Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 07:09:18 Player: VivI Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (653) 653 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1673 Bonus ------- None Cogmind --------- Core Integrity 31/400 Matter 68/300 Energy 76/100 System Corruption 11% Temperature Cool (48) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Small Storage Unit Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Cargo Storage Unit Visual Processing Unit Sensor Array Transport Network Coupler Hardened Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Utility Shielding > --- WEAPON ----------- Assault Rifle Grenade Launcher Hammer > --- INVENTORY -------- Ion Engine Cargo Storage Unit Visual Processing Unit Sensor Array Transport Network Coupler Hardened Light Armor Plating Datajack [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 11 | 6 3 2 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | 2 1 2 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 1 | . . 1 System Corruption 11 | . . 11 Parts Lost 8 | . . 8 Power 2 | . . 2 Propulsion 2 | . . 2 Utility . | . . . Weapon 4 | . . 4 Highest Loss Streak 8 | . . 8 To Critical Strikes . | . . . Average Backups 4 | 1 3 6 Power 1 | . 1 . Propulsion . | . . . Utility 1 | . 1 4 Weapon . | . . . Tool/Special . | . . . Unused Backups 6 | . . 6 Power . | . . . Propulsion . | . . . Utility 5 | . . 5 Weapon . | . . . Tool/Special 1 | . . 1 Average Slot Usage (%) 90 | . 93 77 Engine 11 | . 12 10 Treads 25 | . 28 17 Storage 13 | . 14 11 Protection 10 | . 10 11 Ballistic Gun 14 | . 16 8 Launcher 11 | . 11 8 Impact Weapon 2 | . . 10 Peak Build Rating 9 | 6 7 9 Average Rating 6 | 4 6 7 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 18 | 13 16 18 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 4 | . . 4 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 5 8 8 Average Carried 4 | 1 4 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 1 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 437 | 206 186 45 Remotely . | . . . Salvage Created 545 | . 317 228 Parts 35 | . 27 8 Haulers Intercepted 1 | . 1 . Recyclers Shooed 3 | . . 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | . 8 7 Melee 1 | . . 1 AOE 12 | . 8 4 Classes Destroyed 10 | . 8 2 Worker 1 | . 1 . Builder 2 | . . 2 Tunneler 1 | . 1 . Hauler 1 | . 1 . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 10 | . 5 5 Sentry 2 | . . 2 Best Kill Streak 8 | . 4 8 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 3 | . 3 2 Gunslinging . | . . . Exploded 3 | . 3 2 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 115 | . 5 110 Missed 36 | . 2 34 Hits 79 | . 3 76 Projectile 79 | . 3 76 AOE 1 | . . 1 Critical Strikes 2 | . . 2 Damage Taken 1283 | . 120 1163 Core 388 | . 19 369 Absorbed by Shields . | . . . Redirected to Shielding 28 | . . 28 Regen/Repaired (Parts) 11 | . 11 . Core Remaining (%) 96 | 100 92 . Volleys Fired 31 | . 17 14 Largest 2 | . 2 2 Hottest 56 | . 50 56 Shots Fired 59 | . 34 25 Gun 31 | . 17 14 Cannon . | . . . Launcher 28 | . 17 11 Special . | . . . Kinetic 28 | . 17 11 Thermal 3 | . . 3 Explosive 28 | . 17 11 Electromagnetic . | . . . Robot Hit Streak 3 | . 2 3 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 19 | . 5 14 Core Hits 46 | . 26 20 Critical Kills . | . . . Critical Parts Destroyed 4 | . . 4 Critical Strikes 5 | . . 5 Burn 1 | . . 1 Smash 4 | . . 4 Melee Attacks 13 | . . 13 Impact 13 | . . 13 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1904 | . 905 999 Guns 161 | . 64 97 Cannons . | . . . Explosions 1519 | . 841 678 Melee 224 | . . 224 Ramming . | . . . Kinetic 116 | . 64 52 Thermal 45 | . . 45 Explosive 1491 | . 813 678 Electromagnetic 28 | . 28 . Impact 224 | . . 224 Slashing . | . . . Piercing . | . . . Highest Corruption 11 | . 2 11 Average Corruption 2 | . 2 11 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 6 | . 5 1 Message Errors 2 | . 1 1 Matter Fused 3 | . 3 . Data Loss (minor) 1 | . 1 . Overload Shots . | . . . Overflow Damage 108 | . 15 93 Projectiles . | . . . Explosions 20 | . 15 5 Melee 88 | . . 88 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 95 | . 79 16 Shots 5 | . 4 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 42 | . 5 42 Average Temperature 12 | . 2 15 Received Heat Transfer 465 | . 24 441 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 2 | . . 2 Combat Hostiles 2 | . . 2 Parts Fried 2 | . . 2 Impact Corruptions 6 | . . 6 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 185 | . . 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 1 Low Security (%) 73 | 100 75 50 Level 1 26 | . 24 49 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 268 | . 