Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.21 @ 16:27:51

Player: Boris

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (19)       3800
Robots Destroyed (260)     1300
Value Destroyed (10059)    10059
Prototype IDs (56)         1120
Alien Tech Used (0)        0
Bonus (2347)               2347
              TOTAL SCORE: 20626

 Bonus
-------
High Alert Combat Kills    923
Follower Combat Kills      720
Entered Garrisons          800
Aligned with FarCom        300
Friendly Fire              -396

 Cogmind 
---------
Core Integrity             0/850
Matter                     100/300
Energy                     99/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
  Experimental Terrain Scan Processor
  Experimental Armor Integrity Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Angular Momentum Engine
      Advanced Cooling System
               Encrypted Comm Array
      Advanced Targeting Computer

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
       Improved Heavy Siege Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Terrain Scan Processor
   Experimental Armor Integrity Analyzer
       Advanced Weapon Cycler
       Improved Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                KE Penetrator
  Hypervelocity Railgun
>               --- INVENTORY --------
       Advanced Cooling System
       Advanced Terrain Scanner
                Transport Network Coupler
                Encrypted Comm Array
                0b10 Decoder Chip [Skirmisher]
       Advanced Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
       Advanced Transmission Jammer
         Medium Reactive Plating
                Powered Armor
       Improved Trap Extractor
                KE Penetrator
                KE Penetrator
                KE Penetrator
       Improved Grenade Launcher
          Heavy Missile Launcher
       Improved Plasma Cutter
                Longsword +1
[Rating: 114]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Heavy Treads
  Treads                   Armored Heavy Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             289  | 5   1   6   1   1   20  26  14  26  6   9   11  49  15  8   10  3   32  24  22  
  Power                    12   | 1   .   .   .   .   1   2   .   1   .   1   .   1   .   .   .   1   1   2   1   
    Engine                 3    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Reactor                6    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   1   1   .   
  Propulsion               26   | 2   .   2   .   .   3   1   1   1   .   .   .   4   .   .   .   .   6   3   3   
    Treads                 26   | 2   .   2   .   .   3   1   1   1   .   .   .   4   .   .   .   .   6   3   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  121  | .   .   2   .   1   8   9   5   4   1   4   3   21  13  8   9   .   14  10  9   
    Device                 86   | .   .   1   .   1   5   2   2   4   1   4   1   17  12  8   5   .   9   9   5   
    Storage                3    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   2   2   .   .   .   .   .   1   .   4   .   1   1   1   
    Hackware               10   | .   .   .   .   .   .   1   1   .   .   .   1   3   .   .   .   .   3   .   1   
    Protection             10   | .   .   1   .   .   3   3   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   130  | 2   1   2   1   .   8   14  8   20  5   4   8   23  2   .   1   2   11  9   9   
    Energy Gun             19   | 2   1   1   .   .   3   6   2   4   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          66   | .   .   .   .   .   4   2   4   10  3   1   6   14  1   .   .   .   7   7   7   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   1   .   1   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        31   | .   .   .   .   .   .   5   1   4   2   2   2   7   1   .   1   1   3   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   1   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Parts Lost                 28   | .   1   .   .   .   1   3   3   .   .   .   1   2   .   .   .   1   4   2   10  
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Utility                  11   | .   .   .   .   .   1   2   1   .   .   .   .   2   .   .   .   .   2   .   3   
  Weapon                   11   | .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   1   1   4   
  Highest Loss Streak      9    | .   1   .   .   .   1   1   1   .   .   .   1   1   .   .   .   1   2   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   71  83  100 100 92  89  81  84  90  90  89  91  92  92  88  91  85  91  81  
  Engine                   1    | .   14  14  14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   8   9   8   9   9   9   6   7   7   7   4   1   2   4   
  Treads                   14   | .   28  28  28  28  18  9   8   8   9   9   9   14  15  15  15  15  16  18  11  
  Device                   7    | .   .   5   14  14  18  10  4   6   9   9   4   6   7   7   8   15  3   5   2   
  Storage                  6    | .   .   .   .   .   .   3   9   9   9   9   9   7   7   7   7   7   6   6   5   
  Processor                9    | .   .   .   .   .   .   10  9   9   9   9   9   7   15  15  15  15  13  13  14  
  Hackware                 9    | .   .   .   .   .   .   6   12  11  9   9   13  15  7   7   2   .   14  13  14  
  Protection               1    | .   .   6   14  14  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               3    | .   28  26  14  14  26  9   8   1   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            23   | .   .   .   .   .   7   23  19  25  33  31  33  27  27  30  27  16  15  24  23  
  Slashing Weapon          2    | .   .   .   .   .   .   1   .   3   2   4   1   1   2   .   2   9   6   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 9   9   15  15  16  30  69  69  72  59  60  59  80  79  79  79  78  81  81  81  
  Greatest Support         135  | 40  40  40  40  40  43  60  60  60  60  60  60  80  80  80  80  80  102 135 135 
  Greatest Overweight (x)  13   | 1   .   .   .   .   .   1   1   13  .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   5   5   5   5   5   15  15  15  15  15  15  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 5   5   5   5   5   5   9   15  15  15  15  15  19  20  20  20  20  20  20  19  
