Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.10 @ 21:08:52 Player: robin Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2868) 2868 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 8286 Bonus ------- Pacifist 200 High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/1150 Matter 118/300 Energy 92/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Melee Analysis Suite Improved Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Matter Neutralizer Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Improved Heavy Treads Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Medium Armor Plating Magnetic Acceleration Cannon Heavy Rocket Launcher Remote Datajack Remote Datajack Remote Datajack Remote Datajack Heavy Pick [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 1 . 1 . . . 1 Utility 5 | . . 1 1 1 . . . 1 1 Weapon 3 | . . 1 . 1 1 . . . . Parts Attached 116 | 6 3 11 8 10 24 7 3 25 19 Power 12 | 1 . 1 . 3 2 1 . 3 1 Engine 5 | 1 . 1 . . 1 1 . 1 . Core 7 | . . . . 3 1 . . 2 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 2 2 . 6 1 3 4 4 Treads 1 | . . . . . . . . . 1 Leg 19 | 2 . . . . 6 1 3 4 3 Wheel 4 | . . 2 2 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 3 2 1 3 2 . . 5 2 Device 7 | . 2 . 1 . . . . 3 1 Storage 3 | 1 1 1 . . . . . . . Processor 6 | . . 1 . 3 2 . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . . 2 1 Artifact . | . . . . . . . . . . Weapon 61 | 2 . 6 5 4 14 5 . 13 12 Energy Gun 14 | 1 . . 3 1 4 1 . 3 1 Energy Cannon 8 | . . . . . 2 . . 2 4 Ballistic Gun 18 | 1 . 5 1 3 6 . . 2 . Ballistic Cannon 5 | . . . . . . 1 . . 4 Launcher 11 | . . 1 1 . 2 2 . 4 1 Special Weapon 3 | . . . . . . 1 . 1 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 40 | . . 3 4 1 5 4 . 13 10 Power 5 | . . . . . 1 1 . 1 2 Propulsion 6 | . . . . . 1 1 . 4 . Utility 4 | . . 1 . . . . . 2 1 Weapon 25 | . . 2 4 1 3 2 . 6 7 Highest Loss Streak 8 | . . 2 2 1 2 4 . 8 8 Average Slot Usage (%) 95 | . 91 98 98 100 98 97 100 93 63 Engine 5 | . 14 11 9 3 5 2 6 9 . Core 1 | . . . . 3 . 3 . 1 6 Leg 15 | . 28 3 . . 14 25 26 20 12 Wheel 7 | . . 18 27 23 10 . . . . Device 3 | . 5 5 9 7 5 . . 2 4 Storage 13 | . 14 22 18 15 13 13 13 11 7 Processor 13 | . . 5 9 15 13 20 20 13 7 Protection 1 | . . . . . . . . 5 5 Energy Gun 5 | . 14 3 10 10 6 3 . 5 2 Energy Cannon 2 | . . . . . . 6 6 3 2 Ballistic Gun 17 | . 14 29 14 19 25 16 13 7 3 Ballistic Cannon 1 | . . . . . . . 6 5 3 Launcher 1 | . . . . . . 2 6 1 2 Naked Turns 17 | . . . . . . . . . 17 Heaviest Build 85 | 11 24 37 39 45 56 60 60 84 85 Greatest Support 68 | 20 20 24 36 36 60 63 68 68 63 Greatest Overweight (x) 16 | 2 1 1 1 1 2 . . 3 16 Average Overweight (x) . | . . 1 . 1 . . . 1 1 Largest Inventory Capacity 14 | 6 10 14 14 14 14 14 14 14 14 Average Capacity 13 | 5 7 13 14 14 14 14 14 14 11 Most Carried 14 | 4 8 14 14 14 14 11 14 14 14 Average Carried 11 | 2 5 11 13 13 13 10 13 11 10 Final Capacity 14 | 6 10 14 14 14 14 14 14 14 4 Final Carried 14 | 4 8 14 14 14 11 9 14 12 3 Class Distribution -------------------- 30% | Skirmisher 30% | Scavenger-Gunner 10% | Scavenger-Skirmisher 10% | Scavenger-Tank 9% | Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 2601 | 225 . 154 295 215 927 157 70 415 143 Remotely . | . . . . . . . . . . Salvage Created 2734 | . . 233 295 225 1116 260 41 408 156 Parts 142 | . . 