Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 18:52:59

Player: Helstads_dog

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (713)      713
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1848

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     300/300
Energy                     250/250
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
                Wheel
>               --- UTILITY (3) ------
                Heat Sink (fused)
  High-capacity Storage Unit
>               --- WEAPON (3) -------
          Small Laser
                Beam Cannon
                Beam Cannon
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
                Heat Sink
                Cooling System
                Hacking Suite
                Beam Cannon
                Grenade Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
          Small Laser
                Beam Cannon
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Treads
                Wheel
                Heat Sink
                Heat Sink
                Hacking Suite
                Beam Cannon
                Beam Cannon
                Grenade Launcher
                Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             25   | .   19  6   
  Power                    4    | .   3   1   
    Engine                 4    | .   3   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | .   5   2   
    Treads                 3    | .   2   1   
    Leg                    2    | .   2   .   
    Wheel                  2    | .   1   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   5   1   
    Device                 3    | .   2   1   
    Storage                3    | .   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | .   6   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          3    | .   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     94   | .   95  86  
  Engine                   13   | .   14  10  
  Treads                   9    | .   9   11  
  Leg                      7    | .   8   .   
  Wheel                    9    | .   9   10  
  Device                   10   | .   10  11  
  Storage                  13   | .   14  11  
  Energy Gun               5    | .   5   11  
  Energy Cannon            10   | .   9   14  
  Ballistic Gun            11   | .   12  7   
Peak Build Rating          9    | .   8   9   
  Average Rating           7    | .   7   8   
  On Entrance              6    | 6   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             53   | 11  51  53  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  5    | .   5   5   
  Average Overweight (x)   2    | .   1   4   
Largest Inventory Capacity 20   | .   20  20  
  Average Capacity         12   | .   12  20  
  Most Carried             12   | .   12  12  
  Average Carried          9    | .   9   10  
  Final Capacity           20   | 8   20  20  
  Final Carried            12   | 6   12  8   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           650  | 179 413 58  
  Remotely                 .    | .   .   .   
Salvage Created            1043 | .   855 188 
  Parts                    50   | .   45  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  20   | .   18  2   
  Guns                     9    | .   7   2   
  Cannons                  9    | .   9   .   
  AOE                      2    | .   2   .   
Classes Destroyed          7    | .   6   1   
  Worker                   1    | .   1   .   
  Recycler                 2    | .   1   1   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    16   | .   15  1   
  Brawler                  1    | .   .   1   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        92   | .    84   8    
  Missed                   26   | .    25   1    
Damage Taken               835  | .    681  154  
  Core                     135  | .    135  .    
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         73   | 100  46   .    
Volleys Fired              92   | .    83   9    
  Largest                  3    | .    2    3    
  Hottest                  160  | .    110  160  
Shots Fired                180  | .    153  27   
  Gun                      104  | .    90   14   
  Cannon                   75   | .    62   13   
  Launcher                 1    | .    1    .    
  Special                  .    | .    .    .    
  Kinetic                  70   | .    64   6    
  Thermal                  109  | .    88   21   
  Explosive                1    | .    1    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         22   | .    22   8    
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           121  | .    103  18   
  Core Hits                43   | .    38   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         3    | .    3    .    
    Burn                   2    | .    2    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1966 | .    1705 261  
  Guns                     922  | .    786  136  
  Cannons                  936  | .    811  125  
  Explosions               108  | .    108  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  603  | .    545  58   
  Thermal                  1255 | .    1052 203  
  Explosive                108  | .    108  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         12   | .    .    12   
  Average Corruption       10   | .    .    10   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    .    3    
    Parts Fused            1    | .    .    1    
    Misfires               1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            29   | .    29   .    
  Projectiles              29   | .    29   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        240  | .    240  121  
  Average Temperature      83   | .    86   74   
  Received Heat Transfer   375  | .    357  18   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         2913 | .    2479 434  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             281  | .   281 53  
  Initial                  33   | .   .   33  
  Average                  104  | .   112 36  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | .   87  100 
  Level 1                  11   | .   12  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   7   .   
  Investigation            6    | .   6   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   31  2   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          10   | .   9   1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   32  2   
  Successful               22   | .   20  2   
  Failed                   11   | .   11  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   20   | .   20  .   
  Terminals                27   | .   27  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          7    | .   5   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   13  .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        4    | .   4   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       4    | .   2   2   
  Report Inventory         3    | .   2   1   
  Retrieve Matter          1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1326 | .    1190 136  
Spaces Moved               760  | 1    707  52   
  Core                     .    | .    .    .    
  Treads                   8    | .    .    8    
  Legs                     253  | 1    252  .    
  Wheels                   499  | .    455  44   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            110  | 120  110  155  
  Average Speed            125  | 120  121  180  
  Slowest Speed            320  | 120  190  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 2    99   7    
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      955  | .   882 73  
  Wait                     56   | .   52  4   
  Move                     758  | .   706 52  
  Hop                      .    | .   .   .   
  Pick Up                  12   | .   11  1   
  Fast Attach              5    | .   4   1   
  Attach                   9    | .   4   5   
  Detach                   .    | .   .   .   
  Swap                     11   | .   11  .   
  Drop                     12   | .   11  1   
  Fire                     92   | .   83  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 4)
  252 | -10/Materials | Central database locked down
  323 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Identified exit to Mines
  613 | -10/Materials | Discovered new exit (range 6)
  902 | -10/Materials | Core integrity fell below 50%
 1181 | -10/Materials | Discovered new exit (range 4)
 1191 | -10/Materials | Entered another Materials area
 1191 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1289 | -9/Materials  | System corruption reached 10%
 1319 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1327 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01283_ System corrupted by crushing effect (+1).
01286_ Assault Rifle destroyed.
01286_ System corrupted by crushing effect (+3).
01288_ Ion Engine destroyed.
01288_ System corrupted by crushing effect (+5).
01290_ System corrupted: Sml. Laser failed to cycle.
01291_ B-36 Bruiser overheating. <x3>
01294_ B-36 Bruiser heat short circuits Lgt. Treads.
01294_ B-36 Bruiser overheating.
01295_ B-36 Bruiser destroyed.
01299_ System corrupted: FCS attempts to trigger Beam Cannon.
01299_ System corrupted: Beam Cannon misfires.
01299_ R-06 Scavenger destroyed.
01299_ Acquired 48 matter.
01312_ Dropped Lgt. Treads.
01312_ Acquired Lgt. Treads.
01314_ Acquired 5 matter.
01315_ R-06 Scavenger collects Lgt. Treads.
01318_ R-06 Scavenger collects Broken Lgt. Treads.
01320_ Acquired 5 matter.

 Map 
-----
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| ??????#   """  +   +       #?????????????????????? |
| ??????#!! """  #   #       #?????????????????????? |
| ??????#!!      #   #       #?????????????????????? |
| ??????#!!   "" #   #       #?????????????????????? |
| ??????#     Y" #####       #?????????????????????? |
| ??????#     "" #???#       #?????????????????????? |
| ??????#        #???#       #?????????????????????? |
| ??????##########???#########?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingMinesnifferBarrier
  Manual?         0
Play Time         00:20:28
  Cumulative      65.1 hours
  Start           2024.09.06 @ 18:26:32
  End             2024.09.06 @ 18:52:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          27
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          37x27
Zoom Use          88%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 21900746-9af9-4280-8807-0760d95a80a4