Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 16:10:38 Player: btmk16 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (209) 1045 Value Destroyed (7407) 7407 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5645) 5645 TOTAL SCORE: 16457 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5145 Cogmind --------- Core Integrity 0/700 Matter 0/500 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit High-capacity Matter Pod (0) Heavy Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Armored Treads Advanced Treads Advanced Treads High-capacity Matter Pod Hardened Heavy Armor Plating High-powered Tractor Beam Heavy Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Long-range Tractor Beam Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 96 | . 10 23 13 50 Power 9 | . . 3 1 5 Engine 8 | . . 3 1 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 31 | . 3 7 5 16 Treads 28 | . . 7 5 16 Leg . | . . . . . Wheel 3 | . 3 . . . Hover . | . . . . . Flight . | . . . . . Utility 36 | . 4 5 6 21 Device 5 | . 1 1 . 3 Storage 3 | . 1 . 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 28 | . 2 4 5 17 Artifact . | . . . . . Weapon 20 | . 3 8 1 8 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 6 | . 2 4 . . Ballistic Cannon . | . . . . . Launcher 13 | . 1 3 1 8 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 45 | . . 7 1 37 Power 5 | . . 1 . 4 Propulsion 16 | . . 2 1 13 Utility 15 | . . 1 . 14 Weapon 9 | . . 3 . 6 Highest Loss Streak 8 | . . 3 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 98 98 95 95 Engine 9 | . 14 10 9 6 Treads 22 | . . 26 31 29 Wheel 6 | . 24 6 . . Device 7 | . 9 8 . 7 Storage 12 | . 14 11 9 13 Protection 16 | . 2 12 27 20 Energy Gun 1 | . . 7 . . Ballistic Gun 7 | . 26 9 . . Launcher 10 | . 1 4 18 14 Naked Turns . | . . . . . Heaviest Build 84 | 14 52 63 74 84 Greatest Support 82 | 20 32 60 80 82 Greatest Overweight (x) 3 | . 3 3 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 19 | . 18 20 20 19 Most Carried 20 | . 20 20 20 20 Average Carried 17 | . 15 17 18 17 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 6 20 19 20 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 5678 | 200 640 626 699 3513 Remotely 3013 | . . . . 3013 Salvage Created 5623 | . 565 781 932 3345 Parts 304 | . 41 57 44 162 Haulers Intercepted 10 | . 1 1 4 4 Recyclers Shooed 5 | . . 1 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 165 | . 11 19 20 115 Guns 23 | . 11 12 . . AOE 142 | . . 7 20 115 Classes Destroyed 15 | . 6 3 3 3 Worker 14 | . 3 1 6 4 Builder 17 | . . . 5 12 Hauler 10 | . 1 1 4 4 Recycler 12 | . 1 1 6 4 Mechanic 9 | . . . . 9 Operator 3 | . . 1 . 2 Watcher 6 | . 2 . 2 2 Swarmer 6 | . 3 3 . . Grunt 97 | . 8 10 16 63 Brawler 9 | . . . 1 8 Duelist 6 | . . 1 . 5 Protector 8 | . . . . 8 Sentry 10 | . . 5 1 4 Hunter 21 | . . . 2 19 Programmer 8 | . . . . 8 Best Kill Streak 19 | . 5 5 17 19 Combat Bots Only 18 | . 3 5 6 18 Max Kills in Single Turn 5 | . 1 2 3 5 Gunslinging . | . . . . . Exploded 4 | . . 2 3 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 9639 | . 313 1148 538 7640 Core 1030 | . 99 181 50 700 Absorbed by Shields . | . . . . . Redirected to Shielding 24 | . . . . 24 Regen/Repaired (Parts) 164 | . . . . 164 Core Remaining (%) 76 | 100 60 54 90 . Volleys Fired 329 | . 66 70 37 156 Largest 2 | . 2 2 2 2 Hottest 63 | . 40 63 60 63 Shots Fired 630 | . 132 132 59 307 Gun 252 | . 132 120 . . Cannon . | . . . . . Launcher 378 | . . 12 59 307 Special . | . . . . . Kinetic 203 | . 132 71 . . Thermal . | . . . . . Explosive 378 | . . 12 59 307 Electromagnetic 49 | . . 49 . . Robot Hit Streak 17 | . 9 9 17 15 Robot Miss Streak 7 | . 7 6 1 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 330 | . 72 76 33 149 Core Hits 544 | . 