14 25 10 62 7 1 15 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 4 1 . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 60 | . . 8 8 4 24 5 1 8 2 Melee 2 | . . . . . . . . 1 1 Guns 42 | . . 5 5 4 23 3 . 2 . Cannons 7 | . . . . . . 1 1 4 1 AOE 9 | . . 3 3 . 1 1 . 1 . Classes Destroyed 8 | . . 4 1 1 2 . . . . Worker 2 | . . 1 . . . . . 1 . Builder 1 | . . . . . 1 . . . . Watcher 2 | . . . 1 . 1 . . . . Swarmer 16 | . . 3 4 . 8 1 . . . Grunt 20 | . . 3 . . 9 3 . 3 2 Sentry 13 | . . 2 4 1 4 1 . 1 . Hunter 5 | . . . . 3 . . . 2 . Programmer 6 | . . . . . 3 . 1 2 . Best Kill Streak 6 | . . 5 4 2 6 5 1 3 1 Combat Bots Only 6 | . . 4 4 2 6 5 1 3 1 Max Kills in Single Turn 3 | . . 2 3 1 2 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 3 | . . 1 3 . 1 1 . 1 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Damage Taken 6923 | . 36 628 250 461 1321 477 32 1598 2120 Core 1700 | . . 47 47 150 156 63 . 80 1157 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 100 88 91 78 . . 74 92 . Volleys Fired 148 | . . 22 19 12 46 10 2 27 10 Largest 5 | . . 3 3 4 5 5 5 5 2 Hottest 309 | . . 90 134 160 260 254 207 309 170 Shots Fired 521 | . . 64 45 48 207 37 10 97 13 Gun 434 | . . 63 44 48 200 22 4 47 6 Cannon 64 | . . . . . 5 10 4 39 6 Launcher 17 | . . 1 1 . 2 3 2 8 . Special 6 | . . . . . . 2 . 3 1 Kinetic 348 | . . 53 24 36 150 21 6 58 . Thermal 130 | . . 10 20 12 55 13 2 15 3 Explosive 8 | . . 1 1 . 2 . . 4 . Electromagnetic 34 | . . . . . . 3 2 20 9 Robot Hit Streak 11 | . . 6 7 5 11 11 3 7 5 Robot Miss Streak 8 | . . 4 5 6 8 4 4 6 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 2 . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . Shots Hit Robots 352 | . . 32 26 29 151 22 7 73 12 Core Hits 198 | . . 15 14 16 94 13 4 35 7 Critical Hits 4 | . . 1 . . 1 1 1 . . Critical Kills 3 | . . 1 . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks 8 | . . . . . . . . 2 6 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 8 | . . . . . . . . 2 6 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6656 | . . 526 519 370 2750 426 157 1633 275 Guns 4208 | . . 265 394 370 2333 196 87 527 36 Cannons 907 | . . . . . 55 135 67 537 113 Explosions 1290 | . . 261 125 . 362 95 3 444 . Melee 155 | . . . . . . . . 35 120 Ramming 6 | . . . . . . . . . 6 Kinetic 3383 | . . 203 148 270 1704 196 119 743 . Thermal 1816 | . . 62 246 100 684 135 35 483 71 Explosive 902 | . . 261 125 . 362 . . 154 . Electromagnetic 394 | . . . . . . 95 3 218 78 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 155 | . . . . . . . . 35 120 Highest Corruption 8 | . . . . . . 1 1 8 3 Average Corruption 2 | . . . . . . 1 1 6 3 Corruption Purged . | . . . . . . . . . . Effects 12 | . . . . . . 2 1 6 3 Message Errors 2 | . . . . . . . 1 . 1 Matter Fused 4 | . . . . . . . . 3 1 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 . Targeting Errors 4 | . . . . . . 2 . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 250 | . . 43 . . 102 . . 105 . Projectiles 3 | . . . . . . . . 3 . Explosions 247 | . . 43 . . 102 . . 102 . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . . . 11 . Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . . 11 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 393 | . . 151 . . 188 18 . 34 2 Shots 9 | . . 3 . . 2 1 . 3 . Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 606 | . . 