Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.02 @ 08:14:45

Player: Geraldon

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (31)       6200
Robots Destroyed (278)     1390
Value Destroyed (14606)    14606
Prototype IDs (89)         1780
Alien Tech Used (9)        1800
Bonus (20058)              20058
              TOTAL SCORE: 49834

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    744
Follower Combat Kills      1775
Entered Garrisons          200
Used RIF Installer         500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Pursued by Intercept       1500
Met Sigix                  2000
Activated Exoskeleton      3000
Friendly Fire              -461

 Cogmind 
---------
Core Integrity             0/1450
Matter                     476/700
Energy                     190/190
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (116)
Location                   -2/Section 7

 Parts 
-------
>               --- POWER (2) --------
          Light Quantum Reactor
>               --- PROPULSION (6) ---
       Enhanced Biometal Leg
       Enhanced Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY (13) -----
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Matter Compressor
       Enhanced Optical Array
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
                Centrium Medium Armor Plating
                Deep Network Scanner
>               --- WEAPON (3) -------
                Helical Railgun
    Hypercooled Linear Accelerator
    Hypercooled Linear Accelerator (fused)
>               --- INVENTORY (20) ---
                Matter Drive
                Myomer Leg
                Myomer Leg
                Relay Coupler [Grunt] (23)
                Subatomic Replicator
                Microwarp Drive
                Potential Cannon
                Helical Railgun
                Sigix Terminator (1)
         Guided Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
   Experimental Power Amplifier
   Experimental Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
       Advanced Matter Compressor
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Deep Network Scanner
>               --- WEAPON -----------
    Hypercooled Linear Accelerator
    Hypercooled Linear Accelerator
    Hypercooled Linear Accelerator
>               --- INVENTORY --------
                Quantum Reactor
                Quantum Reactor
                Matter Drive
       Enhanced Optical Array
                Transdimensional Reconstructor
                Transdimensional Reconstructor
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Subatomic Replicator
                Potential Cannon
    Hypercooled Linear Accelerator
                Sigix Terminator
         Guided Remote Datajack
                Sigix Broadsword
                Sigix Containment Pod
[Rating: 222]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Ion Engine
  Power Core               Backup Power VII
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Hover Unit               Cooled Antigrav System
  Flight Unit              Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Experimental Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Deep Network Scanner
  Protection               Centrium Medium Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Hypercooled Linear Accelerator
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Hypercooled Linear Accelerator
  Launcher                 Scatter Rocket Array
  Special Weapon           Guided Remote Datajack
  Impact Weapon            Gravity Flail
  Slashing Weapon          Greatsword
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec 
Slots Evolved              16   | .   .   .   2   .   2   2   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   1   2   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             460  | 7   4   2   25  11  20  18  10  6   33  3   7   5   6   19  1   2   12  1   12  1   4   14  6   25  8   6   12  30  17  99  34  
  Power                    38   | 1   .   1   3   2   1   2   1   .   1   .   .   1   1   1   .   1   2   1   .   1   .   1   1   .   .   .   .   .   2   10  4   
    Engine                 11   | 1   .   1   3   2   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                22   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   .   1   1   .   .   .   .   .   2   9   4   
  Propulsion               106  | 2   3   .   5   4   9   4   3   2   12  1   2   1   1   2   .   1   3   .   3   .   .   2   1   12  2   3   2   4   8   11  3   
    Treads                 37   | 2   3   .   5   4   8   4   3   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    33   | .   .   .   .   .   .   .   .   .   6   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   11  3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   3   .   1   .   .   2   1   2   .   .   .   1   .   .   .   
    Flight                 23   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   2   .   .   .   .   10  2   3   2   .   .   .   .   
  Utility                  191  | 2   .   1   7   1   2   5   3   1   16  .   3   2   2   12  .   .   6   .   6   .   3   7   4   11  4   2   6   12  5   54  14  
    Device                 70   | 1   .   .   2   .   .   1   1   1   6   .   .   1   1   4   .   .   1   .   4   .   3   5   2   4   .   .   2   7   3   18  3   
    Storage                12   | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   1   .   .   3   1   
    Processor              28   | .   .   .   1   .   .   .   .   .   3   .   1   1   1   3   .   .   .   .   .   .   .   1   1   3   .   .   .   .   2   9   2   
    Hackware               22   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   4   .   .   2   .   1   .   .   1   .   .   4   2   .   2   .   3   .   
    Protection             58   | .   .   .   3   1   2   4   1   .   7   .   .   .   .   1   .   .   1   .   .   .   .   .   1   3   .   .   3   3   .   21  7   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   125  | 2   1   .   10  4   8   7   3   3   4   2   2   1   2   4   1   .   1   .   3   .   1   4   .   2   2   1   4   14  2   24  13  
    Energy Gun             22   | 1   1   .   6   .   3   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   2   1   1   3   .   1   .   
    Energy Cannon          27   | .   .   .   2   3   3   4   1   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   2   1   3   
    Ballistic Gun          29   | 1   .   .   1   1   2   .   .   .   4   1   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   6   .   5   1   
    Ballistic Cannon       22   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   14  6   
    Launcher               9    | .   .   .   1   .   .   2   2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  57   | .   .   .   3   2   4   2   1   .   1   .   1   1   .   .   .   .   6   .   3   .   .   8   .   2   .   .   1   10  1   7   4   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   
Parts Lost                 163  | .   .   .   11  .   3   2   2   1   21  4   1   1   2   7   3   6   .   3   9   3   1   .   9   2   15  .   16  3   1   21  16  
  Power                    11   | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   3   
  Propulsion               53   | .   .   .   4   .   2   .   .   .   9   2   .   .   .   2   1   3   .   1   4   1   .   .   2   2   7   .   5   .   .   5   3   
  Utility                  80   | .   .   .   4   .   .   2   2   1   9   2   .   1   1   3   1   2   .   .   5   2   1   .   6   .   6   .   8   2   1   11  10  
  Weapon                   19   | .   .   .   1   .   .   .   .   .   3   .   1   .   1   2   .   1   .   1   .   .   .   .   .   .   1   .   3   1   .   4   .   
  Highest Loss Streak      16   | .   .   .   2   .   1   2   2   1   8   2   1   1   2   4   2   6   .   1   9   3   1   .   9   1   8   .   16  2   1   5   5   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   98  100 99  97  98  99  90  89  80  34  8   46  63  76  83  51  53  67  76  33  25  69  78  86  64  71  64  56  85  94  92  
  Engine                   4    | .   14  14  10  11  8   7   4   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   2   7   4   .   .   .   .   .   .   .   2   4   4   .   .   2   5   4   1   .   .   .   6   7   7   
  Treads                   14   | .   26  28  32  33  35  29  24  22  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   .   .   .   .   .   .   .   2   8   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   15  23  22  
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   2   .   2   6   13  13  .   .   14  15  10  .   .   .   2   2   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   6   13  15  16  6   .   .   1   5   .   .   .   15  11  15  17  1   .   .   .   
  Device                   14   | .   14  14  10  11  9   14  21  24  18  3   .   6   7   14  8   2   3   .   9   5   9   22  18  8   .   .   2   16  32  19  8   
  Storage                  5    | .   14  14  11  11  9   7   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   4   .   .   .   5   7   
  Processor                5    | .   .   .   .   .   .   .   .   .   4   11  .   9   12  12  11  11  11  11  10  8   5   8   11  18  27  19  9   4   4   11  16  
  Hackware                 5    | .   .   .   .   .   .   .   5   3   .   .   6   13  11  17  23  20  25  29  25  13  10  13  15  14  12  28  25  5   8   6   4   
  Protection               8    | .   .   .   10  8   17  22  15  15  13  .   .   .   .   1   5   2   1   5   4   .   .   .   .   2   .   .   3   7   3   8   11  
  Energy Gun               5    | .   25  28  18  5   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   1   4   7   .   .   
