Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 03:38:49 Player: Duduxx Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (857) 857 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 3747 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 486 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 235/300 Energy 25/150 System Corruption 8% Temperature Cool (0) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Advanced Heat Sink Small Storage Unit Phasing AFG > --- WEAPON (2) ------- Molecular Deconstructor > --- INVENTORY (8) ---- Light Nuclear Core Antimatter Reactor Decoy Drone Bay (16/16) Ion Cannon Ion Cannon Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Phasing AFG > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Nuclear Core Antimatter Reactor Decoy Drone Bay Ion Cannon Ion Cannon Grenade Launcher [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Phasing AFG Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Heavy Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Molecular Deconstructor Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 37 | 6 1 5 4 6 15 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . . 3 . 7 Treads 9 | 2 . . 1 . 6 Leg 1 | . . . . . 1 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 1 1 3 3 Device 6 | . 1 . 1 2 2 Storage 2 | 1 . . . . 1 Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 . 2 . 3 4 Energy Gun 1 | 1 . . . . . Energy Cannon 3 | . . . . 1 2 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 3 | . . 2 . 1 . Launcher . | . . . . . . Special Weapon 3 | . . . . 1 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 6 | . . 4 . . 2 Power 2 | . . 2 . . . Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 2 | . . 1 . . 1 Highest Loss Streak 3 | . . 3 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 93 74 76 86 89 Engine 11 | . 14 11 11 11 11 Treads 23 | . 28 20 12 22 29 Wheel 7 | . . . 12 11 2 Device 12 | . 7 11 10 13 13 Storage 11 | . 14 11 11 11 11 Processor 1 | . . 10 7 . . Hackware 6 | . . . . 7 8 Ballistic Cannon 9 | . . 10 11 10 7 Peak Build Rating 54 | 6 7 15 26 29 54 Average Rating 28 | 5 6 14 18 28 40 On Entrance 13 | . 6 7 14 26 29 Naked Turns . | . . . . . . Heaviest Build 47 | 11 12 21 34 41 47 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 3 | 2 . 1 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | . 1 8 8 8 8 Average Carried 7 | . . 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 1 6 8 8 8 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1192 | 246 22 197 283 30 414 Remotely . | . . . . . . Salvage Created 822 | . 102 311 106 . 303 Parts 54 | . 5 15 10 . 24 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 37 | . . . . . 37 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 3 13 . . 12 Guns 3 | . 3 . . . . Cannons 24 | . . 13 . . 11 Classes Destroyed 9 | . 2 3 3 . 1 Worker 1 | . . . 1 . . Builder 2 | . . . 2 . . Tunneler 1 | . . . 1 . . Hauler 2 | . 1 1 . . . Recycler 2 | . . 1 1 . . Swarmer 17 | . 3 8 . . 6 Grunt 6 | . . 1 . . 5 Sentry 4 | . . 4 . . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 3 6 2 . 4 Combat Bots Only 6 | . 3 6 . . 4 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 193 | . 5 87 . . 101 Missed 52 | . 2 24 . . 26 Damage Taken 2231 | . 58 680 10 . 1483 Core 408 | . . 73 . . 335 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 105 | . 13 45 6 4 37 Largest 2 | . 2 1 1 1 2 Hottest 120 | . 60 60 60 100 120 Shots Fired 122 | . 26 45 6 4 41 Gun 26 | . 26 . . . . Cannon 84 | . . 45 6 . 33 Launcher . | . . . . . . Special 12 | . . . . 4 8 Kinetic 91 | . 13 45 6 . 27 Thermal 11 | . . . . 4 7 Explosive . | . . . . . . Electromagnetic 13 | . 13 . . . . Robot Hit Streak 5 | . 4 4 3 . 5 Robot Miss Streak 4 | . 2 4 1 . 2 Penetration Max 1 | . . 1 . . . Secondary Targets . | . . . . . . Shots Hit Robots 67 | . 14 26 4 . 23 Core Hits 34 | . 5 13 3 . 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 6 1 . 7 Blast 14 | . . 6 1 . 7 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2871 | . 199 1514 280 . 878 Guns 153 | . 153 . . . . Cannons 2633 | . . 1495 260 . 878 Explosions 46 | . 46 . . . . Melee . | . . . . . . Ramming 39 | . . 19 20 . . Kinetic 2642 | . 75 1495 260 . 812 Thermal 112 | . 46 . . . 66 Explosive . | . . . . . . Electromagnetic 78 | . 78 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . . 22 Message Errors 4 | . . . . . 4 Matter Fused 7 | . . . . . 7 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 214 | . . 96 50 . 68 Projectiles 214 | . . 96 50 . 68 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . 1 1 . 4 Impact 1 | . . 1 . . . Kinetic 5 | . . . 1 . 4 Secondary . | . . . . . . Self-Inflicted Damage 42 | . 32 . 10 . . Shots 1 | . 1 . . . . Rammed 5 | 1 . 3 1 . . Targets Rammed 5 | 1 . 3 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 611 | . 60 90 28 24 611 Average Temperature 91 | . 24 31 12 10 195 Received Heat Transfer 375 | . . 84 . . 291 Effects 14 | . . . . . 14 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 161 | . 50 . . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 413 | . 102 413 128 . . Initial 100 | . . 42 100 . . Average 106 | . 58 159 92 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 87 | 100 100 66 100 . . Level 1 11 | . . 31 . . . Level 2 . | . . 2 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 4 18 . . 28 Peak Tracking Total 5 | . 3 4 . . 