Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.02 @ 13:51:38 // Winter2019/RPGLIKE Player: surfboardsofcanada Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (402) 2010 Value Destroyed (21914) 21914 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (11801) 11801 TOTAL SCORE: 45345 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9892 Follower Combat Kills 109 Entered DSFs 500 Met Data Miner 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/2200 Matter 600/600 Energy 558/570 System Corruption 1% Temperature Cool (-192) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Quantum Reactor > --- PROPULSION (4) --- Myomer Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (7) ------ Advanced Cryofiber Web Experimental Armor Integrity Analyzer Improved Weapon Cycler Improved Weapon Cycler Advanced Hardlight Generator > --- WEAPON (7) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (5) ---- Improved System Guard Advanced System Restoration Module Enhanced Quantum Rifle Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Armor Integrity Analyzer Improved Weapon Cycler Improved Weapon Cycler Advanced Phase Shifter Light Regenerative Plating Advanced Hardlight Generator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Protomatter Beam Splitter Improved System Guard Improved System Restoration Module Enhanced Quantum Rifle [Rating: 168] Favorites ----------- Power Cooled Fission Core Engine Light Angular Momentum Engine Power Core Cooled Fission Core Reactor Light Quantum Reactor Propulsion Centrium Leg Leg Centrium Leg Utility Advanced Targeting Computer Device Improved Weapon Cycler Storage Large Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Improved Matter Neutralizer Ballistic Gun Hypervelocity Railgun Ballistic Cannon Flak Cannon Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Slots Evolved 16 | 3 . . 1 2 1 . 1 . 1 1 . . . . 1 2 . . 1 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | 1 . . . 1 . . . . . . . . . . . 1 . . . . . . Utility 6 | 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . . 1 Weapon 6 | 1 . . 1 . . . 1 . . . . . . . 1 . . . 1 . . 1 Parts Attached 152 | 5 2 7 1 9 8 3 1 . 2 23 1 . 7 . 2 12 36 . 8 1 2 22 Power 20 | 1 1 1 . . 1 . . . . 6 . . . . 1 2 4 . . 1 . 2 Engine 3 | 1 1 . . . . . . . . 1 . . . . . . . . . . . . Core 8 | . . 1 . . 1 . . . . 5 . . . . 1 . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . 2 4 . . 1 . 2 Propulsion 34 | 2 . 1 . 2 1 1 . . 2 7 . . . . . 4 9 . 4 . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 34 | 2 . 1 . 2 1 1 . . 2 7 . . . . . 4 9 . 4 . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 57 | . 1 3 . 4 4 1 . . . 8 . . 7 . . 3 9 . 3 . 2 12 Device 30 | . 1 . . . 1 1 . . . 5 . . . . . 3 7 . 2 . 2 8 Storage 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Processor 11 | . . 1 . 1 . . . . . 2 . . 7 . . . . . . . . . Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Protection 14 | . . 1 . 3 2 . . . . 1 . . . . . . 2 . 1 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 . 2 1 3 2 1 1 . . 2 1 . . . 1 3 14 . 1 . . 7 Energy Gun 12 | 1 . . . . 1 1 . . . 1 . . . . 1 . 4 . 1 . . 2 Energy Cannon 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Ballistic Gun 19 | 1 . . . 2 . . 1 . . . 1 . . . . 2 7 . . . . 5 Ballistic Cannon 6 | . . 2 1 . . . . . . . . . . . . 1 2 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . . 6 . . 5 . 1 . . . . . . . Parts Lost 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 79 91 100 90 90 94 97 100 92 98 100 100 99 100 99 98 95 100 99 100 100 98 Core 6 | . . 13 12 10 9 9 8 8 7 11 14 14 14 14 12 2 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 7 10 11 11 11 11 9 Leg 21 | . 28 28 25 20 18 21 25 25 23 21 21 21 21 21 20 22 22 23 22 22 22 20 Device 15 | . 8 5 . . 5 12 16 16 15 11 21 21 19 7 6 12 20 23 23 22 22 24 Processor 8 | . . 13 12 12 12 9 8 8 7 9 7 7 7 21 20 14 5 5 5 5 5 5 Hackware 2 | . . . . . 8 9 8 8 7 5 . . . . . . . . . . . . Protection 5 | . . 1 12 17 9 5 . . . 3 7 7 7 7 6 5 4 5 3 5 5 3 Energy Gun 12 | . 14 . . . 5 13 16 16 15 14 14 14 14 14 19 9 6 11 13 16 16 19 Energy Cannon 1 | . . . . . . . . . . 1 7 7 7 7 6 5 2 . . . . . Ballistic Gun 11 | . 14 . . 7 12 9 13 16 15 13 7 7 7 7 6 9 15 17 16 16 16 14 Ballistic Cannon 2 | . . 26 36 15 . . . . . . . . . . . 2 1 . . . . . Slashing Weapon 1 | . . . . 6 9 4 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 6 9 26 32 37 24 25 29 29 29 59 60 60 60 58 62 78 99 82 88 103 103 115 Greatest Support 125 | 20 20 28 28 48 35 50 50 50 50 81 65 65 65 65 65 95 115 115 125 125 125 125 Greatest Overweight (x) 1 | 1 . . 