Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.20 @ 19:05:07

Player: darlorth

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (406)      406
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (436)                436
              TOTAL SCORE: 1777

 Bonus
-------
High Alert Combat Kills    43
Follower Combat Kills      93
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     224/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Flail
           Flail
>          --- INVENTORY (15) ---
           Disposable Heat Sink
  Improved Terrain Scanner
           Authchip [R/Combat]
           Tractor Beam
    Medium Laser
     Light Assault Rifle
           Rocket Launcher
           Longsword +1
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Rocket Launcher
           Longsword +1
>          --- INVENTORY --------
     Light Treads
           Wheel
           Disposable Heat Sink
  Improved Terrain Scanner
           Authchip [R/Combat]
           Tractor Beam
    Medium Laser
     Light Assault Rifle
           Flail
           Flail
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Rocket Launcher
  Energy Gun               Small Laser
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             27   | 7   9   6   1   4   
  Power                    3    | 1   1   1   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   .   .   2   
    Treads                 2    | 1   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 1   1   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   3   .   .   .   
    Device                 2    | 1   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   4   5   1   2   
    Energy Gun             6    | 2   2   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   3   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   1   .   .   2   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 6    | .   .   1   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      5    | .   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  91  92  77  
  Engine                   6    | .   11  7   .   .   
  Core                     5    | .   .   6   14  3   
  Wheel                    26   | .   27  28  28  9   
  Device                   2    | .   11  .   .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                11   | .   2   14  14  14  
  Energy Gun               10   | .   22  10  .   .   
  Launcher                 7    | .   .   9   14  3   
  Impact Weapon            3    | .   5   1   .   24  
  Slashing Weapon          1    | .   .   .   7   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 13  28  29  32  31  
  Greatest Support         32   | 16  32  32  32  32  
  Greatest Overweight (x)  7    | .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             15   | 8   15  15  15  15  
  Average Carried          13   | 4   11  14  15  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   15  15  15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           573  | 270 102 155 .   46  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            417  | 93  112 168 .   44  
  Parts                    33   | 4   14  15  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  30   | .   3   11  .   16  
  Melee                    4    | .   .   .   .   4   
  AOE                      25   | .   3   11  .   11  
Classes Destroyed          10   | 2   3   3   .   2   
  Worker                   2    | .   .   2   .   .   
  Builder                  3    | .   3   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    4    | .   .   4   .   .   
  Sentry                   1    | .   .   1   .   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                15   | .   .   .   .   15  
Best Kill Streak           16   | 2   5   9   .   16  
  Combat Bots Only         16   | .   3   7   .   16  
Max Kills in Single Turn   5    | 1   2   2   .   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   2   2   .   5   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               906  | .    11   270  .    625  
  Core                     253  | .    .    74   .    179  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              35   | 5    10   15   .    5    
  Largest                  2    | 2    2    2    .    1    
  Hottest                  90   | 80   80   90   .    33   
Shots Fired                53   | 10   20   18   .    5    
  Gun                      34   | 10   18   6    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 19   | .    2    12   .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  29   | 10   16   3    .    .    
  Explosive                19   | .    2    12   .    5    
  Electromagnetic          5    | .    2    3    .    .    
  Robot Hit Streak         15   | 9    15   15   .    2    
  Robot Miss Streak        2    | .    1    2    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           49   | 9    17   12   .    11   
  Core Hits                62   | 3    8    23   .    28   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              12   | .    .    .    .    12   
  Impact                   12   | .    .    .    .    12   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2698 | 94   419  972  .    1213 
  Guns                     342  | 94   199  49   .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1929 | .    220  918  .    791  
  Melee                    422  | .    .    .    .    422  
  Ramming                  5    | .    .    5    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  279  | 94   160  25   .    .    
  Explosive                1929 | .    220  918  .    791  
  Electromagnetic          63   | .    39   24   .    .    
  Impact                   422  | .    .    .    .    422  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            226  | .    38   86   .    102  
  Projectiles              .    | .    .    .    .    .    
  Explosions               161  | .    38   86   .    37   
  Melee                    65   | .    .    .    .    65   
