Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 16:10:38

Player: btmk16

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (209)     1045
Value Destroyed (7407)     7407
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (5645)               5645
              TOTAL SCORE: 16457

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5145

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/500
Energy                     100/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Matter Pod
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
  High-capacity Matter Pod (0)
          Heavy Assault Rifle
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
     Long-range Tractor Beam
>               --- WEAPON -----------
           Mini Grenade Launcher
           Mini Grenade Launcher
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
       Advanced Treads
       Advanced Treads
  High-capacity Matter Pod
       Hardened Heavy Armor Plating
   High-powered Tractor Beam
          Heavy Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Long-range Tractor Beam
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             96   | .   10  23  13  50  
  Power                    9    | .   .   3   1   5   
    Engine                 8    | .   .   3   1   4   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               31   | .   3   7   5   16  
    Treads                 28   | .   .   7   5   16  
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  36   | .   4   5   6   21  
    Device                 5    | .   1   1   .   3   
    Storage                3    | .   1   .   1   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             28   | .   2   4   5   17  
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | .   3   8   1   8   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   2   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               13   | .   1   3   1   8   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 45   | .   .   7   1   37  
  Power                    5    | .   .   1   .   4   
  Propulsion               16   | .   .   2   1   13  
  Utility                  15   | .   .   1   .   14  
  Weapon                   9    | .   .   3   .   6   
  Highest Loss Streak      8    | .   .   3   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  98  95  95  
  Engine                   9    | .   14  10  9   6   
  Treads                   22   | .   .   26  31  29  
  Wheel                    6    | .   24  6   .   .   
  Device                   7    | .   9   8   .   7   
  Storage                  12   | .   14  11  9   13  
  Protection               16   | .   2   12  27  20  
  Energy Gun               1    | .   .   7   .   .   
  Ballistic Gun            7    | .   26  9   .   .   
  Launcher                 10   | .   1   4   18  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             84   | 14  52  63  74  84  
  Greatest Support         82   | 20  32  60  80  82  
  Greatest Overweight (x)  3    | .   3   3   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  
  Average Capacity         19   | .   18  20  20  19  
  Most Carried             20   | .   20  20  20  20  
  Average Carried          17   | .   15  17  18  17  
  Final Capacity           20   | 8   20  20  20  5   
  Final Carried            20   | 6   20  19  20  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           5678 | 200  640  626  699  3513 
  Remotely                 3013 | .    .    .    .    3013 
Salvage Created            5623 | .    565  781  932  3345 
  Parts                    304  | .    41   57   44   162  
Haulers Intercepted        10   | .    1    1    4    4    
Recyclers Shooed           5    | .    .    1    4    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  165  | .   11  19  20  115 
  Guns                     23   | .   11  12  .   .   
  AOE                      142  | .   .   7   20  115 
Classes Destroyed          15   | .   6   3   3   3   
  Worker                   14   | .   3   1   6   4   
  Builder                  17   | .   .   .   5   12  
  Hauler                   10   | .   1   1   4   4   
  Recycler                 12   | .   1   1   6   4   
  Mechanic                 9    | .   .   .   .   9   
  Operator                 3    | .   .   1   .   2   
  Watcher                  6    | .   2   .   2   2   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    97   | .   8   10  16  63  
  Brawler                  9    | .   .   .   1   8   
  Duelist                  6    | .   .   1   .   5   
  Protector                8    | .   .   .   .   8   
  Sentry                   10   | .   .   5   1   4   
  Hunter                   21   | .   .   .   2   19  
  Programmer               8    | .   .   .   .   8   
Best Kill Streak           19   | .   5   5   17  19  
  Combat Bots Only         18   | .   3   5   6   18  
Max Kills in Single Turn   5    | .   1   2   3   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   2   3   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   
Damage Taken               9639  | .     313   1148  538   7640  
  Core                     1030  | .     99    181   50    700   
  Absorbed by Shields      .     | .     .     .     .     .     
  Redirected to Shielding  24    | .     .     .     .     24    
  Regen/Repaired (Parts)   164   | .     .     .     .     164   
Core Remaining (%)         76    | 100   60    54    90    .     
Volleys Fired              329   | .     66    70    37    156   
  Largest                  2     | .     2     2     2     2     
  Hottest                  63    | .     40    63    60    63    
Shots Fired                630   | .     132   132   59    307   
  Gun                      252   | .     132   120   .     .     
  Cannon                   .     | .     .     .     .     .     
  Launcher                 378   | .     .     12    59    307   
  Special                  .     | .     .     .     .     .     
  Kinetic                  203   | .     132   71    .     .     
  Thermal                  .     | .     .     .     .     .     
  Explosive                378   | .     .     12    59    307   
  Electromagnetic          49    | .     .     49    .     .     