1 1 1 . . . . . . . . . . . 1 . . . . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 Average Capacity 4 | 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 Most Carried 5 | . 2 3 3 3 3 3 3 3 4 4 4 4 4 3 4 5 5 5 5 5 5 5 Average Carried 3 | . . 2 1 2 2 3 2 3 3 3 4 4 3 3 2 4 4 5 4 5 4 4 Final Capacity 5 | 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 3 3 3 3 3 3 3 4 4 4 3 3 3 4 5 5 5 5 4 4 Class Distribution -------------------- 50% | Hacker-Gunner 24% | Hacker-Executioner 8% | Hacker-Mutant 7% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Gunner | -4/Armory Hacker-Gunner | -3/Research Hacker-Executioner | -3/DSF Hacker-Executioner | -2/Research Hacker-Executioner | -2/Quarantine Hacker-Executioner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Matter Collected 9888 | 250 48 274 146 584 104 243 26 . 172 570 42 36 . 78 102 1013 1651 . 512 208 338 3491 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22726 | . 458 276 100 744 152 721 200 . 428 1190 216 340 . 120 843 2379 2479 . 380 572 1035 10093 Parts 1177 | . 23 18 11 47 7 24 9 . 27 76 7 7 . 4 38 100 149 . 43 31 54 502 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 10 | . . . . 1 . . . . . 4 . . . . . 3 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . 21 8 . 27 . 7 7 . 6 . . . . . . . . Prevented 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Combat Hostiles Destroyed 398 | . 10 11 8 19 2 17 2 . 15 35 3 8 . 2 17 40 42 . 8 7 10 142 Melee 12 | . . . . 9 2 1 . . . . . . . . . . . . . . . . Guns 319 | . 10 . . 4 . 16 2 . 15 32 . 2 . 1 15 21 36 . 8 7 10 140 Cannons 55 | . . 11 8 6 . . . . . 1 1 5 . . 1 16 6 . . . . . Classes Destroyed 25 | . 2 2 1 4 1 2 . . 1 . 1 . . . 1 1 2 . 1 . . 6 Worker 10 | . . . . . . . . . . . . . . . 1 1 . . . . 2 6 Builder 7 | . . . . 1 . . . . . 1 . . . . 2 . . . . . 1 2 Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 4 | . . . . 1 . . . . . . . . . . . 1 1 . . . . 1 Operator 4 | . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 16 | . . . . 3 . . . . . 1 . . . . 2 3 2 . . . 2 3 Swarmer 58 | . 3 3 3 . . 5 . . 2 7 . . . 1 4 5 2 . . . . 23 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 189 | . 7 7 3 12 1 4 . . 9 21 . 5 . . 6 23 25 . . . 7 59 Brawler 15 | . . 1 . 2 . 2 . . . . . 2 . . 1 2 2 . . . . 3 Duelist 11 | . . . . . . . . . 1 1 . . . . . 2 2 . . . . 5 Protector 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Sentry 33 | . . . 2 3 . 2 1 . 1 3 . 1 . 1 2 1 5 . . 1 1 9 Demolisher 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Specialist 6 | . . . . . . . . . . . . . . . . . . . 2 2 . 2 Hunter 32 | . . . . 2 . . . . . 1 2 . . . 4 2 . . 5 3 . 13 Programmer 34 | . . . . . 1 . 1 . . 2 . . . . . 4 3 . . . 2 21 Heavy 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 . . Behemoth 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Samaritan 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 15 | . 7 3 3 10 1 4 2 . 9 7 2 4 . 2 7 5 8 . 4 7 7 15 Combat Bots Only 14 | . 7 3 3 8 1 4 1 . 9 6 2 4 . 2 6 5 8 . 4 7 3 14 Max Kills in Single Turn 4 | . 1 1 1 2 1 2 1 . 1 2 1 2 . 2 2 3 2 . 1 2 2 4 Gunslinging 3 | . . . . . . 1 . . . 1 . . . . 1 2 1 . . . . 3 Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Hostile Shots Fired 2756 | . 40 34 23 142 15 107 9 . 62 249 21 39 . 3 67 312 156 2 69 104 80 1222 Missed 1171 | . 7 17 6 40 4 41 6 . 21 111 8 16 . . 30 111 52 1 32 64 39 565 Damage Taken 15592 | . 278 121 125 1083 165 849 3 . 381 1270 111 237 . 26 629 3142 788 8 574 51 384 5367 Core 11390 | . 217 98 91 732 126 631 2 . 297 938 72 151 . 22 489 2275 545 6 413 40 289 3956 Absorbed by Shields 6264 | . . . . . . 28 12 . 168 20 . . . . . . 635 8 220 196 232 4745 Redirected to Core 10011 | . 180 64 83 639 76 447 2 . 272 732 72 151 . 12 379 2030 504 6 411 31 258 3662 Ignored by Resistances 13221 | . 110 60 64 521 69 355 7 . 284 851 79 144 . 19 441 1962 968 12 482 193 350 6250 Regen/Repaired (Parts) 855 | . . . . . . . . . . 62 22 45 . . 34 183 272 11 61 . 11 154 Core Remaining (%) 91 | 100 73 . 93 68 . . . . 90 . . . . 100 93 . 100 . 100 . 94 . Volleys Fired 598 | . 28 17 9 25 4 34 3 . 19 51 4 9 . 2 28 70 68 . 24 11 21 171 Largest 7 | . 2 2 3 3 2 3 4 . 4 4 4 4 . 4 5 5 5 . 6 6 6 7 Hottest 380 | . 70 88 132 132 97 177 205 . 205 290 295 295 . 295 370 370 298 . 315 315 315 380 Shots Fired 2727 | . 56 34 24 62 8 81 10 . 76 203 16 36 . 8 114 307 326 . 101 66 126 1073 Gun 2490 | . 56 . . 14 8 81 10 . 76 192 12 27 . 6 112 233 297 . 101 66 126 1073 Cannon 237 | . . 34 24 48 . . . . . 11 4 9 . 2 2 74 29 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1401 | . 28 34 24 62 4 35 4 . 