Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 04:15:59 Player: Ammie Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3765) 3765 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (826) 826 TOTAL SCORE: 9446 Bonus ------- High Alert Combat Kills 226 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 152/300 Energy 30/100 System Corruption 30% Temperature Cool (4) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter (fused) Gyrokinetic Inverter > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Cooled Gravmag System > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Gravity Neutralizer IFF Parser Advanced Targeting Computer Improved Shock Absorption System > --- WEAPON ----------- Enhanced Force Rifle Enhanced Force Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Thermic Laser [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Gravmag Array Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Makeshift Flight Unit Utility IFF Parser Device IFF Parser Storage Small Storage Unit Processor Targeting Computer Weapon Grenade Launcher Energy Gun Thermic Laser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 2 | . . . 1 . . . 1 . Propulsion 3 | . . . . . . . 2 1 Utility 4 | . . . 1 . . . 2 1 Weapon 1 | . . . . . . . 1 . Parts Attached 118 | 6 9 2 21 3 9 5 47 16 Power 23 | 1 1 1 3 1 1 2 11 2 Engine 13 | 1 1 1 2 1 1 . 5 1 Core 9 | . . . 1 . . 2 5 1 Reactor 1 | . . . . . . . 1 . Propulsion 23 | 2 . . 8 . 2 1 5 5 Treads 6 | . . . 6 . . . . . Leg 4 | 2 . . 2 . . . . . Wheel . | . . . . . . . . . Hover 9 | . . . . . . . 4 5 Flight 4 | . . . . . 2 1 1 . Utility 24 | 1 3 . 2 . 1 . 15 2 Device 21 | . 2 . 2 . 1 . 15 1 Storage 1 | 1 . . . . . . . . Processor 2 | . 1 . . . . . . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 48 | 2 5 1 8 2 5 2 16 7 Energy Gun 19 | 1 . 1 3 . 1 2 8 3 Energy Cannon 15 | . 2 . 5 . . . 6 2 Ballistic Gun 3 | 1 . . . 1 1 . . . Ballistic Cannon 3 | . . . . . . . 2 1 Launcher 4 | . 2 . . 1 . . . 1 Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 11 | . . . 2 . 1 . 6 2 Corrupted Parts 2 | . . . . . . . 1 1 System Corruption 13 | . . . . . . . 3 10 Parts Lost 53 | . 2 1 4 3 . 8 16 19 Power 15 | . 1 . 1 1 . 4 3 5 Propulsion 8 | . . . 1 . . 1 2 4 Utility 12 | . . . . . . 2 4 6 Weapon 18 | . 1 1 2 2 . 1 7 4 Highest Loss Streak 11 | . 1 1 2 3 . 6 5 11 To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 4 7 7 6 6 4 3 4 Power . | . 1 . . 1 1 . . . Propulsion . | . . . 1 1 . . . 1 Utility 1 | . . 3 2 3 2 . . . Weapon 2 | . 1 2 1 1 2 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 2 . 3 . 3 . 3 1 Power . | . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 Utility 3 | . 1 . . . 1 . 1 . Weapon 6 | . 1 . 1 . 2 . 2 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 85 | . 97 98 97 95 100 70 73 79 Engine 8 | . 14 12 19 8 11 1 4 5 Core 5 | . . . . 11 11 10 6 8 Treads 4 | . . . 17 22 11 . . . Leg 5 | . 27 28 3 . . . . . Hover 6 | . . . . . . . 10 16 Flight 2 | . . . . . 10 22 . . Device 21 | . 13 . 11 11 16 14 31 25 Storage 4 | . 14 14 11 11 5 . . . Processor 4 | . . 14 11 11 11 . . 4 Energy Gun 5 | . 2 3 8 . 3 10 6 1 Energy Cannon 6 | . 1 24 13 12 7 . 6 8 Ballistic Gun 1 | . 3 . . . 1 4 . . Ballistic Cannon 1 | . . . . . . . 3 4 Launcher 3 | . 19 . . 7 5 . . . Peak Build Rating 93 | 6 11 10 22 22 35 34 77 93 Average Rating 40 | 4 7 9 17 20 26 24 60 79 On Entrance 22 | . 