Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 10:01:18 Player: TheSkyeDoctor Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (248) 1240 Value Destroyed (9150) 9150 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1478) 1478 TOTAL SCORE: 18748 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 14 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Friendly Fire -50 Cogmind --------- Core Integrity 0/1000 Matter 145/300 Energy 90/100 System Corruption 2% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Vortex Chain Reactor Experimental Cloaking Device Advanced Remote Shield Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Target Analyzer Experimental Target Analyzer Core Analyzer > --- WEAPON ----------- Beamcaster Slug Cannon Mass Driver Mass Driver > --- INVENTORY -------- Vortex Chain Reactor Armored Wheel Energy Well High-capacity Matter Pod Advanced Terrain Scanner Advanced Targeting Computer Tactical Coordination Suite Improved Armor Integrity Analyzer Energy Filter Experimental Cloaking Device Advanced Remote Shield Hacking Drone Bay Scatter Rocket Array Scatter Rocket Array Molecular Deconstructor Phasing Sabre [Rating: 107] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . 2 . . . . 1 . . . . . . . . . Utility 4 | . . . . 2 . . . . . . 1 . . . . 1 . . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 144 | 7 1 9 2 9 7 7 6 9 1 3 9 2 10 . 12 20 6 6 7 11 Power 20 | 1 . 1 1 . . . 3 2 . . 1 . 2 . . 3 1 2 . 3 Engine 12 | 1 . 1 1 . . . 2 2 . . . . 2 . . 2 . 1 . . Core 6 | . . . . . . . 1 . . . 1 . . . . 1 1 1 . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . 2 Propulsion 36 | 2 . 2 1 2 3 2 1 3 . 2 5 . . . 4 4 . . 3 2 Treads 17 | 2 . 2 1 2 3 2 1 3 . 1 . . . . . . . . . . Leg 18 | . . . . . . . . . . . 5 . . . 4 4 . . 3 2 Wheel 1 | . . . . . . . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 35 | 2 1 1 . 3 1 4 . . 1 . 1 . 4 . 2 7 2 . 4 2 Device 18 | 1 . . . 1 . 1 . . . . . . 3 . 1 6 1 . 3 1 Storage 4 | 1 1 . . . . 1 . . . . . . . . . 1 . . . . Processor 8 | . . . . 1 . 1 . . 1 . . . 1 . 1 . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 5 | . . 1 . 1 1 1 . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 . 5 . 4 3 1 2 4 . 1 2 2 4 . 6 6 3 4 . 4 Energy Gun 11 | 1 . . . . 1 . . . . . 1 . . . 3 1 1 2 . 1 Energy Cannon 5 | . . . . . . 1 . 1 . . . 1 1 . . . . 1 . . Ballistic Gun 20 | 1 . 5 . 4 1 . 2 1 . . . 1 1 . 2 1 1 . . . Ballistic Cannon 11 | . . . . . . . . . . 1 1 . 2 . . 3 . 1 . 3 Launcher 4 | . . . . . . . . 2 . . . . . . . 1 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . . . . . . . . . 1 2 . . 5 . Parts Lost 102 | . . 2 1 5 3 1 5 10 . 4 . 2 7 . 11 12 8 9 4 18 Power 18 | . . . . . . . 2 2 . 1 . . 1 . . 2 2 3 1 4 Propulsion 28 | . . . 1 1 1 . 1 3 . 3 . . . . 4 4 3 1 . 6 Utility 13 | . . 1 . 1 1 1 . 1 . . . . 2 . 2 2 . . 1 1 Weapon 43 | . . 1 . 3 1 . 2 4 . . . 2 4 . 5 4 3 5 2 7 Highest Loss Streak 11 | . . 2 1 1 1 1 5 6 . 4 . 1 5 . 3 6 5 5 3 11 To Critical Strikes 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . Average Backups 14 | 2 3 4 5 14 15 16 15 15 15 17 17 16 15 15 14 17 15 15 18 15 Power 1 | . 1 1 1 2 3 3 2 2 1 . . 1 1 2 2 . 1 . . 1 Propulsion 1 | . 1 1 1 4 5 3 2 2 1 . 2 3 3 3 2 1 . . . 1 Utility 4 | . 1 1 2 . . 2 3 3 5 6 5 6 6 6 5 6 6 8 9 9 Weapon 6 | . . . 1 6 6 8 7 6 8 10 9 6 4 4 3 8 7 6 7 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . . . 2 1 . . . . . . . 1 . . . 2 . . 4 7 Power 3 | . . . 1 . . . . . . . . . . . . 1 . . . 1 Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . Utility 9 | . . . . 1 . . . . . . . . . . . 1 . . 2 5 Weapon 4 | . . . . . . . . . . . . 1 . . . . . . 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 100 88 99 99 99 99 100 93 93 100 98 100 93 98 78 63 79 79 Engine 5 | . 14 11 11 9 9 7 6 2 7 6 3 . 5 6 6 8 3 . 2 . Core 1 | . . . . . . . . 4 . . 2 6 . . . 2 4 4 5 2 Treads 11 | . 28 22 22 18 18 29 30 29 30 22 1 . . . . . . . . . Leg 10 | . . . . . . . . . . . 