  Most Carried             20   | 4   5   5   5   5   5   5   15  15  15  15  15  20  20  20  20  20  20  20  20  
  Average Carried          15   | 2   3   5   4   4   4   4   10  14  14  14  14  19  19  19  19  20  19  19  19  
  Final Capacity           20   | 5   5   5   5   5   5   15  15  15  15  15  15  20  20  20  20  20  20  20  5   
  Final Carried            20   | 3   5   5   5   5   5   5   14  15  15  15  15  19  20  20  20  20  19  20  4   

 Class Distribution 
--------------------
 40% | Scavenger-Skirmisher
 11% | Hacker-Skirmisher
  7% | Scavenger-Mutant
  7% | Mutant
  6% | Scavenger-Gunner
  6% | Hacker-Mutant
  5% | Trapper-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Commander-Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
     Scavenger-Gunner | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
        Hacker-Mutant | -6/Factory
    Hacker-Skirmisher | -6/Garrison
    Hacker-Skirmisher | -6/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  
Matter Collected           8294  | 250  10   50   .    .    252  669  293  411  276  559  693  1229 410  480  69   238  601  1134 670  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12698 | 80   128  .    .    .    818  1232 269  520  290  951  1506 1686 456  819  .    309  806  1925 903  
  Parts                    681   | 5    7    .    .    .    33   54   20   33   31   41   82   117  23   38   .    21   45   96   35   
Haulers Intercepted        8     | .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    .    1    
Recyclers Shooed           3     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      81    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   49   1    12   .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac 
Combat Hostiles Destroyed  209  | .   3   .   .   .   11  22  8   13  9   21  24  23  8   15  .   5   10  24  13  
  Melee                    5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Guns                     185  | .   3   .   .   .   11  19  8   5   9   17  24  23  8   15  .   2   7   24  10  
  AOE                      18   | .   .   .   .   .   .   .   .   8   .   4   .   .   .   .   .   3   .   .   3   
Classes Destroyed          22   | 2   1   .   .   .   3   3   2   .   1   1   1   1   3   1   .   1   2   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Builder                  11   | .   .   .   .   .   .   .   .   .   1   .   4   4   .   .   .   .   2   .   .   
  Tunneler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Hauler                   8    | .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   1   
  Recycler                 10   | 1   1   .   .   .   2   .   .   .   .   .   3   2   .   .   .   .   1   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 8    | .   .   .   .   .   .   .   1   .   .   1   3   2   .   .   .   .   .   .   1   
  Watcher                  5    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Swarmer                  62   | .   3   .   .   .   .   11  3   7   6   4   8   6   .   3   .   3   .   8   .   
  Grunt                    79   | .   .   .   .   .   9   4   2   4   .   13  11  5   7   7   .   .   4   7   6   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   
  Sentry                   31   | .   .   .   .   .   2   2   1   2   3   2   5   6   .   2   .   .   2   3   1   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   5   3   
  Programmer               12   | .   .   .   .   .   .   2   .   .   .   1   .   5   .   .   .   1   3   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | 2   2   .   .   .   5   7   4   10  5   7   10  4   3   7   .   3   4   8   3   
  Combat Bots Only         10   | .   2   .   .   .   5   7   2   10  4   7   6   3   3   7   .   3   2   8   3   
Max Kills in Single Turn   4    | 1   2   .   .   .   2   3   1   3   2   3   4   2   2   2   .   1   1   2   3   
  Gunslinging              2    | .   1   .   .   .   .   2   .   .   1   1   1   .   1   1   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   1   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  
Damage Taken               12758 | 39   171  12   .    .    591  832  626  177  153  412  403  798  100  505  .    585  1324 1687 4343 
  Core                     1305  | .    61   .    .    .    48   55   52   15   20   6    47   53   13   10   .    75   62   123  665  
  Absorbed by Shields      778   | .    .    .    .    .    .    .    .    .    64   81   88   193  36   110  .    193  13   .    .    
  Reduced by Siege Mode    812   | .    .    .    .    .    .    45   .    4    .    46   33   58   8    62   .    25   120  125  286  
  Redirected to Shielding  102   | .    .    .    .    .    9    93   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   3478  | .    .    .    .    .    .    .    570  .    .    .    412  1143 .    .    .    .    1353 .    .    
Core Remaining (%)         77    | 100  .    .    .    75   .    .    .    .    .    .    55   .    .    .    .    78   .    .    .    
Volleys Fired              473   | 4    11   10   .    .    27   44   22   14   9    28   39   51   13   25   .    15   58   48   55   
  Largest                  4     | 2    2    2    .    .    4    4    4    4    4    4    4    4    4    4    .    3    4    4    4    
  Hottest                  275   | 80   80   100  .    .    275  244  158  144  126  132  126  126  126  126  .    93   119  139  139  
Shots Fired                1448  | 8    22   12   .    .    99   136  61   31   34   104  144  195  52   100  .    32   93   178  147  
  Gun                      1423  | 8    22   4    .    .    99   136  59   28   34   102  144  193  52   100  .    26   93   178  145  
  Cannon                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 13    | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    6    .    .    2    
  Special                  10    | .    .    8    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  1250  | .    .    .    .    .    35   82   43   23   34   102  144  193  52   100  .    26   93   178  145  
  Thermal                  162   | .    9    10   .    .    64   54   18   5    .    .    .    2    .    .    .    .    .    .    .    