  Energy Cannon            3    | .   .   .   3   13  3   14  6   14  .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Ballistic Gun            2    | .   2   .   .   2   7   .   .   .   12  4   .   1   7   .   4   .   .   .   .   .   .   .   .   .   .   .   2   2   .   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   10  
Peak Build Rating          222  | 7   7   9   20  24  31  45  53  55  72  39  22  39  41  80  84  66  81  74  98  45  33  124 124 148 148 91  95  131 192 222 215 
  Average Rating           80   | 4   6   7   16  20  28  40  48  52  58  22  5   29  37  64  79  44  49  64  82  38  28  88  111 133 96  80  76  99  155 202 198 
  On Entrance              57   | .   7   7   9   19  20  26  43  53  53  32  2   22  26  40  78  55  27  74  61  40  25  26  124 112 148 55  91  34  131 192 213 
Naked Turns                34   | .   .   .   .   .   .   .   .   .   .   30  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             163  | 15  15  32  58  63  72  92  92  55  57  23  4   3   13  16  22  11  23  22  32  1   3   31  33  43  22  11  16  53  90  163 162 
  Greatest Support         176  | 40  40  40  63  63  83  91  110 114 136 50  4   4   10  24  24  12  33  33  34  3   3   42  42  50  47  31  45  70  173 176 176 
  Greatest Overweight (x)  4    | .   .   .   .   .   .   1   1   .   4   1   1   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   .   3   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   15  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   20  20  
  Average Capacity         12   | 7   8   8   19  20  20  20  6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   19  20  
  Most Carried             20   | 5   2   11  20  20  20  20  19  5   5   5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   20  20  
  Average Carried          11   | 1   1   3   16  18  19  18  6   4   4   3   3   2   4   3   4   5   4   4   4   5   4   4   5   4   3   3   3   3   4   17  17  
  Final Capacity           20   | 8   8   15  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   20  20  
  Final Carried            20   | 1   2   10  19  18  20  18  5   5   5   5   3   3   5   3   5   5   5   4   5   5   5   5   5   5   5   3   4   4   5   20  14  

 Class Distribution 
--------------------
 30% | Mutant
 17% | Scavenger-Mutant
 14% | Hacker-Mutant
 11% | Scavenger-Tank
  7% | Scavenger-Gunner
  5% | Hacker-Sprinter
  4% | Hacker-Tank
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Lower Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Zhirov
    Wizard-Mutant | -4/Proximity Caves
     Wizard-Scout | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Warlord
    Hacker-Mutant | -3/Proximity Caves
    Hacker-Mutant | -3/Research
  Hacker-Sprinter | -3/Garrison
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -3/Armory
      Hacker-Tank | -3/Lab
   Scavenger-Tank | -2/Research
   Scavenger-Tank | -2/Quarantine
 Scavenger-Gunner | -2/Section 7

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -2   -2   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Arm  Lab  Res  Qua  Sec  
Matter Collected           10164 | 279  40   10   254  156  461  208  500  49   1183 127  68   153  301  108  138  55   .    7    204  197  49   132  55   235  .    .    101  310  338  3578 868  
  Remotely                 1108  | 60   40   10   90   .    .    .    330  49   519  .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
Salvage Created            13053 | 83   171  293  1801 799  1424 947  765  43   1462 431  68   .    170  250  144  .    .    .    174  .    .    .    217  421  .    .    54   310  298  1527 1201 
  Parts                    529   | 3    8    17   121  41   62   32   4    7    55   .    10   .    2    9    7    .    .    .    9    .    .    .    14   23   .    .    2    14   5    50   34   
Haulers Intercepted        24    | .    .    .    5    6    5    2    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    
Recyclers Shooed           3     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    7    .    .    .    .    .    4    .    11   .    .    .    .    .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec 
Combat Hostiles Destroyed  201  | .   5   7   32  9   18  16  4   1   28  2   1   .   3   3   2   .   .   .   2   .   .   .   5   6   .   .   2   4   5   27  19  
  Melee                    13   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   5   4   .   .   .   .   .   .   .   
  Guns                     94   | .   5   6   21  1   17  .   .   .   27  .   1   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   8   1   
  Cannons                  66   | .   .   .   9   7   1   15  1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   1   12  14  
  AOE                      18   | .   .   1   1   .   .   1   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   4   
Classes Destroyed          26   | 1   2   3   6   .   1   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   2   3   
  Worker                   11   | .   .   1   5   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  6    | .   1   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Tunneler                 3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   .   .   5   6   5   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   
  Recycler                 12   | 1   1   .   1   .   3   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   5   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  46   | .   5   3   14  .   3   2   .   1   2   .   .   .   3   2   .   .   .   .   2   .   .   .   3   .   .   .   .   .   3   .   3   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    52   | .   .   2   9   2   8   10  .   .   11  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   2   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   33   | .   .   2   8   7   4   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   12   | .   .   .   .   .   3   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmer               3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Tracker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   
  Combat Programmer        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   2   3   7   4   4   7   2   2   5   1   1   .   3   2   1   .   .   .   3   .   .   .   5   8   .   .   1   3   6   4   5   
  Combat Bots Only         7    | .   2   3   6   4   4   7   2   1   5   1   1   .   3   2   1   .   .   .   2   .   .   .   5   6   .   .   1   3   5   4   3   
Max Kills in Single Turn   3    | 1   2   1   2   1   2   1   1   1   2   1   1   .   1   1   1   .   .   .   1   .   .   .   1   1   .   .   1   1   3   2   2   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  A5 (-3/Lab)

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -3    -3    -2    -2    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Mat   Fac   Was   Fac   Fac   Was   Fac   Low   Low   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Gar   Res   Arm   Lab   Res   Qua   Sec   
Hostile Shots Fired        3305  | .     13    51    165   44    153   106   2     14    549   3     55    8     31    56    37    93    .     103   128   41    12    88    85    39    205   .     165   118   51    437   453   
  Missed                   1256  | .     6     18    46    12    38    36    .     3     178   .     17    5     18    33    15    61    .     46    61    18    5     69    50    18    110   .     79    35    29    113   137   
Damage Taken               31923 | .     41    304   1207  350   1247  886   486   281   4206  189   470   31    148   414   339   455   .     798   1030  348   183   361   559   588   1242  .     1294  1652  361   6468  5985  
  Core                     4908  | .     5     68    120   45    118   88    61    22    353   81    370   20    23    85    30    281   .     254   275   260   159   165   94    55    542   .     283   163   35    306   547   
  Absorbed by Shields      1273  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     94    .     .     .     .     .     82    .     .     .     97    1000  .     
  Redirected to Shielding  389   | .     .     .     .     43    3     .     .     .     .     .     .     .     .     .     .     .     .     44    117   .     .     .     .     .     .     .     5     25    11    23    118   
  Ignored by Resistances   9391  | .     14    90    355   102   360   276   138   50    1333  52    125   9     44    114   92    126   .     228   315   98    48    99    212   159   379   .     369   454   123   2011  1616  
  Regen/Repaired (Parts)   3320  | .     .     .     2     129   .     .     152   109   58    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     26    2842  
Core Remaining (%)         50    | 100   .     70    .     58    78    .     .     75    .     .     .     .     .     .     .     .     .     35    .     .     .     .     17    .     .     .     .     17    .     .     .     
Volleys Fired              890   | 3     10    25    92    47    92    58    16    12    113   8     15    1     6     11    25    .     .     3     21    .     .     .     .     .     5     .     8     80    16    173   50    
  Largest                  3     | 2     2     2     2     2     2     2     1     2     2     1     1     1     2     1     1     .     .     1     1     .     .     .     .     .     1     .     2     2     3     3     3     
  Hottest                  270   | 70    90    90    124   136   130   130   65    130   30    50    55    25    80    20    33    .     .     81    65    .     .     .     .     .     40    .     73    146   270   200   210   
Shots Fired                1556  | 6     20    50    169   94    182   112   16    25    225   8     16    2     11    11    25    .     .     3     21    .     .     .     .     .     5     .     15    83    19    322   116   
  Gun                      872   | 6     20    50    112   18    160   .     .     .     225   1     16    2     11    .     25    .     .     .     .     .     .     .     .     .     5     .     15    17    15    172   2     
  Cannon                   641   | .     .     .     56    76    22    108   1     25    .     .     .     .     .     .     .     .     .     3     21    .     .     .     .     .     .     .     .     66    4     149   110   
  Launcher                 27    | .     .     .     1     .     .     4     15    .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     
  Kinetic                  801   | 3     .     .     .     12    83    .     .     .     225   1     4     2     6     .     25    .     .     .     21    .     .     .     .     .     .     .     9     9     .     294   107   
  Thermal                  559   | 3     10    25    110   76    99    108   1     25    .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     66    5     15    5     
  Explosive                27    | .     .     .     1     .     .     4     15    .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          153   | .     10    25    58    6     .     .     .     .     .     .     12    .     5     .     .     .     .     3     .     .     .     .     .     .     .     .     .     8     14    12    .     
