Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 15:14:38 Player: P9H Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1818) 1818 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 5004 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 226 Friendly Fire -102 Cogmind --------- Core Integrity 0/700 Matter 28/300 Energy 135/160 System Corruption 0% Temperature Cool (0) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Melee Analysis Suite Weapon Cycler Microactuators > --- WEAPON (3) ------- Ripper Great Axe > --- INVENTORY (25) --- Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Coolant Injector Coolant Injector Core Analyzer Matter Filter Tractor Beam Gatling Laser Gatling Laser Gatling Laser Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Melee Analysis Suite Weapon Cycler Microactuators Light Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Cannon Ripper > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Coolant Injector Coolant Injector Core Analyzer Matter Filter Tractor Beam Gatling Laser Gatling Laser Great Axe Spear [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 4 | . . . 1 . . 3 Weapon 1 | . . . 1 . . . Parts Attached 79 | 7 5 3 2 12 . 50 Power 14 | 1 . 1 . 1 . 11 Engine 8 | 1 . 1 . 1 . 5 Core 6 | . . . . . . 6 Reactor . | . . . . . . . Propulsion 12 | 2 2 . . 2 . 6 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 12 | 2 2 . . 2 . 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 . 2 1 1 . 14 Device 12 | 1 . 1 1 1 . 8 Storage 3 | 1 . 1 . . . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 33 | 2 3 . 1 8 . 19 Energy Gun 5 | 1 . . . 1 . 3 Energy Cannon 3 | . . . 1 1 . 1 Ballistic Gun 19 | 1 3 . . 6 . 9 Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 39 | . 1 . . 5 . 33 Power 9 | . . . . . . 9 Propulsion 8 | . 1 . . 1 . 6 Utility 10 | . . . . 1 . 9 Weapon 12 | . . . . 3 . 9 Highest Loss Streak 18 | . 1 . . 4 . 18 To Critical Strikes 2 | . . . . 1 . 1 Average Slot Usage (%) 97 | . 96 100 100 99 100 96 Engine 10 | . 14 14 11 11 11 8 Core 2 | . . . . . . 4 Wheel 19 | . 24 28 22 21 22 13 Device 18 | . 14 14 22 21 22 17 Storage 12 | . 14 14 11 11 11 13 Protection 6 | . . . . . . 13 Energy Gun 1 | . 8 . . 6 . . Energy Cannon 1 | . . . 11 2 . . Ballistic Gun 23 | . 19 28 22 23 33 20 Peak Build Rating 41 | 9 9 17 20 22 14 41 Average Rating 20 | 7 8 10 19 18 14 30 On Entrance 11 | . 9 9 17 20 14 14 Naked Turns . | . . . . . . . Heaviest Build 117 | 14 15 87 91 94 92 117 Greatest Support 32 | 26 26 20 20 20 20 32 Greatest Overweight (x) 33 | 3 . 4 4 9 4 33 Average Overweight (x) 3 | 1 . 2 4 4 4 3 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 Average Capacity 21 | 7 8 21 25 25 25 25 Most Carried 25 | 8 8 15 25 25 25 25 Average Carried 18 | 4 7 10 17 24 24 24 Final Capacity 25 | 8 8 25 25 25 25 25 Final Carried 25 | 4 8 15 25 25 25 12 Class Distribution -------------------- 33% | Scavenger-Tank 28% | Mutant 15% | Skirmisher 14% | Scavenger-Gunner 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Storage Scavenger-Gunner | -9/Recycling Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Matter Collected 1790 | 268 100 86 82 344 89 821 Remotely . | . . . . . . . Salvage Created 2122 | 18 133 108 211 521 115 1016 Parts 134 | 3 4 10 15 26 10 66 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . . 1 . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 40 | . 3 . 6 8 2 21 Melee 1 | . . . . . . 1 Guns 34 | . 3 . 6 7 2 16 Cannons 5 | . . . . 1 . 4 Classes Destroyed 14 | 1 1 1 3 3 . 5 Worker 7 | . . . . . . 7 Tunneler 3 | 1 . 2 . . . . Hauler 1 | . . . . . . 1 Recycler 2 | . . 1 . 1 . . Operator 1 | . . . 1 . . . Watcher 2 | . . . . 1 . 1 Swarmer 8 | . . . 3 1 . 4 Grunt 10 | . 3 . 1 . . 6 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 . 1 Sentry 11 | . . . 2 5 2 2 Specialist 2 | . . . . . . 2 Hunter 3 | . . . . . . 3 Programmer 3 | . . . . . . 3 Best Kill Streak 5 | 1 2 1 3 4 2 5 Combat Bots Only 4 | . 2 . 3 2 2 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Hostile Shots Fired 479 | . 