Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 14:53:06 Player: adenochrome Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3951) 3951 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 8778 Bonus ------- High Alert Combat Kills 338 Follower Combat Kills 141 Friendly Fire -162 Cogmind --------- Core Integrity 0/850 Matter 153/300 Energy 98/100 System Corruption 4% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved VSS Leg Improved VSS Leg Hypervelocity Gauss Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Experimental Matter Compressor Targeting Computer Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Precision Assault Rifle > --- INVENTORY -------- Antimatter Reactor Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Large Matter Pod Kinecellerator Improved Light Cannon Missile Launcher Missile Launcher [Rating: 64] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Kinecellerator Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . . 1 . . 2 2 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 95 | 6 14 . 10 10 13 11 5 2 24 Power 9 | 1 1 . . 1 1 1 1 1 2 Engine 3 | 1 1 . . . 1 . . . . Core 4 | . . . . 1 . 1 1 . 1 Reactor 2 | . . . . . . . . 1 1 Propulsion 27 | 2 6 . 2 3 5 2 4 . 3 Treads . | . . . . . . . . . . Leg 27 | 2 6 . 2 3 5 2 4 . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 . 2 1 2 5 . 1 5 Device 3 | . . . . . 1 2 . . . Storage 4 | 1 . . . . 1 . . 1 1 Processor 9 | . 1 . 2 1 . 2 . . 3 Hackware . | . . . . . . . . . . Protection 2 | . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 41 | 2 6 . 6 5 5 3 . . 14 Energy Gun 2 | 1 . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 30 | 1 6 . 5 4 3 3 . . 8 Ballistic Cannon 3 | . . . . . . . . . 3 Launcher 6 | . . . 1 . 2 . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 1 2 Parts Lost 26 | . . . . . 8 3 . . 15 Power 4 | . . . . . 1 . . . 3 Propulsion 12 | . . . . . 5 1 . . 6 Utility 5 | . . . . . . 1 . . 4 Weapon 5 | . . . . . 2 1 . . 2 Highest Loss Streak 13 | . . . . . 4 3 . . 13 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 85 | . 86 100 96 99 97 80 83 86 74 Engine 4 | . 14 14 11 1 3 6 . . . Core 2 | . . . . 7 5 . 6 1 . Reactor 1 | . . . . . . . . 4 4 Leg 25 | . 27 28 33 36 34 16 23 26 21 Device 4 | . . . . . 8 11 6 6 2 Storage 8 | . 14 14 11 9 9 7 6 6 4 Processor 11 | . 2 14 19 18 9 8 13 13 13 Protection 3 | . . . . . . 4 6 6 9 Ballistic Gun 20 | . 25 28 21 23 25 22 20 20 12 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 14 18 18 19 21 31 38 37 43 58 Greatest Support 72 | 20 20 20 30 40 55 52 72 65 65 Greatest Overweight (x) 2 | 2 1 . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 10 10 15 Average Capacity 9 | 6 8 8 8 8 9 10 10 10 10 Most Carried 14 | 6 8 8 8 8 8 10 10 10 14 Average Carried 8 | 3 7 8 7 7 6 7 9 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 5 Final Carried 10 | 6 8 8 8 8 5 9 10 10 5 Class Distribution -------------------- 60% | Scavenger-Gunner 28% | Mutant 6% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Matter Collected 4192 | 202 407 . 299 541 605 411 42 419 1266 Remotely . | . . . . . . . . . . Salvage Created 4245 | . 403 . 398 924 690 411 46 207 1166 Parts 225 | . 18 . 39 47 31 21 3 6 60 Haulers Intercepted 7 | . . . 2 . 4 . . . 1 Recyclers Shooed 5 | . . . . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 94 | . 13 . 14 16 14 8 1 1 27 Guns 66 | . 13 . 