  Entropic                 11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     6     .     .     .     .     
  Robot Hit Streak         50    | 2     8     15    19    50    32    18    9     5     46    27    8     .     4     10    5     .     .     3     8     .     .     .     .     .     .     .     6     12    16    39    18    
  Robot Miss Streak        5     | 1     1     1     3     1     2     5     3     3     3     2     1     .     2     1     3     .     .     .     1     .     .     .     .     .     .     .     3     4     2     3     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        16    | .     .     3     2     .     4     .     .     .     5     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     1     .     1     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Shots Hit Robots           1216  | 4     11    41    125   62    145   78    11    11    192   8     15    .     7     15    15    .     .     3     19    .     .     .     8     33    .     .     8     41    17    270   77    
  Core Hits                557   | 2     8     13    73    18    53    32    12    5     69    11    5     .     6     6     8     .     .     .     3     .     .     .     5     14    .     .     5     15    7     142   45    
  Critical Kills           10    | .     .     .     .     1     .     .     .     .     3     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     
  Critical Parts Destroyed 7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Critical Strikes         55    | .     .     2     6     1     4     .     .     .     5     .     .     .     2     1     5     .     .     .     1     .     .     .     2     3     .     .     .     1     1     9     12    
    Burn                   11    | .     .     1     6     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
    Destroy                14    | .     .     .     .     .     .     .     .     .     5     .     .     .     1     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Blast                  19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     7     11    
    Corrupt                2     | .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sunder                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     .     .     .     
Melee Attacks              71    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     3     .     .     1     10    39    10    .     .     .     .     3     .     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Piercing                 20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     
  Entropic                 40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    19    10    .     .     .     .     .     .     
  Sneak Attacks            16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     
    Combat Hostiles        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           42409 | 52    200   535   2585  1426  2585  2357  3094  477   4126  2425  234   .     128   431   135   .     .     52    753   2     .     .     729   2202  .     .     297   1226  1471  10279 4608  
  Guns                     14329 | 52    121   493   1480  128   2108  .     .     .     4109  29    190   .     128   .     135   .     .     .     .     .     .     .     .     .     .     .     297   59    397   4521  82    
  Cannons                  15964 | .     .     .     713   1297  424   2250  28    460   .     .     .     .     .     .     .     .     .     52    681   .     .     .     .     .     .     .     .     1167  558   4815  3519  
  Explosions               8358  | .     79    42    380   .     .     98    3066  .     .     2396  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     516   802   979   
  Melee                    3411  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     267   .     .     .     .     72    .     .     .     729   2202  .     .     .     .     .     141   .     
  Ramming                  183   | .     .     .     12    1     53    9     .     17    17    .     44    .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     28    
  Kinetic                  17550 | 28    .     .     .     59    880   .     .     .     4109  29    112   .     61    .     135   .     .     .     681   .     .     .     .     .     .     .     63    53    .     8380  2960  
  Thermal                  13226 | 24    118   282   1633  1297  1652  2250  28    460   .     .     .     .     .     164   .     .     .     .     .     .     .     .     .     .     .     .     .     1167  1092  1439  1620  
  Explosive                5721  | .     .     .     161   .     .     98    3066  .     .     2396  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          2084  | .     82    253   779   69    .     .     .     .     .     .     78    .     67    .     .     .     .     52    .     .     .     .     .     .     .     .     .     6     379   319   .     
  Impact                   72    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     72    .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 408   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     267   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     141   .     
  Piercing                 59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    .     .     .     .     .     .     .     
  Entropic                 3106  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     729   2143  .     .     234   .     .     .     .     
Highest Corruption         20    | .     .     .     .     .     .     1     1     5     1     12    17    17    17    .     .     .     .     .     .     4     5     5     .     2     2     2     3     19    .     20    9     
  Average Corruption       7     | .     .     .     .     .     .     1     1     3     1     9     13    17    17    .     .     .     .     .     .     4     4     5     .     2     2     2     2     16    .     11    5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  196   | .     .     .     .     .     .     4     3     7     3     8     17    8     9     .     .     .     .     .     .     1     5     1     .     2     2     1     5     38    .     66    16    
    Message Errors         39    | .     .     .     .     .     .     .     2     1     2     1     3     2     3     .     .     .     .     .     .     .     2     .     .     .     1     1     .     4     .     15    2     
    Matter Fused           43    | .     .     .     .     .     .     1     .     1     .     3     6     2     3     .     .     .     .     .     .     .     1     .     .     .     1     .     1     9     .     13    2     
    Heat Flow Errors       22    | .     .     .     .     .     .     .     .     1     .     1     2     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     2     3     .     8     2     
    Energy Discharges      24    | .     .     .     .     .     .     1     .     .     .     1     2     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     2     4     .     8     3     
    Parts Rejected         1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            6     | .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     
    Data Loss (minor)      25    | .     .     .     .     .     .     1     .     1     1     .     2     1     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     3     .     10    3     
    Data Loss (major)      11    | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     2     
    Misfires               9     | .     .     .     .     .     .     .     .     1     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Weapon Failures        9     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     3     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            948   | .     .     .     12    22    6     50    54    23    .     .     .     .     .     .     .     .     .     .     117   .     .     .     97    55    .     .     .     .     328   40    144   
  Projectiles              587   | .     .     .     11    22    6     50    .     23    .     .     .     .     .     .     .     .     .     .     55    .     .     .     .     .     .     .     .     .     301   16    103   
  Explosions               123   | .     .     .     1     .     .     .     54    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     41    
  Melee                    238   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    .     .     .     97    55    .     .     .     .     .     24    .     
Knockbacks                 33    | .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     8     21    
  Impact                   2     | .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     8     18    
  Secondary                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Self-Inflicted Damage      765   | .     .     .     173   .     .     .     405   .     .     85    21    .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     80    .     
  Shots                    27    | .     .     .     3     .     .     .     17    .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Rammed                   21    | .     .     .     2     1     3     .     .     1     2     .     11    .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             27    | .     .     .     2     1     4     1     .     2     3     .     11    .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     
  Kicked                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Crushed                  4     | .     .     .     .     .     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        506   | 27    60    312   270   30    408   11    .     162   226   170   175   .     256   9     33    .     .     27    447   .     .     .     .     267   60    .     134   506   .     217   153   
  Average Temperature      94    | 14    26    125   81    11    61    8     .     126   138   96    97    .     118   9     8     .     .     16    50    .     .     .     .     128   30    .     55    176   .     74    42    
  Received Heat Transfer   5510  | .     .     132   396   201   648   459   27    90    1234  .     9     .     .     63    156   54    .     194   117   27    9     36    48    18    262   .     352   57    .     273   648   
  Effects                  14    | .     .     2     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     
    Energy Bleed           5     | .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Interference           5     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Damage (minor)         1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
  Parts Fried              10    | .     .     1     3     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              9     | .     .     .     1     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     .     
