Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 17:35:29 // AFD2020/Player2 Player: Michael Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (2980) 2980 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (3745) 3745 TOTAL SCORE: 10255 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 1137 Follower Combat Kills 2493 Friendly Fire -885 Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 100/100 System Corruption 5% Temperature Cool (24) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Cold Fusion Reactor Medium Storage Unit Precision Assault Rifle Scythe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite System Backup Module > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Flak Cannon Scythe Heavy Pick > --- INVENTORY -------- Reinforced Ion Engine Micro Nuclear Core Fission Core Cold Fusion Reactor Wheel Medium Storage Unit Large Storage Unit Medium Matter Pod Long-range Terrain Scanner Improved Targeting Computer Phase Shifter Improved Utility Shielding Improved Weapon Shielding Medium Reflective Plating EM Pulse Cannon Improved EM Pulse Cannon High-powered Shotgun Precision Assault Rifle Missile Launcher Heavy Missile Launcher [Rating: 53] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 1 1 1 Weapon 3 | . . . 1 1 1 Parts Attached 186 | 6 4 35 16 59 66 Power 10 | 1 . 2 1 3 3 Engine 6 | 1 . 2 . 2 1 Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 46 | 2 2 9 5 15 13 Treads . | . . . . . . Leg 17 | 2 2 9 3 1 . Wheel 29 | . . . 2 14 13 Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 1 2 3 3 11 18 Device 13 | . 1 1 1 2 8 Storage 8 | 1 . 1 . 4 2 Processor 5 | . . . 1 3 1 Hackware 2 | . . . . 1 1 Protection 10 | . 1 1 1 1 6 Artifact . | . . . . . . Weapon 92 | 2 . 21 7 30 32 Energy Gun . | . . . . . . Energy Cannon 15 | . . . 1 3 11 Ballistic Gun 22 | 2 . 9 2 6 3 Ballistic Cannon 9 | . . 2 4 1 2 Launcher 17 | . . 4 . 9 4 Special Weapon . | . . . . . . Impact Weapon 9 | . . 6 . . 3 Slashing Weapon 15 | . . . . 9 6 Piercing Weapon 5 | . . . . 2 3 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 29 | . . . 7 4 18 Power . | . . . . . . Propulsion 14 | . . . 2 3 9 Utility 2 | . . . 2 . . Weapon 13 | . . . 3 1 9 Highest Loss Streak 6 | . . . 6 2 6 Average Slot Usage (%) 93 | . 94 99 78 94 91 Engine 6 | . 14 11 3 5 3 Core 1 | . . . 5 1 2 Leg 10 | . 28 33 16 1 . Wheel 13 | . . . 9 21 17 Device 4 | . 7 11 3 2 4 Storage 13 | . 14 11 9 16 12 Processor 10 | . . . 1 15 20 Protection 4 | . 1 11 4 2 . Energy Cannon 3 | . . . . 4 6 Ballistic Gun 8 | . 28 11 11 5 2 Ballistic Cannon 3 | . . 2 12 3 2 Launcher 1 | . . . . 1 2 Impact Weapon 1 | . . 7 . . 2 Slashing Weapon 5 | . . . . 8 6 Naked Turns . | . . . . . . Heaviest Build 112 | 12 15 29 32 109 112 Greatest Support 47 | 20 20 45 47 30 30 Greatest Overweight (x) 10 | . . . 1 3 10 Average Overweight (x) 1 | . . . . 2 3 Largest Inventory Capacity 26 | 6 6 8 8 26 20 Average Capacity 14 | 5 6 6 8 19 19 Most Carried 26 | 4 6 8 8 26 20 Average Carried 13 | 2 3 6 7 18 18 Final Capacity 20 | 6 6 8 8 20 4 Final Carried 20 | 4 6 8 8 20 4 Class Distribution -------------------- 38% | Mutant 36% | Hauler-Mutant 9% | Gunner 9% | Hauler-Gladiator 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3255 | 231 70 708 457 963 826 Remotely . | . . . . . . Salvage Created 3445 | . 42 702 359 1623 719 Parts 177 | . 3 38 18 86 32 Haulers Intercepted 5 | . . . 1 4 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . 1 12 6 23 13 Melee 9 | . . 1 . 4 4 Guns 10 | . 1 7 . 1 1 Cannons 10 | . . . 6 2 2 AOE 25 | . . 4 . 16 5 Classes Destroyed 16 | . 