Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.30 @ 12:49:30 Player: PYNTER Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (228) 228 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1178 Bonus ------- None Cogmind --------- Core Integrity 359/400 Matter 262/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Sensor Array Signal Interpreter > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Light Nuclear Core Hover Unit Hover Unit Improved Hover Unit Large Storage Unit Visual Processing Unit Sensor Array Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Sensor Array Signal Interpreter > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Large Storage Unit Large Storage Unit Large Storage Unit Sensor Array Datajack [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 14 | 7 4 3 Power 2 | 2 . . Engine 2 | 2 . . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 3 | 2 . 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 2 | . 1 1 Storage 3 | 1 2 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 99 | . 99 100 Engine 12 | . 14 11 Treads 25 | . 28 22 Device 17 | . 13 22 Storage 12 | . 14 11 Processor 4 | . . 11 Energy Gun 5 | . 9 . Ballistic Gun 20 | . 18 22 Naked Turns . | . . . Heaviest Build 27 | 13 26 27 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 9 | 4 9 10 Most Carried 10 | 4 10 10 Average Carried 7 | 2 8 8 Final Capacity 10 | 6 10 10 Final Carried 10 | 4 9 10 Class Distribution -------------------- 62% | Mutant 37% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 443 | 270 72 101 Remotely . | . . . Salvage Created 440 | . 246 194 Parts 25 | . 10 15 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 2 6 Guns 8 | . 2 6 Classes Destroyed 5 | . 2 3 Worker 1 | . 1 . Watcher 1 | . . 1 Swarmer 4 | . . 4 Grunt 2 | . 2 . Sentry 2 | . . 2 Best Kill Streak 5 | . 3 5 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 318 | . 106 212 Core 70 | . 29 41 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 88 . Volleys Fired 31 | . 14 17 Largest 2 | . 2 2 Hottest 70 | . 70 40 Shots Fired 62 | . 28 34 Gun 62 | . 28 34 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 48 | . 14 34 Thermal 14 | . 14 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 26 | . 20 26 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 50 | . 24 26 Core Hits 17 | . 8 9 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 655 | . 300 355 Guns 654 | . 300 354 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 1 | . . 1 Kinetic 493 | . 139 354 Thermal 161 | . 161 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 162 | . 162 . Average Temperature 77 | . 77 . Received Heat Transfer 114 | . 78 36 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 481 | . 481 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 199 | . 75 199 Average Influence 55 | . 38 90 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | . 3 8 Peak Tracking Total 5 | . 3 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 755 | 81 373 301 Spaces Moved 383 | 44 191 148 Core 2 | 2 . . Treads 381 | 42 191 148 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 155 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 33 20 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 464 | 53 232 179 Wait 11 | . 11 . Move 381 | 43 190 148 Hop . | . . . Pick Up 17 | 3 8 6 Fast Attach 7 | 6 1 . Attach 3 | . 1 2 Detach . | . . . Swap 4 | 1 2 1 Drop 9 | . 5 4 Fire 31 | . 14 17 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: *Min) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 8) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Discovered new exit (range 12) 698 | -9/Materials | Identified exit to Mines 756 | -9/Materials | Self-destructed Last Messages --------------- 00682_ Acquired Hover Unit. 00686_ U-05 Engineer builds a Door. 00687_ Dropped Lrg. Storage Unit. 00688_ Acquired Hover Unit. 00697_ R-06 Scavenger collects Flight Unit. 00698_ EXIT=IDENTIFIED: MINES 00701_ R-06 Scavenger collects Flight Unit. 00702_ R-06 Scavenger collects Imp. Ion Engine. 00706_ R-06 Scavenger collects Lrg. Storage Unit. 00711_ Slammed into A-02 Transporter. 00713_ A-02 Transporter distress signal alerts nearby ally. 00726_ Y-45 Defender destroyed. 00734_ Dropped Lgt. Treads. 00735_ Acquired Imp. Hover Unit. 00740_ R-06 Scavenger collects Imp. Ion Engine. 00742_ Dropped Lrg. Storage Unit. 00742_ R-06 Scavenger collects Lrg. Storage Unit. 00743_ Acquired Visual Processing Unit. 00744_ R-06 Scavenger collects Lgt. Treads. 00747_ R-06 Scavenger collects Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????#####????????? ?????????????????????? | | ??????????? #????????? ?????????????????????? | | ?+????????? #?????????# #?????????????????????? | | ?? ???????? #?????????# #?????????????????????? | | ??? ???????# #?????????# #?????????????????????? | | ???# ??????# #?????????# #?????????????????????? | | ?###+###???# #?????????# #?????????????????????? | | ?# ??+ +?????????#r#?????????????????????? | | ?# ??# #????????##k#####?????????????????? | | ?# ?# #????????#@ #?????????????????? | | ?# ?# #????????# """ #?????????????????? | | ?# # #????????# a R"=#?????????????????? | | ?# % !# ##########r """ ##????????????????? | | ?# %/ ##""|"!""# !%#????????????????? | | ?# #! ## "|"!" # ##????????????????? | | ?########### ## ##+######### #?????????? | | ####### [% ???????? | | # >x ???????? | | # ???????? | | # ####+## ##+#########+####????????? | | # #??? #########????????????????????????? | | # #??? ]?????????????????????????????????? | | # #??? #????????????????????????????????? | | # #??? #????????????????????????????????? | | # #??? #????????????????????????????????? | | # #??? #????????????????????????????????? | | + #??? #????????????????????????????????? | | # #????##????????????????????????????????? | | ##+#### ##?????????????????????????????????????? | | ?# #?# ######????????????????????????????????? | | ?# #?# [%! #????????????????????????????????? | | ##+### #????????????????????????????????? | | # #????????????????????????????????? | | # ## #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingReactiveArray Manual? 0 Play Time 00:06:55 Cumulative 12.7 hours Start 2020.06.30 @ 12:37:27 End 2020.06.30 @ 12:49:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 11 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f0bee760-b94a-4b2a-bbcd-195b59dcc679