  Combat Hostiles          6     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     
  Parts Melted             44    | .     .     2     8     9     6     4     .     1     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     8     1     
  Heat Transferred         19355 | 74    261   827   3778  2252  3589  3034  37    629   .     .     .     .     .     370   .     .     .     .     .     .     .     .     .     .     .     .     .     1222  944   938   1400  
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     1     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Arm  Lab  Res  Qua  Sec  
Peak Influence             1879 | 5    176  128  558  439  460  377  134  647  936  331  218  .    .    419  .    .    .    .    374  .    .    .    .    670  899  429  633  .    153  398  1879 
  Initial                  429  | .    2    .    .    63   139  56   99   .    240  261  179  .    .    148  .    .    .    .    104  .    .    .    .    245  418  429  195  .    .    74   21   
  Average                  257  | 1    60   58   265  232  292  186  86   281  520  302  162  .    .    311  .    .    .    .    186  .    .    .    .    494  644  429  348  .    41   173  561  
Maximum Alert Level        5    | .    .    .    2    2    2    1    .    3    3    1    1    .    .    2    .    .    .    .    1    .    .    .    .    2    3    2    2    .    .    1    5    
  Low Security (%)         47   | 100  100  100  47   43   14   51   100  44   .    .    81   .    .    12   .    .    .    .    63   .    .    .    .    .    .    .    1    .    100  61   12   
  Level 1                  34   | .    .    .    36   49   70   48   .    17   13   100  18   .    .    73   .    .    .    .    36   .    .    .    .    22   5    .    68   .    .    38   46   
  Level 2                  15   | .    .    .    16   6    15   .    .    38   74   .    .    .    .    13   .    .    .    .    .    .    .    .    .    77   53   100  29   .    .    .    25   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
Squads Dispatched          76   | .    1    .    3    4    3    5    .    2    11   .    .    .    .    1    .    1    .    .    3    .    .    .    .    3    .    .    3    .    2    14   20   
  Investigation            10   | .    1    .    .    .    2    2    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
  Extermination            4    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            24   | .    .    .    3    2    1    2    .    1    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    1    .    .    3    3    
  Assault                  18   | .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    13   
  Garrison                 6    | .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   3    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec 
Distress Signals           33   | .   2   .   3   6   2   1   .   1   2   .   .   .   .   .   .   .   .   .   3   .   .   1   .   2   .   .   3   .   5   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              634  | .   11  7   48  13  30  18  4   13  51  6   7   6   9   23  14  9   .   21  31  15  1   30  13  34  34  .   48  4   10  31  93  
  Peak Tracking Total      23   | .   3   3   5   2   5   4   2   4   6   4   4   4   3   7   5   8   .   12  16  10  1   21  10  14  18  .   23  3   7   5   21  
  Tactical Retreats        72   | .   2   .   2   .   .   1   .   .   4   1   2   3   2   6   2   4   .   5   6   2   .   2   4   4   6   .   7   .   .   1   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec 
Traps Triggered            25   | .   3   .   1   1   1   5   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   14  .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec 
Machines Disabled          56   | .   .   1   4   6   .   3   .   3   3   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   4   .   .   7   .   17  4   
  Max in Single Turn       4    | .   .   1   2   1   .   2   .   1   3   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   4   1   
  Garrison Access          10   | .   .   .   .   1   1   1   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec 
Machines Accessed          65   | .   1   1   7   4   5   2   .   2   2   .   2   .   .   7   .   1   5   .   3   .   .   7   .   1   1   .   3   2   3   2   4   
  Terminals                26   | .   1   1   4   3   2   .   .   1   .   .   .   .   .   3   .   1   .   .   2   .   .   .   .   .   1   .   1   .   1   2   3   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   1   .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Total Hacks                170  | .   1   2   17  9   15  2   .   4   5   .   3   .   .   14  .   8   18  .   13  .   .   20  .   1   1   .   8   20  3   2   4   
  Successful               135  | .   1   1   11  6   12  2   .   1   2   .   3   .   .   11  .   8   18  .   7   .   .   20  .   1   1   .   1   20  3   2   4   
  Failed                   35   | .   .   1   6   3   3   .   .   3   3   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   7   .   .   .   .   
    Catastrophic           8    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   1   .   4   2   5   2   .   1   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   
  Terminals                62   | .   1   2   11  5   5   .   .   1   .   .   .   .   .   8   .   8   .   .   10  .   .   .   .   .   1   .   4   .   1   2   3   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          12   | .   .   .   2   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   4   .   9   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   1   .   3   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Terminal Hacks             89   | .   .   1   3   2   .   .   .   .   .   .   .   .   .   5   .   8   18  .   4   .   .   20  .   .   1   .   1   20  1   2   3   
  Record                   44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   6   .   .   .   .   9   .   .   .   .   .   20  .   1   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   2   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   4   .   9   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   2   .   4   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   .   2   .   5   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         13   | .   1   .   2   .   2   2   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                8    | .   1   .   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recompile              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   .   2   2   3   .   .   2   2   .   1   .   .   5   .   1   .   .   2   .   .   .   .   .   .   .   3   .   .   .   1   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   2   .   4   .   .   .   .   .   1   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     132  | .   .   .   53  79  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   2   .   4   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   2   .   4   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Relay Couplers Released    18   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   1   .   
  Machine Destruction      18   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   1   .   
  Attached                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Arm  Lab  Res  Qua  Sec  
Total Allies               34    | .    .    .    .    10   .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    
  Largest Group            18    | .    .    .    .    10   .    .    18   15   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
  Highest-Rated Group      1204  | .    .    .    .    88   .    .    444  381  314  .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  .    .    .    .    .    .    1204 
  Highest-Rated Ally       1204  | .    .    .    .    16   .    .    35   35   35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  .    .    .    .    .    .    1204 
Total Orders               5     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  ROAM                     3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Ally Attacks               296   | .    .    .    .    74   .    .    37   55   74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    44   
  Total Damage             10290 | .    .    .    .    671  .    .    1238 1397 1571 .    .    .    .    .    .    .    .    .    .    .    .    .    .    549  .    .    .    .    .    .    4864 
  Kills                    66    | .    .    .    .    14   .    .    4    18   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    13   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec 
Robot Analysis Total       5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Arm  Lab  Res  Qua  Sec  
Turns Passed               19178 | 72   407  814  2375 1018 1304 1111 528  531  1160 204  488  201  155  371  234  240  96   160  358  73   128  635  170  364  256  38   237  909  695  2899 947  
Spaces Moved               16646 | 43   231  451  1246 487  602  543  280  290  521  235  550  557  325  851  557  591  155  348  620  139  239  1090 296  758  543  99   587  576  409  1809 618  
  Core                     1688  | 17   .    .    .    .    .    .    .    .    1    165  528  .    .    .    .    164  95   .    39   139  239  301  .    .    .    .    .    .    .    .    .    
  Treads                   4618  | 26   231  451  1246 487  602  543  280  290  462  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3169  | .    .    .    .    .    .    .    .    .    58   70   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    235  409  1809 588  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2518  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    60   348  546  .    .    789  296  340  .    .    .    137  .    .    .    
  Flight                   4623  | .    .    .    .    .    .    .    .    .    .    .    22   557  325  851  557  425  .    .    35   .    .    .    .    418  543  99   587  204  .    .    .    
  Fastest Speed            20    | 50   160  160  160  160  160  160  160  150  120  50   40   30   30   32   32   34   42   38   32   50   50   46   42   20   23   28   28   45   117  116  115  
  Average Speed            91    | 116  160  160  160  160  160  166  166  151  153  72   53   33   36   32   32   39   46   44   44   50   50   55   48   34   28   28   30   108  151  124  120  
  Slowest Speed            285   | 160  160  160  160  160  160  240  240  163  260  190  100  40   92   34   34   70   50   46   50   50   50   160  53   74   32   30   45   285  190  190  190  
  Overloaded Moves         82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   20   .    .    .    51   .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    4    .    .    1    .    .    .    .    5    19   .    15   .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  Microwarps               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       51    | 4    54   77   86   87   59   17   90   15   16   97   10   71   33   27   58   77   61   65   25   31   42   96   55   23   65   2    45   96   12   91   63   
  Regions Visited          31
    Branch Regions         16
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             15    | .    .    1    .    .    .    .    .    .    .    .    .    2    3    .    1    1    .    .    .    2    1    .    4    .    .    .    .    .    .    .    .    
Spaces Dug                 29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    7    .    .    .    .    15   1    
Terrain Destroyed          654   | .    3    6    71   3    3    49   168  .    21   101  .    .    .    .    .    .    .    .    2    .    .    1    .    5    7    .    2    3    12   156  41   
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    3    .    .    .    .    .    .    
  Projectile               67    | .    .    .    .    3    3    5    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    .    2    3    .    18   27   
  AOE                      578   | .    3    6    71   .    .    44   168  .    21   101  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   138  14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Gar  Res  Arm  Lab  Res  Qua  Sec  
Total                      19074 | 59   249  494  1460 635  776  642  316  358  703  248  727  568  349  912  586  590  178  351  673  141  247  1125 310  844  609  107  615  779  459  2228 736  
  Wait                     428   | .    .    5    53   68   15   .    2    38   2    .    138  .    8    .    .    .    .    .    6    .    .    .    .    11   .    .    .    59   5    9    9    
  Move                     16504 | 42   230  450  1245 486  601  543  279  289  521  234  549  556  324  838  556  584  154  347  617  138  238  1089 295  749  511  98   559  575  408  1808 591  
  Hop                      37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    .    .    1    .    .    .    .    4    12   .    12   .    .    .    .    
