Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 00:03:29 Player: Shiva Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2358) 2358 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (439) 439 TOTAL SCORE: 6347 Bonus ------- High Alert Combat Kills 139 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Improved Heat Sink Core Analyzer Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter System Backup Module > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Heat Sink Core Analyzer Light Armor Plating Hardlight Generator Improved EM Shotgun Lightning Gun Flak Cannon [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 78 | 5 1 7 3 1 47 14 Power 13 | 1 . 1 . . 9 2 Engine 7 | 1 . . . . 6 . Core 6 | . . 1 . . 3 2 Reactor . | . . . . . . . Propulsion 21 | 2 . 4 . . 12 3 Treads 8 | . . . . . 5 3 Leg 9 | 2 . 4 . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . . 4 . Utility 19 | . 1 1 2 . 11 4 Device 11 | . . 1 1 . 7 2 Storage 3 | . 1 . 1 . 1 . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 25 | 2 . 1 1 1 15 5 Energy Gun 12 | 1 . 1 . . 9 1 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 4 | 1 . . . . 2 1 Ballistic Cannon 5 | . . . . 1 2 2 Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 40 | . . . . . 20 20 Power 8 | . . . . . 5 3 Propulsion 9 | . . . . . 4 5 Utility 7 | . . . . . 2 5 Weapon 16 | . . . . . 9 7 Highest Loss Streak 13 | . . . . . 7 13 Average Slot Usage (%) 90 | . 83 92 99 100 82 92 Engine 5 | . 14 9 . . 5 8 Core 8 | . . 4 14 14 7 5 Treads 7 | . . . . . 6 21 Leg 14 | . 28 28 28 28 12 . Device 10 | . . 14 13 14 11 6 Storage 10 | . 12 14 14 14 8 6 Processor 4 | . . . . . 3 11 Protection 1 | . . . . . 1 2 Energy Gun 9 | . 14 6 14 5 12 5 Energy Cannon 4 | . . . 4 14 4 1 Ballistic Gun 5 | . 14 14 9 . 1 7 Ballistic Cannon 5 | . . . . 8 5 10 Naked Turns 1 | . . . . . . 1 Heaviest Build 72 | 6 22 25 50 56 72 67 Greatest Support 68 | 20 20 26 26 26 60 68 Greatest Overweight (x) 14 | . 1 . 2 2 14 1 Average Overweight (x) 1 | . . . . 1 2 . Largest Inventory Capacity 12 | 4 10 10 12 12 12 12 Average Capacity 11 | 4 9 10 11 12 11 11 Most Carried 12 | 3 10 10 12 12 12 12 Average Carried 8 | . 5 8 10 11 8 6 Final Capacity 12 | 4 10 10 12 12 12 4 Final Carried 12 | 3 10 9 11 12 4 4 Class Distribution -------------------- 53% | Mutant 21% | Scavenger-Mutant 18% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1864 | 251 24 78 . 47 927 537 Remotely 48 | . . . . . 48 . Salvage Created 2504 | 50 53 129 . 83 1492 697 Parts 141 | 3 1 12 . 4 82 39 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 58 | 1 1 3 . 1 35 17 Guns 32 | 1 1 3 . . 13 14 Cannons 12 | . . . . 1 8 3 AOE 14 | . . . . . 14 . Classes Destroyed 14 | 1 . . . 2 9 2 Worker 4 | . . . . . 3 1 Builder 2 | . . . . . . 2 Tunneler 3 | . . . . . 3 . Hauler 1 | . . . . . 1 . Recycler 1 | . . . . . 1 . Carrier 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Watcher 3 | . . . . . 2 1 Swarmer 20 | . . . . 1 12 7 Grunt 25 | 1 1 3 . . 13 7 Duelist 1 | . . . . . 1 . Sentry 7 | . . . . . 6 1 Hunter 3 | . . . . . 3 . Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 1 1 2 . 2 6 6 Combat Bots Only 5 | 1 1 2 . 1 5 5 Max Kills in Single Turn 5 | 1 1 1 . 2 5 2 Gunslinging 1 | . . . . . 1 . Exploded 4 | . . . . . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 4954 | 22 89 134 . . 2392 2317 Core 1113 | . 14 13 . . 380 706 Absorbed by Shields 48 | . . . . . . 48 Core Remaining (%) 73 | 100 . . . 89 30 . Volleys Fired 187 | 1 14 8 . 1 95 68 Largest 4 | 2 2 2 . 1 3 4 Hottest 230 | 70 70 70 . 57 162 230 Shots Fired 326 | 2 28 14 . 1 146 135 Gun 206 | 2 28 14 . . 80 82 Cannon 114 | . . . . 1 60 53 Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 199 | 1 14 8 . 1 76 99 Thermal 32 | 1 14 2 . . 10 5 Explosive 6 | . . . . . 6 . Electromagnetic 89 | . . 4 . . 54 31 Robot Hit Streak 11 | 2 4 4 . 2 11 9 Robot Miss Streak 6 | . 2 4 . . 5 6 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 4 | . . . . . 3 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 203 | 2 17 7 . 1 87 89 Core Hits 124 | 2 3 6 . 2 74 37 Critical Hits 23 | . 1 1 . 1 17 3 Critical Kills 9 | . . 1 . 1 6 1 Critical Parts Destroyed 14 | . 1 . . . 11 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5741 | 20 167 82 . 27 3633 1812 Guns 2185 | 20 167 82 . . 802 1114 Cannons 1421 | . . . . 