Knockbacks                 2    | .    .    .    .    2    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      101  | .    .    36   .    65   
  Shots                    5    | .    .    2    .    3    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        74   | 70   36   74   .    18   
  Average Temperature      22   | 38   9    25   .    13   
  Received Heat Transfer   161  | .    .    141  .    20   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         674  | 225  375  74   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             612  | 10  157 612 .   76  
  Initial                  51   | .   5   51  .   .   
  Average                  224  | 3   109 359 .   48  
Maximum Alert Level        2    | .   .   2   .   .   
  Low Security (%)         53   | 100 100 11  .   100 
  Level 1                  18   | .   .   35  .   .   
  Level 2                  27   | .   .   52  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   3   14  .   22  
  Peak Tracking Total      20   | .   3   6   .   20  
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   5   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          3    | .   .   3   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   4   .   .   .   
  Successful               1    | .   1   .   .   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   5   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   
  Total Damage             183  | .   .   183 .   .   
  Kills                    3    | .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1249 | 112 287 543 218 89  
Spaces Moved               1002 | 71  220 465 217 29  
  Core                     19   | 14  .   .   .   5   
  Treads                   2    | .   .   .   .   2   
  Legs                     .    | .   .   .   .   .   
  Wheels                   981  | 57  220 465 217 22  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 100 
  Average Speed            101  | 90  100 100 100 164 
  Slowest Speed            400  | 100 100 100 100 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 4   42  68  62  10  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 5    | .   .   5   .   .   
Terrain Destroyed          152  | .   27  80  .   45  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      152  | .   27  80  .   45  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1170 | 109 266 527 217 51  
  Wait                     47   | 10  12  22  .   3   
  Move                     998  | 70  219 464 216 29  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  36   | 16  11  9   .   .   
  Fast Attach              2    | .   .   1   1   .   
  Attach                   12   | 7   2   1   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   7   4   .   2   
  Drop                     16   | 1   5   10  .   .   
  Fire                     35   | 5   10  15  .   5   
  Melee                    10   | .   .   .   .   10  
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 3)
  344 | -10/Materials | Identified exit to Materials
  367 | -10/Materials | Discovered new exit (range 13)
  369 | -10/Materials | Identified exit to Mines
  400 | -10/Materials | Entered Mines
  452 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  557 | -10/Mines     | Found a hidden stash of uninstalled traps
  697 | -10/Mines     | Destroyed 7 combat bots
  776 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  777 | -10/Mines     | Discovered new exit (range 5)
  789 | -10/Mines     | Discovered exit to Materials (range 11)
  796 | -10/Mines     | Learned location of Zion (-6)
  885 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  942 | -10/Mines     | Identified exit to Exiles
  943 | -10/Mines     | Entered Exiles
  970 | -10/Exiles    | Met 8R-AWN
  984 | -10/Exiles    | Met EX-HEX
 1014 | -10/Exiles    | Met EX-BIN
 1031 | -10/Exiles    | Aligned with FarCom system
 1032 | -10/Exiles    | Given EX-Vault access code
 1055 | -10/Exiles    | Opened EX-Vault
 1059 | -10/Exiles    | Found Prototype Slashing Weapon
 1059 | -10/Exiles    | Identified Longsword +1
 1080 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1108 | -10/Exiles    | Met EX-DEC
 1152 | -10/Exiles    | Discovered new exit (range 10)
 1160 | -10/Exiles    | Identified exit to Mines
 1161 | -10/Exiles    | Left Exiles lab with Longsword +1
 1161 | -10/Exiles    | Entered Mines
 1162 | -9/Mines      | Assembled infested the area
 1167 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1191 | -9/Mines      | Core integrity fell below 50%
 1239 | -9/Mines      | Core integrity fell below 20%
 1250 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01225_ The unstable cave ceiling collapses. <x2>
01235_ Acquired 7 matter.
01236_ C-30 ARC bursts open, deploying its payload.
01236_ D-53 Grenadier unfolds itself. <x2>
01236_ U-05 Engineer builds a Wall.
01237_ U-05 Engineer lays Concrete.
01238_ U-05 Engineer builds a Wall. <x2>
01241_ U-05 Engineer destroyed.
01243_ The unstable cave ceiling collapses.
01243_ Lgt. Treads destroyed.
01243_ Destroyed Shock Absorption System.
01243_ D-53 Grenadier system corrupted by crushing effect.
01244_ D-53 Grenadier system terminally corrupted.
01244_ U-05 Engineer lays Concrete.
01245_ The unstable cave ceiling collapses. <x2>
01245_ U-05 Engineer builds a Wall.
01246_ The unstable cave ceiling collapses.
01246_ D-53 Grenadier knocked back.
01249_ U-05 Engineer lays Concrete.
01250_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#            #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           1
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipLobotomyKatana
  Manual?         0
Play Time         00:20:39
  Cumulative      204.3 hours
  Start           2022.08.20 @ 18:45:46
  End             2022.08.20 @ 19:05:07
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          237
  Rogue           110
  Adventurer      78
  Explorer        49
Win Type          -
  Total           8
  Types           7/0/1/0/0/0/0/0/0
Lore%             31
Gallery%          65
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19a3539e-ddbc-47d9-bdd0-13dc34e2d776