  Explosive                13    | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    6    .    .    2    
  Electromagnetic          23    | 8    13   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         40    | 2    4    5    .    .    13   35   9    5    5    13   12   34   8    23   .    13   16   40   13   
  Robot Miss Streak        6     | 2    5    .    .    .    3    1    2    2    2    2    6    4    2    3    .    1    3    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    1    1    1    
  Secondary Targets        33    | .    1    .    .    .    3    5    1    1    2    5    2    2    1    4    .    .    .    4    2    
    Max Gunslinging Chain  2     | .    1    .    .    .    1    2    1    1    1    1    1    1    1    1    .    .    .    1    1    
Shots Hit Robots           961   | 4    9    4    12   5    68   112  38   16   19   71   73   135  24   74   .    27   84   129  57   
  Core Hits                456   | 2    4    2    .    .    28   41   16   17   10   38   45   50   21   38   .    16   24   59   45   
  Critical Kills           22    | .    .    .    .    .    2    .    1    .    .    1    3    3    1    1    .    .    1    4    5    
  Critical Parts Destroyed 21    | .    .    .    .    .    .    .    1    .    .    3    1    5    1    2    .    2    1    .    5    
  Critical Strikes         57    | .    .    .    .    .    7    4    3    .    .    4    4    8    2    3    .    2    3    5    12   
    Burn                   9     | .    .    .    .    .    5    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                45    | .    .    .    .    .    2    .    2    .    .    4    4    8    2    3    .    2    2    4    12   
    Sever                  3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    
Melee Attacks              205   | .    .    .    12   5    2    36   3    14   6    5    3    21   6    .    6    8    45   31   2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 181   | .    .    .    .    .    .    31   3    14   6    5    3    21   6    .    6    8    45   31   2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            48    | .    .    .    12   5    2    6    .    .    1    1    .    4    2    .    .    6    9    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Damage Inflicted           29358 | 69   148  53   .    .    1092 3067 746  1285 539  2327 2307 3990 1022 1861 .    1103 2756 4217 2776 
  Guns                     20811 | 39   98   44   .    .    1092 1730 677  245  467  1811 2262 3282 831  1861 .    474  1363 2713 1822 
  Cannons                  60    | .    .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2137  | 30   50   .    .    .    .    .    .    463  .    380  .    .    .    .    .    263  .    .    951  
  Melee                    6163  | .    .    .    .    .    .    1324 .    577  72   136  .    625  185  .    .    366  1374 1504 .    
  Ramming                  172   | .    .    9    .    .    .    13   9    .    .    .    45   68   6    .    .    .    19   .    3    
  Kinetic                  18800 | .    .    .    .    .    212  903  588  211  467  1811 2262 3282 831  1861 .    474  1363 2713 1822 
  Thermal                  2050  | 30   93   22   .    .    880  827  149  34   .    .    .    15   .    .    .    .    .    .    .    
  Explosive                2057  | .    .    .    .    .    .    .    .    463  .    380  .    .    .    .    .    263  .    .    951  
  Electromagnetic          116   | 39   55   22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6163  | .    .    .    .    .    .    1324 .    577  72   136  .    625  185  .    .    366  1374 1504 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    .    .    1    3    3    3    3    3    .    2    .    .    .    .    5    5    22   
  Average Corruption       3     | .    .    .    .    .    1    2    3    3    3    2    .    1    .    .    .    .    3    5    5    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    .    3    .    5    .    .    .    .    .    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Effects                  214   | .    .    .    .    .    4    30   17   28   14   5    .    12   .    .    .    .    31   43   30   
    Message Errors         46    | .    .    .    .    .    .    1    3    6    2    2    .    4    .    .    .    .    9    9    10   
    Matter Fused           56    | .    .    .    .    .    1    8    5    5    6    2    .    4    .    .    .    .    8    11   6    
    Heat Flow Errors       29    | .    .    .    .    .    2    6    .    9    2    .    .    1    .    .    .    .    2    5    2    
    Energy Discharges      22    | .    .    .    .    .    .    8    .    4    .    .    .    1    .    .    .    .    3    5    1    
    Parts Rejected         5     | .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      30    | .    .    .    .    .    .    5    1    4    2    .    .    2    .    .    .    .    8    4    4    
    Data Loss (major)      7     | .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    1    3    .    
    Misfires               7     | .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    2    1    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        10    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    4    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1252  | .    .    .    .    .    .    116  .    150  .    116  .    217  77   .    .    144  337  11   84   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               138   | .    .    .    .    .    .    .    .    6    .    30   .    .    .    .    .    18   .    .    84   
  Melee                    1114  | .    .    .    .    .    .    116  .    144  .    86   .    217  77   .    .    126  337  11   .    