6 10 8 22 21 32 22 77 Avg Prop Armor Cover (%) 7 | . . . . . 11 . 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 13 18 16 26 22 24 20 53 61 Greatest Support 67 | 20 20 20 45 44 53 25 52 67 Greatest Overweight (x) 5 | . . . 5 . 1 . 3 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 8 6 5 5 5 Most Carried 8 | 1 8 8 8 7 8 5 5 5 Average Carried 5 | . 4 7 7 6 6 3 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 1 8 6 7 7 5 4 5 . Class Distribution -------------------- 47% | Mutant 13% | Gunner 13% | Tank 11% | Derelict-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2873 | 195 237 . 471 35 60 132 1355 388 Remotely . | . . . . . . . . . Salvage Created 4446 | . 430 40 1027 37 . 194 1908 810 Parts 180 | . 19 . 47 4 . 12 61 37 Haulers Intercepted 11 | . 2 . 4 . . . 2 3 Recyclers Shooed 3 | . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 71 | . 7 2 15 3 . 9 26 9 Melee 3 | . . . . . . 2 . 1 Guns 19 | . 4 . 3 . . 7 4 1 Cannons 36 | . . 2 12 3 . . 12 7 AOE 12 | . 3 . . . . . 9 . Classes Destroyed 15 | . 6 1 1 . . 1 5 1 Worker 7 | . 2 . . . . . 2 3 Builder 1 | . . . . . . . 1 . Hauler 11 | . 2 . 4 . . . 2 3 Recycler 5 | . 1 . 1 . . . 3 . Mechanic 1 | . . . . . . . 1 . Drone 2 | . . . . . . 2 . . Watcher 5 | . 2 . . . . . 2 1 Swarmer 13 | . 3 . . 3 . 7 . . Cutter 2 | . . . . . . . . 2 Grunt 29 | . 4 . 10 . . . 13 2 Brawler 2 | . . . . . . . 2 . Sentry 8 | . . . 5 . . . 3 . Hunter 2 | . . . . . . . 2 . Programmer 11 | . . . . . . . 6 5 Assembled 2 | . . 2 . . . . . . Best Kill Streak 6 | . 3 2 3 3 . 3 6 6 Combat Bots Only 5 | . 3 2 3 3 . 3 5 2 Max Kills in Single Turn 5 | . 2 1 1 1 . 2 5 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . . . . . 3 . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 786 | . 25 41 85 38 . 79 280 238 Missed 312 | . 10 19 21 7 . 35 127 93 Hits 474 | . 15 22 64 31 . 44 153 145 Melee 33 | . . 6 . . . . . 27 Projectile 441 | . 15 16 64 31 . 44 153 118 AOE 4 | . . . . . . . . 4 Critical Strikes 19 | . 1 . 1 1 . . 5 11 Part Disruptions 5 | . . 1 . . . . 3 1 Damage Taken 7433 | . 455 421 884 242 . 647 2026 2758 Core 1869 | . 181 64 111 58 . 162 284 1009 Absorbed by Shields 331 | . . . . . . . 121 210 Ignored by Resistances 118 | . . . . . . . 106 12 Regen/Repaired (Parts) 349 | . 76 . 97 . . . 176 . Core Remaining (%) 46 | 100 . 2 . . . 17 66 . Volleys Fired 334 | . 59 4 70 11 . 14 115 61 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 240 | . 112 112 136 136 . 103 240 216 Shots Fired 587 | . 95 6 123 12 . 22 211 118 Gun 249 | . 77 . 41 . . 22 78 31 Cannon 321 | . 2 6 82 12 . . 133 86 Launcher 17 | . 16 . . . . . . 1 Special . | . . . . . . . . . Kinetic 174 | . 49 . . . . 8 80 37 Thermal 274 | . . . 102 12 . 8 91 61 Explosive 17 | . 16 . . . . . . 1 Electromagnetic 122 | . 30 6 21 . . 6 40 19 Robot Hit Streak 10 | . 10 4 7 2 . 5 8 8 Robot Miss Streak 10 | . 7 1 3 10 . 5 8 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 282 | . 42 5 74 4 . 14 87 56 Core Hits 183 | . 32 2 27 3 . 11 66 42 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 9 | . . . 1 . . . 5 3 Burn 4 | . . . 1 . . . 3 . Destroy 3 | . . . . . . . . 3 Blast 1 | . . . . . . . 1 . Corrupt 1 | . . . . . . . 1 . Melee Attacks 10 | . 2 . . . 1 7 . . Impact . | . . . . . . . . . Slashing 8 | . . . . . 1 7 . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9674 | . 930 97 1503 83 . 388 4741 1932 Guns 2533 | . 