Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 21:16:30 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (335) 1675 Value Destroyed (14356) 14356 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4240) 4240 TOTAL SCORE: 26171 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2473 Follower Combat Kills 178 Entered Garrisons 600 Met Data Miner 300 Acquired ECA 300 Friendly Fire -111 Cogmind --------- Core Integrity 681/1000 Matter 299/300 Energy 82/580 System Corruption 32% Temperature Cool (4) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (2) --- Improved Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Huge Storage Unit Core Analyzer Armor Integrity Analyzer Improved Medium Armor Plating Improved Focal Shield Thermal Shield (fused) Advanced Force Field > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Micro Fission Core Improved Heavy Siege Treads Advanced Heat Sink Energy Well (0) Machine Analyzer Advanced Signal Interpreter Encrypted Comm Array Core Analyzer Improved Weapon Cycler Transmission Jammer Medium Reactive Plating Medium Reflective Plating Improved Hardlight Generator Long-range Proton Cannon Long-range Proton Cannon Power Maul Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Core Analyzer Armor Integrity Analyzer Improved Particle Charger Improved Transmission Jammer Improved Medium Armor Plating Thermal Shield Improved Force Field > --- WEAPON ----------- Phase Cannon Neutron Cannon Neutron Cannon > --- INVENTORY -------- Particle Reactor Particle Reactor Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Advanced Heat Sink Energy Well Energy Well Advanced Signal Interpreter Encrypted Comm Array Core Analyzer Improved Particle Charger Transmission Jammer Improved Medium Armor Plating Medium Reactive Plating Medium Reflective Plating Advanced Force Field Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Heavy Rocket Launcher Power Maul [Rating: 117] Favorites ----------- Power Improved Quantum Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 8 | . . 2 2 . 2 . . . . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 301 | 1 28 33 46 11 37 4 4 2 12 22 22 3 20 16 40 Power 35 | . 5 5 2 2 2 . 1 . . 2 7 1 2 4 2 Engine 22 | . 4 4 1 2 2 . 1 . . 2 5 1 . . . Core 6 | . 1 1 1 . . . . . . . . . 2 1 . Reactor 7 | . . . . . . . . . . . 2 . . 3 2 Propulsion 45 | . 13 5 12 2 3 . . . 1 3 3 . . . 3 Treads 40 | . 8 5 12 2 3 . . . 1 3 3 . . . 3 Leg . | . . . . . . . . . . . . . . . . Wheel 5 | . 5 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 123 | 1 4 8 16 2 14 . 1 . 5 14 9 2 12 8 27 Device 78 | 1 2 4 10 1 5 . 1 . 2 11 5 1 9 5 21 Storage 5 | . 2 1 1 . . . . . . . . 1 . . . Processor 13 | . . . 1 . 4 . . . 2 1 3 . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 27 | . . 3 4 1 5 . . . 1 2 1 . 2 3 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 98 | . 6 15 16 5 18 4 2 2 6 3 3 . 6 4 8 Energy Gun 5 | . 3 2 . . . . . . . . . . . . . Energy Cannon 53 | . . 1 10 3 11 2 2 2 3 2 2 . 6 2 7 Ballistic Gun 15 | . 3 10 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 13 | . . . 1 2 1 2 . . 3 . 1 . . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 12 | . . 2 3 . 6 . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 4 2 . . . . . . . . . 1 2 1 Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . System Corruption 12 | . . . . . . . . . . . . . . 12 . Parts Lost 85 | . 8 15 18 6 2 . 1 . 5 1 5 . 6 2 16 Power 13 | . 2 2 2 2 . . 1 . . . 2 . . . 2 Propulsion 16 | . 4 4 4 1 1 . . . 1 . . . . . 1 Utility 38 | . 1 5 9 2 1 . . . 