Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 17:07:55 Player: TheTravelingGuy Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (433) 433 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2053 Bonus ------- None Cogmind --------- Core Integrity 349/400 Matter 282/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Shield Generator > --- WEAPON (2) ------- Assault Rifle Autogun > --- INVENTORY (15) --- Light Ion Engine High-capacity Matter Pod (200) Visual Processing Unit Medium Laser Light Assault Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Shield Generator > --- WEAPON ----------- Autogun Mining Laser > --- INVENTORY -------- Light Ion Engine High-capacity Matter Pod Visual Processing Unit Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 17 | 8 5 . 4 . . Power 2 | 1 1 . . . . Engine 1 | 1 . . . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 5 | 2 1 . 2 . . Treads . | . . . . . . Leg 5 | 2 1 . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 2 1 . 1 . . Device 2 | 1 . . 1 . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 3 2 . 1 . . Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . 1 . 2 1 . Power 1 | . 1 . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon . | . . . . . . Highest Loss Streak 2 | . 1 . 2 1 . To Critical Strikes . | . . . . . . Average Backups 6 | 4 7 8 6 7 7 Power . | . 1 1 1 1 1 Propulsion 1 | 2 2 3 . . . Utility 1 | . 1 1 1 2 2 Weapon 3 | 1 2 3 3 4 4 Tool/Special . | . . . . . . Unused Backups 9 | . 4 . . . 5 Power 1 | . . . . . 1 Propulsion 3 | . 3 . . . . Utility 3 | . 1 . . . 2 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 100 99 89 88 Core 10 | . 9 14 11 11 11 Leg 37 | . 28 28 43 33 33 Device 11 | . 14 14 10 11 11 Storage 11 | . 14 14 11 11 11 Energy Gun 10 | . 17 14 9 . . Ballistic Gun 12 | . 10 14 10 22 22 Special Weapon 1 | . . . 1 . . Peak Build Rating 13 | 7 10 10 13 13 12 Average Rating 10 | 5 8 9 11 12 12 On Entrance 8 | . 7 9 10 12 12 Naked Turns . | . . . . . . Heaviest Build 32 | 11 30 30 32 32 32 Greatest Support 40 | 20 20 20 40 30 30 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 8 15 15 15 15 Most Carried 9 | 7 8 9 8 7 7 Average Carried 6 | 4 7 8 6 7 7 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 9 | 7 8 9 7 7 7 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 640 | 229 145 10 213 43 . Remotely . | . . . . . . Salvage Created 727 | 53 175 . 456 43 . Parts 58 | 10 10 . 31 7 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 15 | . 4 . 8 3 . Guns 15 | . 4 . 8 3 . Classes Destroyed 7 | 1 3 . 3 . . Worker 3 | . 1 . 2 . . Tunneler 3 | 3 . . . . . Hauler 1 | . . . 1 . . Watcher 2 | . . . 2 . . Swarmer 8 | . 1 . 4 3 . Grunt 3 | . 3 . . . . Sentry 4 | . . . 4 . . Best Kill Streak 4 | 1 4 . 4 3 . Combat Bots Only 4 | . 3 . 4 3 . Max Kills in Single Turn 1 | 1 1 . 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 92 | . 29 . 46 17 . Missed 25 | . 7 . 11 7 . Hits 67 | . 22 . 35 10 . Projectile 67 | . 22 . 35 10 . Critical Strikes 1 | . . . 1 . . Damage Taken 682 | . 240 . 383 59 . Core 80 | . 29 . 45 6 . Absorbed by Shields 48 | . . . 23 25 . Core Remaining (%) 94 | 100 . 88 . . . Volleys Fired 88 | 9 18 . 53 8 . Largest 2 | 2 2 . 2 2 . Hottest 150 | 80 150 . 100 43 . Shots Fired 158 | 18 36 . 88 16 . Gun 143 | 18 35 . 74 16 . Cannon . | . . . . . . Launcher . | . . . . . . Special 15 | . 1 . 14 . . Kinetic 68 | . 13 . 39 16 . Thermal 90 | 18 23 . 49 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 6 9 . 6 3 . Robot Miss Streak 8 | 2 4 . 3 8 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 72 | 12 18 . 36 6 . Core Hits 32 | 3 8 . 18 3 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . 2 . . Burn 2 | . . . 2 . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 945 | 130 247 . 459 109 . Guns 945 | 130 247 . 459 109 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 476 | . 122 . 245 109 . Thermal 469 | 130 125 . 214 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . 1 . 