Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:23:10 Player: lazy_engineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1748) 1748 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 3954 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 123 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- KE Penetrator Heavy Hammer > --- INVENTORY (15) --- Light Ion Engine Improved Heat Sink Trap Scanner Trap Scanner Improved Sensor Array Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] 0b10 Decoder Chip [Skirmisher] Heavy Armor Plating Heavy Riot Gun Heavy Battle Rifle Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Trap Scanner Trap Scanner Trap Scanner Signal Interpreter Improved Terrain Scanner 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] 0b10 Decoder Chip [Skirmisher] Heavy Riot Gun Improved Grenade Launcher Improved Datajack Heavy Hammer Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Riot Gun Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 87 | 7 10 21 28 . 12 9 Power 4 | 1 . 1 2 . . . Engine 4 | 1 . 1 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 36 | 2 7 9 8 . 3 7 Treads 11 | 1 3 3 1 . . 3 Leg 16 | . . 2 7 . 3 4 Wheel 9 | 1 4 4 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 2 3 . . . . Device 1 | 1 . . . . . . Storage 3 | 1 1 1 . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 2 | . 1 1 . . . . Artifact . | . . . . . . . Weapon 40 | 2 1 8 18 . 9 2 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 1 7 6 . 2 1 Ballistic Cannon 8 | . . . 5 . 3 . Launcher . | . . . . . . . Special Weapon 3 | . . 1 2 . . . Impact Weapon 9 | . . . 5 . 3 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 3 | . . . . . . 3 System Corruption 16 | . . . . . . 16 Parts Lost 15 | . . 5 1 . . 9 Power 1 | . . . . . . 1 Propulsion 10 | . . 2 1 . . 7 Utility 1 | . . 1 . . . . Weapon 3 | . . 2 . . . 1 Highest Loss Streak 4 | . . 4 1 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 99 99 100 99 83 Engine 11 | . 14 13 11 11 11 9 Treads 9 | . 18 9 3 11 11 3 Leg 22 | . . 2 40 33 33 27 Wheel 4 | . 8 15 . . . . Storage 13 | . 14 21 11 11 11 11 Processor 7 | . . 2 11 11 11 11 Protection 1 | . 7 3 . . . . Ballistic Gun 16 | . 28 27 13 11 10 3 Ballistic Cannon 5 | . . . 7 11 10 9 Impact Weapon 1 | . . . 1 . . 8 Naked Turns . | . . . . . . . Heaviest Build 39 | 15 32 32 35 35 39 39 Greatest Support 55 | 10 40 40 50 35 55 55 Greatest Overweight (x) 7 | 1 3 3 . . 1 7 Average Overweight (x) . | . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 8 12 15 15 15 15 15 Average Carried 13 | 3 8 13 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 12 15 15 15 15 15 Class Distribution -------------------- 44% | Mutant 42% | Scavenger-Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1785 | 233 267 435 470 . 43 337 Remotely . | . . . . . . . Salvage Created 1906 | 76 235 428 647 . . 520 Parts 110 | 6 15 35 40 . . 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 11 13 18 . . 11 Melee 3 | . . . . . . 3 Guns 37 | . 11 13 12 . . 1 Cannons 6 | . . . 6 . . . Classes Destroyed 10 | 2 2 . 5 . . 1 Builder 1 | . . . 1 . . . Tunneler 2 | 1 . 1 . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 17 | . 9 5 2 . . 1 Grunt 26 | . 2 8 10 . . 6 Brawler 1 | . . . 1 . . . Duelist 3 | . . . . . . 3 Sentry 6 | . . . 5 . . 1 Best Kill Streak 9 | 2 3 2 9 . . 5 Combat Bots Only 9 | . 3 2 9 . . 5 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 315 | . 63 82 70 . . 100 Missed 73 | . 13 17 19 . . 24 Damage Taken 3445 | . 481 762 649 . . 1553 Core 586 | . 89 80 52 . . 365 Absorbed by Shields . | . . . . . . . Ignored by Resistances 30 | . . 30 . . . . Regen/Repaired (Parts) 17 | . 17 . . . . . Core Remaining (%) 66 | 100 . 32 . . . . Volleys Fired 150 | 9 29 47 55 . 1 9 Largest 2 | 1 2 2 2 . 1 2 Hottest 120 | 20 40 120 120 . 25 81 Shots Fired 287 | 9 58 94 107 . 1 18 Gun 241 | 9 58 93 71 . 1 9 Cannon 42 | . . . 33 . . 9 Launcher . | . . . . . . . Special 4 | . . 1 3 . . . Kinetic 283 | 9 58 93 104 . 1 18 Thermal 4 | . . 1 3 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 3 9 9 8 . . 7 Robot Miss Streak 4 | 1 3 4 4 . . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 195 | 7 33 55 63 . . 