118 186 303 473 401 204 606 73 Average Temperature 158 | . . 34 57 115 154 161 106 260 27 Received Heat Transfer 1410 | . . 120 63 30 297 165 . 99 636 Effects 26 | . . . . . 5 1 . 20 . Shutdowns 9 | . . . . . 1 . . 8 . Energy Bleed 3 | . . . . . . 1 . 2 . Interference 4 | . . . . . 1 . . 3 . Matter Decay 4 | . . . . . 1 . . 3 . Short Circuit 5 | . . . . . 1 . . 4 . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 4 . 2 . . . . Heat Transferred 3041 | . . 185 518 259 1311 185 37 472 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 422 | . 20 228 282 274 422 . . 163 30 Average Influence 122 | . 8 114 118 160 194 . . 60 8 Maximum Alert Level 2 | . . 1 1 1 2 . . . . Low Security (%) 74 | 100 100 61 70 80 54 . . 100 100 Level 1 24 | . . 38 29 19 44 . . . . Level 2 . | . . . . . 1 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . 1 . 1 5 . . 2 2 Investigation 1 | . . . . 1 . . . . . Extermination 4 | . . . . . 2 . . 2 . Reinforcement 5 | . . 1 . . 2 . . . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 2 | . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 1 13 9 4 32 6 1 13 9 Peak Tracking Total 8 | . 1 8 4 2 4 5 1 4 6 Tactical Retreats 3 | . . 1 . . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 9 | . 1 1 . 1 1 . . . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 13 | . . 3 1 . 7 . . 2 . Max in Single Turn 3 | . . 2 1 . 3 . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 9 | . 1 1 3 . . . 1 3 . Terminals 7 | . 1 1 2 . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 2 1 5 . . . 1 3 . Successful 8 | . 2 . 2 . . . 1 3 . Failed 4 | . . 1 3 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 9 | . 2 1 3 . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 2 . 2 . . . 1 3 . Record 3 | . 1 . . . . . . 2 . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 2 . . . . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 5425 | 50 194 461 274 440 1434 1117 312 821 322 Spaces Moved 3497 | 38 142 317 198 351 928 781 202 396 144 Core 49 | 18 . . . . . . . . 31 Treads . | . . . . . . . . . . Legs 2035 | 20 142 40 . . 341 781 202 396 113 Wheels 1413 | . . 277 198 351 587 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 100 90 100 100 120 120 120 50 Average Speed 117 | 98 127 106 93 100 109 120 120 150 153 Slowest Speed 850 | 150 150 150 100 100 120 120 120 210 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 4 25 25 22 13 36 97 22 9 4 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 3 | . . . . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 175 | . . 53 7 . 26 1 . 87 1 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . 1 . 4 1 AOE 169 | . . 53 7 . 26 . . 83 . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total 4444 | 47 154 389 250 413 1232 931 264 543 221 Wait 541 | . 2 29 14 24 199 132 53 71 17 Move 3488 | 37 141 316 197 350 927 780 201 395 144 Hop . | . . . . . . . . . . Pick Up 79 | 4 6 10 9 8 12 1 5 14 10 Fast Attach 32 | 6 3 1 . 3 4 1 . 4 10 Attach 46 | . . 4 6 3 7 4 . 13 9 Detach 5 | . . . . . . 1 . 2 2 Swap 38 | . . 6 2 4 13 2 3 8 . Drop 47 | . 2 1 3 9 16 . . 7 9 Fire 148 | . . 22 19 12 46 10 2 27 10 Melee 8 | . . . . . . . . 