Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 14:20:01 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (148) 740 Value Destroyed (4102) 4102 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 8184 Bonus ------- High Alert Combat Kills 182 Cogmind --------- Core Integrity 643/850 Matter 139/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (405) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Signal Interpreter Heavy Insulated Plating > --- WEAPON (3) ------- Thermic Laser Heavy Plasma Cannon Heavy Flak Cannon > --- INVENTORY (25) --- Heavy Ion Engine Cooled Ion Engine Compact Wheel Improved Power Shielding Improved Utility Shielding Layered Medium Armor Plating Force Field Precision Shock Rifle Spread Laser Pulse Rifle Pulse Rifle Pulse Rifle Advanced Beam Cannon Heavy Assault Rifle Flak Gun Light Cannon Assault Cannon Assault Cannon Heavy Assault Cannon Heavy Missile Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Signal Interpreter Hardened Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Compact Wheel Improved Power Shielding Improved Utility Shielding Improved Utility Shielding Force Field Precision Shock Rifle Spread Laser Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Thermic Laser Advanced Beam Cannon Heavy Assault Rifle Flak Gun Light Cannon Assault Cannon Heavy Assault Cannon Heavy Missile Launcher Heavy Flail [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 . 1 2 Weapon 1 | . . . 1 . . Parts Attached 107 | 6 16 38 6 21 20 Power 14 | 1 3 3 1 4 2 Engine 10 | 1 2 2 1 2 2 Core 4 | . 1 1 . 2 . Reactor . | . . . . . . Propulsion 17 | 2 5 2 2 5 1 Treads 14 | 2 2 2 2 5 1 Leg . | . . . . . . Wheel 3 | . 3 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 1 5 16 2 3 9 Device 11 | . 1 4 1 2 3 Storage 4 | 1 2 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 20 | . 2 10 1 1 6 Artifact . | . . . . . . Weapon 40 | 2 3 17 1 9 8 Energy Gun 16 | . 1 5 . 6 4 Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 12 | 2 2 7 1 . . Ballistic Cannon 5 | . . 1 . 3 1 Launcher 2 | . . . . . 2 Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 5 . 2 1 Corrupted Parts 2 | . . . . 2 . System Corruption 3 | . . . . 3 . Parts Lost 24 | . 4 6 1 8 5 Power 5 | . 2 . . 2 1 Propulsion 3 | . . 1 . 1 1 Utility 11 | . 1 4 1 2 3 Weapon 5 | . 1 1 . 3 . Highest Loss Streak 4 | . 2 1 1 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 99 99 96 89 Engine 8 | . 6 10 9 8 5 Core 3 | . 7 . . 4 5 Treads 18 | . 24 12 27 22 19 Wheel 3 | . 3 9 . . . Device 7 | . . 3 4 14 12 Storage 9 | . 14 11 9 7 6 Processor 7 | . . 11 9 7 6 Protection 13 | . 10 18 13 6 13 Energy Gun 4 | . 2 4 . 8 2 Energy Cannon 1 | . . . . . 3 Ballistic Gun 12 | . 24 16 26 11 . Ballistic Cannon 3 | . . 1 . . 9 Naked Turns . | . . . . . . Heaviest Build 148 | 10 90 108 107 124 148 Greatest Support 62 | 40 40 40 62 62 60 Greatest Overweight (x) 10 | . 8 10 1 3 3 Average Overweight (x) 2 | . . 3 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 5 14 24 25 25 25 Most Carried 25 | 5 9 22 21 25 25 Average Carried 17 | 1 6 15 19 20 21 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 22 | 3 9 18 21 22 22 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Tank 10% | Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3324 | 239 355 851 338 608 933 Remotely . | . . . . . . Salvage Created 4684 | 117 514 1188 535 1018 1312 Parts 300 | 6 35 82 20 72 85 Haulers Intercepted 12 | . 1 6 2 3 . Recyclers Shooed 7 | . . 1 . 