Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.22 @ 20:08:12 Player: Eggywontgrow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1403) 1403 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3528 Bonus ------- None Cogmind --------- Core Integrity 419/550 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ Disposable Heat Sink Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Seismic Detector Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun Heavy Flail > --- INVENTORY (15) --- Heavy Ion Engine Titanium Leg Improved Hover Unit Improved Hover Unit Airjet Aerolev Unit Cryofiber Web Improved Heat Sink Small Storage Unit Structural Scanner Machine Analyzer Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Light Ion Engine Titanium Leg Improved Hover Unit Improved Hover Unit Aerolev Unit Cryofiber Web Small Storage Unit Structural Scanner Machine Analyzer Seismic Detector Assault Cannon Mini Grenade Launcher Heavy Flail Heavy Flail [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 39 | 11 7 6 9 6 Power 5 | 2 . . 2 1 Engine 5 | 2 . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 4 1 3 . 1 Treads 2 | 2 . . . . Leg 5 | 1 1 3 . . Wheel 1 | 1 . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 11 | 2 3 . 4 2 Device 7 | 1 2 . 3 1 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 14 | 3 3 3 3 2 Energy Gun 4 | . . . 2 2 Energy Cannon . | . . . . . Ballistic Gun 4 | 3 . . 1 . Ballistic Cannon 3 | . 2 1 . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 6 | . 1 . . 5 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 4 | . 1 . . 3 Highest Loss Streak 2 | . 1 . . 2 To Critical Strikes . | . . . . . Average Backups 11 | 4 8 14 13 13 Power . | . 1 1 1 1 Propulsion 2 | 3 3 2 1 3 Utility 5 | . 3 8 7 5 Weapon 2 | . . 2 4 3 Tool/Special . | . . . . . Unused Backups 21 | . . 8 7 6 Power . | . . . . . Propulsion 9 | . . 5 1 3 Utility 7 | . . 3 3 1 Weapon 5 | . . . 3 2 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 98 99 97 Engine 11 | . 14 14 11 9 Leg 23 | . 27 28 22 18 Device 19 | . 14 14 22 25 Storage 11 | . 14 14 11 9 Processor 2 | . . . . 8 Protection 5 | . . . 10 9 Energy Gun 8 | . . . 17 16 Ballistic Gun 1 | . 6 . . . Ballistic Cannon 9 | . 19 18 2 . Impact Weapon 2 | . . 8 2 . Peak Build Rating 30 | 9 9 18 25 30 Average Rating 17 | 6 7 13 22 27 On Entrance 11 | . 9 8 17 24 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 45 | 13 32 34 44 45 Greatest Support 40 | 40 40 32 30 30 Greatest Overweight (x) 1 | 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 Most Carried 15 | 6 14 15 15 15 Average Carried 11 | 4 8 14 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 12 15 15 12 Class Distribution -------------------- 69% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 954 | 213 71 449 95 126 Remotely . | . . . . . Salvage Created 2033 | . 87 281 560 1105 Parts 94 | 2 13 4 27 48 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 4 | . . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 39 | . 10 3 11 15 Melee 3 | . . 1 2 . Guns 15 | . . . 4 11 Cannons 4 | . 3 1 . . AOE 10 | . 7 . 3 . Classes Destroyed 10 | 1 3 2 3 1 Builder 3 | . 1 . 2 . Tunneler 1 | 1 . . . . Hauler 2 | . . . 1 1 Recycler 5 | . . 3 . 2 Watcher 4 | . . . 2 2 Swarmer 12 | . 9 . 3 . Grunt 16 | . 1 2 5 8 Duelist 2 | . . . . 2 Sentry 8 | . . . 3 5 Assembled 1 | . . 1 . . Best Kill Streak 7 | 1 7 2 6 6 Combat Bots Only 6 | . 6 1 4 5 Max Kills in Single Turn 4 | 1 2 1 4 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 160 | . 32 10 34 84 Missed 53 | . 7 4 12 30 Hits 107 | . 25 6 22 54 Melee 2 | . . 2 . . Projectile 105 | . 25 4 22 54 Critical Strikes 5 | . 1 . 1 3 Damage Taken 1098 | . 208 80 176 634 Core 196 | . 36 17 12 131 Absorbed by Shields . | . . . . . Ignored by Resistances 330 | . 