244 268 Initial 89 | . . 89 Average 114 | . 115 167 Influence Increases 749 | . 445 304 Destroy 0b10 Robot/C 300 | . 160 140 Destroy 0b10 Robot/NC 45 | . 35 10 Destroy Leader 76 | . 46 30 Successful Hack 7 | . 7 . Disable Machine 120 | . 105 15 Destroy Structure 141 | . 92 49 Lose Combat Pursuer 60 | . . 60 Influence Decreases 506 | . 233 273 Entered New Map 123 | . . 123 Time Decay 303 | . 233 70 Lost Part 80 | . . 80 Squads Dispatched 3 | . 1 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 6 | . 2 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 14 19 Peak Tracking Total 9 | . 4 9 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 8 | . 7 1 Max in Single Turn 2 | . 2 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 5 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 8 | . 8 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 2 | . 2 . Alert Level 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Process 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter 3 | . 3 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 852 | 69 636 147 Spaces Moved 423 | 42 341 40 Core 12 | 9 . 3 Treads 411 | 33 341 37 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 150 Average Speed 158 | 136 160 164 Slowest Speed 250 | 160 160 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 61 12 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 15 | . 15 . Terrain Destroyed 140 | . 88 52 Melee . | . . . Projectile . | . . . AOE 140 | . 88 52 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 525 | 54 397 74 Wait 29 | . 29 . Move 421 | 41 340 40 Hop . | . . . Pick Up 18 | 7 8 3 Fast Attach . | . . . Attach 11 | 6 2 3 Detach . | . . . Swap 1 | . 1 . Drop 1 | . . 1 Fire 31 | . 17 14 Melee 13 | . . 13 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 305 | -10/Materials | Repaired Ion Engine 348 | -10/Materials | Discovered new exit (range 12) 351 | -10/Materials | Discovered new exit (range 13) 420 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 747 | -9/Materials | Discovered new exit (range 11) 839 | -9/Materials | Core integrity fell below 50% 847 | -9/Materials | Core integrity fell below 20% 847 | -9/Materials | System corruption reached 10% 853 | -9/Materials | Self-destructed Last Messages --------------- 00845_ Acquired Corrupted Beam Rifle. 00846_ Fusion Modulator explodes. 00846_ Y-45 Defender destroyed. 00846_ Hammer destroyed. 00846_ Scanalyzer disabled. 00846_ Fusion Modulator explodes. 00846_ Y-45 Defender destroyed. 00846_ Hadron Collector disabled. 00846_ U-05 Engineer lays Concrete. 00846_ R-06 Scavenger collects Corrupted Lgt. Treads. 00846_ Integrated Corrupted Beam Rifle (+11). 00847_ U-05 Engineer destroyed. 00847_ U-05 Engineer builds a Wall. 00850_ HY D EOVBQW1HI&>65JID#B7OV7SFP=BJVFWRQ 00851_ U-05 Engineer lays Concrete. 00851_ Y-45 Defender suffers critical hit (Burn). 00852_ U-05 Engineer lays Concrete. 00853_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######+######???????????????????? | | ????????????????? ????????????????? | | ???????????????? ????????????????? | | ????????????????? ????????????????? | | ????????????????## #;;;;;;;;; ?????????????????? | | ???????????##???# g #; ;;##+???????????????? | | ???????????? ??# #; ; ???????????????? | | ???????????"" ??# %*# ; """ ??????????????? | | ???????????""" ?## g =; """ ??? ??????????? | | ??????????"""" # ; "" ???????????? | | ???????# """"" # ! "" ?????????????? | | ???????# """ w =% ???????????????? | | ???????# ;#?????????????????? | | ???????# #% ;% ;#??????????????????? | | ???????# % Y @ ;#??????????????????? | | ????????????### ## ; #??????????????????? | | ??????????????# ## r ; ##??#??"""""??#?????? | | ???????????????# kr ;[ #???# """"""" #?????? | | ???????###??#??###a ##########?# """"""" #?????? | | ???????# # ?## #?# """"""" #?????? | | ???????# # ##k """ #?# """"""" #?????? | | ???????# u """ #?# #?????? | | ????? <% k " """ !! #?# #?????? | | ??????## # !! #?# #?????? | | ???????# ###### ! #######+######????? | | ???????# ## ?????# + #????? | | ??????? ??????# ###### #????? | | ????????" """ ??????###########????# #????? | | ????????" """ ??????????????????????#########????? | | ???????????""????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 81% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Overwhelming Challenges ------------ None Game ------ Seed PortableShadingMegashotty Manual? 0 Play Time 00:13:45 Cumulative 9.4 hours Start 2025.11.19 @ 20:53:47 End 2025.11.20 @ 07:09:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 10 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8ddd43d-53b2-47f9-af60-c86b2dc6026b