37 Core Hits 81 | 3 13 25 35 . . 5 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 5 Critical Strikes 7 | . . . 1 . . 6 Blast 1 | . . . 1 . . . Smash 6 | . . . . . . 6 Melee Attacks 48 | . . . 11 . 4 33 Impact 48 | . . . 11 . 4 33 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3666 | 89 413 605 1226 . . 1333 Guns 2031 | 89 413 605 796 . . 128 Cannons 494 | . . . 346 . . 148 Explosions . | . . . . . . . Melee 1141 | . . . 84 . . 1057 Ramming . | . . . . . . . Kinetic 2525 | 89 413 605 1142 . . 276 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1141 | . . . 84 . . 1057 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 13 | . . . . . . 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 422 | . . . 64 . . 358 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 422 | . . . 64 . . 358 Knockbacks 12 | . . . 5 . . 7 Impact 3 | . . . . . . 3 Kinetic 8 | . . . 5 . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 333 | . 2 42 39 . . 333 Average Temperature 41 | . 2 13 10 . . 166 Received Heat Transfer 1454 | . 120 413 246 . . 675 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . 2 . . 6 Impact Corruptions 14 | . . . 1 . . 13 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 423 | 10 247 286 423 115 . . Initial 115 | . 6 96 . 115 . . Average 130 | 4 79 114 199 115 . . Maximum Alert Level 2 | . 1 1 2 . . . Low Security (%) 75 | 100 88 85 51 100 . . Level 1 22 | . 11 14 42 . . . Level 2 1 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 5 . . 1 Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 3 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 21 19 26 . . 20 Peak Tracking Total 8 | . 5 3 5 . . 8 Tactical Retreats 5 | . 2 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 6 | . 2 2 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 15 | . 5 1 9 . . . Terminals 12 | . 4 . 8 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 13 1 30 . . . Successful 34 | . 9 1 24 . . . Failed 10 | . 4 . 6 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 28 | . 10 . 18 . . . Terminals 37 | . 10 . 27 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 1 11 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 4 | . 1 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 4 . 11 . . . Terminals 14 | . 4 . 10 . . . Track 5 | . 2 . 3 . . . Assimilate 2 | . . . 2 . . . Botnet 4 | . . . 4 . . . Operators 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 . 7 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . . 5 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 1 1 . 4 . Largest Group 4 | . . 1 1 . 4 4 Highest-Rated Group 115 | . . 31 10 . 115 115 Highest-Rated Ally 39 | . . 31 10 . 39 39 Total Orders . | . . . . . . . Ally Attacks 27 | . . 14 . . . 13 Total Damage 372 | . . 252 . . . 120 Kills 7 | . . 5 . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5823 | 78 785 1293 1025 34 2003 605 Spaces Moved 3492 | 46 445 861 554 29 1241 316 Core 6 | 3 . . . . . 3 Treads 264 | . 99 123 . . . 42 Legs 2166 | . . 71 554 29 1241 271 Wheels 1056 | 43 346 667 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 120 120 120 120 Average Speed 133 | 88 113 118 120 120 156 140 Slowest Speed 400 | 95 160 260 120 120 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 3 71 97 52 13 85 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 1 . 1 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug 12 | . . 1 11 . . . Terrain Destroyed 18 | . . 1 12 . . 5 Melee 8 | . . . 8 . . . Projectile 10 | . . 1 4 . . 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4290 | 74 664 1047 784 28 1293 400 Wait 428 | . 168 100 116 . 19 25 Move 3484 | 45 444 860 553 28 1238 316 Hop 1 | . . . . . 1 . Pick Up 53 | 13 9 13 8 . 7 3 Fast Attach 16 | . . 2 5 . 1 8 Attach 21 | 7 2 8 2 . 2 . Detach . | . . . . . . . Swap 50 | . 8 11 21 . 9 1 Drop 39 | . 4 6 13 . 11 5 Fire 150 | 9 29 47 55 . 1 9 Melee 48 | . . . 11 . 