Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 13:07:11 Player: PE-P51 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (234) 1170 Value Destroyed (6371) 6371 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (-1454) -1454 TOTAL SCORE: 11347 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 268 Friendly Fire -1913 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Mini Fusion Reactor Faulty Cooled Cesium-ion Thruster Advanced Surge Thruster Experimental ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Biomechanical Wings > --- UTILITY ---------- Long-range Sensor Array Improved Signal Interpreter Improved Transmission Jammer Experimental ECM Suite Layered Medium Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Makeshift Sword > --- INVENTORY -------- Mini Fusion Reactor Cooled Cesium-ion Thruster Advanced Surge Thruster Long-range Terrain Scanner Ion Burst Cannon [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . 1 . . Utility 5 | . . 2 1 . 1 . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 160 | . 16 30 8 23 15 3 7 10 10 7 1 9 4 17 Power 17 | . 3 3 . 2 . 1 1 1 1 . 1 1 1 2 Engine 10 | . 2 3 . 2 . 1 . 1 . . . . . 1 Core 6 | . 1 . . . . . 1 . 1 . 1 1 . 1 Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 45 | . 3 10 . 6 3 . 4 3 4 2 . 3 . 7 Treads 14 | . . 9 . 5 . . . . . . . . . . Leg 8 | . 1 . . . . . . 3 4 . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . Flight 20 | . . . . 1 3 . 4 . . 2 . 3 . 7 Utility 52 | . 7 5 5 5 9 1 1 3 5 1 . 3 2 5 Device 24 | . 4 1 2 3 3 . . 3 3 . . 1 2 2 Storage 3 | . 1 1 . . 1 . . . . . . . . . Processor 12 | . 1 1 1 1 3 . 1 . . 1 . . . 3 Hackware 4 | . . . . . 2 . . . . . . 2 . . Protection 9 | . 1 2 2 1 . 1 . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 46 | . 3 12 3 10 3 1 1 3 . 4 . 2 1 3 Energy Gun 18 | . . 9 2 4 1 . 1 1 . . . . . . Energy Cannon 6 | . 1 1 . 3 . . . . . . . 1 . . Ballistic Gun 6 | . . 2 . 1 . . . . . . . . 1 2 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 . . . . . . Special Weapon 3 | . . . . 1 1 . . . . 1 . . . . Impact Weapon 3 | . . . . . 1 1 . 1 . . . . . . Slashing Weapon 6 | . 2 . 1 . . . . . . 2 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . 1 . . Unidentified Prototypes 21 | . . 5 . 6 1 1 2 . 1 1 . 1 2 1 Corrupted Parts 7 | . . 2 . 1 . . . 1 3 . . . . . System Corruption 38 | . . 6 . 2 . . . 10 20 . . . . . Parts Lost 55 | . 3 8 3 14 1 . . 5 4 . . . . 17 Power 6 | . 1 1 . 1 . . . . 1 . . . . 2 Propulsion 21 | . 1 1 . 7 . . . 2 2 . . . . 8 Utility 16 | . 1 2 1 4 1 . . 3 1 . . . . 3 Weapon 12 | . . 4 2 2 . . . . . . . . . 4 Highest Loss Streak 7 | . 3 4 2 3 1 . . 5 2 . . . . 7 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . Average Backups 10 | . 9 10 23 24 7 5 5 4 3 3 3 3 4 4 Power . | . . . 1 1 . . . . . . . . . 1 Propulsion 2 | . 3 2 5 5 . . . . 1 1 . . . 1 Utility 2 | . 1 1 4 6 1 1 1 1 . 1 3 1 1 1 Weapon 4 | . 3 4 11 9 5 4 4 2 1 . . 1 2 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 35 | . 7 8 4 8 4 . . . 2 1 . . . 1 Power 3 | . . 1 1 1 . . . . . . . . . . Propulsion 7 | . 1 1 . 4 . . . . . . . . . 1 Utility 6 | . 3 . . . 1 . . . 1 1 . . . . Weapon 18 | . 3 5 3 3 3 . . . 1 . . . . . Tool/Special 1 | . . 1 . . . . . . . . . . . . Average Slot Usage (%) 92 | . 93 93 97 91 90 92 91 87 94 95 92 96 100 80 Engine 5 | . 10 10 9 9 7 7 . 1 . . . . . 4 Core 2 | . 3 . . . . . 6 5 6 7 7 6 6 . Treads 10 | . . 21 27 25 2 . . . . . . . . . Leg 5 | . 15 . . . . . . 7 24 17 . . . . Flight 9 | . . . . . 26 30 29 21 . 12 30 30 33 28 Device 13 | . 10 10 7 13 12 12 7 7 23 19 15 16 20 14 Storage 5 | . 13 11 9 9 3 . . . . . . . . . Processor 9 | . 1 8 15 13 11 15 15 10 7 10 15 9 6 7 Hackware 3 | . . . . . 12 15 15 14 1 . . 11 13 10 Protection 6 | . 1 10 9 3 . 2 7 2 12 11 7 6 6 2 Energy Gun 7 | . 3 18 17 13 . . . . . . . . . . Energy Cannon 3 | . 4 1 . 