66 23 57 184 Regen/Repaired (Parts) 17 | . . . . 17 Core Remaining (%) 91 | 100 . 78 97 . Volleys Fired 80 | 2 12 2 13 51 Largest 2 | 2 2 2 2 2 Hottest 90 | 40 60 60 90 90 Shots Fired 144 | 4 15 4 26 95 Gun 125 | 4 . . 26 95 Cannon 13 | . 9 4 . . Launcher 6 | . 6 . . . Special . | . . . . . Kinetic 17 | 4 9 4 . . Thermal . | . . . . . Explosive 6 | . 6 . . . Electromagnetic 121 | . . . 26 95 Robot Hit Streak 12 | 2 2 2 10 12 Robot Miss Streak 2 | 1 2 1 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 119 | 3 7 9 24 76 Core Hits 64 | 1 11 4 17 31 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 1 1 1 Critical Strikes 7 | . . 1 2 4 Corrupt 4 | . . . 1 3 Smash 3 | . . 1 1 1 Melee Attacks 19 | . . 8 10 1 Impact 19 | . . 8 10 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . 4 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3629 | 34 590 538 983 1484 Guns 1509 | 28 . . 312 1169 Cannons 123 | . 86 37 . . Explosions 1111 | . 482 . 377 252 Melee 823 | . . 480 294 49 Ramming 63 | 6 22 21 . 14 Kinetic 151 | 28 86 37 . . Thermal 629 | . . . 377 252 Explosive 482 | . 482 . . . Electromagnetic 1481 | . . . 312 1169 Impact 823 | . . 480 294 49 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 265 | . 35 98 83 49 Projectiles 4 | . 4 . . . Explosions 35 | . 31 . 4 . Melee 226 | . . 98 79 49 Knockbacks 7 | . 1 4 . 2 Impact 5 | . . 4 . 1 Kinetic 1 | . 1 . . . Secondary 1 | . . . . 1 Self-Inflicted Damage 98 | . 55 . 27 16 Shots 4 | . 2 . 1 1 Rammed 3 | 3 . . . . Targets Rammed 19 | 4 5 8 1 1 Kicked 15 | . 5 8 1 1 Crushed 1 | 1 . . . . Highest Temperature 197 | . . . 10 197 Average Temperature 95 | . . . 6 98 Received Heat Transfer 459 | . 6 24 24 405 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 8 | . . 2 2 4 Combat Hostiles 7 | . . 1 2 4 Parts Fried 21 | . . 6 6 9 Impact Corruptions 8 | . . 4 3 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 700 | . . . 400 300 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . . . 5 4 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . 1 . . . Low Security (%) 98 | 100 93 100 100 100 Level 1 1 | . 6 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 210 | 5 210 29 167 191 Initial 29 | . . 29 . . Average 59 | . 91 3 76 82 Influence Increases 1158 | 5 307 55 321 470 Destroy 0b10 Robot/C 760 | . 200 40 220 300 Destroy 0b10 Robot/NC 75 | 5 5 15 25 25 Destroy Leader 182 | . 40 . 56 86 Successful Hack 12 | . 7 . 4 1 Disable Machine 27 | . 9 . . 18 Destroy Structure 87 | . 46 . 16 25 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 997 | 5 217 145 320 310 Entered New Map 62 | . . 61 . 1 Time Decay 885 | 5 207 84 320 269 Lost Part 50 | . 10 . . 40 Squads Dispatched 4 | . 1 1 . 2 Investigation 4 | . 1 1 . 2 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . 1 . . 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 16 4 13 23 Peak Tracking Total 9 | . 6 2 3 9 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . 1 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 3 2 3 1 Terminals 6 | . 2 1 3 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 10 4 7 4 Successful 16 | . 5 3 5 3 Failed 9 | . 5 1 2 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 15 | . 5 3 7 . Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 3 5 . Record 5 | . . 1 4 . Open Door 1 | . . 1 . . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 1 2 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter 9 | . 9 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 2632 | 130 610 572 743 577 Sensors 779 | . . . 743 36 Terrain 793 | 130 86 . . 577 Structural 1015 | . 287 572 156 . Seismic 711 | . 237 . . 