Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 10:37:33 Player: eph7ra Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (16) 80 Value Destroyed (388) 388 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5628 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 98/300 Energy 100/100 System Corruption 36% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Q-thruster Phase Gun Heavy Rocket Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Coolant Injector Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Transmission Jammer Improved Transmission Jammer Advanced Transmission Jammer Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher > --- INVENTORY -------- Wheel Q-thruster Phase Gun Improved Plasma Cutter [Rating: 90] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 1 . Propulsion 3 | . . . 1 . 1 . 1 . Utility 9 | . . 2 1 2 1 1 . 2 Weapon . | . . . . . . . . . Parts Attached 46 | 7 6 6 6 2 4 2 7 6 Power 7 | 1 . 1 1 . 2 . 1 1 Engine 2 | 1 . . 1 . . . . . Core 3 | . . 1 . . 2 . . . Reactor 2 | . . . . . . . 1 1 Propulsion 14 | 2 2 . 3 . 1 1 2 3 Treads . | . . . . . . . . . Leg 4 | 2 2 . . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 9 | . . . 3 . 1 1 2 2 Utility 17 | 2 1 4 1 2 1 1 3 2 Device 8 | 1 . 1 . 2 1 1 1 1 Storage 3 | 1 1 1 . . . . . . Processor 2 | . . 1 . . . . 1 . Hackware 3 | . . . 1 . . . 1 1 Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 8 | 2 3 1 1 . . . 1 . Energy Gun 4 | 2 1 1 . . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 24 | . . 2 3 . . 1 1 17 Power 3 | . . . . . . . . 3 Propulsion 6 | . . . . . . . . 6 Utility 11 | . . . 1 . . 1 1 8 Weapon 4 | . . 2 2 . . . . . Highest Loss Streak 6 | . . 2 3 . . 1 1 6 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 4 8 8 6 4 4 5 4 4 Power . | . 1 . 1 1 1 1 1 . Propulsion 2 | 3 3 4 4 2 1 2 1 1 Utility . | . . . . . . . . . Weapon 1 | . 2 2 1 1 2 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 5 4 1 1 . . . 3 Power 2 | . 1 1 . . . . . . Propulsion 6 | . 3 1 1 . . . . 1 Utility . | . . . . . . . . . Weapon 5 | . 1 2 . 1 . . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 77 | . 100 89 90 64 71 64 69 50 Engine 4 | . 14 1 4 7 1 . . . Core 3 | . . 9 4 . 5 5 5 2 Leg 9 | . 28 22 3 . . . . . Flight 13 | . . . 22 23 26 21 25 13 Device 17 | . 14 12 9 18 25 25 26 17 Storage 5 | . 14 11 7 . . . . . Processor 5 | . . 6 9 7 6 5 5 9 Hackware 2 | . . . 7 7 6 4 . 2 Protection 1 | . . 5 8 . . . . . Energy Gun 5 | . 14 10 7 . . . . . Ballistic Gun 3 | . 10 9 . . . . . . Peak Build Rating 90 | 7 11 15 23 26 35 42 68 90 Average Rating 28 | 4 9 14 21 23 32 36 52 55 On Entrance 23 | . 7 11 14 17 26 33 39 64 Avg Prop Armor Cover (%) 21 | . . . . . . . . 21 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 13 19 34 37 8 11 12 31 32 Greatest Support 36 | 20 26 26 26 15 21 23 31 36 Greatest Overweight (x) 5 | 3 . 1 2 . . 2 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 5 5 5 5 5 Average Capacity 7 | 7 8 10 13 5 5 5 5 5 Most Carried 10 | 8 10 10 9 5 5 5 5 5 Average Carried 6 | 4 8 8 6 4 4 5 4 4 Final Capacity 15 | 8 10 15 5 5 5 5 5 5 Final Carried 10 | 8 10 9 5 5 5 5 5 4 Class Distribution -------------------- 70% | Mutant 28% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 517 | 209 54 173 . . . . 44 37 Remotely . | . . . . . . . . . Salvage Created 401 | 17 134 190 . . . . . 60 Parts 34 | 3 10 16 . . . . . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 12 | . 4 5 . . . . . 3 Guns 8 | . 3 5 . . . . . . AOE 4 | . 1 . . . . . . 3 Classes Destroyed 6 | 1 4 1 . . . . . . Tunneler 1 | 1 . . . . . . . . Operator 2 | . 1 1 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 9 | . 3 3 . . . . . 3 Grunt 1 | . 1 . . . . . . . Sentry 2 | . . 2 . . . . . . Best Kill Streak 4 | 1 3 4 . . . . . 3 Combat Bots Only 4 | . 3 4 . . . . . 