26 . 27 44 10 372 Missed 156 | . 1 . 6 16 4 129 Damage Taken 4405 | . 320 . 199 434 89 3363 Core 1004 | . 119 . 28 102 32 723 Absorbed by Shields . | . . . . . . . Redirected to Shielding 88 | . . . . . . 88 Core Remaining (%) 70 | 100 . 52 . . 59 . Volleys Fired 188 | 10 17 14 15 48 9 75 Largest 3 | 1 2 2 3 3 3 3 Hottest 176 | 20 70 40 100 128 66 176 Shots Fired 497 | 10 34 28 45 136 27 217 Gun 432 | 10 34 28 30 113 27 190 Cannon 65 | . . . 15 23 . 27 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 394 | 10 19 28 30 87 27 193 Thermal 67 | . 15 . 15 23 . 14 Explosive . | . . . . . . . Electromagnetic 36 | . . . . 26 . 10 Robot Hit Streak 9 | 3 6 7 8 6 5 9 Robot Miss Streak 6 | 2 3 2 2 4 4 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 280 | 7 21 18 30 47 15 142 Core Hits 147 | 2 7 7 11 18 6 96 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 6 | . . . . . . 6 Destroy 3 | . . . . . . 3 Blast 3 | . . . . . . 3 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing 1 | . . . . . . 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 4636 | 63 251 178 391 841 196 2716 Guns 3666 | 63 251 178 215 672 196 2091 Cannons 792 | . . . 176 104 . 512 Explosions 65 | . . . . 65 . . Melee 113 | . . . . . . 113 Ramming . | . . . . . . . Kinetic 3397 | 63 141 178 215 394 196 2210 Thermal 770 | . 110 . 176 169 . 315 Explosive . | . . . . . . . Electromagnetic 356 | . . . . 278 . 78 Impact . | . . . . . . . Slashing 78 | . . . . . . 78 Piercing 35 | . . . . . . 35 Highest Corruption 10 | . . . . 10 10 . Average Corruption 9 | . . . . 9 10 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . 9 10 . Message Errors 8 | . . . . 3 5 . Matter Fused 2 | . . . . 1 1 . Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 3 | . . . . 2 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . 1 . . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . . 8 9 . . Projectiles 8 | . . . 8 . . . Explosions 9 | . . . . 9 . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 326 | . 326 . 54 166 62 225 Average Temperature 66 | . 184 . 21 32 40 32 Received Heat Transfer 750 | . 195 . 84 105 27 339 Effects 3 | . 1 . . . . 2 Interference 2 | . . . . . . 2 Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1469 | . 333 . 370 322 . 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Peak Influence 475 | 5 75 43 305 475 170 242 Initial 130 | . . 28 . 128 130 121 Average 121 | 3 39 28 154 268 163 120 Maximum Alert Level 2 | . . . 1 2 . 1 Low Security (%) 76 | 100 100 100 65 37 100 73 Level 1 22 | . . . 34 52 . 26 Level 2 1 | . . . . 9 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . . 4 . 5 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 . . 1 . 2 Assault . | . . . . . . . Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Distress Signals 10 | . 2 . 3 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 5 . 11 25 2 41 Peak Tracking Total 13 | . 5 . 6 7 2 13 Tactical Retreats 6 | . . . 4 . 2 . Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Accessed 3 | . . . . 1 1 1 Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 6 | . . . . 2 3 1 Successful 4 | . . . . 1 2 1 Failed 2 | . . . . 1 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Process 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 1 | . . . . . 1 . Retrieved Matter 1 | . . . . . 1 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 88 | . . . . 88 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 64 | . . . . 64 . . Total Damage 607 | . . . . 607 . . Kills 13 | . . . . 13 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Turns Passed 3896 | 471 159 477 346 623 257 1563 Spaces Moved 2045 | 79 108 351 205 322 163 817 Core 59 | 57 . . . . . 2 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1986 | 22 108 351 205 322 163 815 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 140 140 140 140 Average Speed 138 | 132 81 120 140 140 140 152 Slowest Speed 1700 | 200 90 140 140 215 140 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 7 21 47 14 41 41 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . . 7 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 7 | . . . . 7 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Total 2792 | 436 146 382 233 391 174 1030 Wait 356 | 333 2 2 . 2 1 16 Move 2039 | 78 107 350 204 321 162 817 Hop . | . . . . . . . Pick Up 84 | 8 9 9 12 5 1 40 Fast Attach 9 | 3 . . . 1 . 5 Attach 43 | 4 1 . 2 5 . 31 Detach . | . . . . . . . Swap 27 | . 4 3 . 6 . 14 Drop 44 | . 6 4 . 3 1 30 Fire 188 | 10 17 14 15 48 9 75 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 472 | -11/Scrapyard | Entered Materials 473 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 12) 631 | -10/Materials | Entered Mines 665 | -10/Mines | Learned location of Zion (-6) 701 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1085 | -10/Mines | Discovered new exit (range 15) 1087 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1090 | -10/Mines | Found Prototype Device 1091 | -10/Mines | Identified Exp. Sensor Array 1108 | -10/Mines | Entered Materials 1108 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1396 | -9/Materials | Build established: Skirmisher 1427 | -9/Materials | Discovered new exit (range 15) 1454 | -9/Materials | Entered Storage 1588 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1679 | -9/Storage | Garrison activated, responded to threat 1698 | -9/Storage | Met 01-MTF 1863 | -9/Storage | Lost 8 allies 1893 | -9/Storage | System corruption reached 10% 1923 | -9/Storage | Lost 4 parts (1n1u2w) 2065 | -9/Storage | Discovered new exit (range 8) 2077 | -9/Storage | Entered Recycling 2077 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2078 | -9/Recycling | Met a Zionite searching for Scraptown 2201 | -9/Recycling | Build established: Scavenger-Gunner 2294 | -9/Recycling | Discovered new exit (range 15) 2334 | -9/Recycling | Entered Factory 2334 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 2576 | -7/Factory | Lost 12 parts (3p2n3u4w) 2883 | -7/Factory | Build established: Scavenger-Tank 3386 | -7/Factory | Garrison activated, responded to threat 3822 | -7/Factory | Cargo convoy interrupted 3875 | -7/Factory | Core integrity fell below 50% 3888 | -7/Factory | Core integrity fell below 20% 3897 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 03880_ Slug penetrates Subcomponent Replicator. 03881_ Penetrated by Slug. 03882_ R-06 Scavenger collects Mic. Nuclear Core. 03884_ Penetrated by Slug. 03884_ Wheel destroyed. 03884_ Penetrated by Slug. 03884_ Imp. Deuterium Engine destroyed. 03886_ Lgt. Armor Plating destroyed. 03887_ Ripper follow-up attack on H-55 Commando. 03887_ H-55 Commando destroyed. 03887_ R-06 Scavenger collects Carbon-fiber Leg. 03887_ Penetrated by Slug. 03888_ Lgt. Nuclear Core destroyed. 03888_ Penetrated by Slug. 03890_ Imp. Heat Sink destroyed. 03893_ Penetrated by Slug. 03893_ Spear destroyed. 03894_ Penetrated by Slug. 03896_ Lgt. Nuclear Core destroyed. 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""" #???????????????# | | ???????????? #???????????????# | | ???????????? #????????##+##??# | | ?????????????+#############+############# #### | | ???????????????????????# + | | ???????????????????????# ##### | | ???????????????????????# #???# """ "" | | ???????????????????????# #???# """ "" | | ???????????????????????# #???# """ "" | | ???????????????????????# #???# | | ???????????????????????# #???# | | ???????????????????????# #???#### | | ???????????????????????# #??????# | | ???????????????????????##########??????# | | ???????????????????????????????????????########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 25 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Utility Shielding 33 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed SuperchargedCombatWheel Manual? 0 Play Time 00:35:46 Cumulative 23.4 hours Start 2024.08.15 @ 13:32:43 End 2024.08.15 @ 15:14:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa774324-38ae-4427-ba60-d19bbab38b3a