  Robot Hit Streak         17    | .     9     9     17    15    
  Robot Miss Streak        7     | .     7     6     1     3     
  Penetration Max          .     | .     .     .     .     .     
  Secondary Targets        3     | .     1     2     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     
Shots Hit Robots           330   | .     72    76    33    149   
  Core Hits                544   | .     29    42    109   364   
  Critical Kills           .     | .     .     .     .     .     
  Critical Parts Destroyed 1     | .     1     .     .     .     
  Critical Strikes         1     | .     1     .     .     .     
    Destroy                1     | .     1     .     .     .     
Melee Attacks              .     | .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     
Damage Inflicted           25242 | .     997   1523  3997  18725 
  Guns                     1978  | .     997   981   .     .     
  Cannons                  .     | .     .     .     .     .     
  Explosions               23126 | .     .     542   3997  18587 
  Melee                    .     | .     .     .     .     .     
  Ramming                  138   | .     .     .     .     138   
  Kinetic                  1565  | .     997   568   .     .     
  Thermal                  345   | .     .     .     .     345   
  Explosive                22781 | .     .     542   3997  18242 
  Electromagnetic          413   | .     .     413   .     .     
  Impact                   .     | .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     
Highest Corruption         15    | .     1     .     .     15    
  Average Corruption       8     | .     1     .     .     10    
  Corruption Purged        .     | .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     
  Effects                  105   | .     7     .     .     98    
    Message Errors         26    | .     1     .     .     25    
    Matter Fused           25    | .     1     .     .     24    
    Heat Flow Errors       8     | .     2     .     .     6     
    Energy Discharges      12    | .     1     .     .     11    
    Parts Rejected         3     | .     .     .     .     3     
    Data Loss (minor)      15    | .     2     .     .     13    
    Data Loss (major)      4     | .     .     .     .     4     
    Misfires               6     | .     .     .     .     6     
    Alerts                 2     | .     .     .     .     2     
    Weapon Failures        4     | .     .     .     .     4     
Overload Shots             .     | .     .     .     .     .     
Overflow Damage            667   | .     .     25    44    598   
  Projectiles              .     | .     .     .     .     .     
  Explosions               666   | .     .     25    44    597   
  Melee                    1     | .     .     .     .     1     
Knockbacks                 .     | .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     
Self-Inflicted Damage      2764  | .     .     130   60    2574  
  Shots                    97    | .     .     5     4     88    
  Rammed                   15    | .     .     .     .     15    
Targets Rammed             16    | .     .     .     .     16    
  Kicked                   .     | .     .     .     .     .     
  Crushed                  1     | .     .     .     .     1     
Highest Temperature        341   | .     264   204   267   341   
  Average Temperature      70    | .     106   39    77    76    
  Received Heat Transfer   2046  | .     105   423   234   1284  
  Effects                  5     | .     .     .     .     5     
    Energy Bleed           3     | .     .     .     .     3     
    Interference           1     | .     .     .     .     1     
    Matter Decay           1     | .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     
  Heat Transferred         250   | .     .     .     .     250   
Parts Sabotaged            .     | .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     1     
Missiles Intercepted       .     | .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  
Peak Influence             3871 | .    199  510  896  3871 
  Initial                  345  | .    .    39   181  345  
  Average                  941  | .    57   381  629  1601 
Maximum Alert Level        5    | .    .    2    3    5    
  Low Security (%)         24   | .    100  7    15   .    
  Level 1                  5    | .    .    26   3    1    
  Level 2                  21   | .    .    66   19   16   
  Level 3                  13   | .    .    .    62   9    
  Level 4                  15   | .    .    .    .    32   
  Level 5                  9    | .    .    .    .    19   
  High Security            10   | .    .    .    .    21   
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          50   | .    1    2    4    43   
  Investigation            6    | .    1    1    1    3    
  Extermination            4    | .    .    .    .    4    
  Reinforcement            6    | .    .    1    3    2    
  Assault                  25   | .    .    .    .    25   
  Garrison                 9    | .    .    .    .    9    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       3    | .    .    .    2    1    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           8    | .   2   2   2   2   
Communications Jammed      1    | .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   1   
Times Spotted              253  | .   16  26  32  179 
  Peak Tracking Total      14   | .   3   8   9   14  
  Tactical Retreats        11   | .   .   .   6   5   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            11   | .   2   5   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          48   | .   .   3   1   44  
  Max in Single Turn       5    | .   .   1   1   5   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          21   | .   9   5   1   6   
  Terminals                18   | .   8   5   1   4   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                47   | .   21  8   3   15  
  Successful               29   | .   12  6   3   8   
  Failed                   18   | .   9   2   .   7   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   25   | .   10  3   2   10  
