Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.14 @ 14:26:07

Player: Vyn

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (57)      285
Value Destroyed (2168)     2168
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5973

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             696/850
Matter                     295/300
Energy                     393/450
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -6/Lower Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (7) ------
      Medium Storage Unit
             Energy Well
             Terrain Scan Processor
    Advanced Melee Analysis Suite
    Advanced Melee Analysis Suite
             Actuator Array
             Dynamic Insulation System
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (10) ---
             Structural Scanner
             Weapon Cycler
       Heavy Armor Plating
  Long-range Tractor Beam
             Drone Bay (2/2)
       Heavy Plasma Cannon
             Greatsword

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
    Advanced Treads
      Spiked Medium Treads
     Armored Leg
     Armored Wheel
>            --- UTILITY ----------
      Medium Storage Unit
             Terrain Scan Processor
    Advanced Melee Analysis Suite
    Advanced Melee Analysis Suite
             Heart of Steel
>            --- WEAPON -----------
             Great Maul
             Greatsword
>            --- INVENTORY --------
             Energy Well
             Structural Scanner
             Weapon Cycler
       Heavy Armor Plating
  Long-range Tractor Beam
             Drone Bay
       Heavy Plasma Cannon
             Greatsword
[Rating: 69]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Melee Analysis Suite
  Protection               Heavy Armor Plating
Weapon                     Great Maul
  Energy Gun               Spread Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  5    | .   .   1   2   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             104  | 8   5   28  11  23  13  9   7   
  Power                    7    | 1   .   4   .   1   .   1   .   
    Engine                 5    | 1   .   4   .   .   .   .   .   
    Core                   2    | .   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 4   1   10  5   5   2   2   .   
    Treads                 4    | .   .   .   1   1   1   1   .   
    Leg                    15   | 1   1   9   2   1   .   1   .   
    Wheel                  10   | 3   .   1   2   3   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  48   | 1   3   7   4   14  6   6   7   
    Device                 28   | .   .   5   1   8   4   6   4   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              5    | .   2   .   .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             12   | .   .   2   3   5   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   7   2   3   5   .   .   
    Energy Gun             6    | 1   1   4   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   2   1   2   1   .   .   
    Slashing Weapon        4    | .   .   .   .   .   4   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   1   .   .   1   
Parts Lost                 22   | .   .   6   3   5   .   3   5   
  Power                    5    | .   .   2   .   1   .   1   1   
  Propulsion               10   | .   .   3   2   2   .   1   2   
  Utility                  6    | .   .   1   1   2   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   4   2   2   .   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  93  84  81  92  85  80  
  Engine                   4    | .   14  10  9   3   .   .   .   
  Core                     3    | .   .   .   .   3   6   5   5   
  Treads                   8    | .   .   .   .   14  13  13  12  
  Leg                      8    | .   27  29  5   1   .   2   3   
  Wheel                    10   | .   .   .   19  14  13  10  5   
  Device                   8    | .   .   10  8   8   14  5   6   
  Storage                  7    | .   14  11  9   7   6   6   6   
  Processor                8    | .   9   2   .   3   11  20  20  
  Protection               6    | .   .   6   15  7   6   6   3   
  Energy Gun               2    | .   14  6   .   .   .   .   .   
  Ballistic Gun            2    | .   14  6   .   .   .   .   .   
  Impact Weapon            10   | .   .   8   18  15  12  6   5   
  Slashing Weapon          2    | .   .   .   .   .   5   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             56   | 14  20  38  53  56  48  46  44  
  Greatest Support         36   | 26  20  30  36  22  22  22  28  
  Greatest Overweight (x)  4    | 1   1   3   4   4   2   3   3   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  
  Most Carried             10   | 7   10  10  10  10  10  10  10  
  Average Carried          9    | 4   8   9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            10   | 6   10  10  9   10  10  10  9   

 Class Distribution 
--------------------
 39% | Mutant
 26% | Scavenger-Mutant
 25% | Gladiator
  8% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
        Gladiator | -6/Lower Caves
        Gladiator | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Low 
Matter Collected           1342 | 217 165 314 130 183 146 128 59  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2233 | .   219 580 612 284 286 185 67  
  Parts                    84   | .   15  27  23  8   6   3   2   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   3   4   
  Prevented                5    | .   .   .   .   .   .   3   2   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Combat Hostiles Destroyed  51   | .   5   18  10  7   5   3   3   
  Melee                    22   | .   .   2   7   4   3   3   3   
  Guns                     15   | .   5   10  .   .   .   .   .   
