Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 18:09:00 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (105) 525 Value Destroyed (3152) 3152 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 10289 Bonus ------- Follower Combat Kills 52 Aligned with FarCom 300 Cogmind --------- Core Integrity 4/1300 Matter 16/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON (5) ------- Katana > --- INVENTORY (4) ---- Medium Storage Unit Experimental Sensor Array Scatter Rocket Array Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Advanced Plasma Cannon Improved Assault Rifle KE Penetrator Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Enhanced Nuclear Core Neutrino Core Armored Huge Wheel Advanced Cooling System Medium Storage Unit High-capacity Matter Pod Improved Propulsion Shielding Improved Weapon Shielding Layered Medium Armor Plating Reactive Plating Advanced Hacking Suite Dynamic Insulation System System Restoration Module Heavy Assault Rifle Assault Cannon Long-range Missile Launcher Scatter Rocket Array Scatter Rocket Array Katana [Rating: 102] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Power Shielding Weapon Assault Cannon Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . 1 . . . Utility 9 | . . . . . . 2 1 1 2 2 1 Weapon 3 | . . 2 . . . . . . . . 1 Parts Attached 267 | 6 14 5 8 1 3 37 29 64 37 32 31 Power 16 | 1 2 . 1 . . 2 3 3 1 2 1 Engine 4 | 1 2 . 1 . . . . . . . . Core 11 | . . . . . . 2 3 3 1 1 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 24 | 2 6 . 1 . . 3 2 7 2 . 1 Treads . | . . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . Wheel 19 | . 3 . 1 . . 3 2 7 2 . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 124 | 1 3 . 1 1 . 14 13 33 22 19 17 Device 69 | . . . . . . 5 8 19 15 14 8 Storage 11 | 1 2 . . 1 . 1 1 4 . . 1 Processor 6 | . . . 1 . . 2 2 . 1 . . Hackware 6 | . . . . . . . . 1 2 1 2 Protection 32 | . 1 . . . . 6 2 9 4 4 6 Artifact . | . . . . . . . . . . . . Weapon 103 | 2 3 5 5 . 3 18 11 21 12 11 12 Energy Gun . | . . . . . . . . . . . . Energy Cannon 15 | . . . . . . 1 1 7 3 2 1 Ballistic Gun 32 | 2 3 2 2 . 1 3 5 3 5 2 4 Ballistic Cannon 24 | . . 2 2 . 1 6 3 3 1 4 2 Launcher 17 | . . 1 1 . 1 6 1 4 . 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 2 1 4 3 2 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . Parts Lost 31 | . 1 . . . . 4 1 1 1 . 23 Power 3 | . . . . . . . . . . . 3 Propulsion 5 | . . . . . . 1 . 1 . . 3 Utility 13 | . . . . . . 1 1 . . . 11 Weapon 10 | . 1 . . . . 2 . . 1 . 6 Highest Loss Streak 21 | . 1 . . . . 3 1 1 1 . 21 Average Slot Usage (%) 97 | . 92 99 100 100 100 99 99 98 98 93 87 Engine 2 | . 14 11 11 11 11 4 . . . . . Core 7 | . . . . . . 4 15 13 11 7 3 Leg 1 | . 21 . . . . . . . . . . Wheel 15 | . 6 22 22 22 22 17 15 19 15 10 7 Device 7 | . . . . . . 7 6 7 10 14 11 Storage 12 | . 20 11 11 11 11 10 15 13 11 10 8 Processor 13 | . . . 1 11 11 11 15 16 17 15 13 Hackware 3 | . . . . . . . . . 5 9 10 Protection 1 | . . 11 9 . . 6 . . . . 2 Energy Cannon 1 | . . . . . . 1 1 5 2 . . Ballistic Gun 11 | . 28 33 23 22 22 13 9 3 9 10 6 Ballistic Cannon 9 | . . 10 19 22 18 15 11 8 3 4 8 Slashing Weapon 3 | . . . . . . 4 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 147 | 11 24 29 34 49 49 88 95 130 117 116 147 Greatest Support 49 | 20 20 20 20 20 20 29 29 39 45 49 49 Greatest Overweight (x) 5 | 1 1 1 1 2 2 4 4 5 3 2 3 Average Overweight (x) 1 | . . 