Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 16:19:20 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1888) 1888 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5668 Bonus ------- None Cogmind --------- Core Integrity 548/850 Matter 48/300 Energy 25/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Sensor Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Shock Rifle Spread Laser Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Medium Laser Pulse Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Titanium Leg Shock Rifle Shock Rifle Spread Laser Assault Cannon Shock Bomb Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon High-powered Shotgun Energy Gun Spread Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 1 1 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 60 | 9 3 16 20 4 5 . 3 Power 9 | 1 . 3 5 . . . . Engine 8 | 1 . 3 4 . . . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 19 | 4 . 7 5 2 1 . . Treads 2 | 2 . . . . . . . Leg 14 | 2 . 7 4 1 . . . Wheel 3 | . . . 1 1 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 1 2 5 . 1 . 1 Device 6 | 1 . 2 1 . 1 . 1 Storage 4 | 1 1 . 2 . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 2 4 5 2 3 . 2 Energy Gun 8 | . 2 1 1 1 1 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 . 2 4 . . . . Ballistic Cannon 3 | . . 1 . 1 1 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 24 | . . . 15 . 1 7 1 Power 5 | . . . 3 . . 2 . Propulsion 6 | . . . 5 . . 1 . Utility 4 | . . . 2 . . 2 . Weapon 9 | . . . 5 . 1 2 1 Highest Loss Streak 7 | . . . 7 . 1 4 1 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 5 9 9 8 8 7 3 Power 1 | . 1 1 1 2 2 1 . Propulsion 1 | 1 2 2 2 . 1 . . Utility . | . 1 . . . . . . Weapon 4 | . 1 4 4 6 5 4 3 Tool/Special . | . . . . . . . . Unused Backups 6 | . . 3 2 . . . 1 Power 1 | . . 1 . . . . . Propulsion 2 | . . 2 . . . . . Utility . | . . . . . . . . Weapon 3 | . . . 2 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 100 87 88 74 69 63 10 Engine 8 | . 14 10 7 7 6 4 . Leg 19 | . 28 30 22 14 . . . Wheel 4 | . . . 1 9 15 16 . Device 9 | . 14 12 11 . . 5 4 Storage 8 | . 14 11 9 7 6 4 . Processor 2 | . . . 3 7 6 5 . Hackware 4 | . . . 8 7 6 5 . Energy Gun 5 | . 9 4 2 7 10 8 5 Ballistic Gun 13 | . 18 14 20 7 1 . . Ballistic Cannon 3 | . . 2 . 4 13 9 . Peak Build Rating 38 | 7 7 17 30 32 38 38 6 Average Rating 18 | 5 6 12 22 26 32 30 5 On Entrance 14 | . 7 7 17 18 29 38 1 Naked Turns 9 | . . . . . . 9 . Heaviest Build 48 | 12 18 25 37 40 48 46 6 Greatest Support 48 | 40 20 30 42 38 48 48 3 Greatest Overweight (x) 3 | . 1 1 3 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 5 Average Capacity 11 | 7 9 10 12 15 15 11 5 Most Carried 14 | 4 7 10 14 11 9 8 3 Average Carried 8 | 2 5 9 9 8 8 6 2 Final Capacity 15 | 8 10 10 15 15 15 5 5 Final Carried 12 | 4 7 9 12 9 8 4 3 Class Distribution -------------------- 41% | Mutant 21% | Gunner 15% | Scavenger-Mutant 14% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1638 | 289 58 647 557 . 39 . 48 Remotely . | . . . . . . . . Salvage Created 1830 | 103 78 715 738 . 127 . 69 Parts 107 | 10 12 43 30 . 9 . 3 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 53 | . 6 19 22 . 4 . 2 Guns 46 | . 6 16 22 . 2 . . Cannons 5 | . . 3 . . 2 . . AOE 2 | . . . . . . . 2 Classes Destroyed 9 | 1 1 6 1 . . . . Worker 4 | . . 2 . . 2 . . Builder 1 | . . 1 . . . . . Tunneler 4 | 4 . . . . . . . Hauler 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Swarmer 18 | . 6 3 4 . 4 . 1 Grunt 27 | . . 14 12 . . . 1 Brawler 2 | . . . 2 . . . . Sentry 6 | . . 2 4 . . . . Best Kill Streak 7 | 2 6 6 7 . 3 . 1 Combat Bots Only 7 | . 6 5 7 . 3 . 1 Max Kills in Single Turn 2 | 1 1 2 2 . 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 346 | . 27 60 215 . 13 7 24 Missed 100 | . 3 17 63 . 4 . 13 Hits 246 | . 24 43 152 . 9 7 11 Melee 11 | . . . 4 . . 7 . Projectile 235 | . 24 43 148 . 9 . 11 Critical Strikes 12 | . . . 9 . . 3 . Damage Taken 3517 | . 180 496 2118 . 136 301 286 Core 827 | . 54 102 369 . . 71 231 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 78 74 32 100 . . . Volleys Fired 151 | 23 16 45 45 . 7 7 8 Largest 4 | 2 2 2 3 . 4 4 1 Hottest 193 | 40 60 89 113 . 193 193 50 Shots Fired 343 | 46 32 90 117 . 28 22 8 Gun 310 | 46 32 84 117 . 12 11 8 Cannon 31 | . . 6 . . 14 11 . Launcher 2 | . . . . . 2 . . Special . | . . . . . . . . Kinetic 266 | 46 16 76 102 . 15 11 . Thermal 67 | . 16 14 15 . 