4 . 2 . 4 2 8 Weapon 18 | . 1 4 3 1 . . . . . 1 1 . 2 . 5 Highest Loss Streak 7 | . 4 6 6 4 1 . 1 . 4 1 3 . 3 1 7 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 94 95 99 98 100 100 85 98 99 93 92 93 94 93 Engine 5 | . 4 5 5 6 6 7 7 7 7 13 8 6 5 1 . Core 1 | . 8 5 3 1 . . . . . . . . 4 1 . Reactor 2 | . . . . . . . . . . . 3 6 . 8 10 Treads 13 | . 21 21 17 17 14 15 15 15 14 13 7 6 5 5 5 Device 25 | . 12 23 28 26 22 23 23 23 22 25 23 25 28 29 34 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 5 5 5 Processor 12 | . . . 2 9 22 23 23 23 21 20 22 20 16 11 11 Protection 6 | . . 3 8 9 6 7 7 7 7 6 5 6 5 11 5 Energy Gun 1 | . 22 5 . . . . . . . . . . . . . Energy Cannon 11 | . . . 12 17 14 15 15 1 14 12 12 13 17 16 16 Ballistic Gun 3 | . 4 15 5 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 173 | 14 51 99 109 107 130 130 130 128 128 138 142 143 154 173 170 Greatest Support 75 | 20 40 40 46 46 43 40 40 40 48 56 75 75 75 75 75 Greatest Overweight (x) 43 | . 7 2 5 4 5 3 3 3 6 2 43 1 2 2 2 Average Overweight (x) 1 | . . 1 2 2 2 3 3 2 2 2 1 1 1 2 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 16 22 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 9 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 5 6 19 24 21 24 24 24 25 23 24 23 25 24 24 23 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 9 25 25 21 25 25 25 25 24 25 25 25 25 25 17 Class Distribution -------------------- 40% | Mutant 37% | Scavenger-Mutant 9% | Scavenger-Gunner 5% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Matter Collected 5642 | 215 305 951 811 311 588 198 216 . 138 248 365 53 245 296 702 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 15165 | 104 760 2250 1984 578 907 89 273 . 181 354 1665 126 1202 958 3734 Parts 774 | 5 42 137 101 31 60 16 10 . 17 27 58 6 50 43 171 Haulers Intercepted 16 | . 2 6 4 . . . . . . . . . 2 . 2 Recyclers Shooed 14 | 1 4 4 . . . . . . . . . . 3 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 11 13 . 10 . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 263 | . 12 34 33 16 18 7 7 . 14 11 19 2 10 20 60 Melee 1 | . . . 1 . . . . . . . . . . . . Guns 54 | . 12 34 8 . . . . . . . . . . . . Cannons 159 | . . . 21 9 13 . 7 . 3 11 15 2 9 16 53 AOE 41 | . . . . 7 3 7 . . 11 . 3 . . 4 6 Classes Destroyed 17 | 2 3 6 4 1 1 . . . . . . . . . . Worker 6 | . . 1 . . . . . . . . . . 2 . 3 Builder 4 | . . . 1 . 1 . . . . . . . . . 2 Tunneler 4 | 1 . 2 . . . . . . . . . . . . 1 Hauler 16 | . 2 6 4 . . . . . . . . . 2 . 2 Recycler 13 | 1 1 4 2 . 1 . . . . . . . 2 . 2 Mechanic 7 | . . 2 . . . . . . . . . . 1 . 4 Operator 2 | . . 1 1 . . . . . . . . . . . . Watcher 20 | . 3 5 3 . 2 . . . . . . . 2 . 5 Swarmer 67 | . . 3 6 3 4 7 3 . 14 8 4 . . 6 9 Grunt 103 | . 12 20 18 6 2 . 2 . . . 9 . 3 9 22 Brawler 8 | . . 1 . . . . . . . . 1 . . . 6 Duelist 8 | . . . 1 2 . . . . . . 1 . . . 4 Sentry 27 | . . 10 5 2 3 . . . . 1 1 2 . 2 1 Specialist 2 | . . . 2 . . . . . . . . . . . . Hunter 12 | . . . . 3 1 . 1 . . . 2 . 1 1 3 Programmer 35 | . . . . . 8 . 1 . . 2 1 . 6 2 15 Heavy 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 2 4 6 7 5 4 4 4 . 7 5 6 1 3 8 9 Combat Bots Only 8 | . 3 6 6 5 4 4 4 . 7 5 6 1 3 8 5 Max Kills in Single Turn 6 | 1 1 1 2 2 3 3 1 . 3 1 2 1 2 3 6 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 3 3 . . 3 . 2 . . 3 2 Melee 1 | . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Hostile Shots Fired 1734 | . 75 219 289 75 133 6 56 . 43 69 130 54 48 148 389 Missed 467 | . 12 69 81 24 43 2 12 . 18 22 40 14 12 25 93 Damage Taken 15246 | . 