Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.01 @ 23:04:47 Player: Figgis Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2907) 2907 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 5594 Bonus ------- High Alert Combat Kills 67 Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 37/300 Energy 3/100 System Corruption 18% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Huge Storage Unit Weight Redist. System Improved Sensor Array Shield Generator > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Improved Heat Sink Huge Storage Unit Improved Sensor Array Improved Utility Shielding Improved Light Armor Plating Insulated Plating Beam Rifle Particle Gun Particle Gun Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Cannon Improved Grenade Launcher Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Improved Sensor Array Shield Generator > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Improved Heat Sink Huge Storage Unit Improved Sensor Array Improved Utility Shielding Improved Light Armor Plating Insulated Plating Beam Rifle Particle Gun Particle Gun Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Cannon Improved Grenade Launcher Improved Grenade Launcher Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 75 | 5 11 13 11 35 . Power 11 | 1 3 . 2 5 . Engine 9 | 1 3 . 1 4 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 26 | 1 4 6 5 10 . Treads 6 | . . 6 . . . Leg 20 | 1 4 . 5 10 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 2 1 6 . Device 4 | . 1 . . 3 . Storage 3 | 1 1 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 26 | 2 2 5 3 14 . Energy Gun 3 | 1 . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 1 1 . 5 . Ballistic Cannon 9 | . . 4 3 2 . Launcher 6 | . 1 . . 5 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 43 | . 9 1 9 20 4 Power 9 | . 2 . 2 4 1 Propulsion 19 | . 4 . 3 9 3 Utility 5 | . . 1 1 3 . Weapon 10 | . 3 . 3 4 . Highest Loss Streak 7 | . 5 1 6 7 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 86 98 85 81 97 Engine 8 | . 13 11 . 5 8 Core 2 | . . . 9 3 . Treads 13 | . . 43 5 . . Leg 22 | . 26 . 36 33 34 Device 6 | . 3 7 . 7 27 Storage 10 | . 14 11 11 9 9 Protection 2 | . . 3 1 2 . Energy Gun 2 | . 9 . . 2 . Ballistic Gun 5 | . 14 . . 5 . Ballistic Cannon 11 | . . 20 21 7 18 Launcher 1 | . 3 . . 3 . Naked Turns . | . . . . . . Heaviest Build 104 | 14 30 104 104 101 98 Greatest Support 88 | 10 20 88 88 56 56 Greatest Overweight (x) 6 | 2 2 2 2 6 3 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 21 | 7 12 21 25 25 25 Most Carried 25 | 3 7 19 18 21 25 Average Carried 11 | 1 4 14 9 11 23 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 3 3 18 7 21 25 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Min Mat Sto Matter Collected 2612 | 191 283 716 511 844 67 Remotely . | . . . . . . Salvage Created 2675 | . 551 561 304 1137 122 Parts 140 | . 28 38 4 61 9 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 5 | . . 2 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Combat Hostiles Destroyed 80 | . 11 20 20 26 3 Guns 14 | . 8 . . 6 . Cannons 49 | . . 20 20 6 3 AOE 16 | . 3 . . 13 . Classes Destroyed 12 | . 4 4 2 1 1 Worker 10 | . . 2 . 7 1 Builder 3 | . 1 . . 2 . Hauler 3 | . . . . 3 . Recycler 4 | . 1 1 1 1 . Watcher 7 | . 2 3 . 2 . Swarmer 3 | . . 3 . . . Grunt 45 | . 11 12 2 20 . Brawler 2 | . . . 1 1 . Duelist 3 | . . 1 1 1 . Sentry 10 | . . 4 . 4 2 Hunter 1 | . . . . . 1 Assembled 16 | . . . 16 . . Best Kill Streak 12 | . 3 4 12 10 3 Combat Bots Only 10 | . 2 3 10 9 2 Max Kills in Single Turn 3 | . 1 2 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Damage Taken 6049 | . 1090 722 1222 2631 384 Core 972 | . 218 65 129 455 105 Absorbed by Shields 91 | . . . . . 91 Regen/Repaired (Parts) 231 | . . 231 . . . Core Remaining (%) 54 | 100 12 . 51 . . Volleys Fired 262 | . 62 54 48 90 8 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 70 88 88 130 88 Shots Fired 478 | . 113 108 76 165 16 Gun 197 | . 107 . . 90 . Cannon 254 | . . 108 76 54 16 Launcher 27 | . 6 . . 21 . Special . | . . . . . . Kinetic 372 | . 62 108 76 110 16 Thermal 79 | . 45 . . 34 . Explosive 27 | . 