Knockbacks                 2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      123   | 39   19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
  Shots                    3     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   23    | .    .    4    .    .    .    2    2    .    .    .    4    6    1    .    .    .    2    .    2    
Targets Rammed             27    | .    .    4    .    .    .    2    2    .    .    .    5    8    1    .    .    .    3    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    
Highest Temperature        336   | 66   160  36   .    .    216  201  301  226  193  274  274  336  193  242  .    128  109  254  329  
  Average Temperature      83    | 28   69   18   .    .    81   38   76   69   73   106  91   90   70   97   .    59   18   101  127  
  Received Heat Transfer   2275  | .    .    .    .    .    315  90   81   54   30   210  146  168  18   169  .    63   340  99   492  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
Siege Activations          68    | .    .    .    .    .    .    6    .    2    1    4    10   18   4    5    .    1    5    8    4    
  Total Turns              1044  | .    .    .    .    .    .    117  .    22   6    90   129  243  55   93   .    18   98   127  46   
  Longest Duration         60    | .    .    .    .    .    .    60   .    12   6    44   28   53   38   37   .    18   40   28   20   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    .    4    4    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         4364  | .    200  50   .    .    2035 1598 370  74   .    .    .    37   .    .    .    .    .    .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  
Peak Influence             1102 | 10   119  46   .    .    255  1102 778  773  406  804  674  411  .    .    .    .    171  855  752  
  Initial                  536  | .    6    46   .    .    .    81   536  198  376  88   391  177  .    .    .    .    .    .    448  
  Average                  305  | 5    52   22   .    .    93   658  555  583  159  523  400  144  .    .    .    .    33   555  542  
Maximum Alert Level        4    | .    .    .    .    .    1    4    3    3    2    3    2    2    .    .    .    .    .    3    3    
  Low Security (%)         51   | 100  100  100  .    100  91   12   .    5    74   16   1    77   .    .    .    .    100  17   .    
  Level 1                  14   | .    .    .    .    .    8    11   11   .    19   10   60   21   .    .    .    .    .    5    .    
  Level 2                  25   | .    .    .    .    .    .    31   80   79   6    40   38   .    .    .    .    .    .    51   98   
  Level 3                  8    | .    .    .    .    .    .    30   8    14   .    32   .    .    .    .    .    .    .    25   1    
  Level 4                  1    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    .    .    .    .    1    .    4    .    2    .    2    9    .    1    .    .    7    .    8    
  Investigation            9    | .    .    .    .    .    1    .    1    .    2    .    1    1    .    .    .    .    2    .    1    
  Extermination            11   | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    4    .    1    
  Reinforcement            5    | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    1    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Garrison                 6    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac 
Distress Signals           10   | .   1   .   .   .   2   .   1   .   .   .   4   2   .   .   .   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              307  | .   5   2   .   .   18  28  24  11  12  21  37  33  8   23  .   6   22  22  35  
  Peak Tracking Total      10   | .   4   2   .   .   5   6   4   7   4   5   5   4   4   7   .   4   3   6   10  
  Tactical Retreats        12   | .   .   .   .   .   .   3   .   1   1   1   .   2   .   1   .   .   2   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac 
Traps Triggered            16   | .   1   .   .   .   2   2   1   2   .   .   .   2   .   .   .   .   2   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         59   | .   .   .   .   .   50  .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             8    | .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            6    | .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   .   .   .   .   
Most Traps Carried         10   | .   .   .   .   .   3   3   3   8   7   7   7   10  6   6   6   6   6   6   6   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac 
Machines Disabled          33   | .   .   .   .   .   .   3   2   2   2   4   .   5   1   1   .   .   1   5   7   
  Max in Single Turn       5    | .   .   .   .   .   .   1   1   1   1   1   .   1   1   1   .   .   1   2   5   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac 
Machines Accessed          85   | .   1   .   2   1   4   1   7   2   8   2   8   29  .   .   .   .   17  1   2   
  Terminals                56   | .   1   .   .   .   2   1   5   2   7   2   7   17  .   .   .   .   10  1   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   1   .   .   .   1   5   .   .   .   .   3   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   1   .   .   3   .   .   .   .   2   .   1   
Total Hacks                254  | .   3   .   2   1   7   2   18  3   22  4   29  97  .   .   .   .   58  2   6   
  Successful               146  | .   2   .   2   1   3   1   10  1   11  2   16  64  .   .   .   .   31  .   2   
  Failed                   107  | .   1   .   .   .   4   1   8   2   11  2   13  32  .   .   .   .   27  2   4   
    Catastrophic           14   | .   .   .   .   .   1   1   2   1   3   .   1   .   .   .   .   .   2   1   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   119  | .   2   .   1   .   2   1   10  3   18  .   17  35  .   .   .   .   23  2   5   
  Terminals                174  | .   3   .   .   .   5   2   14  3   21  4   23  61  .   .   .   .   31  2   5   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   
  Repair Stations          50   | .   .   .   .   .   .   .   3   .   .   .   6   23  .   .   .   .   18  .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   1   .   1   .   .   7   .   .   .   .   4   .   1   
Terminal Hacks             66   | .   2   .   2   1   1   1   7   1   8   2   8   25  .   .   .   .   8   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Machine Index            4    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   .   .   1   .   1   .   .   3   .   .   .   .   1   .   .   
  Unreport Threat          13   | .   .   .   .   .   .   .   4   .   3   .   3   2   .   .   .   .   1   .   .   
  Locate Traps             6    | .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       40   | .   .   .   .   .   .   .   2   .   .   .   6   18  .   .   .   .   14  .   .   
  Scan Component           21   | .   .   .   .   .   .   .   1   .   .   .   3   9   .   .   .   .   8   .   .   
