Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.02 @ 08:14:45 Player: Geraldon Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (31) 6200 Robots Destroyed (278) 1390 Value Destroyed (14606) 14606 Prototype IDs (89) 1780 Alien Tech Used (9) 1800 Bonus (20058) 20058 TOTAL SCORE: 49834 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 744 Follower Combat Kills 1775 Entered Garrisons 200 Used RIF Installer 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 1500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -461 Cogmind --------- Core Integrity 0/1450 Matter 476/700 Energy 190/190 System Corruption 9% Temperature Cool (0) Movement Walking (116) Location -2/Section 7 Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (13) ----- Experimental Heat Sink High-capacity Storage Unit Advanced Matter Compressor Enhanced Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Centrium Medium Armor Plating Deep Network Scanner > --- WEAPON (3) ------- Helical Railgun Hypercooled Linear Accelerator Hypercooled Linear Accelerator (fused) > --- INVENTORY (20) --- Matter Drive Myomer Leg Myomer Leg Relay Coupler [Grunt] (23) Subatomic Replicator Microwarp Drive Potential Cannon Helical Railgun Sigix Terminator (1) Guided Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Deep Network Scanner > --- WEAPON ----------- Hypercooled Linear Accelerator Hypercooled Linear Accelerator Hypercooled Linear Accelerator > --- INVENTORY -------- Quantum Reactor Quantum Reactor Matter Drive Enhanced Optical Array Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Potential Cannon Hypercooled Linear Accelerator Sigix Terminator Guided Remote Datajack Sigix Broadsword Sigix Containment Pod [Rating: 222] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Backup Power VII Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Hover Unit Cooled Antigrav System Flight Unit Q-thruster Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Deep Network Scanner Protection Centrium Medium Armor Plating Artifact Microwarp Drive Weapon Hypercooled Linear Accelerator Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Hypercooled Linear Accelerator Launcher Scatter Rocket Array Special Weapon Guided Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Greatsword Piercing Weapon Vortex Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Slots Evolved 16 | . . . 2 . 2 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Utility 11 | . . . 1 . 1 2 . . 1 . . . . 2 . . . . 2 . . . . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 460 | 7 4 2 25 11 20 18 10 6 33 3 7 5 6 19 1 2 12 1 12 1 4 14 6 25 8 6 12 30 17 99 34 Power 38 | 1 . 1 3 2 1 2 1 . 1 . . 1 1 1 . 1 2 1 . 1 . 1 1 . . . . . 2 10 4 Engine 11 | 1 . 1 3 2 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . 1 1 . 1 . . . 1 . . . . . . . . . 1 . Reactor 22 | . . . . . . . 1 . . . . 1 . . . . 2 1 . . . 1 1 . . . . . 2 9 4 Propulsion 106 | 2 3 . 5 4 9 4 3 2 12 1 2 1 1 2 . 1 3 . 3 . . 2 1 12 2 3 2 4 8 11 3 Treads 37 | 2 3 . 5 4 8 4 3 2 6 . . . . . . . . . . . . . . . . . . . . . . Leg 33 | . . . . . . . . . 6 1 1 . . . . . . . . . . . . . . . . 3 8 11 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . 1 . . . . . . 1 . . . 1 3 . 1 . . 2 1 2 . . . 1 . . . Flight 23 | . . . . . . . . . . . 1 . 1 2 . . . . 2 . . . . 10 2 3 2 . . . . Utility 191 | 2 . 1 7 1 2 5 3 1 16 . 3 2 2 12 . . 6 . 6 . 3 7 4 11 4 2 6 12 5 54 14 Device 70 | 1 . . 2 . . 1 1 1 6 . . 1 1 4 . . 1 . 4 . 3 5 2 4 . . 2 7 3 18 3 Storage 12 | 1 . 1 1 . . . . . . . . . . . . . 2 . 1 . . . . 1 . . 1 . . 3 1 Processor 28 | . . . 1 . . . . . 3 . 1 1 1 3 . . . . . . . 1 1 3 . . . . 2 9 2 Hackware 22 | . . . . . . . 1 . . . 2 . . 4 . . 2 . 1 . . 1 . . 4 2 . 2 . 3 . Protection 58 | . . . 3 1 2 4 1 . 7 . . . . 1 . . 1 . . . . . 1 3 . . 3 3 . 21 7 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 125 | 2 1 . 10 4 8 7 3 3 4 2 2 1 2 4 1 . 1 . 3 . 1 4 . 2 2 1 4 14 2 24 13 Energy Gun 22 | 1 1 . 6 . 3 . . . . . 1 . 1 . . . . . . . . 1 . . 2 1 1 3 . 1 . Energy Cannon 27 | . . . 2 3 3 4 1 3 . . . . . . . . 1 . . . . . . . . . . 4 2 1 3 Ballistic Gun 29 | 1 . . 1 1 2 . . . 4 1 1 1 1 . 1 . . . . . . . . . . . 3 6 . 5 1 Ballistic Cannon 22 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 14 6 Launcher 9 | . . . 1 . . 2 2 . . 1 . . . 1 . . . . . . . . . . . . . . . 1 1 Special Weapon 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 2 Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . 1 . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 57 | . . . 3 2 4 2 1 . 1 . 1 1 . . . . 6 . 3 . . 8 . 2 . . 1 10 1 7 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Parts Lost 163 | . . . 11 . 3 2 2 1 21 4 1 1 2 7 3 6 . 3 9 3 1 . 9 2 15 . 16 3 1 21 16 Power 11 | . . . 2 . 1 . . . . . . . . . 1 . . 1 . . . . 1 . 1 . . . . 1 3 Propulsion 53 | . . . 4 . 2 . . . 9 2 . . . 2 1 3 . 1 4 1 . . 2 2 7 . 5 . . 5 3 Utility 80 | . . . 4 . . 2 2 1 9 2 . 1 1 3 1 2 . . 5 2 1 . 6 . 6 . 8 2 1 11 10 Weapon 19 | . . . 1 . . . . . 3 . 1 . 1 2 . 1 . 1 . . . . . . 1 . 3 1 . 4 . Highest Loss Streak 16 | . . . 2 . 1 2 2 1 8 2 1 1 2 4 2 6 . 1 9 3 1 . 9 1 8 . 16 2 1 5 5 To Critical Strikes 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 100 99 97 98 99 90 89 80 34 8 46 63 76 83 51 53 67 76 33 25 69 78 86 64 71 64 56 85 94 92 Engine 4 | . 14 14 10 11 8 7 4 . 1 3 . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . 2 7 4 . . . . . . . 2 4 4 . . 2 5 4 1 . . . 6 7 7 Treads 14 | . 26 28 32 33 35 29 24 22 20 . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . . . . . 2 8 . 2 . . . . . . . . . . . . . . . 4 15 23 22 Hover 1 | . . . . . . . . . . . . 6 6 2 . 2 6 13 13 . . 14 15 10 . . . 2 2 . . Flight 1 | . . . . . . . . . . . . 6 13 15 16 6 . . 1 5 . . . 15 11 15 17 1 . . . Device 14 | . 14 14 10 11 9 14 21 24 18 3 . 6 7 14 8 2 3 . 9 5 9 22 18 8 . . 2 16 32 19 8 Storage 5 | . 14 14 11 11 9 7 . . . . . . . . . . . . 1 . . . . 1 4 4 . . . 5 7 Processor 5 | . . . . . . . . . 4 11 . 9 12 12 11 11 11 11 10 8 5 8 11 18 27 19 9 4 4 11 16 Hackware 5 | . . . . . . . 5 3 . . 6 13 11 17 23 20 25 29 25 13 10 13 15 14 12 28 25 5 8 6 4 Protection 8 | . . . 10 8 17 22 15 15 13 . . . . 1 5 2 1 5 4 . . . . 2 . . 3 7 3 8 11 Energy Gun 5 | . 25 28 18 5 6 . . . . . . . 1 . . . . . . . . . . . . 3 1 4 7 . . Energy Cannon 3 | . . . 3 13 3 14 6 14 . . . . . . . . 1 . . . . . . . . . . 3 . . . Ballistic Gun 2 | . 2 . . 2 7 . . . 12 4 . 1 7 . 4 . . . . . . . . . . . 2 2 . 2 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 6 10 Peak Build Rating 222 | 7 7 9 20 24 31 45 53 55 72 39 22 39 41 80 84 66 81 74 98 45 33 124 124 148 148 91 95 131 192 222 215 Average Rating 80 | 4 6 7 16 20 28 40 48 52 58 22 5 29 37 64 79 44 49 64 82 38 28 88 111 133 96 80 76 99 155 202 198 On Entrance 57 | . 7 7 9 19 20 26 43 53 53 32 2 22 26 40 78 55 27 74 61 40 25 26 124 112 148 55 91 34 131 192 213 Naked Turns 34 | . . . . . . . . . . 30 4 . . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 15 15 32 58 63 72 92 92 55 57 23 4 3 13 16 22 11 23 22 32 1 3 31 33 43 22 11 16 53 90 163 162 Greatest Support 176 | 40 40 40 63 63 83 91 110 114 136 50 4 4 10 24 24 12 33 33 34 3 3 42 42 50 47 31 45 70 173 176 176 Greatest Overweight (x) 4 | . . . . . . 1 1 . 4 1 1 . 1 . . . . . . . . 2 . 1 . . . 3 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 Average Capacity 12 | 7 8 8 19 20 20 20 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 19 20 Most Carried 20 | 5 2 11 20 20 20 20 19 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 Average Carried 11 | 1 1 3 16 18 19 18 6 4 4 3 3 2 4 3 4 5 4 4 4 5 4 4 5 4 3 3 3 3 4 17 17 Final Capacity 20 | 8 8 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 Final Carried 20 | 1 2 10 19 18 20 18 5 5 5 5 3 3 5 3 5 5 5 4 5 5 5 5 5 5 5 3 4 4 5 20 14 Class Distribution -------------------- 30% | Mutant 17% | Scavenger-Mutant 14% | Hacker-Mutant 11% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Hacker-Sprinter 4% | Hacker-Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Sprinter | -3/Garrison Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Hacker-Tank | -3/Lab Scavenger-Tank | -2/Research Scavenger-Tank | -2/Quarantine Scavenger-Gunner | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Matter Collected 10164 | 279 40 10 254 156 461 208 500 49 1183 127 68 153 301 108 138 55 . 7 204 197 49 132 55 235 . . 101 310 338 3578 868 Remotely 1108 | 60 40 10 90 . . . 330 49 519 . . . . . . . . . . . . . 10 . . . . . . . . Salvage Created 13053 | 83 171 293 1801 799 1424 947 765 43 1462 431 68 . 170 250 144 . . . 174 . . . 217 421 . . 54 310 298 1527 1201 Parts 529 | 3 8 17 121 41 62 32 4 7 55 . 10 . 2 9 7 . . . 9 . . . 14 23 . . 2 14 5 50 34 Haulers Intercepted 24 | . . . 5 6 5 2 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 Recyclers Shooed 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . 2 1 . 7 . . . . . 4 . 11 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Combat Hostiles Destroyed 201 | . 5 7 32 9 18 16 4 1 28 2 1 . 3 3 2 . . . 2 . . . 5 6 . . 2 4 5 27 19 Melee 13 | . . . . . . . . . 1 . . . . 3 . . . . . . . . 5 4 . . . . . . . Guns 94 | . 5 6 21 1 17 . . . 27 . 1 . 3 . 2 . . . . . . . . . . . 2 . . 8 1 Cannons 66 | . . . 9 7 1 15 1 1 . . . . . . . . . . 2 . . . . . . . . 3 1 12 14 AOE 18 | . . 1 1 . . 1 3 . . 2 . . . . . . . . . . . . . 2 . . . . 2 2 4 Classes Destroyed 26 | 1 2 3 6 . 1 1 1 . 3 . . . . . . . . . . . . . . 1 . . 1 . 1 2 3 Worker 11 | . . 1 5 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Builder 6 | . 1 . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 1 Tunneler 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 24 | . . . 5 6 5 2 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 Recycler 12 | 1 1 . 1 . 3 2 . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 9 | . . . 5 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . . . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 46 | . 5 3 14 . 3 2 . 1 2 . . . 3 2 . . . . 2 . . . 3 . . . . . 3 . 3 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 52 | . . 2 9 2 8 10 . . 11 . . . . . 2 . . . . . . . . . . . . 3 . 3 2 Brawler 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 6 | . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . 1 . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 33 | . . 2 8 7 4 . . . 5 . . . . 1 . . . . . . . . 1 2 . . . . . . 3 Demolisher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 12 | . . . . . 3 2 . . 4 . . . . . . . . . . . . . . . . . . . . . 3 Programmer 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . Heavy 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Compactor 6 | . . . . . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Tracker 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Combat Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 2 3 7 4 4 7 2 2 5 1 1 . 3 2 1 . . . 3 . . . 5 8 . . 1 3 6 4 5 Combat Bots Only 7 | . 2 3 6 4 4 7 2 1 5 1 1 . 3 2 1 . . . 2 . . . 5 6 . . 1 3 5 4 3 Max Kills in Single Turn 3 | 1 2 1 2 1 2 1 1 1 2 1 1 . 1 1 1 . . . 1 . . . 1 1 . . 1 1 3 2 2 Gunslinging 1 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 1 . . 1 1 . . 1 . . . . . . . . . . . . . 1 . . . . 2 1 1 Melee 1 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Hostile Shots Fired 3305 | . 13 51 165 44 153 106 2 14 549 3 55 8 31 56 37 93 . 103 128 41 12 88 85 39 205 . 165 118 51 437 453 Missed 1256 | . 6 18 46 12 38 36 . 3 178 . 17 5 18 33 15 61 . 46 61 18 5 69 50 18 110 . 79 35 29 113 137 Damage Taken 31923 | . 41 304 1207 350 1247 886 486 281 4206 189 470 31 148 414 339 455 . 798 1030 348 183 361 559 588 1242 . 1294 1652 361 6468 5985 Core 4908 | . 5 68 120 45 118 88 61 22 353 81 370 20 23 85 30 281 . 254 275 260 159 165 94 55 542 . 283 163 35 306 547 Absorbed by Shields 1273 | . . . . . . . . . . . . . . . . . . . 94 . . . . . 82 . . . 97 1000 . Redirected to Shielding 389 | . . . . 43 3 . . . . . . . . . . . . 44 117 . . . . . . . 5 25 11 23 118 Ignored by Resistances 9391 | . 14 90 355 102 360 276 138 50 1333 52 125 9 44 114 92 126 . 228 315 98 48 99 212 159 379 . 369 454 123 2011 1616 Regen/Repaired (Parts) 3320 | . . . 2 129 . . 152 109 58 . . . . . . . . . . . . . . . . . . 2 . 26 2842 Core Remaining (%) 50 | 100 . 70 . 58 78 . . 75 . . . . . . . . . 35 . . . . 17 . . . . 17 . . . Volleys Fired 890 | 3 10 25 92 47 92 58 16 12 113 8 15 1 6 11 25 . . 3 21 . . . . . 5 . 8 80 16 173 50 Largest 3 | 2 2 2 2 2 2 2 1 2 2 1 1 1 2 1 1 . . 1 1 . . . . . 1 . 2 2 3 3 3 Hottest 270 | 70 90 90 124 136 130 130 65 130 30 50 55 25 80 20 33 . . 81 65 . . . . . 40 . 73 146 270 200 210 Shots Fired 1556 | 6 20 50 169 94 182 112 16 25 225 8 16 2 11 11 25 . . 3 21 . . . . . 5 . 15 83 19 322 116 Gun 872 | 6 20 50 112 18 160 . . . 225 1 16 2 11 . 25 . . . . . . . . . 5 . 15 17 15 172 2 Cannon 641 | . . . 56 76 22 108 1 25 . . . . . . . . . 3 21 . . . . . . . . 66 4 149 110 Launcher 27 | . . . 1 . . 4 15 . . 7 . . . . . . . . . . . . . . . . . . . . . Special 16 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . 1 4 Kinetic 801 | 3 . . . 12 83 . . . 225 1 4 2 6 . 25 . . . 21 . . . . . . . 9 9 . 294 107 Thermal 559 | 3 10 25 110 76 99 108 1 25 . . . . . 11 . . . . . . . . . . . . . 66 5 15 5 Explosive 27 | . . . 1 . . 4 15 . . 7 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 153 | . 10 25 58 6 . . . . . . 12 . 5 . . . . 3 . . . . . . . . . 8 14 12 . Entropic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 6 . . . . Robot Hit Streak 50 | 2 8 15 19 50 32 18 9 5 46 27 8 . 4 10 5 . . 3 8 . . . . . . . 6 12 16 39 18 Robot Miss Streak 5 | 1 1 1 3 1 2 5 3 3 3 2 1 . 2 1 3 . . . 1 . . . . . . . 3 4 2 3 2 Penetration Max 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Secondary Targets 16 | . . 3 2 . 4 . . . 5 . . . 1 . . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . Shots Hit Robots 1216 | 4 11 41 125 62 145 78 11 11 192 8 15 . 