1 1 1 2 1 2 2 2 1 1 Largest Inventory Capacity 28 | 6 12 10 10 12 12 20 20 28 20 20 20 Average Capacity 17 | 5 7 10 10 11 12 13 20 20 20 20 19 Most Carried 21 | 4 9 10 10 12 12 20 20 21 20 20 20 Average Carried 16 | 2 5 9 9 11 11 12 19 19 19 19 16 Final Capacity 20 | 6 10 10 10 12 12 20 20 20 20 20 4 Final Carried 20 | 4 9 10 10 12 12 20 20 20 20 20 3 Class Distribution -------------------- 35% | Hauler-Assassin 24% | Mutant 15% | Hacker-Assassin 11% | Hauler-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 4552 | 243 237 147 314 . 100 769 509 919 680 351 283 Remotely . | . . . . . . . . . . . . Salvage Created 3697 | . 470 16 55 . 89 651 585 851 424 258 298 Parts 219 | . 31 4 12 . 9 43 44 41 13 11 11 Haulers Intercepted 4 | . 1 . . . . . 1 1 1 . . Recyclers Shooed 4 | . . . . . . 1 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 71 | . 13 3 6 . 4 13 8 10 3 5 6 Melee 1 | . . . . . . 1 . . . . . Guns 27 | . 13 . . . . 4 3 1 1 4 1 Cannons 24 | . . . 3 . . 7 3 7 2 . 2 AOE 19 | . . 3 3 . 4 1 2 2 . 1 3 Classes Destroyed 12 | . 5 . . . 1 3 2 1 . . . Worker 12 | . 1 . 1 . 1 4 4 1 . . . Builder 4 | . . . . . . 1 2 . . . 1 Tunneler 1 | . . . . . . . 1 . . . . Hauler 4 | . 1 . . . . . 1 1 1 . . Recycler 10 | . . . . . 1 2 2 3 1 . 1 Operator 1 | . . . . . . . . 1 . . . Watcher 2 | . 1 . . . . . . 1 . . . Swarmer 26 | . 6 3 6 . 4 3 . 3 . . 1 Grunt 17 | . 7 . . . . 4 5 1 . . . Sentry 10 | . . . . . . 4 . 3 1 1 1 Hunter 3 | . . . . . . 2 . . 1 . . Programmer 15 | . . . . . . . 3 3 1 4 4 Best Kill Streak 7 | . 4 3 3 . 5 5 7 3 1 2 4 Combat Bots Only 4 | . 3 3 3 . 4 4 4 3 1 2 3 Max Kills in Single Turn 3 | . 1 2 2 . 3 2 3 2 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 2 . 2 1 2 2 . 1 2 Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Damage Taken 7268 | . 568 53 114 . 66 639 464 533 239 666 3926 Core 1759 | . 135 7 20 . . 58 93 127 . 23 1296 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 46 . . . 93 89 86 85 100 98 . Volleys Fired 245 | . 63 3 16 . 4 56 24 41 11 14 13 Largest 5 | . 2 3 4 . 1 4 4 4 4 4 5 Hottest 285 | . 40 60 118 . 39 150 166 199 253 177 285 Shots Fired 588 | . 126 5 40 . 4 101 85 98 39 54 36 Gun 319 | . 126 3 25 . . 35 36 20 19 40 15 Cannon 231 | . . . 11 . 1 53 47 69 20 12 18 Launcher 38 | . . 2 4 . 3 13 2 9 . 2 3 Special . | . . . . . . . . . . . . Kinetic 494 | . 126 3 36 . 1 84 78 69 25 40 32 Thermal 19 | . . . . . . . . . 6 12 1 Explosive 38 | . . 2 4 . 3 13 2 9 . 2 3 Electromagnetic 37 | . . . . . . 4 5 20 8 . . Robot Hit Streak 19 | . 14 1 8 . 7 12 7 19 9 5 14 Robot Miss Streak 6 | . 3 2 6 . . 3 4 5 1 5 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 388 | . 90 1 23 . 3 45 51 73 33 38 31 Core Hits 198 | . 38 3 11 . 9 28 28 29 13 15 24 Critical Hits 8 | . . . 1 . . . 1 1 1 3 1 Critical Kills 4 | . . . . . . . 1 1 1 1 . Critical Parts Destroyed 4 | . . . 1 . . . . . . 2 1 Melee Attacks 189 | . . . . . . 25 21 41 51 27 24 Impact . | . . . . . . . . . . . . Slashing 189 | . . . . . . 25 21 41 51 27 24 Piercing . | . . . . . . . . . . . . Sneak Attacks 30 | . . . . . . 4 8 10 4 1 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11979 | . 707 100 470 . 351 1764 1839 2770 1119 997 1862 Guns 2436 | . 707 . 112 . . 245 146 206 193 543 284 Cannons 3229 | . . . 153 . 24 454 515 1171 375 189 348 Explosions 2486 | . . 100 205 . 327 486 226 224 . 113 805 Melee 3828 | . . . . . . 579 952 1169 551 152 425 Ramming . | . . . . . . . . . . . . Kinetic 4543 | . 707 . 265 . 24 606 530 935 301 543 632 Thermal 318 | . . . . . . . . . 129 189 . Explosive 2486 | . . 100 205 . 327 486 226 224 . 113 805 Electromagnetic 804 | . . . . . . 93 131 442 138 . . Impact . | . . . . . . . . . . . . Slashing 3828 | . . . . . . 579 952 1169 551 152 425 Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . 2 . . . . . 5 2 . 1 11 Average Corruption 3 | . 