1 5 3 6 1 Worker 13 | . . . 1 8 4 Builder 13 | . . . 1 10 2 Hauler 5 | . . . 1 4 . Recycler 8 | . . 4 . 3 1 Mechanic 1 | . . . . 1 . Operator 4 | . . 1 2 1 . Watcher 3 | . . 2 . 1 . Swarmer 10 | . . 5 . 3 2 Saboteur 1 | . . . . . 1 Grunt 27 | . 1 3 5 11 7 Brawler 2 | . . . . 2 . Duelist 2 | . . . . 2 . Protector 3 | . . . . 2 1 Sentry 7 | . . 4 1 1 1 Hunter 2 | . . . . 1 1 Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 1 3 4 6 5 Combat Bots Only 5 | . 1 3 4 5 4 Max Kills in Single Turn 4 | . 1 2 1 4 2 Gunslinging . | . . . . . . Exploded 4 | . . 1 . 4 2 Melee 1 | . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5408 | . 136 821 854 1127 2470 Core 1146 | . 46 137 123 190 650 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 65 27 37 44 . Volleys Fired 142 | . 7 51 44 29 11 Largest 5 | . 2 2 3 4 5 Hottest 288 | . 40 62 97 152 288 Shots Fired 321 | . 14 102 106 64 35 Gun 162 | . 14 84 40 18 6 Cannon 133 | . . 10 66 33 24 Launcher 26 | . . 8 . 13 5 Special . | . . . . . . Kinetic 255 | . 14 94 106 27 14 Thermal 3 | . . . . . 3 Explosive 26 | . . 8 . 13 5 Electromagnetic 37 | . . . . 24 13 Robot Hit Streak 27 | . 13 27 11 13 16 Robot Miss Streak 5 | . . 4 5 3 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 279 | . 13 69 59 85 53 Core Hits 180 | . 4 31 19 83 43 Critical Hits 4 | . . 1 1 . 2 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 129 | . . 12 . 75 42 Impact 17 | . . 12 . . 5 Slashing 100 | . . . . 72 28 Piercing 12 | . . . . 3 9 Sneak Attacks 37 | . . 1 . 24 12 Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . . . 5 3 Damage Inflicted 14451 | . 128 1807 878 8059 3579 Guns 1433 | . 128 655 369 182 99 Cannons 1689 | . . 99 509 572 509 Explosions 4817 | . . 856 . 2873 1088 Melee 6503 | . . 197 . 4432 1874 Ramming 9 | . . . . . 9 Kinetic 2274 | . 128 754 878 246 268 Thermal 898 | . . 203 . 631 64 Explosive 3856 | . . 653 . 2115 1088 Electromagnetic 911 | . . . . 635 276 Impact 356 | . . 197 . . 159 Slashing 5844 | . . . . 4342 1502 Piercing 303 | . . . . 90 213 Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged 1 | . . . . . 1 Effects 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 2194 | . . 112 15 1427 640 Projectiles 19 | . . 2 15 2 . Explosions 228 | . . 89 . 128 11 Melee 1947 | . . 21 . 1297 629 Knockbacks 13 | . . . 7 . 6 Impact 1 | . . . . . 1 Kinetic 10 | . . . 6 . 4 Secondary 2 | . . . 1 . 1 Self-Inflicted Damage 84 | . . 55 . 25 4 Shots 2 | . . 1 . 1 . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 361 | . 18 72 361 129 350 Average Temperature 71 | . 10 18 124 31 109 Received Heat Transfer 1695 | . 81 222 459 144 789 Effects 2 | . . . 2 . . Shutdowns 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 12 | . . 5 . 5 2 Impact Corruptions 6 | . . 2 . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 717 | . . 150 . 467 100 Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 2008 | . 174 862 926 1711 2008 Average Influence 714 | . 69 379 673 681 1409 Maximum Alert Level 5 | . . 3 3 5 5 Low Security (%) 14 | 100 100 22 . 3 . Level 1 15 | . . 41 14 15 . Level 2 25 | . . 23 18 46 . Level 3 16 | . . 11 67 14 5 Level 4 20 | . . . . 18 67 Level 5 . | . . . . . 2 High Security 5 | . . . . 2 24 Max Security . | . . . . . . Squads Dispatched 32 | . 1 5 3 9 14 Investigation 4 | . 1 1 . 1 1 Extermination 4 | . . . . 3 1 Reinforcement 9 | . . 3 3 1 2 Assault 14 | . . 1 . 4 9 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . . 1 1 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 173 | . 3 39 18 64 49 Peak Tracking Total 12 | . 