7 16 8 8 1 1 12 Cannons 7 | . . . . . . . . . 7 AOE 21 | . . . 7 . 6 . . . 8 Classes Destroyed 14 | . 2 . 3 3 4 1 . 1 . Builder 12 | . . . 2 2 2 . . . 6 Hauler 7 | . . . 2 . 4 . . . 1 Recycler 1 | . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 2 | . . . 1 . 1 . . . . Swarmer 24 | . 3 . 8 . 2 1 . . 10 Grunt 48 | . 10 . 6 9 6 3 . . 14 Brawler 5 | . . . . 3 2 . . . . Duelist 3 | . . . . . 2 1 . . . Sentry 6 | . . . . 3 1 1 . . 1 Demolisher 1 | . . . . . 1 . . . . Hunter 2 | . . . . 1 . . . . 1 Programmer 4 | . . . . . . 2 1 . 1 Compactor 1 | . . . . . . . . 1 . Thug 1 | . . . . . 1 . . . . Best Kill Streak 10 | . 3 . 10 5 8 3 1 1 9 Combat Bots Only 8 | . 3 . 8 5 5 3 1 1 7 Max Kills in Single Turn 5 | . 1 . 5 2 3 2 1 1 3 Gunslinging 1 | . . . . . . 1 . . . Exploded 4 | . . . 4 . 2 . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Damage Taken 5653 | . 269 . 98 517 1403 481 30 . 2855 Core 1322 | . 27 . 16 83 181 164 14 . 837 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . 89 96 . 52 76 . . . Volleys Fired 235 | . 29 . 22 42 42 25 2 2 71 Largest 3 | . 2 . 2 3 3 3 3 3 3 Hottest 129 | . 70 . 46 96 83 78 78 78 129 Shots Fired 630 | . 58 . 42 126 118 71 6 6 203 Gun 565 | . 58 . 40 126 111 71 6 6 147 Cannon 51 | . . . . . . . . . 51 Launcher 14 | . . . 2 . 7 . . . 5 Special . | . . . . . . . . . . Kinetic 599 | . 51 . 40 116 111 71 6 6 198 Thermal 7 | . 7 . . . . . . . . Explosive 14 | . . . 2 . 7 . . . 5 Electromagnetic 10 | . . . . 10 . . . . . Robot Hit Streak 18 | . 8 . 10 8 7 16 4 8 18 Robot Miss Streak 6 | . 4 . 2 4 4 3 1 . 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . . . 1 1 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . Shots Hit Robots 393 | . 41 . 28 69 60 54 4 4 133 Core Hits 236 | . 25 . 23 35 57 17 2 2 75 Critical Kills 5 | . 1 . . 3 . 1 . . . Critical Parts Destroyed 5 | . . . 1 1 . 1 . . 2 Critical Strikes 11 | . 1 . 1 5 . 2 . . 2 Destroy 10 | . 1 . 1 4 . 2 . . 2 Corrupt 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10755 | . 596 . 854 1175 2427 1075 95 79 4454 Guns 6855 | . 592 . 444 1175 1104 1075 95 79 2291 Cannons 981 | . . . . . . . . . 981 Explosions 2895 | . . . 410 . 1315 . . . 1170 Melee . | . . . . . . . . . . Ramming 24 | . 4 . . . 8 . . . 12 Kinetic 7671 | . 541 . 444 1061 1104 1075 95 79 3272 Thermal 328 | . 51 . . . . . . . 277 Explosive 2618 | . . . 410 . 1315 . . . 893 Electromagnetic 114 | . . . . 114 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 1 4 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . 3 . 1 10 Message Errors 5 | . . . . . . . . 1 4 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . 1 . . 1 Energy Discharges 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 89 | . . . 10 . 14 . . . 65 Projectiles 14 | . . . . . . . . . 14 Explosions 75 | . . . 10 . 14 . . . 51 Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . . . 9 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . . . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 6 | . 2 . . . 3 . . . 1 Kicked 6 | . 2 . . . 3 . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 370 | . 63 . . 279 335 174 28 36 370 Average Temperature 89 | . 19 . . 98 110 87 16 18 89 Received Heat Transfer 1400 | . 111 . 24 180 198 72 . . 815 Effects 8 | . . . . . 2 . . . 6 Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 3 | . . . . . 1 . . . 2 Interference 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 348 | . 