3 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 90 | . 9 27 8 18 28 Guns 61 | . 9 27 8 16 1 Cannons 24 | . . . . 2 22 AOE 5 | . . . . . 5 Classes Destroyed 13 | 3 3 4 . 2 1 Worker 14 | 1 2 1 1 4 5 Builder 11 | . 1 1 . 2 7 Tunneler 7 | 1 1 3 . 1 1 Hauler 12 | . 1 6 2 3 . Recycler 7 | 1 . 1 1 2 2 Watcher 7 | . . 4 . 1 2 Swarmer 21 | . . 9 . 8 4 Grunt 47 | . 9 10 7 6 15 Brawler 1 | . . 1 . . . Sentry 11 | . . 7 1 . 3 Hunter 2 | . . . . . 2 Programmer 7 | . . . . 3 4 Heavy 1 | . . . . 1 . Best Kill Streak 7 | 1 4 6 3 5 7 Combat Bots Only 4 | . 3 4 3 4 4 Max Kills in Single Turn 4 | 1 1 2 1 2 4 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5765 | . 785 1121 571 930 2358 Core 582 | . 101 157 48 69 207 Absorbed by Shields 616 | . . . . 269 347 Redirected to Shielding 69 | . 30 12 . . 27 Core Remaining (%) 80 | 100 59 60 91 90 . Volleys Fired 357 | 11 81 101 28 59 77 Largest 3 | 2 2 2 3 3 3 Hottest 228 | 40 60 130 75 173 228 Shots Fired 784 | 22 140 201 84 163 174 Gun 603 | 22 140 182 84 147 28 Cannon 170 | . . 19 . 16 135 Launcher 11 | . . . . . 11 Special . | . . . . . . Kinetic 549 | 22 128 139 84 76 100 Thermal 187 | . 12 62 . 57 56 Explosive 11 | . . . . . 11 Electromagnetic 37 | . . . . 30 7 Robot Hit Streak 25 | 6 9 12 11 25 13 Robot Miss Streak 14 | 2 5 14 5 7 5 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 4 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 526 | 16 87 156 53 106 108 Core Hits 363 | 6 31 114 31 54 127 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 5 | . . 2 2 1 . Critical Strikes 9 | . . 3 2 2 2 Burn 2 | . . . . 1 1 Destroy 6 | . . 3 2 1 . Blast 1 | . . . . . 1 Melee Attacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10800 | 129 787 2356 1007 2168 4353 Guns 6292 | 129 787 2111 1007 1874 384 Cannons 2739 | . . 196 . 178 2365 Explosions 1679 | . . 31 . 78 1570 Melee . | . . . . . . Ramming 90 | . . 18 . 38 34 Kinetic 6274 | 129 689 1640 1007 1036 1773 Thermal 2339 | . 98 667 . 688 886 Explosive 1570 | . . . . . 1570 Electromagnetic 527 | . . 31 . 406 90 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 6 1 . 4 1 Average Corruption 1 | . 5 1 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 50 | . 18 15 . 1 16 Message Errors 13 | . 5 4 . . 4 Matter Fused 9 | . 2 4 . . 3 Heat Flow Errors 5 | . 1 3 . . 1 Energy Discharges 11 | . 3 3 . 1 4 Data Loss (minor) 4 | . 1 . . . 3 Data Loss (major) 2 | . 1 . . . 1 Misfires 4 | . 3 1 . . . Weapon Failures 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 87 | . . . . 2 85 Projectiles 63 | . . . . . 63 Explosions 24 | . . . . 2 22 Melee . | . . . . . . Knockbacks 25 | . . 5 . 1 19 Impact 2 | . . 1 . . 1 Kinetic 23 | . . 4 . 1 18 Secondary . | . . . . . . Self-Inflicted Damage 169 | . . 47 . 21 101 Shots 8 | . . 2 . 1 5 Rammed 12 | . . 3 . 5 4 Targets Rammed 14 | . . 3 . 6 5 Kicked . | . . . . . . Crushed 2 | . . . . 1 1 Highest Temperature 484 | . 122 375 139 265 484 Average Temperature 95 | . 23 108 41 58 164 Received Heat Transfer 1928 | . 465 435 369 125 534 Effects 19 | . . 3 . . 16 Shutdowns 5 | . . 1 . . 4 Energy Bleed 2 | . . 2 . . . Interference 7 | . . . . . 7 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 4220 | . 225 845 . 1469 1681 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 631 | 15 149 519 424 308 631 Initial 188 | . 9 . 188 129 130 Average 258 | 6 45 342 284 152 313 Maximum Alert Level 2 | . . 2 2 1 2 Low Security (%) 38 | 100 100 23 13 63 17 Level 1 36 | . . 15 84 36 69 Level 2 25 | . . 61 1 . 