7 15 15 . . 3 19 . . . 8 33 . . 8 41 17 270 77 Core Hits 557 | 2 8 13 73 18 53 32 12 5 69 11 5 . 6 6 8 . . . 3 . . . 5 14 . . 5 15 7 142 45 Critical Kills 10 | . . . . 1 . . . . 3 . . . 1 . 2 . . . . . . . . . . . . 1 1 . 1 Critical Parts Destroyed 7 | . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . 2 . Critical Strikes 55 | . . 2 6 1 4 . . . 5 . . . 2 1 5 . . . 1 . . . 2 3 . . . 1 1 9 12 Burn 11 | . . 1 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Destroy 14 | . . . . . . . . . 5 . . . 1 . 5 . . . . . . . . . . . . . . 2 1 Blast 19 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 7 11 Corrupt 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sunder 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . Melee Attacks 71 | . . . . . . . . . . . . . . 5 . . . . 3 . . 1 10 39 10 . . . . 3 . Impact 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 3 . Piercing 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . Entropic 40 | . . . . . . . . . . . . . . . . . . . . . . 1 10 19 10 . . . . . . Sneak Attacks 16 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42409 | 52 200 535 2585 1426 2585 2357 3094 477 4126 2425 234 . 128 431 135 . . 52 753 2 . . 729 2202 . . 297 1226 1471 10279 4608 Guns 14329 | 52 121 493 1480 128 2108 . . . 4109 29 190 . 128 . 135 . . . . . . . . . . . 297 59 397 4521 82 Cannons 15964 | . . . 713 1297 424 2250 28 460 . . . . . . . . . 52 681 . . . . . . . . 1167 558 4815 3519 Explosions 8358 | . 79 42 380 . . 98 3066 . . 2396 . . . . . . . . . . . . . . . . . . 516 802 979 Melee 3411 | . . . . . . . . . . . . . . 267 . . . . 72 . . . 729 2202 . . . . . 141 . Ramming 183 | . . . 12 1 53 9 . 17 17 . 44 . . . . . . . . 2 . . . . . . . . . . 28 Kinetic 17550 | 28 . . . 59 880 . . . 4109 29 112 . 61 . 135 . . . 681 . . . . . . . 63 53 . 8380 2960 Thermal 13226 | 24 118 282 1633 1297 1652 2250 28 460 . . . . . 164 . . . . . . . . . . . . . 1167 1092 1439 1620 Explosive 5721 | . . . 161 . . 98 3066 . . 2396 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2084 | . 82 253 779 69 . . . . . . 78 . 67 . . . . 52 . . . . . . . . . 6 379 319 . Impact 72 | . . . . . . . . . . . . . . . . . . . 72 . . . . . . . . . . . . Slashing 408 | . . . . . . . . . . . . . . 267 . . . . . . . . . . . . . . . 141 . Piercing 59 | . . . . . . . . . . . . . . . . . . . . . . . . 59 . . . . . . . Entropic 3106 | . . . . . . . . . . . . . . . . . . . . . . . 729 2143 . . 234 . . . . Highest Corruption 20 | . . . . . . 1 1 5 1 12 17 17 17 . . . . . . 4 5 5 . 2 2 2 3 19 . 20 9 Average Corruption 7 | . . . . . . 1 1 3 1 9 13 17 17 . . . . . . 4 4 5 . 2 2 2 2 16 . 11 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 196 | . . . . . . 4 3 7 3 8 17 8 9 . . . . . . 1 5 1 . 2 2 1 5 38 . 66 16 Message Errors 39 | . . . . . . . 2 1 2 1 3 2 3 . . . . . . . 2 . . . 1 1 . 4 . 15 2 Matter Fused 43 | . . . . . . 1 . 1 . 3 6 2 3 . . . . . . . 1 . . . 1 . 1 9 . 13 2 Heat Flow Errors 22 | . . . . . . . . 1 . 1 2 . 2 . . . . . . . . . . 1 . . 2 3 . 8 2 Energy Discharges 24 | . . . . . . 1 . . . 1 2 1 . . . . . . . 1 1 . . . . . 2 4 . 8 3 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 6 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 3 . . 1 Data Loss (minor) 25 | . . . . . . 1 . 1 1 . 2 1 . . . . . . . . 1 1 . 1 . . . 3 . 10 3 Data Loss (major) 11 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . 3 2 Misfires 9 | . . . . . . . . 1 . 1 1 1 . . . . . . . . . . . . . . . 4 . 1 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Misdirections 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 9 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 3 . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 948 | . . . 12 22 6 50 54 23 . . . . . . . . . . 117 . . . 97 55 . . . . 328 40 144 Projectiles 587 | . . . 11 22 6 50 . 23 . . . . . . . . . . 55 . . . . . . . . . 301 16 103 Explosions 123 | . . . 1 . . . 54 . . . . . . . . . . . . . . . . . . . . . 27 . 41 Melee 238 | . . . . . . . . . . . . . . . . . . . 62 . . . 97 55 . . . . . 24 . Knockbacks 33 | . . . . . 1 . . . . . 1 . . . . . . . 2 . . . . . . . . . . 8 21 Impact 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 8 18 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 765 | . . . 173 . . . 405 . . 85 21 . . . . . . . . 1 . . . . . . . . . 80 . Shots 27 | . . . 3 . . . 17 . . 6 . . . . . . . . . . . . . . . . . . . 1 . Rammed 21 | . . . 2 1 3 . . 1 2 . 11 . . . . . . . . 1 . . . . . . . . . . . Targets Rammed 27 | . . . 2 1 4 1 . 2 3 . 11 . . . . . . . . 1 . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed 4 | . . . . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 506 | 27 60 312 270 30 408 11 . 162 226 170 175 . 256 9 33 . . 27 447 . . . . 267 60 . 134 506 . 217 153 Average Temperature 94 | 14 26 125 81 11 61 8 . 126 138 96 97 . 118 9 8 . . 16 50 . . . . 128 30 . 55 176 . 74 42 Received Heat Transfer 5510 | . . 132 396 201 648 459 27 90 1234 . 9 . . 63 156 54 . 194 117 27 9 36 48 18 262 . 352 57 . 273 648 Effects 14 | . . 2 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 9 . . . Energy Bleed 5 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . Interference 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Parts Fried 10 | . . 1 3 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 2 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Robots Melted 9 | . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 3 . Combat Hostiles 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Parts Melted 44 | . . 2 8 9 6 4 . 1 . . . . 1 1 . . . . . . . . . . . . . 2 1 8 1 Heat Transferred 19355 | 74 261 827 3778 2252 3589 3034 37 629 . . . . . 370 . . . . . . . . . . . . . 1222 944 938 1400 Parts Sabotaged 5 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Peak Influence 1879 | 5 176 128 558 439 460 377 134 647 936 331 218 . . 419 . . . . 374 . . . . 670 899 429 633 . 153 398 1879 Initial 429 | . 2 . . 63 139 56 99 . 240 261 179 . . 148 . . . . 104 . . . . 245 418 429 195 . . 74 21 Average 257 | 1 60 58 265 232 292 186 86 281 520 302 162 . . 311 . . . . 186 . . . . 494 644 429 348 . 41 173 561 Maximum Alert Level 5 | . . . 2 2 2 1 . 3 3 1 1 . . 2 . . . . 1 . . . . 2 3 2 2 . . 1 5 Low Security (%) 47 | 100 100 100 47 43 14 51 100 44 . . 81 . . 12 . . . . 63 . . . . . . . 1 . 100 61 12 Level 1 34 | . . . 36 49 70 48 . 17 13 100 18 . . 73 . . . . 36 . . . . 22 5 . 68 . . 38 46 Level 2 15 | . . . 16 6 15 . . 38 74 . . . . 13 . . . . . . . . . 77 53 100 29 . . . 25 Level 3 1 | . . . . . . . . . 12 . . . . . . . . . . . . . . . 40 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Squads Dispatched 76 | . 1 . 3 4 3 5 . 2 11 . . . . 1 . 1 . . 3 . . . . 3 . . 3 . 2 14 20 Investigation 10 | . 1 . . . 2 2 . 1 . . . . . . . 1 . . . . . . . . . . 2 . 1 . . Extermination 4 | . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 Reinforcement 24 | . . . 