148 . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Peak Influence 640 | . 315 100 465 577 598 257 92 . 640 Initial 226 | . . 100 39 196 226 167 24 . . Average 207 | . 174 100 329 330 378 97 50 . 276 Maximum Alert Level 2 | . 1 . 2 2 2 1 . . 2 Low Security (%) 55 | 100 46 100 7 31 . 89 100 100 46 Level 1 27 | . 53 . 63 42 65 10 . . 11 Level 2 17 | . . . 28 25 34 . . . 41 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 3 . 2 1 5 3 2 . 4 Investigation 3 | . 2 . . . . 1 . . . Extermination 4 | . . . . . . 2 1 . 1 Reinforcement 8 | . 1 . 2 1 1 . 1 . 2 Assault 3 | . . . . . 2 . . . 1 Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Distress Signals 7 | . . . 4 . 1 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 21 . 20 17 28 10 2 1 44 Peak Tracking Total 13 | . 3 . 5 4 13 3 1 1 8 Tactical Retreats 11 | . 3 . 1 . . 1 . . 6 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Traps Triggered 13 | . 5 . . 2 . 3 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Machines Disabled 14 | . . . 4 3 . . . . 7 Max in Single Turn 3 | . . . 2 1 . . . . 3 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Machines Accessed 21 | . 5 . 1 4 4 5 2 . . Terminals 18 | . 5 . 1 3 4 3 2 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . 12 . 2 7 11 11 4 . . Successful 20 | . 3 . 1 4 4 5 3 . . Failed 27 | . 9 . 1 3 7 6 1 . . Catastrophic 4 | . 1 . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 7 . . 3 4 2 . . . Terminals 42 | . 12 . 2 5 11 8 4 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 2 . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 3 . 1 2 4 3 3 . . Record 4 | . . . . . . 1 3 . . Branch Access Points 2 | . 1 . . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . Alert Level 2 | . 1 . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . . Extermination Status 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . 2 . 2 . . . Insert Component 2 | . . . . 1 . 1 . . . Analyze 2 | . . . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 . 1 2 4 5 2 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Total Allies 13 | . . . . . 12 . . 1 . Largest Group 12 | . . . . . 12 . . 1 1 Highest-Rated Group 235 | . . . . . 235 . . 31 31 Highest-Rated Ally 31 | . . . . . 31 . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 59 | . . . . . 40 . . 6 13 Total Damage 808 | . . . . . 492 . . 127 189 Kills 7 | . . . . . 6 . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Turns Passed 4474 | 78 682 61 269 508 443 856 434 153 990 Spaces Moved 2948 | 55 412 46 139 306 265 506 289 131 799 Core 284 | 13 . . . . . . . . 271 Treads . | . . . . . . . . . . Legs 2664 | 42 412 46 139 306 265 506 289 131 528 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 100 100 50 Average Speed 114 | 116 120 120 120 120 120 154 116 100 82 Slowest Speed 195 | 190 190 120 120 120 190 195 130 100 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 32 | 4 72 13 24 27 60 15 8 72 26 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 54 | . . . . . 35 . . . 19 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . . . . 10 AOE 44 | . . . . . 35 . . . 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Fac Was Fac Total 3667 | 66 541 52 198 394 344 552 388 151 981 Wait 240 | . 56 5 19 16 13 . 75 10 46 Move 2940 | 54 411 45 138 305 264 505 289 130 799 Hop . | . . . . . . . . . . Pick Up 63 | 6 12 1 3 7 3 7 7 2 15 Fast Attach 48 | 6 10 . 