 parts (1n2u1w) 4404 | -7/Factory | Entered Lower Caves 4584 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4594 | -7/Lower Caves | Core integrity fell below 20% 4606 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04588_ Y-64 Sentinel: "REQUESTING BACKUP." 04588_ Slug penetrates G-47 Trooper. 04588_ G-47 Trooper suffers critical hit. 04588_ G-47 Trooper destroyed. 04589_ L-41 Fighter destroyed. 04590_ Lgt. Treads destroyed. 04591_ Carbon-fiber Leg destroyed. 04591_ Acquired Lgt. Nuclear Core. 04594_ Acquired Carbon-fiber Leg. 04595_ Imp. Heat Sink fries itself beyond repair. 04595_ Lgt. Nuclear Core destroyed. 04595_ Slug penetrates Wall. 04597_ System corrupted: Matter fused (-9). 04597_ Wheel destroyed. 04598_ Penetrated by Slug. 04600_ Carbon-fiber Leg destroyed. 04600_ Penetrated by Slug. 04603_ Dropped Lrg. Storage Unit. 04604_ Dropped Adv. Datajack. 04604_ Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????# ?????????? | | ??????????????????????????????????# ???????? | | ?????????????????????????????????## ????? | | ?????????????????????????????????# ????? # | | ?????????????????????????????##??# ???? # | | ??????????????????????????? ? ??# ?????# | | ????????????????????###????? #??# ??????# # | | ???????????????????## ##???# #### ??????# # | | ??????????????????## #### ## ######## # | | ??????????????????# ##?# | | ??????????????????# #[### | | ??????????????????# ## ##" = | | ??????????????????# ## #### | | ??????????????????# l### #??# | | ??????????????# ## #### #??# | | ????????????????? %Y##### #?## | | ????????????????????????#@ !!%g##### #?# | | ????????????????????????### /% ## #?# ## | | ??????????????????????????####gg #### #?#####? | | ?????????????????????????????# #??# #?????? | | ???????????????????????????### ##?? #????? | | ?????????????????????????### ##???# #???? | | ?????????????????????????# #????# #???? | | ?????????????????????????# ##???? ##???? | | ????????????????#????????# #???? #????? | | ????????????????# # # #???? #????? | | ??????????? ##???? #????? | | ??????????? ##?????? ??????? | | ??????????? ###???????????????? | | ???????????? ##?????????????????? | | ????????????# # ##??????????????????? | | ?????????????### ## ##???????????????????? | | ???????????????######? # #?????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 450 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Core Shielding | -7/Factory | Hacked Adv. Melee Analysis Suite | -7/Factory | Downloaded Adv. Sensor Array | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Lrn. Terrain Scanner | -7/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Downloaded Fabricated ------------ Adv. Datajack | x1 | -7/Factory | Preloaded Adv. Melee Analysis Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticLightningStreamer Manual? 0 Play Time 01:05:46 Cumulative 857.5 hours Start 2020.01.02 @ 23:57:56 End 2020.01.03 @ 01:01:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 321 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0899a65-4460-4fe0-b72c-edbbfeb20df2