  Repair                   19   | .   .   .   .   .   .   .   1   .   .   .   3   9   .   .   .   .   6   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   1   .   1   .   1   .   .   4   .   .   .   .   2   .   1   
  Unlock Access            6    | .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   1   .   1   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
Unauthorized Hacks         24   | .   .   .   .   .   1   .   .   .   2   .   2   13  .   .   .   .   5   .   1   
  Terminals                22   | .   .   .   .   .   1   .   .   .   2   .   2   12  .   .   .   .   4   .   1   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             6    | .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   1   .   1   
    Botnet                 14   | .   .   .   .   .   .   .   .   .   1   .   1   9   .   .   .   .   3   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Hacking Detections         67   | .   1   .   .   .   3   1   4   1   8   2   8   22  .   .   .   .   15  1   1   
  Full Trace Events        9    | .   .   .   .   .   .   1   .   .   2   1   2   .   .   .   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Parts Repaired             19   | .   .   .   .   .   .   .   1   .   .   .   3   9   .   .   .   .   6   .   .   
  Time                     868  | .   .   .   .   .   .   .   68  .   .   .   162 399 .   .   .   .   239 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              17   | .   .   .   12  4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               7    | .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   10   | .   .   .   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        19   | .   .   .   12  5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             19   | .   .   .   12  5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   4   .   4   .   4   .   .   .   .   .   .   .   4   3   
  Machine Destruction      15   | .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   4   3   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   4   .   .   .   3   .   .   4   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac 
Total Allies               18   | .   .   .   .   .   1   4   .   .   1   3   .   1   4   2   .   .   1   .   1   
  Largest Group            4    | .   .   .   .   .   1   4   3   .   1   2   3   1   4   2   .   .   1   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   10  96  72  .   10  32  48  26  95  50  .   .   26  .   10  
  Highest-Rated Ally       30   | .   .   .   .   .   10  24  24  .   10  16  16  26  25  30  .   .   26  .   10  
Warlord Squad Rendezvous   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Infantry                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Geek                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               13   | .   .   .   .   .   2   4   .   .   .   .   .   7   .   .   .   .   .   .   .   
  STAY                     7    | .   .   .   .   .   1   2   .   .   .   .   .   4   .   .   .   .   .   .   .   
  FOLLOW                   6    | .   .   .   .   .   1   2   .   .   .   .   .   3   .   .   .   .   .   .   .   
Ally Attacks               111  | .   .   .   .   .   .   10  50  .   .   .   27  .   11  13  .   .   .   .   .   
  Total Damage             2260 | .   .   .   .   .   .   277 985 .   .   .   296 .   266 436 .   .   .   .   .   
  Kills                    29   | .   .   .   .   .   .   5   10  .   .   .   6   .   2   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac 
Robot Analysis Total       3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  
Turns Passed               27195 | 87   178  841  898  426  754  2093 781  1403 620  1037 1375 6286 1805 1292 1930 507  2291 1616 975  
Spaces Moved               11926 | 45   89   489  549  246  329  864  285  579  298  485  514  1998 946  665  1112 257  1055 713  408  
  Core                     22    | 7    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    14   
  Treads                   11904 | 38   89   489  549  246  329  864  285  578  298  485  514  1998 946  665  1112 257  1055 713  394  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  165  170  170  170  170  170  170  170  170  170  170  157  170  50   
  Average Speed            172   | 144  160  160  160  160  160  200  209  186  170  170  170  170  170  170  170  170  164  170  174  
  Slowest Speed            700   | 160  160  160  160  160  165  250  250  700  170  170  170  170  170  170  170  170  170  175  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       52    | 5    21   67   88   57   37   78   42   45   30   59   59   59   85   83   81   48   29   71   13   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    2    1    .    .    .    
  Known Exits Taken        9     | .    1    .    .    .    1    .    1    .    1    .    .    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    2    1    .    .    .    
Spaces Dug                 107   | .    .    6    .    .    .    6    3    2    7    .    8    13   5    .    .    2    21   13   21   
Terrain Destroyed          352   | .    7    8    .    .    1    11   8    5    12   11   40   24   11   9    .    41   27   83   54   
  Melee                    69    | .    .    .    .    .    .    6    3    1    5    .    3    12   4    .    .    2    18   13   2    
  Projectile               129   | .    .    8    .    .    1    5    5    1    7    3    36   11   6    7    .    .    8    2    29   
  AOE                      146   | .    7    .    .    .    .    .    .    3    .    8    .    .    .    .    .    39   .    68   21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  
Total                      17378 | 57   103  519  563  277  495  1107 421  862  381  629  915  4728 1097 761  1148 288  1473 982  572  
  Wait                     4094  | .    .    3    .    23   52   118  77   211  60   65   337  2567 56   51   1    6    267  138  62   
  Move                     11907 | 44   88   488  548  245  329  861  285  578  298  484  513  1997 945  664  1111 256  1054 712  407  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  89    | 4    3    2    1    1    3    1    11   3    1    7    4    16   2    1    8    .    8    8    5    
  Fast Attach              78    | 4    .    4    .    .    11   11   4    4    .    2    2    10   .    .    4    1    9    8    4    
  Attach                   48    | 1    1    .    .    .    4    2    6    6    .    1    1    6    .    .    3    .    6    4    7    
  Detach                   37    | .    .    .    .    .    1    2    6    7    .    1    .    2    .    .    5    .    4    5    4    
  Swap                     163   | .    .    2    1    1    5    13   4    16   6    6    8    33   15   8    3    2    17   12   11   
  Drop                     102   | .    .    6    1    2    11   12   1    5    1    7    3    8    1    1    7    .    8    16   12   
  Fire                     473   | 4    11   10   .    .    27   44   22   14   9    28   39   51   13   25   .    15   58   48   55   
  Melee                    199   | .    .    .    12   5    2    36   3    14   6    5    3    21   6    .    6    8    39   31   2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    27    | .    .    4    .    .    .    2    2    .    .    .    5    8    1    .    .    .    3    .    2    
  Escape Stasis            7     | .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   93    | .    .    .    .    .    .    1    .    .    .    23   .    .    58   11   .    .    .    .    .    
