Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.12 @ 23:30:33 Player: EN-G1N Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1868) 1868 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7623 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 242/1150 Matter 214/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Huge Storage Unit Visual Processing Unit Makeshift Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Armored Treads Flexi-carbon Leg Reaction Control System Improved Reaction Control System EM Disruption Field Scrapoid Pod Tesla Rifle Plasma Rifle Thermic Laser Heavy Plasma Cannon Grenade Launcher CPS Tube (2) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Scrap Suit Improved Heat Sink Huge Storage Unit Visual Processing Unit Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor Medium Armor Plating Force Field > --- WEAPON ----------- Phase Gun Advanced Plasma Cannon Heavy Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Flexi-carbon Leg Reaction Control System Improved Reaction Control System EM Disruption Field Scrapoid Pod Arc Projector Tesla Rifle Plasma Rifle Thermic Laser Heavy Plasma Cannon Heavy Machine Gun Flak Cannon Grenade Launcher CPS Tube DRS Beacon [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Spread Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 10 | . . 2 . . . 5 . . 1 2 Weapon 1 | . . . . . . . . . 1 . Parts Attached 40 | 7 4 6 . 1 1 10 1 . 1 9 Power 5 | 1 2 . . . . 1 . . . 1 Engine 2 | 1 . . . . . . . . . 1 Core 3 | . 2 . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 5 | 2 . 2 . . . . . . . 1 Treads 5 | 2 . 2 . . . . . . . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 2 . 2 . 1 1 6 1 . 1 1 Device 8 | 1 . 2 . . 1 2 . . 1 1 Storage 2 | 1 . . . 1 . . . . . . Processor 4 | . . . . . . 3 1 . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 2 2 . . . 3 . . . 6 Energy Gun 6 | 2 2 . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 2 | . . . . . . 1 . . . 1 Ballistic Cannon 6 | . . 2 . . . 2 . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 20 | . 1 . . . . . . . . 19 Power 4 | . 1 . . . . . . . . 3 Propulsion 3 | . . . . . . . . . . 3 Utility 7 | . . . . . . . . . . 7 Weapon 6 | . . . . . . . . . . 6 Highest Loss Streak 15 | . 1 . . . . . . . . 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 100 100 100 76 92 93 93 93 79 Core 11 | . 8 11 11 11 11 12 13 13 11 7 Treads 19 | . 28 22 22 22 22 13 13 13 11 8 Device 29 | . 14 33 33 33 32 25 22 20 23 22 Storage 9 | . 14 11 11 11 11 6 6 6 5 5 Processor 4 | . . . . . . 12 17 20 17 14 Protection 1 | . . . . . . 5 6 6 5 3 Energy Gun 2 | . 28 14 . . . . . . . 3 Ballistic Gun 1 | . . . . . . 3 6 6 5 1 Ballistic Cannon 5 | . . 7 22 22 . 8 6 6 5 4 Peak Build Rating 76 | 7 12 22 22 41 28 56 56 56 67 76 Average Rating 31 | 4 10 18 22 22 22 54 56 56 65 68 On Entrance 31 | . 7 12 22 22 23 28 56 56 56 67 Naked Turns . | . . . . . . . . . . . Heaviest Build 143 | 13 17 25 25 100 100 127 126 119 135 143 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 6 | . . . . 2 2 3 3 2 3 6 Average Overweight (x) 1 | . . . . 1 2 3 2 2 3 3 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 Average Capacity 22 | 5 8 8 8 23 25 25 25 25 25 25 Most Carried 25 | 3 8 8 8 25 25 23 19 19 19 20 Average Carried 17 | 1 6 6 7 9 23 17 18 19 18 18 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 Final Carried 24 | 1 7 8 8 10 24 18 19 19 19 14 Class Distribution -------------------- 71% | Mutant 28% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Matter Collected 1154 | 188 119 101 341 109 . 64 167 13 41 11 Remotely . | . . . . . . . . . . . Salvage Created 1563 | 37 248 218 505 63 . 64 27 . 100 301 Parts 131 | 7 32 21 34 3 . 10 3 . 6 15 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 2 3 . . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Combat Hostiles Destroyed 44 | . 12 7 14 2 . 2 1 . 4 2 Guns 19 | . 12 3 . . . 2 . . 2 . Cannons 25 | . . 4 14 2 . . 1 . 2 2 Classes Destroyed 12 | 2 4 2 2 . . 1 . . . 1 Worker 1 | 1 . . . . . . . . . . Builder 2 | . 1 . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 2 | . . . 1 . . . . . . 1 Operator 1 | . . 