Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 14:26:07 Player: Vyn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (2168) 2168 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5973 Bonus ------- None Cogmind --------- Core Integrity 696/850 Matter 295/300 Energy 393/450 System Corruption 9% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Energy Well Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Actuator Array Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Structural Scanner Weapon Cycler Heavy Armor Plating Long-range Tractor Beam Drone Bay (2/2) Heavy Plasma Cannon Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Spiked Medium Treads Armored Leg Armored Wheel > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Heart of Steel > --- WEAPON ----------- Great Maul Greatsword > --- INVENTORY -------- Energy Well Structural Scanner Weapon Cycler Heavy Armor Plating Long-range Tractor Beam Drone Bay Heavy Plasma Cannon Greatsword [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Protection Heavy Armor Plating Weapon Great Maul Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 2 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 104 | 8 5 28 11 23 13 9 7 Power 7 | 1 . 4 . 1 . 1 . Engine 5 | 1 . 4 . . . . . Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 29 | 4 1 10 5 5 2 2 . Treads 4 | . . . 1 1 1 1 . Leg 15 | 1 1 9 2 1 . 1 . Wheel 10 | 3 . 1 2 3 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 48 | 1 3 7 4 14 6 6 7 Device 28 | . . 5 1 8 4 6 4 Storage 3 | 1 1 . . . . . 1 Processor 5 | . 2 . . 1 2 . . Hackware . | . . . . . . . . Protection 12 | . . 2 3 5 . . 2 Artifact . | . . . . . . . . Weapon 20 | 2 1 7 2 3 5 . . Energy Gun 6 | 1 1 4 . . . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . 2 1 2 1 . . Slashing Weapon 4 | . . . . . 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . . 1 Parts Lost 22 | . . 6 3 5 . 3 5 Power 5 | . . 2 . 1 . 1 1 Propulsion 10 | . . 3 2 2 . 1 2 Utility 6 | . . 1 1 2 . 1 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 4 | . . 4 2 2 . 3 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 95 93 84 81 92 85 80 Engine 4 | . 14 10 9 3 . . . Core 3 | . . . . 3 6 5 5 Treads 8 | . . . . 14 13 13 12 Leg 8 | . 27 29 5 1 . 2 3 Wheel 10 | . . . 19 14 13 10 5 Device 8 | . . 10 8 8 14 5 6 Storage 7 | . 14 11 9 7 6 6 6 Processor 8 | . 9 2 . 3 11 20 20 Protection 6 | . . 6 15 7 6 6 3 Energy Gun 2 | . 14 6 . . . . . Ballistic Gun 2 | . 14 6 . . . . . Impact Weapon 10 | . . 8 18 15 12 6 5 Slashing Weapon 2 | . . . . . 5 6 5 Naked Turns . | . . . . . . . . Heaviest Build 56 | 14 20 38 53 56 48 46 44 Greatest Support 36 | 26 20 30 36 22 22 22 28 Greatest Overweight (x) 4 | 1 1 3 4 4 2 3 3 Average Overweight (x) 1 | . . . 1 1 1 1 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 9 10 10 10 9 Class Distribution -------------------- 39% | Mutant 26% | Scavenger-Mutant 25% | Gladiator 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 1342 | 217 165 314 130 183 146 128 59 Remotely . | . . . . . . . . Salvage Created 2233 | . 219 580 612 284 286 185 67 Parts 84 | . 15 27 23 8 6 3 2 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 3 4 Prevented 5 | . . . . . . 3 2 Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 51 | . 5 18 10 7 5 3 3 Melee 22 | . . 2 7 4 3 3 3 Guns 15 | . 5 10 . . . . . Classes Destroyed 9 | . 4 2 2 1 . . . Hauler 1 | . 1 . . . . . . Recycler 1 | . . . 1 . . . . Watcher 4 | . 1 . 3 . . . . Swarmer 9 | . 3 3 . . . . 3 Grunt 26 | . 2 9 5 3 4 3 . Duelist 1 | . . 1 . . . . . Sentry 9 | . . 5 3 . 1 . . Hunter 4 | . . . 2 2 . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 5 | . 5 4 4 3 2 2 3 Combat Bots Only 5 | . 5 4 4 3 2 2 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 4940 | . 221 1434 819 833 145 484 1004 Core 602 | . 42 266 93 47 18 23 113 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 83 33 83 93 . . . Volleys Fired 46 | . 19 27 . . . . . Largest 2 | . 2 2 . . . . . Hottest 88 | . 85 88 . . . . . Shots Fired 89 | . 38 51 . . . . . Gun 89 | . 38 51 . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 46 | . 19 27 . . . . . Thermal 27 | . 3 24 . . . . . Explosive . | . . . . . . . . Electromagnetic 16 | . 16 . . . . . . Robot Hit Streak 10 | . 5 10 . . . . . Robot Miss Streak 9 | . 9 4 . . . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 169 | . 23 65 28 20 17 10 6 Core Hits 66 | . 12 36 8 3 3 3 1 Critical Kills 9 | . . 2 3 1 3 . . Critical Parts Destroyed 9 | . . 3 . 3 1 . 2 Critical Strikes 21 | . . 