27 776 618 Explosions 2135 | . . . . . 2055 80 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2548 | 7 55 25 . 27 958 1476 Thermal 365 | 13 112 26 . . 134 80 Explosive 524 | . . . . . 524 . Electromagnetic 2304 | . . 31 . . 2017 256 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 19 5 Average Corruption 11 | . . . . . 14 1 Corruption Purged 2 | . . . . . . 2 Effects 86 | . . . . . 83 3 Message Errors 13 | . . . . . 12 1 Matter Fused 12 | . . . . . 12 . Heat Flow Errors 8 | . . . . . 8 . Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 6 . Data Loss (major) 4 | . . . . . 4 . Misfires 6 | . . . . . 6 . Alerts 1 | . . . . . 1 . Misdirections 7 | . . . . . 7 . Targeting Errors 21 | . . . . . 19 2 Weapon Failures 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 124 | . . . . . 111 13 Projectiles 13 | . . . . . . 13 Explosions 111 | . . . . . 111 . Melee . | . . . . . . . Knockbacks 13 | . . . . . 5 8 Impact . | . . . . . . . Kinetic 13 | . . . . . 5 8 Secondary . | . . . . . . . Self-Inflicted Damage 336 | . . . . . 336 . Shots 5 | . . . . . 5 . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 431 | 36 214 40 . 20 324 431 Average Temperature 100 | 24 129 17 . 11 99 105 Received Heat Transfer 1266 | 12 54 72 . . 504 624 Effects 13 | . . . . . . 13 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 13 | . . . . . 12 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 705 | 37 333 74 . . 211 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 Missiles Intercepted . | . . . . . . . Latent Energy Used 1043 | . . . . . 1043 . LE Corruption 17 | . . . . . 17 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 583 | 20 43 86 . 60 583 368 Average Influence 229 | 3 25 54 . 8 410 207 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 45 | 100 100 100 . 100 8 38 Level 1 29 | . . . . . 24 61 Level 2 25 | . . . . . 66 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 . . . 3 7 Investigation 2 | . 1 . . . 1 . Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 . . . 2 1 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | 1 2 4 . . 43 23 Peak Tracking Total 5 | 1 2 2 . 1 5 5 Tactical Retreats 6 | . . . . 1 5 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 8 | . . . . . 6 2 Max in Single Turn 2 | . . . . . 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 7 | . 1 . 5 . 1 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 2 . 49 . 2 . Successful 52 | . 1 . 49 . 2 . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 4 | . 2 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 52 | . 1 . 49 . 2 . Record 51 | . 1 . 48 . 2 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 4748 | 84 281 227 728 585 1516 1327 Spaces Moved 2401 | 67 154 159 519 346 568 588 Core 26 | 18 . . . . 8 . Treads 722 | . . . . . 134 588 Legs 1628 | 49 154 159 519 346 401 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 25 | . . . . . 25 . Fastest Speed 34 | 50 120 120 120 150 34 160 Average Speed 163 | 101 146 120 138 167 193 177 Slowest Speed 750 | 120 150 120 180 180 750 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 7 20 40 73 68 37 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 198 | . . . . . 172 26 Melee . | . . . . . . . Projectile 37 | . . . . . 20 17 AOE 161 | . . . . . 152 9 Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2941 | 81 185 185 531 351 860 748 Wait 146 | 1 7 . . 1 83 54 Move 2395 | 66 153 158 518 345 567 588 Hop . | . . . . . . . Pick Up 91 | 8 9 6 6 2 42 18 Fast Attach . | . . . . . . . Attach 57 | 5 1 3 2 . 35 11 Detach 5 | . . . . . 4 1 Swap 21 | . . 4 1 1 12 3 Drop 38 | . 1 6 4 1 22 4 Fire 187 | 1 14 8 . 1 95 68 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 5) 243 | -10/Materials | Met 8R-AWN 302 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered Mines 367 | -10/Mines | Followed 8R-AWN into the Mines 589 | -10/Mines | Discovered new exit (range 5) 593 | -10/Mines | Entered Exiles 633 | -10/Exiles | Welcomed by 8R-AWN 655 | -10/Exiles | Met EX-HEX 721 | -10/Exiles | Met EX-DEC 751 | -10/Exiles | Learned location of Zion (-7) 800 | -10/Exiles | Discovered new exit (range 14) 950 | -10/Exiles | Met EX-BIN 981 | -10/Exiles | Aligned with FarCom system 983 | -10/Exiles | Given EX-Vault access code 1079 | -10/Exiles | Opened EX-Vault 1083 | -10/Exiles | Found Prototype Energy Cannon 1085 | -10/Exiles | Identified Latent Energy Streamer 1152 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1321 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1321 | -10/Exiles | Entered Mines 1418 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1522 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1606 | -9/Mines | Discovered new exit (range 14) 1906 | -9/Mines | Entered Materials 1906 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2381 | -8/Materials | System corruption reached 10% 2541 | -8/Materials | Build established: Scavenger-Mutant 2767 | -8/Materials | Lost 7 parts (2p1n1u3w) 2907 | -8/Materials | Lost 6 parts (2n1u3w) 3153 | -8/Materials | Core integrity fell below 50% 3306 | -8/Materials | Discovered new exit (range 10) 3344 | -8/Materials | Lost 5 parts (1p1n3w) 3422 | -8/Materials | Entered Factory 3422 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3665 | -7/Factory | Build established: Scavenger-Skirmisher 4186 | -7/Factory | Garrison activated, responded to threat 4298 | -7/Factory | Lost 4 parts (1p1n2w) 4690 | -7/Factory | Garrison activated, responded to threat 4739 | -7/Factory | Core integrity fell below 50% 4746 | -7/Factory | Core integrity fell below 20% 4749 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04715_ System corrupted: Flak Cannon targeting data glitched. 04718_ R-06 Scavenger collects Structural Scanner. 04721_ U-05 Engineer destroyed. 04722_ R-06 Scavenger collects Terrain Scanner. 04724_ Flak Cannon destroyed. 04725_ R-06 Scavenger collects Terrain Scanner. 04727_ System Backup Module destroyed. 04727_ Imp. EM Pulse Cannon destroyed. 04729_ R-06 Scavenger collects Terrain Scan Processor. 04731_ Critical hit. 04731_ Med. Treads destroyed. 04732_ Slammed into R-06 Scavenger. 04733_ R-06 Scavenger collects Welding Torch. 04734_ R-06 Scavenger destroyed. 04737_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 04738_ Hardlight Generator destroyed. 04738_ Hcp. Storage Unit destroyed. 04744_ Knocked back. 04748_ Adv. Signal Interpreter destroyed. 04748_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ???????????????????##????????????????????????????? | | ??????????????????? ###?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????#+###########??????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #???Y?????????? | | ????????????????#?????# #?????????????? | | ???????????????? ????# #?????????????? | | ???????????????# ????# #?????????????? | | ????"""" #######"###### "" "" #?????????????? | | ????"""" + / ""G"" #?????????????? | | ?? """ ###### ### +#########?????????????? | | #?????????????# ## # #???????????????????? | | #?????????????# g # #???????????????????? | | #?????????????# ###### # #???????????????????? | | #?????????????# ########g###???????????????????? | | +?????????????# # p ##???????????????????? | | #?????????????# #= !%= ##???????????????????? | | #?????????????# #% [b@ ##???????????????????? | | #?????????????# %#* Y! #???????Y????????????? | | #?????????????# +% #????????????????????? | | #???? ""??????# # *#????????????????????? | | #???# """"????# # | #????????????????????? | | #???# """" ??# # #????????????????????? | | #???# # ###########????????????????????? | | ###?# + #??????????????????????????????? | | #?# # "#???####???????????????????????? | | " #?# ??# "%## #???????????????????????? | | " ############# " #???????????????????????? | | " + / / ??????????????? | | #### ##### ## #???????????????? | | #??# #???###### #????? #???????????????? | | #??# #?????????## ###???????????????????????? | | ==#??# #??????????? #?????????????????????????? | | ==#??# #????????????#?????????????????????????? | | ###??# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????#+## #??????????????????????????????????????? | | ????? # #??????????????????????????????????????? | | ????? # #??????????????????????????????????????? | | ????! # #??????????????????????????????????????? | | ????! # #??????????????????????????????????????? | | ??? ! # #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Preemptive Strike Troublemaker Challenges ------------ None Game ------ Seed GravitySpectralMegatreads Manual? 0 Play Time 01:08:29 Cumulative 4.9 hours Start 2020.04.13 @ 22:56:09 End 2020.04.14 @ 00:03:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4604725e-3989-4f39-bf84-257cc4cc7644