38 90 4 9 . 2 28 159 206 . 72 33 63 506 Thermal 1319 | . 28 . . . 4 46 6 . 38 113 12 27 . 6 86 148 113 . 29 33 63 567 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . . . . . . . . . 7 . . . . . Robot Hit Streak 92 | . 29 31 22 45 20 32 10 . 32 70 17 37 . 44 92 44 75 . 37 56 43 61 Robot Miss Streak 5 | . 1 4 4 2 . 1 . . 1 2 1 2 . . 1 2 1 . 1 1 1 5 Penetration Max 4 | . . . . 1 . . . . . 1 . . . . 1 2 3 . 1 1 1 4 Secondary Targets 92 | . 1 . . 2 . 5 . . 6 14 . . . . 2 4 12 . 1 4 3 38 Max Gunslinging Chain 3 | . 1 . . 1 . 1 . . 1 2 . . . . 1 3 2 . 1 1 1 3 Shots Hit Robots 2182 | . 50 24 18 88 11 73 6 . 54 160 13 28 . 5 88 240 257 . 89 55 83 840 Core Hits 1109 | . 21 34 25 75 3 39 5 . 34 96 6 20 . 3 51 120 114 . 28 20 34 381 Critical Kills 117 | . . . . . . . . . . 1 1 2 . . . 3 22 . 5 3 6 74 Critical Parts Destroyed 144 | . . . . . . 1 . . . 2 . . . . 3 2 36 . 9 5 10 76 Critical Strikes 319 | . 1 . . 9 . 1 . . . 4 1 2 . . 14 23 65 . 14 8 16 161 Burn 20 | . 1 . . . . . . . . 1 . . . . 11 7 . . . . . . Meltdown 3 | . . . . . . . . . . . 1 1 . . . 1 . . . . . . Destroy 273 | . . . . . . 1 . . . 3 . 1 . . 3 4 62 . 14 8 16 161 Blast 14 | . . . . . . . . . . . . . . . . 11 3 . . . . . Sever 9 | . . . . 9 . . . . . . . . . . . . . . . . . . Melee Attacks 49 | . . . . 39 3 7 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 49 | . . . . 39 3 7 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57861 | . 509 518 417 2284 298 1749 139 . 1288 4392 477 972 . 160 2273 8446 6191 . 1525 1307 2264 22652 Guns 49220 | . 509 . . 294 197 1531 139 . 1288 4101 294 619 . 112 2223 5615 4805 . 1525 1307 2264 22397 Cannons 6829 | . . 518 417 832 . . . . . 273 183 353 . 48 50 2769 1386 . . . . . Explosions 317 | . . . . . . . . . . . . . . . . 62 . . . . . 255 Melee 1477 | . . . . 1158 101 218 . . . . . . . . . . . . . . . . Ramming 18 | . . . . . . . . . . 18 . . . . . . . . . . . . Kinetic 17816 | . 174 518 417 1126 106 519 25 . 430 1671 53 101 . 32 430 4575 2279 . 553 223 416 4168 Thermal 38298 | . 335 . . . 91 1012 114 . 858 2703 424 871 . 128 1843 3809 3722 . 972 1084 1848 18484 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 252 | . . . . . . . . . . . . . . . . 62 190 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1477 | . . . . 1158 101 218 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 1 1 1 1 1 . . . . 1 4 1 . 4 . 3 2 Average Corruption 1 | . . . . . 1 1 1 1 1 1 . . . . 1 1 1 . 3 . 2 1 Corruption Purged 17 | . . . . . . . . . . 2 . . . . . 4 . . 4 . 3 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 56 | . . . . . 1 12 7 . 4 . . . . . 2 7 6 . 3 . 1 13 Message Errors 16 | . . . . . 1 4 3 . 1 . . . . . 2 1 2 . . . . 2 Matter Fused 9 | . . . . . . 3 . . . . . . . . . 4 1 . . . . 1 Heat Flow Errors 7 | . . . . . . 2 . . 2 . . . . . . 1 1 . 1 . . . Energy Discharges 11 | . . . . . . 1 3 . . . . . . . . 1 . . . . 1 5 Data Loss (minor) 8 | . . . . . . 1 1 . 1 . . . . . . . 1 . 2 . . 2 Misfires 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 361 | . . 3 . 5 . . . . . 72 . 27 . . . 121 40 . . . . 93 Projectiles 260 | . . 3 . . . . . . . 69 . 27 . . . 121 40 . . . . . Explosions 93 | . . . . . . . . . . . . . . . . . . . . . . 93 Melee 8 | . . . . 5 . . . . . 3 . . . . . . . . . . . . Knockbacks 61 | . . 14 10 22 . . . . . . . . . . . 11 4 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 55 | . . 14 8 20 . . . . . . . . . . . 10 3 . . . . . Secondary 6 | . . . 2 2 . . . . . . . . . . . 1 1 . . . . . Self-Inflicted Damage 36 | . . . . . . . . . . 21 . . . . . 15 . . . . . . Shots 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 602 | . 205 . 75 235 . 232 . . 189 288 6 36 . 156 291 522 34 . . 227 . 602 Average Temperature 95 | . 51 . 29 70 . 116 . . 23 60 6 15 . 82 66 114 24 . . 107 . 147 Received Heat Transfer 4614 | . 225 66 66 738 36 227 2 . 194 687 12 174 . . 153 926 239 4 . . 49 816 Effects 11 | . . . . . . . . . . . . . . . . 1 . . . . . 10 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted 13 | . . . . . . . . . . 2 2 1 . 1 1 3 . . . . . 3 Combat Hostiles 12 | . . . . . . . . . . 2 2 1 . 1 1 3 . . . . . 2 Parts Melted 134 | . 1 . . . . 4 1 . 6 12 6 1 . 2 11 15 12 . 1 2 3 57 Heat Transferred 47224 | . 1073 . . . 148 1934 211 . 1691 5047 596 1304 . 186 4216 6082 3589 . 999 1110 1776 17262 Parts Sabotaged 21 | . . . . . . . . . . . . . . . . . 15 . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Peak Influence 4320 | . 299 502 317 354 65 . . . . 828 . . . . 428 1086 1356 634 618 509 579 4320 Initial 616 | . . 107 122 38 40 . . . . 300 . . . . . 