  Terminals                41   | .   19  8   3   11  
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   7   4   1   1   
  Robot Analysis           3    | .   3   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              3    | .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   4   2   2   5   
  Terminals                12   | .   4   2   2   4   
    Track                  6    | .   2   1   1   2   
    Botnet                 6    | .   2   1   1   2   
  Fabricators              1    | .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   7   3   1   5   
  Full Trace Events        3    | .   2   .   .   1   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     32   | .   .   .   .   32  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               6537 | .    1363 1108 887  3179 
Spaces Moved               3079 | 1    748  521  367  1442 
  Core                     47   | .    .    .    .    47   
  Treads                   2031 | .    .    269  367  1395 
  Legs                     138  | 1    137  .    .    .    
  Wheels                   863  | .    611  252  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            100  | 120  115  115  160  100  
  Average Speed            158  | 120  115  165  192  169  
  Slowest Speed            320  | 120  145  320  240  247  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 2    98   41   36   38   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 26   | .    .    6    12   8    
Terrain Destroyed          1665 | .    .    67   253  1345 
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      1665 | .    .    67   253  1345 
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      4104 | .    1109 639  495  1861 
  Wait                     503  | .    264  6    60   173  
  Move                     3075 | .    747  520  366  1442 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  45   | .    17   11   7    10   
  Fast Attach              14   | .    5    3    1    5    
  Attach                   43   | .    .    10   2    31   
  Detach                   3    | .    .    .    .    3    
  Swap                     39   | .    5    10   10   14   
  Drop                     37   | .    5    9    12   11   
  Fire                     329  | .    66   70   37   156  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    16   | .    .    .    .    16   
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   18 | -10/Materials | Discovered new exit (range 8)
  315 | -10/Materials | Build established: Mutant
  744 | -10/Materials | Discovered new exit (range 16)
  915 | -10/Materials | Identified exit to Mines
  973 | -10/Materials | Discovered new exit (range 4)
 1230 | -10/Materials | Discovered new exit (range 16)
 1364 | -10/Materials | Entered another Materials area
 1364 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1471 | -9/Materials  | Lost 3 parts (1p1n1w)
 2134 | -9/Materials  | Discovered new exit (range 10)
 2458 | -9/Materials  | Discovered new exit (range 6)
 2472 | -9/Materials  | Entered another Materials area
 2472 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3119 | -8/Materials  | Discovered new exit (range 15)
 3271 | -8/Materials  | Discovered new exit (range 16)
 3359 | -8/Materials  | Entered Factory
 3359 | -7/Factory    | Evolved 2 slots: Utility x2
 3578 | -7/Factory    | Repaired Hrd. Light Armor Plating
 3759 | -7/Factory    | First assault squad dispatched
 4637 | -7/Factory    | System corruption reached 10%
 4904 | -7/Factory    | Discovered new exit (range 15)
 5351 | -7/Factory    | Discovered new exit (range 15)
 5781 | -7/Factory    | Garrison activated, responded to threat
 5829 | -7/Factory    | Destroyed 7 combat bots
 5864 | -7/Factory    | High security lockdown imminent
 5944 | -7/Factory    | High security lockdown engaged
 6077 | -7/Factory    | Destroyed 18 combat bots
 6079 | -7/Factory    | Lost 3 parts (3u)
 6185 | -7/Factory    | Garrison activated, responded to threat
 6209 | -7/Factory    | Destroyed 12 combat bots
 6271 | -7/Factory    | Destroyed 9 combat bots
 6277 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 6361 | -7/Factory    | Destroyed 17 combat bots
 6362 | -7/Factory    | Lost 8 parts (4n2u2w)
 6454 | -7/Factory    | Core integrity fell below 50%
 6488 | -7/Factory    | Core integrity fell below 20%
 6502 | -7/Factory    | Destroyed 10 combat bots
 6515 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 6538 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06484_ Adv. Treads destroyed.
06484_ Destroyed Adv. Treads.
06486_ The unstable cave ceiling collapses. <x3>
06487_ Destroyed Shock Rifle.
06488_ System corrupted: Mni. Grenade Launcher rejected.
06489_ The unstable cave ceiling collapses. <x2>
06491_ Dropped Mni. Grenade Launcher.
06496_ The unstable cave ceiling collapses. <x3>
06497_ Acquired 3 matter.
06498_ Acquired 2 matter.
06499_ Acquired 1 matter.
06509_ System corrupted: Matter fused (-6).
06531_ /TCNPU<TMQSB UJ,8QPBIL/<EM/0EWUG/&
06535_ C-30 ARC bursts open, deploying its payload.
06535_ G-50 Soldier unfolds itself.
06535_ G-47 Trooper unfolds itself.
06535_ L-41 Fighter unfolds itself.
06535_ B-48 Gladiator unfolds itself.
06536_ C-30 ARC bursts open, deploying its payload.
06536_ H-55 Commando unfolds itself.

 Map 
-----
+----------------------------------------------------+
|  + """" """"  #         ####+#########    #        |
| ##            ###########            #    #   """  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          16
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             825
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Launcher Specialist

 Challenges 
------------
None

 Game 
------
Seed              AngularBottomlessMeganuke
  Manual?         0
Play Time         00:46:10
  Cumulative      278.3 hours
  Start           2022.05.30 @ 15:16:25
  End             2022.05.30 @ 16:10:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          364
  Rogue           363
  Adventurer      0
  Explorer        1
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             68
Gallery%          79
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebccb518-1367-41b3-a9fe-c7dcd7471691