Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 23:20:08

Player: ZLD1

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (41)      205
Value Destroyed (1215)     1215
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (380)                380
              TOTAL SCORE: 5360

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      339

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     66/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (8) ---
        (None)
>   --- UTILITY (3) ------
    Scrap Engine
>   --- WEAPON (2) -------
    Power Sword
    Power Sword
>   --- INVENTORY (5) ----
    VTOL Module

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
            Aerolev Unit
            Aerolev Unit
            Aerolev Unit
            Aerolev Unit
            Xenon Bombardment Thruster
            Nuclear Pulse Thruster
>           --- UTILITY ----------
            Scrap Engine
   Improved Terrain Scanner
>           --- WEAPON -----------
            Power Sword
            Power Sword
>           --- INVENTORY --------
  Precision Rocket Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Power Sword
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Slots Evolved              8    | .   .   .   2   2   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   2   2   .   .   2   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             64   | 1   4   3   22  1   12  1   20  
  Power                    10   | .   1   1   4   .   1   .   3   
    Engine                 7    | .   1   1   3   .   1   .   1   
    Core                   3    | .   .   .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | .   2   1   13  .   5   .   9   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   1   .   4   .   5   
    Flight                 20   | .   2   1   12  .   1   .   4   
  Utility                  6    | .   1   1   1   1   1   .   1   
    Device                 3    | .   .   .   .   1   1   .   1   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 1   .   .   4   .   5   1   7   
    Energy Gun             4    | .   .   .   1   .   3   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   .   .   
    Ballistic Gun          3    | 1   .   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   
    Slashing Weapon        5    | .   .   .   .   .   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   4   .   .   
Parts Lost                 26   | .   .   1   8   2   1   .   14  
  Power                    6    | .   .   .   2   1   .   .   3   
  Propulsion               13   | .   .   .   5   1   .   .   7   
  Utility                  2    | .   .   1   .   .   .   .   1   
  Weapon                   5    | .   .   .   1   .   1   .   3   
  Highest Loss Streak      6    | .   .   1   6   2   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     49   | .   36  60  54  32  53  81  41  
  Engine                   6    | .   10  14  6   3   7   9   2   
  Core                     2    | .   .   .   2   .   .   .   6   
  Hover                    9    | .   .   .   4   3   14  36  10  
  Flight                   8    | .   12  28  21  .   .   .   1   
  Device                   5    | .   .   .   .   6   9   9   7   
  Processor                4    | .   .   3   8   9   9   9   .   
  Energy Cannon            1    | .   .   .   1   .   3   4   .   
  Ballistic Gun            4    | .   14  14  8   9   1   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             21   | 1   6   6   8   9   21  21  21  
  Greatest Support         32   | 3   8   8   16  6   32  32  32  
  Greatest Overweight (x)  5    | .   1   .   1   1   3   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   1   3   5   2   5   5   5   
  Average Carried          1    | .   .   1   1   .   1   3   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            4    | .   1   2   .   2   2   4   1   
Scrap Engine Consumption   6    | .   .   .   .   .   .   .   6   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Recycling
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -6  
-----------                Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Matter Collected           832  | 210 27  58  187 104 111 10  125 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1487 | .   38  91  454 195 214 134 361 
  Parts                    103  | .   7   10  34  12  15  1   24  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Combat Hostiles Destroyed  39   | .   3   3   15  4   3   1   10  
  Melee                    11   | .   .   .   .   .   .   1   10  
  Guns                     21   | .   3   3   11  4   .   .   .   
  Cannons                  7    | .   .   .   4   .   3   .   .   
Classes Destroyed          6    | .   1   1   1   .   1   1   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Swarmer                  19   | .   3   2   7   .   .   .   7   
  Grunt                    10   | .   .   .   6   4   .   .   .   
  Sentry                   9    | .   .   1   2   .   3   1   2   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   3   2   3   4   2   2   3   
  Combat Bots Only         4    | .   3   2   3   4   2   1   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Sto  Rec  Fac  