3 Max Kills in Single Turn 2 | 1 2 2 . . . . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 252 | . 14 26 25 19 2 5 32 129 Missed 100 | . 3 5 8 8 1 3 21 51 Hits 152 | . 11 21 17 11 1 2 11 78 Projectile 152 | . 11 21 17 11 1 2 11 78 Critical Strikes 12 | . . . 1 . . . . 11 Damage Taken 3424 | . 139 287 270 81 20 38 223 2366 Core 1605 | . 19 42 116 32 20 . 54 1322 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 92 89 78 95 97 100 95 . Volleys Fired 32 | 3 10 12 1 . . . 1 5 Largest 2 | 2 2 2 1 . . . 1 1 Hottest 100 | 90 100 65 100 . . . 39 39 Shots Fired 50 | 5 18 20 1 . . . 1 5 Gun 41 | 5 16 20 . . . . . . Cannon . | . . . . . . . . . Launcher 6 | . . . . . . . 1 5 Special 3 | . 2 . 1 . . . . . Kinetic 12 | . 3 9 . . . . . . Thermal 10 | 2 7 . 1 . . . . . Explosive 6 | . . . . . . . 1 5 Electromagnetic 22 | 3 8 11 . . . . . . Robot Hit Streak 9 | 3 3 9 . . . . 3 4 Robot Miss Streak 4 | 1 3 2 . . . . . 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 29 | 3 7 17 . . . . 1 1 Core Hits 24 | 1 7 9 . . . . . 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 866 | 52 166 225 . . . . 195 228 Guns 392 | 52 115 225 . . . . . . Cannons . | . . . . . . . . . Explosions 396 | . 51 . . . . . 195 150 Melee . | . . . . . . . . . Ramming 78 | . . . . . . . . 78 Kinetic 109 | . 24 85 . . . . . . Thermal 103 | 26 77 . . . . . . . Explosive 345 | . . . . . . . 195 150 Electromagnetic 231 | 26 65 140 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 36 | . . . . . . . 1 36 Average Corruption 15 | . . . . . . . 1 21 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . . . 10 Message Errors 1 | . . . . . . . . 1 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . . . . . . 73 . Projectiles . | . . . . . . . . . Explosions 73 | . . . . . . . 73 . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 184 | . 38 . . . . . 18 128 Shots 5 | . 1 . . . . . 1 3 Rammed 20 | . . . . . . . . 20 Targets Rammed 20 | . . . . . . . . 20 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 132 | 60 132 42 24 . . . 15 104 Average Temperature 13 | 30 37 15 12 . . . 2 46 Received Heat Transfer 478 | . 30 72 126 24 9 18 60 139 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 248 | 74 174 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 183 | 5 62 105 35 20 60 25 183 156 Initial 69 | . . 21 14 15 4 20 . 69 Average 34 | . 12 36 2 6 20 11 106 66 Influence Increases 1170 | 5 152 171 46 75 72 15 263 371 Destroy 0b10 Robot/C 240 | . 80 100 . . . . . 60 Destroy 0b10 Robot/NC 20 | 5 10 5 . . . . . . Destroy Leader 62 | . 22 30 . . . . . 10 Successful Hack 29 | . 7 5 . . 12 . 5 . Disable Machine 30 | . 15 . . . . . 15 . Destroy Structure 99 | . 3 1 1 . . . 18 76 Partial Spotted 90 | . 15 . . 30 15 15 15 . Lose Combat Pursuer 600 | . . 30 45 45 45 . 210 225 Influence Decreases 1079 | 5 101 186 47 100 40 57 130 413 Entered New Map 164 | . . 30 22 20 6 22 . 64 Time Decay 690 | 5 76 136 25 80 34 35 120 179 Lost Part 200 | . . 20 . . . . 10 170 Purge Threat 25 | . 25 . . . . . . . Squads Dispatched 13 | . 2 . 1 . 2 . 4 4 Investigation 4 | . . . . . 2 . 1 1 Extermination 3 | . . . . . . . 1 2 Reinforcement 6 | . 2 . 1 . . . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 4 | . 1 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 12 8 10 5 7 3 20 23 Peak Tracking Total 10 | . 4 6 8 3 3 3 4 10 Tactical Retreats 17 | . . 2 1 3 1 . 6 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . . . . . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 2 | . 1 . . . . . 1 . Max in Single Turn 1 | . 1 . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 24 | . 4 3 1 3 4 2 4 3 Terminals 19 | . 3 2 1 2 3 2 4 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 58 | . 14 11 2 5 7 3 12 4 Successful 21 | . 4 8 . 2 1 1 5 . Failed 37 | . 