  Pick Up                  324   | 7    5    10   32   13   22   11   5    5    18   2    5    4    5    14   3    .    8    .    6    .    2    13   .    4    4    3    9    18   3    71   22   
  Fast Attach              153   | 1    .    .    .    1    4    4    4    2    16   .    .    .    2    4    .    2    1    .    6    1    2    1    6    19   3    1    4    12   14   36   7    
  Attach                   272   | 6    4    1    18   9    10   9    3    1    17   2    7    5    4    15   1    .    11   1    5    .    2    10   .    4    6    5    9    19   1    55   32   
  Detach                   27    | .    .    .    .    .    1    .    .    .    .    .    1    1    .    3    .    .    3    .    1    .    1    .    .    .    2    .    1    3    .    4    6    
  Swap                     48    | .    .    1    7    1    6    5    3    3    .    1    .    .    .    .    .    .    1    .    1    .    .    3    .    2    .    .    .    2    2    9    1    
  Drop                     223   | .    .    2    11   9    21   11   4    6    13   1    1    1    .    12   1    2    .    .    6    1    2    8    .    12   .    .    2    11   10   60   16   
  Fire                     890   | 3    10   25   92   47   92   58   16   12   113  8    15   1    6    11   25   .    .    3    21   .    .    .    .    .    5    .    8    80   16   173  50   
  Melee                    70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    3    .    .    1    9    39   10   .    .    .    .    3    .    
  Ram                      12    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    13    | .    .    .    2    1    4    1    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    
  Rewire                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Arm / *Tes x2 / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Armory (discovered 2 exits: Res / *Lab)
-3/Lab
-2/Research
-2/Quarantine
-2/Section 7

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
    73 | -11/Scrapyard      | Entered Materials
   195 | -10/Materials      | Discovered new exit (range 10)
   307 | -10/Materials      | Build established: Mutant
   355 | -10/Materials      | Discovered new exit (range 4)
   460 | -10/Materials      | Discovered new exit (range 9)
   480 | -10/Materials      | Entered Mines
   481 | -10/Mines          | Assembled infested the area
   613 | -10/Mines          | Discovered new exit (range 12)
  1113 | -10/Mines          | Discovered new exit (range 8)
  1294 | -10/Mines          | Entered Materials
  1294 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1838 | -9/Materials       | Discovered new exit (range 16)
  1879 | -9/Materials       | Build established: Scavenger-Mutant
  1900 | -9/Materials       | Discovered new exit (range 15)
  2139 | -9/Materials       | Discovered new exit (range 3)
  2395 | -9/Materials       | Discovered new exit (range 15)
  2680 | -9/Materials       | Build established: Mutant
  2702 | -9/Materials       | Discovered new exit (range 14)
  2929 | -9/Materials       | Discovered new exit (range 3)
  3562 | -9/Materials       | Repaired Corrupted Hacking Suite
  3648 | -9/Materials       | Identified exit to Storage
  3669 | -9/Materials       | Entered Storage
  3739 | -9/Storage         | Repaired Lgt. Treads
  3795 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3884 | -9/Storage         | Garrison activated, responded to threat
  3887 | -9/Storage         | Repaired Corrupted Hacking Suite
  4651 | -9/Storage         | Discovered new exit (range 16)
  4687 | -9/Storage         | Entered Materials
  4687 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4986 | -8/Materials       | Build established: Scavenger-Mutant
  5395 | -8/Materials       | Discovered new exit (range 3)
  5603 | -8/Materials       | Build established: Mutant
  5765 | -8/Materials       | Discovered new exit (range 6)
  5991 | -8/Materials       | Entered Factory
  5991 | -7/Factory         | Evolved 2 slots: Utility x2
  6208 | -7/Factory         | Build established: Scavenger-Mutant
  6769 | -7/Factory         | Destroyed 7 combat bots
  6867 | -7/Factory         | Build established: Mutant
  7102 | -7/Factory         | Sucked down chute
  7102 | -7/Factory         | Entered Waste
  7103 | -7/Waste           | Met a frightened Derelict
  7114 | -7/Waste           | Found Prototype Launcher
  7123 | -7/Waste           | Spotted C-40 Crusher
  7125 | -7/Waste           | Identified Scatter Rocket Array
  7128 | -7/Waste           | Destroyed C-40 Crusher
  7136 | -7/Waste           | Spotted C-40 Crusher
  7157 | -7/Waste           | Spotted C-40 Crusher
  7158 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  7169 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  7177 | -7/Waste           | Destroyed C-40 Crusher
  7250 | -7/Waste           | Destroyed C-40 Crusher
  7260 | -7/Waste           | Spotted C-40 Crusher
  7267 | -7/Waste           | Destroyed C-40 Crusher
  7336 | -7/Waste           | Warlord forces began an assault
  7394 | -7/Waste           | Spotted C-40 Crusher
  7406 | -7/Waste           | Allies destroyed C-40 Crusher
  7416 | -7/Waste           | Spotted C-40 Crusher
  7418 | -7/Waste           | Allies destroyed C-40 Crusher
  7436 | -7/Waste           | Lost 3 allies
  7530 | -7/Waste           | Discovered new exit (range 12)
  7630 | -7/Waste           | Entered Factory
  7630 | -7/Factory         | Accompanied by 15 allies
  7890 | -7/Factory         | Crushed by falling debris
  8077 | -7/Factory         | Discovered new exit (range 5)
  8161 | -7/Factory         | Entered another Factory area
  8161 | -6/Factory         | Accompanied by 11 allies
  8161 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8277 | -6/Factory         | Garrison activated, responded to threat
  8578 | -6/Factory         | Lost 3 allies
  8609 | -6/Factory         | Build established: Scavenger-Mutant
  8681 | -6/Factory         | Discovered new exit (range 7)
  8710 | -6/Factory         | Identified exit to Factory
  8810 | -6/Factory         | Garrison activated, responded to threat
  8843 | -6/Factory         | Lost 6 parts (2n4u)
  8862 | -6/Factory         | Lost 3 allies
  9064 | -6/Factory         | Lost 3 parts (1n2w)
  9071 | -6/Factory         | Build established: Mutant
  9145 | -6/Factory         | Garrison activated, responded to threat
  9211 | -6/Factory         | First assault squad dispatched
  9321 | -6/Factory         | Sucked down chute
  9321 | -6/Factory         | Entered Waste
  9335 | -6/Waste           | Spotted C-40 Crusher
  9336 | -6/Waste           | EMP discharged
  9345 | -6/Waste           | Destroyed C-40 Crusher
  9350 | -6/Waste           | Lost 8 parts (4n3u1w)
  9356 | -6/Waste           | Spotted C-40 Crusher
  9366 | -6/Waste           | Destroyed C-40 Crusher
  9366 | -6/Waste           | Spotted C-40 Crusher
  9379 | -6/Waste           | Spotted C-40 Crusher
  9389 | -6/Waste           | Spotted C-40 Crusher
  9390 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9418 | -6/Waste           | Build established: Scavenger-Mutant
  9436 | -6/Waste           | EMP discharged
  9436 | -6/Waste           | System corruption reached 10%
  9441 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9467 | -6/Waste           | Spotted C-40 Crusher
  9480 | -6/Waste           | Discovered new exit (range 12)
  9495 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9496 | -6/Waste           | Core integrity fell below 50%
  9525 | -6/Waste           | Entered Factory
  9819 | -6/Factory         | Build established: Hacker-Mutant
  9914 | -6/Factory         | Core integrity fell below 20%
 10009 | -6/Factory         | Discovered new exit (range 5)
 10013 | -6/Factory         | Entered Lower Caves
 10166 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 10207 | -6/Lower Caves     | Learned Factory trap positions
 10208 | -6/Lower Caves     | Discovered new exit (range 15)
 10214 | -6/Lower Caves     | Entered another Lower Caves area
 10215 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10216 | -6/Lower Caves     | Discovered exit to Factory (range 7)