5 3 4 4 2 3 Destroy 1 | . . 1 . . . . . Smash 17 | . . 4 3 4 4 . 2 Sever 3 | . . . . . . 2 1 Melee Attacks 182 | . . 36 41 40 34 19 12 Impact 152 | . . 36 41 40 28 3 4 Slashing 30 | . . . . . 6 16 8 Piercing . | . . . . . . . . Sneak Attacks 7 | . . 1 4 . 2 . . Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks 23 | . . 6 4 3 6 2 2 Damage Inflicted 5750 | . 286 1447 1361 880 892 554 330 Guns 862 | . 286 576 . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 4885 | . . 868 1361 880 892 554 330 Ramming 3 | . . 3 . . . . . Kinetic 383 | . 137 246 . . . . . Thermal 356 | . 26 330 . . . . . Explosive . | . . . . . . . . Electromagnetic 123 | . 123 . . . . . . Impact 4104 | . . 868 1361 880 825 53 117 Slashing 781 | . . . . . 67 501 213 Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 3 . 9 9 Average Corruption 8 | . . . . 2 . 9 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . 3 . 10 19 Message Errors 8 | . . . . . . . 8 Matter Fused 6 | . . . . 1 . 2 3 Heat Flow Errors 4 | . . . . 1 . 2 1 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 6 | . . . . 1 . 4 1 Data Loss (major) 4 | . . . . . . 1 3 Overload Shots . | . . . . . . . . Overflow Damage 972 | . . 191 273 193 98 46 171 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 972 | . . 191 273 193 98 46 171 Knockbacks 11 | . . . 3 3 4 1 . Impact 11 | . . . 3 3 4 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 373 | . 54 72 373 227 4 269 147 Average Temperature 60 | . 23 21 167 104 4 102 75 Received Heat Transfer 1489 | . 60 426 297 207 63 166 270 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 18 | . . 4 9 5 . . . Impact Corruptions 42 | . . 11 12 10 6 . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 455 | . 35 420 . . . . . Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 288 | . 194 288 265 120 201 . . Initial 120 | . . 5 64 120 . . . Average 88 | . 120 107 114 62 75 . . Maximum Alert Level 1 | . . 1 1 . 1 . . Low Security (%) 94 | 100 100 86 90 100 96 . . Level 1 5 | . . 13 9 . 3 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 2 2 2 . 1 Investigation 1 | . . . . . 1 . . Extermination 3 | . . . . 2 1 . . Reinforcement 4 | . 1 1 2 . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 11 20 14 12 17 5 21 Peak Tracking Total 9 | . 6 7 6 4 4 3 9 Tactical Retreats 19 | . 1 3 1 . 7 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 5 | . . . . 2 . 3 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 16 | . 1 4 2 1 6 1 1 Terminals 12 | . . 3 2 1 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 2 13 5 2 10 1 1 Successful 13 | . 2 4 2 1 2 1 1 Failed 21 | . . 9 3 1 8 . . Catastrophic 6 | . . 1 2 . 3 . . Database Lockouts . | . . . . . . . . Manual 12 | . . 4 4 2 2 . . Terminals 23 | . . 6 5 2 10 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 9 | . 2 7 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . 3 2 1 2 1 1 Record 2 | . . . . . 1 1 . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . . . . 1 Branch Access Points 2 | . . 1 1 . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 2 | . . 1 1 . . . . Maintenance Status 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 4 2 1 6 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 9 | . . . . . 9 . . EXPLORE 4 | . . . . . 4 . . RETURN 5 | . . . . . 5 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 Drone Launches 5 | . . . . . 5 . . Drone Recoveries 5 | . . . . . 5 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 5486 | 51 425 840 662 1214 900 840 554 Spaces Moved 3582 | 36 292 400 386 885 556 632 395 Core 2 | 2 . . . . . . . Treads 5 | . . . . . . . 5 Legs 624 | . 270 354 . . . . . Wheels 2951 | 34 22 46 386 885 556 632 390 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 120 95 100 100 100 105 Average Speed 113 | 84 118 128 106 102 114 112 129 Slowest Speed 190 | 95 120 190 140 150 115 135 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 32 | 3 38 35 28 19 17 74 45 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 3 1 Spaces Dug 19 | . . . 1 7 5 6 . Terrain Destroyed 19 | . . . 1 7 5 6 . Melee 19 | . . . 1 7 5 6 . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 4620 | 54 336 618 565 1130 774 723 420 Wait 602 | 2 7 86 122 155 161 63 6 Move 3575 | 35 291 399 385 884 555 631 395 Hop . | . . . . . . . . Pick Up 71 | 9 7 20 7 16 9 3 . Fast Attach 32 | 3 3 4 4 7 5 1 5 Attach 36 | 3 1 9 4 12 2 3 2 Detach 8 | . 1 1 . 5 . . 1 Swap 36 | 2 1 15 3 4 6 5 . Drop 70 | . 6 26 6 14 14 1 3 Fire 46 | . 19 27 . . . . . Melee 143 | . . 