10 3 2 3 6 2 7 4 Catastrophic 5 | . . . . . 2 1 1 1 Database Lockouts . | . . . . . . . . . Manual 17 | . 10 3 . . 1 . 3 . Terminals 49 | . 12 9 2 4 5 3 12 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 2 . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . Terminal Hacks 14 | . 3 5 . 1 1 1 3 . Record 3 | . . . . 1 . . 2 . Prototype ID Bank 2 | . . 2 . . . . . . Level Access Points 1 | . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 2 | . 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Zone Layout 4 | . 1 1 . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 4 | . . 2 . . . . 2 . Terminals 4 | . . 2 . . . . 2 . Botnet 2 | . . 1 . . . . 1 . Skim 2 | . . 1 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 1 1 2 4 1 3 3 Full Trace Events 4 | . . . . . 2 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 2177 | 19 431 391 224 268 173 98 295 278 Sensors 1470 | . . 258 224 268 173 98 295 154 Terrain 815 | . . . . . 149 98 295 273 Seismic 644 | 19 431 194 . . . . . . Jamming 709 | . . . . 167 28 14 295 205 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 2371 | 125 431 391 224 268 173 98 295 366 Spaces Moved 3798 | 76 314 280 198 616 421 252 847 794 Core 100 | 24 . . . . . . . 76 Treads . | . . . . . . . . . Legs 659 | 52 314 280 13 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3039 | . . . 185 616 421 252 847 718 Fastest Speed 29 | 50 120 120 34 34 31 31 29 29 Average Speed 52 | 130 120 122 104 34 31 32 29 37 Slowest Speed 300 | 200 120 190 190 34 31 180 105 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 32 | . . . 7 3 4 . 7 11 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 18 | 5 59 24 20 8 7 6 20 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . 1 . 1 . . . . . Terrain Destroyed 47 | . 3 . 1 . . . 8 35 Melee . | . . . . . . . . . Projectile 2 | . 1 . 1 . . . . . AOE 45 | . 2 . . . . . 8 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 4075 | 93 349 312 203 671 457 264 882 844 Wait 118 | . . 2 3 51 34 6 1 21 Move 3727 | 75 313 279 184 609 412 251 832 772 Hop 31 | . . . 6 3 4 . 7 11 Pick Up 30 | 8 8 6 . 3 1 . 1 3 Fast Attach 28 | 7 1 1 . 2 1 6 6 4 Attach 12 | . . 3 3 . 1 . 2 3 Detach 2 | . . . . . . . 1 1 Swap 16 | . 7 2 4 . 3 . . . Drop 29 | . 10 7 2 3 1 1 1 4 Fire 32 | 3 10 12 1 . . . 1 5 Melee . | . . . . . . . . . Ram 20 | . . . . . . . . 20 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 30 | . . . . . . . 30 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 3) 514 | -10/Materials | Discovered new exit (range 16) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Utility x2 884 | -9/Materials | Discovered new exit (range 3) 885 | -9/Materials | Identified exit to Materials 948 | -9/Materials | Entered another Materials area 948 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1168 | -8/Materials | Discovered new exit (range 10) 1171 | -8/Materials | Identified exit to Factory 1172 | -8/Materials | Entered Factory 1172 | -7/Factory | Evolved 2 slots: Utility x2 1194 | -7/Factory | Lost 3 parts (1u2w) 1433 | -7/Factory | Discovered new exit (range 11) 1440 | -7/Factory | Identified exit to Factory 1440 | -7/Factory | Entered another Factory area 1440 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1602 | -6/Factory | Discovered new exit (range 12) 1607 | -6/Factory | Discovered new exit (range 10) 1610 | -6/Factory | Identified exit to Factory 1613 | -6/Factory | Entered another Factory area 1613 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1631 | -5/Factory | Identified exit to Factory 1711 | -5/Factory | Entered another Factory area 1711 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1753 | -4/Factory | Noticed a derelict Sapper rigging charges 1791 | -4/Factory | Build established: Scout 1999 | -4/Factory | Discovered new exit (range 