Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.05 @ 19:47:28 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (110) 550 Value Destroyed (3047) 3047 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2108) 2108 TOTAL SCORE: 12825 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 236 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 94 Friendly Fire -3 Cogmind --------- Core Integrity 926/1150 Matter 265/300 Energy 146/150 System Corruption 2% Temperature Cool (10) Movement Hovering (45) Location -4/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Combat Airjet Gravmag Array Improved Linear Gravjet Cooled Antigrav System > --- UTILITY (11) ----- Large Storage Unit Structural Scanner Advanced Signal Interpreter ECM Suite Makeshift Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (15) --- Micro Fission Core Gravmag Array Antigrav System Cooled Antigrav System Improved Sensor Array Advanced Sensor Array Experimental Cloaking Device Experimental Focal Shield Improved System Backup Module Hypervelocity Coil Gun Heavy Shock Bomb Launcher Dirty Datajack (17) Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Gravmag Array Improved Linear Gravjet Cooled Antigrav System > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Signal Interpreter Layered Light Armor Plating Makeshift Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Advanced Plasma Cannon Power Sword > --- INVENTORY -------- Micro Fission Core Gravmag Array Antigrav System Cooled Antigrav System Improved Sensor Array Advanced Sensor Array ECM Suite Experimental Cloaking Device Experimental Focal Shield Improved System Backup Module Hypervelocity Coil Gun Heavy Shock Bomb Launcher Dirty Datajack Dirty Datajack [Rating: 94] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Dirty Datajack Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . . . . . . . 1 Utility 9 | . . 1 1 2 . . . . 2 . . . . 2 . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 220 | 3 19 25 29 27 10 6 5 6 24 22 2 1 4 5 1 8 13 10 Power 13 | . 4 2 1 2 . . 1 . . 1 . . . 1 . . . 1 Engine 12 | . 4 2 1 1 . . 1 . . 1 . . . 1 . . . 1 Core 1 | . . . . 1 . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 36 | 1 6 5 8 2 4 . . . 5 . 1 . . . . 2 . 2 Treads 13 | . 3 4 4 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 8 | 1 3 1 3 . . . . . . . . . . . . . . . Hover 15 | . . . 1 . 4 . . . 5 . 1 . . . . 2 . 2 Flight . | . . . . . . . . . . . . . . . . . . . Utility 124 | 1 3 11 13 18 5 2 2 4 14 19 1 1 3 4 1 5 11 6 Device 86 | 1 1 7 11 13 4 2 2 4 6 13 1 . 2 . 1 3 11 4 Storage 5 | . 2 2 . . 1 . . . . . . . . . . . . . Processor 4 | . . . . 2 . . . . 2 . . . . . . . . . Hackware 8 | . . . . 3 . . . . 2 . . . . 3 . . . . Protection 21 | . . 2 2 . . . . . 4 6 . 1 1 1 . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 47 | 1 6 7 7 5 1 4 2 2 5 2 . . 1 . . 1 2 1 Energy Gun 10 | . 4 5 1 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 12 | 1 2 2 3 3 . 1 . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 1 . . 2 1 . . . . . . . . Launcher 3 | . . . . . . 1 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . 3 2 1 . 1 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . . . . 1 . . 2 1 . . 1 . . 1 1 . Unidentified Prototypes 6 | . . . 1 . . . 1 . . . . . . . . 4 . . Parts Lost 22 | . 5 7 3 2 . . . . 1 . . . . 1 . . . 3 Power 2 | . 1 . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . 2 1 1 . . . . 