Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 23:19:04 Player: Bbenedict8 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1440) 1440 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3310 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 257/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Hardlight Generator EM Pulse Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Advanced Treads Compact Wheel > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Improved Light Cannon Shock Bomb Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Hardlight Generator EM Pulse Cannon Heavy Particle Cannon [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 44 | 4 7 18 15 Power 9 | 1 1 4 3 Engine 6 | 1 1 2 2 Core 3 | . . 2 1 Reactor . | . . . . Propulsion 9 | 2 . 4 3 Treads 1 | . . . 1 Leg 3 | 2 . 1 . Wheel 2 | . . . 2 Hover 3 | . . 3 . Flight . | . . . . Utility 12 | 1 3 3 5 Device 2 | . . 1 1 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 7 | . 3 2 2 Artifact . | . . . . Weapon 14 | . 3 7 4 Energy Gun 4 | . 1 2 1 Energy Cannon 3 | . . 1 2 Ballistic Gun 1 | . 1 . . Ballistic Cannon 2 | . 1 1 . Launcher 4 | . . 3 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 17 | . 2 5 10 Power 4 | . 1 1 2 Propulsion 4 | . . 2 2 Utility 4 | . . 1 3 Weapon 5 | . 1 1 3 Highest Loss Streak 9 | . 1 2 9 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 95 90 85 Engine 6 | . 14 1 5 Core 6 | . . 8 8 Treads 1 | . . . 4 Leg 10 | . 28 6 . Wheel 3 | . . . 10 Hover 5 | . . 14 . Device 4 | . . 9 3 Storage 11 | . 14 11 9 Processor 1 | . . . 4 Protection 14 | . 12 16 14 Energy Gun 6 | . 6 7 6 Energy Cannon 3 | . . 5 3 Ballistic Gun 1 | . 6 . . Ballistic Cannon 6 | . 12 . 8 Launcher 4 | . . 6 5 Naked Turns . | . . . . Heaviest Build 51 | 10 18 35 51 Greatest Support 32 | 20 20 20 32 Greatest Overweight (x) 5 | 1 . 3 5 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 5 5 8 8 Average Carried 5 | 2 3 5 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 3 4 4 8 Class Distribution -------------------- 75% | Mutant 24% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1012 | 213 284 254 261 Remotely . | . . . . Salvage Created 1667 | . 315 850 502 Parts 105 | . 22 54 29 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 8 18 12 Guns 21 | . 3 12 6 Cannons 12 | . 5 3 4 AOE 4 | . . 2 2 Classes Destroyed 7 | . 3 4 . Worker 5 | . . 4 1 Builder 2 | . 1 1 . Watcher 5 | . 2 3 . Swarmer 7 | . . 4 3 Grunt 25 | . 8 11 6 Brawler 2 | . . 1 1 Sentry 4 | . . 2 2 Best Kill Streak 5 | . 5 4 4 Combat Bots Only 5 | . 5 4 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 227 | . 46 90 91 Missed 65 | . 17 30 18 Damage Taken 2572 | . 340 804 1428 Core 771 | . 12 203 556 Absorbed by Shields 16 | . . 16 . Redirected to Shielding 51 | . . 23 28 Core Remaining (%) 81 | 100 95 49 . Volleys Fired 120 | . 29 56 35 Largest 3 | . 2 2 3 Hottest 175 | . 75 136 175 Shots Fired 194 | . 58 80 56 Gun 106 | . 29 46 31 Cannon 75 | . 29 23 23 Launcher 13 | . . 11 2 Special . | . . . . Kinetic 76 | . 56 6 14 Thermal 99 | . 2 63 34 Explosive . | . . . . Electromagnetic 19 | . . 11 8 Robot Hit Streak 13 | . 6 13 7 Robot Miss Streak 3 | . 2 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 111 | . 33 50 28 Core Hits 74 | . 20 31 23 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . 1 5 2 Burn 7 | . . 5 2 Blast 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2800 | . 564 1410 826 Guns 1180 | . 265 592 323 Cannons 1015 | . 299 381 335 Explosions 602 | . . 434 168 Melee . | . . . . Ramming 3 | . . 3 . Kinetic 811 | . 542 106 163 Thermal 1381 | . 22 887 472 Explosive . | . . . . Electromagnetic 605 | . . 414 191 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 2 4 Average Corruption 3 | . . 2 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . 4 8 Message Errors 5 | . . 3 2 Matter Fused 1 | . . . 1 Heat Flow Errors 2 | . . . 