22 33 32 33 32 28 9 . 8 19 Device 7 | . 14 6 . 9 9 6 7 7 7 7 6 6 5 6 6 10 11 11 7 3 Storage 6 | . 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 Processor 12 | . . . . 1 9 7 15 13 11 15 13 13 19 20 20 17 17 17 20 24 Protection 2 | . . 4 11 7 8 7 . 1 3 . 6 6 . . . . . . . . Energy Gun 3 | . 14 5 . . 7 2 . . . . 4 6 . . 5 5 7 3 5 3 Energy Cannon 3 | . . . . . . 4 7 6 7 7 6 6 5 6 5 . . 3 3 . Ballistic Gun 13 | . 14 37 44 34 25 20 23 15 11 7 6 6 6 6 2 10 4 . . . Ballistic Cannon 3 | . . . . . . . . . . 1 5 6 11 13 1 5 8 2 5 12 Launcher 1 | . . . . . . . . 6 7 7 1 . . . . . . . . . Impact Weapon 1 | . . . . . 2 1 . . 3 5 . . . . . . . 4 4 . Peak Build Rating 107 | 7 7 14 16 30 31 36 40 43 42 42 63 63 68 67 79 88 80 70 94 107 Average Rating 51 | 5 7 11 14 24 29 34 37 40 40 39 55 62 64 67 73 81 65 57 80 90 On Entrance 43 | . 7 7 14 16 30 28 36 40 37 42 36 63 63 67 67 67 80 70 66 77 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 11 8 . . . 7 . 4 7 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 12 47 60 62 68 69 70 71 71 65 64 72 72 76 76 77 110 110 101 96 101 Greatest Support 95 | 40 40 40 40 42 42 82 82 91 88 88 80 80 80 80 80 83 66 12 70 95 Greatest Overweight (x) 21 | 1 1 1 1 1 1 . . . . 21 5 . . . 1 2 8 8 7 1 Average Overweight (x) 1 | . . 1 1 1 1 . . . . 1 1 . . . . . 5 6 3 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 4 7 9 18 18 19 18 20 19 20 20 20 18 16 19 20 17 20 20 19 Average Carried 15 | 2 3 4 5 14 15 16 15 16 16 18 18 17 16 16 14 18 16 16 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 4 6 8 16 16 18 17 10 19 17 20 17 16 16 16 15 17 20 20 5 Class Distribution -------------------- 52% | Scavenger-Gunner 14% | Derelict-Gunner 12% | Gunner 7% | Mutant 7% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Gunner | -5/Warlord Derelict-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Matter Collected 8326 | 306 94 498 396 727 504 290 404 370 91 91 408 413 536 . 385 1253 495 511 189 365 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8391 | 139 191 682 353 835 773 194 481 484 . 71 190 259 616 . 633 1444 420 226 54 346 Parts 431 | 9 15 38 24 60 50 12 18 26 . 1 7 11 13 . 28 80 15 8 3 13 Haulers Intercepted 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . 1 . . 2 . . . . . . . . . . 7 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . 19 26 . 1 . 10 10 . 16 . 11 4 . 7 Prevented 5 | . . . . . . . . . . . . 1 . . 4 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 215 | . 7 18 7 21 14 6 7 17 . 5 3 10 16 . 21 30 13 9 1 10 Guns 110 | . 7 18 7 21 11 3 4 1 . 2 1 2 3 . 7 20 3 . . . Cannons 51 | . . . . . . 3 3 3 . 2 2 7 7 . 7 6 5 . 1 5 AOE 45 | . . . . . 3 . . 13 . 1 . 1 5 . . 4 5 8 . 5 Classes Destroyed 19 | 2 2 4 3 3 . . 1 2 . . . . . . 1 1 . . . . Worker 8 | . . 2 1 1 3 . . . . . . . . . . 1 . . . . Builder 7 | . . . . . . . . . . . . . . . . 7 . . . . Tunneler 6 | 3 . . 3 . . . . . . . . . . . . . . . . . Hauler 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . Watcher 6 | . . 3 . 1 . . . . . . . . . . . 2 . . . . Swarmer 81 | . 3 8 2 9 2 4 . 4 . 4 . 9 1 . 10 13 3 5 . 4 Grunt 65 | . 4 8 2 4 5 2 1 7 . . . . 7 . 3 6 8 2 1 5 Brawler 11 | . . . . 1 . . 3 . . . . . 4 . 1 1 . . . 1 Duelist 6 | . . . 1 1 . . 1 . . . . . 3 . . . . . . . Sentry 25 | . . 2 . 4 7 . 1 1 . . 3 1 1 . . 2 2 1 . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . . . . . Hunter 5 | . . . . 2 . . . 2 . . . . . . . . . 1 . . Programmer 9 | . . . . . . . . 1 . . . . . . . 8 . . . . Behemoth 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 2 . . . . . Savage 4 | . . . . . . . . . . . . . . . 4 . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 13 | 3 4 7 3 5 7 6 6 5 . 4 1 4 12 . 5 13 9 8 1 6 Combat Bots Only 12 | . 4 5 3 4 6 6 6 5 . 4 1 4 12 . 5 5 9 8 1 6 Max Kills in Single Turn 5 | 1 1 2 2 2 4 1 1 3 . 1 1 1 2 . 2 3 5 5 1 3 Gunslinging 1 | . . 1 1 1 1 . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . 3 . 1 . 1 2 . . 2 4 5 . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Hostile Shots Fired 1415 | . 45 82 7 96 46 28 42 83 . 58 72 60 91 . 152 180 90 67 42 174 Missed 467 | . 8 23 . 27 21 9 10 29 . 24 39 17 28 . 48 51 26 26 23 58 Hits 948 | . 37 59 7 69 25 19 32 54 . 34 33 43 63 . 104 129 64 41 19 116 Melee 21 | . . . 3 . . . 1 . . . . . 10 . 5 . . . . 2 Projectile 927 | . 37 59 4 69 25 19 31 54 . 34 33 43 53 . 99 129 64 41 19 114 AOE 4 | . . . 1 . . . . . . . . . . . . . . . 3 . Critical Strikes 30 | . . 2 . 1 . 1 . . . 1 . . 8 . 4 4 3 3 1 2 Part Disruptions 5 | . . . . . . . . 1 . . . . . . 3 1 . . . . Damage Taken 16052 | . 358 682 184 834 414 288 809 965 . 835 275 539 1552 . 1660 1919 1051 762 437 2488 Core 1838 | . 57 78 33 65 13 13 51 66 . 186 6 27 85 . 158 167 61 137 58 577 Absorbed by Shields 1157 | . . . . . . . . . . . . . . . . 622 395 140 . . Regen/Repaired (Parts) 88 | . . . . . . . . . . . . . . . . . . . 88 . Core Remaining (%) 75 | 100 77 . 72 . 85 . . . . 54 . . . . 67 . . . . . Volleys Fired 465 | 12 28 51 13 48 25 14 27 21 . 21 12 16 29 . 41 59 15 10 5 18 Largest 4 | 2 2 4 4 4 4 4 4 4 . 4 4 4 4 . 4 4 4 4 3 4 Hottest 263 | 60 60 109 92 98 128 158 158 160 . 168 205 213 190 . 263 233 165 234 203 209 Shots Fired 1584 | 21 55 169 52 180 93 56 103 82 . 66 39 62 102 . 127 230 56 17 16 58 Gun 1091 | 21 55 169 52 180 93 42 79 41 . 21 15 30 29 . 49 168 22 12 6 7 Cannon 414 | . . . . . . 14 24 20 . 28 24 32 68 . 60 54 31 1 10 48 Launcher 61 | . . . . . . . . 21 . 17 . . 5 . . 8 3 4 . 3 Special 18 | . . . . . . . . . . . . . . . 18 . . . . . Kinetic 1113 | 12 28 152 52 180 75 42 79 41 . 28 24 32 76 . 35 154 48 2 5 48 Thermal 349 | 9 27 17 . . . 14 24 20 . 21 12 16 21 . 74 68 5 8 6 7 Explosive 61 | . . . . . . . . 21 . 17 . . 5 . . 8 3 4 . 3 Electromagnetic 43 | . . . . . 18 . . . . . 3 14 . . . . . 3 5 . Robot Hit Streak 20 | 7 8 14 7 9 20 16 14 11 . 18 12 3 6 . 12 7 3 9 15 3 Robot Miss Streak 9 | 2 7 5 3 5 4 3 5 4 . 1 2 8 6 . 8 9 6 5 4 5 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . 1 . Secondary Targets 23 | . . 9 3 6 4 . . . . . . . . . 1 . . . . . Max Gunslinging Chain 2 | . . 1 1 2 2 . . . . . . . . . 1 . . . . . Shots Hit Robots 869 | 15 33 98 24 93 70 32 67 42 . 42 29 18 64 . 78 98 22 14 9 21 Core Hits 518 | 5 12 34 15 43 29 11 20 40 . 12 10 14 46 . 48 70 47 34 4 24 Critical Kills 6 | . . . . . 1 . . . . . . . 2 . . 1 . . . 2 Critical Parts Destroyed 10 | . . 1 . 2 1 . 1 1 . . . . . . 1 2 . . . 1 Critical Strikes 41 | . . 1 . 2 3 . 1 1 . . . 2 3 . 4 14 1 2 2 5 Burn 13 | . . . . . . . . . . . . . . . 3 9 . 1 . . Meltdown 1 | . . . . . . . . . . . . . 1 . . . . . . . Destroy 16 | . . 1 . 2 3 . 1 1 . . . . 1 . 1 3 . . . 3 Blast 10 | . . . . . . . . . . . . 2 1 . . 2 1 . 2 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 9 | . . . . . 1 . . 1 1 . . . . . . . . 6 . . Impact 9 | . . . . . 1 . . 1 1 . . . . . . . . 6 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23585 | 184 393 1441 387 1469 1747 607 1320 2007 . 1307 601 593 2107 . 1457 3690 1439 1033 284 1519 Guns 10980 | 184 393 1441 387 1469 1248 376 825 298 . 294 200 184 411 . 534 2155 300 131 68 82 Cannons 6124 | . . . . . . 231 495 307 . 378 401 297 976 . 923 800 428 . 216 672 Explosions 6290 | . . . . . 499 . . 1402 . 635 . 112 720 . . 735 711 711 . 765 Melee 191 | . . . . . . . . . . . . . . . . . . 191 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 12101 | 107 194 1328 387 1469 963 376 825 298 . 385 304 319 1027 . 534 2075 635 13 190 672 Thermal 5128 | 77 199 113 . . 499 231 495 307 . 287 252 215 360 . 923 880 93 47 68 82 Explosive 5679 | . . . . . . . . 1402 . 635 . . 720 . . 735 711 711 . 765 Electromagnetic 486 | . . . . . 285 . . . . . 45 59 . . . . . 71 26 . Impact 191 | . . . . . . . . . . . . . . . . . . 191 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . . . 3 . 13 16 16 16 16 2 Average Corruption 9 | . . . . . . . . . . . . . 2 . 11 5 16 16 5 2 Corruption Purged 5 | . . . . . . . . . . . . . 3 . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 155 | . . . . . . . . . . . . . 4 . 12 38 50 39 6 6 Message Errors 42 | . . . . . . . . . . . . . 2 . 3 12 15 8 1 1 Matter Fused 26 | . . . . . . . . . . . . . 1 . . 4 6 12 2 1 Heat Flow Errors 18 | . . . . . . . . . . . . . . . 2 4 5 4 1 2 Energy Discharges 21 | . . . . . . . . . . . . . . . 1 7 8 3 1 1 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 20 | . . . . . . . . . . . . . 1 . 1 3 9 5 . 1 Data Loss (major) 9 | . . . . . . . . . . . . . . . 1 4 2 2 . . Misfires 7 | . . . . . . . . . . . . . . . 2 1 2 1 1 . Alerts 3 | . . . . . . . . . . . . . . . 1 . 1 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . . . . . . . . . 3 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 177 | . . . . . . 11 . 12 . 1 . 4 63 . 1 36 11 38 . . Projectiles 78 | . . . . . . 11 . . . 1 . 4 36 . 1 14 11 . . . Explosions 80 | . . . . . . . . 12 . . . . 27 . . 22 . 19 . . Melee 19 | . . . . . . . . . . . . . . . . . . 19 . . Knockbacks 31 | . . . . . . . . . . . . 1 6 . 3 8 3 3 1 6 Impact 3 | . . . . . . . . . . . . . . . . . . 3 . . Kinetic 25 | . . . . . . . . . . . . 1 6 . 3 6 3 . 1 5 Secondary 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Self-Inflicted Damage 577 | . . . . . 38 . . 47 . 27 . . 114 . . 16 109 116 . 110 Shots 23 | . . . . . 1 . . 1 . 1 . . 3 . . 1 6 5 . 5 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 514 | . 66 386 172 78 129 429 432 189 . 198 180 396 228 . 401 514 251 168 446 478 Average Temperature 105 | . 32 135 50 20 41 164 163 70 . 64 59 145 72 . 122 130 89 71 195 138 Received Heat Transfer 3010 | . 126 315 24 243 126 72 102 162 . 96 102 24 428 . 396 189 229 40 54 282 Effects 28 | . . 5 . . . 4 2 . . . . 1 . . 1 10 . . 3 2 Shutdowns 10 | . . 2 . . . . 1 . . . . . . . . 3 . . 3 1 Energy Bleed 5 | . . . . . . 1 . . . . . 1 . . 1 2 . . . . Interference 9 | . . 3 . . . 3 . . . . . . . . . 2 . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 2 . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Parts Melted 12 | . 2 . . . . 1 . . . . . . . . 1 8 . . . . Heat Transferred 9979 | 175 450 250 . . 500 450 950 600 . 500 500 300 700 . 1977 2072 148 148 111 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 4 . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Maximum Alert Level 2 | . . 1 . 1 1 . . . . . . . . . . 2 . . . . Low Security (%) 80 | 100 100 55 100 97 54 100 . . . . 100 . . . . 66 . . . . Level 1 11 | . . 44 . 2 45 . . . . . . . . . . 5 . . . . Level 2 8 | . . . . . . . . . . . . . . . . 27 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 542 | 10 137 325 167 207 262 135 . . . . 31 . . . . 542 . . . . Initial 114 | . . 53 114 . 76 93 . . . . . . . . . 42 . . . . Average 104 | 1 37 166 70 54 157 53 . . . . 4 . . . . 166 . . . . Influence Increases 5621 | 20 187 533 257 611 510 185 150 360 . 135 91 220 355 . 325 982 270 200 20 210 Destroy 0b10 Robot/C 4200 | . 140 360 180 420 280 120 140 340 . 100 60 200 320 . 280 600 260 180 20 200 Destroy 0b10 Robot/NC 160 | 20 . 30 20 15 20 . . . . . . . . . . 55 . . . . Destroy Leader 676 | . 30 78 30 112 102 20 10 20 . 20 30 20 20 . 30 114 10 20 . 10 Allied During Kill 12 | . . . 12 . . . . . . . . . . . . . . . . . Successful Hack 9 | . . 5 . . 4 . . . . . . . . . . . . . . . Disable Machine 240 | . . 30 15 15 75 15 . . . . . . . . . 90 . . . . Destroy Structure 144 | . 2 . . 4 29 . . . . . 1 . . . . 108 . . . . Lose Combat Pursuer 180 | . 15 30 . 45 . 30 . . . 15 . . 15 . 15 15 . . . . Influence Decreases 5609 | 20 60 367 550 428 487 266 211 408 16 135 91 156 337 82 257 516 725 279 20 198 Entered New Map 885 | . . 74 179 . 107 113 47 13 16 . . . 13 82 . 26 199 16 . . Time Decay 3957 | 20 60 273 361 378 350 143 164 321 . 95 91 156 254 . 202 396 446 173 16 58 Lost Part 767 | . . 20 10 50 30 10 . 74 . 40 . . 70 . 55 94 80 90 4 140 Squads Dispatched 20 | . 2 2 . 5 1 1 . 1 . . 1 . 1 . . 5 . . . 1 Investigation 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . . . . 1 . . . . 