5 Tactical Retreats 4 | . 1 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 3 . 1 . . Successful 3 | . 2 . 1 . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 1 3 Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Security Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 344 | . . . . 344 344 Highest-Rated Ally 96 | . . . . 96 96 Total Orders 1 | . . . 1 . . RETURN 1 | . . . 1 . . Ally Attacks 91 | . . . . . 91 Total Damage 2328 | . . . . . 2328 Kills 13 | . . . . . 13 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 16 | . . . 16 . . Drone Recoveries 16 | . . . 16 . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5869 | 70 206 455 484 3145 1509 Spaces Moved 3122 | 40 105 194 285 1786 712 Core 5 | 5 . . . . . Treads 2982 | 35 105 194 153 1786 709 Legs 3 | . . . . . 3 Wheels 132 | . . . 132 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 95 160 160 Average Speed 173 | 151 160 168 158 172 185 Slowest Speed 330 | 160 160 240 240 240 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 29 29 54 86 78 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 43 | . 3 25 3 . 12 Melee . | . . . . . . Projectile 40 | . . 25 3 . 12 AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3408 | 46 119 254 309 1840 840 Wait 104 | . . . 8 36 60 Move 3117 | 39 104 193 284 1785 712 Hop . | . . . . . . Pick Up 15 | . 1 6 2 2 4 Fast Attach 22 | 6 1 2 4 2 7 Attach 11 | . . 3 . 4 4 Detach 8 | . . 2 2 3 1 Swap 4 | . . . . . 4 Drop 17 | . . . 2 4 11 Fire 105 | . 13 45 6 4 37 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 4 | 1 . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 338 | -9/Materials | Build established: Mutant 640 | -9/Materials | Discovered new exit (range 14) 708 | -9/Materials | Lost 3 parts (1p1n1w) 732 | -9/Materials | Entered Mines 1056 | -9/Mines | Found the Drone Emporium 1060 | -9/Mines | Found Prototype Device 1060 | -9/Mines | Identified Decoy Drone Bay 1198 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1216 | -9/Mines | Entered Zion 1508 | -7/Zion | Found Prototype Device 1508 | -7/Zion | Identified Phasing AFG 2603 | -7/Zion | Met Imprinter 2635 | -7/Zion | Imprinted 2638 | -7/Zion | Declared Zion's savior 2970 | -7/Zion | Discovered new exit (range 12) 2974 | -7/Zion | Given A8's code to call for help 3211 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3215 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3274 | -7/Zion | Learned location of Armory (-4) 4361 | -7/Zion | Entered Proximity Caves 4361 | -6/Proximity Caves | Accompanied by 6 allies 4658 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4763 | -6/Proximity Caves | Lost 4 allies 5041 | -6/Proximity Caves | Build established: Scavenger-Mutant 5343 | -6/Proximity Caves | Core integrity fell below 50% 5540 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5553 | -6/Proximity Caves | Found Prototype Special Weapon 5562 | -6/Proximity Caves | Identified Molecular Deconstructor 5808 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5826 | -6/Proximity Caves | Core integrity fell below 20% 5870 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- repair. 05848_ Imp. Remote Datajack fries itself beyond repair. 05856_ System corrupted: Matter fused (-10). 05856_ Slug penetrates Wall. 05859_ Entropy package melds with Wall. 05860_ Penetrated by Slug. 05862_ Entropy package melds with Wall. 05863_ Wall disintegrates. 05863_ Wall destabilizing. 05867_ Wall disintegrates. 05867_ Wall destabilizing. 05867_ Penetrated by Slug. 05868_ Wall disintegrates. 05869_ Concrete disintegrates. 05869_ Wall destabilizing. 05869_ Concrete destabilizing. 05869_ Entropy package works its way towards H-66 Slayer core. 05870_ Concrete disintegrates. Map ----- +----------------------------------------------------+ | ?????????????????# ##??????????### | | ?????????????????# ##????????## | | ?###?????????????# #???????## | | ?# ??????####?## ##?????## | | ?# ##?### ### ##" ##????# | | ?# ## ## # #### ##???# | | ?# ###??#"*% ###?# | | ?#??????# #????#"% "#?# | | ?# ?????# ####????#"" "#?# | | ## ????# #???????###" "#?# | | ? ????## #??????## ## #### | | ?? ####?# ! ##??????# % ### | | ?? ### % ##???????## | | ??? ## #?????????### | | ???? ### ##??????????## ;### | | ????# #?# #???????????# #### ## | | ????# #?# #???????????# % #? | | ???## ### #???????????# ## | | ??## ## #??????###### ## ###### # | | ?## ##?????## ##?##????## # | | ## % ###???### #????????## # | | # ! ##?# ## #????????# ## | | # ##??# ##????????# ## | | ## #???# ###?????????# # | | ?## #???# ### h# #?????????## | | ??# #???# ????# @ #?????????# " * | | ??# #????????## ##?????????# #"# | | ?# #######????????# ##????????# ### | | # #??????????????### ###?????# ?? | | # #????????????????# #????# ? | | # ####????????????????# #?# ## | | # #??????????????????? #?# ##? | | ##??????????????????? #### ###?# ########?? | | ????????????????????# ##???###???###?????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 41 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Remote Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Help From High Places Release The Drones! Challenges ------------ None Game ------ Seed FireElectrostormSpecial Manual? 0 Play Time 00:35:59 Cumulative 47.6 hours Start 2024.09.18 @ 02:55:06 End 2024.09.18 @ 03:38:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b08bc215-cfc5-492a-8ef9-fd857828093f