2 Parts Rejected 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 9 | . . . 9 Projectiles . | . . . . Explosions 9 | . . . 9 Melee . | . . . . Knockbacks 8 | . 4 3 1 Impact . | . . . . Kinetic 7 | . 4 2 1 Secondary 1 | . . 1 . Self-Inflicted Damage 55 | . . 55 . Shots 3 | . . 3 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 752 | . 144 599 752 Average Temperature 190 | . 44 155 300 Received Heat Transfer 1142 | . 195 263 684 Effects 47 | . . 8 39 Shutdowns 10 | . . 1 9 Energy Bleed 8 | . . 1 7 Interference 6 | . . 2 4 Matter Decay 3 | . . . 3 Short Circuit 5 | . . 2 3 Damage (minor) 2 | . . 1 1 Damage (major) 8 | . . . 8 Damage (core) 5 | . . 1 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 4 | . . 4 . Heat Transferred 3185 | . 50 2147 988 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 2 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 279 | . 157 279 167 Initial 81 | . . . 81 Average 92 | . 18 158 90 Maximum Alert Level 1 | . . 1 . Low Security (%) 84 | 100 100 58 100 Level 1 15 | . . 41 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 2 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 1 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 15 24 21 Peak Tracking Total 7 | . 5 6 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . . 2 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 18 | . 7 8 3 Successful 12 | . 5 4 3 Failed 6 | . 2 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 7 6 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 10 | . 5 2 3 Record 2 | . 1 . 1 Alert Level 2 | . 1 . 1 Unreport Threat 3 | . 2 . 1 Hauler Manifests 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 2 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2442 | 60 687 885 810 Spaces Moved 1478 | 46 489 430 513 Core 30 | 17 . . 13 Treads . | . . . . Legs 647 | 29 489 129 . Wheels 471 | . . . 471 Hover 330 | . . 301 29 Flight . | . . . . Fastest Speed 50 | 50 120 116 100 Average Speed 136 | 108 120 163 130 Slowest Speed 300 | 120 120 240 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 41 28 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . . 9 8 Melee . | . . . . Projectile 6 | . . 4 2 AOE 11 | . . 5 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1723 | 56 530 531 606 Wait 20 | . . . 20 Move 1475 | 45 488 429 513 Hop . | . . . . Pick Up 42 | 7 6 15 14 Fast Attach . | . . . . Attach 31 | 4 5 10 12 Detach 7 | . . 2 5 Swap 13 | . 2 8 3 Drop 14 | . . 10 4 Fire 120 | . 29 56 35 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 14) 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Utility x2 1523 | -9/Materials | Discovered new exit (range 5) 1593 | -9/Materials | Core integrity fell below 50% 1633 | -9/Materials | Entered another Materials area 1633 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2205 | -8/Materials | Build established: Tank 2300 | -8/Materials | Discovered new exit (range 3) 2352 | -8/Materials | Garrison activated, responded to threat 2415 | -8/Materials | Core integrity fell below 50% 2424 | -8/Materials | Core integrity fell below 20% 2443 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02417_ Overheating: Energy bleed (-48). 02417_ Acquired 103 matter. 02418_ Deuterium Engine broken. 02418_ Overheating: Short circuit. 02418_ Prc. Beam Rifle destroyed. 02420_ Overheating: Energy bleed (-22). 02420_ Broken Com. Wheel destroyed. 02421_ Overheating: Core damaged (-104). 02422_ Overheating: Adv. Treads damaged (-16). 02422_ Overheating: Broken Deuterium Engine damaged (-28). 02422_ Overheating: Sml. Storage Unit damaged (-42). 02422_ Overheating: Adv. Targeting Computer damaged (-13). 02422_ Adv. Treads destroyed. 02423_ Overheating: Matter decay (-48). 02424_ Overheating: Core damaged (-82). 02428_ Broken Deuterium Engine destroyed. 02432_ U-05 Engineer builds a Wall. 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