Classes Destroyed          9    | .   4   2   2   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   3   .   .   .   .   
  Swarmer                  9    | .   3   3   .   .   .   .   3   
  Grunt                    26   | .   2   9   5   3   4   3   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   9    | .   .   5   3   .   1   .   .   
  Hunter                   4    | .   .   .   2   2   .   .   .   
  Programmer               2    | .   .   .   .   2   .   .   .   
Best Kill Streak           5    | .   5   4   4   3   2   2   3   
  Combat Bots Only         5    | .   5   4   4   3   2   2   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Damage Taken               4940 | .    221  1434 819  833  145  484  1004 
  Core                     602  | .    42   266  93   47   18   23   113  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  83   33   83   93   .    .    .    
Volleys Fired              46   | .    19   27   .    .    .    .    .    
  Largest                  2    | .    2    2    .    .    .    .    .    
  Hottest                  88   | .    85   88   .    .    .    .    .    
Shots Fired                89   | .    38   51   .    .    .    .    .    
  Gun                      89   | .    38   51   .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  46   | .    19   27   .    .    .    .    .    
  Thermal                  27   | .    3    24   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          16   | .    16   .    .    .    .    .    .    
  Robot Hit Streak         10   | .    5    10   .    .    .    .    .    
  Robot Miss Streak        9    | .    9    4    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           169  | .    23   65   28   20   17   10   6    
  Core Hits                66   | .    12   36   8    3    3    3    1    
  Critical Kills           9    | .    .    2    3    1    3    .    .    
  Critical Parts Destroyed 9    | .    .    3    .    3    1    .    2    
  Critical Strikes         21   | .    .    5    3    4    4    2    3    
    Destroy                1    | .    .    1    .    .    .    .    .    
    Smash                  17   | .    .    4    3    4    4    .    2    
    Sever                  3    | .    .    .    .    .    .    2    1    
Melee Attacks              182  | .    .    36   41   40   34   19   12   
  Impact                   152  | .    .    36   41   40   28   3    4    
  Slashing                 30   | .    .    .    .    .    6    16   8    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    1    4    .    2    .    .    
    Combat Hostiles        2    | .    .    .    .    .    2    .    .    
  Follow-up Attacks        23   | .    .    6    4    3    6    2    2    
Damage Inflicted           5750 | .    286  1447 1361 880  892  554  330  
  Guns                     862  | .    286  576  .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    4885 | .    .    868  1361 880  892  554  330  
  Ramming                  3    | .    .    3    .    .    .    .    .    
  Kinetic                  383  | .    137  246  .    .    .    .    .    
  Thermal                  356  | .    26   330  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          123  | .    123  .    .    .    .    .    .    
  Impact                   4104 | .    .    868  1361 880  825  53   117  
  Slashing                 781  | .    .    .    .    .    67   501  213  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    3    .    9    9    
  Average Corruption       8    | .    .    .    .    2    .    9    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    3    .    10   19   
    Message Errors         8    | .    .    .    .    .    .    .    8    
    Matter Fused           6    | .    .    .    .    1    .    2    3    
    Heat Flow Errors       4    | .    .    .    .    1    .    2    1    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      6    | .    .    .    .    1    .    4    1    
    Data Loss (major)      4    | .    .    .    .    .    .    1    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            972  | .    .    191  273  193  98   46   171  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    972  | .    .    191  273  193  98   46   171  
Knockbacks                 11   | .    .    .    3    3    4    1    .    
