Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 08:51:06

Player: gabr

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (110)      110
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (633)                633
              TOTAL SCORE: 2318

 Bonus
-------
Follower Combat Kills      57
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             269/400
Matter                     300/300
Energy                     138/250
System Corruption          2%
Temperature                Cool (72)
Movement                   Core (100) Ox1
Location                   -7/Zion

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (2) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Terrain Scanner
  Makeshift ECM Suite
            Field Recycling Unit (0)
            Grenade Launcher
            CR-A16's Pointy Stick

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Authchip [Armor]
>          --- WEAPON -----------
           CR-A16's Pointy Stick
>          --- INVENTORY --------
     Light Ion Engine
  Improved Terrain Scanner
  Improved Terrain Scanner
           System Shield
           Field Recycling Unit
           Beam Cannon
           Grenade Launcher
           Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Authchip [Armor]
Weapon                     Ripper
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             28   | 7   3   7   3   .   8   
  Power                    5    | 1   1   2   1   .   .   
    Engine                 5    | 1   1   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   2   1   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   2   2   1   .   .   
  Utility                  7    | 2   .   1   1   .   3   
    Device                 5    | 1   .   1   1   .   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   .   2   .   .   4   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   .   3   .   .   5   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               5    | .   .   2   .   .   3   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   3   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   79  67  66  66  77  
  Engine                   11   | .   12  12  11  11  11  
  Flight                   32   | .   16  22  33  33  32  
  Device                   20   | .   8   10  11  11  21  
  Storage                  1    | .   14  14  11  11  .   
  Slashing Weapon          8    | .   .   .   .   .   9   
  Piercing Weapon          1    | .   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             15   | 15  15  15  12  12  12  
  Greatest Support         20   | 20  20  8   12  12  12  
  Greatest Overweight (x)  4    | .   3   4   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         5    | 7   8   8   8   8   5   
  Most Carried             8    | 7   8   8   7   7   8   
  Average Carried          5    | 1   7   7   6   7   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 7   8   8   7   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio 
Matter Collected           462  | 270 .   50  .   .   142 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            302  | 203 14  85  .   .   .   
  Parts                    32   | 22  2   8   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | 2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   5   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Combat Hostiles Destroyed  6    | .   .   6   .   .   .   
  Cannons                  6    | .   .   6   .   .   .   
Classes Destroyed          4    | 3   .   1   .   .   .   
  Worker                   2    | 2   .   .   .   .   .   
  Tunneler                 6    | 5   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  6    | .   .   6   .   .   .   
Best Kill Streak           6    | 4   1   6   .   .   .   
  Combat Bots Only         6    | .   .   6   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  
Hostile Shots Fired        69   | .    4    29   2    .    34   
  Missed                   22   | .    2    10   2    .    8    
Damage Taken               515  | .    18   152  .    .    345  
  Core                     185  | .    .    54   .    .    131  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    78   .    .    .    
Volleys Fired              51   | 19   4    14   .    .    14   
  Largest                  2    | 2    1    1    .    .    1    
  Hottest                  100  | 100  50   60   .    .    100  
Shots Fired                60   | 28   4    14   .    .    14   
  Gun                      32   | 28   4    .    .    .    .    
  Cannon                   14   | .    .    14   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  14   | .    .    .    .    .    14   
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  60   | 28   4    14   .    .    14   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         5    | 5    4    4    .    .    .    
  Robot Miss Streak        2    | 2    1    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           30   | 18   3    9    .    .    .    
  Core Hits                17   | 9    1    6    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | 4    .    .    .    .    .    
    Burn                   4    | 4    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           473  | 250  37   159  .    .    27   
  Guns                     287  | 250  37   .    .    .    .    
  Cannons                  159  | .    .    159  .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  470  | 250  37   159  .    .    24   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        272  | 272  30   173  .    .    140  
  Average Temperature      76   | 101  14   88   .    .    54   
  Received Heat Transfer   106  | .    6    .    .    .    100  
  Effects                  2    | 2    .    .    .    .    .    
    Interference           2    | 2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | 2    .    .    .    .    .    
  Heat Transferred         1530 | 1036 111  333  .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Peak Influence             132  | 40  67  132 66  25  .   
  Initial                  51   | .   26  22  51  25  .   
  Average                  37   | 15  36  69  54  25  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              23   | .   7   8   2   .   6   
  Peak Tracking Total      8    | .   8   6   2   .   5   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Machines Accessed          4    | .   2   .   1   .   1   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   3   .   2   .   3   
  Successful               5    | .   2   .   .   .   3   
  Failed                   3    | .   1   .   2   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   3   .   2   .   1   
  Terminals                4    | .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   3   
  Part Schematic           3    | .   .   .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Yrd Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio 
Total Allies               5    | .   1   .   .   .   4   
  Largest Group            4    | .   1   .   .   .   4   
  Highest-Rated Group      153  | .   10  .   .   .   153 
  Highest-Rated Ally       40   | .   10  .   .   .   40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   7   
  Total Damage             133  | .   .   .   .   .   133 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  
Turns Passed               5563 | 151  115  68   84   4    5141 
Spaces Moved               3403 | 107  162  52   90   2    2990 
  Core                     3    | 2    .    1    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   150  | 105  45   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   3250 | .    117  51   90   2    2990 
  Fastest Speed            34   | 50   37   37   34   34   34   
  Average Speed            38   | 79   56   53   34   34   35   
  Slowest Speed            280  | 80   280  280  34   34   120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            6    | .    1    .    3    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 5    36   14   13   4    92   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    4    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  
Total                      7570 | 141  185  77   139  4    7024 
  Wait                     4055 | .    2    1    49   3    4000 
  Move                     3388 | 106  159  51   84   1    2987 
  Hop                      4    | .    1    .    2    .    1    
  Pick Up                  17   | 8    5    .    1    .    3    
  Fast Attach              18   | 7    3    4    .    .    4    
  Attach                   8    | .    .    3    2    .    3    
  Detach                   8    | .    1    3    .    .    4    
  Swap                     2    | .    .    .    1    .    1    
  Drop                     17   | 1    10   1    .    .    5    
  Fire                     51   | 19   4    14   .    .    14   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: [Dee] / [*Pro])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  152 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 10)
  267 | -10/Materials | Entered Mines
  316 | -10/Mines     | Build established: Mutant
  332 | -10/Mines     | Discovered new exit (range 7)
  335 | -10/Mines     | Entered Materials
  335 | -9/Materials  | Evolved 2 slots: Propulsion x2
  346 | -9/Materials  | Lost 3 parts (1p2n)
  415 | -9/Materials  | Discovered new exit (range 11)
  419 | -9/Materials  | Entered Mines
  420 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  423 | -9/Mines      | Entered Zion
  462 | -7/Zion       | Discovered new exit (range 15)
  584 | -7/Zion       | Imprinted
  586 | -7/Zion       | Declared Zion's savior
  639 | -7/Zion       | Found CR-A16's Pointy Stick
  668 | -7/Zion       | Learned Factory emergency access door positions
  669 | -7/Zion       | Learned Factory terminal intel
  759 | -7/Zion       | Received a visual enhancement algorithm
 1052 | -7/Zion       | Given the Hacking Drone Bay
 1196 | -7/Zion       | Learned Factory scanalyzer intel
 5330 | -7/Zion       | Discovered new exit (range 10)
 5554 | -7/Zion       | Attacked by Zionites
 5564 | -7/Zion       | Self-destructed