760 1972 2911 855 1100 117 522 . 634 409 842 77 641 1259 3147 Core 1600 | . 166 251 359 98 151 20 24 . 85 42 85 . 19 101 199 Absorbed by Shields 4274 | . . . 331 . . . . . . 204 474 225 84 630 2326 Reduced by Siege Mode 415 | . . . . . . . . . . . 24 3 88 144 156 Ignored by Resistances 1566 | . . . . . . 19 134 . 119 . . . . 443 851 Regen/Repaired (Parts) 377 | . . . 221 . 156 . . . . . . . . . . Core Remaining (%) 55 | 100 33 37 . 16 . . . . 60 . . 85 . . . Volleys Fired 832 | 5 66 165 130 58 55 5 13 . 14 26 80 6 43 43 123 Largest 3 | 2 2 2 2 2 2 2 2 . 2 2 2 2 3 3 3 Hottest 265 | 70 115 88 136 136 136 130 130 . 140 140 130 130 255 255 265 Shots Fired 1758 | 10 126 331 258 87 110 8 29 . 21 53 156 11 113 103 342 Gun 558 | 10 126 331 91 . . . . . . . . . . . . Cannon 1175 | . . . 167 81 109 5 29 . 13 53 154 11 113 99 341 Launcher 25 | . . . . 6 1 3 . . 8 . 2 . . 4 1 Special . | . . . . . . . . . . . . . . . . Kinetic 371 | 5 48 227 91 . . . . . . . . . . . . Thermal 1338 | 5 78 104 167 81 109 5 29 . 13 53 154 11 106 99 324 Explosive 25 | . . . . 6 1 3 . . 8 . 2 . . 4 1 Electromagnetic 24 | . . . . . . . . . . . . . 7 . 17 Robot Hit Streak 30 | 3 11 19 20 10 11 5 8 . 6 16 26 30 24 13 29 Robot Miss Streak 6 | 1 6 5 6 6 4 1 6 . 2 4 1 . 1 3 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 6 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 1163 | 7 83 229 186 37 62 5 16 . 9 29 120 9 81 54 236 Core Hits 550 | 3 39 84 65 27 37 8 9 . 14 11 57 4 31 35 126 Critical Kills 5 | . . . 2 . 2 . . . . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . Critical Strikes 16 | 1 2 8 2 . 2 . . . . . 1 . . . . Burn 10 | 1 2 7 . . . . . . . . . . . . . Meltdown 5 | . . . 2 . 2 . . . . . 1 . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . Melee Attacks 28 | . . 6 7 . 12 . . . . 3 . . . . . Impact 28 | . . 6 7 . 12 . . . . 3 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 34525 | 73 963 3558 3895 1378 1679 678 450 . 912 815 3587 259 2604 2357 11317 Guns 5563 | 73 962 3553 975 . . . . . . . . . . . . Cannons 24364 | . . . 2914 777 1473 82 450 . 129 815 3310 259 2576 1885 9694 Explosions 4572 | . . . . 601 206 596 . . 783 . 277 . 28 472 1609 Melee . | . . . . . . . . . . . . . . . . Ramming 26 | . 1 5 6 . . . . . . . . . . . 14 Kinetic 3710 | 23 250 2462 975 . . . . . . . . . . . . Thermal 26996 | 50 712 1091 2914 777 1473 82 450 . 129 815 3310 259 2474 1885 10575 Explosive 3152 | . . . . 601 206 596 . . 783 . 277 . . 472 217 Electromagnetic 641 | . . . . . . . . . . . . . 130 . 511 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 32 | . . 4 7 7 12 12 13 13 24 2 2 2 4 18 32 Average Corruption 9 | . . 4 7 7 8 12 12 13 15 1 2 2 2 14 22 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 857 | . . 100 42 56 142 40 63 9 60 8 31 6 15 75 210 Message Errors 204 | . . 28 6 16 25 9 10 4 15 2 15 2 5 17 50 Matter Fused 186 | . . 16 8 15 42 8 16 3 14 1 . 1 2 18 42 Heat Flow Errors 103 | . . 13 8 5 19 3 11 . 6 . 2 2 . 5 29 Energy Discharges 117 | . . 21 9 6 15 9 7 . 9 1 4 . 4 6 26 Parts Rejected 2 | . . . . . . . 2 . . . . . . . . Parts Fused 6 | . . 1 2 . . . 1 . . . . . . . 2 Data Loss (minor) 106 | . . 8 6 7 19 5 9 2 7 2 4 . 2 12 23 Data Loss (major) 39 | . . 3 . 2 7 4 3 . 1 1 3 . 1 5 9 Misfires 44 | . . 6 2 2 10 1 3 . 4 1 2 . . 6 7 Alerts 21 | . . 1 1 2 4 1 . . 2 . . . 1 4 5 Misdirections 3 | . . . . . . . 1 . . . . . . . 2 Weapon Failures 26 | . . 3 . 1 1 . . . 2 . 1 1 . 2 15 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 755 | . . . 44 5 16 46 3 . 170 63 7 . 