1 . . . . . . . . . Utility 7 | . 1 2 2 . . . . . . . . . . . . . . 2 Weapon 8 | . 3 3 . 1 . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . 3 3 2 2 . . . . 1 . . . . 1 . . . 2 Average Slot Usage (%) 95 | . 95 98 99 96 93 92 100 99 97 93 93 93 93 92 94 93 94 91 Engine 6 | . 13 11 9 5 . . 2 7 6 6 6 6 6 5 5 5 5 5 Treads 6 | . 12 21 18 15 2 . . . . . . . . . . . . . Wheel 5 | . 13 10 17 15 2 . . . . . . . . . . . . . Hover 13 | . . . . . 25 30 30 30 24 20 20 20 20 17 17 17 17 21 Device 15 | . 10 19 21 13 14 15 15 15 17 17 20 20 19 11 11 8 11 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 Processor 4 | . . . . 3 7 7 7 7 7 6 6 6 6 5 5 5 5 5 Hackware 15 | . . . . 16 15 15 15 15 19 20 20 20 20 31 35 35 35 30 Protection 1 | . . 2 5 . . . . . . 2 . . . . . 1 . 1 Energy Gun 3 | . 6 10 9 5 . . . . . . . . . . . . . . Ballistic Gun 4 | . 21 11 7 6 3 . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 2 5 7 7 6 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 4 6 6 6 6 5 5 5 5 5 Special Melee Weapon 2 | . . . . . . . 7 7 5 5 6 6 6 5 5 4 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 15 30 56 59 62 57 32 32 30 36 43 40 40 40 37 30 36 33 50 Greatest Support 55 | 20 16 20 26 26 32 32 32 32 41 41 41 41 41 41 41 42 41 55 Greatest Overweight (x) 5 | . 4 5 3 2 2 . . . . 1 . . . . . . . . Average Overweight (x) . | . 1 4 2 2 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 8 10 19 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 7 15 20 20 20 20 15 15 15 15 15 15 15 15 15 14 15 15 15 Average Carried 15 | 6 9 19 19 19 15 14 15 14 14 14 15 15 15 14 14 14 15 14 Final Capacity 20 | 8 15 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 7 15 20 20 20 14 15 15 15 15 15 15 15 15 14 14 15 15 14 Class Distribution -------------------- 22% | Scavenger-Mutant 14% | Mutant 13% | Hacker-Ninja 11% | Hacker-Scout 10% | Scavenger-Scout 9% | Wizard-Scout 7% | Wizard-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Data Miner Hacker-Ninja | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Wizard-Ninja | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Matter Collected 3689 | 260 701 680 340 418 100 62 26 209 229 178 116 . 50 30 . 100 120 70 Remotely 833 | 90 469 75 . . . . . 199 . . . . . . . . . . Salvage Created 4383 | 96 733 1285 679 508 101 52 . 167 336 126 . . . 93 . 68 . 139 Parts 239 | 5 50 78 42 21 . 3 . . 14 8 . . . 6 . 2 . 10 Haulers Intercepted 4 | . 1 3 . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 2 . . . . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . 1 . . . 7 . . 6 . . 52 . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Combat Hostiles Destroyed 71 | . 15 24 12 6 . 4 . 3 . 4 . . . 1 . 1 . 1 Melee 5 | . . . . . . . . . . 3 . . . . . 1 . 1 Guns 57 | . 15 24 12 6 . . . . . . . . . . . . . . AOE 9 | . . . . . . 4 . 3 . 1 . . . 1 . . . . Classes Destroyed 15 | 2 7 1 1 2 . . . . . 1 . . . . . 1 . . Worker 2 | . 1 1 . . . . . . . . . . . . . . . . Builder 5 | . 2 . 1 . . . . . 1 . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 3 . . . . . . . . . . . . . . . . Recycler 9 | 1 . 3 1 2 . . . . 2 . . . . . . . . . Mechanic 3 | . . . . 1 . . . . 1 . . . . 1 . . . . Operator 7 | . 3 2 1 1 . . . . . . . . . . . . . . Watcher 8 | . 2 1 1 1 . . . . 1 . . . . . . . . 2 Swarmer 21 | . 3 6 3 2 . 4 . 2 . 1 . . . . . . . . Grunt 35 | . 12 13 5 3 . . . 1 . . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 7 | . . 