376 . 478 . . 234 934 511 Cannons 3985 | . 38 97 1019 83 . . 1650 1098 Explosions 2931 | . 507 . . . . . 2132 292 Melee 154 | . . . . . . 154 . . Ramming 71 | . 9 . 6 . . . 25 31 Kinetic 1562 | . 212 . . . . 63 973 314 Thermal 4691 | . 140 . 1220 83 . 108 2077 1063 Explosive 1571 | . 367 . . . . . 1112 92 Electromagnetic 1625 | . 202 97 277 . . 63 554 432 Impact . | . . . . . . . . . Slashing 154 | . . . . . . 154 . . Piercing . | . . . . . . . . . Highest Corruption 30 | . 2 2 . . . . 9 30 Average Corruption 5 | . 2 2 . . . . 6 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . 4 2 . . . . 27 37 Message Errors 16 | . 2 . . . . . 6 8 Matter Fused 12 | . . . . . . . 5 7 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 10 | . 1 . . . . . 4 5 Parts Rejected 2 | . . 1 . . . . . 1 Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 6 | . 1 . . . . . 2 3 Data Loss (major) 3 | . . . . . . . 2 1 Misfires 3 | . . 1 . . . . 2 . Alerts 1 | . . . . . . . 1 . Misdirections 6 | . . . . . . . . 6 Weapon Failures 6 | . . . . . . . 2 4 Overload Shots . | . . . . . . . . . Overflow Damage 313 | . 9 . 15 1 . 4 262 22 Projectiles 101 | . . . 15 1 . . 65 20 Explosions 206 | . 9 . . . . . 197 . Melee 6 | . . . . . . 4 . 2 Knockbacks 13 | . . . . . . . 10 3 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . 9 2 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 238 | . 34 . . . . . 152 52 Shots 8 | . 3 . . . . . 3 2 Rammed 15 | . . . 3 . . . 3 9 Targets Rammed 18 | . 3 . 3 . . . 3 9 Kicked 3 | . 3 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 658 | . 100 53 658 30 . 273 417 419 Average Temperature 131 | . 26 21 181 17 . 108 116 125 Received Heat Transfer 1159 | . 84 55 432 . . . 334 254 Effects 52 | . . . 34 . . . 8 10 Shutdowns 14 | . . . 10 . . . 4 . Energy Bleed 4 | . . . 2 . . . 1 1 Interference 17 | . . . 6 . . . 3 8 Matter Decay 3 | . . . 2 . . . . 1 Short Circuit 2 | . . . 2 . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 10 | . . . 10 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 12 | . . . 1 . . . 10 1 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 3 . . 1 1 1 Heat Transferred 7746 | . 100 . 2442 148 . 250 3260 1546 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . . 1 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 3 | . . . . . . . 3 2 Low Security (%) 56 | 100 100 100 100 100 . . 37 . Level 1 24 | . . . . . . . 35 54 Level 2 14 | . . . . . . . 15 45 Level 3 4 | . . . . . . . 11 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 976 | . 113 31 178 111 . . 976 562 Initial 477 | . . 31 . 66 . . 150 477 Average 212 | . 45 17 39 68 . . 309 374 Influence Increases 3892 | . 459 . 515 85 . 220 1836 777 Destroy 0b10 Robot/C 1340 | . 140 . 300 60 . 140 520 180 Destroy 0b10 Robot/NC 170 | . 35 . 25 . . 10 65 35 Destroy Leader 342 | . 48 . 88 10 . 10 150 36 Successful Hack 61 | . 18 . 27 . . . 4 12 Disable Machine 825 | . 105 . 15 15 . . 615 75 Destroy Structure 344 | . 113 . . . . . 167 64 Advance Influence 150 | . . . . . . . 150 . Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 645 | . . . 60 . . 60 150 375 Influence Decreases 3334 | . 379 80 345 224 31 220 861 1194 Entered New Map 682 | . . 49 . 104 31 . . 498 Time Decay 2132 | . 359 21 325 90 . 150 681 506 Lost Part 500 | . 20 10 20 30 . 70 160 190 Lost Ally 20 | . . . . . . . 20 . Squads Dispatched 23 | . 2 . 2 . . . 