4 . . . . Reinforcement 7 | . 1 2 . 1 1 1 . . . . . . . . . 1 . . . . Assault 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Distress Signals 11 | . 1 5 . 2 . . . . . . . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 303 | . 12 29 9 25 18 10 7 17 . 5 3 10 22 . 22 41 13 11 25 24 Peak Tracking Total 16 | . 5 7 3 5 6 4 6 5 . 4 1 3 9 . 5 5 10 6 16 10 Tactical Retreats 12 | . 1 2 . 3 . 2 . . . 1 . . 1 . 1 1 . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Traps Triggered 6 | . 1 . . 1 1 . . . . . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Disabled 23 | . . 2 1 1 5 1 . 2 . . . . 2 . . 6 3 . . . Max in Single Turn 2 | . . 1 1 1 2 1 . 1 . . . . 1 . . 2 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Machines Accessed 15 | . . 2 . . 2 1 . . . . . . . 3 . . 2 1 4 . Terminals 5 | . . 2 . . 2 . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 46 | . . 3 . . 2 2 . . . . . . . 29 . . 5 1 4 . Successful 42 | . . 1 . . 2 . . . . . . . . 29 . . 5 1 4 . Failed 4 | . . 2 . . . 2 . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 5 | . . 3 . . . . . 1 . . . . . . . . . . 1 . Terminals 9 | . . 3 . . 2 . . . . . . . . . . . 4 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 41 | . . . . . 2 . . . . . . . . 29 . . 5 1 4 . Record 13 | . . . . . . . . . . . . . . 6 . . 4 . 3 . Part Schematic 13 | . . . . . . . . . . . . . . 13 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . Open Door 5 | . . . . . 2 . . . . . . . . . . . 1 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . 2 . . . 1 . . . . . . . . . . 1 . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 3 . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . 15 . . . . 13 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total Allies 2 | . . . 2 . . . . . . . . . . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . . . . . . . . . . Highest-Rated Group 38 | . . . 38 . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . 6 . . . . RETURN 6 | . . . . . . . . . . . . . . . . 6 . . . . Ally Attacks 13 | . . . 13 . . . . . . . . . . . . . . . . . Total Damage 186 | . . . 186 . . . . . . . . . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Active Infowar (turns) 731 | 97 292 341 . . . . . . . . . . . . . . . . 1 . Seismic 730 | 97 292 341 . . . . . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 1 2 1 . 1 . . . . 1 2 . . Drone Launches 6 | . . . . . . . . . . . . . . . . 6 . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . 6 . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Turns Passed 16440 | 209 292 619 861 1167 799 328 773 795 1517 576 693 524 543 111 815 2209 1102 1024 973 510 Spaces Moved 8188 | 106 92 191 338 426 293 162 433 436 911 292 472 390 341 93 507 970 440 507 487 301 Core 9 | 7 . . . . . . . . . 2 . . . . . . . . . . Treads 3604 | 99 92 191 338 426 293 162 433 436 911 223 . . . . . . . . . . Legs 3451 | . . . . . . . . . . . 358 390 341 93 507 970 190 . 301 301 Wheels 1124 | . . . . . . . . . . 67 114 . . . . . 250 507 186 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 232 232 158 158 158 165 165 120 120 120 120 120 120 180 165 100 100 Average Speed 174 | 154 226 240 240 232 240 158 158 160 165 173 131 120 120 120 125 188 233 186 180 126 Slowest Speed 1100 | 160 240 240 240 240 245 158 158 165 165 1100 260 120 120 120 190 260 470 210 330 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . 1 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 26 22 51 28 52 6 68 65 84 42 12 59 49 70 56 29 57 62 62 45 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 4 | . . . . . . . . . 2 . . . . 1 . . 1 . . . Known Exits Taken 14 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 23 | . . . 1 . . . 3 . 1 . . 2 4 . 3 . 2 4 . 3 Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 646 | . . . . . 29 . 1 112 . 53 . 11 17 . 1 52 88 108 . 174 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 79 | . . . . . . . 1 1 . 2 . 7 4 . 1 28 8 2 . 25 AOE 567 | . . . . . 29 . . 