2 6 Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 51 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 8) 234 | -10/Materials | Discovered new exit (range 12) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 578 | -9/Materials | Discovered new exit (range 12) 646 | -9/Materials | Discovered new exit (range 10) 706 | -9/Materials | Entered another Materials area 706 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 977 | -8/Materials | Discovered new exit (range 4) 980 | -8/Materials | Entered Factory 980 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1165 | -7/Factory | Build established: Skirmisher 1397 | -7/Factory | Discovered new exit (range 21) 1420 | -7/Factory | Entered another Factory area 1420 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2091 | -6/Factory | Spotted B-75 Beast 2504 | -6/Factory | Build established: Scavenger-Skirmisher 2739 | -6/Factory | Garrison activated, responded to threat 2828 | -6/Factory | Discovered new exit (range 8) 2850 | -6/Factory | Identified exit to Lower Caves 2854 | -6/Factory | Entered Lower Caves 3083 | -6/Lower Caves | Build established: Scavenger-Gunner 3427 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3488 | -6/Lower Caves | Lost 4 parts (1p1n2w) 3537 | -6/Lower Caves | Learned Factory trap positions 3594 | -6/Lower Caves | Discovered new exit (range 11) 3604 | -6/Lower Caves | Identified exit to Lower Caves 3971 | -6/Lower Caves | Entered another Lower Caves area 4016 | -6/Lower Caves | Encountered a Warlord checkpoint 4269 | -6/Lower Caves | Discovered new exit (range 6) 4281 | -6/Lower Caves | Identified exit to Factory 4283 | -6/Lower Caves | Entered Factory 4283 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4284 | -5/Factory | Loaded intel: 106 trap records 4942 | -5/Factory | Lost 8 parts (1p2n2u3w) 5049 | -5/Factory | Discovered new exit (range 20) 5104 | -5/Factory | Entered another Factory area 5104 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5221 | -4/Factory | Build established: Scavenger-Tank 5375 | -4/Factory | Core integrity fell below 50% 5405 | -4/Factory | Core integrity fell below 20% 5411 | -4/Factory | Lost 8 parts (1p1u6w) 5426 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05357_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 05361_ Hvy. Rocket Launcher destroyed. 05363_ Dropped Lrg. Storage Unit. 05363_ G-67 Veteran destroyed. 05372_ U-05 Engineer lays Concrete. 05374_ U-05 Engineer builds a Door. 05380_ Hvy. Pick destroyed. 05382_ Slammed into G-67 Veteran. 05384_ Acquired 71 matter. 05384_ Slammed into G-67 Veteran. 05392_ Acquired HERF Cannon. 05397_ Acquired Adv. Weight Redist. System. 05399_ System corrupted: Matter fused (-8). 05400_ G-67 Veteran destroyed. 05407_ Dropped Adv. Weight Redist. System. 05418_ System corrupted: HERF Cannon targeting data glitched. 05419_ U-05 Engineer destroyed. 05419_ Neutrino Core destroyed. 05421_ HERF Cannon destroyed. 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" | | ????????????????????? #?? | | ????????????????????? #???# | | ????????????????????? #???? | | ????????????????????? #???? | | ??????????????????????? #####+########## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Resistance: TH 25 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Oops Challenges ------------ None Game ------ Seed PortableHeavyMallet Manual? 0 Play Time 01:27:19 Cumulative 8.4 hours Start 2020.02.10 @ 19:40:20 End 2020.02.10 @ 21:08:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d74c1224-cedd-4d07-9b60-45f74686d342