10 9 Investigation 4 | . 1 . 1 . . . 1 1 Extermination 8 | . . . . . . . 4 4 Reinforcement 8 | . 1 . 1 . . . 4 2 Assault 2 | . . . . . . . 1 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 8 | . . . 4 . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 178 | . 19 23 25 3 . 15 41 52 Peak Tracking Total 20 | . 3 20 8 3 . 4 5 16 Tactical Retreats 22 | . . 3 2 . . 2 6 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 6 | . . . . . . . 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 55 | . 7 . 1 1 . . 41 5 Max in Single Turn 12 | . 2 . 1 1 . . 12 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 18 | . 5 . 6 1 . . 4 2 Terminals 11 | . 4 . 5 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 2 Garrison Access . | . . . . . . . . . Total Hacks 59 | . 19 . 18 5 . . 11 6 Successful 29 | . 9 . 10 2 . . 5 3 Failed 29 | . 10 . 8 3 . . 6 2 Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts 1 | . . . . . . . . 1 Manual 10 | . . . . . . . 5 5 Terminals 35 | . 17 . 11 5 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 16 | . 2 . 7 . . . 7 . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . . . . 2 6 Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 7 . 5 2 . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Transport Status 1 | . . . 1 . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . 2 . 5 . . . 4 . Scan Component 6 | . 1 . 3 . . . 2 . Repair 5 | . 1 . 2 . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 5 . 4 1 . . 3 2 Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . . 15 . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 Parts Repaired 5 | . 1 . 2 . . . 2 . Time 202 | . 26 . 76 . . . 100 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . Non-combat 1 | . 1 . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . no_distress 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . . 4 . 1 1 Largest Group 4 | . . . . . 4 . 1 . Highest-Rated Group 159 | . . . . . 159 . 35 . Highest-Rated Ally 43 | . . . . . 43 . 35 . Zionite Dispatches 2 | . . . . . . . 1 1 Demo 1 | . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . Total Damage 269 | . . . . . . . 269 . Kills 2 | . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 6257 | . 1328 . 1177 . . 61 2534 1157 Sensors 2566 | . 1328 . 1177 . . 61 . . IFF 3691 | . . . . . . . 2534 1157 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 Branch Access 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 9016 | 58 1434 67 1256 194 1139 492 3009 1367 Spaces Moved 7748 | 43 1023 47 620 100 1330 889 2483 1213 Core 7 | 4 . . 1 . . . 2 . Treads 1013 | . . . 500 100 413 . . . Legs 1228 | 39 1023 47 119 . . . . . Wheels . | . . . . . . . . . Hover 3514 | . . . . . . . 2301 1213 Flight 1986 | . . . . . 917 889 180 . Fastest Speed 35 | 50 120 120 120 145 52 42 35 48 Average Speed 78 | 113 120 120 143 145 81 46 62 56 Slowest Speed 300 | 120 120 120 300 145 165 52 200 106 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 48 | 4 97 20 53 12 90 89 47 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 5 | . . . . 1 3 1 . . Spaces Dug 54 | . 9 . . . . . 30 15 Terrain Destroyed 333 | . 132 . . . . 1 165 35 Melee . | . . . . . . . . . Projectile 71 | . . . . . . 1 46 24 AOE 262 | . 132 . . . . . 119 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 10073 | 49 1140 52 855 135 1388 928 3738 1788 Wait 1699 | . 29 . 