Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.13 @ 19:54:02

Player: Chemicalhorse

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (216)      216
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 1440

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             180/250
Matter                     260/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Potential Leg
                Potential Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Ion Engine
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Advanced Myomer Leg
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Gravity Neutralizing Apparatus
          Light Armor Plating
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON -----------
                EM Pulse Gun
                EM Pulse Gun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Aluminum Leg
                Aluminum Leg
       Advanced Myomer Leg
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
                Gravity Neutralizing Apparatus
          Light Armor Plating
                Grenade Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 7   5   1   7   .   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   1   1   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | 2   1   1   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   2   .   4   .   
    Device                 3    | .   1   .   2   .   
    Storage                5    | 2   1   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | 2   1   .   .   .   
    Energy Gun             3    | 2   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 2    | .   .   .   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      1    | .   .   .   .   1   
Average Slot Usage (%)     99   | .   98  100 99  97  
  Engine                   14   | .   14  14  14  14  
  Leg                      27   | .   27  28  28  28  
  Device                   12   | .   8   14  13  14  
  Storage                  14   | .   20  14  14  14  
  Energy Gun               27   | .   27  28  28  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 17  18  18  42  42  
  Greatest Support         60   | 20  20  20  60  60  
  Greatest Overweight (x)  3    | 3   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 12   | 8   8   8   12  12  
  Average Capacity         9    | 6   6   8   10  12  
  Most Carried             12   | 2   7   8   12  12  
  Average Carried          9    | 1   4   7   10  12  
  Final Capacity           12   | 8   8   8   12  12  
  Final Carried            12   | 2   7   8   12  12  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           346  | 270 46  10  20  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            373  | 72  112 189 .   .   
  Parts                    20   | 2   10  8   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  7    | .   3   4   .   .   
  Guns                     5    | .   2   3   .   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          5    | 1   3   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    4    | .   .   4   .   .   
Best Kill Streak           3    | 1   3   2   .   .   
  Combat Bots Only         3    | .   3   2   .   .   
Max Kills in Single Turn   2    | 1   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               300  | .   83  119 .   98  
  Core                     70   | .   46  20  .   4   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              25   | 2   10  13  .   .   
  Largest                  2    | 2   2   2   .   .   
  Hottest                  80   | 80  80  80  .   .   
Shots Fired                49   | 4   19  26  .   .   
  Gun                      49   | 4   19  26  .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          49   | 4   19  26  .   .   
  Robot Hit Streak         15   | 3   9   15  .   .   
  Robot Miss Streak        4    | .   3   4   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           34   | 3   12  19  .   .   
  Core Hits                14   | 1   6   7   .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           556  | 43  260 253 .   .   
  Guns                     458  | 43  164 251 .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               86   | .   86  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  12   | .   10  2   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  86   | .   86  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          458  | 43  164 251 .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      35   | .   34  1   .   .   
  Shots                    1    | .   1   .   .   .   
  Rammed                   2    | .   1   1   .   .   
Targets Rammed             2    | .   1   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        138  | 36  66  138 .   .   
  Average Temperature      49   | 20  21  69  .   .   
  Received Heat Transfer   87   | .   .   87  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   1   .   .   
  Combat Hostiles          1    | .   .   1   .   .   
  Parts Fried              3    | 1   1   1   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         100  | .   100 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             131  | 5   131 123 .   .   
  Average Influence        50   | 1   40  74  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   6   7   .   18  
  Peak Tracking Total      20   | .   3   3   .   20  
  Tactical Retreats        4    | .   1   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          5    | .   .   1   4   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                51   | .   .   3   48  .   
  Successful               50   | .   .   2   48  .   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   
  Terminals                3    | .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             50   | .   .   2   48  .   
  Record                   48   | .   .   .   48  .   
  Alert Level              1    | .   .   1   .   .   
  Recall Investigation     1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   
  Total Damage             108  | .   .   108 .   .   
  Kills                    2    | .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2438 | 74   284  651  1245 184  
Spaces Moved               1663 | 48   182  452  823  158  
  Core                     12   | 12   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1651 | 36   182  452  823  158  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   90   
  Average Speed            134  | 117  121  131  148  90   
  Slowest Speed            200  | 200  150  150  180  90   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 4    24   87   94   23   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          4    | .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      4    | .    4    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1815 | 58  227 484 847 199 
  Wait                     72   | .   20  11  .   41  
  Move                     1659 | 47  181 451 822 158 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 2   8   4   11  .   
  Fast Attach              9    | 7   2   .   .   .   
  Attach                   2    | .   1   .   1   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   2   1   6   .   
  Drop                     12   | .   2   3   7   .   
  Fire                     25   | 2   10  13  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   1   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 3)
  160 | -10/Materials | Met 8R-AWN
  208 | -10/Materials | Discovered new exit (range 11)
  311 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Entered Mines
  361 | -10/Mines     | Followed 8R-AWN into the Mines
  362 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  570 | -10/Mines     | Discovered new exit (range 7)
  807 | -10/Mines     | Found a hidden stash of uninstalled traps
  901 | -10/Mines     | Discovered new exit (range 8)
 1006 | -10/Mines     | Discovered new exit (range 5)
 1010 | -10/Mines     | Entered Exiles
 1039 | -10/Exiles    | Welcomed by 8R-AWN
 1060 | -10/Exiles    | Met EX-HEX
 1196 | -10/Exiles    | Met EX-DEC
 1242 | -10/Exiles    | Visited The Gauntlet
 1452 | -10/Exiles    | Learned location of Zion (-7)
 1588 | -10/Exiles    | Discovered new exit (range 10)
 1717 | -10/Exiles    | Met EX-BIN
 1748 | -10/Exiles    | Aligned with FarCom system
 1750 | -10/Exiles    | Given EX-Vault access code
 2038 | -10/Exiles    | Opened EX-Vault
 2081 | -10/Exiles    | Found Prototype Device
 2082 | -10/Exiles    | Identified Skeleton Box
 2120 | -10/Exiles    | Found Prototype Leg
 2126 | -10/Exiles    | Identified Potential Leg
 2137 | -10/Exiles    | Found Potential Leg
 2175 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2216 | -10/Exiles    | Learned about 8R-AWN's background
 2242 | -10/Exiles    | Discovered new exit (range 15)
 2255 | -10/Exiles    | Left Exiles lab with Potential Leg
 2255 | -10/Exiles    | Entered Mines
 2274 | -9/Mines      | Met a Derelict bent on vengeance
 2379 | -9/Mines      | Discovered new exit (range 16)
 2389 | -9/Mines      | Assembled infested the area
 2394 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2439 | -9/Mines      | Self-destructed