3 2 1 2 . 1 2 . . . . 1 . . . . 2 . . . . 3 . . 1 . . 3 3 Assault 18 | . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 13 Garrison 6 | . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Intercept 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 3 Searches Triggered 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Distress Signals 33 | . 2 . 3 6 2 1 . 1 2 . . . . . . . . . 3 . . 1 . 2 . . 3 . 5 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 634 | . 11 7 48 13 30 18 4 13 51 6 7 6 9 23 14 9 . 21 31 15 1 30 13 34 34 . 48 4 10 31 93 Peak Tracking Total 23 | . 3 3 5 2 5 4 2 4 6 4 4 4 3 7 5 8 . 12 16 10 1 21 10 14 18 . 23 3 7 5 21 Tactical Retreats 72 | . 2 . 2 . . 1 . . 4 1 2 3 2 6 2 4 . 5 6 2 . 2 4 4 6 . 7 . . 1 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Traps Triggered 25 | . 3 . 1 1 1 5 . 1 2 . . . . . . . . . . . 1 . . . 7 . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . . 1 . . . 14 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Machines Disabled 56 | . . 1 4 6 . 3 . 3 3 . 1 1 . . . . . . 1 . . . . 1 4 . . 7 . 17 4 Max in Single Turn 4 | . . 1 2 1 . 2 . 1 3 . 1 1 . . . . . . 1 . . . . 1 1 . . 1 . 4 1 Garrison Access 10 | . . . . 1 1 1 . 1 2 . 1 . . . . . . . . . . . . . . . . . 1 1 1 Garrison Relay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Machines Accessed 65 | . 1 1 7 4 5 2 . 2 2 . 2 . . 7 . 1 5 . 3 . . 7 . 1 1 . 3 2 3 2 4 Terminals 26 | . 1 1 4 3 2 . . 1 . . . . . 3 . 1 . . 2 . . . . . 1 . 1 . 1 2 3 Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 5 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Recycling Units 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . 2 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 1 . 1 1 . 1 . . 1 . . . . . . . . . 1 . . . . 1 . 1 Total Hacks 170 | . 1 2 17 9 15 2 . 4 5 . 3 . . 14 . 8 18 . 13 . . 20 . 1 1 . 8 20 3 2 4 Successful 135 | . 1 1 11 6 12 2 . 1 2 . 3 . . 11 . 8 18 . 7 . . 20 . 1 1 . 1 20 3 2 4 Failed 35 | . . 1 6 3 3 . . 3 3 . . . . 3 . . . . 6 . . . . . . . 7 . . . . Catastrophic 8 | . . . . 1 . . . 2 . . . . . 2 . . . . . . . . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . 1 . 4 2 5 2 . 1 . . . . . 4 . . . . 2 . . . . . . . . 1 1 . . Terminals 62 | . 1 2 11 5 5 . . 1 . . . . . 8 . 8 . . 10 . . . . . 1 . 4 . 1 2 3 Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 12 | . . . 2 4 . . . . . . . . . 2 . . . . . . . . . . . . 4 . . . . Recycling Units 7 | . . . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . . . . Scanalyzers 17 | . . . 4 . 9 . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 1 . 3 2 . 1 . . 1 . . . . . . . . . 1 . . . . 1 . 1 Terminal Hacks 89 | . . 1 3 2 . . . . . . . . . 5 . 8 18 . 4 . . 20 . . 1 . 1 20 1 2 3 Record 44 | . . . . . . . . . . . . . . . . 8 6 . . . . 9 . . . . . 20 . 1 . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 14 | . . . 1 . . . . . . . . . . . . . 4 . . . . 9 . . . . . . . . . Open Door 7 | . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 1 Open DSF 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 4 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scan Component 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 4 . 9 . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . Insert Component 8 | . . . 2 . 4 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Analyze 9 | . . . 2 . 5 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 5 | . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 13 | . 1 . 2 . 2 2 . 1 . . . . . 2 . . . . 2 . . . . . . . . . 1 . . Terminals 8 | . 1 . 2 . 2 . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Botnet 4 | . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Operators 4 | . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . 2 2 3 . . 2 2 . 1 . . 5 . 1 . . 2 . . . . . . . 3 . . . 1 Full Trace Events 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 2 . 4 . . . . . 1 . . 1 . . 4 . . . . . . . . . . . . 1 6 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 132 | . . . 53 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . 10 . . . . 1 . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 2 . 4 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 2 . 4 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Relay Couplers Released 18 | . . . . 3 . . . . . . . . . . . . . . . . . . . . 14 . . . . 1 . Machine Destruction 18 | . . . . 3 . . . . . . . . . . . . . . . . . . . . 14 . . . . 1 . Attached 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Total Allies 34 | . . . . 10 . . 19 . . . . . . . . . . . . . . . . 4 . . . . . . 1 Largest Group 18 | . . . . 10 . . 18 15 11 . . . . . . . . . . . . . . 2 . . . . . . 1 Highest-Rated Group 1204 | . . . . 88 . . 444 381 314 . . . . . . . . . . . . . . 137 . . . . . . 1204 Highest-Rated Ally 1204 | . . . . 16 . . 35 35 35 . . . . . . . . . . . . . . 137 . . . . . . 1204 Total Orders 5 | . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . ROAM 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 296 | . . . . 74 . . 37 55 74 . . . . . . . . . . . . . . 12 . . . . . . 44 Total Damage 10290 | . . . . 671 . . 1238 1397 1571 . . . . . . . . . . . . . . 549 . . . . . . 4864 Kills 66 | . . . . 14 . . 4 18 13 . . . . . . . . . . . . . . 4 . . . . . . 13 Allies Corrupted 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . . 1 . . 1 1 . 1 . 1 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Turns Passed 19178 | 72 407 814 2375 1018 1304 1111 528 531 1160 204 488 201 155 371 234 240 96 160 358 73 128 635 170 364 256 38 237 909 695 2899 947 Spaces Moved 16646 | 43 231 451 1246 487 602 543 280 290 521 235 550 557 325 851 557 591 155 348 620 139 239 1090 296 758 543 99 587 576 409 1809 618 Core 1688 | 17 . . . . . . . . 1 165 528 . . . . 164 95 . 39 139 239 301 . . . . . . . . . Treads 4618 | 26 231 451 1246 487 602 543 280 290 462 . . . . . . . . . . . . . . . . . . . . . . Legs 3169 | . . . . . . . . . 58 70 . . . . . . . . . . . . . . . . . 235 409 1809 588 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2518 | . . . . . . . . . . . . . . . . 2 60 348 546 . . 789 296 340 . . . 137 . . . Flight 4623 | . . . . . . . . . . . 22 557 325 851 557 425 . . 35 . . . . 418 543 99 587 204 . . . Fastest Speed 20 | 50 160 160 160 160 160 160 160 150 120 50 40 30 30 32 32 34 42 38 32 50 50 46 42 20 23 28 28 45 117 116 115 Average Speed 91 | 116 160 160 160 160 160 166 166 151 153 72 53 33 36 32 32 39 46 44 44 50 50 55 48 34 28 28 30 108 151 124 120 Slowest Speed 285 | 160 160 160 160 160 160 240 240 163 260 190 100 40 92 34 34 70 50 46 50 50 50 160 53 74 32 30 45 285 190 190 190 Overloaded Moves 82 | . . . . . . . . . . . . . . . . . . 11 20 . . . 51 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . . . . . . . . . . . . 6 . 4 . . 1 . . . . 5 19 . 15 . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Microwarps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 51 | 4 54 77 86 87 59 17 90 15 16 97 10 71 33 27 58 77 61 65 25 31 42 96 55 23 65 2 45 96 12 91 63 Regions Visited 31 Branch Regions 16 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . Known Exits Taken 17 | . . . 1 . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 15 | . . 1 . . . . . . . . . 2 3 . 1 1 . . . 2 1 . 4 . . . . . . . . Spaces Dug 29 | . . . . . . . . . . . . . . . . . . . . . . 1 . 5 7 . . . . 15 1 Terrain Destroyed 654 | . 3 6 71 3 3 49 168 . 21 101 . . . . . . . . 2 . . 1 . 5 7 . 2 3 12 156 41 Melee 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . 5 3 . . . . . . Projectile 67 | . . . . 3 3 5 . . . . . . . . . . . . 2 . . . . . 4 . 2 3 . 18 27 AOE 578 | . 3 6 71 . . 44 168 . 21 101 . . . . . . . . . . . . . . . . . . 12 138 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Arm Lab Res Qua Sec Total 19074 | 59 249 494 1460 635 776 642 316 358 703 248 727 568 349 912 586 590 178 351 673 141 247 1125 310 844 609 107 615 779 459 2228 736 Wait 428 | . . 5 53 68 15 . 2 38 2 . 138 . 8 . . . . . 6 . . . . 11 . . . 59 5 9 9 Move 16504 | 42 230 450 1245 486 601 543 279 289 521 234 549 556 324 838 556 584 154 347 617 138 238 1089 295 749 511 98 559 575 408 1808 591 Hop 37 | . . . . . . . . . . . . . . 6 . 2 . . 1 . . . . 4 12 . 12 . . . . Pick Up 324 | 7 5 10 32 13 22 11 5 5 18 2 5 4 5 14 3 . 8 . 6 . 2 13 . 4 4 3 9 18 3 71 22 Fast Attach 153 | 1 . . . 1 4 4 4 2 16 . . . 2 4 . 2 1 . 6 1 2 1 6 19 3 1 4 12 14 36 7 Attach 272 | 6 4 1 18 9 10 9 3 1 17 2 7 5 4 15 1 . 11 1 5 . 2 10 . 4 6 5 9 19 1 55 32 Detach 27 | . . . . . 1 . . . . . 1 1 . 3 . . 3 . 1 . 1 . . . 2 . 1 3 . 4 6 Swap 48 | . . 1 7 1 6 5 3 3 . 1 . . . . . . 1 . 1 . . 3 . 2 . . . 2 2 9 1 Drop 223 | . . 2 11 9 21 11 4 6 13 1 1 1 . 12 1 2 . . 6 1 2 8 . 12 . . 2 11 10 60 16 Fire 890 | 3 10 25 92 47 92 58 16 12 113 8 15 1 6 11 25 . . 3 21 . . . . . 5 . 8 80 16 173 50 Melee 70 | . . . . . . . . . . . . . . 5 . . . . 3 . . 1 9 39 10 . . . . 3 . Ram 12 | . . . . . . . . . . . 11 . . . . . . . . 1 . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush 13 | . . . 2 1 4 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . . . . Rewire 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Arm / *Tes x2 / Gar) -3/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Armory (discovered 2 exits: Res / *Lab) -3/Lab -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 4) 460 | -10/Materials | Discovered new exit (range 9) 480 | -10/Materials | Entered Mines 481 | -10/Mines | Assembled infested the area 613 | -10/Mines | Discovered new exit (range 12) 1113 | -10/Mines | Discovered new exit (range 8) 1294 | -10/Mines | Entered Materials 1294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1838 | -9/Materials | Discovered new exit (range 16) 1879 | -9/Materials | Build established: Scavenger-Mutant 1900 | -9/Materials | Discovered new exit (range 15) 2139 | -9/Materials | Discovered new exit (range 3) 2395 | -9/Materials | Discovered new exit (range 15) 2680 | -9/Materials | Build established: Mutant 2702 | -9/Materials | Discovered new exit (range 14) 2929 | -9/Materials | Discovered new exit (range 3) 3562 | -9/Materials | Repaired Corrupted Hacking Suite 3648 | -9/Materials | Identified exit to Storage 3669 | -9/Materials | Entered Storage 3739 | -9/Storage | Repaired Lgt. Treads 3795 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3884 | -9/Storage | Garrison activated, responded to threat 3887 | -9/Storage | Repaired Corrupted Hacking Suite 4651 | -9/Storage | Discovered new exit (range 16) 4687 | -9/Storage | Entered Materials 4687 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4986 | -8/Materials | Build established: Scavenger-Mutant 5395 | -8/Materials | Discovered new exit (range 3) 5603 | -8/Materials | Build established: Mutant 5765 | -8/Materials | Discovered new exit (range 6) 5991 | -8/Materials | Entered Factory 5991 | -7/Factory | Evolved 2 slots: Utility x2 6208 | -7/Factory | Build established: Scavenger-Mutant 6769 | -7/Factory | Destroyed 7 combat bots 6867 | -7/Factory | Build established: Mutant 7102 | -7/Factory | Sucked down chute 7102 | -7/Factory | Entered Waste 7103 | -7/Waste | Met a frightened Derelict 7114 | -7/Waste | Found Prototype Launcher 7123 | -7/Waste | Spotted C-40 Crusher 7125 | -7/Waste | Identified Scatter Rocket Array 7128 | -7/Waste | Destroyed C-40 Crusher 7136 | -7/Waste | Spotted C-40 Crusher 7157 | -7/Waste | Spotted C-40 Crusher 7158 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7169 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7177 | -7/Waste | Destroyed C-40 Crusher 7250 | -7/Waste | Destroyed C-40 Crusher 7260 | -7/Waste | Spotted C-40 Crusher 7267 | -7/Waste | Destroyed C-40 Crusher 7336 | -7/Waste | Warlord forces began an assault 7394 | -7/Waste | Spotted C-40 Crusher 7406 | -7/Waste | Allies destroyed C-40 Crusher 7416 | -7/Waste | Spotted C-40 Crusher 7418 | -7/Waste | Allies destroyed C-40 Crusher 7436 | -7/Waste | Lost 3 allies 7530 | -7/Waste | Discovered new exit (range 12) 7630 | -7/Waste | Entered Factory 7630 | -7/Factory | Accompanied by 15 allies 7890 | -7/Factory | Crushed by falling debris 8077 | -7/Factory | Discovered new exit (range 5) 8161 | -7/Factory | Entered another Factory area 8161 | -6/Factory | Accompanied by 11 allies 8161 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8277 | -6/Factory | Garrison activated, responded to threat 8578 | -6/Factory | Lost 3 allies 8609 | -6/Factory | Build established: Scavenger-Mutant 8681 | -6/Factory | Discovered new exit (range 7) 8710 | -6/Factory | Identified exit to Factory 8810 | -6/Factory | Garrison activated, responded to threat 8843 | -6/Factory | Lost 6 parts (2n4u) 8862 | -6/Factory | Lost 3 allies 9064 | -6/Factory | Lost 3 parts (1n2w) 9071 | -6/Factory | Build established: Mutant 9145 | -6/Factory | Garrison activated, responded to threat 9211 | -6/Factory | First assault squad dispatched 9321 | -6/Factory | Sucked down chute 9321 | -6/Factory | Entered Waste 9335 | -6/Waste | Spotted C-40 Crusher 9336 | -6/Waste | EMP discharged 9345 | -6/Waste | Destroyed C-40 Crusher 9350 | -6/Waste | Lost 8 parts (4n3u1w) 9356 | -6/Waste | Spotted C-40 Crusher 9366 | -6/Waste | Destroyed C-40 Crusher 9366 | -6/Waste | Spotted C-40 Crusher 9379 | -6/Waste | Spotted C-40 Crusher 9389 | -6/Waste | Spotted C-40 Crusher 9390 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9418 | -6/Waste | Build established: Scavenger-Mutant 9436 | -6/Waste | EMP discharged 9436 | -6/Waste | System corruption reached 10% 9441 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9467 | -6/Waste | Spotted C-40 Crusher 9480 | -6/Waste | Discovered new exit (range 12) 9495 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9496 | -6/Waste | Core integrity fell below 50% 9525 | -6/Waste | Entered Factory 9819 | -6/Factory | Build established: Hacker-Mutant 