Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 21:39:12 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (757) 757 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2937 Bonus ------- None Cogmind --------- Core Integrity 178/550 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Seismic Detector Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Sensor Array > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Ion Engine Advanced Treads Advanced Treads Visual Processing Unit Seismic Detector Seismic Detector Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 41 | 8 5 6 16 3 3 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 4 2 11 . 1 Treads 6 | 2 . . 4 . . Leg 4 | . 2 2 . . . Wheel . | . . . . . . Hover 10 | . 2 . 7 . 1 Flight . | . . . . . . Utility 7 | 2 . 2 . 1 2 Device 3 | 1 . 2 . . . Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 12 | 3 1 2 4 2 . Energy Gun 8 | 1 1 2 2 2 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 17 | . . 3 5 3 6 Power 1 | . . . . . 1 Propulsion 9 | . . 1 4 1 3 Utility 3 | . . 1 1 . 1 Weapon 4 | . . 1 . 2 1 Highest Loss Streak 6 | . . 2 5 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 100 98 94 64 60 Engine 12 | . 14 14 11 9 5 Treads 17 | . 18 . 36 . . Leg 5 | . 4 12 . . . Hover 8 | . 4 14 3 26 16 Device 11 | . 14 14 9 . . Storage 12 | . 14 14 11 9 9 Protection 1 | . . . . 8 14 Energy Gun 15 | . 11 19 19 12 6 Ballistic Gun 7 | . 16 7 . . . Peak Build Rating 22 | 7 7 7 22 21 21 Average Rating 10 | 5 6 6 17 18 16 On Entrance 8 | . 7 7 7 16 16 Naked Turns . | . . . . . . Heaviest Build 23 | 13 14 14 19 16 23 Greatest Support 88 | 40 40 20 88 24 16 Greatest Overweight (x) 5 | . 2 1 5 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 4 3 Average Carried 5 | 1 5 6 6 2 3 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 5 2 4 3 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 628 | 253 126 35 188 . 26 Remotely . | . . . . . . Salvage Created 882 | 80 195 224 222 57 104 Parts 64 | 12 17 12 12 2 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 20 | . 4 4 9 1 2 Melee 6 | . . . 6 . . Guns 13 | . 4 4 2 1 2 Classes Destroyed 7 | 1 3 . 2 . 1 Tunneler 5 | 4 . 1 . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 5 | . . . 5 . . Grunt 10 | . 4 4 2 . . Sentry 4 | . . . 2 1 1 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 1 3 2 7 1 2 Combat Bots Only 7 | . 3 2 7 1 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 346 | . 30 29 157 38 92 Missed 91 | . 6 5 46 9 25 Damage Taken 3006 | . 298 323 1100 448 837 Core 639 | . 39 71 157 145 227 Absorbed by Shields . | . . . . . . Redirected to Shielding 85 | . . . . 37 48 Regen/Repaired (Parts) 59 | . . . . 59 . Core Remaining (%) 72 | 100 . 56 60 . . Volleys Fired 99 | 14 23 19 16 12 15 Largest 2 | 2 2 2 2 2 1 Hottest 96 | 40 70 80 80 96 56 Shots Fired 172 | 28 46 34 32 17 15 Gun 172 | 28 46 34 32 17 15 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 86 | 28 40 18 . . . Thermal 86 | . 6 16 32 17 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 8 9 15 7 6 4 Robot Miss Streak 2 | 2 1 2 2 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 134 | 20 34 25 31 12 12 Core Hits 51 | 6 16 11 7 4 7 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 5 | . . 2 2 . 1 Burn 3 | . . 2 . . 1 Smash 2 | . . . 2 . . Melee Attacks 19 | . . . 19 . . Impact 19 | . . . 19 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . 3 . . Damage Inflicted 1854 | 171 294 267 754 146 222 Guns 1299 | 170 281 267 234 142 205 Cannons . | . . . . . . Explosions . | . . . . . . Melee 506 | . . . 506 . . Ramming 49 | 1 13 . 14 4 17 Kinetic 517 | 170 243 104 . . . Thermal 782 | . 38 163 234 142 205 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 506 | . . . 506 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 1 3 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . 3 . 1 Message Errors 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 187 | . . . 187 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 187 | . . . 187 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 10 | . . . . 2 8 Shots . | . . . . . . Rammed 16 | 1 3 . 6 1 5 Targets Rammed 19 | 1 6 . 6 1 5 Kicked 2 | . 2 . . . . Crushed 1 | . 1 . . . . Highest Temperature 333 | . 46 333 156 108 288 Average Temperature 78 | . 14 128 52 29 132 Received Heat Transfer 1140 | . 174 195 321 198 252 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 1 | . . . 1 . . Impact Corruptions 8 | . . . 8 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 3 1 . Heat Transferred 2096 | . 111 617 525 325 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 191 | 20 158 118 160 167 191 Initial 67 | . 13 28 . 67 66 Average 67 | 6 88 73 48 90 138 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 1 2 2 Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 9 | . 