2 2 4 . 4 6 6 7 1 . . Impact Weapon 1 | . . . . . 3 2 7 6 7 4 . . . . Slashing Weapon 3 | . 18 . . . . . . . . 2 7 6 1 4 Peak Build Rating 79 | . 12 24 27 34 51 52 52 53 52 60 55 66 75 79 Average Rating 34 | . 9 15 24 28 43 45 44 43 49 52 54 63 73 59 On Entrance 39 | 6 6 12 21 26 31 46 44 47 49 52 54 55 66 75 Avg Prop Armor Cover (%) 5 | . 10 . . . . . . 5 1 . . . . 18 Naked Turns 33 | . . . . . . . . . . . . . . 33 Heaviest Build 101 | 13 22 99 100 101 96 19 16 25 40 40 27 27 27 30 Greatest Support 60 | 20 20 40 60 60 60 20 23 42 52 50 27 33 29 29 Greatest Overweight (x) 4 | . 2 2 1 4 1 . . 1 1 . . . . 2 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | . 10 25 25 25 25 5 5 5 5 5 5 5 5 5 Average Capacity 12 | . 9 18 25 25 7 5 5 5 5 5 5 5 5 5 Most Carried 25 | . 10 25 25 25 25 5 5 5 5 5 5 5 5 5 Average Carried 11 | . 9 10 23 24 7 5 5 4 4 4 4 4 4 4 Final Capacity 25 | 8 10 25 25 25 5 5 5 5 5 5 5 5 5 5 Final Carried 24 | 6 10 21 23 24 5 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 53% | Scavenger-Mutant 15% | Mutant 11% | Hacker-Sprinter 6% | Hacker-Scout 5% | Derelict-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Matter Collected 3429 | 200 218 312 143 427 202 54 130 777 252 53 26 156 . 479 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10347 | . 816 2009 949 2631 262 248 593 1102 450 . 25 337 350 575 Parts 455 | . 41 114 54 125 4 6 9 17 16 . 1 15 10 43 Haulers Intercepted 23 | . 2 5 2 5 1 . 5 . 1 . . 2 . . Recyclers Shooed 10 | . 4 2 . 3 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 11 7 . 1 . . . Prevented 11 | . . . . . . . . . 8 . 3 . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 136 | . 11 31 12 40 . . 1 22 9 . 1 . 1 8 Melee 13 | . 7 . . . . . 1 . . . . . . 5 Guns 63 | . 2 26 9 20 . . . . 4 . . . 1 1 Cannons 27 | . 2 4 . 12 . . . 4 2 . 1 . . 2 AOE 29 | . . 1 3 8 . . . 17 . . . . . . Classes Destroyed 19 | . 7 5 . 1 . . . 2 3 . . . 1 . Worker 18 | . 5 5 1 1 1 . 3 . . . . . . 2 Builder 12 | . 1 1 3 2 1 . 3 . . . . 1 . . Tunneler 4 | . 1 . . . . . 1 . . . . . . 2 Hauler 23 | . 2 5 2 5 1 . 5 . 1 . . 2 . . Recycler 13 | . 1 3 1 2 1 . 2 . . . . 1 . 2 Minesweeper 1 | . . . . . . . . 1 . . . . . . Mechanic 2 | . . . . 1 1 . . . . . . . . . Operator 8 | . 3 1 . 1 . . 1 . . . . 1 . 1 Watcher 7 | . . 2 1 2 1 . 1 . . . . . . . Swarmer 18 | . . 4 . 4 . . . 4 . . . . . 6 Grunt 87 | . 11 18 10 26 . . 1 16 5 . . . . . Brawler 2 | . . 2 . . . . . . . . . . . . Duelist 4 | . . 1 . 1 . . . 2 . . . . . . Sentry 17 | . . 6 2 9 . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . Programmer 4 | . . . . . . . . . 1 . 1 . . 2 Compactor 1 | . . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . 2 . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . Thief 2 | . . . . . . . . . 2 . . . . . Surgeon 2 | . . . . . . . . 2 . . . . . . Wasp 1 | . . . . . . 1 . . . . . . . . Thug 3 | . . . . . 1 . . 2 . . . . . . Savage 2 | . . . . . . . . 2 . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 5 6 8 7 2 . 6 7 5 . 1 2 1 5 Combat Bots Only 7 | . 2 4 3 6 . . 1 7 5 . 1 . 1 3 Max Kills in Single Turn 3 | . 1 3 3 2 1 1 1 2 1 . 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 2 | . . 1 1 2 . . . 2 . . . . . . Melee 1 | . 1 . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 759 | . 96 140 52 148 4 . 11 41 78 . 17 17 . 155 Missed 227 | . 18 39 15 31 3 . 7 15 21 . 7 10 . 61 Hits 532 | . 78 101 37 117 1 . 4 26 57 . 10 7 . 94 Melee 17 | . . 5 . 2 . . . . 10 . . . . . Projectile 515 | . 78 96 37 115 1 . 4 26 47 . 10 7 . 94 Critical Strikes 19 | . . 4 3 4 1 . . . 2 . . . . 5 Part Disruptions 1 | . . . . . . . . . 1 . . . . . Damage Taken 8970 | . 913 1319 601 2293 41 . 88 667 885 . 165 106 . 1892 Core 2071 | . 230 250 108 261 . . 58 166 108 . 29 . . 861 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 231 | . 172 . . 35 . . . 