68 26 307 Projectiles 466 | . . . 44 . 16 19 3 . . 63 7 . 68 26 220 Explosions 289 | . . . . 5 . 27 . . 170 . . . . . 87 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 368 | . . . . 25 . 81 . . 63 . . . 9 15 175 Shots 10 | . . . . 2 . 2 . . 1 . . . 1 1 3 Rammed 8 | . 1 2 2 . . . . . . . . . . . 3 Targets Rammed 8 | . 1 2 2 . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 350 | 70 242 274 350 226 242 129 216 . 216 . 183 193 270 273 329 Average Temperature 74 | 36 74 81 90 74 102 59 100 . 103 . 86 107 83 89 48 Received Heat Transfer 4012 | . 420 957 849 135 144 . 72 . . 4 226 36 72 268 829 Effects 5 | . 1 . 3 . . . . . . . . . . . 1 Energy Bleed 2 | . 1 . . . . . . . . . . . . . 1 Interference 3 | . . . 3 . . . . . . . . . . . . Siege Activations 51 | . . . . . . . . . . . 6 2 10 5 28 Total Turns 877 | . . . . . . . . . . . 110 14 158 82 513 Longest Duration 65 | . . . . . . . . . . . 42 7 48 36 65 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . 2 . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 8 | . . . 3 . 2 . . . . . 1 . 1 . 1 Combat Hostiles 8 | . . . 3 . 2 . . . . . 1 . 1 . 1 Parts Melted 91 | . 4 7 16 4 11 . 3 . . 2 9 2 13 11 9 Heat Transferred 30139 | 222 2183 3219 4847 1332 2294 111 592 . 185 1036 4514 333 2936 1921 4414 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . . . . 1 . 7 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Peak Influence 1938 | 10 145 403 354 915 493 . . . . 198 994 635 346 1101 1938 Initial 577 | . 6 . 161 229 480 . . . . . 65 521 310 100 577 Average 363 | 7 43 172 161 578 240 . . . . 38 468 598 207 618 949 Maximum Alert Level 5 | . . 2 1 3 2 . . . . . 3 2 1 4 5 Low Security (%) 47 | 100 100 68 68 . 56 . . . . 100 32 . 52 13 . Level 1 21 | . . 28 31 21 35 . . . . . 13 . 47 10 . Level 2 15 | . . 3 . 43 8 . . . . . 35 100 . 26 35 Level 3 12 | . . . . 35 . . . . . . 18 . . 44 40 Level 4 2 | . . . . . . . . . . . . . . 4 13 Level 5 . | . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 3 4 4 . 10 . . . . 3 . 1 5 . 27 Investigation 4 | . 1 . 1 . . . . . . . . . 1 . 1 Extermination 19 | . . . . . 8 . . . . 2 . . 3 . 6 Reinforcement 13 | . 2 4 3 . 2 . . . . 1 . . 1 . . Assault 21 | . . . . . . . . . . . . 1 . . 20 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Distress Signals 12 | . 1 4 6 . . . . . . . . . . . 1 Communications Jammed 98 | . . . . . . . . . . . . . 1 . 97 Distress Signals 97 | . . . . . . . . . . . . . . . 97 Times Spotted 408 | . 20 54 55 20 31 7 10 . 14 12 20 2 18 23 122 Peak Tracking Total 26 | . 4 4 6 5 4 4 5 . 4 4 5 1 4 6 26 Tactical Retreats 20 | . 1 1 2 1 1 . 1 . . . 1 . . 1 11 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Traps Triggered 29 | . 9 . 1 1 4 . . . . 1 5 . 1 5 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Machines Disabled 23 | . . 1 3 2 . . . . . 1 7 . 1 6 2 Max in Single Turn 2 | . . 1 1 1 . . . . . 1 2 . 1 1 1 Garrison Relay 7 | . . . . 1 . . . . . . 2 . . 4 . Phase Generator 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Machines Accessed 44 | . 3 8 7 3 8 . 2 4 . 1 1 1 3 2 1 Terminals 27 | . 3 6 5 3 5 . . . . . 1 . 2 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 5 | . . . 1 . 2 . . . . . . 1 . . 1 Recycling Units 3 | . . 2 . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . 1 . . 1 . . Total Hacks 129 | . 10 17 19 4 20 . 7 31 . 2 2 2 10 2 3 Successful 84 | . 5 10 11 2 12 . 7 31 . 1 . 1 3 . 1 Failed 44 | . 5 6 8 2 8 . . . . 1 2 1 7 2 2 Catastrophic 9 | . . . 2 1 1 . . . . . . . 2 2 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 48 | . 