3 . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 16 4 17 11 21 Peak Tracking Total 15 | . 5 2 7 7 15 Tactical Retreats 7 | . 1 . 3 1 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 6 | . 2 . 2 2 . Terminals 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 19 | . 8 . 7 4 . Successful 10 | . 4 . 3 3 . Failed 9 | . 4 . 4 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 7 . 1 2 . Terminals 9 | . 4 . 4 1 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 4 | . 4 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Mechanics 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Monitor 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 2 2 . Full Trace Events 4 | . 1 . 2 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2163 | 218 645 498 591 145 66 Spaces Moved 1185 | 113 378 238 285 146 25 Core 22 | 15 . . 1 . 6 Treads 550 | 98 219 . 233 . . Legs 241 | . 65 160 16 . . Wheels . | . . . . . . Hover 372 | . 94 78 35 146 19 Flight . | . . . . . . Fastest Speed 38 | 50 116 116 38 42 46 Average Speed 122 | 145 142 119 131 42 99 Slowest Speed 300 | 160 190 190 300 46 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 6 33 50 27 27 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1696 | 140 442 423 434 209 48 Wait 298 | . 21 156 75 46 . Move 1180 | 112 377 237 284 145 25 Hop . | . . . . . . Pick Up 22 | 5 5 1 9 2 . Fast Attach 22 | 6 4 2 5 3 2 Attach 15 | 1 . 4 9 . 1 Detach 1 | . . 1 . . . Swap 4 | 1 1 . 2 . . Drop 20 | . 5 3 12 . . Fire 99 | 14 23 19 16 12 15 Melee 16 | . . . 16 . . Ram 6 | . . . . 1 5 Kick 2 | . 2 . . . . Crush 11 | 1 4 . 6 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 219 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 853 | -10/Materials | Discovered new exit (range 9) 864 | -10/Materials | Entered Mines 1292 | -10/Mines | Discovered new exit (range 6) 1362 | -10/Mines | Entered Materials 1362 | -9/Materials | Evolved 2 slots: Propulsion x2 1929 | -9/Materials | Destroyed 7 combat bots 1931 | -9/Materials | Lost 5 parts (4n1u) 1950 | -9/Materials | Discovered new exit (range 10) 1953 | -9/Materials | Entered another Materials area 1953 | -8/Materials | Evolved 2 slots: Utility x2 1993 | -8/Materials | Repaired Sml. Laser 2095 | -8/Materials | Discovered new exit (range 7) 2098 | -8/Materials | Entered Storage 2150 | -8/Storage | Core integrity fell below 50% 2164 | -8/Storage | Self-destructed Last Messages --------------- 02139_ Ion Engine destroyed. 02140_ Acquired 26 matter. 02141_ Slammed into G-47 Trooper. 02141_ Destabilizing: System corrupted (+2). 02141_ Imp. Medium Laser destroyed. 02142_ Slammed into G-47 Trooper. 02143_ Slammed into Y-45 Defender. 02143_ W-25 Informer sends out distress signal. 02143_ Critical hit (Burn: +37). 02144_ W-25 Informer sends out distress signal. 02144_ Aerolev Unit destroyed. 02146_ Slammed into G-47 Trooper. 02146_ Aerolev Unit broken. 02146_ Destabilizing: Short circuit. 02147_ Hrd. Medium Armor Plating destroyed. 02147_ R-06 Scavenger collects Heat Sink. 02149_ Slammed into G-47 Trooper. 02159_ Acquired Hover Unit. 02161_ Broken Aerolev Unit destroyed. 02164_ Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????########???????????????????? | | ?????????????# #???????????????????? | | ?????????????# / #???????????????????? | | ?????????????# #???????????????????? | | ???????####??# #???????????????????? | | ???????# ?# #???????????????????? | | ???????# # #???????????????????? | | ???????+ Y /s ! #???????????????????? | | ????????? ?# @l #???????????????????? | | ????????? ?# ! #???????????????????? | | ????????# ?# #???????????????????? | | ????????# ?# w #???????????????????? | | ????????# ?# #???????????????????? | | ????????# ## %#???????????????????? | | ????????+ #######g#???????????????????? | | ????????# # """ #g#???????????????????? | | ????????# # """ #s######### ######????? | | ????????# # """ / Y ??? | | ????????# # # ??? | | ????????# # ??#%% ??? | | ????????# # ????#%#########+#####?????? | | ????????# #######/###?????????????????? | | ????????# # [ %= #?????????????????? | | ????????# # = #?????????????????? | | ????????+ ^ + ###???????????????? | | ????????# # ""#???????????????? | | ????????# # """[""" T"#???????????????? | | ????????# # """%""" ""#???????????????? | | ????????# # """=""" ###???????????????? | | ????????# # #?????????????????? | | ????????#########" "###?????????????????? | | ????????????????#"G"#???????????????????? | | ????????????????#"""#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 56 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed NovaSigixAxe Manual? 0 Play Time 00:19:50 Cumulative 19.7 hours Start 2025.04.16 @ 21:18:21 End 2025.04.16 @ 21:39:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45dd0824-9d0e-4571-8f4a-fdd98e85c72f