2 . . . . . 3 1 . 1 5 Corruption Purged 1 | . . . . . . . . . . 1 . Effects 37 | . 6 . . . . . 16 5 . . 10 Message Errors 12 | . 2 . . . . . 4 3 . . 3 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 4 | . . . . . . . 2 . . . 2 Energy Discharges 6 | . . . . . . . 4 1 . . 1 Data Loss (minor) 4 | . 1 . . . . . 3 . . . . Misfires 1 | . . . . . . . 1 . . . . Targeting Errors 7 | . 3 . . . . . 2 1 . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1112 | . . . 4 . . 267 135 465 113 52 76 Projectiles 124 | . . . 4 . . 11 1 89 . 4 15 Explosions 55 | . . . . . . 22 . 33 . . . Melee 933 | . . . . . . 234 134 343 113 48 61 Knockbacks 16 | . . . 1 . . . 8 6 . . 1 Impact . | . . . . . . . . . . . . Kinetic 15 | . . . 1 . . . 7 6 . . 1 Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 337 | . . 11 28 . 28 27 . 49 . 31 163 Shots 14 | . . 1 2 . 1 1 . 3 . 2 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 347 | . 18 14 192 . . 129 347 312 305 36 241 Average Temperature 83 | . 8 10 76 . . 56 124 99 78 12 74 Received Heat Transfer 585 | . 189 . . . . 189 27 63 18 18 81 Effects 4 | . . . . . . . . 1 3 . . Energy Bleed 1 | . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 2 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 1 2 . Heat Transferred 450 | . . . . . . . . . 200 250 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 348 | . 207 167 209 . 137 313 348 164 96 192 204 Initial 142 | . . 70 64 . . 53 142 51 69 18 . Average 88 | . 115 92 161 . 8 174 183 87 23 64 46 Maximum Alert Level 1 | . 1 . 1 . . 1 1 . . . 1 Low Security (%) 88 | 100 84 100 39 . 100 65 62 100 100 100 98 Level 1 11 | . 15 . 60 . . 34 37 . . . 1 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 2 1 . . . 1 4 5 4 3 5 Investigation 1 | . 1 . . . . . . . . . . Extermination 13 | . . . . . . . 3 3 2 3 2 Reinforcement 10 | . 1 1 . . . 1 1 2 1 . 3 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 1 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 1 | . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 123 | . 21 4 6 . 4 21 9 11 7 10 30 Peak Tracking Total 22 | . 5 3 3 . 2 4 4 2 2 4 22 Tactical Retreats 6 | . . . . . . 3 . . . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 9 | . 3 . . . . . . 3 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 12 | . . . . . 1 2 1 4 1 1 2 Max in Single Turn 2 | . . . . . 1 1 1 2 1 1 1 Garrison Access 2 | . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 69 | . 5 2 . 2 . 7 4 19 17 12 1 Terminals 40 | . 4 2 . . . 6 3 9 10 6 . Fabricators 4 | . . . . . . . . 1 2 1 . Repair Stations 2 | . . . . . . . . 1 . 1 . Recycling Units 11 | . 1 . . . . 1 1 5 1 2 . Scanalyzers 5 | . . . . . . . . 2 2 . 1 Garrison Access 5 | . . . . . . . . 1 2 2 . Total Hacks 160 | . 12 6 . 2 . 18 7 43 41 29 2 Successful 96 | . 5 3 . 2 . 9 1 29 31 16 . Failed 64 | . 7 3 . . . 9 6 14 10 13 2 Catastrophic 11 | . 1 2 . . . 1 1 4 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 4 6 . 1 . 8 . 8 9 6 . Terminals 96 | . 10 6 . . . 16 6 22 21 15 . Fabricators 12 | . . . . . . . . 2 7 3 . Repair Stations 5 | . . . . . . . . 2 . 3 . Recycling Units 21 | . 2 . . . . 2 1 9 2 5 . Scanalyzers 18 | . . . . . . . . 7 9 . 2 Garrison Access 6 | . . . . . . . . 1 2 3 . Terminal Hacks 46 | . 4 2 . 2 . 6 1 10 14 7 . Record 1 | . . . . 1 . . . . . . . Part Schematic 2 | . . . . . . 1 . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . 1 . . . . . Emergency Access Points 4 | . 1 . . . . . 1 1 1 . . Machine Index 1 | . . . . . . . . . 1 . . Terminal Index 6 | . 1 1 . . . 1 . 1 1 1 . Scanalyzer Index 1 | . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . 1 1 . . Locate Traps 11 | . 