4 33 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 9) 466 | -10/Materials | Discovered new exit (range 13) 511 | -10/Materials | Repaired Wheel 724 | -10/Materials | Discovered new exit (range 4) 838 | -10/Materials | Discovered new exit (range 9) 864 | -10/Materials | Entered Mines 979 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1208 | -10/Mines | Core integrity fell below 50% 1255 | -10/Mines | Learned location of Mines (-9) 1281 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1327 | -10/Mines | Discovered new exit (range 5) 1351 | -10/Mines | Discovered new exit (range 14) 1458 | -10/Mines | Escorted by a lone wolf Derelict 1480 | -10/Mines | Lost 4 parts (2n2w) 1501 | -10/Mines | Excavation squad dispatched 1501 | -10/Mines | A large section of the Mines collapsed 1975 | -10/Mines | Identified exit to Materials 2157 | -10/Mines | Entered Materials 2157 | -9/Materials | Evolved 2 slots: Propulsion x2 2279 | -9/Materials | Discovered new exit (range 12) 2310 | -9/Materials | Build established: Scavenger-Mutant 2732 | -9/Materials | Destroyed 9 combat bots 2923 | -9/Materials | Identified exit to Mines 3182 | -9/Materials | Entered Mines 3206 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3215 | -9/Mines | Identified exit to Zion 3216 | -9/Mines | Entered Zion 3414 | -7/Zion | Discovered new exit (range 10) 3435 | -7/Zion | Identified exit to Proximity Caves 4320 | -7/Zion | Gained Derelict followers 4978 | -7/Zion | Build established: Derelict-Mutant 4985 | -7/Zion | Learned Factory emergency access door positions 5219 | -7/Zion | Entered Proximity Caves 5219 | -6/Proximity Caves | Accompanied by 4 allies 5304 | -6/Proximity Caves | Learned Factory terminal intel 5425 | -6/Proximity Caves | Lost 3 parts (3n) 5675 | -6/Proximity Caves | Build established: Mutant 5723 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5758 | -6/Proximity Caves | Core integrity fell below 50% 5767 | -6/Proximity Caves | Core integrity fell below 20% 5787 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 5807 | -6/Proximity Caves | System corruption reached 10% 5824 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05793_ Penetrated by Slug. 05793_ Flexi-carbon Leg destroyed. 05794_ Y-64 Sentinel system terminally corrupted. 05799_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 05800_ Acquired Corrupted Imp. Treads. 05800_ Integrated Corrupted Imp. Treads (+6). 05803_ Acquired 15 matter. 05806_ Corrupted Wave Gun self-destruct mechanism malfunctions. 05806_ Corrupted KE Penetrator self-destruct mechanism malfunctions. 05806_ Acquired Corrupted Imp. Treads. 05806_ Integrated Corrupted Imp. Treads (+7). 05809_ System corrupted: Component data lost. 05809_ Acquired Corrupted KE Penetrator. 05809_ Integrated Corrupted KE Penetrator (+3). 05809_ Corrupted KE Penetrator temporarily disabled. 05811_ Acquired 20 matter. 05811_ C-30 ARC bursts open, deploying its payload. 05811_ G-67 Veteran unfolds itself. 05811_ G-50 Soldier unfolds itself. 05811_ I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | #???## ###### #????????????????????????? | | ##### #?????????????????????????? | | #???????????????????????????? | | ## ######???????????????????????????? | | ##### ### ####?????????????????????????????? | | ????# ## ##????????????????????????????? | | ##### ## #????????????????????????????? | | ## #????????????????????????????? | | ## ## #????????????????????????????? | | ### ### #????????????????????????????? | | #??# ##?## #??????? ????????????????????? | | #??? ##??## #?????? ?????????????????? | | ##???###??## #????? ?????????????????? | | #####????### ##???? ??????????????????? | | ##?# ##???# ##?## #????????????????????? | | ##?# #??## ## #????????????????????? | | ### #?## #??????????????????? | | ## #?# ######??????????????????????? | | ##?## #" #???????????????????????? | | ##??## #" #???????????????????????? | | #?### #" %/???????????????????????? | | #####?# ## #" /???????????????????????? | | ###?????# ###### #"= #???????????????????????? | | ###???????####????#" #"%%#???????????????????????? | | ??????????????????##!###g#### #??????????????????? | | ???????????????????#[% %@ #??????????????????? | | ???????????????????############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularLightpackMount Manual? 0 Play Time 00:58:13 Cumulative 24.7 hours Start 2024.04.04 @ 14:18:20 End 2024.04.04 @ 15:23:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b3a9d13-c400-4955-a512-95788d738915