2 6 6 10 12 Tactical Retreats 7 | . . 1 2 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 9 | . 1 . . 6 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 39 | . . 11 2 17 9 Max in Single Turn 4 | . . 3 1 4 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 44 | . 7 7 5 18 7 Terminals 25 | . 7 5 2 9 2 Fabricators 2 | . . . . 2 . Repair Stations 5 | . . 1 1 1 2 Recycling Units 6 | . . 1 1 2 2 Scanalyzers 3 | . . . 1 2 . Garrison Access 3 | . . . . 2 1 Total Hacks 102 | . 17 18 15 35 17 Successful 56 | . 10 12 10 15 9 Failed 46 | . 7 6 5 20 8 Catastrophic 11 | . 1 1 . 6 3 Database Lockouts . | . . . . . . Manual 17 | . 6 5 . 6 . Terminals 57 | . 17 14 4 17 5 Fabricators 4 | . . . . 4 . Repair Stations 13 | . . 2 2 2 7 Recycling Units 13 | . . 2 4 3 4 Scanalyzers 11 | . . . 5 6 . Garrison Access 4 | . . . . 3 1 Terminal Hacks 25 | . 9 8 2 4 2 Part Schematic 2 | . 1 . . . 1 Branch Access Points 2 | . . 1 . . 1 Emergency Access Points 3 | . 2 1 . . . Terminal Index 2 | . 1 1 . . . Unreport Threat 5 | . 1 2 . 2 . Locate Traps 6 | . 2 2 . 2 . Hauler Manifests 1 | . 1 . . . . Registered Components 2 | . . 1 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 2 | . . . . 2 . Build 1 | . . . . 1 . Repair Station Hacks 8 | . . 2 1 1 4 Scan Component 6 | . . 1 1 1 3 Repair 2 | . . 1 . . 1 Recycling Unit Hacks 10 | . . 1 3 3 3 Process 3 | . . . 1 1 1 Report Inventory 1 | . . . 1 . . Retrieve Matter 3 | . . . 1 1 1 Retrieve Components 3 | . . 1 . 1 1 Scanalyzer 6 | . . . 4 2 . Insert Component 3 | . . . 2 1 . Analyze 3 | . . . 2 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 1 . 1 . Terminals 3 | . 1 1 . 1 . Botnet 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 39 | . 7 6 4 16 6 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 1 . 2 1 1 Parts Built 1 | . . . . 1 . Matter 102 | . . . . 102 . Time 25 | . . . . 25 . Total Part Build Rating 1 | . . . . 1 . Parts Repaired 2 | . . 1 . . 1 Time 29 | . . 13 . . 16 Parts Recycled . | . . . . . . Recycled Matter 46 | . . . 11 31 4 Retrieved Matter 46 | . . . 11 31 4 Retrieved Components 12 | . . 7 . 3 2 Parts Scanalyzed 3 | . . . 2 1 . Part Schematics Acquired 3 | . . . 2 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 4 | . 1 . . 3 . Largest Group 4 | . 1 1 1 4 1 Highest-Rated Group 192 | . 59 69 67 192 108 Highest-Rated Ally 108 | . 59 69 67 99 108 Total Orders . | . . . . . . Ally Attacks 381 | . 23 66 58 163 71 Total Damage 12745 | . 396 2294 1677 4832 3546 Kills 126 | . 7 28 17 45 29 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5270 | 59 392 1001 564 2210 1044 Spaces Moved 3619 | 44 271 544 375 1706 679 Core 68 | 13 . . . . 55 Treads . | . . . . . . Legs 966 | 31 271 544 120 . . Wheels 2585 | . . . 255 1706 624 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 80 90 50 Average Speed 106 | 99 120 120 98 102 107 Slowest Speed 180 | 120 120 120 125 110 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 59 60 35 53 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 23 | . . 1 . 13 9 Terrain Destroyed 261 | . . 110 2 112 37 Melee 23 | . . 1 . 13 9 Projectile 5 | . . 3 2 . . AOE 233 | . . 106 . 99 28 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4513 | 56 325 770 482 1990 890 Wait 305 | 3 35 101 36 79 51 Move 3614 | 43 270 543 374 1705 679 Hop . | . . . . . . Pick Up 49 | 4 4 8 5 21 7 Fast Attach 51 | 6 2 6 8 16 13 Attach 28 | . . 4 4 7 13 Detach 26 | . . 3 2 10 11 Swap 108 | . 2 25 4 37 40 Drop 80 | . 5 18 5 26 26 Fire 142 | . 7 51 44 29 11 Melee 107 | . . 11 . 