174 442 616 420 302 249 255 Average 749 | . 148 276 223 147 39 . . . . 573 . . . . 256 704 710 625 536 366 402 1580 Maximum Alert Level 5 | . 1 2 1 1 . . . . . 3 . . . . 2 3 4 2 2 2 2 5 Low Security (%) 18 | 100 52 26 59 67 100 . . . . . . . . . 21 3 . . . . . . Level 1 21 | . 47 59 40 32 . . . . . 9 . . . . 62 18 . . . 67 46 12 Level 2 28 | . . 13 . . . . . . . 72 . . . . 15 16 51 100 100 32 53 17 Level 3 16 | . . . . . . . . . . 18 . . . . . 61 39 . . . . 19 Level 4 3 | . . . . . . . . . . . . . . . . . 9 . . . . 10 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . 7 High Security 9 | . . . . . . . . . . . . . . . . . . . . . . 32 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 82 | . 2 2 . 2 3 . . . 1 8 . . . . 8 7 10 . 2 2 3 32 Investigation 13 | . 2 . . 2 1 . . . . 3 . . . . 2 . 2 . . . 1 . Extermination 13 | . . . . . 1 . . . . 2 . . . . . 1 2 . . . 1 6 Reinforcement 20 | . . 2 . . 1 . . . . 1 . . . . 3 2 3 . 2 2 . 4 Assault 26 | . . . . . . . . . 1 1 . . . . 1 4 3 . . . . 16 Garrison 10 | . . . . . . . . . . 1 . . . . 2 . . . . . 1 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Distress Signals 21 | . 1 1 . 4 . . . . 1 4 . . . . 1 . 2 . . . 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 659 | . 14 23 8 34 3 18 1 . 20 44 3 7 . 3 27 68 63 1 10 7 19 286 Peak Tracking Total 33 | . 5 6 2 6 1 5 1 . 9 7 2 3 . 3 4 14 10 1 4 5 5 33 Tactical Retreats 53 | . . 4 . 3 . . . . 1 . . . . . 1 1 6 . . . 3 34 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Traps Triggered 12 | . . . . . 3 . . . . 2 . . . . 1 1 3 . 1 . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . 1 1 . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Machines Disabled 27 | . . . . . . . . . . 3 . . . . . 14 5 . . . 3 2 Max in Single Turn 11 | . . . . . . . . . . 1 . . . . . 11 1 . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Machines Accessed 42 | . 4 1 . 6 3 . . 4 . 4 . 1 . 1 4 1 1 1 . 1 6 4 Terminals 31 | . 3 1 . 5 1 . . . . 3 . . . 1 4 1 1 1 . 1 6 3 Fabricators 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 142 | . 12 4 . 25 11 . . 30 . 10 . 4 . 1 11 3 3 1 . 4 16 7 Successful 103 | . 7 2 . 20 8 . . 30 . 6 . 4 . 1 5 3 1 1 . . 8 7 Failed 39 | . 5 2 . 5 3 . . . . 4 . . . . 6 . 2 . . 4 8 . Catastrophic 7 | . . 1 . . 1 . . . . 1 . . . . 3 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 20 | . 3 . . 8 2 . . 2 . 1 . 1 1 1 . 1 . . . . . . Terminals 99 | . 11 4 . 24 7 . . . . 8 . . . 1 11 3 3 1 . 4 16 6 Fabricators 6 | . . . . . 4 . . . . 2 . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 90 | . 6 2 . 15 5 . . 30 . 4 . 4 . 1 5 2 1 1 . . 8 6 Record 42 | . 1 2 . 4 3 . . 11 . 1 . 4 . 1 1 2 1 . . . 6 5 Part Schematic 12 | . . . . . . . . 11 . 1 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Prototype ID Bank 10 | . 2 . . 2 1 . . 3 . . . . . . 2 . . . . . . . Open DSF 3 | . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . 4 . . . . . . . . . . . . . . . . . 1 Locate Traps 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . Maintenance Status 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . 4 2 . . . . . . . . . . 1 . . . . . . Terminals 6 | . . . . 4 1 . . . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 1 . 5 3 . . . . 4 . . . . 2 1 1 . . 1 4 3 Full Trace Events 12 | . 2 . . 2 1 . . . . 3 . . . . 2 . 1 . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 11 . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 183 | . . . . . 31 . . . . 152 . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . 5 . . . . 5 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 2 . . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Total Allies 14 | . . . . 1 . . . . 2 . . . 8 . . . 3 . . . . . Largest Group 8 | . . . . 1 . . . . 2 . . . 8 2 2 . 3 . . . . . Highest-Rated Group 196 | . . . . 10 . . . . 59 . . . 196 61 61 . 189 . . . . . Highest-Rated Ally 68 | . . . . 10 . . . . 30 . . . 31 31 31 . 68 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . 7 . . . . 5 2 . 6 . . . . . Total Damage 691 | . . . . . . . . . 116 . . . . 63 84 . 428 . . . . . Kills 3 | . . . . . . . . . . . . . . 1 1 . 1 . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 1 . . 3 3 . 2 . . 