111 . 51 . 4 13 . . 24 80 106 . 149 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Total 9298 | 127 122 260 365 512 336 204 471 484 922 318 518 408 404 92 571 1199 475 552 573 385 Wait 307 | . . 2 5 12 3 13 . 11 . . 12 . 12 . 3 119 1 15 58 41 Move 8168 | 105 91 190 337 425 292 161 432 435 910 291 471 389 340 92 506 969 439 506 486 301 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 90 | 3 1 3 5 12 3 4 4 1 9 . 5 . 5 . 7 9 5 6 6 2 Fast Attach 57 | 7 . 1 . 2 2 2 1 . . 1 7 . 4 . 5 4 5 4 5 7 Attach 79 | . . 3 1 5 3 2 5 10 . 2 1 2 8 . 8 13 4 4 1 7 Detach 16 | . . . . . 1 1 1 . . . 2 . 2 . 1 4 2 1 1 . Swap 53 | . 1 6 1 5 3 4 . 4 2 2 2 . 3 . . 16 3 . 1 . Drop 54 | . 1 4 3 3 3 3 1 1 . 1 6 1 1 . . 6 1 . 10 9 Fire 465 | 12 28 51 13 48 25 14 27 21 . 21 12 16 29 . 41 59 15 10 5 18 Melee 9 | . . . . . 1 . . 1 1 . . . . . . . . 6 . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 9) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Weapon x2 803 | -9/Materials | Build established: Gunner 1025 | -9/Materials | Discovered new exit (range 16) 1121 | -9/Materials | Entered Mines 1133 | -9/Mines | Build established: Tank 1463 | -9/Mines | Discovered new exit (range 5) 1778 | -9/Mines | Assembled infested the area 1783 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1836 | -9/Mines | Build established: Scavenger-Tank 1982 | -9/Mines | Entered Materials 1982 | -8/Materials | Evolved 2 slots: Utility x2 2409 | -8/Materials | Discovered new exit (range 10) 2627 | -8/Materials | Garrison activated, responded to threat 3149 | -8/Materials | Entered Storage 3290 | -8/Storage | Build established: Scavenger-Gunner 3911 | -8/Storage | Discovered new exit (range 15) 3948 | -8/Storage | Entered Factory 3948 | -7/Factory | Evolved 2 slots: Propulsion x2 4259 | -7/Factory | Discovered new exit (range 5) 4275 | -7/Factory | Identified exit to Lower Caves 4276 | -7/Factory | Entered Lower Caves 4324 | -7/Lower Caves | Identified exit to Lower Caves 4501 | -7/Lower Caves | Spotted B-75 Beast 4535 | -7/Lower Caves | Destroyed B-75 Beast 4560 | -7/Lower Caves | Lost 5 parts (2p1n2w) 4619 | -7/Lower Caves | Encountered a Warlord checkpoint 4888 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5049 | -7/Lower Caves | Entered another Lower Caves area 5076 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5087 | -7/Lower Caves | Found Prototype Special Weapon 5175 | -7/Lower Caves | Discovered new exit (range 11) 5182 | -7/Lower Caves | Identified exit to Zion 5189 | -7/Lower Caves | Identified exit to Factory 5328 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5578 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5659 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5704 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 5844 | -7/Lower Caves | Entered Zion 5932 | -7/Zion | Given the Hacking Drone Bay 5932 | -7/Zion | Found Prototype Device 5969 | -7/Zion | Learned Factory stockpile data 5971 | -7/Zion | Discovered new exit (range 11) 6418 | -7/Zion | Received a visual enhancement algorithm 6513 | -7/Zion | Learned Factory emergency access door positions 6806 | -7/Zion | Learned location of Warlord (-5) 7359 | -7/Zion | Identified exit to Proximity Caves 7361 | -7/Zion | Entered Proximity Caves 7446 | -6/Proximity Caves | Learned Factory security intel 7578 | -6/Proximity Caves | Spotted B-75 Beast 7786 | -6/Proximity Caves | Destroyed B-75 Beast 7801 | -6/Proximity Caves | Lost 4 parts (1p3n) 7937 | -6/Proximity Caves | Entered Factory 7937 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8356 | -6/Factory | Discovered new exit (range 5) 8362 | -6/Factory | Identified exit to Lower Caves 8630 | -6/Factory | Entered Lower Caves 8673 | -6/Lower Caves | Build established: Gunner 8674 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8731 | -6/Lower Caves | Found DCF Scrap (13 items) 8920 | -6/Lower Caves | Learned 8 Factory zone layouts 9084 | -6/Lower Caves | Discovered new