5 2 . . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . . Programmer 4 | . . . . 1 . . . . . 2 . . . . . . . 1 Decomposer 2 | . . . . . 1 1 . . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 6 | 1 4 6 6 3 . 4 . 3 1 2 . . . 1 . 1 . 1 Combat Bots Only 5 | . 3 5 4 3 . 4 . 3 . 2 . . . 1 . 1 . 1 Max Kills in Single Turn 3 | 1 1 2 2 1 1 3 . 2 1 1 . . . 1 . 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 2 . 1 . . . 1 . . . . Melee 1 | . . . . . . . . . . 1 . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Damage Taken 4107 | . 628 673 559 486 74 61 . 102 194 271 20 . . 79 . . . 960 Core 647 | . 89 93 49 57 10 17 . 16 4 68 20 . . . . . . 224 Absorbed by Shields 463 | . . 122 167 165 . . . . 9 . . . . . . . . . Core Remaining (%) 86 | 100 64 76 91 . . . . 85 . . . . 89 . . . 100 . Volleys Fired 259 | 5 83 80 32 37 . 9 . 3 4 4 . . . . . . 1 1 Largest 2 | 2 2 2 2 2 . 1 . 1 1 1 . . . . . . 1 1 Hottest 98 | 40 60 88 79 79 . 48 . 39 48 48 . . . . . . 98 98 Shots Fired 475 | 10 165 143 64 71 . 9 . 3 4 4 . . . . . . 1 1 Gun 458 | 10 165 143 64 71 . 5 . . . . . . . . . . . . Cannon 11 | . . . . . . 1 . . 4 4 . . . . . . 1 1 Launcher 6 | . . . . . . 3 . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 317 | 10 132 80 32 49 . 6 . . 4 4 . . . . . . . . Thermal 152 | . 33 63 32 22 . . . . . . . . . . . . 1 1 Explosive 6 | . . . . . . 3 . 3 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | 2 12 13 14 26 . . . . . . . . . . . . . . Robot Miss Streak 6 | 1 3 6 1 2 . 2 . 3 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 1 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 377 | 5 109 106 51 57 3 1 . 2 16 7 . . 1 2 . 1 1 15 Core Hits 202 | 3 44 73 27 19 . 5 . 8 11 4 . . . 1 . 1 . 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . 6 4 . . . . . 1 . . . . . . . 2 Burn 10 | . . . 6 4 . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . 1 . . . . . . . 2 Melee Attacks 159 | . . . 6 10 11 6 . 2 44 30 2 . 6 6 . 3 7 26 Impact 47 | . . . 6 10 11 6 . 2 12 . . . . . . . . . Slashing 96 | . . . . . . . . . 20 29 2 . 4 5 . 3 7 26 Piercing 16 | . . . . . . . . . 12 1 . . 2 1 . . . . Sneak Attacks 13 | . . . . 1 1 1 . . 7 . . . . 1 . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7751 | 60 1366 1589 827 1015 269 330 . 662 419 250 . . 3 100 . 41 47 773 Guns 4743 | 60 1366 1529 827 961 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 801 | . . 60 . . . 250 . 491 . . . . . . . . . . Melee 2207 | . . . . 54 269 80 . 171 419 250 . . 3 100 . 41 47 773 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 2997 | 60 1145 781 360 651 . . . . . . . . . . . . . . Thermal 1746 | . 221 748 467 310 . . . . . . . . . . . . . . Explosive 801 | . . 60 . . . 250 . 491 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 709 | . . . . 54 269 80 . 171 135 . . . . . . . . . Slashing 1461 | . . . . . . . . . 252 249 . . . 99 . 41 47 773 Piercing 37 | . . . . . . . . . 32 1 . . 3 1 . . . . Highest Corruption 2 | . . . . 1 1 1 1 . . 2 . . . . . . . 2 Average Corruption 1 | . . . . 1 1 1 1 . . 1 . . . . . . . 1 Corruption Purged 3 | . . . . . . . . . . 3 . . . . . . . . Effects 3 | . . . . . 1 . . . . 1 . . . . . . . 1 Energy Discharges 3 | . . . . . 1 . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 724 | . . 38 . . 249 64 . 216 68 . . . . . . . 7 82 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 109 | . . 38 . . . . . 