 10369 | -6/Lower Caves     | Entered Factory
 10369 | -5/Factory         | Evolved 2 slots: Utility x2
 10370 | -5/Factory         | Loaded intel: 83 trap records
 10521 | -5/Factory         | Discovered new exit (range 14)
 10531 | -5/Factory         | Spotted B-75 Beast
 10583 | -5/Factory         | Lost 4 parts (1n2u1w)
 10590 | -5/Factory         | Identified exit to Factory
 10669 | -5/Factory         | Search patrols dispatched
 10716 | -5/Factory         | Identified exit to Upper Caves
 10716 | -5/Factory         | Identified exit to Extension
 10740 | -5/Factory         | Entered Upper Caves
 10856 | -5/Upper Caves     | Build established: Hacker-Scout
 10910 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10913 | -5/Upper Caves     | Learned Factory security intel
 10933 | -5/Upper Caves     | Spotted B-75 Beast
 10969 | -5/Upper Caves     | Discovered new exit (range 17)
 10973 | -5/Upper Caves     | Identified exit to Upper Caves
 10974 | -5/Upper Caves     | Entered another Upper Caves area
 10984 | -5/Upper Caves     | Discovered exit to Factory (range 5)
 11012 | -5/Upper Caves     | Learned location of 2 exits from Factory
 11076 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 11076 | -5/Upper Caves     | Learned location of Armory (-3)
 11076 | -5/Upper Caves     | Learned location of 1 exit from Factory
 11076 | -5/Upper Caves     | Learned location of 1 exit from Research
 11076 | -5/Upper Caves     | Learned Factory trap positions
 11076 | -5/Upper Caves     | Learned Research stockpile data
 11163 | -5/Upper Caves     | Lost 6 parts (3n2u1w)
 11211 | -5/Upper Caves     | Discovered new exit (range 6)
 11213 | -5/Upper Caves     | Identified exit to Zhirov
 11214 | -5/Upper Caves     | Entered Zhirov
 11214 | -5/Zhirov          | Discovered new exit (range 3)
 11224 | -5/Zhirov          | Met Zhirov
 11235 | -5/Zhirov          | Learned location of Quarantine (-2)
 11235 | -5/Zhirov          | Learned location of Testing (-3)
 11235 | -5/Zhirov          | Learned location of Command (-1)
 11238 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11251 | -5/Zhirov          | Found Alien Artifact
 11252 | -5/Zhirov          | Identified Integrated Reactor
 11252 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11259 | -5/Zhirov          | Found Alien Artifact
 11310 | -5/Zhirov          | Identified exit to Proximity Caves
 11310 | -5/Zhirov          | Entered Proximity Caves
 11379 | -4/Proximity Caves | Core integrity fell below 50%
 11412 | -4/Proximity Caves | Spotted B-86 Titan
 11458 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11470 | -4/Proximity Caves | Entered Factory
 11470 | -4/Factory         | Evolved 2 slots: Utility x2
 11471 | -4/Factory         | Identified exit to Research
 11471 | -4/Factory         | Identified exit to Upper Caves
 11472 | -4/Factory         | Loaded intel: 86 trap records
 11536 | -4/Factory         | Build established: Wizard-Mutant
 11775 | -4/Factory         | Found Prototype Hackware
 11775 | -4/Factory         | Identified Exp. Hacking Suite
 11828 | -4/Factory         | Entered Upper Caves
 11828 | -4/Upper Caves     | Learned Research interactive machine intel
 11832 | -4/Upper Caves     | Found DCF Scrap (12 items)
 11841 | -4/Upper Caves     | Lost 9 parts (4n5u)
 11877 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11887 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11893 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 11897 | -4/Upper Caves     | Discovered new exit (range 8)
 11900 | -4/Upper Caves     | Identified exit to Upper Caves
 11901 | -4/Upper Caves     | Entered another Upper Caves area
 11905 | -4/Upper Caves     | Discovered exit to Research (range 2)
 11927 | -4/Upper Caves     | Identified exit to Warlord
 11929 | -4/Upper Caves     | Core integrity fell below 50%
 11931 | -4/Upper Caves     | Lost 3 parts (1n2u)
 12005 | -4/Upper Caves     | Spotted B-86 Titan
 12029 | -4/Upper Caves     | Entered Warlord
 12047 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12084 | -4/Warlord         | Build established: Hacker-Mutant
 12129 | -4/Warlord         | Met Warlord
 12138 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12163 | -4/Warlord         | Found Prototype Piercing Weapon
 12220 | -4/Warlord         | Identified Vortex Lance
 12249 | -4/Warlord         | Found Prototype Device
 12250 | -4/Warlord         | Identified Exp. Focal Shield
 12256 | -4/Warlord         | Found Prototype Device
 12257 | -4/Warlord         | Identified Exp. Phase Shifter
 12260 | -4/Warlord         | Found Prototype Hackware
 12261 | -4/Warlord         | Identified Ghost Barrier
 12263 | -4/Warlord         | Found Prototype Processor
 12264 | -4/Warlord         | Identified Spectral Analyzer
 12312 | -4/Warlord         | Found Vortex Lance
 12316 | -4/Warlord         | Found Prototype Energy Gun
 12317 | -4/Warlord         | Found Prototype Energy Gun
 12399 | -4/Warlord         | Identified Vortex Rifle (x2)
 12488 | -4/Warlord         | Warlord forces counterattacked
 12541 | -4/Warlord         | Learned Testing emergency access door positions
 12542 | -4/Warlord         | Learned Testing security intel
 12542 | -4/Warlord         | Learned Factory recycling unit intel
 12542 | -4/Warlord         | Learned Armory garrison access intel
 12542 | -4/Warlord         | Learned Research repair station intel
 12542 | -4/Warlord         | Learned 4 Armory zone layouts
 12542 | -4/Warlord         | Learned 4 Access zone layouts
 12542 | -4/Warlord         | Learned 4 Testing zone layouts
 12633 | -4/Warlord         | Opened side exit
 12637 | -4/Warlord         | Spotted Executioner
 12641 | -4/Warlord         | Spotted Executioner
 12660 | -4/Warlord         | Discovered new exit (range 9)
 12664 | -4/Warlord         | Identified exit to Proximity Caves
 12664 | -4/Warlord         | Entered Proximity Caves
 12713 | -3/Proximity Caves | Ambushed by research squad
 12724 | -3/Proximity Caves | Spotter reported a threat
 12740 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12773 | -3/Proximity Caves | Core integrity fell below 20%
 12818 | -3/Proximity Caves | Discovered exit to Research (range 21)
 12824 | -3/Proximity Caves | Lost 9 parts (1p2n6u)
 12834 | -3/Proximity Caves | Entered Research
 12834 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 12835 | -3/Research        | Identified exit to Testing
 12837 | -3/Research        | Loaded intel: 42 interactive machine locations
 12838 | -3/Research        | Loaded intel: 4 repair station locations
 12884 | -3/Research        | Discovered exit to Testing (range 4)
 12980 | -3/Research        | Discovered new exit (range 10)
 12986 | -3/Research        | Identified exit to Armory
 13084 | -3/Research        | Search patrols dispatched
 13141 | -3/Research        | Spotted B-86 Titan
 13198 | -3/Research        | Identified exit to Garrison
 13198 | -3/Research        | Entered Garrison
 13209 | -3/Garrison        | Spotted B-86 Titan
 13227 | -3/Garrison        | Spotted B-86 Titan
 13230 | -3/Garrison        | Triggered checkpoint
 13230 | -3/Garrison        | Triggered checkpoint
 13244 | -3/Garrison        | Discovered new exit (range 12)
 13256 | -3/Garrison        | Garrison Relay disabled
 13260 | -3/Garrison        | Lost 3 parts (2n1u)
 13285 | -3/Garrison        | Discovered new exit (range 12)
 13288 | -3/Garrison        | Identified exit to Research
 13308 | -3/Garrison        | Discovered exit to Research (range 10)
 13331 | -3/Garrison        | Lost 8 parts (1p5n1u1w)
 13351 | -3/Garrison        | Garrison Relay disabled
 13383 | -3/Garrison        | Build established: Hacker-Sprinter
 13391 | -3/Garrison        | Garrison Relay disabled
 13396 | -3/Garrison        | Installed Relay Interface Framework
 13446 | -3/Garrison        | Triggered checkpoint
 13454 | -3/Garrison        | Entered Research
 13478 | -3/Research        | Lost 4 parts (4u)
 13482 | -3/Research        | Discovered exit to Armory (range 7)
 13492 | -3/Research        | Entered Armory
 13493 | -3/Armory          | Identified exit to Research
 13493 | -3/Armory          | Identified exit to Lab
