Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 23:20:08 Player: ZLD1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1215) 1215 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 5360 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 339 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 66/100 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (3) ------ Scrap Engine > --- WEAPON (2) ------- Power Sword Power Sword > --- INVENTORY (5) ---- VTOL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Scrap Engine Improved Terrain Scanner > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Precision Rocket Launcher [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Weapon Power Sword Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Slots Evolved 8 | . . . 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 6 | . . . 2 2 . . 2 Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Parts Attached 64 | 1 4 3 22 1 12 1 20 Power 10 | . 1 1 4 . 1 . 3 Engine 7 | . 1 1 3 . 1 . 1 Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 30 | . 2 1 13 . 5 . 9 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 10 | . . . 1 . 4 . 5 Flight 20 | . 2 1 12 . 1 . 4 Utility 6 | . 1 1 1 1 1 . 1 Device 3 | . . . . 1 1 . 1 Storage 1 | . 1 . . . . . . Processor 2 | . . 1 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 1 . . 4 . 5 1 7 Energy Gun 4 | . . . 1 . 3 . . Energy Cannon 2 | . . . 1 . 1 . . Ballistic Gun 3 | 1 . . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon 5 | . . . . . . . 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 4 . . Parts Lost 26 | . . 1 8 2 1 . 14 Power 6 | . . . 2 1 . . 3 Propulsion 13 | . . . 5 1 . . 7 Utility 2 | . . 1 . . . . 1 Weapon 5 | . . . 1 . 1 . 3 Highest Loss Streak 6 | . . 1 6 2 1 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 49 | . 36 60 54 32 53 81 41 Engine 6 | . 10 14 6 3 7 9 2 Core 2 | . . . 2 . . . 6 Hover 9 | . . . 4 3 14 36 10 Flight 8 | . 12 28 21 . . . 1 Device 5 | . . . . 6 9 9 7 Processor 4 | . . 3 8 9 9 9 . Energy Cannon 1 | . . . 1 . 3 4 . Ballistic Gun 4 | . 14 14 8 9 1 . . Slashing Weapon 3 | . . . . . . . 9 Naked Turns . | . . . . . . . . Heaviest Build 21 | 1 6 6 8 9 21 21 21 Greatest Support 32 | 3 8 8 16 6 32 32 32 Greatest Overweight (x) 5 | . 1 . 1 1 3 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 3 5 2 5 5 5 Average Carried 1 | . . 1 1 . 1 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 4 | . 1 2 . 2 2 4 1 Scrap Engine Consumption 6 | . . . . . . . 6 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Matter Collected 832 | 210 27 58 187 104 111 10 125 Remotely . | . . . . . . . . Salvage Created 1487 | . 38 91 454 195 214 134 361 Parts 103 | . 7 10 34 12 15 1 24 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Combat Hostiles Destroyed 39 | . 3 3 15 4 3 1 10 Melee 11 | . . . . . . 1 10 Guns 21 | . 3 3 11 4 . . . Cannons 7 | . . . 4 . 3 . . Classes Destroyed 6 | . 1 1 1 . 1 1 1 Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . . 1 . Swarmer 19 | . 3 2 7 . . . 7 Grunt 10 | . . . 6 4 . . . Sentry 9 | . . 1 2 . 3 1 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 4 | . 3 2 3 4 2 2 3 Combat Bots Only 4 | . 3 2 3 4 2 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Damage Taken 3340 | . 72 82 808 274 158 68 1878 Core 1451 | . 46 31 306 122 77 13 856 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 . 69 23 . . 61 . Volleys Fired 109 | . 9 10 54 21 15 . . Largest 2 | . 1 1 1 1 2 . . Hottest 133 | . 20 20 68 23 133 . . Shots Fired 114 | . 9 10 54 21 20 . . Gun 95 | . 9 10 40 21 15 . . Cannon 19 | . . . 14 . 5 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 82 | . 9 10 40 21 2 . . Thermal 32 | . . . 14 . 18 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | . 2 5 11 26 7 . . Robot Miss Streak 4 | . 2 4 2 2 2 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 102 | . 5 5 38 19 14 3 18 Core Hits 60 | . 4 6 19 11 8 1 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 4 | . . . 1 . 1 . 2 Burn 1 | . . . . . 1 . . Destroy 1 | . . . 1 . . . . Sever 2 | . . . . . . . 2 Melee Attacks 36 | . . . . . . 3 33 Impact 3 | . . . . . . 3 . Slashing 33 | . . . . . . . 33 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 2000 | . 40 53 471 288 258 165 725 Guns 757 | . 40 53 221 288 155 . . Cannons 349 | . . . 247 . 102 . . Explosions . | . . . . . . . . Melee 890 | . . . . . . 165 725 Ramming 4 | . . . 3 . 1 . . Kinetic 616 | . 40 53 221 288 14 . . Thermal 490 | . . . 247 . 243 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 165 | . . . . . . 165 . Slashing 725 | . . . . . . . 725 Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 . . . 2 Average Corruption 2 | . . . 2 . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . 1 . . . 5 Message Errors 2 | . . . 1 . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 83 | . . . . . . 65 18 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 83 | . . . . . . 65 18 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . . Shots . | . . . . . . . . Rammed 3 | . . . 1 . 2 . . Targets Rammed 3 | . . . 1 . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 278 | . . 6 278 7 148 . 197 Average Temperature 82 | . . 3 111 7 53 . 94 Received Heat Transfer 882 | . . . 330 180 27 18 327 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1036 | . . . 444 . 592 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Peak Influence 691 | . 