Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 20:35:46 Player: Zoe Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2791) 2791 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 6226 Bonus ------- Follower Combat Kills 45 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 520/520 System Corruption 28% Temperature Cool (28) Movement Treading (320) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (5) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Transmission Jammer Improved Light Armor Plating > --- WEAPON (2) ------- Tesla Rifle Improved Assault Rifle > --- INVENTORY (15) --- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Light Treads Improved Heat Sink Advanced Heat Sink Small Storage Unit Medium Storage Unit Medium Storage Unit Heavy Laser Gatling Laser Gatling Laser Improved Assault Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Terrain Scanner Transmission Jammer > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Aluminum Leg Carbon-fiber Leg Heat Sink Small Storage Unit Medium Storage Unit Field Laser Beam Cannon Beam Cannon Beam Cannon Ion Cannon Heavy Assault Rifle Minigun [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . . 1 . 1 1 . Utility 2 | . . . 1 . . 1 . Weapon . | . . . . . . . . Parts Attached 106 | 8 5 4 8 3 15 31 32 Power 23 | 1 1 1 1 . 4 8 7 Engine 8 | 1 1 1 1 . 2 . 2 Core 15 | . . . . . 2 8 5 Reactor . | . . . . . . . . Propulsion 40 | 2 2 2 . 1 7 13 13 Treads 5 | . . . . . . 2 3 Leg 30 | 2 . 2 . 1 7 11 7 Wheel 3 | . . . . . . . 3 Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 15 | 2 1 . 4 2 . 1 5 Device 9 | 1 . . 2 2 . . 4 Storage 4 | 1 1 . 2 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 28 | 3 1 1 3 . 4 9 7 Energy Gun 14 | 1 1 . 1 . 1 6 4 Energy Cannon 4 | . . 1 2 . 1 . . Ballistic Gun 8 | 1 . . . . 2 2 3 Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon 1 | 1 . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 2 Corrupted Parts 3 | . . . . . . 1 2 System Corruption 15 | . . . . . . 2 13 Parts Lost 33 | . . 1 1 . 4 10 17 Power 6 | . . . . . 4 . 2 Propulsion 17 | . . . . . . 7 10 Utility 6 | . . . 1 . . 2 3 Weapon 4 | . . 1 . . . 1 2 Highest Loss Streak 6 | . . 1 1 . 1 3 6 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 6 6 4 7 9 13 11 Power 2 | . 1 1 1 1 . 3 4 Propulsion 1 | 1 2 3 2 2 1 . . Utility 3 | . . 1 . 2 4 2 4 Weapon 4 | 1 1 1 1 1 3 7 3 Tool/Special . | . . . . . . . . Unused Backups 11 | . 4 . . . 1 2 4 Power 5 | . . . . . . 2 3 Propulsion 4 | . 3 . . . 1 . . Utility 1 | . . . . . . . 1 Weapon 1 | . 1 . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 99 100 95 100 98 94 81 Engine 4 | . 14 14 11 11 11 . . Core 10 | . . . . . 5 14 14 Treads 1 | . . . . . . . 3 Leg 27 | . 27 28 33 33 35 32 14 Device 19 | . 13 14 20 22 18 21 19 Storage 8 | . 13 14 11 11 9 7 7 Energy Gun 5 | . 14 17 2 . 1 5 7 Energy Cannon 3 | . . 3 17 22 10 . . Ballistic Gun 6 | . 14 7 . . 6 8 6 Peak Build Rating 48 | 9 10 10 13 23 39 48 41 Average Rating 32 | 5 9 9 11 16 35 43 34 On Entrance 17 | . 9 10 9 11 23 36 41 Naked Turns . | . . . . . . . . Heaviest Build 56 | 15 15 15 33 33 47 46 56 Greatest Support 71 | 20 20 20 36 38 55 71 71 Greatest Overweight (x) 14 | 1 4 . 1 1 . 12 14 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 30 | 8 30 8 15 15 15 15 15 Average Capacity 14 | 7 7 8 9 15 15 15 15 Most Carried 15 | 5 8 8 7 9 13 15 15 Average Carried 10 | 3 6 7 5 7 9 13 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 13 | 5 8 7 6 9 11 11 13 Class Distribution -------------------- 58% | Scavenger-Mutant 30% | Mutant 10% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Matter Collected 2832 | 288 171 36 105 . 469 919 844 Remotely . | . . . . . . . . Salvage Created 3381 | 121 180 119 145 . 673 849 1294 Parts 183 | 11 17 4 6 . 