Damage Taken               3340 | .    72   82   808  274  158  68   1878 
  Core                     1451 | .    46   31   306  122  77   13   856  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  .    69   23   .    .    61   .    
Volleys Fired              109  | .    9    10   54   21   15   .    .    
  Largest                  2    | .    1    1    1    1    2    .    .    
  Hottest                  133  | .    20   20   68   23   133  .    .    
Shots Fired                114  | .    9    10   54   21   20   .    .    
  Gun                      95   | .    9    10   40   21   15   .    .    
  Cannon                   19   | .    .    .    14   .    5    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  82   | .    9    10   40   21   2    .    .    
  Thermal                  32   | .    .    .    14   .    18   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         26   | .    2    5    11   26   7    .    .    
  Robot Miss Streak        4    | .    2    4    2    2    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           102  | .    5    5    38   19   14   3    18   
  Core Hits                60   | .    4    6    19   11   8    1    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    .    1    .    2    
    Burn                   1    | .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              36   | .    .    .    .    .    .    3    33   
  Impact                   3    | .    .    .    .    .    .    3    .    
  Slashing                 33   | .    .    .    .    .    .    .    33   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    3    
Damage Inflicted           2000 | .    40   53   471  288  258  165  725  
  Guns                     757  | .    40   53   221  288  155  .    .    
  Cannons                  349  | .    .    .    247  .    102  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    890  | .    .    .    .    .    .    165  725  
  Ramming                  4    | .    .    .    3    .    1    .    .    
  Kinetic                  616  | .    40   53   221  288  14   .    .    
  Thermal                  490  | .    .    .    247  .    243  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   165  | .    .    .    .    .    .    165  .    
  Slashing                 725  | .    .    .    .    .    .    .    725  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    .    .    2    
  Average Corruption       2    | .    .    .    2    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    1    .    .    .    5    
    Message Errors         2    | .    .    .    1    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    .    .    .    .    .    65   18   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    83   | .    .    .    .    .    .    65   18   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    1    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    1    .    2    .    .    
Targets Rammed             3    | .    .    .    1    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        278  | .    .    6    278  7    148  .    197  
  Average Temperature      82   | .    .    3    111  7    53   .    94   
  Received Heat Transfer   882  | .    .    .    330  180  27   18   327  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    
  Impact Corruptions       2    | .    .    .    .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1036 | .    .    .    444  .    592  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Peak Influence             691  | .   125 138 418 266 691 294 303 
  Initial                  269  | .   .   48  53  176 111 269 123 
  Average                  202  | .   55  98  271 215 370 278 149 
Maximum Alert Level        2    | .   .   .   2   1   2   1   1   
  Low Security (%)         63   | 100 100 100 27  40  22  .   90  
  Level 1                  23   | .   .   .   39  59  28  100 9   
  Level 2                  12   | .   .   .   32  .   48  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   2   1   1   .   1   
  Investigation            3    | .   2   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Distress Signals           2    | .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              82   | .   10  5   18  6   18  2   23  
  Peak Tracking Total      6    | .   6   3   6   4   5   1   6   
  Tactical Retreats        7    | .   .   .   .   1   1   .   5   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Traps Triggered            8    | .   2   .   1   .   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -6  
----------                 Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Machines Disabled          1    | .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Machines Accessed          2    | .   1   .   .   .   1   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                3    | .   2   .   .   .   1   .   .   
  Successful               3    | .   2   .   .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                3    | .   2   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -6  
------------               Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Sto  Rec  Fac  