  Impact                   11   | .    .    .    3    3    4    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        373  | .    54   72   373  227  4    269  147  
  Average Temperature      60   | .    23   21   167  104  4    102  75   
  Received Heat Transfer   1489 | .    60   426  297  207  63   166  270  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              18   | .    .    4    9    5    .    .    .    
  Impact Corruptions       42   | .    .    11   12   10   6    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         455  | .    35   420  .    .    .    .    .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Peak Influence             288  | .   194 288 265 120 201 .   .   
  Initial                  120  | .   .   5   64  120 .   .   .   
  Average                  88   | .   120 107 114 62  75  .   .   
Maximum Alert Level        1    | .   .   1   1   .   1   .   .   
  Low Security (%)         94   | 100 100 86  90  100 96  .   .   
  Level 1                  5    | .   .   13  9   .   3   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   2   2   2   .   1   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   2   1   .   .   
  Reinforcement            4    | .   1   1   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low 
Distress Signals           2    | .   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              100  | .   11  20  14  12  17  5   21  
  Peak Tracking Total      9    | .   6   7   6   4   4   3   9   
  Tactical Retreats        19   | .   1   3   1   .   7   1   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Traps Triggered            1    | .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   2   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low 
Machines Disabled          1    | .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low 
Machines Accessed          16   | .   1   4   2   1   6   1   1   
  Terminals                12   | .   .   3   2   1   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                34   | .   2   13  5   2   10  1   1   
  Successful               13   | .   2   4   2   1   2   1   1   
  Failed                   21   | .   .   9   3   1   8   .   .   
    Catastrophic           6    | .   .   1   2   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   4   4   2   2   .   .   
  Terminals                23   | .   .   6   5   2   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   7   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   3   2   1   2   1   1   
  Record                   2    | .   .   .   .   .   1   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   4   2   1   6   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               9    | .   .   .   .   .   9   .   .   
  EXPLORE                  4    | .   .   .   .   .   4   .   .   
  RETURN                   5    | .   .   .   .   .   5   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   2   2   
Drone Launches             5    | .   .   .   .   .   5   .   .   
  Drone Recoveries         5    | .   .   .   .   .   5   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Turns Passed               5486 | 51   425  840  662  1214 900  840  554  
Spaces Moved               3582 | 36   292  400  386  885  556  632  395  
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   5    | .    .    .    .    .    .    .    5    
  Legs                     624  | .    270  354  .    .    .    .    .    
  Wheels                   2951 | 34   22   46   386  885  556  632  390  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   120  95   100  100  100  105  
  Average Speed            113  | 84   118  128  106  102  114  112  129  
  Slowest Speed            190  | 95   120  190  140  150  115  135  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    
Exploration Rate (%)       32   | 3    38   35   28   19   17   74   45   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    3    1    
Spaces Dug                 19   | .    .    .    1    7    5    6    .    
Terrain Destroyed          19   | .    .    .    1    7    5    6    .    
  Melee                    19   | .    .    .    1    7    5    6    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Total                      4620 | 54   336  618  565  1130 774  723  420  
  Wait                     602  | 2    7    86   122  155  161  63   6    
  Move                     3575 | 35   291  399  385  884  555  631  395  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  71   | 9    7    20   7    16   9    3    .    
  Fast Attach              32   | 3    3    4    4    7    5    1    5    
  Attach                   36   | 3    1    9    4    12   2    3    2    
  Detach                   8    | .    1    1    .    5    .    .    1    
  Swap                     36   | 2    1    15   3    4    6    5    .    
  Drop                     70   | .    6    26   6    14   14   1    3    
  Fire                     46   | .    19   27   .    .    .    .    .    