  Trap                     61    | .    .    .    .    .    50   .    .    2    .    .    .    9    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Fac x3 / *Mat)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: [Fac] / *Low x2 / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: [*Fac] / *Low)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    88 | -11/Scrapyard      | Entered Materials
   127 | -10/Materials      | Identified exit to Mines
   266 | -10/Materials      | Entered Mines
   266 | -10/Mines          | Discovered new exit (range 15)
   311 | -10/Mines          | Build established: Mutant
   316 | -10/Mines          | Discovered new exit (range 8)
   486 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   486 | -10/Mines          | Discovered new exit (range 5)
   732 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   898 | -10/Mines          | Assembled infested the area
  1038 | -10/Mines          | Build established: Scavenger-Mutant
  1107 | -10/Mines          | Entered Exiles
  1147 | -10/Exiles         | Met 8R-AWN
  1179 | -10/Exiles         | Met EX-HEX
  1230 | -10/Exiles         | Met EX-BIN
  1286 | -10/Exiles         | Met EX-DEC
  1293 | -10/Exiles         | Learned location of Zion (-7)
  1461 | -10/Exiles         | Aligned with FarCom system
  1462 | -10/Exiles         | Given EX-Vault access code
  1502 | -10/Exiles         | Opened EX-Vault
  1514 | -10/Exiles         | Found Longsword +1
  1547 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1657 | -10/Exiles         | Visited The Gauntlet
  1989 | -10/Exiles         | Discovered new exit (range 12)
  2005 | -10/Exiles         | Left Exiles lab with Longsword +1
  2005 | -10/Exiles         | Entered Mines
  2008 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2119 | -9/Mines           | Discovered new exit (range 7)
  2257 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2336 | -9/Mines           | Build established: Mutant
  2431 | -9/Mines           | Entered Materials
  2431 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
  2892 | -8/Materials       | Discovered new exit (range 5)
  3059 | -8/Materials       | Build established: Scavenger-Skirmisher
  3185 | -8/Materials       | Identified exit to Garrison
  3185 | -8/Materials       | Entered Garrison
  3185 | -8/Garrison        | Accompanied by 1 ally
  3376 | -8/Garrison        | Build established: Scavenger-Tank
  3410 | -8/Garrison        | Triggered checkpoint
  3515 | -8/Garrison        | Triggered checkpoint
  3620 | -8/Garrison        | Triggered checkpoint
  3648 | -8/Garrison        | Triggered checkpoint
  3717 | -8/Garrison        | Destroyed 7 combat bots
  3935 | -8/Garrison        | Discovered new exit (range 3)
  4122 | -8/Garrison        | Triggered checkpoint
  4170 | -8/Garrison        | Discovered new exit (range 11)
  4336 | -8/Garrison        | Triggered checkpoint
  4436 | -8/Garrison        | Triggered checkpoint
  4632 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  4666 | -8/Garrison        | Triggered checkpoint
  4715 | -8/Garrison        | Build established: Commander-Skirmisher
  4937 | -8/Garrison        | Spotted B-75 Beast
  4982 | -8/Garrison        | Triggered checkpoint
  4986 | -8/Garrison        | Discovered new exit (range 14)
  5038 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  5244 | -8/Garrison        | Build established: Skirmisher
  5278 | -8/Garrison        | Entered Materials
  5278 | -8/Materials       | Accompanied by 3 allies
  5500 | -8/Materials       | Discovered new exit (range 11)
  5932 | -8/Materials       | Repaired Arm. Heavy Treads
  5939 | -8/Materials       | Discovered new exit (range 3)
  6045 | -8/Materials       | Garrison activated, responded to threat
  6059 | -8/Materials       | Identified exit to Garrison
  6059 | -8/Materials       | Entered Garrison
  6132 | -8/Garrison        | Triggered checkpoint
  6171 | -8/Garrison        | Destroyed 10 combat bots
  6213 | -8/Garrison        | Discovered new exit (range 58)
  6213 | -8/Garrison        | Discovered new exit (range 34)
  6213 | -8/Garrison        | Discovered new exit (range 71)
  6398 | -8/Garrison        | Triggered checkpoint
  7048 | -8/Garrison        | Build established: Scavenger-Skirmisher
  7462 | -8/Garrison        | Entered Materials
  8082 | -8/Materials       | Identified exit to Garrison
  8082 | -8/Materials       | Entered Garrison
  8140 | -8/Garrison        | Triggered checkpoint
  8181 | -8/Garrison        | Garrison Relay disabled
  8282 | -8/Garrison        | Triggered checkpoint
  8302 | -8/Garrison        | Destroyed 7 combat bots
  8381 | -8/Garrison        | Heavy support dispatched to Factory
  8637 | -8/Garrison        | Discovered new exit (range 11)
  8693 | -8/Garrison        | Discovered new exit (range 65)
  8693 | -8/Garrison        | Discovered new exit (range 39)