1 . . . . 2 . 3 3 2 . Patrol Status 4 | . . . . . . 1 . . 1 2 . Recall Extermination 1 | . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . 1 . . . Hauler Manifests 3 | . . . . . . . . . 2 1 . Registered Components 3 | . 1 . . . . . . . 1 1 . Zone Layout 2 | . . . . . . . . 1 1 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks 7 | . . . . . . . . 2 4 1 . Load Schematic 4 | . . . . . . . . 1 2 1 . Build 3 | . . . . . . . . 1 2 . . Repair Station Hacks 4 | . . . . . . . . 2 . 2 . Scan Component 2 | . . . . . . . . 1 . 1 . Repair 2 | . . . . . . . . 1 . 1 . Recycling Unit Hacks 15 | . 1 . . . . 2 . 7 1 4 . Recycle Component 1 | . . . . . . . . 1 . . . Process 5 | . . . . . . 1 . 2 . 2 . Report Inventory 3 | . . . . . . . . 3 . . . Retrieve Matter 4 | . . . . . . 1 . 1 . 2 . Retrieve Components 2 | . 1 . . . . . . . 1 . . Scanalyzer 14 | . . . . . . . . 6 8 . . Insert Component 8 | . . . . . . . . 3 5 . . Analyze 6 | . . . . . . . . 3 3 . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . 1 1 . . Unauthorized Hacks 8 | . . 1 . . . 1 . 1 3 2 . Terminals 7 | . . 1 . . . 1 . 1 2 2 . Assimilate 2 | . . . . . . . . . 1 1 . Botnet 5 | . . 1 . . . 1 . 1 1 1 . Fabricators 1 | . . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 56 | . 5 2 . . . 6 4 16 11 11 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . 1 . 3 3 . . Parts Built 4 | . . . . . . . . 2 2 . . Matter 504 | . . . . . . . . 124 380 . . Time 125 | . . . . . . . . 31 94 . . Total Part Build Rating 14 | . . . . . . . . 4 10 . . Parts Repaired 2 | . . . . . . . . 1 . 1 . Time 54 | . . . . . . . . 32 . 22 . Parts Recycled 1 | . . . . . . . . 1 . . . Recycled Matter 893 | . . . . . . 242 . 453 . 198 . Retrieved Matter 1032 | . . . . . . 285 . 549 . 198 . Retrieved Components 2 | . . . . . . . . . 2 . . Parts Scanalyzed 5 | . . . . . . . . 2 3 . . Part Schematics Acquired 5 | . . . . . . . . 2 3 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies 5 | . . . . . . . . . 4 1 . Largest Group 3 | . . . . . . . . . 3 1 . Highest-Rated Group 93 | . . . . . . . . . 93 26 . Highest-Rated Ally 31 | . . . . . . . . . 31 26 . Total Orders 7 | . . . . . . . . . 7 . . STAY 4 | . . . . . . . . . 4 . . FOLLOW 3 | . . . . . . . . . 3 . . Ally Attacks 9 | . . . . . . . . . 9 . . Total Damage 175 | . . . . . . . . . 175 . . Kills 1 | . . . . . . . . . 1 . . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 11018 | 60 722 149 355 326 638 1410 950 2176 2195 1292 745 Spaces Moved 7884 | 44 454 146 320 329 536 921 678 1483 1652 884 437 Core 70 | 8 . . . . . . . . . . 62 Treads . | . . . . . . . . . . . . Legs 302 | 36 266 . . . . . . . . . . Wheels 7512 | . 188 146 320 329 536 921 678 1483 1652 884 375 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 100 90 100 100 110 105 50 Average Speed 105 | 108 104 90 90 97 100 94 108 109 111 113 107 Slowest Speed 130 | 120 120 90 90 100 100 120 120 130 120 115 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 81 19 81 69 85 47 20 35 42 27 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 6 | . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . Scrap Searched 4 | . . . 2 . 2 . . . . . . Spaces Dug 413 | . . 6 12 . 11 115 7 149 40 22 51 Terrain Destroyed 681 | . . 10 21 . 17 225 28 195 43 54 88 Melee 126 | . . . . . . 17 7 26 40 22 14 Projectile 31 | . . . . . . 15 . 1 3 7 5 AOE 524 | . . 10 21 . 17 193 21 168 . 25 69 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 9728 | 53 601 158 362 334 634 1328 795 1859 1878 1083 643 Wait 965 | . 54 . 9 . 89 257 21 202 89 122 122 Move 7873 | 43 453 145 319 328 535 920 677 1482 1651 883 437 Hop . | . . . . . . . . . . . . Pick Up 70 | 4 4 3 1 3 1 15 10 13 13 2 1 Fast Attach 42 | 6 4 1 3 . . 