 Last Messages 
---------------
GP-7M8(h) knocked back.
GP-7M8(h) system terminally corrupted.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
[Achievement: Hunted]
as-77434 sneak attacks.
U-05 Engineer system corrupted by crushing effect. <x2>
U-05 Engineer knocked back.
U-05 Engineer system terminally corrupted.
as-64897 destroyed.
as-84765 destroyed.
as-26454 destroyed.
EM Pulse Gun destroyed.
as-77434 destroyed.
as-33358 destroyed.
as-09962 destroyed.
as-26230 destroyed.
as-59907 destroyed.
U-05 Engineer builds a Wall.
EM Pulse Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????####          #?????????????????????? |
| ????????????????##         ##????????????????????? |
| ?????????????????##  #      #????????????????????? |
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| ????????????????????????##  #?# #????????????????? |
| ?????????????????????????#  #?# #????????????????? |
| ?????????????????????????#  #?# #????????????????? |
| ?????????????????????????#  ### ####?????????????? |
| ?????????????????????????#         #?????????????? |
| ?????????????????????????#         #?????????????? |
| ?????????????????????????########  #?????????????? |
| ??????????????????###########???#  #?????????????? |
| ???????????      *=%!       #???#  #?????????????? |
| ?????????????????#%######## #####  #?????????????? |
| ??????????????????????????#        #?????????????? |
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| ????????????????????????????# ###  ##????????????? |
| ????????????????????????????# ##    ##???????????? |
| ??????????????????????#######        #####???????? |
| ?????????????????????##  ## s            ##??????? |
| ????????????????????##    s               #??????? |
| ????????????????????#      ###   ###      #??????? |
| ????????????????????#     ##?#####?##    ##??????? |
| ????????????????????#    @#?????????###  #???????? |
| ???????????????????##     #???????????#  #???????? |
| ???????????????????#     ##???????????   #???????? |
| ???????????????????#    ##????????????    ???????? |
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| ????????????????##      #????????????????    ????? |
| ??????????????###       #????????????????#   #???? |
| ?????????????##        ##?????????????????####???? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              WeightHypercooledCannon
  Manual?         0
Play Time         00:33:39
  Cumulative      15.8 hours
  Start           2020.01.10 @ 01:21:18
  End             2020.01.13 @ 19:54:02
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          33
  Rogue           32
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 666d46e1-41c6-4a33-947a-8a78acadbb85