1 . . . . . . . . Watcher 8 | . 3 2 2 . . . . . . 1 Swarmer 10 | . 6 2 . . . . . . 2 . Grunt 15 | . 6 2 6 1 . . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 11 | . . 3 7 1 . . . . . . Programmer 6 | . . . . . . 2 1 . 2 1 Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 6 | 1 4 2 6 1 . 1 1 . 2 2 Combat Bots Only 5 | . 3 2 5 1 . 1 1 . 2 2 Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Hostile Shots Fired 483 | . 22 25 43 4 . 12 4 . 26 347 Missed 145 | . 7 9 11 1 . 4 1 . 6 106 Damage Taken 4186 | . 209 145 347 32 . 42 35 . 157 3219 Core 1073 | . 36 41 63 . . . . . 25 908 Absorbed by Shields 347 | . . . . . . 48 . . 143 156 Ignored by Resistances 1294 | . 63 44 104 9 . 26 10 . 85 953 Regen/Repaired (Parts) 63 | . 16 . . . 6 13 . . . 28 Core Remaining (%) 91 | 100 85 . . . 74 . . 100 97 . Volleys Fired 102 | 2 18 15 33 4 . 6 2 . 9 13 Largest 3 | 2 2 2 2 2 . 2 2 . 2 3 Hottest 247 | 90 130 130 88 88 . 74 74 . 74 247 Shots Fired 211 | 4 36 30 66 8 . 12 5 . 18 32 Gun 93 | 4 36 22 . . . 6 3 . 9 13 Cannon 118 | . . 8 66 8 . 6 2 . 9 19 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 124 | . . 8 66 8 . 12 5 . 18 7 Thermal 85 | 2 36 22 . . . . . . . 25 Explosive . | . . . . . . . . . . . Electromagnetic 2 | 2 . . . . . . . . . . Robot Hit Streak 42 | 3 33 42 21 13 . 17 10 . 13 16 Robot Miss Streak 6 | . 6 3 6 5 . 3 2 . 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 168 | 3 32 24 49 5 . 9 4 . 15 27 Core Hits 186 | 2 59 35 54 8 . 5 2 . 11 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3706 | 37 503 413 982 137 . 220 97 . 453 864 Guns 1573 | 37 494 289 . . . 138 51 . 242 322 Cannons 2083 | . . 115 968 130 . 78 46 . 204 542 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 50 | . 9 9 14 7 . 4 . . 7 . Kinetic 2117 | . . 115 968 130 . 216 97 . 446 145 Thermal 1514 | 12 494 289 . . . . . . . 719 Explosive . | . . . . . . . . . . . Electromagnetic 25 | 25 . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 1 2 . Average Corruption 1 | . . . . . . 1 1 1 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . . . . 12 5 1 . Message Errors 5 | . . . . . . . 4 1 . . Matter Fused 6 | . . . . . . . 4 2 . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . . . 1 1 . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 56 | . . . . . . . . . . 56 Projectiles 56 | . . . . . . . . . . 56 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 34 | . . 1 15 1 . 4 4 . 8 1 Impact . | . . . . . . . . . . . Kinetic 33 | . . 1 14 1 . 4 4 . 8 1 Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 14 | . 3 2 5 2 . 1 . . 1 . Targets Rammed 15 | . 4 2 5 2 . 1 . . 1 . Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 554 | 30 300 366 208 57 . 70 187 . 62 554 Average Temperature 91 | 18 102 98 68 23 . 37 66 . 28 197 Received Heat Transfer 1311 | . 51 60 207 18 . . . . . 975 Effects 4 | . . . . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 2 . . . . . . . 3 Heat Transferred 2024 | 37 625 355 . . . . . . . 1007 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Peak Influence 387 | 10 193 140 387 130 . 30 . . 120 56 Initial 110 | . 5 . 50 110 . . . . . . Average 63 | 2 70 34 238 43 . 9 . . 48 15 Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 91 | 100 100 100 29 100 . 100 . . 100 100 Level 1 8 | . . . 70 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 2 . 1 . . 2 . . 1 3 Investigation 2 | . 2 . . . . . . . . . Extermination 4 | . . . . . . 2 . . 1 1 Reinforcement 3 | . . . 1 . . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Distress Signals 5 | . 1 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 71 | . 17 14 17 2 . 2 1 . 7 11 Peak Tracking Total 7 | . 5 3 5 1 . 1 1 . 4 7 Tactical Retreats 5 | . . 3 . . . . . . 1 1 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Traps Triggered 5 | . 5 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Machines Accessed 33 | . 7 6 5 7 7 . 1 . . . Terminals 20 | . 5 5 5 5 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 115 | . 15 10 10 33 46 . 1 . . . Successful 101 | . 11 7 5 31 46 . 1 . . . Failed 14 | . 4 3 5 2 . . . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 12 6 12 7 . . . . . . Terminals 39 | . 