71 . . . . . . . . . . Melee 615 | . . . . . 249 64 . 145 68 . . . . . . . 7 82 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . 50 . . . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 150 | . 45 150 14 54 3 2 . 5 66 12 . . 38 5 . . 38 32 Average Temperature 27 | . 15 42 7 27 3 1 . 3 26 12 . . 22 5 . . 21 13 Received Heat Transfer 1145 | . 345 276 169 135 27 . . 9 52 . 9 . . 9 . . . 114 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 1 3 . . . . . . . . . Impact Corruptions 19 | . . . . . 10 1 . 6 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 2 4 3 . . . . . . . . . . . . . . Heat Transferred 4227 | . 500 1322 1443 962 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Peak Influence 661 | 10 276 517 598 661 . . . . 403 . . . . 231 . . . 282 Initial 170 | . 6 103 170 134 . . . . 92 . . . . 54 . . . 9 Average 221 | 5 143 284 364 407 . . . . 77 . . . . 44 . . . 124 Maximum Alert Level 2 | . 1 2 2 2 . . . . 2 . . . . 1 . . . 1 Low Security (%) 57 | 100 72 30 15 37 . . . . 93 . . . . 99 . . . 84 Level 1 22 | . 27 45 37 . . . . . 2 . . . . . . . . 15 Level 2 20 | . . 23 46 62 . . . . 3 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 5 3 4 3 . . . . 4 . . . . . . . . 2 Investigation 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Extermination 4 | . . . . 2 . . . . 1 . . . . . . . . 1 Reinforcement 13 | . 4 2 3 1 . . . . 2 . . . . . . . . 1 Assault 1 | . . 1 . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Distress Signals 10 | . 2 2 3 . . . . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 200 | . 35 42 25 11 2 4 . 5 10 18 2 . 4 3 . 13 2 24 Peak Tracking Total 14 | . 4 7 7 3 2 4 . 5 4 9 1 . 3 4 . 7 2 14 Tactical Retreats 28 | . 4 6 3 1 1 . . . 2 3 2 . . . . . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Traps Triggered 8 | . 4 . 1 1 . . . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 1 2 . . . . 10 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Machines Disabled 9 | . 1 1 . . . . . . . . . . 1 6 . . . . Max in Single Turn 1 | . 1 1 . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Machines Accessed 50 | . 6 8 4 4 . 1 1 . 10 . 1 4 . 5 . 4 . 2 Terminals 34 | . 5 7 4 3 . . . . 9 . . . . 5 . . . 1 Fabricators 2 | . . . . 1 . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 175 | . 18 26 11 12 . 1 4 . 38 . 1 26 . 20 . 11 . 7 Successful 126 | . 10 14 5 10 . 1 4 . 25 . 1 26 . 15 . 11 . 4 Failed 49 | . 8 12 6 2 . . . . 13 . . . . 5 . . . 3 Catastrophic 4 | . 1 1 . 1 . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 81 | . 11 14 6 7 . . . . 23 . . . . 15 . 1 . 4 Terminals 119 | . 16 23 11 10 . . . . 35 . . . . 20 . . . 4 Fabricators 5 | . . . . 2 . . . . 3 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 3 . . . . . . . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 88 | . 7 7 2 5 . 1 4 . 13 . 1 26 . 11 . 11 . . Record 21 | . . . . . . . . . . . . 11 . . . 10 . . Part Schematic 20 | . . 1 . 2 . . 4 . 3 . . 7 . 3 . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 10 | . 4 1 . . . . . . 1 . . 3 . 1 . . . . Open Door 3 | . . . . . . 1 . . . . 1 . . . . 1 . . Branch Access Points 4 | . . 1 . 1 . . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . Fabricator Index 3 | . . . . 1 . . . . 1 . . . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 6 | . . 1 1 . . . . . 2 . . . . 2 . . . . Locate Traps 6 | . 1 2 1 . . . . . 2 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . . Zone Layout 3 | . 