29 42 109 364 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 25242 | . 997 1523 3997 18725 Guns 1978 | . 997 981 . . Cannons . | . . . . . Explosions 23126 | . . 542 3997 18587 Melee . | . . . . . Ramming 138 | . . . . 138 Kinetic 1565 | . 997 568 . . Thermal 345 | . . . . 345 Explosive 22781 | . . 542 3997 18242 Electromagnetic 413 | . . 413 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . 1 . . 15 Average Corruption 8 | . 1 . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 105 | . 7 . . 98 Message Errors 26 | . 1 . . 25 Matter Fused 25 | . 1 . . 24 Heat Flow Errors 8 | . 2 . . 6 Energy Discharges 12 | . 1 . . 11 Parts Rejected 3 | . . . . 3 Data Loss (minor) 15 | . 2 . . 13 Data Loss (major) 4 | . . . . 4 Misfires 6 | . . . . 6 Alerts 2 | . . . . 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 667 | . . 25 44 598 Projectiles . | . . . . . Explosions 666 | . . 25 44 597 Melee 1 | . . . . 1 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 2764 | . . 130 60 2574 Shots 97 | . . 5 4 88 Rammed 15 | . . . . 15 Targets Rammed 16 | . . . . 16 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 341 | . 264 204 267 341 Average Temperature 70 | . 106 39 77 76 Received Heat Transfer 2046 | . 105 423 234 1284 Effects 5 | . . . . 5 Energy Bleed 3 | . . . . 3 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . . . 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 3871 | . 199 510 896 3871 Initial 345 | . . 39 181 345 Average 941 | . 57 381 629 1601 Maximum Alert Level 5 | . . 2 3 5 Low Security (%) 24 | . 100 7 15 . Level 1 5 | . . 26 3 1 Level 2 21 | . . 66 19 16 Level 3 13 | . . . 62 9 Level 4 15 | . . . . 32 Level 5 9 | . . . . 19 High Security 10 | . . . . 21 Max Security . | . . . . . Squads Dispatched 50 | . 1 2 4 43 Investigation 6 | . 1 1 1 3 Extermination 4 | . . . . 4 Reinforcement 6 | . . 1 3 2 Assault 25 | . . . . 25 Garrison 9 | . . . . 9 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 2 2 2 2 Communications Jammed 1 | . . . . 1 Distress Signals 1 | . . . . 1 Times Spotted 253 | . 16 26 32 179 Peak Tracking Total 14 | . 3 8 9 14 Tactical Retreats 11 | . . . 6 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 11 | . 2 5 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 48 | . . 3 1 44 Max in Single Turn 5 | . . 1 1 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 21 | . 9 5 1 6 Terminals 18 | . 8 5 1 4 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 47 | . 21 8 3 15 Successful 29 | . 12 6 3 8 Failed 18 | . 9 2 . 7 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 25 | . 10 3 2 10 Terminals 41 | . 19 8 3 11 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . . 2 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 7 4 1 1 Robot Analysis 3 | . 3 . . . Prototype ID Bank 2 | . . 1 1 . Branch Access Points 1 | . 1 . . . Unreport Threat 1 | . . . . 1 Locate Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 4 2 2 5 Terminals 12 | . 4 2 2 4 Track 6 | . 2 1 1 2 Botnet 6 | . 2 1 1 2 Fabricators 1 | . . . . 1 Fabnet 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 7 3 1 5 Full Trace Events 3 | . 2 . . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6537 | . 1363 1108 887 3179 Spaces Moved 3079 | 1 748 521 367 1442 Core 47 | . . . . 47 Treads 2031 | . . 269 367 1395 Legs 138 | 1 137 . . . Wheels 863 | . 611 252 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 115 115 160 100 Average Speed 158 | 120 115 165 192 169 Slowest Speed 320 | 120 145 320 240 247 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 2 98 41 36 38 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 26 | . . 6 12 8 Terrain Destroyed 1665 | . . 67 253 1345 Melee . | . . . . . Projectile . | . . . . . AOE 1665 | . . 