5) 2000 | -4/Factory | Identified exit to Research 2006 | -4/Factory | Entered Research 2006 | -3/Research | Evolved 2 slots: Utility x2 2160 | -3/Research | Crushed by falling debris 2160 | -3/Research | System corruption reached 10% 2195 | -3/Research | Lost 6 parts (1p2n3u) 2297 | -3/Research | Lost 4 parts (1p1n2u) 2331 | -3/Research | Lost 5 parts (2n3u) 2354 | -3/Research | Core integrity fell below 50% 2360 | -3/Research | System corruption reached 30% 2363 | -3/Research | Core integrity fell below 20% 2372 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 02355_ Slammed into G-67 Veteran. 02356_ Destabilizing: Core damaged (-65). 02358_ Slammed into G-67 Veteran. 02359_ Slammed into P-80 Master. 02360_ Destabilizing: Core damaged (-13). 02361_ Slammed into P-80 Master. 02362_ P-80 Master knocked back. 02363_ Slammed into P-80 Master. 02363_ Destabilizing: Core damaged (-13). 02364_ Slammed into P-80 Master. 02365_ Repair Station disabled. 02365_ Backup Power III tumbles out of repair station. 02365_ Backup Propulsion III tumbles out of repair station. 02365_ Slammed into P-80 Master. 02365_ P-80 Master knocked back. 02365_ Destabilizing: System interference. 02365_ Signal Interpreter temporarily disabled. 02369_ Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? # ## """ | | ???????????????????????????????????# ## | | ????????????????????????????? ???? # ## | | ???????????????????????????????????# ###+#### | | ???????????????????????????????????# # | | ???????????????????????????????????# + | | ???????????????????????????????#???# # | | ???????????????????????????????????# + | | ????????????????????????????????##?# # ### | | ?????????????????????????????????#?# # # ! | | ?????????????????????????????? #??## # # | | ???????????????????????????????????# # #! | | ????????????????????????????? ?????# # # | | ??????????????????????????????????## # + | | ????????????????????????????? ???########## # | | ?????????????????????????????????#???##??## # | | ????????????????????????????????????#?????# # | | ?? ?????????????????????????????#?#????#### ### | | ?? ???????????????????????????????##?### | | ?? ???????????????#######????????????### | | ?# ???????????????# #???##????#???## | | ?# ???????????????# = ####Y###??#????# | | ?# ???????????????# # ]] #????#??########### | | ## ###?????????????? # ]! #????????#?#???# | | #????############+## = ] #????#????#?#?## | | #??### p /@ #?#?##?????##??# | | ??? + ### ## #??????#????##?# | | ?????# """ ### ## #?????##?#?###?# | | ?????# """ # ##+#####???????#??##### | | # #?????# R" / " #???????????##?# | | # #?????# * "" # "T #?????#????????# | | ####### = # # #############?## | | / ###### ######## | | ####### #???## | | ##/####???########/##### | | #??????????# ! ##+##### | | #??????????# ############+## # ??# | | " ############ #?????????? ## # ? | | " / #?????????? ## # # | | ######^ #????????? ## # # | | " ! #????# #????????? ## # # | | #????# ????? ####+###### # | | #????####+##+#####???? ??????????# # | | ! #???????????????????? ??????????# # | | #######???????????????????? ??????????# # | | ?????????????????????????? ??????????? # | | ??????????????????????????######??????????? # | | ???????????????????????????????????????????######? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 65 Energy Generation 30 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 150 Evasion (%) 64 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Throw Away The Key Challenges ------------ None Game ------ Seed RecoilExpertHoverbase Manual? 0 Play Time 00:50:21 Cumulative 29.0 hours Start 2026.08.31 @ 09:49:10 End 2026.08.31 @ 10:37:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 39 Adventurer 1 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c218d439-d2db-45d1-a313-3098b870d66b