30 39 76 Haulers Intercepted 3 | . . . 1 . . . 2 Recyclers Shooed 4 | . . . . . . 3 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 54 | . 2 2 1 . 14 18 17 Guns 41 | . 2 1 . . 6 17 15 Cannons 10 | . . 1 1 . 8 . . AOE 2 | . . . . . . 1 1 Classes Destroyed 14 | 2 4 . 2 . 2 3 1 Worker 12 | . 1 2 . . 1 1 7 Builder 2 | . 1 . . . . . 1 Tunneler 3 | 3 . . . . . . . Hauler 3 | . . . 1 . . . 2 Recycler 3 | 1 . . . . . 1 1 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . . 1 . 1 Watcher 6 | . 3 . 1 . . . 2 Swarmer 7 | . . . . . 3 4 . Grunt 26 | . 2 2 . . 8 5 9 Duelist 1 | . . . . . . 1 . Sentry 12 | . . . 1 . 3 3 5 Hunter 2 | . . . . . . 2 . Programmer 6 | . . . . . . 3 3 Best Kill Streak 5 | 4 2 4 1 . 2 5 5 Combat Bots Only 4 | . 2 1 1 . 2 4 4 Max Kills in Single Turn 3 | 1 1 2 1 . 1 2 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Hostile Shots Fired 696 | . 18 15 12 . 98 216 337 Missed 245 | . 10 2 3 . 25 74 131 Hits 451 | . 8 13 9 . 73 142 206 Melee 1 | . . . . . . 1 . Projectile 450 | . 8 13 9 . 73 141 206 Critical Strikes 8 | . . . . . 1 3 4 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5702 | . 102 201 140 . 987 1943 2329 Core 862 | . . 16 15 . 129 313 389 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 . 93 . 96 76 . . Volleys Fired 305 | 11 17 12 10 . 79 81 95 Largest 2 | 2 2 2 2 . 2 2 2 Hottest 160 | 100 85 125 120 . 123 149 160 Shots Fired 564 | 17 34 21 19 . 150 148 175 Gun 452 | 16 34 19 . . 65 143 175 Cannon 111 | . . 2 19 . 85 5 . Launcher . | . . . . . . . . Special 1 | 1 . . . . . . . Kinetic 274 | 6 17 7 . . 57 103 84 Thermal 229 | 11 17 14 19 . 93 24 51 Explosive . | . . . . . . . . Electromagnetic 61 | . . . . . . 21 40 Robot Hit Streak 16 | 6 6 8 3 . 7 12 16 Robot Miss Streak 11 | 1 2 1 2 . 7 11 7 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 1 2 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 352 | 12 19 15 10 . 75 98 123 Core Hits 209 | 5 10 6 4 . 31 78 75 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 2 | . . . . . . 2 . Destroy 1 | . . . . . . 1 . Blast 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6743 | 146 263 232 175 . 1333 1899 2695 Guns 5338 | 146 263 197 . . 588 1716 2428 Cannons 1005 | . . 35 175 . 745 50 . Explosions 372 | . . . . . . 132 240 Melee . | . . . . . . . . Ramming 28 | . . . . . . 1 27 Kinetic 3210 | 70 117 71 . . 538 1276 1138 Thermal 2803 | 76 146 161 175 . 795 422 1028 Explosive 72 | . . . . . . 72 . Electromagnetic 630 | . . . . . . 128 502 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . . . . . . 8 28 Average Corruption 10 | . . . . . . 5 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 93 | . . . . . . 29 64 Message Errors 20 | . . . . . . 6 14 Matter Fused 25 | . . . . . . 9 16 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 15 | . . . . . . 3 12 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 13 | . . . . . . 3 10 Data Loss (major) 3 | . . . . . . 1 2 Misfires 5 | . . . . . . 2 3 Alerts 2 | . . . . . . 1 1 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 43 | . . . . . 11 32 . Projectiles 11 | . . . . . 11 . . Explosions 32 | . . . . . . 32 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 128 | . . . . . . 64 64 Shots 2 | . . . . . . 1 1 Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . . 1 3 Kicked 3 | . . . . . . 1 2 Crushed 1 | . . . . . . . 1 Highest Temperature 471 | 40 99 364 398 . 435 329 471 Average Temperature 126 | 20 33 197 166 . 132 92 159 Received Heat Transfer 1932 | . 60 114 45 . 423 534 756 Effects 31 | . . 2 2 . 7 3 17 Shutdowns 12 | . . . 1 . 3 2 6 Energy Bleed 3 | . . 1 1 . . . 1 Interference 7 | . . 1 . . 3 . 3 Matter Decay 3 | . . . . . 1 1 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 13 | . . 1 1 . 