24 . . . . . . Core Remaining (%) 45 | 100 8 37 . 32 . . . . . . 48 . . . Volleys Fired 441 | . 23 115 32 106 5 5 . 56 31 . 4 1 41 22 Largest 2 | . 2 2 2 2 1 1 . 1 1 . 1 1 1 2 Hottest 136 | . 70 110 90 136 100 100 . 100 100 . 100 100 33 100 Shots Fired 631 | . 38 161 62 198 5 5 . 57 33 . 4 1 41 26 Gun 430 | . 33 138 62 115 . . . . 19 . . . 41 22 Cannon 154 | . 5 23 . 82 4 5 . 12 14 . 4 1 . 4 Launcher 46 | . . . . 1 . . . 45 . . . . . . Special 1 | . . . . . 1 . . . . . . . . . Kinetic 81 | . 18 . . . . . . . . . . . 41 22 Thermal 181 | . 20 35 . 82 4 5 . 12 14 . 4 1 . 4 Explosive 46 | . . . . 1 . . . 45 . . . . . . Electromagnetic 322 | . . 126 62 115 . . . . 19 . . . . . Robot Hit Streak 28 | . 9 17 15 28 11 5 . 5 5 . 3 . 8 6 Robot Miss Streak 7 | . 2 7 3 3 3 2 . 3 3 . 1 3 2 5 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 11 | . 1 2 1 7 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . Shots Hit Robots 621 | . 76 132 57 163 10 5 21 35 39 . 7 10 30 36 Core Hits 412 | . 27 102 44 112 2 6 3 66 17 . 2 6 5 20 Critical Kills 3 | . . . . . . . . 2 . . . . 1 . Critical Parts Destroyed 14 | . . . . . 1 . 6 4 1 . . . 2 . Critical Strikes 39 | . 4 . . . 1 . 6 7 1 . 2 2 15 1 Burn 4 | . 4 . . . . . . . . . . . . . Destroy 15 | . . . . . . . . . . . . . 15 . Smash 15 | . . . . . 1 . 6 7 1 . . . . . Sever 5 | . . . . . . . . . . . 2 2 . 1 Melee Attacks 314 | . 70 . 5 5 31 . 32 34 37 1 12 42 . 45 Impact 133 | . . . . . 30 . 32 34 37 . . . . . Slashing 180 | . 70 . 5 5 1 . . . . 1 12 41 . 45 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 64 | . 18 . . . 6 . 14 13 1 . . 5 . 7 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 9 | . 9 . . . . . . . . . . . . . Damage Inflicted 21727 | . 1891 2660 1525 4129 728 188 1943 4722 1258 . 357 552 390 1384 Guns 6377 | . 238 1920 1019 2204 . . . . 387 . . . 390 219 Cannons 2788 | . 71 242 . 1204 . 188 . 418 342 . 239 . . 84 Explosions 4674 | . . 479 488 711 . . . 2996 . . . . . . Melee 7771 | . 1582 . . . 728 . 1943 1308 529 . 118 552 . 1011 Ramming 117 | . . 19 18 10 . . . . . . . . . 70 Kinetic 708 | . 99 . . . . . . . . . . . 390 219 Thermal 4709 | . 210 871 488 1869 . 188 . 418 342 . 239 . . 84 Explosive 3042 | . . . . 46 . . . 2996 . . . . . . Electromagnetic 5380 | . . 1770 1019 2204 . . . . 387 . . . . . Impact 4435 | . . . . . 655 . 1943 1308 529 . . . . . Slashing 3336 | . 1582 . . . 73 . . . . . 118 552 . 1011 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 39 | . . 7 . 2 1 1 1 17 39 39 . . . 8 Average Corruption 7 | . . 1 . 2 1 1 1 9 30 39 . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 128 | . . 8 . 16 5 1 3 34 57 3 . . . 1 Message Errors 26 | . . . . 6 1 1 . 3 15 . . . . . Matter Fused 32 | . . 2 . 3 1 . . 8 18 . . . . . Heat Flow Errors 16 | . . 1 . 1 . . 2 4 8 . . . . . Energy Discharges 15 | . . 1 . 1 1 . . 5 7 . . . . . Parts Rejected 2 | . . . . . . . 1 . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 15 | . . 2 . 4 . . . 6 2 1 . . . . Data Loss (major) 13 | . . 2 . . 2 . . 5 2 2 . . . . Misfires 4 | . . . . . . . . 1 3 . . . . . Alerts 3 | . . . . 1 . . . 2 . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2792 | . 204 15 14 48 341 . 1112 762 154 . 38 . . 104 Projectiles 83 | . . . . . . . . 9 36 . 38 . . . Explosions 224 | . . 15 14 48 . . . 147 . . . . . . Melee 2485 | . 204 . . . 341 . 1112 606 118 . . . . 104 Knockbacks 13 | . . . . . 2 . 4 3 2 . . . . 2 Impact 12 | . . . . . 2 . 4 3 1 . . . . 2 Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . Self-Inflicted Damage 457 | . . 102 22 200 . . . 102 . . . . . 31 Shots 15 | . . 5 1 6 . . . 3 . . . . . . Rammed 25 | . . 2 1 3 . . . . . . . . . 19 Targets Rammed 25 | . . 2 1 3 . . . . . . . . . 19 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 385 | . 124 385 225 252 65 54 212 268 238 . 97 36 7 377 Average Temperature 54 | . 32 48 64 61 31 23 51 42 92 . 