7 3 8 4 3 3 Attach 33 | . 1 1 . . . 6 4 4 3 2 12 Detach 25 | . 3 . 3 . . 7 2 2 3 1 4 Swap 192 | . 9 3 5 1 3 24 22 52 30 27 16 Drop 86 | . 10 2 6 2 2 11 11 14 15 2 11 Fire 245 | . 63 3 16 . 4 56 24 41 11 14 13 Melee 189 | . . . . . . 25 21 41 51 27 24 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 6 exits: *Fac x4 / *Upp / [*Ext]) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 534 | -10/Materials | Core integrity fell below 50% 670 | -10/Materials | Discovered new exit (range 4) 715 | -10/Materials | Discovered new exit (range 8) 721 | -10/Materials | Discovered new exit (range 9) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Weapon x2 876 | -9/Materials | Identified exit to Mines 932 | -9/Materials | Entered Mines 973 | -9/Mines | Learned Materials stockpile data 989 | -9/Mines | Discovered new exit (range 7) 1009 | -9/Mines | Met a Derelict bent on vengeance 1187 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1192 | -9/Mines | Found Prototype Device 1284 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1284 | -9/Mines | Discovered new exit (range 5) 1287 | -9/Mines | Entered Exiles 1310 | -9/Exiles | Met 8R-AWN 1324 | -9/Exiles | Met EX-HEX 1374 | -9/Exiles | Met EX-DEC 1392 | -9/Exiles | Learned location of Zion (-6) 1467 | -9/Exiles | Met EX-BIN 1481 | -9/Exiles | Aligned with FarCom system 1482 | -9/Exiles | Given EX-Vault access code 1505 | -9/Exiles | Opened EX-Vault 1512 | -9/Exiles | Found Modified TNC 1532 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1604 | -9/Exiles | Discovered new exit (range 11) 1613 | -9/Exiles | Left Exiles lab with Modified TNC 1613 | -9/Exiles | Entered Mines 2246 | -8/Mines | Discovered new exit (range 5) 2251 | -8/Mines | Entered Materials 2251 | -8/Materials | Evolved 2 slots: Utility x2 2702 | -8/Materials | Lost 3 parts (1u2w) 3634 | -8/Materials | Discovered new exit (range 4) 3660 | -8/Materials | Identified exit to Factory 3661 | -8/Materials | Entered Factory 3661 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4519 | -7/Factory | Build established: Hauler-Mutant 4573 | -7/Factory | Discovered new exit (range 15) 4609 | -7/Factory | Identified exit to Factory 4611 | -7/Factory | Entered another Factory area 4611 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4867 | -6/Factory | Discovered new exit (range 11) 4876 | -6/Factory | Identified exit to Factory 4896 | -6/Factory | Build established: Hauler-Assassin 5040 | -6/Factory | Repaired Hvy. Assault Rifle 5181 | -6/Factory | Found Prototype Launcher 5181 | -6/Factory | Identified Scatter Rocket Array 5185 | -6/Factory | Found Scatter Rocket Array 5476 | -6/Factory | Build established: Hauler-Mutant 5617 | -6/Factory | Identified Exp. Sensor Array 5797 | -6/Factory | Build established: Hauler-Assassin 6077 | -6/Factory | Discovered exit to Factory (range 14) 6670 | -6/Factory | Discovered exit to Factory (range 6) 6761 | -6/Factory | Fabricated Arm. Wheel (x2) 6787 | -6/Factory | Entered another Factory area 6787 | -5/Factory | Evolved 2 slots: Utility x2 7517 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 7567 | -5/Factory | Fabricated Imp. Hacking Suite? 