12 9 10 8 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 78 | . 3 1 1 26 46 . 1 . . . Record 69 | . . . . 24 45 . . . . . Robot Analysis 4 | . 3 . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Release Object 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 20 | . 6 5 4 5 . . . . . . Terminals 19 | . 5 5 4 5 . . . . . . Botnet 19 | . 5 5 4 5 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 4 3 2 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 38 | . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Robot Analysis Total 4 | . 3 . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Turns Passed 15853 | 109 858 939 733 1495 7232 766 1911 878 481 451 Spaces Moved 5021 | 61 431 389 334 479 2185 179 524 267 96 76 Core 8 | 8 . . . . . . . . . . Treads 5013 | 53 431 389 334 479 2185 179 524 267 96 76 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 170 170 330 410 330 330 410 410 Average Speed 296 | 145 160 163 170 306 330 410 359 330 410 447 Slowest Speed 650 | 160 160 170 170 330 330 410 410 330 410 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 92 37 60 86 94 4 76 33 4 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . 4 . 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . . . 3 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Fac Total 5780 | 77 561 661 432 496 2213 199 549 266 166 160 Wait 524 | . 93 233 57 3 1 . 21 . 59 57 Move 5011 | 60 430 388 333 478 2184 178 523 266 95 76 Hop . | . . . . . . . . . . . Pick Up 57 | 8 10 10 2 3 17 3 1 . 1 2 Fast Attach . | . . . . . . . . . . . Attach 32 | 7 2 2 . . 1 9 1 . 1 9 Detach 5 | . . . . . 2 . 1 . . 2 Swap 8 | . 2 4 . 1 . 1 . . . . Drop 21 | . 2 7 2 1 7 1 . . . 1 Fire 102 | 2 18 15 33 4 . 6 2 . 9 13 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 15 | . 4 2 5 2 . 1 . . 1 . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . 4 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 5) 526 | -10/Materials | Repaired Lgt. Nuclear Core 765 | -10/Materials | Discovered new exit (range 14) 850 | -10/Materials | Discovered new exit (range 6) 968 | -10/Materials | Entered another Materials area 968 | -9/Materials | Evolved 2 slots: Utility x2 1717 | -9/Materials | Discovered new exit (range 6) 1907 | -9/Materials | Entered Storage 2474 | -9/Storage | Discovered new exit (range 16) 2635 | -9/Storage | Used back door to open Recycling access 2635 | -9/Storage | Discovered new exit (range 4) 2640 | -9/Storage | Entered Recycling 2641 | -9/Recycling | Met a Zionite searching for Scraptown 3428 | -9/Recycling | Discovered new exit (range 12) 3955 | -9/Recycling | Scanned before Scraplab entrance 4011 | -9/Recycling | Entered Scraplab 4064 | -9/Recycling | Discovered new exit (range 2) 4107 | -9/Recycling | Found SUBCON Basin 4135 | -9/Recycling | Entered Scraptown 4804 | -9/Scraptown | Visited Junk Repository 4930 | -9/Scraptown | Visited Cyclists 5055 | -9/Scraptown | Visited Comm Corps 5788 | -9/Scraptown | Discovered new exit (range 3) 6091 | -9/Scraptown | Visited Assassins FH 6220 | -9/Scraptown | Visited Scrapoid Research Area 6326 | -9/Scraptown | Visited Spacefarers 6554 | -9/Scraptown | Visited Shadow of the Wyrm 8115 | -9/Scraptown | Visited UFD Registry 8115 | -9/Scraptown | Registered with UFD as "Pulseslicer" 8306 | -9/Scraptown | Entered Cyclist Reading Room 8524 | -9/Scraptown | Visited Science Guys 8659 | -9/Scraptown | Visited LU-1G1's Boring Crew 8927 | -9/Scraptown | Visited Science Testing Area 9517 | -9/Scraptown | Visited Derelict Rescue Squad 9544 | -9/Scraptown | Found DRS Beacon 9717 | -9/Scraptown | Discovered new exit (range 3) 9994 | -9/Scraptown | Visited Scrapoid Pod Storage 10012 | -9/Scraptown | Found Scrapoid Pod 10082 | -9/Scraptown | Visited Observation Area 10230 | -9/Scraptown | Visited DA-N13 Charitable Foundation 10296 | -9/Scraptown | Found DCF Scrap (28 items) 11274 | -9/Scraptown | Found Scrap Suit 11367 | -9/Scraptown | Entered Factory 11367 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 11571 | -6/Factory | Discovered new exit (range 8) 11662 | -6/Factory | Build established: Skirmisher 12129 | -6/Factory | Identified exit to Lower