42 17 4 129 Received Heat Transfer 2709 | . 513 390 324 945 27 . 24 180 270 . . 15 . 21 Effects 2 | . . . 1 1 . . . . . . . . . . Interference 2 | . . . 1 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Robots Corrupted 20 | . . . . 2 3 . 7 4 4 . . . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . . . Parts Fried 58 | . . 7 4 16 6 . 13 6 6 . . . . . Impact Corruptions 71 | . . . . . 10 . 35 18 8 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . 1 . 5 . . . . . . . . . 1 Heat Transferred 7055 | . 851 1471 400 2933 . 225 . 500 350 . 225 . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 26 | . . 9 7 10 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 2 | . . 1 . 2 1 . 1 . . . . . . 1 Low Security (%) 60 | . 100 52 100 10 . 100 53 . . . . 100 100 98 Level 1 24 | . . 47 . 24 100 . 46 . . . . . . 1 Level 2 14 | . . . . 65 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 591 | . 83 309 174 591 331 90 342 . . . . 116 . 205 Initial 262 | . . 15 126 63 262 90 . . . . . 12 . . Average 174 | . 28 186 93 374 275 34 175 . . . . 43 . 74 Influence Increases 5655 | . 413 1028 427 1298 255 . 691 577 165 . 45 239 . 517 Destroy 0b10 Robot/C 2960 | . 220 620 240 840 . . 260 460 140 . 20 . . 160 Destroy 0b10 Robot/NC 445 | . 65 85 40 70 30 . 80 10 5 . . 25 . 35 Destroy Leader 606 | . 54 154 56 174 4 . 52 50 20 . 10 2 . 30 Allied During Kill 182 | . . . . 10 . . 115 57 . . . . . . Successful Hack 114 | . 27 25 . 21 5 . 10 . . . . 20 . 6 Select Force Hacks 30 | . . . . . . . 30 . . . . . . . Disable Machine 330 | . 30 45 45 75 . . 90 . . . . . . 45 Destroy Structure 223 | . 2 39 31 63 21 . 24 . . . . 27 . 16 Partial Spotted 150 | . 15 . 15 . 45 . 30 . . . . . . 45 Lose Combat Pursuer 615 | . . 60 . 45 150 . . . . . 15 165 . 180 Influence Decreases 5558 | . 376 766 574 873 573 259 370 678 385 . 25 259 . 420 Entered New Map 938 | . . 22 173 89 315 169 . 120 42 . . 8 . . Time Decay 3770 | . 356 654 371 624 238 70 170 478 308 . 20 211 . 270 Lost Part 505 | . 20 80 30 140 10 . . 50 35 . . . . 140 Lost Ally 345 | . . 10 . 20 10 20 200 30 . . 5 40 . 10 Squads Dispatched 34 | . 3 4 3 7 2 . 3 . . . . 8 . 4 Investigation 12 | . . 1 1 2 . . 2 . . . . 3 . 3 Extermination 3 | . . . . . 1 . . . . . . 1 . 1 Reinforcement 14 | . 3 3 2 1 1 . 1 . . . . 3 . . Assault 3 | . . . . 3 . . . . . . . . . . Garrison 2 | . . . . 1 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Distress Signals 16 | . 1 3 . 4 3 . 3 . . . . 1 . 1 Communications Jammed 1 | . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . 1 . . . . . Times Spotted 280 | . 30 50 18 61 19 1 8 20 10 . 5 18 11 29 Peak Tracking Total 9 | . 4 7 4 8 5 1 4 5 5 . 3 9 6 5 Tactical Retreats 21 | . . 2 . 2 3 . . . . . 1 5 2 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Traps Triggered 13 | . . 2 1 2 2 . 1 . 1 . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Machines Disabled 24 | . 2 3 3 5 . . 6 1 1 . . . . 3 Max in Single Turn 2 | . 1 2 1 1 . . 1 1 1 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Machines Accessed 53 | . 6 7 1 13 8 . 4 . . . . 5 . 9 Terminals 34 | . 5 5 1 11 5 . 2 . . . . 2 . 3 Fabricators 8 | . . . . . 2 . 1 . . . . 2 . 3 Repair Stations 2 | . 1 . . 1 . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . 1 Scanalyzers 5 | . . 2 . . 1 . 1 . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . 1 Total Hacks 144 | . 23 22 5 28 19 . 11 . . . . 10 . 26 Successful 78 | . 16 15 2 14 9 . 7 . . . . 3 . 12 Failed 65 | . 7 7 3 14 10 . 3 . . . . 7 . 14 Catastrophic 6 | . . . 1 1 . . 1 . . . . 2 . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . . Manual 77 | . 15 13 3 16 7 . 6 . . . . 4 . 13 Terminals 96 | . 19 17 5 24 13 . 4 . . . . 3 . 11 Fabricators 22 | . . . . . 4 . 4 . . . . 6 . 8 Repair Stations 5 | . 4 . . 1 . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 1 . 