60 36 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Accompanied by 1 ally 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 576 | -9/Materials | Discovered new exit (range 15) 798 | -9/Materials | Discovered new exit (range 16) 829 | -9/Materials | Repaired Aluminum Leg 895 | -9/Materials | Discovered new exit (range 4) 968 | -9/Materials | Identified exit to Mines 968 | -9/Materials | Identified exit to Storage 1055 | -9/Materials | Discovered new exit (range 16) 1169 | -9/Materials | Core integrity fell below 50% 1252 | -9/Materials | First assault squad dispatched 1453 | -9/Materials | Entered another Materials area 1453 | -8/Materials | Accompanied by 1 ally 1453 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1697 | -8/Materials | Lost 6 parts (2n1u3w) 1830 | -8/Materials | Core integrity fell below 50% 1952 | -8/Materials | Discovered new exit (range 16) 2017 | -8/Materials | Entered Factory 2017 | -7/Factory | Accompanied by 1 ally 2017 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2172 | -7/Factory | Discovered new exit (range 14) 2762 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3010 | -7/Factory | Allied Derelicts emerged from ambush trap array 3069 | -7/Factory | Build established: Hauler-Mutant 3217 | -7/Factory | First assault squad dispatched 3629 | -7/Factory | Discovered new exit (range 9) 3953 | -7/Factory | Core integrity fell below 50% 4179 | -7/Factory | High security lockdown imminent 4200 | -7/Factory | Discovered new exit (range 11) 4217 | -7/Factory | Identified exit to Factory 4227 | -7/Factory | Entered another Factory area 4227 | -6/Factory | Accompanied by 1 ally 4227 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4329 | -6/Factory | Build established: Hauler-Gladiator 4358 | -6/Factory | Garrison activated, responded to threat 4563 | -6/Factory | Lost 3 parts (1n2w) 4601 | -6/Factory | Identified exit to Lower Caves 4601 | -6/Factory | Identified exit to Extension 4702 | -6/Factory | Repaired Rnf. Ion Engine 4815 | -6/Factory | Build established: Hauler-Mutant 4854 | -6/Factory | Spotted B-75 Beast 4864 | -6/Factory | Allies destroyed B-75 Beast 4927 | -6/Factory | First assault squad dispatched 5012 | -6/Factory | High security lockdown imminent 5046 | -6/Factory | Lost 6 parts (4n2w) 5092 | -6/Factory | High security lockdown engaged 5177 | -6/Factory | Core integrity fell below 50% 5209 | -6/Factory | Lost 3 parts (2n1w) 5263 | -6/Factory | Lost 6 parts (2n4w) 5264 | -6/Factory | Discovered new exit (range 5) 5269 | -6/Factory | Core integrity fell below 20% 5269 | -6/Factory | Identified exit to Factory 5271 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05229_ Dropped Lrg. Storage Unit. 05229_ Dropped Fission Core. 05230_ Dropped Hvy. Missile Launcher. 05230_ Dropped Imp. Weapon Shielding. 05231_ Dropped Lrn. Terrain Scanner. 05231_ Dropped Imp. EM Pulse Cannon. 05232_ Great Maul destroyed. 05232_ Hvy. Flak Cannon destroyed. 05232_ System corrupted by crushing effect (+2). 05232_ Dropped Mic. Nuclear Core. 05233_ System corrupted: Component data lost. 05234_ Acquired 23 matter. 05235_ Acquired 2 matter. 05240_ Acquired Imp. Hacking Suite. 05264_ EXIT=FOUND 05264_ Dropped Imp. Utility Shielding. 05266_ Slammed into Y-54 Guardian. 05268_ Adv. Targeting Computer permanently disabled. 05268_ Destabilizing: Short circuit. 05269_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????###+##+#????????????????????? | | +#####???????? ?????# #????????????????????? | | ??????? ?????# ! #????????????????????? | | ??????? ?????# Y #????????????????????? | | ?????? ?????#