9914 | -6/Factory | Core integrity fell below 20% 10009 | -6/Factory | Discovered new exit (range 5) 10013 | -6/Factory | Entered Lower Caves 10166 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10207 | -6/Lower Caves | Learned Factory trap positions 10208 | -6/Lower Caves | Discovered new exit (range 15) 10214 | -6/Lower Caves | Entered another Lower Caves area 10215 | -6/Lower Caves | Encountered a Warlord checkpoint 10216 | -6/Lower Caves | Discovered exit to Factory (range 7) 10369 | -6/Lower Caves | Entered Factory 10369 | -5/Factory | Evolved 2 slots: Utility x2 10370 | -5/Factory | Loaded intel: 83 trap records 10521 | -5/Factory | Discovered new exit (range 14) 10531 | -5/Factory | Spotted B-75 Beast 10583 | -5/Factory | Lost 4 parts (1n2u1w) 10590 | -5/Factory | Identified exit to Factory 10669 | -5/Factory | Search patrols dispatched 10716 | -5/Factory | Identified exit to Upper Caves 10716 | -5/Factory | Identified exit to Extension 10740 | -5/Factory | Entered Upper Caves 10856 | -5/Upper Caves | Build established: Hacker-Scout 10910 | -5/Upper Caves | Encountered a Warlord checkpoint 10913 | -5/Upper Caves | Learned Factory security intel 10933 | -5/Upper Caves | Spotted B-75 Beast 10969 | -5/Upper Caves | Discovered new exit (range 17) 10973 | -5/Upper Caves | Identified exit to Upper Caves 10974 | -5/Upper Caves | Entered another Upper Caves area 10984 | -5/Upper Caves | Discovered exit to Factory (range 5) 11012 | -5/Upper Caves | Learned location of 2 exits from Factory 11076 | -5/Upper Caves | Attracted the attention of an 0b10 base 11076 | -5/Upper Caves | Learned location of Armory (-3) 11076 | -5/Upper Caves | Learned location of 1 exit from Factory 11076 | -5/Upper Caves | Learned location of 1 exit from Research 11076 | -5/Upper Caves | Learned Factory trap positions 11076 | -5/Upper Caves | Learned Research stockpile data 11163 | -5/Upper Caves | Lost 6 parts (3n2u1w) 11211 | -5/Upper Caves | Discovered new exit (range 6) 11213 | -5/Upper Caves | Identified exit to Zhirov 11214 | -5/Upper Caves | Entered Zhirov 11214 | -5/Zhirov | Discovered new exit (range 3) 11224 | -5/Zhirov | Met Zhirov 11235 | -5/Zhirov | Learned location of Quarantine (-2) 11235 | -5/Zhirov | Learned location of Testing (-3) 11235 | -5/Zhirov | Learned location of Command (-1) 11238 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11251 | -5/Zhirov | Found Alien Artifact 11252 | -5/Zhirov | Identified Integrated Reactor 11252 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11259 | -5/Zhirov | Found Alien Artifact 11310 | -5/Zhirov | Identified exit to Proximity Caves 11310 | -5/Zhirov | Entered Proximity Caves 11379 | -4/Proximity Caves | Core integrity fell below 50% 11412 | -4/Proximity Caves | Spotted B-86 Titan 11458 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11470 | -4/Proximity Caves | Entered Factory 11470 | -4/Factory | Evolved 2 slots: Utility x2 11471 | -4/Factory | Identified exit to Research 11471 | -4/Factory | Identified exit to Upper Caves 11472 | -4/Factory | Loaded intel: 86 trap records 11536 | -4/Factory | Build established: Wizard-Mutant 11775 | -4/Factory | Found Prototype Hackware 11775 | -4/Factory | Identified Exp. Hacking Suite 11828 | -4/Factory | Entered Upper Caves 11828 | -4/Upper Caves | Learned Research interactive machine intel 11832 | -4/Upper Caves | Found DCF Scrap (12 items) 11841 | -4/Upper Caves | Lost 9 parts (4n5u) 11877 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11887 | -4/Upper Caves | Encountered a Warlord checkpoint 11893 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11897 | -4/Upper Caves | Discovered new exit (range 8) 11900 | -4/Upper Caves | Identified exit to Upper Caves 11901 | -4/Upper Caves | Entered another Upper Caves area 11905 | -4/Upper Caves | Discovered exit to Research (range 2) 11927 | -4/Upper Caves | Identified exit to Warlord 11929 | -4/Upper Caves | Core integrity fell below 50% 11931 | -4/Upper Caves | Lost 3 parts (1n2u) 12005 | -4/Upper Caves | Spotted B-86 Titan 12029 | -4/Upper Caves | Entered Warlord 12047 | -4/Warlord | System corruption cleaned by Quarantine Array 12084 | -4/Warlord | Build established: Hacker-Mutant 12129 | -4/Warlord | Met Warlord 12138 | -4/Warlord | Warlord's base attacked by MAIN.C 12163 | -4/Warlord | Found Prototype Piercing Weapon 12220 | -4/Warlord | Identified Vortex Lance 12249 | -4/Warlord | Found Prototype Device 12250 | -4/Warlord | Identified Exp. Focal Shield 12256 | -4/Warlord | Found Prototype Device 12257 | -4/Warlord | Identified Exp. Phase Shifter 12260 | -4/Warlord | Found Prototype Hackware 12261 | -4/Warlord | Identified Ghost Barrier 12263 | -4/Warlord | Found Prototype Processor 12264 | -4/Warlord | Identified Spectral Analyzer 12312 | -4/Warlord | Found Vortex Lance 12316 | -4/Warlord | Found Prototype Energy Gun 12317 | -4/Warlord | Found Prototype Energy Gun 12399 | -4/Warlord | Identified Vortex Rifle (x2) 12488 | -4/Warlord | Warlord forces counterattacked 12541 | -4/Warlord | Learned Testing emergency access door positions 12542 | -4/Warlord | Learned Testing security intel 12542 | -4/Warlord | Learned Factory recycling unit intel 12542 | -4/Warlord | Learned Armory garrison access intel 12542 | -4/Warlord | Learned Research repair station intel 12542 | -4/Warlord | Learned 4 Armory zone layouts 12542 | -4/Warlord | Learned 4 Access zone layouts 12542 | -4/Warlord | Learned 4 Testing zone layouts 12633 | -4/Warlord | Opened side exit 12637 | -4/Warlord | Spotted Executioner 12641 | -4/Warlord | Spotted Executioner 12660 | -4/Warlord | Discovered new exit (range 9) 12664 | -4/Warlord | Identified exit to Proximity Caves 12664 | -4/Warlord | Entered Proximity Caves 12713 | -3/Proximity Caves | Ambushed by research squad 12724 | -3/Proximity Caves | Spotter reported a threat 12740 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12773 | -3/Proximity Caves | Core integrity fell below 20% 12818 | -3/Proximity Caves | Discovered exit to Research (range 21) 12824 | -3/Proximity Caves | Lost 9 parts (1p2n6u) 12834 | -3/Proximity Caves | Entered Research 12834 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12835 | -3/Research | Identified exit to Testing 12837 | -3/Research | Loaded intel: 42 interactive machine locations 12838 | -3/Research | Loaded intel: 4 repair station locations 12884 | -3/Research | Discovered exit to Testing (range 4) 12980 | -3/Research | Discovered new exit (range 10) 12986 | -3/Research | Identified exit to Armory 13084 | -3/Research | Search patrols dispatched 13141 | -3/Research | Spotted B-86 Titan 13198 | -3/Research | Identified exit to Garrison 13198 | -3/Research | Entered Garrison 13209 | -3/Garrison | Spotted B-86 Titan 13227 | -3/Garrison | Spotted B-86 Titan 13230 | -3/Garrison | Triggered checkpoint 13230 | -3/Garrison | Triggered checkpoint 13244 | -3/Garrison | Discovered