10 11 11 . 9 . . . . . . . 7 . . Terminals 65 | . 10 13 14 4 11 . . . . . 2 . 9 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 17 | . . . 4 . 8 . . . . . . 2 . . 3 Recycling Units 5 | . . 4 . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . 2 . . 1 . . Terminal Hacks 55 | . 1 4 6 2 3 . 7 31 . . . . 1 . . Record 17 | . . . . . . . 6 11 . . . . . . . Part Schematic 12 | . . 1 . . . . . 11 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 5 | . . 2 3 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . 1 . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . 1 . . Alert Level 4 | . . 1 2 . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . 2 . 6 . . . . . . 1 . . 1 Scan Component 6 | . . . 1 . 3 . . . . . . 1 . . 1 Repair 4 | . . . 1 . 3 . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . 1 . . 1 . . Unlock Access 3 | . . . 1 . . . . . . 1 . . 1 . . Unauthorized Hacks 13 | . 4 4 2 . 2 . . . . . . . 1 . . Terminals 13 | . 4 4 2 . 2 . . . . . . . 1 . . Assimilate 2 | . 1 1 . . . . . . . . . . . . . Botnet 9 | . 2 2 2 . 2 . . . . . . . 1 . . Operators 2 | . 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 5 4 1 6 . . . . 1 1 1 3 2 1 Full Trace Events 2 | . . . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . . . . 11 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 3 . . . . . . . . . . Time 153 | . . . 38 . 115 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 12 | . . 12 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . 5 . . . . . . 6 . . 13 . Machine Destruction 24 | . . . . 5 . . . . . . 6 . . 13 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . 3 . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Total Allies 5 | . . . . 3 . . . . . . . . . 2 . Largest Group 3 | . . . . 3 1 . . . . . . . . 2 . Highest-Rated Group 238 | . . . . 81 25 . . . . . . . . 238 . Highest-Rated Ally 119 | . . . . 31 25 . . . . . . . . 119 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . 4 . . . . . . . . . 8 . Total Damage 581 | . . . . 99 . . . . . . . . . 482 . Kills 4 | . . . . 2 . . . . . . . . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Robot Analysis Total 5 | . . 2 3 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Turns Passed 32736 | 41 1471 5047 3716 1872 4957 1133 1451 302 1264 1408 2215 372 1628 1887 3972 Spaces Moved 8877 | 20 698 1506 904 511 1225 275 346 91 346 389 656 125 432 465 888 Core 7 | . 3 . . . . . . . . . 4 . . . . Treads 8599 | . 444 1506 904 511 1225 275 346 91 346 389 652 125 432 465 888 Legs 31 | 20 11 . . . . . . . . . . . . . . Wheels 240 | . 240 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 115 | 120 115 240 320 320 325 405 405 325 325 320 240 270 270 360 240 Average Speed 307 | 120 162 271 324 322 348 405 405 331 349 322 262 270 292 360 333 Slowest Speed 2200 | 120 400 320 560 480 570 405 405 405 650 325 2200 270 360 360 360 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . . . 1 . . . . . . Exploration Rate (%) 51 | 3 95 98 82 76 29 48 51 68 67 14 88 4 14 63 30 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . . . . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 . . . 1 1 1 1 . . 1 . . . Scrap Searched 10 | . . . . . . 3 4 . 3 . . . . . . Spaces Dug 46 | . . 6 6 . 15 . . . . 6 7 . . 6 . Terrain Destroyed 484 | . . 6 10 23 27 46 2 . 74 8 80 . 17 33 158 Melee 27 | . . 6 6 . 12 . . . . 3 . . . . . Projectile 108 | . . . 4 . 5 . 2 . 1 5 . . 15 12 64 AOE 349 | . . . . 23 10 46 . . 73 . 80 . 