12 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 2 3 . 5 13 Investigation 3 | . 1 . . . 2 Extermination 7 | . . . . 2 5 Reinforcement 10 | . 1 3 . 3 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 133 | . 19 48 12 23 31 Peak Tracking Total 5 | . 4 5 5 5 4 Tactical Retreats 7 | . . 2 2 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 9 | . 5 1 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 13 | . . 5 . 1 7 Max in Single Turn 2 | . . 1 . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . . . . 4 Successful 1 | . . . . . 1 Failed 3 | . . . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8797 | 138 846 3151 562 1821 2279 Spaces Moved 3008 | 73 368 1236 171 652 508 Core 19 | 19 . . . . . Treads 2177 | 54 275 517 171 652 508 Legs . | . . . . . . Wheels 812 | . 93 719 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 235 235 326 Average Speed 239 | 131 162 217 235 238 366 Slowest Speed 410 | 160 320 320 240 410 410 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 50 81 20 18 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 199 | . . 1 . 11 187 Melee 1 | . . 1 . . . Projectile 27 | . . . . 3 24 AOE 171 | . . . . 8 163 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3883 | 98 493 1497 267 783 745 Wait 255 | . 12 58 57 15 113 Move 3003 | 72 367 1235 170 651 508 Hop . | . . . . . . Pick Up 98 | 9 14 38 6 19 12 Fast Attach 1 | . . 1 . . . Attach 58 | 6 7 15 3 14 13 Detach 6 | . . 1 . 2 3 Swap 48 | . 9 22 3 7 7 Drop 42 | . 3 22 . 10 7 Fire 357 | 11 81 101 28 59 77 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 14 | . . 3 . 6 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 9) 973 | -10/Materials | Discovered new exit (range 8) 985 | -10/Materials | Entered another Materials area 985 | -9/Materials | Evolved 2 slots: Utility x2 1331 | -9/Materials | Discovered new exit (range 15) 1418 | -9/Materials | Identified exit to Materials 1817 | -9/Materials | Discovered exit to Materials (range 11) 2828 | -9/Materials | Discovered new exit (range 9) 2866 | -9/Materials | Identified exit to Mines 4136 | -9/Materials | Entered another Materials area 4136 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4427 | -8/Materials | Build established: Tank 4661 | -8/Materials | Discovered new exit (range 16) 4694 | -8/Materials | Identified exit to Factory 4698 | -8/Materials | Entered Factory 4698 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5666 | -7/Factory | Build established: Scavenger-Tank 6398 | -7/Factory | Discovered new exit (range 5) 6439 | -7/Factory | Identified exit to Factory 6444 | -7/Factory | Lost 4 parts (1n2u1w) 6519 | -7/Factory | Entered another Factory area 6519 | -6/Factory | Evolved 2 slots: Utility x2 7997 | -6/Factory | Found Hvy. Insulated Plating 8152 | -6/Factory | Found Prototype Launcher 8153 | -6/Factory | Identified Rocket Array 8478 | -6/Factory | Build established: Scavenger-Mutant 8484 | -6/Factory | Garrison activated, responded to threat 8677 | -6/Factory | Lost 4 parts (1p1n2u) 8798 | -6/Factory | Self-destructed Last Messages --------------- 08701_ Adv. Heat Sink melted. 08701_ G-50 Soldier destroyed. 08706_ The unstable cave ceiling collapses. 08729_ Acquired 79 matter. 08729_ U-05 Engineer builds a Wall. 08741_ The unstable cave ceiling collapses. 08742_ U-05 Engineer builds a Wall. 08745_ Acquired 44 matter. 08747_ U-05 Engineer builds a Wall. 08769_ ALERT: Rogue bot located, Programmers report to Factory Zone 6Z. 08781_ |NHNYJI9DR1EHPHYQB2YJ /4Q