2 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Turns Passed 17096 | 53 304 496 410 908 750 1254 840 105 822 1344 557 735 1026 435 655 940 1080 32 327 135 604 3284 Spaces Moved 11402 | 41 170 332 193 411 576 902 689 88 579 874 453 579 835 357 426 510 550 27 167 80 427 2136 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 11394 | 33 170 332 193 411 576 902 689 88 579 874 453 579 835 357 426 510 550 27 167 80 427 2136 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 120 120 120 120 110 120 120 120 120 120 120 120 120 120 120 120 120 Average Speed 122 | 112 120 120 190 151 120 120 120 120 120 116 120 120 120 120 120 120 120 120 120 120 120 120 Slowest Speed 190 | 120 120 120 190 190 190 120 120 120 120 120 120 120 120 120 120 120 190 120 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Exploration Rate (%) 48 | 4 34 37 56 51 16 94 80 78 67 31 65 88 80 64 18 19 37 1 83 2 61 60 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . . 1 1 2 . . 1 1 . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . . . . . . . . . . . 1 . . . . Unknown Exits Taken 18 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 23 | . . . 2 . . 5 5 . 2 . 1 6 . 2 . . . . . . . . Spaces Dug 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Terrain Destroyed 184 | . . . . . . . . . 4 4 1 2 . 2 12 42 17 . 4 4 10 82 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 123 | . . . . . . . . . 4 4 1 2 . 2 12 42 9 . 2 3 8 34 AOE 32 | . . . . . . . . . . . . . . . . . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Total 13295 | 45 219 399 217 579 621 987 694 87 657 1082 458 600 863 359 509 692 818 26 250 95 474 2564 Wait 319 | . 13 14 8 55 23 7 . . 13 21 . . 1 . 26 21 5 . 17 . 12 83 Move 11380 | 40 169 331 192 410 575 901 688 87 578 873 452 578 834 356 425 509 549 26 166 79 426 2136 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 66 | . 2 5 2 6 3 . 1 . 2 13 . . 7 . 3 6 5 . 1 . . 10 Fast Attach 109 | 5 2 7 . 6 5 3 1 . 2 16 1 . 2 . . 9 33 . 5 1 . 11 Attach 44 | . . . 1 3 3 . . . . 7 . . 5 . 3 3 3 . 3 . 2 11 Detach 45 | . 1 4 . 5 2 . . . 1 7 . . 5 . . 3 4 . 3 . 2 8 Swap . | . . . . . . . . . . . . . . . . . . . . . . . Drop 105 | . 1 11 . 11 3 2 1 . 4 22 1 . 5 . 1 11 16 . 4 1 1 10 Fire 598 | . 28 17 9 25 4 34 3 . 19 51 4 9 . 2 28 70 68 . 24 11 21 171 Melee 49 | . . . . 39 3 7 . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . 13 Rewire 53 | . . . 1 . . . . . 13 . . 1 . . . . 35 . 3 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 513 | . 3 10 4 19 . 33 . . 25 71 . 12 4 1 23 60 100 . 24 3 10 111 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 3 exits: Ext x2 / *Arm) -4/Armory -3/Research -3/DSF -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 18) 234 | -10/Materials | Destroyed 7 combat bots 271 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 360 | -9/Materials | Reached level 2 360 | -9/Materials | Reached level 3 360 | -9/Materials | Reached level 4 530 | -9/Materials | Discovered new exit (range 13) 854 | -9/Materials | Entered Mines 856 | -9/Mines | Reached level 5 864 | -9/Mines | Upgraded with Weapon slot (x1) 960 | -9/Mines | Learned Materials terminal intel 1168 | -9/Mines | Discovered new exit (range 8) 1170 | -9/Mines | Build established: Gunner 1264 | -9/Mines | Entered Materials 1265 | -8/Materials | Loaded intel: 11 terminal locations 1266 | -8/Materials | Reached level 6 1266 | -8/Materials | Reached level 7 1266 | -8/Materials | Upgraded with Propulsion slot (x1) 1266 | -8/Materials | Upgraded with Utility slot (x1) 1707 | -8/Materials | Reached level 8 1750 | -8/Materials | Destroyed 8 combat bots 1841 | -8/Materials | Build established: Mutant 2084 | -8/Materials | Discovered new exit (range 4) 2132 | -8/Materials | Reached level 9 2170 | -8/Materials | Identified exit to Factory 2172 | -8/Materials | Entered Factory 2174 | -7/Factory | Reached level 10 2182 | -7/Factory | Upgraded with Utility slot (x1) 2237 | -7/Factory | Fabricated Imp. Reaction Control System (x1) 2344 | -7/Factory | Discovered new exit (range 8) 2352 | -7/Factory | Identified exit to Lower Caves 2359 | -7/Factory | Build established: Hacker-Mutant 2396 | -7/Factory | Discovered exit to Lower Caves (range 14) 2522 | -7/Factory | Discovered new exit (range 18) 2922 | -7/Factory | Entered Lower Caves 2994 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2996 | -7/Lower Caves | Reached level 11 3167 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3186 | -7/Lower Caves | Core integrity fell below 50% 3321 | -7/Lower Caves | Discovered new exit (range 18) 3575 | -7/Lower Caves | Ambushed by wild Derelicts 3876 | -7/Lower Caves | Build established: Hacker-Gunner 4176 | -7/Lower Caves | Entered another Lower Caves area 4178 | -7/Lower Caves | Reached level 12 4179 | -7/Lower Caves | Upgraded with Weapon slot (x1) 4487 | -7/Lower Caves | Discovered new exit (range 5) 4543 | -7/Lower Caves | Learned Factory security intel 4545 | -7/Lower Caves | Encountered a Warlord checkpoint 4575 | -7/Lower Caves | Learned Factory emergency