Caves 12133 | -6/Factory | Entered Lower Caves 13417 | -6/Lower Caves | Learned location of 1 exit from Factory 13783 | -6/Lower Caves | Discovered new exit (range 16) 14027 | -6/Lower Caves | Identified exit to Lower Caves 14044 | -6/Lower Caves | Entered another Lower Caves area 14107 | -6/Lower Caves | Discovered new exit (range 6) 14589 | -6/Lower Caves | Learned Factory interactive machine intel 14919 | -6/Lower Caves | Identified exit to Factory 14922 | -6/Lower Caves | Entered Factory 14922 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14923 | -5/Factory | Identified exit to Upper Caves 14924 | -5/Factory | Loaded intel: 52 interactive machine locations 15251 | -5/Factory | Discovered new exit (range 16) 15313 | -5/Factory | Identified exit to Factory 15403 | -5/Factory | Entered another Factory area 15403 | -4/Factory | Evolved 2 slots: Utility x2 15747 | -4/Factory | Lost 4 parts (1p1n2u) 15841 | -4/Factory | Core integrity fell below 50% 15854 | -4/Factory | Self-destructed Last Messages --------------- 15837_ K-01 Serf collects debris. 15840_ Slug penetrates Wall. 15840_ Knocked back. 15841_ K-01 Serf collects debris. 15843_ Penetrated by Slug. 15843_ K-01 Serf destroyed. 15844_ Slug penetrates Wall. 15844_ Penetrated by Slug. 15844_ Arc Projector destroyed. 15844_ Slug penetrates Wall. 15846_ Penetrated by Slug. 15846_ Hvy. Machine Gun destroyed. 15846_ Slug penetrates Wall. 15846_ K-01 Serf collects debris. 15847_ Flak Cannon destroyed. 15847_ Penetrated by Slug. 15850_ K-01 Serf collects debris. 15853_ Slug penetrates Wall. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????? ?? ? ??##??#### ? ???????????? | | ????????????###+##########??####??? ?????????????? | | ???????????? #???#?##??##?#???????????? | | ?????????? ?? #######????#? ??????????? | | ??????? ??? ? ?? ?? ?? ?????????????? | | ?????? ??? ? ? ? ?? ?? T ????????? | | ????????? ? ?? ? ? ?????????? | | ?????#??########### ############? ????????? | | ???????? ??#### # ##### #?????????? | | ?????? ???? ###?# # """ ##### ?##???????? | | ?? ??? ? ? ##### # """"" #####?#?????????? | | ?????? ? ?#### # """"" ## ??????????? | | ?#? ???? ? ##### %/ ## ?##???????? | | ????? ? ?? ##### # """ ##?? ?##????????? | | ?? ? ???? ##### # """"" #? ? ?##????????? | | ?????? ? ##### # """"" ## ? ##????????? | | ??????? ? ########### ## ## ???????? | | ?#??? ? ? ?# ###+#####+## ? #?????????? | | ?? ? ?? # ""### #####? #?????????? | | ????? ? ? # """ T"# ### ## ???????? | | ???#??#?####### """ ""# ### +????????? | | ?? ?? ### """ + #?##?????????? | | ????? ? ### # ### #####????????? | | ?????""?""" ### """ # ### #### ???????? | | ???? ????? # # """ #%;+##### ??### ???????? | | ????""""??? ### """ #%@ h ## ? ###? ???????? | | ????? ?? ### #=!% h[## ####? ???????? | | ???????#?############### %"" ## #### ????????? | | ?????##?################ ="""=## #### ???????? | | ???????? ? ?########*|%""%## #### ???????? | | ????????? ? ? ########; ! ""!+! ####? ???????? | | ???????? ?""" ##### ;%=!!!%## #####?#??????? | | ??????????"?" ## !x|%[%=## ????????? | | ??????????""" ##"### =%;!+#### ????????? | | ??????????? # %= = #!##### ? ??????? | | ??????????""" # == #########+#?##???????? | | ???????????""? # !H #!!! ###????????? | | ??????????"?" # %* #!!! #??????????? | | ???????????? # k % #!!! # ???????? | | ????????????? ?# !%= # #? ???????? | | ???????????"" + [[! %# #???"??????? | | ???????????"" # "# """ # ????????? | | ??????????? # "# """ #?? ???????? | | ???????????"???# "# """ #? ????????? | | ????????????? ?# ## ???????????? | | ????????????" ?# ###########? ????????? | | ???????????????#######"+"#####?####?#??? ????????? | | ????????????? ?????? ??##????#??# ?????????? | | ?????????????? ????"" ???######????#??????????? | | ??????????????????"?"" ? #??###??#????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever This Is Interesting... \\IAMDERELICT Challenges ------------ None Game ------ Seed ActiveLightNanoactuators Manual? 0 Play Time 01:39:17 Cumulative 32.2 hours Start 2025.03.12 @ 18:38:05 End 2025.03.12 @ 23:30:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cded19e6-f7b6-45e6-b8a1-f3ebc1cd3c65