exit (range 8) 9094 | -6/Lower Caves | Identified exit to Lower Caves 9154 | -6/Lower Caves | Entered another Lower Caves area 9207 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9253 | -6/Lower Caves | Lost 5 parts (1p2u2w) 9297 | -6/Lower Caves | Destroyed 12 combat bots 9414 | -6/Lower Caves | Encountered a Warlord checkpoint 9606 | -6/Lower Caves | Build established: Derelict-Gunner 9640 | -6/Lower Caves | Spotted B-75 Beast 9665 | -6/Lower Caves | Discovered new exit (range 16) 9690 | -6/Lower Caves | Identified exit to Data Miner 9697 | -6/Lower Caves | Entered Data Miner 9697 | -6/Data Miner | Discovered new exit (range 6) 9723 | -6/Data Miner | Met Data Miner 9749 | -6/Data Miner | Learned location of Section 7 (-2) 9749 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9771 | -6/Data Miner | Received God Mode back door access code from Data Miner 9807 | -6/Data Miner | Identified exit to Proximity Caves 9808 | -6/Data Miner | Entered Proximity Caves 10061 | -5/Proximity Caves | Identified Molecular Deconstructor 10069 | -5/Proximity Caves | Lost 3 parts (1n2w) 10242 | -5/Proximity Caves | System corruption reached 10% 10272 | -5/Proximity Caves | Lost 3 parts (1n2u) 10366 | -5/Proximity Caves | Build established: Gunner 10382 | -5/Proximity Caves | Attacked by a faux Warlord 10610 | -5/Proximity Caves | Discovered new exit (range 10) 10620 | -5/Proximity Caves | Identified exit to Factory 10623 | -5/Proximity Caves | Entered Factory 10623 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10624 | -5/Factory | Identified exit to Factory 10747 | -5/Factory | Identified Hacking Drone Bay 10878 | -5/Factory | Build established: Scavenger-Gunner 11259 | -5/Factory | Found Prototype Launcher 11259 | -5/Factory | Identified Scatter Rocket Array 11263 | -5/Factory | Found Scatter Rocket Array 11400 | -5/Factory | Lost 3 parts (1p1n1u) 12738 | -5/Factory | System corruption reached 10% 12787 | -5/Factory | Lost 6 parts (3n1u2w) 12815 | -5/Factory | Discovered new exit (range 7) 12826 | -5/Factory | Identified exit to Upper Caves 12832 | -5/Factory | Entered Upper Caves 13031 | -5/Upper Caves | Attracted the attention of an 0b10 base 13041 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13076 | -5/Upper Caves | Destroyed 9 combat bots 13086 | -5/Upper Caves | Lost 3 parts (2n1w) 13101 | -5/Upper Caves | Learned Factory terminal intel 13107 | -5/Upper Caves | Learned location of Extension (-4) 13107 | -5/Upper Caves | Learned location of 1 exit from Research 13107 | -5/Upper Caves | Learned Factory trap positions 13188 | -5/Upper Caves | Lost 5 parts (2p1n2w) 13380 | -5/Upper Caves | Spotted B-75 Beast 13927 | -5/Upper Caves | Discovered new exit (range 2) 13927 | -5/Upper Caves | Identified exit to Upper Caves 13934 | -5/Upper Caves | Entered another Upper Caves area 13939 | -5/Upper Caves | Learned Factory stockpile data 13993 | -5/Upper Caves | Lost 5 parts (1p4w) 14026 | -5/Upper Caves | Learned location of 1 exit from Factory 14076 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14104 | -5/Upper Caves | Discovered exit to Factory (range 15) 14120 | -5/Upper Caves | Lost 4 parts (2p1n1w) 14122 | -5/Upper Caves | Destroyed 8 combat bots 14247 | -5/Upper Caves | Build established: Mutant 14811 | -5/Upper Caves | Build established: Derelict-Gunner 14944 | -5/Upper Caves | Discovered new exit (range 6) 14954 | -5/Upper Caves | Identified exit to Warlord 14958 | -5/Upper Caves | Entered Warlord 15027 | -5/Warlord | System corruption cleaned by Quarantine Array 15304 | -5/Warlord | Opened Warlord's prototype stash 15314 | -5/Warlord | Found Prototype Reactor 15344 | -5/Warlord | Found Prototype Processor 15347 | -5/Warlord | Found Prototype Device 15355 | -5/Warlord | Identified Thermal Barrier 15364 | -5/Warlord | Found Prototype Device 15364 | -5/Warlord | Identified Exp. Cloaking Device 15366 | -5/Warlord | Identified Exp. Target Analyzer 15495 | -5/Warlord | Met Warlord 