access door positions 4833 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5016 | -7/Lower Caves | Entered Data Miner 5016 | -7/Data Miner | Discovered new exit (range 6) 5036 | -7/Data Miner | Met Data Miner 5074 | -7/Data Miner | Learned location of Section 7 (-2) 5074 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5093 | -7/Data Miner | Received God Mode back door access code from Data Miner 5121 | -7/Data Miner | Entered Proximity Caves 5123 | -6/Proximity Caves | Reached level 13 5123 | -6/Proximity Caves | Upgraded with Power slot (x1) 5124 | -6/Proximity Caves | Learned location of Zion (-6) 5153 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5176 | -6/Proximity Caves | Reached level 14 5215 | -6/Proximity Caves | Destroyed 9 combat bots 5262 | -6/Proximity Caves | Spotter reported a threat 5501 | -6/Proximity Caves | Spotted B-75 Beast 5503 | -6/Proximity Caves | Spotter reported a threat 5846 | -6/Proximity Caves | Discovered new exit (range 11) 5943 | -6/Proximity Caves | Entered Factory 5945 | -6/Factory | Reached level 15 6099 | -6/Factory | Reached level 16 6472 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 6495 | -6/Factory | Reached level 17 6498 | -6/Factory | Upgraded with Utility slot (x1) 6957 | -6/Factory | Cargo convoy interrupted 6993 | -6/Factory | First assault squad dispatched 7134 | -6/Factory | Reached level 18 7236 | -6/Factory | Garrison activated, responded to threat 7281 | -6/Factory | Discovered new exit (range 5) 7287 | -6/Factory | Entered Lower Caves 7503 | -6/Lower Caves | Spotted B-75 Beast 7541 | -6/Lower Caves | Destroyed B-75 Beast 7840 | -6/Lower Caves | Discovered new exit (range 2) 7844 | -6/Lower Caves | Entered another Lower Caves area 7907 | -6/Lower Caves | Discovered new exit (range 6) 8047 | -6/Lower Caves | Encountered a Warlord checkpoint 8123 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8172 | -6/Lower Caves | Learned Factory stockpile data 8244 | -6/Lower Caves | Learned 4 Factory zone layouts 8329 | -6/Lower Caves | Learned Research emergency access door positions 8329 | -6/Lower Caves | Learned Armory security intel 8329 | -6/Lower Caves | Learned Factory garrison access intel 8378 | -6/Lower Caves | Discovered new exit (range 5) 8579 | -6/Lower Caves | Entered Zion 8581 | -6/Zion | Reached level 19 8597 | -6/Zion | Gained Derelict followers 8817 | -6/Zion | Found GAL Module 8873 | -6/Zion | Gained Derelict followers 9476 | -6/Zion | Discovered new exit (range 18) 9525 | -6/Zion | Found Prototype Processor 9527 | -6/Zion | Identified Exp. Melee Analysis Suite 9532 | -6/Zion | Found Prototype Processor 9533 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9544 | -6/Zion | Found Exp. Armor Integrity Analyzer 9563 | -6/Zion | Found Prototype Processor 9564 | -6/Zion | Identified Exp. Signal Interpreter 9568 | -6/Zion | Found Prototype Processor 9568 | -6/Zion | Identified Spectral Analyzer 9577 | -6/Zion | Found Prototype Processor 9577 | -6/Zion | Identified Exp. Target Analyzer 9605 | -6/Zion | Entered Proximity Caves 9605 | -5/Proximity Caves | Accompanied by 3 allies 9607 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9850 | -5/Proximity Caves | Learned location of 1 exit from Factory 10020 | -5/Proximity Caves | Discovered new exit (range 14) 10040 | -5/Proximity Caves | Entered Factory 10040 | -5/Factory | Accompanied by 2 allies 10041 | -5/Factory | Identified exit to Upper Caves 10042 | -5/Factory | Reached level 20 10044 | -5/Factory | Loaded intel: 3 garrison access locations 10095 | -5/Factory | Reached level 21 10095 | -5/Factory | Upgraded with Weapon slot (x1) 10533 | -5/Factory | Garrison activated, responded to threat 10633 | -5/Factory | Discovered new exit (range 10) 10640 | -5/Factory | First assault squad dispatched 10695 | -5/Factory | Entered another Factory area 10696 | -4/Factory | Identified exit to Extension 10697 | -4/Factory | Reached level 22 10698 | -4/Factory | Upgraded with Utility slot (x1) 10750 | -4/Factory | Reached level 23 10795 | -4/Factory | Upgraded with Propulsion slot (x1) 10945 | -4/Factory | First assault squad dispatched 11021 | -4/Factory | Reached level 24 11112 | -4/Factory | Build established: Scavenger-Gunner 11556 | -4/Factory | Discovered new exit (range 12) 11597 | -4/Factory | Reached level 25 11610 | -4/Factory | Crushed by falling debris 11610 | -4/Factory | Core integrity fell below 50% 11613 | -4/Factory | Build established: Hacker-Gunner 11635 | -4/Factory | Entered Armory 11880 | -4/Armory | Incoming investigation squad redirected 11914 | -4/Armory | Core integrity fell below 20% 12229 | -4/Armory | Destroyed 8 combat bots 12429 | -4/Armory | First assault squad dispatched 12437 | -4/Armory | Reached level 26 12519 | -4/Armory | P-70 Sage assimilated allied Archangel 7a 12637 | -4/Armory | Destroyed 8 combat bots 12658 | -4/Armory | Discovered new exit (range 5) 12715 | -4/Armory | Entered Research 12717 | -3/Research | Reached level 27 12717 | -3/Research | Identified exit to DSF 12747 | -3/Research | Entered DSF 12800 | -3/DSF | Additional patrols routed to DSF 12901 | -3/DSF | Reached level 28 12904 | -3/DSF | Upgraded with Weapon slot (x1) 12966 | -3/DSF | Discovered new exit (range 14) 13074 | -3/DSF | Entered Research 13076 | -2/Research | Reached level 29 13196 | -2/Research | Build established: Hacker-Executioner 13203 | -2/Research | Discovered new exit (range 5) 13205 | -2/Research | Destroyed 7 combat bots 13209 | -2/Research | Entered Quarantine 13211 | -2/Quarantine | Reached level 30 13445 | -2/Quarantine | Garrison activated, responded to threat 13722 | -2/Quarantine | Spotted Fortress 13798 | -2/Quarantine | Discovered new exit (range 4) 13813 | -2/Quarantine | Entered Access 13815 | -1/Access | Reached level 31 13815 | -1/Access | Reached level 32 13815 | -1/Access | Upgraded with Utility slot (x1) 14113 | -1/Access | Destroyed 7 combat bots 14365 | -1/Access | Reached level 33 14368 | -1/Access | Upgraded with Weapon slot (x1) 14721 | -1/Access | Destroyed 9 combat bots 14874 | -1/Access | Garrison activated, responded to threat 14935 | -1/Access | Spotted B-99 Colossus 14957 | -1/Access | Spotted B-99 Colossus 14972 | -1/Access | Reached level 34 15051 | -1/Access | Destroyed B-99 Colossus 15352 | -1/Access | First assault squad dispatched 15478 | -1/Access | Garrison activated, responded to threat 15479 | -1/Access | Energy Cycler disabled 15514 | -1/Access | Reached level 35 15535 | -1/Access | Destroyed 12 combat bots 15816 | -1/Access | Found Prototype Device 16027 | -1/Access | High security lockdown imminent 16107 | -1/Access | High security lockdown engaged 16398 | -1/Access | Reached level 36 16413 | -1/Access | Spotted Executioner 16414 | -1/Access | Spotted Striker 16420 | -1/Access | Destroyed Striker 16441 | -1/Access | Destroyed 9 combat bots 16452 | -1/Access | Spotted Striker 16453 | -1/Access | Destroyed Striker 16462 | -1/Access | Sterilization system engaged 16511 | -1/Access | Destroyed 14 combat bots 16521 | -1/Access | Crushed by falling debris 16532 | -1/Access | Spotted Investigator 16548 | -1/Access | Scanned by Researcher 16553 | -1/Access | Destroyed Investigator 16563 | -1/Access | Spotted Investigator 16573 | -1/Access | Destroyed Investigator 16605 | -1/Access | Destroyed 7 combat bots 16638 | -1/Access | Core integrity fell below 50% 16762 | -1/Access | Ambient heat levels rising (+10) 16847 | -1/Access | Core integrity fell below 20% 16912 | -1/Access | Ambient heat levels rising (+10) 17062 | -1/Access | Ambient heat levels rising (+10) 17097 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- Phase Gun melts. Adv. Heat Sink melts. Backup Laser VII melts. 16980_ Dropped Protomatter-86. 16988_ U-05 Engineer heat damages core (-3). 17001_ Acquired 18 matter. 17045_ System corrupted: FCS attempts to trigger Hyp. Railgun. 17045_ System corrupted: Hyp. Railgun misfires. 17045_ HV Slug penetrates G-73 Enforcer. 17054_ Acquired 6 matter. 17062_ ALERT: Ambient heat levels +10. 17079_ Slug penetrates Wall. Imp. Antigrav System melts. 17091_ Hyp. Railgun destroyed. 17091_ Knocked back. 17092_ H-81 Overseer heat short circuits Adv. Heat Sink. 17093_ Penetrated by Slug. 17093_ Knocked back. [Achievement: 40k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | ????????????? ### ##+### | | ???????????????? ????# ## #?? | | ?????????????????? !] ??????## ### #?? | | ????????????????????? ! ??????????# ### ### | | ???????????????????????#####???????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????## ###/#### | | ????????????????????????????????????????# ?? ??? | | ????????????????????????????????????????# ?? ??? | | ????????????????????????????????????????# ? " ?? | | ????????????????????????????????????????# ? """?? | | ????????????????????????????????????????# # """? | | ????????????????????????????????????????# # " ? | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # ! | | ????????????????????????????????????????# # ? | | ?????????????????????###+#??????????????#?######?# | | ?????????????????????? #????????????????? ???? | | ?????????????????????? +????????????????? ???? | | ??????????????????????