30 34 33 22 16 8 Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 562 | -9/Materials | Identified exit to Mines 562 | -9/Materials | Identified exit to Storage 1047 | -9/Materials | Build established: Scavenger-Mutant 1057 | -9/Materials | Core integrity fell below 50% 1102 | -9/Materials | Lost 4 parts (3n1u) 1289 | -9/Materials | Discovered new exit (range 3) 1317 | -9/Materials | Entered another Materials area 1317 | -8/Materials | Evolved 2 slots: Utility x2 1358 | -8/Materials | Build established: Mutant 1958 | -8/Materials | Discovered new exit (range 14) 1979 | -8/Materials | Entered Factory 1979 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2916 | -7/Factory | Discovered new exit (range 5) 3127 | -7/Factory | Cargo convoy interrupted 3193 | -7/Factory | Entered another Factory area 3193 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3779 | -6/Factory | Build established: Scavenger-Mutant 4008 | -6/Factory | Discovered new exit (range 4) 4093 | -6/Factory | Entered Lower Caves 4110 | -6/Lower Caves | Learned Factory terminal intel 4360 | -6/Lower Caves | Build established: Gladiator 4636 | -6/Lower Caves | Crushed by falling debris 4653 | -6/Lower Caves | Encountered a Warlord checkpoint 4667 | -6/Lower Caves | Lost 3 parts (1p1n1u) 4843 | -6/Lower Caves | Discovered new exit (range 13) 4896 | -6/Lower Caves | Learned Factory garrison access intel 4933 | -6/Lower Caves | Entered another Lower Caves area 5035 | -6/Lower Caves | Found Prototype Device 5035 | -6/Lower Caves | Identified Heart of Steel 5252 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5354 | -6/Lower Caves | Learned location of 1 exit from Factory 5371 | -6/Lower Caves | Learned Factory non-interactive machine intel 5487 | -6/Lower Caves | Self-destructed Last Messages --------------- 05380_ Found Focal Shield. 05380_ Found 20 Matter. 05383_ System corrupted: Substantial component data lost. 05383_ Acquired Dynamic Insulation System. 05398_ System corrupted: Energy discharge (-62). 05422_ 6 CRV|V6JILUVKO6WQEVV:NRT X:TNOV 05438_ C-30 ARC bursts open, deploying its payload. 05438_ G-67 Veteran unfolds itself. 05438_ G-50 Soldier unfolds itself. 05438_ E-15 Imp unfolds itself. 05442_ Adv. Treads blown off. 05442_ Great Maul blown off. 05442_ E-15 Imp destroyed. 05444_ Z#QY&U3&QO U8GU83SMVH,NXRVI1U WT5 05466_ System corrupted: Matter fused (-5). 05471_ Lgt. Nuclear Core destroyed. 05479_ Greatsword destroyed. 05479_ Arm. Wheel destroyed. 05480_ Critical hit (Burn: +37). 05486_ Spk. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####??????####???? | | ????????????????????????####???## ######## ###?? | | ???????????????????????## ##?## ## ## ### | | ???????????????????????# ### ## | | ???????????????????????# | | ??????????????????????## gg ###### | | ??????????????????????# g ######????##=/ | | ??????????????????????### ##??????????##% | | ???????????????????###??# #????????????## | | ??????????????????## ### #?????????????# | | ?????????????????## #????????????## | | ?????????????????# b ### #???????????## | | ????????????????# ## ##? ##??????????## | | ????????????????# #### #?? #???????????# | | ????????????????## ??## #?? ???????????# | | ?????????????????## #??# #?# #???????????# | | ??????????????????###???#@ ##?# #?????????### | | ???????????????????????# #??# ?????????# | | ?????????????????????? ##??? #??????????# ## | | ????????????????????? #????????????????# ##? | | ???????????????????? ####????????????????####?? | | ?????????????????? #?????????????????????????? | | ?????????????????## #??????????????????????????? | | ??????????????????# ???????????????????????#???? | | ?????????????????? ??????????????????????### ??# | | ????????????????? ??????????????????????# ## | | ????????????????## ???????????????????????# | | ?????????????????# ???????????????????????## | | ????????????????? ?????????????????????????# ## | | ???????????????????????????????????????????# ???# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????# ????# | | ?????????????????????????????????????????### ???# | | ?????????????????????????????????????????? ### | | ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 EM Shielding 2 Armor Coverage 1200 Evasion (%) 55 Melee Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingDataNeutralizer Manual? 0 Play Time 01:55:10 Cumulative 55.0 hours Start 2023.02.14 @ 12:26:55 End 2023.02.14 @ 14:26:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f17b93f-bb07-4991-b9b2-aed14bf43331