Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.22 @ 20:00:14 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (887) 887 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2787 Bonus ------- None Cogmind --------- Core Integrity 497/550 Matter 244/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Minigun > --- INVENTORY (20) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Sensor Array Signal Interpreter Beam Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Sensor Array Signal Interpreter Light Assault Rifle Grenade Launcher Heavy Flail [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 33 | . 13 10 10 Power 4 | . 2 1 1 Engine 4 | . 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | . 5 3 3 Treads . | . . . . Leg 11 | . 5 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 2 4 3 Device 4 | . 1 2 1 Storage 3 | . 1 2 . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | . 4 2 3 Energy Gun 4 | . 3 1 . Energy Cannon . | . . . . Ballistic Gun 5 | . 1 1 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 2 2 3 Power 2 | . 1 . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 3 | . 1 1 1 Highest Loss Streak 2 | . 1 1 2 Average Slot Usage (%) 92 | . 89 94 96 Engine 11 | . 14 11 7 Leg 29 | . 26 33 26 Device 11 | . 11 11 9 Storage 15 | . 14 16 18 Processor 1 | . . . 9 Protection 1 | . . . 9 Energy Gun 10 | . 15 9 2 Ballistic Gun 10 | . 6 12 14 Naked Turns . | . . . . Heaviest Build 83 | 10 42 76 83 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 13 | . 13 2 3 Average Overweight (x) 1 | . 1 1 2 Largest Inventory Capacity 20 | . 12 20 20 Average Capacity 14 | . 9 15 20 Most Carried 15 | . 10 14 15 Average Carried 10 | . 7 11 13 Final Capacity 20 | 6 12 20 20 Final Carried 15 | 6 10 14 15 Class Distribution -------------------- 63% | Mutant 30% | Hauler-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 776 | 200 139 241 196 Remotely . | . . . . Salvage Created 1174 | . 301 393 480 Parts 66 | . 15 31 20 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 10 9 8 Guns 27 | . 10 9 8 Classes Destroyed 6 | . 3 3 . Worker 1 | . . 1 . Hauler 2 | . . 1 1 Watcher 2 | . 1 1 . Swarmer 9 | . 6 3 . Grunt 14 | . 4 4 6 Sentry 4 | . . 2 2 Best Kill Streak 5 | . 5 3 4 Combat Bots Only 5 | . 5 3 4 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1460 | . 402 578 480 Core 163 | . 55 55 53 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 78 86 . Volleys Fired 109 | . 44 40 25 Largest 2 | . 2 2 2 Hottest 81 | . 80 79 81 Shots Fired 193 | . 64 79 50 Gun 193 | . 64 79 50 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 103 | . 11 44 48 Thermal 81 | . 44 35 2 Explosive . | . . . . Electromagnetic 9 | . 9 . . Robot Hit Streak 23 | . 10 11 23 Robot Miss Streak 4 | . 4 4 2 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 131 | . 41 47 43 Core Hits 52 | . 17 17 18 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1933 | . 485 759 689 Guns 1811 | . 485 647 679 Cannons . | . . . . Explosions 112 | . . 112 . Melee . | . . . . Ramming 10 | . . . 10 Kinetic 1137 | . 109 363 665 Thermal 739 | . 329 396 14 Explosive . | . . . . Electromagnetic 47 | . 47 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 153 | . . 153 . Projectiles . | . . . . Explosions 153 | . . 153 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 110 | . . 105 5 Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 222 | . 222 66 23 Average Temperature 93 | . 124 27 13 Received Heat Transfer 510 | . 156 147 207 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 2 . Heat Transferred 1614 | . 750 827 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 290 | . 257 258 290 Initial 72 | . . 29 72 Average 124 | . 103 127 162 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 84 | . 93 87 59 Level 1 15 | . 6 12 40 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 16 12 11 Peak Tracking Total 7 | . 7 4 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 4 2 1 Terminals 7 | . 4 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 13 5 2 Successful 12 | . 7 3 2 Failed 8 | . 6 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 6 3 1 Terminals 20 | . 13 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 1 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 5 | . 3 1 1 Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 2 2 1 Terminals 5 | . 2 2 1 Botnet 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1456 | . 585 609 262 Spaces Moved 642 | 1 278 277 86 Core 2 | . 2 . . Treads . | . . . . Legs 640 | 1 276 277 86 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 150 180 Average Speed 161 | 120 154 162 180 Slowest Speed 700 | 120 700 180 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 2 62 29 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 40 | . . 40 . Melee . | . . . . Projectile . | . . . . AOE 40 | . . 40 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 872 | . 370 358 144 Wait 60 | . 18 21 21 Move 639 | . 277 276 86 Hop . | . . . . Pick Up 17 | . 10 6 1 Fast Attach 9 | . 7 2 . Attach 12 | . 2 5 5 Detach 2 | . . 2 . Swap 12 | . 4 3 5 Drop 11 | . 8 3 . Fire 109 | . 44 40 25 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 10) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1146 | -9/Materials | Discovered new exit (range 3) 1195 | -9/Materials | Entered another Materials area 1195 | -8/Materials | Evolved 2 slots: Utility x2 1233 | -8/Materials | Build established: Hauler-Mutant 1457 | -8/Materials | Self-destructed Last Messages --------------- 01314_ W-25 Informer sends out distress signal. 01320_ Slammed into K-01 Serf. 01321_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 01338_ G-47 Trooper destroyed. 01347_ Switching to secondary target: Y-45 Defender. 01350_ G-47 Trooper destroyed. 01351_ Ion Engine destroyed. 01354_ R-06 Scavenger collects Aluminum Leg. 01358_ R-06 Scavenger collects Particle Gun. 01362_ R-06 Scavenger collects Lgt. Nuclear Core. 01364_ Y-45 Defender destroyed. 01365_ R-06 Scavenger collects Heat Sink. 01366_ Acquired 43 matter. 01374_ Acquired 51 matter. 01380_ U-05 Engineer builds a Door. 01413_ Y-45 Defender destroyed. 01417_ Acquired Beam Rifle. 01418_ Acquired 53 matter. 01454_ A-02 Transporter destroyed. 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