2 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . 1 . . Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 126 | 126 78 . 48 . . Average Temperature 22 | 55 29 . 13 . . Received Heat Transfer 171 | . 108 . 63 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 1435 | 300 358 . 777 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 72 | 5 60 . 72 60 . Initial 6 | . . . . 6 . Average 19 | . 18 . 20 41 . Influence Increases 464 | 15 111 . 268 70 . Destroy 0b10 Robot/C 300 | . 80 . 160 60 . Destroy 0b10 Robot/NC 45 | 15 5 . 25 . . Destroy Leader 76 | . 10 . 56 10 . Successful Hack 15 | . . . 15 . . Destroy Structure 13 | . 1 . 12 . . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 464 | 15 111 . 250 68 20 Entered New Map 32 | . . . . 12 20 Time Decay 406 | 15 101 . 240 50 . Lost Part 26 | . 10 . 10 6 . Squads Dispatched 3 | . 2 . 1 . . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 9 . 11 3 . Peak Tracking Total 4 | . 4 . 4 3 . Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 6 | . 1 . 5 . . Terminals 6 | . 1 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 2 . 17 . . Successful 7 | . . . 7 . . Failed 12 | . 2 . 10 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 16 | . 2 . 13 . 1 Terminals 19 | . 2 . 17 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Terminal Index 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . 5 . . Terminals 5 | . . . 5 . . Botnet 5 | . . . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 5 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) 961 | 6 370 58 527 . . Seismic 961 | 6 370 58 527 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 1660 | 132 370 58 905 105 90 Spaces Moved 887 | 74 218 31 481 36 47 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 884 | 71 218 31 481 36 47 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 190 190 Average Speed 129 | 117 124 190 120 190 190 Slowest Speed 190 | 120 190 190 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 38 14 40 11 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 14 | . 1 . 13 . . Terrain Destroyed 15 | . 1 . 14 . . Melee . | . . . . . . Projectile 15 | . 1 . 14 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 1206 | 97 282 31 691 58 47 Wait 183 | . 27 . 142 14 . Move 882 | 73 217 30 480 35 47 Hop . | . . . . . . Pick Up 18 | 7 6 1 4 . . Fast Attach 8 | 7 1 . . . . Attach 4 | . . . 4 . . Detach . | . . . . . . Swap 14 | 1 6 . 6 1 . Drop 9 | . 7 . 2 . . Fire 88 | 9 18 . 53 8 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 10) 503 | -10/Materials | Entered Mines 513 | -10/Mines | Discovered new exit (range 15) 561 | -10/Mines | Entered Materials 561 | -9/Materials | Evolved 2 slots: Propulsion x2 864 | -9/Materials | Build established: Scavenger-Mutant 869 | -9/Materials | Discovered new exit (range 15) 1006 | -9/Materials | Discovered new exit (range 9) 1466 | -9/Materials | Entered Mines 1568 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1571 | -9/Mines | Entered Zion 1636 | -7/Zion | Received a visual enhancement algorithm 1638 | -7/Zion | Ran a visual enhancement algorithm 1661 | -7/Zion | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 01573_ 8I-F3C(z): "It's not far from here, follow me." 01605_ System corrupted: Energy discharge (-56). 01617_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. SV-WCW(c): Ah, you're just in time. I need someone to test the latest iteration of my visual enhancement algorithms. My last batch of test subjects all reported a permanent 10.36531% improvement in visual clarity, regardless of existing physical capabilities. If you'd like to try, enter \\MGEL at that terminal over there to register. It'll also work remotely if you'd like to try it from somewhere else. Oh, and I make no guarantees this won't mess you up. 01638_ Connecting with Zion Terminal... 01638_ Current location identified: Zion 01638_ Experiencing anomalous visual interference... 01640_ SV-WCW(c): "Hm, doesn't look like it worked..." 01644_ WL :FKJXISI2GON GE3VA|U>T