1 . . . . . . . 1 . . . . 1 . . . . Fabricator Hacks 5 | . . . . 2 . . . . 3 . . . . . . . . . Load Schematic 2 | . . . . 1 . . . . 1 . . . . . . . . . Build 3 | . . . . 1 . . . . 2 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . 3 . . . . . . . . . . . . . . . 2 Insert Component 3 | . . 2 . . . . . . . . . . . . . . . 1 Analyze 2 | . . 1 . . . . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 3 4 3 3 . . . . 9 . . . . 4 . . . 2 Terminals 28 | . 3 4 3 3 . . . . 9 . . . . 4 . . . 2 Track 8 | . 1 2 . 1 . . . . 2 . . . . 1 . . . 1 Botnet 17 | . 2 2 3 2 . . . . 5 . . . . 2 . . . 1 Disrupt 1 | . . . . . . . . . 1 . . . . . . . . . Operators 2 | . . . . . . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 8 4 4 . . . . 9 . . . . 3 . . . 2 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 . 2 . . 4 . 3 . . 7 . 3 . . . . Parts Built 3 | . . . . 1 . . . . 2 . . . . . . . . . Matter 526 | . . . . 146 . . . . 380 . . . . . . . . . Time 226 | . . . . 36 . . . . 190 . . . . . . . . . Total Part Build Rating 13 | . . . . 3 . . . . 10 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Total Allies 6 | . . . . . . . 4 . 1 . . . 1 . . . . . Largest Group 4 | . . . . . . . 4 4 4 . . . 1 1 . . . . Highest-Rated Group 113 | . . . . . . . 113 113 113 . . . 95 95 . . . . Highest-Rated Ally 95 | . . . . . . . 31 31 31 . . . 95 95 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . 13 15 . . . 16 1 . . . . Total Damage 1383 | . . . . . . . . 186 202 . . . 610 385 . . . . Kills 7 | . . . . . . . . 2 1 . . . 3 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 2 1 1 . 1 1 . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Turns Passed 9280 | 44 1033 1249 515 778 389 282 400 275 938 668 383 47 319 196 61 706 596 401 Spaces Moved 9977 | 22 681 540 269 469 706 590 778 267 1277 848 487 78 379 248 102 817 859 560 Core 2 | . 2 . . . . . . . . . . . . . . . . . Treads 1 | . . 1 . . . . . . . . . . . . . . . . Legs 6 | 6 . . . . . . . . . . . . . . . . . . Wheels 2014 | 16 679 539 269 469 42 . . . . . . . . . . . . . Hover 7954 | . . . . . 664 590 778 267 1277 848 487 78 379 248 102 817 859 560 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 100 95 110 120 120 40 40 40 40 40 58 58 58 58 58 58 45 45 45 Average Speed 63 | 105 97 150 120 120 44 40 40 40 48 58 58 58 58 58 58 53 45 45 Slowest Speed 360 | 120 250 360 145 120 120 40 40 40 58 118 58 58 58 58 58 58 45 48 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 92 62 33 17 71 80 83 41 27 71 64 69 54 9 19 72 76 16 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 7 | . . . . . . 1 1 . . . 1 1 1 . 1 1 . . Known Exits Taken 14 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . 1 1 1 . . 5 3 . 1 . . . 2 . Spaces Dug 104 | . . . 5 9 8 9 . . 27 23 2 . 3 4 . . 7 7 Terrain Destroyed 170 | . . 6 5 9 8 33 . 35 27 24 2 . 3 4 . . 7 7 Melee 90 | . . . 5 9 8 5 . . 23 19 2 . 3 4 . . 6 6 Projectile 15 | . . . . . . 4 . . 4 5 . . . . . . 1 1 AOE 65 | . . 6 . . . 24 . 35 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Total 12270 | 31 891 842 388 596 766 618 866 427 1549 965 587 78 470 293 102 1082 1052 667 Wait 1457 | 1 75 154 27 34 32 1 79 148 169 61 92 . 82 29 . 241 169 63 Move 9959 | 21 680 539 268 468 705 589 777 266 1276 847 486 77 378 247 101 816 858 560 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 96 | . 20 22 10 11 . 3 1 1 13 1 2 . . 4 . 5 . 3 Fast Attach 37 | 2 9 5 4 2 . 1 3 . 