474 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2716 | 214 610 572 743 577 Spaces Moved 1252 | 135 351 254 325 187 Core 25 | 25 . . . . Treads 83 | 82 1 . . . Legs 1139 | 23 350 254 325 187 Wheels 5 | 5 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 173 | 133 149 193 190 190 Slowest Speed 195 | 190 190 195 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 50 32 40 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 83 | . 45 . 16 22 Melee . | . . . . . Projectile . | . . . . . AOE 83 | . 45 . 16 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1615 | 157 414 318 413 313 Wait 86 | . 3 8 30 45 Move 1248 | 134 350 253 324 187 Hop . | . . . . . Pick Up 55 | 5 15 16 12 7 Fast Attach 14 | 7 4 . 1 2 Attach 16 | . 2 2 4 8 Detach 5 | . . . 1 4 Swap 30 | 5 12 6 5 2 Drop 43 | . 11 15 12 5 Fire 80 | 2 12 2 13 51 Melee 19 | . . 8 10 1 Ram . | . . . . . Kick 15 | . 5 8 1 1 Crush 4 | 4 . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 215 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Entered Mines 888 | -10/Mines | Learned Materials emergency access door positions 891 | -10/Mines | Met a Derelict shopkeep closing up shop 1002 | -10/Mines | Excavation squad dispatched 1002 | -10/Mines | A large section of the Mines collapsed 1323 | -10/Mines | Discovered new exit (range 6) 1363 | -10/Mines | Identified exit to Materials 1397 | -10/Mines | Entered Materials 1397 | -9/Materials | Evolved 2 slots: Utility x2 1725 | -9/Materials | Discovered new exit (range 12) 2110 | -9/Materials | Discovered new exit (range 8) 2140 | -9/Materials | Entered another Materials area 2140 | -8/Materials | Evolved 2 slots: Utility x2 2409 | -8/Materials | Repaired Structural Scanner 2468 | -8/Materials | Build established: Scavenger-Mutant 2717 | -8/Materials | Self-destructed Last Messages --------------- 02666_ G-47 Trooper system terminally corrupted. 02666_ Aluminum Leg fried. 02666_ Imp. Heat Sink fried. 02670_ Dropped Hvy. Flail. 02670_ Acquired Hvy. Flail. 02675_ R-06 Scavenger collects Corrupted Imp. Ion Engine. 02676_ G-47 Trooper suffers critical hit (Smash). 02676_ Destroyed Particle Gun. 02676_ G-47 Trooper system corrupted by crushing effect. 02677_ G-47 Trooper system terminally corrupted. 02677_ Aluminum Leg fried. 02678_ Acquired 20 matter. 02684_ W-25 Informer distress signal alerts nearby ally. 02686_ Acquired 10 matter. 02686_ K-01 Serf collects debris. 02689_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 02689_ K-01 Serf collects debris. 02702_ W-25 Informer distress signal alerts nearby ally. 02716_ Carbon-fiber Leg destroyed. 02717_ W-25 Informer distress signal alerts nearby ally. 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"????####????## | | ??????????????????? ? ?#?? ? ???? #?#####??#? | | ????????????????????#?## ?### " ? ? ?#######?#?# | | ????????????????????#?## ? ?## T????? #??#?#?#??# | | ???????????????????????? ??#???? ?###?#?????? | | ??????????????????????#? ? ##?? ? ####?????## | | ????????????????????#??? ??#?????#?????#?#?#????? | | ?????????????????????????? ???##??????????? ?????? | | ???????????????????????? ??#??##??? #????? ????? | | ???????????????????????????????#? ? ? ???? ??????? | | ?????????????????????????????#?#? ? ????? ?????? | | ???????????????????????????????#??????#?#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 15% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Organ Harvest Overwhelming There's More Where That Came From Challenges ------------ None Game ------ Seed MolecularRingChronowheel Manual? 0 Play Time 01:21:22 Cumulative 23.5 hours Start 2026.03.22 @ 16:21:35 End 2026.03.22 @ 20:08:12 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 23 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 38x25 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a968363-24c5-43da-9a3b-fc0596c69fcc