15520 | -5/Warlord | Warlord's base attacked by MAIN.C 15751 | -5/Warlord | Lost 3 allies 15870 | -5/Warlord | Warlord forces counterattacked 15884 | -5/Warlord | Opened side exit 15920 | -5/Warlord | Spotted Executioner 15920 | -5/Warlord | Spotted Executioner 15920 | -5/Warlord | Discovered new exit (range 10) 15928 | -5/Warlord | Spotted Executioner 15930 | -5/Warlord | Identified exit to Proximity Caves 15931 | -5/Warlord | Entered Proximity Caves 15960 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 15975 | -4/Proximity Caves | Spotter reported a threat 16044 | -4/Proximity Caves | Spotter reported a threat 16153 | -4/Proximity Caves | Lost 4 parts (1p1n2w) 16211 | -4/Proximity Caves | Spotter reported a threat 16286 | -4/Proximity Caves | Spotter reported a threat 16311 | -4/Proximity Caves | Spotted B-86 Titan 16368 | -4/Proximity Caves | Lost 3 parts (2p1u) 16401 | -4/Proximity Caves | Core integrity fell below 50% 16409 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 16437 | -4/Proximity Caves | Core integrity fell below 20% 16441 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16435_ Imp. Treads fries itself beyond repair. 16435_ The unstable cave ceiling collapses. 16436_ Scatter Rocket Array severed. 16436_ Knocked back. 16436_ L-61 Swordsman destroyed. 16436_ Penetrated by Slug. 16436_ Arm. Wheel destroyed. 16437_ The unstable cave ceiling collapses. 16437_ Dropped Adv. Terrain Scanner. 16438_ Dropped Molecular Deconstructor. 16438_ Dropped Phasing Sabre. 16439_ Dropped Unknown Processor. 16439_ Dropped Energy Filter. 16440_ Penetrated by Slug. 16440_ Dropped Tactical Coordination Suite. 16440_ Penetrated by Slug. 16440_ Dropped Adv. Coolant Injector. 16441_ The unstable cave ceiling collapses. 16441_ Dropped Energy Well. 16441_ Dropped Hcp. Matter Pod. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ???????????????????#### #?????????????????????? | | ??????????????????## ##????????????????????? | | ???????????? # ??# # ##???????????????????? | | ???????????? ### # ????????????????????? | | ??????????? ###??????????????????? | | ??????????? #??????????????????? | | ????? = %! #??????????????????? | | ?????? !|% #??????????????????? | | ??????# !/@!% #??????????????????? | | ?????????? # # %!]% #??????????????????? | | ??????????? !! ###??????????????????? | | ??????????? #g s;;;???????????????????? | | ???????????? # Y* # ??????????????????? | | ????????????### # ?????????????????? | | ???????????# ##### s ???????????????? | | ???????????? ????? s ??????????????? | | ???????##?## Y ????? ?????????????? | | ??????## ## g # ###???# ???????????? | | ??????# # ## #???? ### ??????????? | | ??????# # + ##???? ##??????????????? | | ???????# # # ##????? #???????????????? | | ???????# #""""""# #??????? B ???????????????? | | ???????# ######## #####???#" ???????????????? | | ???????# ##?????????????????????? | | ???????## ##### #?????????????????????? | | ????????## ##?## ##???? #??????????????? | | ?????????## ##?## #"#?? #??????????????? | | ??????????#### #??# ### #??????????????? | | ?????????????# ###??# #??????????????? | | ?????????????# ####?# ##??????????????? | | ?????????????# #?# #### #???????????????? | | ?????????????##### #?# ##??" #???????????????? | | ?????????????????# #?###???# ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 39 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 14 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Matter Filter | -7/Zion | Archive Remote Shield | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Neutrino Core | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Reappropriation Challenges ------------ None Game ------ Seed MolecularFactoryReplicator Manual? 0 Play Time 01:24:26 Cumulative 159.8 hours Start 2026.08.15 @ 18:27:24 End 2026.08.16 @ 10:01:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 320 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e882d604-2385-4112-940f-df246060a4f7