new exit (range 12) 13256 | -3/Garrison | Garrison Relay disabled 13260 | -3/Garrison | Lost 3 parts (2n1u) 13285 | -3/Garrison | Discovered new exit (range 12) 13288 | -3/Garrison | Identified exit to Research 13308 | -3/Garrison | Discovered exit to Research (range 10) 13331 | -3/Garrison | Lost 8 parts (1p5n1u1w) 13351 | -3/Garrison | Garrison Relay disabled 13383 | -3/Garrison | Build established: Hacker-Sprinter 13391 | -3/Garrison | Garrison Relay disabled 13396 | -3/Garrison | Installed Relay Interface Framework 13446 | -3/Garrison | Triggered checkpoint 13454 | -3/Garrison | Entered Research 13478 | -3/Research | Lost 4 parts (4u) 13482 | -3/Research | Discovered exit to Armory (range 7) 13492 | -3/Research | Entered Armory 13493 | -3/Armory | Identified exit to Research 13493 | -3/Armory | Identified exit to Lab 13553 | -3/Armory | Core integrity fell below 50% 13728 | -3/Armory | Identified Transdimensional Reconstructor 13728 | -3/Armory | Warped through subspace to slip node 13729 | -3/Armory | Entered Lab 13733 | -3/Lab | Discovered exit to Research (range 9) 13738 | -3/Lab | Unable to decrypt terminal 13738 | -3/Lab | Opened the door to a hidden lab 13739 | -3/Lab | Gained access to the hidden lab's interior 13744 | -3/Lab | Found Alien Artifact 13745 | -3/Lab | Identified Core Reset Matrix 13745 | -3/Lab | Used Core Reset Matrix 13749 | -3/Lab | Sensed 3 artifacts in vicinity 13756 | -3/Lab | Lost 16 parts (5n8u3w) 13757 | -3/Lab | Found Prototype Hackware 13759 | -3/Lab | Identified Deep Network Scanner 13761 | -3/Lab | Found Prototype Protection 13762 | -3/Lab | Identified Hvy. Regenerative Plating 13764 | -3/Lab | Found Prototype Energy Cannon 13771 | -3/Lab | Unable to decrypt terminal 13776 | -3/Lab | Detected by scanners 13779 | -3/Lab | Identified Potential Cannon 13793 | -3/Lab | Confronted by A5 13803 | -3/Lab | Discovered exit to Research (range 11) 13819 | -3/Lab | Found Integrated Reactor 13820 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 13823 | -3/Lab | Found Core Expander 13824 | -3/Lab | Installed Core Expander, added new Weapon slot 13833 | -3/Lab | Found Prototype Energy Gun 13834 | -3/Lab | Identified Tachyon Dispersion Ray 13888 | -3/Lab | System corruption reached 10% 14000 | -3/Lab | Destroyed A5 14019 | -3/Lab | Found Prototype Hackware 14152 | -3/Lab | Unable to decrypt terminal 14188 | -3/Lab | Found Transdimensional Reconstructor 14263 | -3/Lab | Unable to decrypt terminal 14263 | -3/Lab | Disabled Active System Cloaker 14270 | -3/Lab | MAIN.C forces arrive to investigate 14288 | -3/Lab | Core integrity fell below 20% 14323 | -3/Lab | Identified Exp. System Shield 14474 | -3/Lab | Unable to decrypt terminal 14521 | -3/Lab | Found Prototype Special Weapon 14521 | -3/Lab | Identified Gui. Remote Datajack 14620 | -3/Lab | Build established: Scavenger-Tank 14638 | -3/Lab | Entered Research 14638 | -2/Research | Warlord forces began assault on 0b10 14638 | -2/Research | Evolved 2 slots: Utility x2 14748 | -2/Research | Research machine network offline 14865 | -2/Research | Met up with Warlord 14967 | -2/Research | Borebot progress halted 15190 | -2/Research | Spotted Striker 15190 | -2/Research | Spotted Striker 15199 | -2/Research | Destroyed Striker 15210 | -2/Research | Destroyed Striker 15237 | -2/Research | Discovered new exit (range 14) 15251 | -2/Research | Borebot progress halted 15260 | -2/Research | Identified exit to Quarantine 15285 | -2/Research | Borebot progress halted 15316 | -2/Research | Found Prototype Processor 15316 | -2/Research | Identified Spectral Analyzer 15333 | -2/Research | Entered Quarantine 15334 | -2/Quarantine | Detected hypermatrix surge 15334 | -2/Quarantine | Sensed 15 artifacts in vicinity 15448 | -2/Quarantine | Found Matter Drive 15528 | -2/Quarantine | Found Subatomic Replicator 15592 | -2/Quarantine | Cryocooling Duct disabled 15592 | -2/Quarantine | Cryocooling Duct disabled 15607 | -2/Quarantine | Ambient heat levels rising (+40) 15607 | -2/Quarantine | Non-combat units ordered to evacuate 15607 | -2/Quarantine | Combat units ordered to evacuate 15658 | -2/Quarantine | Met incapacitated Sigix Warrior 15658 | -2/Quarantine | Lockdown squad dispatched 15667 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 15678 | -2/Quarantine | Found Sigix Containment Pod 15707 | -2/Quarantine | Quarantine Guard activated 15723 | -2/Quarantine | Found Sigix Terminator 15743 | -2/Quarantine | Found Prototype Processor 15744 | -2/Quarantine | Identified Exp. Core Analyzer 15784 | -2/Quarantine | Build established: Hacker-Skirmisher 15817 | -2/Quarantine | Spotted Quarantine Guard 15844 | -2/Quarantine | Spotted Lightning 15876 | -2/Quarantine | Destroyed Quarantine Guard 16024 | -2/Quarantine | Spotted Quarantine Guard 16028 | -2/Quarantine | Spotted Quarantine Guard 16055 | -2/Quarantine | Destroyed Quarantine Guard 16064 | -2/Quarantine | Spotted Quarantine Guard 16094 | -2/Quarantine | Destroyed Quarantine Guard 16136 | -2/Quarantine | Spotted Quarantine Guard 16161 | -2/Quarantine | Spotted Quarantine Guard 16168 | -2/Quarantine | Spotted Quarantine Guard 16184 | -2/Quarantine | Destroyed Quarantine Guard 16198 | -2/Quarantine | Destroyed Quarantine Guard 16285 | -2/Quarantine | Intercept squad dispatched 16292 | -2/Quarantine | Spotted Tracker 16293 | -2/Quarantine | Spotted Tracker 16309 | -2/Quarantine | Spotted Combat Programmer 16310 | -2/Quarantine | Spotted Combat Programmer 16316 | -2/Quarantine | Destroyed Tracker 16328 | -2/Quarantine | Destroyed Combat Programmer 16341 | -2/Quarantine | Destroyed Combat Programmer 16348 | -2/Quarantine | Lost 3 parts (1n2u) 16351 | -2/Quarantine | Destroyed Tracker 16357 | -2/Quarantine | Found Prototype Processor 16360 | -2/Quarantine | Identified Exp. Targeting Computer 16534 | -2/Quarantine | Found Sigix Broadsword 16574 | -2/Quarantine | Discovered new exit (range 5) 16574 | -2/Quarantine | Spotted Quarantine Guard 16574 | -2/Quarantine | Spotted Quarantine Guard 16574 | -2/Quarantine | Spotted Quarantine Guard 16590 | -2/Quarantine | Destroyed Quarantine Guard 16600 | -2/Quarantine | Destroyed Quarantine Guard 16607 | -2/Quarantine | Destroyed Quarantine Guard 16623 | -2/Quarantine | Lost 3 parts (1n1u1w) 16639 | -2/Quarantine | System corruption reached 10% 16770 | -2/Quarantine | Intercept squad dispatched 16774 | -2/Quarantine | Spotted Tracker 16775 | -2/Quarantine | Spotted Tracker 16780 | -2/Quarantine | Destroyed Tracker 16785 | -2/Quarantine | Spotted Combat Programmer 16786 | -2/Quarantine | Destroyed Tracker 16786 | -2/Quarantine | Spotted Combat Programmer 16794 | -2/Quarantine | Destroyed Combat Programmer 16800 | -2/Quarantine | Destroyed Combat Programmer 16813 | -2/Quarantine | Found Exp. Targeting Computer 16877 | -2/Quarantine | Destroyed Quarantine Guard 16912 | -2/Quarantine | Found Transdimensional Reconstructor 16914 | -2/Quarantine | Found Transdimensional Reconstructor 16917 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 16936 | -2/Quarantine | Build established: Scavenger-Tank 17126 | -2/Quarantine | Spotted Fortress 17581 | -2/Quarantine | Build established: Scavenger-Gunner 17595 | -2/Quarantine | Destroyed Fortress 17602 | -2/Quarantine | Lost 4 parts (1n2u1w) 17785 | -2/Quarantine | Intercept squad dispatched 17789 | -2/Quarantine | Spotted Tracker 17790 | -2/Quarantine | Spotted Tracker 17797 | -2/Quarantine | Spotted Combat Programmer 17798 | -2/Quarantine | Spotted Combat Programmer 17809 | -2/Quarantine | Destroyed Combat Programmer 17812 | -2/Quarantine | Destroyed Combat Programmer 17820 | -2/Quarantine | Destroyed Tracker 17820 | -2/Quarantine | Destroyed Tracker 17846 | -2/Quarantine | Found Prototype Device 17847 | -2/Quarantine | Lost 5 parts (1p1n3u) 17847 | -2/Quarantine | Identified Exp. Phase Shifter 17924 | -2/Quarantine | Build established: Scavenger-Tank 17941 | -2/Quarantine | Found Core Reset Matrix 17945 | -2/Quarantine | Sensed 8 artifacts in vicinity 18198 | -2/Quarantine | Discovered new exit (range 6) 18198 | -2/Quarantine | Spotted Quarantine Guard 18207 | -2/Quarantine | Destroyed Quarantine Guard 18220 | -2/Quarantine | Intercept squad dispatched 18232 | -2/Quarantine | Entered Section 7 18233 | -2/Section 7 | Sensed 16 artifacts in vicinity 18243 | -2/Section 7 | Build established: Scavenger-Gunner 18394 | -2/Section 7 | Found Integrity Redistributor 18394 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-481) 18395 | -2/Section 7 | Core integrity fell below 50% 18422 | -2/Section 7 | Scanned by Researcher 18631 | -2/Section 7 | Found Integrated Mediator 18631 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 18651 | -2/Section 7 | Intercept squad dispatched 18667 | -2/Section 7 | Spotted Tracker 18668 | -2/Section 7 | Spotted Tracker 18679 | -2/Section 7 | Destroyed Tracker 18686 | -2/Section 7 | Destroyed Tracker 18701 | -2/Section 7 | Spotted Combat Programmer 18702 | -2/Section 7 | Spotted Combat Programmer 18713 | -2/Section 7 | Destroyed Combat Programmer 18713 | -2/Section 7 | Destroyed Combat Programmer 18800 | -2/Section 7 | Spotted B-90 Cyclops 18846 | -2/Section 7 | Found Microwarp Drive 18855 | -2/Section 7 | Warped through subspace 18855 | -2/Section 7 | Spotted Alpha 7 18882 | -2/Section 7 | Spotted Alpha 7 18893 | -2/Section 7 | Warped through subspace 18893 | -2/Section 7 | Spotted Executioner 18893 | -2/Section 7 | Spotted Executioner 18894 | -2/Section 7 | Warped through subspace 18895 | -2/Section 7 | Core integrity fell below 20% 18902 | -2/Section 7 | Spotted B-99 Colossus 18943 | -2/Section 7 | Lost 5 parts (2p2n1u) 18970 | -2/Section 7 | Found Matter Drive 18975 | -2/Section 7 | Spotted Striker 18978 | -2/Section 7 | Spotted Striker 18979 | -2/Section 7 | Spotted Executioner 18979 | -2/Section 7 | Spotted Executioner 18982 | -2/Section 7 | First assault squad dispatched 19026 | -2/Section 7 | Activated Sigix Exoskeleton 19026 | -2/Section 7 | Received instructions from Sigix Warrior 19034 | -2/Section 7 | Destroyed Executioner 19058 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 19062 | -2/Section 7 | Allies destroyed Alpha 7 19062 | -2/Section 7 | Allies destroyed Executioner 19067 | -2/Section 7 | Lost 4 parts (1n3u) 19078 | -2/Section 7 | Found Prototype Processor 19079 | -2/Section 7 | Identified Exp. Target Analyzer 19080 | -2/Section 7 | Allies destroyed Alpha 7 19139 | -2/Section 7 | Spotted Executioner 19140 | -2/Section 7 | Spotted Executioner 19140 | -2/Section 7 | Spotted Executioner 19150 | -2/Section 7 | Warped through subspace 19179 | -2/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- 19147_ Synergy achieved. Target locked: Executioner. 19147_ Quantum Shear penetrates Executioner. 19148_ C-30 ARC bursts open, deploying its payload. 19148_ G-73 Enforcer unfolds itself. 19148_ E-15 Imp unfolds itself. 19149_ Slug penetrates Sigix Warrior. 19150_ Quantum Shear penetrates Executioner. 19150_ Warped through subspace. 19159_ 0LOC0QOA8ZHKFS1JDEZIWKLNQ V6NSL HU <4I: 19162_ Quantum Shear penetrates Hull. 19166_ Synergy achieved. Target locked: E-15 Imp. 19166_ Quantum Shear penetrates Hull. 19169_ Quantum Shear penetrates P-80 Master. 19173_ Quantum Shear penetrates Armor Plating. 19173_ Quantum Shear penetrates E-15 Imp. 19176_ Penetrated by Slug. 19176_ Imp. Quantum Reactor destroyed. 19177_ Quantum Shear penetrates E-15 Imp. 19177_ E-15 Imp destroyed. 19177_ Quantum Shear penetrates Hull. Map ----- +----------------------------------------------------+ | " " " """" " " | | " " "" " | | " ?????"" | | """" " ??????" | | ???"""" " """"""" """"""""""""" | | ??"" """"""""""" | | ??? " " " " " " | | ?? " | | ???" """ | | ???"""" " " | | """" "??"" | | ???" """" " " " | | """"" " " " " """"" | | " " " " " """ "??? | | " """""""""" """"??? | | """ " " " " """ ????? | | "" T " " " " """"""???? | | ?" Q" " " "" ????? | | ?" "" """"""""" | | "" "" """ "" | | """ " | | " " "" """"""""" !%/ mg | | ?" " ""???????" X ="""""""""""" | | " """ "" "?"""""""" ""??????????" | | """" "?" """""""""""" | | = ""?"" @ E | | *%= "" " | | """"" " " | | """?" """ | | "?" " | | """"" | | | | | | | | """""""""" " """"""""" | | """""""" ###"""""""""""""""""""""""""""""" | | """""""" #?#"""""""""""""""""""""""""""""" | | ##########BB###++#?###################????######## | | ?????????#B #????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Coolant Potential 100 Energy Generation 81 Energy Capacity 800 Matter Stores 700 Matter Capacity 700 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 4 Power Amplification 40 Armor Coverage 1125 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 86 Targeting Accuracy 24 Melee Accuracy 13 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Salvage Targeting 1 Offensive Hacking 47 Defensive Hacking 44 Relay Coupler Types 4 Relay Coupler Value 154 Authchip Count 1 Item Schematics ----------------- Enh. Gamma Bomb Array | -2/Section 7 | Archive Exp. Gyrokinetic Inverter | -2/Section 7 | Archive Adv. Variable Charge Gun | -2/Section 7 | Archive Exp. Myomer Leg | -2/Section 7 | Archive Imp. Matter Compressor | -2/Section 7 | Archive Adv. KE Penetrator | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Expander Sigix Broadsword Integrity Redistributor Integrated Mediator High-powered Transdimensional Reconstructor Microwarp Drive Achievements -------------- None Challenges ------------ None Game ------ Seed BlastOvertunedSlayer Manual? 0 Play Time 03:19:04 Cumulative 685.7 hours Start 2024.10.02 @ 04:56:04 End 2024.10.02 @ 08:14:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 663 Rogue 616 Adventurer 47 Explorer 0 Win Type - Total 34 Types 24/0/7/1/1/0/0/1/0 Lore% 62 Gallery% 81 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c8a62a7-7243-48b4-a120-4efd61f4d003