11 11 . Explosive . | . . . . . . . . Electromagnetic 10 | . . . . . 2 . 8 Robot Hit Streak 11 | 6 6 11 10 . 2 10 3 Robot Miss Streak 6 | 5 6 4 5 . 2 1 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 6 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 228 | 25 15 64 92 . 9 18 5 Core Hits 126 | 7 6 35 64 . 7 3 4 Critical Kills 2 | . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . 4 . . 2 . . Burn 4 | . . 2 . . 2 . . Destroy 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4274 | 262 182 1188 1790 . 207 383 262 Guns 3632 | 259 182 1078 1738 . 117 174 84 Cannons 391 | . . 110 . . 72 209 . Explosions 196 | . . . . . 18 . 178 Melee . | . . . . . . . . Ramming 55 | 3 . . 52 . . . . Kinetic 3210 | 259 81 1063 1526 . 72 209 . Thermal 907 | . 101 125 212 . 117 174 178 Explosive . | . . . . . . . . Electromagnetic 102 | . . . . . 18 . 84 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . 2 1 . 12 12 Average Corruption 4 | . . . 2 1 . 8 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . 7 1 . 10 4 Message Errors 5 | . . . 1 1 . 2 1 Matter Fused 6 | . . . 3 . . . 3 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . 1 . . 2 . Data Loss (minor) 2 | . . . 1 . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misdirections 1 | . . . . . . 1 . Weapon Failures 3 | . . . 1 . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . . . . . 48 Projectiles . | . . . . . . . . Explosions 48 | . . . . . . . 48 Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 103 | . . . 1 . . . 102 Shots 2 | . . . . . . . 2 Rammed 1 | . . . 1 . . . . Targets Rammed 8 | 1 . . 7 . . . . Kicked 7 | 1 . . 6 . . . . Crushed . | . . . . . . . . Highest Temperature 263 | . . 72 200 . 198 263 . Average Temperature 60 | . . 33 54 . 72 94 . Received Heat Transfer 1353 | . . 246 1062 . . . 45 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 . . 3 . . Heat Transferred 1908 | . 225 481 275 . 407 370 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 80 | 100 100 68 66 100 100 100 86 Level 1 19 | . . 31 33 . . . 13 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 387 | 5 121 329 387 159 59 . 213 Initial 159 | . . 25 118 159 48 . . Average 110 | . 53 137 174 129 25 . 48 Influence Increases 1875 | 20 141 545 835 . 101 . 233 Destroy 0b10 Robot/C 1060 | . 120 380 440 . 80 . 40 Destroy 0b10 Robot/NC 55 | 20 . 25 . . 10 . . Destroy Leader 212 | . 20 82 90 . 10 . 10 Successful Hack 9 | . . 7 2 . . . . Disable Machine 15 | . . 15 . . . . . Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 14 | . 1 6 3 . 1 . 3 Lose Combat Pursuer 360 | . . 30 300 . . . 30 Influence Decreases 1672 | 20 80 325 765 252 200 . 30 Entered New Map 442 | . . 36 163 192 51 . . Time Decay 1060 | 20 80 289 452 60 139 . 20 Lost Part 170 | . . . 150 . 10 . 10 Squads Dispatched 10 | . . 3 3 . 1 . 3 Investigation 3 | . . 1 2 . . . . Extermination 1 | . . . . . 1 . . Reinforcement 3 | . . 2 1 . . . . Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 8 | . . 4 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 7 27 47 . 5 5 9 Peak Tracking Total 10 | . 6 5 10 . 3 6 5 Tactical Retreats 12 | . . 1 10 . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 12 | . 1 4 2 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 2 | . . 1 . . . . 1 Max in Single Turn 1 | . . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 6 | . 1 2 3 . . . . Terminals 6 | . 1 2 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 2 2 5 . . . . Successful 7 | . . 2 5 . . . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 2 1 . . . . . Terminals 9 | . 2 2 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . 2 5 . . . . Record 4 | . . . 4 . . . . Part Schematic 1 | . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 1 3 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 2025 | 84 267 679 744 . 22 157 72 Sensors 251 | . . . . . 22 157 72 Seismic 1774 | 84 267 679 744 . . . . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 3021 | 201 270 679 1125 135 343 182 86 Spaces Moved 1923 | 98 173 353 689 100 299 134 77 Core 121 | 3 . . . . . 41 77 Treads 9 | 9 . . . . . . . Legs 1212 | 86 173 353 547 53 . . . Wheels 581 | . . . 142 47 299 93 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 113 105 86 50 50 Average Speed 114 | 121 120 121 125 126 95 75 75 Slowest Speed 200 | 160 190 190 200 193 105 100 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 7 39 35 59 2 7 77 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . 1 . 