5 . . . . . . 3 2 1 Attach 46 | . 5 7 6 7 5 2 . 1 4 1 . . . 3 . 2 . 3 Detach 15 | 1 . 1 2 2 1 2 . . 4 . . . . . . 2 . . Swap 137 | 1 5 13 19 18 5 3 2 5 15 21 2 1 4 2 1 3 11 6 Drop 105 | . 14 21 14 7 7 2 4 1 15 . 3 . . 2 . 7 4 4 Fire 259 | 5 83 80 32 37 . 9 . 3 4 4 . . . . . . 1 1 Melee 159 | . . . 6 10 11 6 . 2 44 30 2 . 6 6 . 3 7 26 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x2 / Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 45 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 9) 329 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 14) 331 | -10/Materials | Discovered new exit (range 14) 393 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Lost 3 parts (1p1u1w) 1045 | -10/Materials | Discovered new exit (range 4) 1078 | -10/Materials | Entered another Materials area 1078 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1709 | -9/Materials | Lost 3 parts (2n1w) 1894 | -9/Materials | Discovered new exit (range 10) 1934 | -9/Materials | Discovered new exit (range 3) 2006 | -9/Materials | Build established: Scavenger-Mutant 2186 | -9/Materials | Identified exit to Mines 2186 | -9/Materials | Identified exit to Storage 2249 | -9/Materials | Discovered new exit (range 15) 2278 | -9/Materials | First assault squad dispatched 2327 | -9/Materials | Entered another Materials area 2327 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2776 | -8/Materials | Discovered new exit (range 10) 2842 | -8/Materials | Entered Factory 2842 | -7/Factory | Evolved 2 slots: Utility x2 2856 | -7/Factory | Identified exit to Lower Caves 3134 | -7/Factory | Local fabrication network quarantined 3165 | -7/Factory | Fabricated Imp. Sensor Array (x1) 3620 | -7/Factory | Entered Lower Caves 3621 | -7/Lower Caves | Encountered a Warlord checkpoint 3909 | -7/Lower Caves | Learned Factory emergency access door positions 3932 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3983 | -7/Lower Caves | Discovered new exit (range 14) 3988 | -7/Lower Caves | Identified exit to Lower Caves 3992 | -7/Lower Caves | Build established: Hacker-Scout 4009 | -7/Lower Caves | Entered another Lower Caves area 4041 | -7/Lower Caves | Discovered new exit (range 14) 4146 | -7/Lower Caves | Learned location of Zion (-7) 4262 | -7/Lower Caves | Encountered a Warlord checkpoint 4273 | -7/Lower Caves | Discovered new exit (range 8) 4276 | -7/Lower Caves | Identified exit to Zion 4291 | -7/Lower Caves | Entered Zion 4294 | -7/Zion | Learned Factory emergency access door positions 4307 | -7/Zion | Build established: Scavenger-Scout 4310 | -7/Zion | Discovered new exit (range 10) 4347 | -7/Zion | System corruption cleaned by Quarantine Array 4370 | -7/Zion | Given A8's code to call for help 4406 | -7/Zion | Found Prototype Launcher 4406 | -7/Zion | Identified Rocket Array 4421 | -7/Zion | Gained Derelict followers 4529 | -7/Zion | Learned location of Extension (-5) 4668 | -7/Zion | Identified exit to Proximity Caves 4691 | -7/Zion | Entered Proximity Caves 4691 | -6/Proximity Caves | Accompanied by 4 allies 4749 | -6/Proximity Caves | Learned location of 1 exit from Factory 4884 | -6/Proximity Caves | Discovered new exit (range 15) 4957 | -6/Proximity Caves | Identified exit to Factory 4966 | -6/Proximity Caves | Entered Factory 4966 | -6/Factory | Accompanied by 4 allies 4966 | -6/Factory | Evolved 2 slots: Utility x2 4967 | -6/Factory | Identified exit to Factory 5117 | -6/Factory | Identified exit to Lower Caves 5311 | -6/Factory | Build established: Hacker-Scout 5680 | -6/Factory | Build established: Hacker-Ninja 5730 | -6/Factory | Fabricated Imp. Hacking Suite? 