2 21 94 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Gar Fac Fac Gar Fac Total 12607 | 28 913 2131 1428 645 1791 289 371 94 379 485 997 150 708 602 1596 Wait 2145 | 1 100 355 271 21 423 2 7 . 5 21 194 14 192 47 492 Move 8864 | 19 697 1505 904 510 1224 274 345 90 345 389 655 124 432 463 888 Hop . | . . . . . . . . . . . . . . . . Pick Up 169 | 1 17 41 39 2 18 2 1 . 2 5 13 . 7 6 15 Fast Attach 120 | 1 11 13 11 2 11 . 3 2 2 13 9 2 13 6 21 Attach 85 | . 13 12 18 5 4 . 1 . 4 3 5 . 4 2 14 Detach 9 | . . 1 . . . . . . 1 3 . . 1 . 3 Swap 97 | . 4 8 17 4 22 4 . . 6 6 8 1 4 8 5 Drop 183 | 1 4 23 29 1 22 2 1 2 . 16 25 3 12 10 32 Fire 832 | 5 66 165 130 58 55 5 13 . 14 26 80 6 43 43 123 Melee 28 | . . 6 7 . 12 . . . . 3 . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 7 | . . 2 2 . . . . . . . . . . . 3 Escape Stasis 16 | . . . . 2 . . . . . . 8 . . 6 . Rewire 51 | . . . . 40 . . . . . . . . . 11 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 42 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 9) 328 | -10/Materials | Lost 3 parts (1p1n1u) 329 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 7) 486 | -10/Materials | Discovered new exit (range 16) 605 | -10/Materials | Core integrity fell below 50% 650 | -10/Materials | Lost 4 parts (1p2n1w) 941 | -10/Materials | Build established: Scavenger-Mutant 1059 | -10/Materials | Discovered new exit (range 16) 1337 | -10/Materials | Discovered new exit (range 9) 1513 | -10/Materials | Entered another Materials area 1513 | -9/Materials | Evolved 2 slots: Utility x2 2024 | -9/Materials | Lost 6 parts (1p2n1u2w) 2169 | -9/Materials | Discovered new exit (range 9) 2288 | -9/Materials | Discovered new exit (range 6) 2681 | -9/Materials | Discovered new exit (range 15) 3885 | -9/Materials | Discovered new exit (range 16) 4760 | -9/Materials | Core integrity fell below 50% 5337 | -9/Materials | Discovered new exit (range 9) 5360 | -9/Materials | Discovered new exit (range 10) 6137 | -9/Materials | Central database locked down 6560 | -9/Materials | Entered another Materials area 6560 | -8/Materials | Evolved 2 slots: Utility x2 7333 | -8/Materials | Lost 4 parts (2n1u1w) 7569 | -8/Materials | Discovered new exit (range 3) 7620 | -8/Materials | Lost 6 parts (1p1n4u) 8113 | -8/Materials | Repaired Hrd. Medium Armor Plating 8757 | -8/Materials | Discovered new exit (range 4) 8854 | -8/Materials | Core integrity fell below 50% 8874 | -8/Materials | Crushed by falling debris 8905 | -8/Materials | Lost 5 parts (1p1n3u) 10165 | -8/Materials | Build established: Mutant 10276 | -8/Materials | Identified exit to Garrison 10276 | -8/Materials | Entered Garrison 10368 | -8/Garrison | Triggered checkpoint 10492 | -8/Garrison | Triggered checkpoint 10668 | -8/Garrison | Triggered checkpoint 10737 | -8/Garrison | Triggered checkpoint 10738 | -8/Garrison | Lost 4 parts (2p1u1w) 10976 | -8/Garrison | Discovered new exit (range 11) 11024 | -8/Garrison | Identified exit to Factory 11134 | -8/Garrison | Triggered checkpoint 11306 | -8/Garrison | Triggered checkpoint 11313 | -8/Garrison | Core integrity fell below 20% 11511 | -8/Garrison | Discovered exit to Factory (range 8) 11611 | -8/Garrison | Build established: Scavenger-Mutant 11927 | -8/Garrison | Spotted B-75 Beast 11930 | -8/Garrison | Spotted B-75 Beast 11998 | -8/Garrison | Discovered exit to Factory (range 15) 12002 | -8/Garrison | Triggered checkpoint 12148 | -8/Garrison | Entered Factory 12148 | -7/Factory | Accompanied by 1 ally 12148 | -7/Factory | Evolved 2 slots: Utility x2 12523 | -7/Factory | Repaired Adv. Beam Cannon 13705 | -7/Factory | Discovered new exit (range 15) 14103 | -7/Factory | Repaired Imp. Heat Sink 14131 | -7/Factory | Repaired Lgt. Ion Engine 14168 | -7/Factory | Discovered new exit (range 7) 14986 | -7/Factory | Build established: Mutant 14987 | -7/Factory | System corruption reached 10% 16074 | -7/Factory | Identified exit to Lower Caves 17105 | -7/Factory | Entered Lower Caves 17112 | -7/Lower Caves | Met a Warlord Commander 17113 | -7/Lower Caves | Learned location of Warlord (-4) 17114 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 17123 | -7/Lower Caves | Found Encrypted Comm Array 17151 | -7/Lower Caves | Learned Factory terminal intel 18106 | -7/Lower Caves | Encountered a Warlord checkpoint 18181 | -7/Lower Caves | Discovered new exit (range 9) 18238 | -7/Lower Caves | Entered another Lower Caves area 18251 | -7/Lower Caves | Discovered new exit (range 8) 18913 | -7/Lower Caves | Learned location of Armory (-3) 18913 | -7/Lower Caves | Learned Extension emergency access door positions 18913 | -7/Lower Caves | Learned Factory stockpile data 18913 | -7/Lower Caves | Learned Extension stockpile data 19233 | -7/Lower Caves | Encountered a Warlord checkpoint 19673 | -7/Lower Caves | Discovered new exit (range 3) 19689 | -7/Lower Caves | Entered Data Miner 19690 | -7/Data Miner | Discovered new exit (range 6) 19752 | -7/Data Miner | Met Data Miner 19811 | -7/Data Miner | Learned location of Section 7 (-3) 19811 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19866 | -7/Data Miner | Received God Mode back door access code from Data Miner 19991 | -7/Data Miner | Entered Proximity Caves 20449 | -6/Proximity Caves | Destroyed 7 combat bots 20501 | -6/Proximity Caves | Learned Factory emergency access door positions 20723 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20956 | -6/Proximity Caves | Crushed by falling debris 20987 | -6/Proximity Caves | Lost 4 parts (4u) 21203 | -6/Proximity Caves | Discovered new exit (range 8) 21255 | -6/Proximity Caves | Entered Factory 21255 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 21258 | -6/Factory | Loaded intel: 28 terminal locations 22133 | -6/Factory | Discovered new exit (range 15) 22663 | -6/Factory | Identified exit to Garrison 22663 | -6/Factory | Entered Garrison 22669 | -6/Garrison | Phase Generator disabled 22779 | -6/Garrison | Triggered checkpoint 22833 | -6/Garrison | Lost 3 parts (1p1u1w) 23678 | -6/Garrison | Triggered checkpoint 23678 | -6/Garrison | Triggered checkpoint 23829 | -6/Garrison | Garrison Relay disabled 23884 | -6/Garrison | Discovered new exit (range 13) 24153 | -6/Garrison | Triggered checkpoint 24229 | -6/Garrison | Garrison Relay disabled 24293 | -6/Garrison | Discovered new exit (range 9) 24421 | -6/Garrison | Triggered checkpoint 24824 | -6/Garrison | Discovered new exit (range 13) 24878 | -6/Garrison | Entered Factory 25175 | -6/Factory | Discovered new exit (range 11) 25228 | -6/Factory | First assault squad dispatched 25250 | -6/Factory | Entered another Factory area 25250 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 25547 | -5/Factory | Build established: Gunner 26691 | -5/Factory | Lost 3 parts (3u) 26834 | -5/Factory | Identified exit to Garrison 26878 | -5/Factory | Entered Garrison 26946 | -5/Garrison | Triggered checkpoint 27015 | -5/Garrison | Build established: Tank 27077 | -5/Garrison | Rewired Executioner 27082 | -5/Garrison | Rewired Executioner 27116 | -5/Garrison | Garrison Relay disabled 27289 | -5/Garrison | Spotted B-75 Beast 27296 | -5/Garrison | Triggered