  8693 | -8/Garrison        | Discovered new exit (range 15)
  8693 | -8/Garrison        | Discovered new exit (range 57)
  9078 | -8/Garrison        | Triggered checkpoint
  9119 | -8/Garrison        | Entered Materials
  9119 | -8/Materials       | Accompanied by 3 allies
  9265 | -8/Materials       | Discovered new exit (range 12)
 10031 | -8/Materials       | Repaired KE Penetrator
 10088 | -8/Materials       | Repaired KE Penetrator
 10140 | -8/Materials       | Repaired Coil Gun
 10494 | -8/Materials       | Entered Factory
 10494 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10823 | -7/Factory         | Discovered new exit (range 15)
 10963 | -7/Factory         | Fabricated Neutrino Core (x2)
 10978 | -7/Factory         | Build established: Trapper-Skirmisher
 11183 | -7/Factory         | Identified exit to Lower Caves
 11684 | -7/Factory         | Repaired Arm. Heavy Treads
 11759 | -7/Factory         | Repaired Lgt. Quantum Reactor
 11958 | -7/Factory         | Central database locked down
 12046 | -7/Factory         | Build established: Scavenger-Skirmisher
 12055 | -7/Factory         | Discovered new exit (range 14)
 12162 | -7/Factory         | Garrison activated, responded to threat
 12351 | -7/Factory         | Identified exit to Garrison
 12586 | -7/Factory         | Repaired Arm. Treads
 12614 | -7/Factory         | Build established: Trapper-Skirmisher
 12898 | -7/Factory         | Discovered new exit (range 7)
 13004 | -7/Factory         | Repaired KE Penetrator
 13031 | -7/Factory         | Repaired Coil Gun
 13147 | -7/Factory         | P-60 Hacker assimilated allied Administrator 4a
 13224 | -7/Factory         | Found Powered Armor
 13748 | -7/Factory         | Build established: Scavenger-Skirmisher
 16172 | -7/Factory         | Repaired KE Penetrator
 16227 | -7/Factory         | Repaired Coil Gun
 16300 | -7/Factory         | Repaired Arm. Heavy Treads
 16472 | -7/Factory         | Discovered new exit (range 9)
 16586 | -7/Factory         | Repaired KE Penetrator
 16780 | -7/Factory         | Entered Lower Caves
 16787 | -7/Lower Caves     | Met a Warlord Commander
 16788 | -7/Lower Caves     | Learned location of Warlord (-5)
 16796 | -7/Lower Caves     | Found Encrypted Comm Array
 17109 | -7/Lower Caves     | Encountered a Warlord checkpoint
 17413 | -7/Lower Caves     | Learned Factory stockpile data
 17531 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 18191 | -7/Lower Caves     | Discovered new exit (range 4)
 18583 | -7/Lower Caves     | Identified exit to Lower Caves
 18585 | -7/Lower Caves     | Entered another Lower Caves area
 18597 | -7/Lower Caves     | Build established: Scavenger-Gunner
 18631 | -7/Lower Caves     | Discovered new exit (range 2)
 18633 | -7/Lower Caves     | Identified exit to Factory
 18911 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 18963 | -7/Lower Caves     | Destroyed 7 combat bots
 19109 | -7/Lower Caves     | Encountered a Warlord checkpoint
 19331 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 19444 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19462 | -7/Lower Caves     | Discovered new exit (range 14)
 19726 | -7/Lower Caves     | Identified exit to Zion
 19826 | -7/Lower Caves     | Spotted B-75 Beast
 19877 | -7/Lower Caves     | Entered Zion
 20056 | -7/Zion            | Discovered new exit (range 14)
 20160 | -7/Zion            | Learned location of Extension (-5)
 20161 | -7/Zion            | Given the Hacking Drone Bay
 20470 | -7/Zion            | Found Prototype Processor
 20470 | -7/Zion            | Identified Exp. Target Analyzer
 20473 | -7/Zion            | Found Prototype Processor
 20473 | -7/Zion            | Identified Exp. Terrain Scan Processor
 20477 | -7/Zion            | Found Prototype Processor
 20477 | -7/Zion            | Identified Spectral Analyzer
 20481 | -7/Zion            | Found Prototype Processor
 20481 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 20491 | -7/Zion            | Found Exp. Target Analyzer
 20654 | -7/Zion            | Received a hallucinogenic algorithm
 20760 | -7/Zion            | Build established: Scavenger-Gunner
 21301 | -7/Zion            | Found Exp. Core Analyzer
 21428 | -7/Zion            | Found Prototype Device
 21438 | -7/Zion            | Identified Hacking Drone Bay
 21807 | -7/Zion            | Entered Proximity Caves
 21849 | -6/Proximity Caves | Spotted B-75 Beast
 21875 | -6/Proximity Caves | Destroyed B-75 Beast
 22303 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 22314 | -6/Proximity Caves | Entered Factory
 22314 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22680 | -6/Factory         | Build established: Hacker-Mutant
 22901 | -6/Factory         | Repaired Arm. Heavy Treads
 22931 | -6/Factory         | Repaired KE Penetrator
 23040 | -6/Factory         | Discovered new exit (range 7)
 23231 | -6/Factory         | Repaired Broken KE Penetrator?