# #????????????????? "???? | | ??????????????????????# +????????????????? "???? | | ??????????????????????# #???????????????"" """?? | | ??????????????????????# #??????????????#S """" | | ?????????????????????## ##???###########"" """" | | ?????????#############%!%@#???# #"" "" | | ?????? ! H= #???# #"" | | ?????? % =% #???# # | | ??????? ""######### #???# # = | | ???????????????###???#;% %#???# != # | | ???????????????# #% ##???# = # ? | | ???????????????# # %#????? # ??? | | ???????????????# /YY#??????? ??# ????? | | ???????????????# # Y##########+######+####### | | ???????????????# [ ??# % % [ % | | ???????????????# ???# = | | ???????????????# ????#;####/#"###### ###/####### | | ???????????????# ????# ??? #???# # # #? | | ???????????????# ?????# ? #???# # % # ## | | ???????????????#??????# #???# # # # | | ??????????????????????# " " %##### =# % %# #? | | ??????????????????????# " " +!/*%% # % # #? | | ??????????????????????# ""G"" ##### # # #? | | ??????????????????????# #???# # %# #? | | ??????????????????????# #???# #= % # #? | | ??????????????????????###########???# # # #? | | ????????????????????????????????????# # % ###? | | ????????????????????????????????????# # #??? | | ????????????????????????????????????# # #??? | | ?????????????????????????#######????# # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 65 Energy Capacity 750 Matter Stores 600 Matter Capacity 600 Sight Range 26 Robot Scan Range 2 Terrain Scan Density 10 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 40 Resistance: TH 40 Resistance: EX 40 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 10 Armor Integrity Analysis 50 Offensive Hacking 25 Defensive Hacking 15 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Adv. VSS Leg | -6/Factory | Hacked Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Imp. Reaction Control System | x1 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 40k Club Can't Touch This Deadly Force Denied? Gunslinger Nope Preemptive Strike Rockin' Loadout Torch Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res DSF Res Qua Acc Levels Raised 35 | . . 3 1 4 1 1 1 . 2 4 . . 1 . 2 4 1 1 1 1 1 6 XP Earned 57243 | 4000 1250 4547 1400 4988 2249 1900 750 650 2659 5424 436 676 244 1325 2655 4934 2003 1399 1071 2650 1780 8253 XP Spent 56380 | 4000 . 4490 1500 5970 1415 1570 1475 . 2960 6095 . . 1330 . 2920 6085 1645 800 1700 1965 855 9605 Upgrades 123 | 12 . 20 3 20 3 6 3 . 6 9 . . 2 . 4 8 3 1 1 4 3 15 Power Slot 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . 1 . . . . . . . . . . . 1 . . . . . . Utility Slot 6 | 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . . 1 Weapon Slot 6 | 1 . . 1 . . . 1 . . . . . . . 1 . . . 1 . . 1 Core Integrity 32 | . . 8 . 4 1 1 1 . 2 1 . . . . . 3 1 . . 3 3 4 Heat Dissipation 19 | . . 3 . 3 1 1 1 . . . . . 1 . 2 1 1 . . . . 5 Energy Generation 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 Energy Storage 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . Matter Storage 6 | . . . . 3 . 1 . . . . . . . . . . . . . . . 2 Mass Support 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 2 . 1 . . . . . . 1 . . . . . . 1 . . . . . . Sight Range 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . Sensor Range 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Ranged Accuracy 9 | 2 . 2 . 1 . . . . . 1 . . . . 1 1 . . . 1 . . Hack Attack % 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hack Defense % 3 | . . . . 2 . . . . . . . . . . . . . 1 . . . . KI Resistance % 4 | 1 . 1 . . . . . . 1 1 . . . . . . . . . . . . TH Resistance % 4 | 1 . 1 . . . . . . 1 1 . . . . . . . . . . . . EX Resistance % 4 | 1 . 2 . . . . . . . 1 . . . . . . . . . . . . KI Damage % 4 | . . . 2 . . . . . . 1 . . . . . . 1 . . . . . TH Damage % 4 | . . . . . . 2 . . . 1 . . 1 . . . . . . . . . Protomatter Created 8897 | . 22 69 84 337 . 330 . . 371 814 . 157 . . 288 679 1233 . 357 231 230 3695 Integrity Restored 10970 | . 55 204 81 420 . 744 . . 555 1523 . 277 74 22 455 1319 2192 . 549 51 227 2222 Core 9165 | . 55 204 81 420 . 744 . . 555 1019 . 277 . 22 388 1205 1716 . 419 40 188 1832 Parts 1805 | . . . . . . . . . . 504 . . 74 . 67 114 476 . 130 11 39 390 Protomatter Decayed 3585 | . 16 1 44 197 . 102 . . 69 215 . 64 43 2 102 93 197 . 168 80 67 2125 Game ------ Seed EnergyAssaultExpander Manual? 0 Play Time 04:01:07 Cumulative 20.4 hours Start 2024.02.29 @ 22:42:28 End 2024.03.02 @ 13:51:38 Sessions 22 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 27 Rogue 17 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2858612c-dc20-482f-b9b5-f2161193c023