67 253 1345 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4104 | . 1109 639 495 1861 Wait 503 | . 264 6 60 173 Move 3075 | . 747 520 366 1442 Hop . | . . . . . Pick Up 45 | . 17 11 7 10 Fast Attach 14 | . 5 3 1 5 Attach 43 | . . 10 2 31 Detach 3 | . . . . 3 Swap 39 | . 5 10 10 14 Drop 37 | . 5 9 12 11 Fire 329 | . 66 70 37 156 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 16 | . . . . 16 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 744 | -10/Materials | Discovered new exit (range 16) 915 | -10/Materials | Identified exit to Mines 973 | -10/Materials | Discovered new exit (range 4) 1230 | -10/Materials | Discovered new exit (range 16) 1364 | -10/Materials | Entered another Materials area 1364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1471 | -9/Materials | Lost 3 parts (1p1n1w) 2134 | -9/Materials | Discovered new exit (range 10) 2458 | -9/Materials | Discovered new exit (range 6) 2472 | -9/Materials | Entered another Materials area 2472 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3119 | -8/Materials | Discovered new exit (range 15) 3271 | -8/Materials | Discovered new exit (range 16) 3359 | -8/Materials | Entered Factory 3359 | -7/Factory | Evolved 2 slots: Utility x2 3578 | -7/Factory | Repaired Hrd. Light Armor Plating 3759 | -7/Factory | First assault squad dispatched 4637 | -7/Factory | System corruption reached 10% 4904 | -7/Factory | Discovered new exit (range 15) 5351 | -7/Factory | Discovered new exit (range 15) 5781 | -7/Factory | Garrison activated, responded to threat 5829 | -7/Factory | Destroyed 7 combat bots 5864 | -7/Factory | High security lockdown imminent 5944 | -7/Factory | High security lockdown engaged 6077 | -7/Factory | Destroyed 18 combat bots 6079 | -7/Factory | Lost 3 parts (3u) 6185 | -7/Factory | Garrison activated, responded to threat 6209 | -7/Factory | Destroyed 12 combat bots 6271 | -7/Factory | Destroyed 9 combat bots 6277 | -7/Factory | Lost 6 parts (1p2n2u1w) 6361 | -7/Factory | Destroyed 17 combat bots 6362 | -7/Factory | Lost 8 parts (4n2u2w) 6454 | -7/Factory | Core integrity fell below 50% 6488 | -7/Factory | Core integrity fell below 20% 6502 | -7/Factory | Destroyed 10 combat bots 6515 | -7/Factory | Lost 7 parts (1p3n1u2w) 6538 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06484_ Adv. Treads destroyed. 06484_ Destroyed Adv. Treads. 06486_ The unstable cave ceiling collapses. <x3> 06487_ Destroyed Shock Rifle. 06488_ System corrupted: Mni. Grenade Launcher rejected. 06489_ The unstable cave ceiling collapses. <x2> 06491_ Dropped Mni. Grenade Launcher. 06496_ The unstable cave ceiling collapses. <x3> 06497_ Acquired 3 matter. 06498_ Acquired 2 matter. 06499_ Acquired 1 matter. 06509_ System corrupted: Matter fused (-6). 06531_ /TCNPU<TMQSB UJ,8QPBIL/<EM/0EWUG/& 06535_ C-30 ARC bursts open, deploying its payload. 06535_ G-50 Soldier unfolds itself. 06535_ G-47 Trooper unfolds itself. 06535_ L-41 Fighter unfolds itself. 06535_ B-48 Gladiator unfolds itself. 06536_ C-30 ARC bursts open, deploying its payload. 06536_ H-55 Commando unfolds itself. 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""" ## #?#### # #????? | | ??????????# """ # #????######## #????? | | ??????????# """ # ##??????????# #????? | | ??????????# ## #??????????# #????? | | #?????????# ## #??#####???# #????? | | ?????????# ?## """ #?! #?### #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Launcher Specialist Challenges ------------ None Game ------ Seed AngularBottomlessMeganuke Manual? 0 Play Time 00:46:10 Cumulative 278.3 hours Start 2022.05.30 @ 15:16:25 End 2022.05.30 @ 16:10:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 363 Adventurer 0 Explorer 1 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebccb518-1367-41b3-a9fe-c7dcd7471691