checkpoint 27301 | -5/Garrison | Allies destroyed B-75 Beast 27312 | -5/Garrison | Triggered checkpoint 27339 | -5/Garrison | Triggered checkpoint 27359 | -5/Garrison | System corruption reached 10% 27369 | -5/Garrison | Destroyed 8 combat bots 27551 | -5/Garrison | Garrison Relay disabled 27703 | -5/Garrison | Build established: Scavenger-Gunner 28009 | -5/Garrison | Garrison Relay disabled 28105 | -5/Garrison | Discovered new exit (range 10) 28137 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 28392 | -5/Garrison | Triggered checkpoint 28502 | -5/Garrison | Triggered checkpoint 28568 | -5/Garrison | Garrison Relay disabled 28729 | -5/Garrison | Discovered new exit (range 10) 28765 | -5/Garrison | Entered Factory 29420 | -5/Factory | Build established: Gunner 29728 | -5/Factory | Build established: Scavenger-Gunner 29752 | -5/Factory | Cargo convoy interrupted 30265 | -5/Factory | First assault squad dispatched 31196 | -5/Factory | Build established: Scavenger-Tank 32330 | -5/Factory | System corruption reached 30% 32386 | -5/Factory | High security lockdown imminent 32466 | -5/Factory | High security lockdown engaged 32737 | -5/Factory | Self-destructed Last Messages --------------- 32707_ Neutron Cannon destroyed. 32709_ System corrupted: IFF burst signal emitted. 32709_ Ended siege mode. 32710_ M-28 Smith repairs G-50 Soldier. 32713_ Slammed into G-50 Soldier. 32714_ C-30 ARC bursts open, deploying its payload. 32714_ G-67 Veteran unfolds itself. 32714_ G-50 Soldier unfolds itself. 32714_ M-28 Smith unfolds itself. 32716_ Imp. Heavy Treads destroyed. 32717_ C-30 ARC bursts open, deploying its payload. 32717_ G-67 Veteran unfolds itself. 32717_ L-41 Fighter unfolds itself. 32717_ G-50 Soldier unfolds itself. 32717_ I-47 Archangel unfolds itself. 32717_ Exp. Heat Sink destroyed. 32719_ Lrn. Proton Cannon destroyed. 32727_ Critical hit (Burn: +37). 32732_ Slammed into L-41 Fighter. 32736_ ALERT: Heavy assault forces dispatched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ???????????????#####?# #?????????????????????? | | ????############ ### #?????????????????????? | | ????? gg #?????????????????????? | | ????????# #?# #?????????????????????? | | ????????# " #?? ??????????????????????? | | ????????#!% mg#####g###?????????????????????? | | #??????##%####### ggg g@ #?????????????????????? | | ###??##*=####??# l ##g l#?????????????????????? | | #### %= "#??#%" ## #?????????????????????? | | """#=#" ##??#"%" ## !#?????????????????????? | | %% =%=% T #?###/##%## #?????????????????????? | | """"### #?# ## #?????????????????????? | | #?# #?# ## #?????????????????????? | | #####?## ###"=%= ## #?????????????????????? | | ???????# #?#" [ ## #?????????????????????? | | ???????# ##" ! #######?????????????????????? | | ???????# %" #???????????????????????????? | | ???????# #"""""#####???????????????????????????? | | ???????# #####"#????????????????????????????????? | | ???????# #??? ?????????????????????????????????? | | ???????? #??"""?????????????????????????????????? | | ????????###??""??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 53 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Jamming Range 14 Armor Coverage 900 Resistance: KI 30 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberAccelerationKatana Manual? 0 Play Time 02:44:40 Cumulative 164.0 hours Start 2024.06.28 @ 16:13:20 End 2024.06.28 @ 21:16:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 60 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6802cf5a-d200-4498-8c53-a0aadf34b8b9