 13553 | -3/Armory          | Core integrity fell below 50%
 13728 | -3/Armory          | Identified Transdimensional Reconstructor
 13728 | -3/Armory          | Warped through subspace to slip node
 13729 | -3/Armory          | Entered Lab
 13733 | -3/Lab             | Discovered exit to Research (range 9)
 13738 | -3/Lab             | Unable to decrypt terminal
 13738 | -3/Lab             | Opened the door to a hidden lab
 13739 | -3/Lab             | Gained access to the hidden lab's interior
 13744 | -3/Lab             | Found Alien Artifact
 13745 | -3/Lab             | Identified Core Reset Matrix
 13745 | -3/Lab             | Used Core Reset Matrix
 13749 | -3/Lab             | Sensed 3 artifacts in vicinity
 13756 | -3/Lab             | Lost 16 parts (5n8u3w)
 13757 | -3/Lab             | Found Prototype Hackware
 13759 | -3/Lab             | Identified Deep Network Scanner
 13761 | -3/Lab             | Found Prototype Protection
 13762 | -3/Lab             | Identified Hvy. Regenerative Plating
 13764 | -3/Lab             | Found Prototype Energy Cannon
 13771 | -3/Lab             | Unable to decrypt terminal
 13776 | -3/Lab             | Detected by scanners
 13779 | -3/Lab             | Identified Potential Cannon
 13793 | -3/Lab             | Confronted by A5
 13803 | -3/Lab             | Discovered exit to Research (range 11)
 13819 | -3/Lab             | Found Integrated Reactor
 13820 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 13823 | -3/Lab             | Found Core Expander
 13824 | -3/Lab             | Installed Core Expander, added new Weapon slot
 13833 | -3/Lab             | Found Prototype Energy Gun
 13834 | -3/Lab             | Identified Tachyon Dispersion Ray
 13888 | -3/Lab             | System corruption reached 10%
 14000 | -3/Lab             | Destroyed A5
 14019 | -3/Lab             | Found Prototype Hackware
 14152 | -3/Lab             | Unable to decrypt terminal
 14188 | -3/Lab             | Found Transdimensional Reconstructor
 14263 | -3/Lab             | Unable to decrypt terminal
 14263 | -3/Lab             | Disabled Active System Cloaker
 14270 | -3/Lab             | MAIN.C forces arrive to investigate
 14288 | -3/Lab             | Core integrity fell below 20%
 14323 | -3/Lab             | Identified Exp. System Shield
 14474 | -3/Lab             | Unable to decrypt terminal
 14521 | -3/Lab             | Found Prototype Special Weapon
 14521 | -3/Lab             | Identified Gui. Remote Datajack
 14620 | -3/Lab             | Build established: Scavenger-Tank
 14638 | -3/Lab             | Entered Research
 14638 | -2/Research        | Warlord forces began assault on 0b10
 14638 | -2/Research        | Evolved 2 slots: Utility x2
 14748 | -2/Research        | Research machine network offline
 14865 | -2/Research        | Met up with Warlord
 14967 | -2/Research        | Borebot progress halted
 15190 | -2/Research        | Spotted Striker
 15190 | -2/Research        | Spotted Striker
 15199 | -2/Research        | Destroyed Striker
 15210 | -2/Research        | Destroyed Striker
 15237 | -2/Research        | Discovered new exit (range 14)
 15251 | -2/Research        | Borebot progress halted
 15260 | -2/Research        | Identified exit to Quarantine
 15285 | -2/Research        | Borebot progress halted
 15316 | -2/Research        | Found Prototype Processor
 15316 | -2/Research        | Identified Spectral Analyzer
 15333 | -2/Research        | Entered Quarantine
 15334 | -2/Quarantine      | Detected hypermatrix surge
 15334 | -2/Quarantine      | Sensed 15 artifacts in vicinity
 15448 | -2/Quarantine      | Found Matter Drive
 15528 | -2/Quarantine      | Found Subatomic Replicator
 15592 | -2/Quarantine      | Cryocooling Duct disabled
 15592 | -2/Quarantine      | Cryocooling Duct disabled
 15607 | -2/Quarantine      | Ambient heat levels rising (+40)
 15607 | -2/Quarantine      | Non-combat units ordered to evacuate
 15607 | -2/Quarantine      | Combat units ordered to evacuate
 15658 | -2/Quarantine      | Met incapacitated Sigix Warrior
 15658 | -2/Quarantine      | Lockdown squad dispatched
 15667 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 15678 | -2/Quarantine      | Found Sigix Containment Pod
 15707 | -2/Quarantine      | Quarantine Guard activated
 15723 | -2/Quarantine      | Found Sigix Terminator
 15743 | -2/Quarantine      | Found Prototype Processor
 15744 | -2/Quarantine      | Identified Exp. Core Analyzer
 15784 | -2/Quarantine      | Build established: Hacker-Skirmisher
 15817 | -2/Quarantine      | Spotted Quarantine Guard
 15844 | -2/Quarantine      | Spotted Lightning
 15876 | -2/Quarantine      | Destroyed Quarantine Guard
 16024 | -2/Quarantine      | Spotted Quarantine Guard
 16028 | -2/Quarantine      | Spotted Quarantine Guard
 16055 | -2/Quarantine      | Destroyed Quarantine Guard
 16064 | -2/Quarantine      | Spotted Quarantine Guard
 16094 | -2/Quarantine      | Destroyed Quarantine Guard
 16136 | -2/Quarantine      | Spotted Quarantine Guard
 16161 | -2/Quarantine      | Spotted Quarantine Guard
 16168 | -2/Quarantine      | Spotted Quarantine Guard
 16184 | -2/Quarantine      | Destroyed Quarantine Guard
 16198 | -2/Quarantine      | Destroyed Quarantine Guard
 16285 | -2/Quarantine      | Intercept squad dispatched
 16292 | -2/Quarantine      | Spotted Tracker
 16293 | -2/Quarantine      | Spotted Tracker
 16309 | -2/Quarantine      | Spotted Combat Programmer
 16310 | -2/Quarantine      | Spotted Combat Programmer
 16316 | -2/Quarantine      | Destroyed Tracker
 16328 | -2/Quarantine      | Destroyed Combat Programmer
 16341 | -2/Quarantine      | Destroyed Combat Programmer
 16348 | -2/Quarantine      | Lost 3 parts (1n2u)
 16351 | -2/Quarantine      | Destroyed Tracker
 16357 | -2/Quarantine      | Found Prototype Processor
 16360 | -2/Quarantine      | Identified Exp. Targeting Computer
 16534 | -2/Quarantine      | Found Sigix Broadsword
 16574 | -2/Quarantine      | Discovered new exit (range 5)
 16574 | -2/Quarantine      | Spotted Quarantine Guard
 16574 | -2/Quarantine      | Spotted Quarantine Guard
 16574 | -2/Quarantine      | Spotted Quarantine Guard
 16590 | -2/Quarantine      | Destroyed Quarantine Guard
 16600 | -2/Quarantine      | Destroyed Quarantine Guard
 16607 | -2/Quarantine      | Destroyed Quarantine Guard
 16623 | -2/Quarantine      | Lost 3 parts (1n1u1w)
 16639 | -2/Quarantine      | System corruption reached 10%
 16770 | -2/Quarantine      | Intercept squad dispatched
 16774 | -2/Quarantine      | Spotted Tracker
 16775 | -2/Quarantine      | Spotted Tracker
 16780 | -2/Quarantine      | Destroyed Tracker
 16785 | -2/Quarantine      | Spotted Combat Programmer
 16786 | -2/Quarantine      | Destroyed Tracker
 16786 | -2/Quarantine      | Spotted Combat Programmer
 16794 | -2/Quarantine      | Destroyed Combat Programmer
 16800 | -2/Quarantine      | Destroyed Combat Programmer
 16813 | -2/Quarantine      | Found Exp. Targeting Computer
 16877 | -2/Quarantine      | Destroyed Quarantine Guard
 16912 | -2/Quarantine      | Found Transdimensional Reconstructor
 16914 | -2/Quarantine      | Found Transdimensional Reconstructor
 16917 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 16936 | -2/Quarantine      | Build established: Scavenger-Tank
 17126 | -2/Quarantine      | Spotted Fortress
 17581 | -2/Quarantine      | Build established: Scavenger-Gunner
 17595 | -2/Quarantine      | Destroyed Fortress
 17602 | -2/Quarantine      | Lost 4 parts (1n2u1w)
 17785 | -2/Quarantine      | Intercept squad dispatched
 17789 | -2/Quarantine      | Spotted Tracker
 17790 | -2/Quarantine      | Spotted Tracker
 17797 | -2/Quarantine      | Spotted Combat Programmer
 17798 | -2/Quarantine      | Spotted Combat Programmer
 17809 | -2/Quarantine      | Destroyed Combat Programmer
 17812 | -2/Quarantine      | Destroyed Combat Programmer
 17820 | -2/Quarantine      | Destroyed Tracker
 17820 | -2/Quarantine      | Destroyed Tracker
 17846 | -2/Quarantine      | Found Prototype Device
 17847 | -2/Quarantine      | Lost 5 parts (1p1n3u)
 17847 | -2/Quarantine      | Identified Exp. Phase Shifter