5830 | -6/Factory | Fabricated Imp. Hacking Suite? 5869 | -6/Factory | Local fabrication network quarantined 5904 | -6/Factory | Entered Lower Caves 5928 | -6/Lower Caves | Mak. Power Source stolen by Master Thief 6261 | -6/Lower Caves | Build established: Hacker-Scout 6358 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6543 | -6/Lower Caves | Learned Factory terminal intel 6551 | -6/Lower Caves | Discovered new exit (range 12) 6571 | -6/Lower Caves | Identified exit to Lower Caves 6572 | -6/Lower Caves | Entered another Lower Caves area 6842 | -6/Lower Caves | Build established: Hacker-Ninja 6933 | -6/Lower Caves | Discovered new exit (range 15) 6941 | -6/Lower Caves | Identified exit to Data Miner 6955 | -6/Lower Caves | Entered Data Miner 6955 | -6/Data Miner | Discovered new exit (range 6) 6958 | -6/Data Miner | Identified exit to Proximity Caves 6967 | -6/Data Miner | Met Data Miner 6976 | -6/Data Miner | Learned location of Section 7 (-2) 6976 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6986 | -6/Data Miner | Received God Mode back door access code from Data Miner 7002 | -6/Data Miner | Entered Proximity Caves 7068 | -5/Proximity Caves | Escorted by Enhanced Grunt 7210 | -5/Proximity Caves | Learned location of Armory (-4) 7290 | -5/Proximity Caves | Learned Factory emergency access door positions 7294 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7303 | -5/Proximity Caves | Discovered exit to Factory (range 6) 7321 | -5/Proximity Caves | Entered Factory 7321 | -5/Factory | Accompanied by 1 ally 7321 | -5/Factory | Evolved 2 slots: Utility x2 7322 | -5/Factory | Identified exit to Extension 7324 | -5/Factory | Loaded intel: 22 terminal locations 7365 | -5/Factory | Identified exit to Upper Caves 7467 | -5/Factory | Discovered new exit (range 5) 7469 | -5/Factory | Identified exit to Factory 7517 | -5/Factory | Entered Upper Caves 7571 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7576 | -5/Upper Caves | Identified exit to Warlord 7578 | -5/Upper Caves | Entered Warlord 7607 | -5/Warlord | Discovered new exit (range 14) 7633 | -5/Warlord | Build established: Wizard-Scout 7701 | -5/Warlord | Learned location of Quarantine (-3) 7701 | -5/Warlord | Learned Armory emergency access door positions 7701 | -5/Warlord | Learned 4 Testing zone layouts 7701 | -5/Warlord | Learned 4 Quarantine zone layouts 7702 | -5/Warlord | Learned Testing security intel 7702 | -5/Warlord | Learned Factory terminal intel 7702 | -5/Warlord | Learned Factory garrison access intel 7702 | -5/Warlord | Learned Armory recycling unit intel 7702 | -5/Warlord | Learned Armory garrison access intel 7868 | -5/Warlord | Met Warlord 7885 | -5/Warlord | Opened Warlord's prototype stash 7893 | -5/Warlord | Warlord's base attacked by MAIN.C 7896 | -5/Warlord | Found Prototype Device 7896 | -5/Warlord | Identified Exp. Focal Shield 7903 | -5/Warlord | Found Prototype Device 7903 | -5/Warlord | Identified Exp. Cloaking Device 8124 | -5/Warlord | Warlord forces counterattacked 8198 | -5/Warlord | Build established: Wizard-Mutant 8268 | -5/Warlord | Opened side exit 8282 | -5/Warlord | Identified exit to Proximity Caves 8284 | -5/Warlord | Entered Proximity Caves 8877 | -4/Proximity Caves | Discovered exit to Factory (range 7) 8880 | -4/Proximity Caves | Entered Factory 8880 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8882 | -4/Factory | Loaded intel: 18 terminal locations 8883 | -4/Factory | Loaded intel: 4 garrison access locations 9281 | -4/Factory | Self-destructed Last Messages --------------- 09239_ The unstable cave ceiling collapses. 