2 Scanalyzers 13 | . . 5 . . 2 . 3 . . . . . . 3 Garrison Access 5 | . . . . 3 . . . . . . . . . 2 Terminal Hacks 27 | . 7 5 1 7 4 . 1 . . . . . . 2 Robot Analysis 4 | . 4 . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open Door 4 | . . . . 4 . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . . . . Scanalyzer Index 2 | . . . . . . . 1 . . . . . . 1 Alert Level 2 | . . . . 2 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . Registered Components 2 | . . 1 . . 1 . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . . Fabricator Hacks 8 | . . . . . 1 . 1 . . . . 2 . 4 Network Status 4 | . . . . . 1 . 1 . . . . . . 2 Load Schematic 2 | . . . . . . . . . . . . 1 . 1 Build 2 | . . . . . . . . . . . . 1 . 1 Repair Station Hacks 4 | . 4 . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 9 | . . 4 . . 2 . 1 . . . . . . 2 Insert Component 3 | . . 1 . . 1 . . . . . . . . 1 Analyze 2 | . . 1 . . . . . . . . . . . 1 Retrieve Study 4 | . . 2 . . 1 . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 29 | . 5 6 1 6 2 . 4 . . . . 1 . 4 Terminals 23 | . 5 6 1 5 1 . 1 . . . . 1 . 3 Assimilate 2 | . . 1 . . . . . . . . . . . 1 Botnet 21 | . 5 5 1 5 1 . 1 . . . . 1 . 2 Fabricators 3 | . . . . . 1 . 2 . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . Haulers 2 | . . . . . 1 . 1 . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . Patch 1 | . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 46 | . 5 6 1 9 8 . 4 . . . . 5 . 8 Full Trace Events 5 | . . 1 . . . . . . . . . 2 . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Robots Built 2 | . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . Total Robot Build Rating 10 | . . . . . . . . . . . . 10 . . Part Schematics Acquired 19 | . . 1 . . . . 4 . . 14 . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . . . . . . . 10 Part Studies Acquired 4 | . . 2 . . 1 . 1 . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . . 1 . . Non-combat 2 | . . . . . 1 . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 . . . . . . 1 . . find_chute 2 | . . . . . 1 . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Total Allies 29 | . . 1 . 2 1 20 . . . 2 . 2 . 1 Largest Group 20 | . . 1 . 2 1 20 18 5 . 2 2 2 . 1 Highest-Rated Group 506 | . . 10 . 62 40 506 467 148 . 53 53 28 . 10 Highest-Rated Ally 40 | . . 10 . 31 40 35 36 36 . 28 28 14 . 10 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 115 | . . . . 7 . 20 75 11 . . 1 1 . . Total Damage 2181 | . . . . 145 . 319 1507 170 . . 40 . . . Kills 17 | . . . . 2 . 1 13 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 4590 | . . . . . 440 203 346 569 704 915 210 542 260 401 Optics 1117 | . . . . . . . 310 526 . . . . . 281 Sensors 2555 | . . . . . 440 203 346 503 . . . 411 260 392 Terrain 1920 | . . . . . . . . . 655 915 210 131 . 9 Jamming 174 | . . . . . . . . 43 85 . . 13 . 33 ECM 1 | . . . . . . . . . . . . . 1 . Robot Analysis Total 4 | . 4 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 2 1 1 3 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Turns Passed 13103 | . 1488 2428 947 2136 507 203 346 1224 1167 915 210 542 260 730 Spaces Moved 11074 | 1 595 883 336 691 1116 457 700 1688 710 1014 437 725 474 1247 Core 46 | . . . . . . . . . . . . . . 46 Treads 1891 | . . 845 336 691 19 . . . . . . . . . Legs 1995 | 1 488 . . . . . . 375 710 421 . . . . Wheels 145 | . 107 38 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6997 | . . . . . 1097 457 700 1313 . 593 437 725 474 1201 Fastest Speed 25 | 120 95 80 240 240 26 26 26 26 120 36 36 26 26 25 Average Speed 85 | 120 150 224 240 245 29 26 26 55 133 70 36 31 26 28 Slowest Speed 480 | 120 260 320 240 480 240 26 29 190 195 120 36 36 26 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . 6 7 . . . . . 2 11 7 Potential Cave-ins 3 | . . . 3 . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . 1 . . . . . . Exploration Rate (%) 59 | 1 86 56 35 80 37 90 19 99 73 79 72 27 100 33 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 6 | . . . 1 . . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 3 1 2 . . . . Spaces Dug 168 | . 2 . 5 4 21 . 9 60 17 . 7 27 . 16 Terrain Destroyed 463 | . 2 35 39 56 21 . 9 234 17 . 7 27 . 16 Melee 124 | . 2 . 5 4 21 . 9 16 17 . 7 27 . 16 Projectile 3 | . . . . . . . . 3 . . . . . . AOE 336 | . . 35 34 52 . . . 215 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Total 13525 | . 1032 1163 409 925 1231 522 806 1853 832 1207 472 988 557 1528 Wait 1280 | . 308 79 14 48 32 60 63 44 28 167 16 206 44 171 Move 11004 | . 594 882 335 690 1105 444 699 1687 709 1013 436 721 456 1233 Hop 25 | . . . . . 5 5 . . . . . 2 6 7 Pick Up 82 | . 15 25 8 18 1 . 1 3 3 3 1 2 2 . Fast Attach 62 | . 5 10 2 4 5 1 2 7 6 3 . 2 . 15 Attach 36 | . 1 4 3 9 11 . . 2 3 . . 1 . 2 Detach 14 | . . 1 . . 4 . . 1 2 3 . . . 3 Swap 145 | . 14 26 4 29 8 6 5 16 7 10 1 8 5 6 Drop 104 | . 12 19 5 13 20 1 4 3 6 7 2 3 3 6 Fire 441 | . 23 115 32 106 5 5 . 56 31 . 4 1 41 22 Melee 304 | . 60 . 5 5 31 . 32 34 37 1 12 42 . 45 Ram 18 | . . . . . . . . . . . . . . 18 Kick . | . . . . . . . . . . . . . . . Crush 6 | . . 2 1 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . 4 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 15) 455 | -10/Materials | Discovered new exit (range 10) 523 | -10/Materials | Core integrity fell below 50% 561 | -10/Materials | Lost 3 parts (1p1n1u) 659 | -10/Materials | Repaired Aluminum Leg 687 | -10/Materials | Repaired Med. Storage Unit 689 | -10/Materials | Build established: Mutant 720 | -10/Materials | Discovered new exit (range 15) 880 | -10/Materials | Core integrity fell below 20% 1008 | -10/Materials | Discovered new exit (range 11) 1306 | -10/Materials | Discovered new exit (range 8) 1347 | -10/Materials | Identified exit to Mines 1384 | -10/Materials | Build established: Scavenger-Mutant 1489 | -10/Materials | Entered another Materials area 1489 | -9/Materials | Evolved 2 slots: Utility x2 1610 | -9/Materials | Lost 4 parts (1p1n1u1w) 2184 | -9/Materials | Discovered new exit (range 9) 2693 | -9/Materials | Core integrity fell below 50% 2833 | -9/Materials | Discovered new exit (range 16) 3868 | -9/Materials | Discovered new exit (range 10) 3917 | -9/Materials | Entered another Materials area 3917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4381 | -8/Materials | Discovered new exit (range 6) 4783 | -8/Materials | Identified exit to Storage 4864 | -8/Materials | Entered Storage 4986 | -8/Storage | Garrison activated, responded to threat 5242 | -8/Storage | Build established: Mutant 5606 | -8/Storage | Core integrity fell below 50% 5707 | -8/Storage | Build established: Scavenger-Mutant 6261 | -8/Storage | Discovered new exit (range 15) 6687 | -8/Storage | Used back door to open Recycling access 6687 | -8/Storage | Discovered new exit (range 5) 6742 | -8/Storage | Met a pair of Derelict thieves 6848 | -8/Storage | Lost 3 parts (2n1u) 6864 | -8/Storage | First assault squad dispatched 6904 | -8/Storage | Crushed by falling debris 7000 | -8/Storage | Entered Factory 7000 | -7/Factory | Accompanied by 1 ally 7000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7150 | -7/Factory | Identified exit to Lower Caves 7157 | -7/Factory | Discovered new exit (range 15) 7333 | -7/Factory | Discovered new exit (range 16) 7359 | -7/Factory | Build established: Hacker-Sprinter 7507 | -7/Factory | Manually triggered Chute Trap 7507 | -7/Factory | Sucked down chute 7507 | -7/Factory | Entered Waste 7508 | -7/Waste | Joined by Warlord forces that had cleared the area 7555 | -7/Waste | Discovered new exit (range 16) 7577 | -7/Waste | A Compactor rumbled back to life 7577 | -7/Waste | Spotted C-40 Crusher 7580 | -7/Waste | Allies destroyed C-40 Crusher 