7742 | -5/Factory | Discovered new exit (range 15) 7803 | -5/Factory | Garrison activated, responded to threat 8047 | -5/Factory | Discovered new exit (range 16) 8108 | -5/Factory | Identified exit to Factory 8133 | -5/Factory | Allied Derelicts emerged from ambush trap array 8193 | -5/Factory | Discovered new exit (range 15) 8271 | -5/Factory | Identified exit to Upper Caves 8982 | -5/Factory | Entered another Factory area 8982 | -4/Factory | Evolved 2 slots: Utility x2 9142 | -4/Factory | Discovered new exit (range 21) 9260 | -4/Factory | Identified exit to Research 9514 | -4/Factory | Discovered exit to Research (range 19) 9691 | -4/Factory | Repaired Lrn. Terrain Scanner 9868 | -4/Factory | Build established: Hacker-Assassin 10274 | -4/Factory | Entered Research 10274 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10878 | -3/Research | System corruption reached 10% 10931 | -3/Research | Discovered new exit (range 15) 10949 | -3/Research | Identified exit to Testing 10985 | -3/Research | Core integrity fell below 50% 11005 | -3/Research | Core integrity fell below 20% 11019 | -3/Research | Self-destructed Last Messages --------------- 10975_ Scatter Rocket Array destroyed. 10976_ Dropped Adv. Cooling System. 10977_ Dropped Hcp. Storage Unit. 10978_ Dropped Lrn. Missile Launcher. 10978_ Dropped Hcp. Storage Unit. 10979_ Dropped Adv. Plasma Cannon. 10979_ Dropped Hardcell Cannon. 10980_ Reactive Plating destroyed. 10981_ Dropped Lrn. Terrain Scanner. 10981_ Dropped Enh. Nuclear Core. 10984_ Adv. Weight Redist. System destroyed. 10985_ Imp. System Shield destroyed. 10994_ Slug penetrates Wall. 10994_ Slug penetrates Door. 10994_ Penetrated by Slug. 10994_ Slug penetrates Wall. 10997_ Penetrated by Slug. 10998_ Adv. Hacking Suite destroyed. 10998_ Slug penetrates Wall. 11008_ System corrupted: Katana targeting data glitched. Map ----- +----------------------------------------------------+ | ?# S????????????????????????????????????????? | | ??# "???????????###???????????????????????????? | | ]??# "?????????? ??????????????????????????? | | ???? ?????????? ??????????????????????????? | | ???? ????????? #?????????????????????????? | | #####+########?? #?????????????????????????? | | #? #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | / #?????????????????????????? | | ######### ###+######??????????????????????????? | | ????????# # ??????????????????????????? | | ????????# # ???????????????????????????? | | ????????# # ????????????????????????????? | | ????????# # """""????????????????????????????? | | ????????# # """"" #?????????????????????????? | | ????????# / """"" #?????????????????????????? | | ????????# # #?????????????????????????? | | ????????# # #?????????????????????????? | | ????????# "###################+???????????????? | | ????????# u k ????????????????? | | ????????+ ???????????????? | | ????????# ss ???????????????? | | ????????# ss ???????????????? | | ????????###########+######;### ??????????????????? | | ????????????# s s @#??????????????????????? | | ????????????# ss #??????????????????????? | | ????????????# ss #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????###############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????Y?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 EM Shielding 2 Armor Coverage 375 Resistance: KI 20 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 28 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Imp. Hacking Suite | -6/Factory | Hacked Arm. Wheel | -6/Factory | Scanalyzed Imp. Assault Rifle | -6/Factory | Scanalyzed Enh. Nuclear Core | -5/Factory | Scanalyzed Imp. Propulsion Shielding | -5/Factory | Scanalyzed Imp. Weapon Shielding | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentQuantumCorpse Manual? 0 Play Time 04:40:29 Cumulative 381.3 hours Start 2021.01.29 @ 23:43:06 End 2021.03.20 @ 18:09:00 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 110 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2dde53fe-c051-41bf-a40a-5e724441a58c