4 5 1 8 5 1 8 Attach 21 | . . . 2 2 5 3 . . 9 Detach 5 | . . . . 1 . . . 1 3 Swap 26 | . 4 . 4 3 7 . . 1 7 Drop 82 | . 17 1 6 13 6 4 10 3 22 Fire 235 | . 29 . 22 42 42 25 2 2 71 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 6 | . 2 . . . 3 . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 12) 567 | -10/Materials | Identified exit to Mines 761 | -10/Materials | Entered Mines 795 | -10/Mines | Discovered new exit (range 8) 801 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 822 | -10/Mines | Entered Materials 822 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 871 | -9/Materials | Destroyed 8 combat bots 1071 | -9/Materials | Discovered new exit (range 14) 1091 | -9/Materials | Entered another Materials area 1091 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1404 | -8/Materials | Build established: Scavenger-Gunner 1486 | -8/Materials | Identified exit to Storage 1599 | -8/Materials | Entered Storage 1833 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1877 | -8/Storage | Met a pair of Derelict thieves 1884 | -8/Storage | Crushed by falling debris 1889 | -8/Storage | Garrison activated, responded to threat 1950 | -8/Storage | Lost 4 parts (3n1w) 2033 | -8/Storage | Discovered new exit (range 9) 2042 | -8/Storage | Entered Factory 2042 | -7/Factory | Evolved 2 slots: Utility x2 2057 | -7/Factory | Lost 3 parts (2n1w) 2313 | -7/Factory | Lost 3 parts (1n1u1w) 2776 | -7/Factory | Discovered new exit (range 15) 2898 | -7/Factory | Entered another Factory area 2898 | -6/Factory | Evolved 2 slots: Utility x2 3332 | -6/Factory | Sucked down chute 3332 | -6/Factory | Entered Waste 3332 | -6/Waste | The area was eerily silent 3333 | -6/Waste | Met a frightened Derelict 3380 | -6/Waste | A Compactor rumbled back to life 3380 | -6/Waste | Spotted C-40 Crusher 3391 | -6/Waste | Destroyed C-40 Crusher 3451 | -6/Waste | Discovered new exit (range 16) 3485 | -6/Waste | Entered Factory 3485 | -6/Factory | Accompanied by 1 ally 4082 | -6/Factory | Destroyed 7 combat bots 4185 | -6/Factory | First assault squad dispatched 4304 | -6/Factory | Core integrity fell below 50% 4339 | -6/Factory | Lost 13 parts (3p6n2u2w) 4345 | -6/Factory | Core integrity fell below 20% 4475 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04321_ Identified Imp. Heavy Machine Gun. 04322_ Dropped Imp. Heavy Machine Gun. 04322_ Acquired Imp. VSS Leg. 04348_ Targeting Computer destroyed. 04359_ Destroyed Shock Rifle. 04362_ Destroyed Gravmag System. 04367_ Destroyed Imp. Heat Sink. 04370_ Destroyed Shock Rifle. 04370_ Destroyed Imp. Heat Sink. 04385_ System corrupted: Matter fused (-10). 04390_ K-01 Serf cleans the Power Conduit. 04413_ DTBXEI76XJ2NWXFDBO:AN 04414_ Triggered Proton Bomb Trap. 04414_ A bubble of electromagnetic force engulfs the area. 04414_ Door malfunctions. 04415_ Triggered Proton Bomb Trap. 04415_ A bubble of electromagnetic force engulfs the area. 04423_ Acquired Imp. Targeting Computer. 04450_ Dropped Imp. Heavy Machine Gun. 04450_ Acquired Hyp. Gauss Rifle. 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Autogun | -8/Materials | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipCouplerReconstructor Manual? 0 Play Time 01:00:05 Cumulative 10.4 hours Start 2023.05.13 @ 13:54:02 End 2023.05.13 @ 14:53:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 242d9666-4f10-432a-873c-a39d315a88fd