7652 | -7/Waste | Murdered 4 allies 7656 | -7/Waste | Identified exit to Factory 7710 | -7/Waste | Entered Factory 7710 | -7/Factory | Accompanied by 18 allies 7807 | -7/Factory | Central database locked down 7816 | -7/Factory | Discovered exit to Lower Caves (range 5) 7931 | -7/Factory | Lost 4 allies 8051 | -7/Factory | Build established: Hacker-Scout 8056 | -7/Factory | Entered Lower Caves 8056 | -7/Lower Caves | Accompanied by 5 allies 8107 | -7/Lower Caves | Learned 4 Factory zone layouts 8127 | -7/Lower Caves | Encountered a Warlord checkpoint 8218 | -7/Lower Caves | Discovered new exit (range 10) 8226 | -7/Lower Caves | Found DRS Beacon 8230 | -7/Lower Caves | Destroyed 7 combat bots 8542 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8582 | -7/Lower Caves | Crushed by falling debris 8613 | -7/Lower Caves | Lost 5 parts (2n3u) 8618 | -7/Lower Caves | Lost 4 allies 8620 | -7/Lower Caves | Learned Factory interactive machine intel 8637 | -7/Lower Caves | System corruption reached 10% 8873 | -7/Lower Caves | Build established: Hacker-Mutant 9083 | -7/Lower Caves | Murdered 5 allies 9279 | -7/Lower Caves | Identified exit to Lower Caves 9280 | -7/Lower Caves | Entered another Lower Caves area 9368 | -7/Lower Caves | Build established: Scavenger-Mutant 9375 | -7/Lower Caves | Discovered new exit (range 5) 9378 | -7/Lower Caves | Identified exit to Factory 9489 | -7/Lower Caves | Found Unknown Protection 9489 | -7/Lower Caves | Identified Imp. Powered Armor 9562 | -7/Lower Caves | Learned 12 Factory zone layouts 9700 | -7/Lower Caves | Build established: Mutant 9733 | -7/Lower Caves | System corruption reached 30% 10037 | -7/Lower Caves | Build established: Scavenger-Mutant 10104 | -7/Lower Caves | Discovered new exit (range 14) 10128 | -7/Lower Caves | Identified exit to Zion 10357 | -7/Lower Caves | Spotted B-75 Beast 10382 | -7/Lower Caves | Encountered a Warlord checkpoint 10447 | -7/Lower Caves | Entered Zion 10489 | -7/Zion | System corruption cleaned by Quarantine Array 10602 | -7/Zion | Given A8's code to call for help 10634 | -7/Zion | Discovered new exit (range 15) 10640 | -7/Zion | Gained Derelict followers 10703 | -7/Zion | Identified exit to Proximity Caves 10842 | -7/Zion | Received a hallucinogenic algorithm 11017 | -7/Zion | Found Prototype Special Weapon 11017 | -7/Zion | Identified RU-N14's Throwing Claymores 11056 | -7/Zion | Identified exit to Deep Caves 11244 | -7/Zion | Build established: Derelict-Mutant 11362 | -7/Zion | Entered Proximity Caves 11362 | -6/Proximity Caves | Accompanied by 2 allies 11390 | -6/Proximity Caves | Learned location of 1 exit from Factory 11393 | -6/Proximity Caves | Learned location of Extension (-5) 11448 | -6/Proximity Caves | Spotted B-75 Beast 11548 | -6/Proximity Caves | Core integrity fell below 50% 11567 | -6/Proximity Caves | Discovered exit to Factory (range 14) 11572 | -6/Proximity Caves | Entered Factory 11572 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11573 | -6/Factory | Identified exit to Lower Caves 11574 | -6/Factory | Identified exit to Factory 11576 | -6/Factory | Loaded intel: 54 interactive machine locations 11594 | -6/Factory | Discovered exit to Lower Caves (range 17) 11672 | -6/Factory | Garrison activated, responded to threat 11694 | -6/Factory | Spotted B-75 Beast 11931 | -6/Factory | Fabricated E-15 Imp? 12114 | -6/Factory | Manually triggered Chute Trap 12114 | -6/Factory | Sucked down chute 12114 | -6/Factory | Entered Waste 12121 | -6/Waste | Spotted C-40 Crusher 12122 | -6/Waste | Spotted C-40 Crusher 12125 | -6/Waste | Spotted C-40 Crusher 12131 | -6/Waste | Spotted C-40 Crusher 12132 | -6/Waste | Spotted C-40 Crusher 12137 | -6/Waste | Spotted C-40 Crusher 12138 | -6/Waste | Discovered new exit (range 16) 12149 | -6/Waste | Found Prototype Device 12149 | -6/Waste | Identified