 23672 | -6/Factory         | Joined by Warlord Infantry squad
 24087 | -6/Factory         | Repaired Lgt. Quantum Reactor
 24116 | -6/Factory         | Repaired KE Penetrator
 24151 | -6/Factory         | Repaired Arm. Heavy Treads
 24382 | -6/Factory         | Discovered new exit (range 19)
 24434 | -6/Factory         | Identified exit to Garrison
 24479 | -6/Factory         | Identified exit to Lower Caves
 24605 | -6/Factory         | Entered Garrison
 24704 | -6/Garrison        | Phase Generator disabled
 24862 | -6/Garrison        | Triggered checkpoint
 24904 | -6/Garrison        | Triggered checkpoint
 24904 | -6/Garrison        | Triggered checkpoint
 24962 | -6/Garrison        | Destroyed 8 combat bots
 25147 | -6/Garrison        | Garrison Relay disabled
 25329 | -6/Garrison        | Discovered new exit (range 17)
 25516 | -6/Garrison        | Triggered checkpoint
 25700 | -6/Garrison        | Triggered checkpoint
 25716 | -6/Garrison        | Build established: Hacker-Assassin
 25832 | -6/Garrison        | Discovered new exit (range 17)
 25848 | -6/Garrison        | Spotted B-75 Beast
 25872 | -6/Garrison        | Destroyed B-75 Beast
 26221 | -6/Garrison        | Entered Factory
 26254 | -6/Factory         | Build established: Hacker-Skirmisher
 26571 | -6/Factory         | First assault squad dispatched
 26674 | -6/Factory         | Joined by Warlord Geek squad
 26778 | -6/Factory         | Discovered new exit (range 16)
 26924 | -6/Factory         | Discovered exit to Lower Caves (range 16)
 27138 | -6/Factory         | Identified exit to Garrison
 27144 | -6/Factory         | System corruption reached 10%
 27153 | -6/Factory         | Cargo convoy interrupted
 27173 | -6/Factory         | Core integrity fell below 50%
 27190 | -6/Factory         | Core integrity fell below 20%
 27191 | -6/Factory         | Crushed by falling debris
 27196 | -6/Factory         | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
27186_ Dropped Hcp. Storage Unit.
27186_ Dropped Med. Reactive Plating.
27186_ Slug penetrates Wall.
27187_ Dropped KE Penetrator.
27187_ Dropped Particle Reactor.
27188_ Dropped Imp. Grenade Launcher.
27188_ Penetrated by Slug. <x2>
27189_ Acquired Encrypted Comm Array.
27189_ Penetrated by Slug. <x2>
27189_ P-60 Hacker resets H-66 Slayer, system corruption cleaned.
27190_ Penetrated by Slug.
27190_ H-66 Slayer destroyed.
27191_ Adv. System Shield destroyed.
27191_ The unstable cave ceiling collapses.
27191_ Crushed by falling debris.
27191_ Lgt. Treads crushed.
27193_ Slug penetrates Earth.
27194_ <4#%FRTY/P08#H7IL5 =E| C40, U9RS663W
27196_ Imp. Hacking Suite destroyed.
27196_ Slug penetrates P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????####???#??? |
| ??????????????????????????????????????#   ###T???? |
| ??????????????????????????????????????       ????? |
| ????????????????###+################### ! "####??? |
| ????????????????#     +  @     #    #"""""""" ## # |
| ????????????????#     #        #     "!=         # |
| ????????????????#     #        ;  #  ]![!!         |
| ????????????????+     +        #     !!/!][        |
| ????????????????#     #    !   ###   [! !p%        |
| ????????????????#     #        ;   ##!p|h =        |
| ????????????????#     #        ### !#"         %%[ |
| ????????????????#     #        #?####"             |
| ????????????????#     #        #????#"  =[         |
| ????????????????#     ##########????## [!%         |
| ????????????????#     #??????????????##""""""""    |
| ????????????????#     #???????????????        #    |
| ????????????????#     #???????????????""""""  #    |
| ????????????????#     #???????????????""""""  #?   |
| ????????????????#     #???????????????""""""  #??  |
| ????????????????#     #?????????????????????? #??? |
| ????????????????#     #???????????????????????+??? |
| ????????????????+     #??????????????????????????? |
| ????????????????#     #??????????????????????????? |
| ????????????????#     #??????????????????????????? |
| ????????????????#     #??????????????????????????? |
| ????????????????#     #??????????????????????????? |
| ????????????????#     #??????????????????????????? |
| ????????????????#     #??????????????????????????? |
| ????????????????#     #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       1010
Jamming Range              16
Armor Coverage             400
Resistance: KI             30
Weapon Shielding           66
Weapon Cycling             25
Evasion (%)                40
Targeting Accuracy         13
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          23
Defensive Hacking          14
Trap Extractor Capacity    6

 Item Schematics 
-----------------
       Lgt. Nuclear Core | -7/Factory | Extracted
 Imp. Signal Interpreter | -7/Factory | Extracted

 Robot Schematics 
------------------
 P-60 Hacker | -7/Factory | Hacked

 Fabricated
------------
 Neutrino Core | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreHypercooledMagmablaster
  Manual?         0
Play Time         02:44:26
  Cumulative      372.9 hours
  Start           2022.08.21 @ 13:12:48
  End             2022.08.21 @ 16:27:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           116
  Adventurer      15
  Explorer        0
Win Type          -
  Total           23
  Types           6/1/7/2/2/0/4/1/0
Lore%             93
Gallery%          93
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6be203f-1438-4e9c-85a8-0669c9705f16