Total Allies               3    | .    .    .    .    .    3    .    .    
  Largest Group            2    | .    .    .    .    .    2    1    .    
  Highest-Rated Group      110  | .    .    .    .    .    110  95   .    
  Highest-Rated Ally       100  | .    .    .    .    .    100  95   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               40   | .    .    .    .    .    40   .    .    
  Total Damage             1078 | .    .    .    .    .    1078 .    .    
  Kills                    14   | .    .    .    .    .    14   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -8  -6  
-------------              Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Turns Passed               2197 | 20  69  299 367 159 329 101 853 
Spaces Moved               2720 | 36  97  738 333 104 323 235 854 
  Core                     282  | 36  40  .   .   70  92  .   44  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    1300 | .   .   .   119 34  224 235 688 
  Flight                   1138 | .   57  738 214 .   7   .   122 
  Fastest Speed            26   | 50  37  37  26  50  38  38  35  
  Average Speed            61   | 50  44  37  59  86  72  38  84  
  Slowest Speed            300  | 50  120 37  120 120 200 38  300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   29  94  39  15  55  60  19  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -8  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Rec Fac 
Total                      3102 | 37  115 756 461 151 395 241 946 
  Wait                     65   | .   .   .   18  22  25  .   .   
  Move                     2713 | 35  96  737 332 103 322 234 854 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  62   | 1   5   4   20  3   11  2   16  
  Fast Attach              3    | .   .   .   .   .   .   .   3   
  Attach                   59   | 1   4   3   21  1   11  1   17  
  Detach                   2    | .   .   .   .   .   .   .   2   
  Swap                     2    | .   .   .   1   .   1   .   .   
  Drop                     34   | .   1   2   14  1   3   1   12  
  Fire                     109  | .   9   10  54  21  15  .   .   
  Melee                    32   | .   .   .   .   .   .   3   29  
  Ram                      3    | .   .   .   1   .   2   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   5   .   13  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-8/Storage
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 14)
   21 | -11/Junkyard  | Entered Materials
   86 | -10/Materials | Discovered new exit (range 12)
   90 | -10/Materials | Entered Mines
   94 | -10/Mines     | Learned location of Storage (-8)
  177 | -10/Mines     | Discovered new exit (range 14)
  200 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  303 | -10/Mines     | Build established: Mutant
  349 | -10/Mines     | Discovered new exit (range 10)
  389 | -10/Mines     | Entered Materials
  389 | -9/Materials  | Evolved 2 slots: Propulsion x2
  596 | -9/Materials  | Core integrity fell below 50%
  636 | -9/Materials  | Lost 6 parts (1p4n1w)
  750 | -9/Materials  | Discovered new exit (range 6)
  756 | -9/Materials  | Entered another Materials area
  756 | -8/Materials  | Evolved 2 slots: Propulsion x2
  910 | -8/Materials  | Discovered new exit (range 8)
  915 | -8/Materials  | Entered Storage
  952 | -8/Storage    | Met 01-MTF
 1241 | -8/Storage    | Discovered new exit (range 7)
 1244 | -8/Storage    | Entered Recycling
 1244 | -8/Recycling  | Accompanied by 1 ally (01-MTF)
 1248 | -8/Recycling  | Found Scrap Engine
 1249 | -8/Recycling  | 01-MTF left
 1339 | -8/Recycling  | Discovered new exit (range 15)
 1345 | -8/Recycling  | Entered Factory
 1345 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1585 | -6/Factory    | Lost 5 parts (4n1u)
 1780 | -6/Factory    | Lost 5 parts (1p3n1w)
 2177 | -6/Factory    | Core integrity fell below 50%
 2191 | -6/Factory    | Core integrity fell below 20%
 2198 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02145_ System corrupted: Energy discharge (-50).
02148_ ALERT: Cargo convoy en route, clear transfer corridor.
02166_ System corrupted: Gravmag System rejected.
02173_ S-27 Virus destroyed.
02174_ Lgt. Nuclear Core destroyed.
02174_ R-10 Processor collects Gravmag System.
02176_ K-01 Serf collects debris.
02177_ S-27 Virus destroyed.
02180_ Mic. Nuclear Core destroyed.
02180_ R-10 Processor collects VTOL Module.
02183_ K-01 Serf collects debris. <x2>
02188_ Y-54 Guardian Imp. Light Armor Plating severed.
02188_ K-01 Serf destroyed.
02190_ R-10 Processor collects Wheel.
02191_ Power Sword destroyed.
02192_ Y-54 Guardian destroyed.
02193_ Power Sword destroyed.
02194_ R-10 Processor collects Med. Matter Pod.
02194_ Critical hit (Burn: +37). <x2>
02197_ R-10 Processor collects Imp. Light Armor Plating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          24
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              DroneNetworkLauncher
  Manual?         0
Play Time         00:38:05
  Cumulative      6.7 hours
  Start           2023.03.12 @ 22:24:29
  End             2023.03.12 @ 23:20:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df0623cd-338e-4864-847e-6e4b8ac66197