6 . . 21 . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 14 10 6 12 6 Robot Miss Streak 20 | . 5 12 20 10 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 353 | . 81 94 67 100 11 Core Hits 270 | . 31 88 62 84 5 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | . 4 . . 4 . Burn 4 | . 3 . . 1 . Destroy 2 | . 1 . . 1 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7668 | . 1263 1599 961 3574 271 Guns 1900 | . 949 . . 951 . Cannons 3671 | . . 1599 954 870 248 Explosions 2059 | . 312 . . 1747 . Melee . | . . . . . . Ramming 38 | . 2 . 7 6 23 Kinetic 4804 | . 534 1599 954 1469 248 Thermal 794 | . 442 . . 352 . Explosive 2032 | . 285 . . 1747 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . 17 18 Average Corruption 13 | . . . . 12 17 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 65 | . . . . 54 11 Message Errors 21 | . . . . 15 6 Matter Fused 12 | . . . . 10 2 Heat Flow Errors 4 | . . . . 3 1 Energy Discharges 8 | . . . . 8 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 8 | . . . . 7 1 Data Loss (major) 3 | . . . . 2 1 Misfires 3 | . . . . 3 . Misdirections 2 | . . . . 2 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 195 | . 154 . 1 37 3 Projectiles 3 | . . . 1 2 . Explosions 189 | . 154 . . 35 . Melee 3 | . . . . . 3 Knockbacks 104 | . . 47 36 18 3 Impact . | . . . . . . Kinetic 95 | . . 44 31 17 3 Secondary 9 | . . 3 5 1 . Self-Inflicted Damage 459 | . 244 . . 215 . Shots 9 | . 5 . . 4 . Rammed . | . . . . . . Targets Rammed 5 | . 1 . 1 2 1 Kicked 5 | . 1 . 1 2 1 Crushed . | . . . . . . Highest Temperature 561 | . 243 63 159 561 203 Average Temperature 73 | . 65 21 58 99 38 Received Heat Transfer 1919 | . 477 321 158 918 45 Effects 9 | . . . . 9 . Shutdowns 2 | . . . . 2 . Interference 4 | . . . . 4 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 7 | . 4 . . 3 . Heat Transferred 2431 | . 1543 . . 888 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Peak Influence 552 | . 165 375 74 552 300 Initial 162 | . . 35 64 19 162 Average 177 | . 61 231 27 267 214 Maximum Alert Level 2 | . . 1 . 2 1 Low Security (%) 59 | 100 100 29 100 45 28 Level 1 29 | . . 70 . 19 71 Level 2 10 | . . . . 34 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 3 . 3 1 Investigation 3 | . 1 1 . 1 . Extermination . | . . . . . . Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Distress Signals 6 | . . 3 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 19 33 27 40 5 Peak Tracking Total 8 | . 3 4 8 5 2 Tactical Retreats 7 | . 2 3 2 . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Min Mat Sto Machines Disabled 10 | . 3 . . 6 1 Max in Single Turn 3 | . 3 . . 2 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Machines Accessed 26 | . 8 7 . 8 3 Terminals 18 | . 5 4 . 6 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 5 | . 2 2 . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 73 | . 18 23 . 27 5 Successful 41 | . 8 15 . 14 4 Failed 32 | . 10 8 . 13 1 Catastrophic 5 | . 3 1 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 44 | . 14 9 . 16 5 Fabricators . | . . . . . . Repair Stations 10 | . 2 8 . . . Recycling Units 12 | . 2 6 . 4 . Scanalyzers 7 | . . . . 7 . Garrison Access . | . . . . . . Terminal Hacks 21 | . 6 5 . 6 4 Record 6 | . 1 1 . 2 2 Prototype ID Bank 3 | . 1 1 . . 1 Open Door 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Alert Level 2 | . . 1 . 1 . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Dispatch Records 2 | . 1 . . 1 . Security Status 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 1 5 . . . Scan Component 4 | . 1 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 9 | . 1 5 . 3 . Process 3 | . . 2 . 1 . Report Inventory 4 | . 1 2 . 1 . Retrieve Matter 2 | . . 1 . 1 . Scanalyzer 5 | . . . . 5 . Insert Component 3 | . . . . 3 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 5 7 . 8 2 Full Trace Events 3 | . 1 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 91 | . . 91 . . . Parts Recycled . | . . . . . . Recycled Matter 530 | . . 354 . 176 . Retrieved Matter 220 | . . 209 . 11 . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Min Mat Sto Turns Passed 5436 | 81 1218 1542 624 1690 281 Spaces Moved 2086 | 42 584 594 188 560 118 Core 8 | 8 . . . . . Treads 600 | . . 585 15 . . Legs 1478 | 34 584 9 173 560 118 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 145 225 190 190 Average Speed 202 | 164 162 194 258 240 192 Slowest Speed 540 | 190 260 260 305 540 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . 2 . Exploration Rate (%) 40 | 4 92 50 39 42 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 230 | . 44 . . 183 3 Melee . | . . . . . . Projectile 6 | . . . . 3 3 AOE 224 | . 44 . . 180 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Total 2828 | 54 748 877 249 747 153 Wait 302 | . 76 186 . 18 22 Move 2081 | 41 583 593 187 559 118 Hop . | . . . . . . Pick Up 90 | 8 12 26 . 40 4 Fast Attach . | . . . . . . Attach 60 | 5 10 11 9 25 . Detach 3 | . . 2 . 1 . Swap 15 | . 1 2 2 10 . Drop 10 | . 3 3 2 2 . Fire 262 | . 62 54 48 90 8 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 1 . 1 2 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Storage History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 82 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 14) 866 | -10/Materials | Discovered new exit (range 6) 932 | -10/Materials | Core integrity fell below 50% 944 | -10/Materials | Lost 5 parts (1p2n2w) 1234 | -10/Materials | Discovered new exit (range 15) 1283 | -10/Materials | Core integrity fell below 20% 1300 | -10/Materials | Entered another Materials area 1300 | -9/Materials | Evolved 2 slots: Propulsion x2 1313 | -9/Materials | Lost 3 parts (2n1w) 1779 | -9/Materials | Discovered new exit (range 12) 2431 | -9/Materials | Repaired Adv. Treads 2505 | -9/Materials | Repaired Broken Flak Cannon 2663 | -9/Materials | Identified exit to Mines 2842 | -9/Materials | Entered Mines 2843 | -9/Mines | Assembled infested the area 2843 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2848 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2858 | -9/Mines | Discovered new exit (range 12) 2942 | -9/Mines | Lost 6 parts (2p2n1u1w) 2946 | -9/Mines | Destroyed 10 combat bots 3101 | -9/Mines | Lost 3 parts (1n2w) 3169 | -9/Mines | Learned location of Zion (-7) 3250 | -9/Mines | Build established: Scavenger-Mutant 3466 | -9/Mines | Entered Materials 3466 | -8/Materials | Evolved 2 slots: Utility x2 3730 | -8/Materials | Discovered new exit (range 15) 3913 | -8/Materials | Lost 7 parts (1p4n1u1w) 4213 | -8/Materials | Crushed by falling debris 4213 | -8/Materials | System corruption reached 10% 4244 | -8/Materials | Lost 4 parts (1p1u2w) 4513 | -8/Materials | Core integrity fell below 50% 4534 | -8/Materials | Destroyed 9 combat bots 4538 | -8/Materials | Crushed by falling debris 4569 | -8/Materials | Lost 5 parts (1p3n1u) 4811 | -8/Materials | Core integrity fell below 20% 5156 | -8/Materials | Entered Storage 5404 | -8/Storage | Garrison activated, responded to threat 5437 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 05399_ Carbon-fiber Leg destroyed. 05401_ H-55 Commando knocked back. 05402_ Slug penetrates Wall. 05404_ System corrupted: Component data lost. 05404_ H-55 Commando destroyed. 05404_ K-01 Serf calls for garrison support. 05404_ ALERT: Activating Garrison Access S001. 05412_ K-01 Serf destroyed. 05415_ Kicked U-05 Engineer out of the way. 05415_ Destroyed Terrain Scanner. 05415_ U-05 Engineer system corrupted by crushing effect. 05416_ U-05 Engineer system terminally corrupted. 05420_ %G0SJQEC #ASJBPNT|ULK29OADZAG|AZWJNG 05421_ Y-45 Defender destroyed. 05421_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05426_ Aluminum Leg destroyed. 05427_ U-05 Engineer builds a Wall. 05428_ Lgt. Deuterium Engine destroyed. 05429_ K-01 Serf collects debris. 05437_ Aluminum Leg destroyed. 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Grenade Launcher | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Hey, That's Mine! Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed FlyingSwordSaw Manual? 0 Play Time 00:39:29 Cumulative 11.6 hours Start 2023.10.01 @ 22:26:59 End 2023.10.01 @ 23:04:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea3ab4c6-68c5-4e09-8e63-ae991a253fa2