125 138 418 266 691 294 303 Initial 269 | . . 48 53 176 111 269 123 Average 202 | . 55 98 271 215 370 278 149 Maximum Alert Level 2 | . . . 2 1 2 1 1 Low Security (%) 63 | 100 100 100 27 40 22 . 90 Level 1 23 | . . . 39 59 28 100 9 Level 2 12 | . . . 32 . 48 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . 2 1 1 . 1 Investigation 3 | . 2 . . . 1 . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . 2 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Distress Signals 2 | . . . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 10 5 18 6 18 2 23 Peak Tracking Total 6 | . 6 3 6 4 5 1 6 Tactical Retreats 7 | . . . . 1 1 . 5 Traps | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Traps Triggered 8 | . 2 . 1 . 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Machines Accessed 2 | . 1 . . . 1 . . Terminals 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . 2 . . . 1 . . Successful 3 | . 2 . . . 1 . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . 2 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Transport Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Total Allies 3 | . . . . . 3 . . Largest Group 2 | . . . . . 2 1 . Highest-Rated Group 110 | . . . . . 110 95 . Highest-Rated Ally 100 | . . . . . 100 95 . Total Orders . | . . . . . . . . Ally Attacks 40 | . . . . . 40 . . Total Damage 1078 | . . . . . 1078 . . Kills 14 | . . . . . 14 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Turns Passed 2197 | 20 69 299 367 159 329 101 853 Spaces Moved 2720 | 36 97 738 333 104 323 235 854 Core 282 | 36 40 . . 70 92 . 44 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 1300 | . . . 119 34 224 235 688 Flight 1138 | . 57 738 214 . 7 . 122 Fastest Speed 26 | 50 37 37 26 50 38 38 35 Average Speed 61 | 50 44 37 59 86 72 38 84 Slowest Speed 300 | 50 120 37 120 120 200 38 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 29 94 39 15 55 60 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Total 3102 | 37 115 756 461 151 395 241 946 Wait 65 | . . . 18 22 25 . . Move 2713 | 35 96 737 332 103 322 234 854 Hop . | . . . . . . . . Pick Up 62 | 1 5 4 20 3 11 2 16 Fast Attach 3 | . . . . . . . 3 Attach 59 | 1 4 3 21 1 11 1 17 Detach 2 | . . . . . . . 2 Swap 2 | . . . 1 . 1 . . Drop 34 | . 1 2 14 1 3 1 12 Fire 109 | . 9 10 54 21 15 . . Melee 32 | . . . . . . 3 29 Ram 3 | . . . 1 . 2 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . 5 . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 14) 21 | -11/Junkyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 12) 90 | -10/Materials | Entered Mines 94 | -10/Mines | Learned location of Storage (-8) 177 | -10/Mines | Discovered new exit (range 14) 200 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 303 | -10/Mines | Build established: Mutant 349 | -10/Mines | Discovered new exit (range 10) 389 | -10/Mines | Entered Materials 389 | -9/Materials | Evolved 2 slots: Propulsion x2 596 | -9/Materials | Core integrity fell below 50% 636 | -9/Materials | Lost 6 parts (1p4n1w) 750 | -9/Materials | Discovered new exit (range 6) 756 | -9/Materials | Entered another Materials area 756 | -8/Materials | Evolved 2 slots: Propulsion x2 910 | -8/Materials | Discovered new exit (range 8) 915 | -8/Materials | Entered Storage 952 | -8/Storage | Met 01-MTF 1241 | -8/Storage | Discovered new exit (range 7) 1244 | -8/Storage | Entered Recycling 1244 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1248 | -8/Recycling | Found Scrap Engine 1249 | -8/Recycling | 01-MTF left 1339 | -8/Recycling | Discovered new exit (range 15) 1345 | -8/Recycling | Entered Factory 1345 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1585 | -6/Factory | Lost 5 parts (4n1u) 1780 | -6/Factory | Lost 5 parts (1p3n1w) 2177 | -6/Factory | Core integrity fell below 50% 2191 | -6/Factory | Core integrity fell below 20% 2198 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02145_ System corrupted: Energy discharge (-50). 02148_ ALERT: Cargo convoy en route, clear transfer corridor. 02166_ System corrupted: Gravmag System rejected. 02173_ S-27 Virus destroyed. 02174_ Lgt. Nuclear Core destroyed. 02174_ R-10 Processor collects Gravmag System. 02176_ K-01 Serf collects debris. 02177_ S-27 Virus destroyed. 02180_ Mic. Nuclear Core destroyed. 02180_ R-10 Processor collects VTOL Module. 02183_ K-01 Serf collects debris. 02188_ Y-54 Guardian Imp. Light Armor Plating severed. 02188_ K-01 Serf destroyed. 02190_ R-10 Processor collects Wheel. 02191_ Power Sword destroyed. 02192_ Y-54 Guardian destroyed. 02193_ Power Sword destroyed. 02194_ R-10 Processor collects Med. Matter Pod. 02194_ Critical hit (Burn: +37). 02197_ R-10 Processor collects Imp. Light Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????? 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R #?????????????????? | | ?????????? #?????????????????? | | ?????????? =%* #?????????????????? | | ???????????^ ! #?????????????????? | | ???????????+######## # #?????????????????? | | ???????????????????# # #?????????????????? | | ???????????????????#?##### #####?????????????????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed DroneNetworkLauncher Manual? 0 Play Time 00:38:05 Cumulative 6.7 hours Start 2023.03.12 @ 22:24:29 End 2023.03.12 @ 23:20:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df0623cd-338e-4864-847e-6e4b8ac66197