118 20 29 8 1022 473 Move 7740 | 42 1022 46 619 99 1329 888 2482 1213 Hop . | . . . . . . . . . Pick Up 55 | 1 11 . 8 1 4 3 23 4 Fast Attach 61 | 6 3 . 6 2 5 2 27 10 Attach 34 | . 2 2 3 1 . 3 14 9 Detach 6 | . 1 . . . 2 . 2 1 Swap 59 | . 5 . 17 1 6 3 21 6 Drop 57 | . 3 . 11 . 12 . 29 2 Fire 334 | . 59 4 70 11 . 14 115 61 Melee 10 | . 2 . . . 1 7 . . Ram 12 | . . . . . . . 3 9 Kick 3 | . 3 . . . . . . . Crush 3 | . . . 3 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 14) 635 | -10/Materials | Discovered new exit (range 12) 1036 | -10/Materials | Identified exit to Mines 1187 | -10/Materials | Crushed by falling debris 1187 | -10/Materials | Core integrity fell below 50% 1250 | -10/Materials | Repaired Aluminum Leg 1345 | -10/Materials | Discovered new exit (range 14) 1493 | -10/Materials | Entered Mines 1494 | -10/Mines | Assembled infested the area 1499 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1504 | -10/Mines | Core integrity fell below 20% 1552 | -10/Mines | Discovered new exit (range 6) 1560 | -10/Mines | Entered Materials 1560 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1596 | -9/Materials | Discovered new exit (range 16) 1898 | -9/Materials | Discovered new exit (range 5) 2182 | -9/Materials | Repaired Adv. Treads 2221 | -9/Materials | Repaired Adv. Treads 2291 | -9/Materials | Identified exit to Mines 2816 | -9/Materials | Entered Mines 2855 | -9/Mines | Lost 3 parts (1p2w) 2941 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3010 | -9/Mines | Entered Zion 3121 | -7/Zion | Discovered new exit (range 10) 3293 | -7/Zion | Learned location of Storage (-7) 3794 | -7/Zion | Found Prototype Special Weapon 3794 | -7/Zion | Identified RU-N14's Throwing Claymores 3931 | -7/Zion | Build established: Derelict-Mutant 3940 | -7/Zion | Met Imprinter 3949 | -7/Zion | Imprinted 3951 | -7/Zion | Declared Zion's savior 4149 | -7/Zion | Entered Proximity Caves 4217 | -6/Proximity Caves | Core integrity fell below 50% 4275 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4285 | -6/Proximity Caves | Lost 6 parts (3p2u1w) 4435 | -6/Proximity Caves | Core integrity fell below 20% 4466 | -6/Proximity Caves | Spotter reported a threat 4549 | -6/Proximity Caves | Learned Factory terminal intel 4565 | -6/Proximity Caves | Discovered new exit (range 9) 4641 | -6/Proximity Caves | Entered Factory 4641 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4642 | -6/Factory | Loaded intel: 26 terminal locations 4675 | -6/Factory | Identified exit to DSF 4763 | -6/Factory | Zion Demo squad teleported in 4774 | -6/Factory | Lost 4 parts (2n2w) 5052 | -6/Factory | Build established: Skirmisher 5680 | -6/Factory | Build established: Mutant 6028 | -6/Factory | Terminal network hard line cut 6281 | -6/Factory | Build established: Tank 6792 | -6/Factory | Lost 5 parts (2p2u1w) 6908 | -6/Factory | Repaired Gravmag Array 7046 | -6/Factory | Repaired IFF Parser 7091 | -6/Factory | First assault squad dispatched 7603 | -6/Factory | Discovered new exit (range 13) 7650 | -6/Factory | Entered another Factory area 7650 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7715 | -5/Factory | Central database locked down 7737 | -5/Factory | Retrieved Zion intel report: Branch Access 7737 | -5/Factory | Identified exit to Upper Caves 7943 | -5/Factory | Build established: Gunner 7950 | -5/Factory | First assault squad dispatched 8525 | -5/Factory | System corruption reached 10% 8529 | -5/Factory | Garrison activated, responded to threat 8606 | -5/Factory | Lost 3 parts (2p1u) 8947 | -5/Factory | Lost 11 parts (3p2n3u3w) 8968 | -5/Factory | Core integrity fell below 50% 9006 | -5/Factory | Core integrity fell below 20% 9011 | -5/Factory | Zion Explosive Resupply teleported in 9012 | -5/Factory | P-70 Sage assimilated allied JM-P2C(A) 9014 | -5/Factory | System corruption reached 30% 9017 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09000_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 09001_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 09001_ Slug penetrates Wall. 09002_ S-27 Virus destroyed. 09003_ Phase Cannon destroyed. 09005_ Detecting system override signal. 09006_ System corrupted: Energy discharge (-7). 09006_ U-05 Engineer repairs door. 09010_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Recon ] [ 2 : Explosive Resupply ] [ 3 : Thermal Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 09012_ P-70 Sage hacks JM-P2C(A), assimilated. 09013_ Gyrokinetic Inverter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????" | | ????????????????????????????????????????????????"" | | ????????????????????????????????????????????????"" | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????+ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ?????????????????????#########?????????????# # | | ?????????????????????# #?????????????# # | | ?????????????????????# s @ = #?????????????# # | | ?????????????????????# """ #?????????????# # | | ?????????????????????#s""" !#?????????????# # | | ?????????????????????#s""" #########+##### # | | ?????????????????????# # | | ?????????????????????# p# # | | ?????????????????????# p# # | | ?????????????????????# ; # | | ?????????????????????# A #g # | | ?????????????????????# #g ###/######/## | | ????????????????? ######### # # | | ????????????????? # # | | ????????????????? g # # % | | ????????????????? [% / ! | | ????????????????? # # | | ?????????????????? # " # | | ?????????????????? ###+######### # F "" # ! | | ?????????????????? ??????????????# # """"" # | | ?????????????????????????????????# # # | | ?????????????????????????????????# ########## | | ?????????????????????????????????# #????????# | | ?????????????????????????????????# #????????# | | ?????????????????????????????????# #????????###### | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 195 Energy Generation 51 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 150 Resistance: KI 20 Resistance: EX 50 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Variable Charge Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Falx | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Chainsword | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Gyrokinetic Inverter | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 15% | -10/Materials Adv. Treads | 70% | -9/Materials Adv. Treads | 72% | -9/Materials Gravmag Array | 16% | -6/Factory IFF Parser | 7% | -6/Factory Studied --------- Gravmag Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fist Fight I'm Back, Baby! Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed NovaAblativeMesh Manual? 0 Play Time 02:15:50 Cumulative 30.3 hours Start 2026.03.31 @ 18:48:13 End 2026.04.02 @ 04:15:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04662348-3afe-4198-afd8-ab78f91fe770