Exp. ECM Suite 12153 | -6/Waste | Identified exit to Factory 12175 | -6/Waste | Build established: Hacker-Sprinter 12251 | -6/Waste | Destroyed C-40 Crusher 12374 | -6/Waste | Entered Factory 12664 | -6/Factory | Fabricated Enh. Optical Array (x2) 12780 | -6/Factory | Discovered exit to Factory (range 14) 12946 | -6/Factory | Released all parts (7) 12969 | -6/Factory | Lost 7 parts (4n2u1w) 12971 | -6/Factory | Core integrity fell below 50% 13094 | -6/Factory | Core integrity fell below 20% 13104 | -6/Factory | Core destroyed Last Messages --------------- 13085_ System corrupted by crushing effect (+3). 13086_ Slammed into H-66 Slayer. 13087_ H-66 Slayer knocked back. 13088_ Slammed into H-66 Slayer. 13089_ Slug penetrates Wall. 13090_ Slammed into H-66 Slayer. 13091_ System corrupted: VTOL Module rejected. 13091_ Slammed into H-66 Slayer. 13092_ H-66 Slayer knocked back. 13093_ Penetrated by Slug. 13093_ Slammed into H-66 Slayer. 13097_ Destabilizing: System corrupted (+2). 13099_ Slammed into H-66 Slayer. 13099_ R-10 Processor collects VTOL Module. 13099_ Slug penetrates Wall. 13099_ Penetrated by Slug. 13100_ Slammed into H-66 Slayer. 13102_ Penetrated by Slug. 13103_ Slammed into H-66 Slayer. 13104_ Destabilizing: Core damaged (-42). Map ----- +----------------------------------------------------+ | ????????? | | ????????? | | ???????? % % | | ???????? / | | ???????? ##"########### | | ?????????????########## ####?????????# | | ??????????????????????# #?############# | | ??????????????????????# # # | | ??????????????????????# # # | | ??????????????????????# + # | | ??????????????????????# # # | | ??????????????????????# # # | | ??????????????????????# #? # ? | | ??????????????????????# #? #????? | | ??????????????????????# #?? #????? | | ??????????????????????# #?? #????? | | ??????????????????????# #??? #????? | | ??????????????????????# #??? #????? | | ??????????????????????# R #????##########????? | | ??????????????????????# R #??###########?????? | | ??????????????????????# #?? #?????? | | ??????????????????????# #? #?????? | | ??????????????????????# #? #?????? | | ??????????????????????# # #?????? | | ??????????????????????# # #?????? | | ??????????????????????# @h + #?????? | | ??????????????????????# # #?????? | | ??????????????????????# + #?????? | | ??????????????????????# # #?????? | | ??????????????????????# # #?????? | | ??????????????????????# k #? #?????? | | ??????????????????????# #? #?????? | | ????????????????????######+#################?????? | | ????????????????????# %% #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ! #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 135 ECM Strength 3 Jamming Range 14 Armor Coverage 625 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 75 Targeting Accuracy 14 Core Analysis 9 Recoil Reduction 3 Offensive Hacking 21 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Extracted Assault Cannon | -7/Factory | Extracted Hcp. Storage Unit | -7/Factory | Extracted VSS Leg | -7/Factory | Extracted System Restoration Module | -7/Zion | Archive EM Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Enh. Optical Array | x2 | -6/Factory Repaired ---------- Aluminum Leg | 7% | -10/Materials Med. Storage Unit | 64% | -10/Materials Studied --------- Spread Laser | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked Grenade Launcher | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- My Business Is Booming Challenges ------------ None Game ------ Seed CompositeTimingDerivative Manual? 0 Play Time 02:03:02 Cumulative 314.9 hours Start 2026.01.15 @ 08:39:07 End 2026.01.15 @ 13:07:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 375 Adventurer 1 Explorer 0 Win Type - Total 3 Types 1/0/0/1/1/0/0/0/0/0 Lore% 76 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65018550-2df3-4303-99e8-7adb24d99b59