2 2 7 Heat Transferred 5600 | 222 407 370 370 . 1554 837 1840 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 100 87 100 Level 1 4 | . . . . . . 12 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 257 | 15 41 40 30 . 110 257 187 Initial 115 | . . . 11 . . 44 115 Average 44 | 1 8 22 4 . 44 54 59 Influence Increases 1882 | 20 82 60 45 . 478 609 588 Destroy 0b10 Robot/C 1100 | . 40 40 20 . 280 360 360 Destroy 0b10 Robot/NC 160 | 20 25 10 10 . 10 10 75 Destroy Leader 328 | . 16 10 14 . 60 100 128 Allied During Kill 5 | . . . . . . . 5 Successful Hack 17 | . . . . . . 17 . Disable Machine 120 | . . . . . 60 45 15 Destroy Structure 32 | . 1 . 1 . 8 17 5 Lose Combat Pursuer 120 | . . . . . 60 60 . Influence Decreases 1882 | 20 80 32 75 . 380 453 842 Entered New Map 214 | . . 2 19 . . 54 139 Time Decay 1356 | 20 80 20 56 . 340 326 514 Lost Part 273 | . . 10 . . 40 73 150 Lost Ally 39 | . . . . . . . 39 Squads Dispatched 12 | . . . . 1 . 4 7 Investigation 2 | . . . . 1 . 1 . Extermination 4 | . . . . . . 2 2 Reinforcement 4 | . . . . . . 1 3 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Distress Signals 3 | . . . 1 . 1 1 . Communications Jammed 17 | . . . . . 2 1 14 Distress Signals 13 | . . . . . 2 1 10 Times Spotted 109 | . 7 2 4 . 25 26 45 Peak Tracking Total 11 | . 2 2 3 . 5 5 11 Tactical Retreats 8 | . . . . . 3 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Traps Triggered 6 | . . . . . . 4 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Disabled 8 | . . . . . 4 3 1 Max in Single Turn 2 | . . . . . 2 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Accessed 9 | . . . . 1 . 5 3 Terminals 8 | . . . . . . 5 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . . . . 1 . 11 4 Successful 8 | . . . . 1 . 4 3 Failed 8 | . . . . . . 7 1 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . . . . . . 11 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . . 1 . 4 3 Record 3 | . . . . . . 3 . Open Door 3 | . . . . 1 . . 2 Open DSF 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 4 | . . . . . . 3 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . . . 14 Total Damage 227 | . . . . . . . 227 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Active Infowar (turns) 5184 | 25 301 79 212 251 1010 1730 1576 Sensors 2483 | . . . . 61 970 1452 . Terrain 1874 | 25 301 79 212 251 4 1002 . Jamming 4358 | . . . . 46 1006 1730 1576 ECM 1318 | . . . . . . . 1318 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Turns Passed 5392 | 147 315 79 249 251 1010 1730 1611 Spaces Moved 2575 | 79 184 23 136 182 495 883 593 Core 62 | 11 2 . . . . 2 47 Treads 132 | . . . . . . 35 97 Legs 2322 | 68 180 23 136 182 495 846 392 Wheels 57 | . . . . . . . 57 Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 116 120 120 120 120 120 95 Average Speed 143 | 120 121 120 130 131 120 130 199 Slowest Speed 750 | 190 250 120 190 190 120 650 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 31 5 14 46 51 25 55 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | 1 . . . . . . . Terrain Destroyed 21 | 1 . . . . 5 11 4 Melee . | . . . . . . . . Projectile 6 | 1 . . . . 5 . . AOE 15 | . . . . . . 11 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total 3706 | 110 248 52 191 192 758 1313 842 Wait 490 | . 6 11 22 5 138 249 59 Move 2568 | 78 183 22 135 181 494 882 593 Hop . | . . . . . . . . Pick Up 123 | 12 17 . 8 3 15 33 35 Fast Attach 8 | . 1 . . . . 7 . Attach 62 | 7 5 2 5 . 6 14 23 Detach 5 | . 1 1 2 . . 1 . Swap 74 | 2 4 4 4 3 19 19 19 Drop 67 | . 14 . 5 . 7 26 15 Fire 305 | 11 17 12 10 . 79 81 95 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . . . 1 2 Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 148 | -11/Scrapyard | Entered Materials 364 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 15) 463 | -10/Materials | Entered Mines 477 | -10/Mines | Discovered new exit (range 7) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 772 | -9/Materials | Discovered new exit (range 8) 791 | -9/Materials | Entered Mines 815 | -9/Mines | Met a Derelict bent on vengeance 841 | -9/Mines | Met a Derelict shopkeep closing up shop 876 | -9/Mines | Learned location of Zion (-7) 922 | -9/Mines | Learned Materials non-interactive machine intel 929 | -9/Mines | Assembled infested the area 977 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 980 | -9/Mines | Found Prototype Device 981 | -9/Mines | Identified Exp. Sensor Array 1036 | -9/Mines | Discovered new exit (range 6) 1042 | -9/Mines | Entered Materials 1042 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1043 | -8/Materials | Loaded intel: 44 non-interactive machine locations 1424 | -8/Materials | Build established: Scavenger-Mutant 2033 | -8/Materials | Discovered new exit (range 16) 2052 | -8/Materials | Entered Factory 2052 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3104 | -7/Factory | Lost 3 parts (2n1u) 3300 | -7/Factory | Lost 3 parts (2n1w) 3459 | -7/Factory | Discovered new exit (range 16) 3605 | -7/Factory | Lost 3 parts (3n) 3782 | -7/Factory | Entered Storage 3920 | -7/Storage | Core integrity fell below 50% 4027 | -7/Storage | Build established: Mutant 4198 | -7/Storage | Lost 3 parts (2n1w) 4513 | -7/Storage | Build established: Scavenger-Mutant 4611 | -7/Storage | System corruption reached 10% 4623 | -7/Storage | Core integrity fell below 20% 4666 | -7/Storage | Lost 6 parts (2p3n1w) 4925 | -7/Storage | Build established: Infiltrator-Mutant 5321 | -7/Storage | Met a pair of Derelict thieves 5376 | -7/Storage | Build established: Scavenger-Mutant 5393 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Dropped Mic. Fission Core. System corrupted: Matter fused (-7). Acquired Hvy. Deuterium Engine. Dropped Wheel. R-06 Scavenger collects Wheel. Acquired 50 matter. R-06 Scavenger collects Wheel. R-06 Scavenger collects Mic. Nuclear Core. System corrupted: Lgt. Treads rejected. Acquired Lgt. Treads. I-36 Angel distress signal jammed. M-13 Machinist repairs G-47 Trooper. I-36 Angel distress signal jammed. ECM Suite destroyed. Lgt. Treads destroyed. I-36 Angel distress signal jammed. Critical hit (Burn: +37). I-36 Angel distress signal jammed. Critical hit (Burn: +37). I-36 Angel distress signal jammed. 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""" ###??????????? | | ?????????????#** " # # """ #????????????? | | ?????????????#***!# # # """ #????????????? | | ?????????????######### g # #????????????? | | ??????????????####???#ggg##########????????????? | | ?????????????"T"""#### #?????????????????????? | | ?????????????? #g #?????????????????????? | | ??????????????"" """ #b #?????????????????????? | | ??????????????"" """ #b #????#####????????????? | | ??????????????"" """ + i #????# ##########???? | | ?????????? # b#????# # #???? | | ?????????# # %%#????# # #???? | | ?????????# # #????# # #???? | | ?????????############# ##???# # #???? | | ??????###???????????# ##### + """" #???? | | ??##### ####????????# T" !*%=! # """" #???? | | ??# #??####### " ##### # """ !=##??? | | ??# ! """ #??# [[## #???# # """" %[#??? | | ??# """ #### [## #???#% # [##??? | | ??# """ # + [############ ####"T"###???? | | ??# """ # #T##### # #??#"""####### | | ??# """ + ###???# # #??###### """ | | ??# =%= # #?????# # % #???????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed MiningBiocellLink Manual? 0 Play Time 01:10:24 Cumulative 8.3 hours Start 2025.07.27 @ 18:43:04 End 2025.07.27 @ 20:35:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 14 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fbd6b83b-3f10-44bf-bf43-c0cf56f5cb3c