 17924 | -2/Quarantine      | Build established: Scavenger-Tank
 17941 | -2/Quarantine      | Found Core Reset Matrix
 17945 | -2/Quarantine      | Sensed 8 artifacts in vicinity
 18198 | -2/Quarantine      | Discovered new exit (range 6)
 18198 | -2/Quarantine      | Spotted Quarantine Guard
 18207 | -2/Quarantine      | Destroyed Quarantine Guard
 18220 | -2/Quarantine      | Intercept squad dispatched
 18232 | -2/Quarantine      | Entered Section 7
 18233 | -2/Section 7       | Sensed 16 artifacts in vicinity
 18243 | -2/Section 7       | Build established: Scavenger-Gunner
 18394 | -2/Section 7       | Found Integrity Redistributor
 18394 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-481)
 18395 | -2/Section 7       | Core integrity fell below 50%
 18422 | -2/Section 7       | Scanned by Researcher
 18631 | -2/Section 7       | Found Integrated Mediator
 18631 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 18651 | -2/Section 7       | Intercept squad dispatched
 18667 | -2/Section 7       | Spotted Tracker
 18668 | -2/Section 7       | Spotted Tracker
 18679 | -2/Section 7       | Destroyed Tracker
 18686 | -2/Section 7       | Destroyed Tracker
 18701 | -2/Section 7       | Spotted Combat Programmer
 18702 | -2/Section 7       | Spotted Combat Programmer
 18713 | -2/Section 7       | Destroyed Combat Programmer
 18713 | -2/Section 7       | Destroyed Combat Programmer
 18800 | -2/Section 7       | Spotted B-90 Cyclops
 18846 | -2/Section 7       | Found Microwarp Drive
 18855 | -2/Section 7       | Warped through subspace
 18855 | -2/Section 7       | Spotted Alpha 7
 18882 | -2/Section 7       | Spotted Alpha 7
 18893 | -2/Section 7       | Warped through subspace
 18893 | -2/Section 7       | Spotted Executioner
 18893 | -2/Section 7       | Spotted Executioner
 18894 | -2/Section 7       | Warped through subspace
 18895 | -2/Section 7       | Core integrity fell below 20%
 18902 | -2/Section 7       | Spotted B-99 Colossus
 18943 | -2/Section 7       | Lost 5 parts (2p2n1u)
 18970 | -2/Section 7       | Found Matter Drive
 18975 | -2/Section 7       | Spotted Striker
 18978 | -2/Section 7       | Spotted Striker
 18979 | -2/Section 7       | Spotted Executioner
 18979 | -2/Section 7       | Spotted Executioner
 18982 | -2/Section 7       | First assault squad dispatched
 19026 | -2/Section 7       | Activated Sigix Exoskeleton
 19026 | -2/Section 7       | Received instructions from Sigix Warrior
 19034 | -2/Section 7       | Destroyed Executioner
 19058 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 19062 | -2/Section 7       | Allies destroyed Alpha 7
 19062 | -2/Section 7       | Allies destroyed Executioner
 19067 | -2/Section 7       | Lost 4 parts (1n3u)
 19078 | -2/Section 7       | Found Prototype Processor
 19079 | -2/Section 7       | Identified Exp. Target Analyzer
 19080 | -2/Section 7       | Allies destroyed Alpha 7
 19139 | -2/Section 7       | Spotted Executioner
 19140 | -2/Section 7       | Spotted Executioner
 19140 | -2/Section 7       | Spotted Executioner
 19150 | -2/Section 7       | Warped through subspace
 19179 | -2/Section 7       | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
19147_ Synergy achieved. Target locked: Executioner.
19147_ Quantum Shear penetrates Executioner. <x2>
19148_ C-30 ARC bursts open, deploying its payload.
19148_ G-73 Enforcer unfolds itself. <x4>
19148_ E-15 Imp unfolds itself.
19149_ Slug penetrates Sigix Warrior. <x2>
19150_ Quantum Shear penetrates Executioner. <x2>
19150_ Warped through subspace.
19159_ 0LOC0QOA8ZHKFS1JDEZIWKLNQ V6NSL HU <4I: 
19162_ Quantum Shear penetrates Hull. <x2>
19166_ Synergy achieved. Target locked: E-15 Imp.
19166_ Quantum Shear penetrates Hull.
19169_ Quantum Shear penetrates P-80 Master. <x2>
19173_ Quantum Shear penetrates Armor Plating.
19173_ Quantum Shear penetrates E-15 Imp.
19176_ Penetrated by Slug.
19176_ Imp. Quantum Reactor destroyed.
19177_ Quantum Shear penetrates E-15 Imp.
19177_ E-15 Imp destroyed.
19177_ Quantum Shear penetrates Hull.

 Map 
-----
+----------------------------------------------------+
|  "        "   " """"        "  "                   |
|  "        "                 "" "                   |
|           "     ?????""                            |
| """"      "     ??????"                            |
| ???""""   "     """""""              """"""""""""" |
| ??""                                  """""""""""  |
| ???                                   " " " " " "  |
| ??                             "                   |
| ???"                         """                   |
| ???""""        "             "                     |
| """"        "??""                                  |
|             ???"      """" " " "                   |
|            """""         " " " "             """"" |
|              "           " " " " """          "??? |
|               "         """"""""""         """"??? |
|               """        " " " " """         ????? |
|    ""           T        " " " "        """"""???? |
| ?"                      Q" " " ""            ????? |
| ?"  ""                                   """"""""" |
| ""  ""  """    ""                                  |
|         """     "                                  |
|    " "       "" """""""""           !%/ mg         |
| ?"           " ""???????"      X     ="""""""""""" |
| "  """      "" "?""""""""            ""??????????" |
| """"           "?"                    """""""""""" |
|    =          ""?""      @                    E    |
|   *%=          ""                                " |
|       """""    "                                 " |
|       """?"                                    """ |
|         "?"                                    "   |
|       """""                                        |
|                                                    |
|                                                    |
|                                                    |
|                   """"""""""  " """""""""          |
| """"""""         ###"""""""""""""""""""""""""""""" |
| """"""""         #?#"""""""""""""""""""""""""""""" |
| ##########BB###++#?###################????######## |
| ?????????#B #????????????????????????????????????? |
| ?????????####????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           158
Coolant Potential          100
Energy Generation          81
Energy Capacity            800
Matter Stores              700
Matter Capacity            700
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             4
Power Amplification        40
Armor Coverage             1125
Resistance: KI             50
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Utility Shielding          90
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                86
Targeting Accuracy         24
Melee Accuracy             13
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           5
Salvage Targeting          1
Offensive Hacking          47
Defensive Hacking          44
Relay Coupler Types        4
Relay Coupler Value        154
Authchip Count             1

 Item Schematics 
-----------------
     Enh. Gamma Bomb Array | -2/Section 7 | Archive
 Exp. Gyrokinetic Inverter | -2/Section 7 | Archive
  Adv. Variable Charge Gun | -2/Section 7 | Archive
           Exp. Myomer Leg | -2/Section 7 | Archive
    Imp. Matter Compressor | -2/Section 7 | Archive
        Adv. KE Penetrator | -2/Section 7 | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Core Expander
Sigix Broadsword
Integrity Redistributor
Integrated Mediator
High-powered Transdimensional Reconstructor
Microwarp Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastOvertunedSlayer
  Manual?         0
Play Time         03:19:04
  Cumulative      685.7 hours
  Start           2024.10.02 @ 04:56:04
  End             2024.10.02 @ 08:14:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          663
  Rogue           616
  Adventurer      47
  Explorer        0
Win Type          -
  Total           34
  Types           24/0/7/1/1/0/0/1/0
Lore%             62
Gallery%          81
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c8a62a7-7243-48b4-a120-4efd61f4d003