09240_ K-01 Serf collects debris. 09241_ U-05 Engineer builds a Wall. 09243_ P-70 Sage Hpw. Shock Rifle severed. 09244_ K-01 Serf collects debris. 09245_ Penetrated by Slug. 09245_ Slug penetrates Wall. 09245_ K-01 Serf collects debris. 09246_ U-05 Engineer lays Concrete. 09248_ K-01 Serf collects debris. 09248_ R-10 Processor collects Hpw. Shock Rifle. 09248_ U-05 Engineer lays Concrete. 09253_ System corrupted: Energy discharge (-52). 09257_ W-44 Eye sends out distress signal. 09270_ Assembly Bed disabled. 09276_ Adv. Plasma Cannon destroyed. 09277_ Slug penetrates Wall. 09278_ W-44 Eye sends out distress signal. 09279_ Penetrated by Slug. 09280_ P-70 Sage resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | #% # ##???????? | | / # """ """ ##???????? | | # # """ """ ?? ##???????? | | # """ """ """ ##???????? | | + """ ##???????? | | # "S """ """ ##???????? | | # ###### # """ """ """ ? ##???????? | | # ###### # "" """ """ ##???????? | | # ##??## # ########?# | | # ##??## ######/##################?# | | # ##??## ### + """""" """""" | | # ##??## ### g # """""" """""" | | # ##??## ### gw # """""" """""" | | # ##??## ### # """"" """""" | | # ##??## ### # | | # ##??## ### # | | # ##?### ### # | | # ##?### ### # | | ???? ##### ## ####p######+##### | | ???????????#### g | | ??????????? | | ??????????? | | ??????????? Y | | ?????????? ! | | ?????????? | | ?????????????## @ | | ?????????????## ] ####+#################+### | | ?????????????######g##### ####### | | ?????????????###### ##### ????????????????? | | ???????????????????????## ??????????????? | | ???????????????????????## ##??????????? | | ???????????????????????## """ """ ##??????????? | | ???????????????????????## """ """ ##??????????? | | ???????????????????????## """ """ ##??????????? | | ???????????????????????## ? ##??????????? | | ???????????????????????## ""? ""?? ##??????????? | | ???????????????????????## ????""???????????????? | | ???????????????????????## ????????????????????"" | | ???????????????????????## ????????????????????T" | | ???????????????????????#####????????????????????"" | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 4 Armor Coverage 300 Resistance: KI 30 Evasion (%) 57 Recoil Reduction 2 Offensive Hacking 54 Defensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Hacked Imp. Signal Interpreter | -7/Factory | Hacked Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Imp. Hacking Suite | -6/Factory | Hacked Gravmag Array | -6/Factory | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Hacking Suite | -5/Factory | Hacked Antigrav System | -5/Factory | Hacked Imp. Antigrav System | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberGravityExoskeleton Manual? 0 Play Time 04:42:32 Cumulative 1076.7 hours Start 2021.05.31 @ 20:32:34 End 2021.06.05 @ 19:47:28 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 301 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/5/5/3/0/0/0/0/0 Lore% 81 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68da78e3-40ea-4e72-8c24-c251cb04b88e