2 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 2 | . . . . . . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 2442 | 134 200 514 855 109 337 197 96 Wait 214 | . 3 73 75 . 1 55 7 Move 1918 | 98 172 352 688 99 299 133 77 Hop . | . . . . . . . . Pick Up 23 | 4 3 6 10 . . . . Fast Attach 29 | 7 2 11 4 2 2 . 1 Attach 20 | . . 1 10 4 2 1 2 Detach 2 | . . . . 1 . . 1 Swap 29 | 2 3 13 9 . 2 . . Drop 25 | . 1 13 7 3 . 1 . Fire 151 | 23 16 45 45 . 7 7 8 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick 6 | . . . 6 . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . . 24 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 202 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 431 | -10/Materials | Discovered new exit (range 4) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1031 | -9/Materials | Build established: Scavenger-Mutant 1060 | -9/Materials | Discovered new exit (range 16) 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1458 | -8/Materials | Build established: Scavenger-Tank 1720 | -8/Materials | Discovered new exit (range 11) 1859 | -8/Materials | Lost 4 parts (1p1u2w) 1862 | -8/Materials | Destroyed 7 combat bots 1959 | -8/Materials | Lost 7 parts (1p2n1u3w) 1963 | -8/Materials | Destroyed 7 combat bots 2070 | -8/Materials | Core integrity fell below 50% 2122 | -8/Materials | Lost 4 parts (1p3n) 2176 | -8/Materials | Discovered new exit (range 16) 2228 | -8/Materials | Build established: Mutant 2276 | -8/Materials | Entered Factory 2276 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2287 | -7/Factory | Discovered new exit (range 15) 2411 | -7/Factory | Entered another Factory area 2411 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2635 | -6/Factory | Build established: Gunner 2754 | -6/Factory | Sucked down chute 2754 | -6/Factory | Entered Waste 2769 | -6/Waste | EMP discharged 2791 | -6/Waste | Spotted C-40 Crusher 2829 | -6/Waste | Spotted C-40 Crusher 2829 | -6/Waste | Spotted C-40 Crusher 2869 | -6/Waste | EMP discharged 2869 | -6/Waste | System corruption reached 10% 2869 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2872 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2875 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2882 | -6/Waste | Spotted C-40 Crusher 2906 | -6/Waste | Lost 3 parts (1p1u1w) 2911 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2914 | -6/Waste | Crushed by Compactor (1 part destroyed) 2921 | -6/Waste | Spotted C-40 Crusher 2921 | -6/Waste | Spotted C-40 Crusher 2927 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2931 | -6/Waste | Discovered new exit (range 11) 2936 | -6/Waste | Entered Factory 2958 | -6/Factory | Lost 4 parts (1p1n1u1w) 3003 | -6/Factory | Garrison activated, responded to threat 3022 | -6/Factory | Self-destructed Last Messages --------------- 02968_ CQ4F <%LYPH8&HZSW##Q5S S 02976_ Chain reaction triggered in Lgt. Nuclear Core. 02976_ Destroyed VTOL Module. 02976_ S-27 Virus destroyed. 02995_ U-05 Engineer lays Concrete. 02999_ System corrupted: Matter fused (-9). 03003_ A-15 Conveyor calls for garrison support. 03003_ ALERT: Activating Garrison Access F001. 03004_ G-50 Soldier emerges from the garrison. 03010_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03010_ G-50 Soldier destroyed. 03010_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 03010_ Garrison Access disabled. 03010_ Relay Coupler [Swarmer] tumbles out of Garrison Access. 03010_ Relay Coupler [NC] tumbles out of Garrison Access. 03010_ Shock Rifle destroyed. 03010_ Destroyed Shock Rifle. 03014_ System corrupted: Matter fused (-5). 03015_ Acquired 48 matter. 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G"" #?????????????? | | ??????????? ? [ ! #?????????????? | | ??????????? ? +?????????????? | | ????????????########+######### ########+##???? | | ?????????????????????????????# # #???? | | ?????????????????????????????# # #???? | | ?????????????????????????????# # #???? | | ?????????????????????????????# # #???? | | ?????????????????????????????# # #???? | | ?????????????????????????????# # #???? | | ?????????????????????????????# # #???? | | ?????????????????????????????# # #???? | | ?????????????????????????????# ####"""####???? | | ?????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotTargetLink Manual? 0 Play Time 00:21:41 Cumulative 82.2 hours Start 2025.05.06 @ 15:56:29 End 2025.05.06 @ 16:19:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 222acfd7-65d0-443b-9268-8bff47ceb9c7