 Last Messages 
---------------
03609_ SE-2WX(z) toys with the Twisted Machinery.
03703_ SE-2WX(z) plays with the Twisted Machinery.
03844_ 66-MV5(z) fiddles with the Twisted Machinery.
04268_ 66-MV5(z) plays with the Twisted Machinery.
04296_ 7H-XLO(z) fiddles with the Twisted Machinery.
04353_ Imprinter is transmitting encrypted data deep into the caves. <x*>
05161_ OC-TW4(z) plays with the Twisted Machinery.
05330_ EXIT=FOUND
05554_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home!
05554_ Mining Laser destroyed.
05555_ Acquired 2 matter.
05557_ Flight Unit destroyed.
05560_ Dropped Ripper.
05560_ Flight Unit destroyed.
05560_ Imp. Terrain Scanner destroyed.
05560_ Slammed into F3-V8O(M).
05560_ Destabilizing: Core damaged (-20).
05561_ Slammed into F3-V8O(M).
05561_ Destabilizing: System corrupted (+2).
05563_ Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                63
Authchip Count             1

 Item Schematics 
-----------------
       Barrage Gun | -7/Zion | Free
 Hvy. Battle Rifle | -7/Zion | Free
            Ripper | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialLargeDevice
  Manual?         0
Play Time         00:25:34
  Cumulative      60.1 hours
  Start           2024.04.07 @ 08:25:28
  End             2024.04.07 @ 08:51:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          40
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16f65af7-52fc-4142-8107-329437693d70