  Melee                    143  | .    .    30   34   33   22   16   8    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 16)
   52 | -11/Scrapyard  | Entered Materials
  281 | -10/Materials  | Discovered new exit (range 15)
  303 | -10/Materials  | Build established: Mutant
  477 | -10/Materials  | Entered another Materials area
  477 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  562 | -9/Materials   | Identified exit to Mines
  562 | -9/Materials   | Identified exit to Storage
 1047 | -9/Materials   | Build established: Scavenger-Mutant
 1057 | -9/Materials   | Core integrity fell below 50%
 1102 | -9/Materials   | Lost 4 parts (3n1u)
 1289 | -9/Materials   | Discovered new exit (range 3)
 1317 | -9/Materials   | Entered another Materials area
 1317 | -8/Materials   | Evolved 2 slots: Utility x2
 1358 | -8/Materials   | Build established: Mutant
 1958 | -8/Materials   | Discovered new exit (range 14)
 1979 | -8/Materials   | Entered Factory
 1979 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2916 | -7/Factory     | Discovered new exit (range 5)
 3127 | -7/Factory     | Cargo convoy interrupted
 3193 | -7/Factory     | Entered another Factory area
 3193 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3779 | -6/Factory     | Build established: Scavenger-Mutant
 4008 | -6/Factory     | Discovered new exit (range 4)
 4093 | -6/Factory     | Entered Lower Caves
 4110 | -6/Lower Caves | Learned Factory terminal intel
 4360 | -6/Lower Caves | Build established: Gladiator
 4636 | -6/Lower Caves | Crushed by falling debris
 4653 | -6/Lower Caves | Encountered a Warlord checkpoint
 4667 | -6/Lower Caves | Lost 3 parts (1p1n1u)
 4843 | -6/Lower Caves | Discovered new exit (range 13)
 4896 | -6/Lower Caves | Learned Factory garrison access intel
 4933 | -6/Lower Caves | Entered another Lower Caves area
 5035 | -6/Lower Caves | Found Prototype Device
 5035 | -6/Lower Caves | Identified Heart of Steel
 5252 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 5354 | -6/Lower Caves | Learned location of 1 exit from Factory
 5371 | -6/Lower Caves | Learned Factory non-interactive machine intel
 5487 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
05380_ Found Focal Shield.
05380_ Found 20 Matter.
05383_ System corrupted: Substantial component data lost.
05383_ Acquired Dynamic Insulation System.
05398_ System corrupted: Energy discharge (-62).
05422_ 6 CRV|V6JILUVKO6WQEVV:NRT X:TNOV
05438_ C-30 ARC bursts open, deploying its payload.
05438_ G-67 Veteran unfolds itself.
05438_ G-50 Soldier unfolds itself. <x3>
05438_ E-15 Imp unfolds itself.
05442_ Adv. Treads blown off.
05442_ Great Maul blown off.
05442_ E-15 Imp destroyed.
05444_ Z#QY&U3&QO  U8GU83SMVH,NXRVI1U WT5
05466_ System corrupted: Matter fused (-5).
05471_ Lgt. Nuclear Core destroyed.
05479_ Greatsword destroyed.
05479_ Arm. Wheel destroyed.
05480_ Critical hit (Burn: +37).
05486_ Spk. Medium Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????##  ##?##    ##  ##     ### |
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| ??????????????????????#          g  ######????##=/ |
| ??????????????????????###          ##??????????##% |
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| ?????????????????#         b  ###  #???????????##  |
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| ???????????????????????????????????????????# ????# |
| ?????????????????????????????????????????###  ???# |
| ??????????????????????????????????????????     ### |
| ?????????????????????????????????????????          |
| ??????????????????????????????????????????         |
| ????????????????????????????????????????????#      |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????##    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       85
EM Shielding               2
Armor Coverage             1200
Evasion (%)                55
Melee Accuracy             16
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingDataNeutralizer
  Manual?         0
Play Time         01:55:10
  Cumulative      55.0 hours
  Start           2023.02.14 @ 12:26:55
  End             2023.02.14 @ 14:26:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          32
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f17b93f-bb07-4991-b9b2-aed14bf43331