Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.02 @ 12:48:51 Player: JayDee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1761) 1761 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5066 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Small Storage Unit High-powered Shock Rifle Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Seismic Analyzer Improved Terrain Scan Processor Targeting Computer Armor Integrity Analyzer High-powered Tractor Beam > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Heavy Deuterium Engine Improved Heat Sink Improved Sensor Array Assault Cannon Advanced EMP Blaster Grenade Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 6 | . . 2 1 2 1 Weapon . | . . . . . . Parts Attached 65 | 7 2 2 29 21 4 Power 10 | 1 . . 6 1 2 Engine 7 | 1 . . 4 1 1 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 20 | 2 . . 12 6 . Treads 13 | 2 . . 11 . . Leg 6 | . . . 1 5 . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 2 4 5 1 Device 8 | 1 . 1 1 4 1 Storage 2 | 1 1 . . . . Processor 5 | . . 1 3 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 1 . 7 9 1 Energy Gun 5 | 1 . . 3 1 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 3 | 1 . . 2 . . Ballistic Cannon 4 | . . . 2 2 . Launcher 7 | . . . . 6 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 31 | . . . 14 15 2 Power 6 | . . . 3 2 1 Propulsion 8 | . . . 4 4 . Utility 7 | . . . 2 4 1 Weapon 10 | . . . 5 5 . Highest Loss Streak 5 | . . . 4 5 2 Average Slot Usage (%) 85 | . 99 100 97 77 3 Engine 5 | . 14 11 6 1 . Core 2 | . . . 2 4 2 Treads 17 | . 28 22 25 4 . Leg 3 | . . . . 11 . Device 12 | . 14 22 11 11 . Storage 8 | . 13 11 9 5 . Processor 18 | . . 11 24 25 . Energy Gun 2 | . 10 . 3 . . Energy Cannon 2 | . 3 11 1 . . Ballistic Gun 4 | . 14 11 4 . . Ballistic Cannon 5 | . . . 8 8 . Naked Turns 214 | . . . . 115 99 Heaviest Build 39 | 11 24 25 38 39 6 Greatest Support 78 | 40 40 40 78 76 3 Greatest Overweight (x) 3 | 2 . . 1 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 4 Average Capacity 8 | 5 7 10 10 9 4 Most Carried 10 | 6 7 9 10 10 4 Average Carried 7 | 3 6 7 8 7 3 Final Capacity 10 | 6 10 10 10 4 4 Final Carried 9 | 6 7 9 9 4 4 Class Distribution -------------------- 61% | Mutant 17% | Scavenger-Mutant 12% | Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1180 | 282 15 42 573 268 . Remotely . | . . . . . . Salvage Created 1945 | 144 116 54 1196 435 . Parts 125 | 10 18 3 63 31 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 6 1 29 6 . Guns 26 | . 5 . 21 . . Cannons 10 | . . 1 8 1 . AOE 6 | . 1 . . 5 . Classes Destroyed 9 | 2 2 1 3 1 . Worker 4 | . . . . 4 . Builder 4 | . 1 . 1 2 . Tunneler 3 | 3 . . . . . Recycler 2 | 1 . . . 1 . Watcher 2 | . . . 1 1 . Swarmer 10 | . 6 . 4 . . Grunt 24 | . . . 18 6 . Sentry 5 | . . 1 4 . . Hunter 3 | . . . 3 . . Best Kill Streak 7 | 2 3 1 7 4 . Combat Bots Only 7 | . 3 1 7 3 . Max Kills in Single Turn 3 | 1 2 1 2 3 . Gunslinging 1 | . 1 . 1 . . Exploded 2 | . 1 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5073 | . 174 37 2458 1444 960 Core 1444 | . 36 . 270 282 856 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 85 100 50 59 . Volleys Fired 164 | 12 15 2 112 23 . Largest 2 | 2 2 2 2 2 . Hottest 109 | 60 60 80 96 109 . Shots Fired 298 | 24 30 4 204 36 . Gun 188 | 24 30 2 129 3 . Cannon 96 | . . 2 75 19 . Launcher 14 | . . . . 14 . Special . | . . . . . . Kinetic 197 | 12 15 2 149 19 . Thermal 58 | . . 2 53 3 . Explosive 9 | . . . . 9 . Electromagnetic 34 | 12 15 . 2 5 . Robot Hit Streak 40 | 15 11 6 40 24 . Robot Miss Streak 4 | 1 4 . 2 2 . Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 250 | 21 18 4 177 30 . Core Hits 114 | 5 9 2 65 28 5 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5125 | 225 209 52 2958 1657 24 Guns 1960 | 225 128 16 1542 49 . Cannons 1888 | . . 36 1398 454 . Explosions 1220 | . 81 . . 1139 . Melee . | . . . . . . Ramming 57 | . . . 18 15 24 Kinetic 2834 | 90 55 16 2219 454 . Thermal 932 | . 45 36 694 157 . Explosive 670 | . . . . 670 . Electromagnetic 632 | 135 109 . 27 361 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 3 6 Average Corruption 3 | . . . . 2 4 Corruption Purged . | . . . . . . Effects 2 | . . . . 1 1 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 83 | . 25 . 38 20 . Projectiles 45 | . . . 38 7 . Explosions 38 | . 25 . . 13 . Melee . | . . . . . . Knockbacks 21 | . . . 18 3 . Impact 1 | . . . . 1 . Kinetic 20 | . . . 18 2 . Secondary . | . . . . . . Self-Inflicted Damage 153 | . 15 . . 129 9 Shots 8 | . 1 . . 7 . Rammed 14 | . . . 2 3 9 Targets Rammed 14 | . . . 2 3 9 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 321 | 40 40 63 321 42 . Average Temperature 67 | 20 19 36 83 18 . Received Heat Transfer 2367 | . . 18 1305 567 477 Effects 3 | . . . 3 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 5 1 . Heat Transferred 2137 | . 50 74 1702 311 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 366 | 20 206 91 366 167 26 Average Influence 140 | 8 126 42 230 97 18 Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 70 | 100 61 100 38 100 100 Level 1 29 | . 38 . 61 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . 6 3 . Investigation 5 | . 2 . 3 . . Extermination 1 | . . . . 1 . Reinforcement 5 | . . . 3 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 8 1 54 15 9 Peak Tracking Total 9 | . 4 1 9 5 9 Tactical Retreats 18 | . . . 15 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . 2 . 3 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . 2 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 15 | . 4 3 5 3 . Terminals 13 | . 4 2 4 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 11 10 16 3 . Successful 17 | . 5 6 5 1 . Failed 23 | . 6 4 11 2 . Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual 13 | . . 5 6 2 . Terminals 33 | . 11 7 12 3 . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 5 4 3 1 . Record 1 | . . . . 1 . Level Access Points 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . . . 2 . . Unreport Threat 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 2 5 2 . Full Trace Events 6 | . 1 1 4 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2831 | 149 323 278 1168 720 193 Spaces Moved 1747 | 66 171 167 500 570 273 Core 504 | 6 . . . 225 273 Treads 973 | 60 171 167 500 75 . Legs 236 | . . . . 236 . Wheels 34 | . . . . 34 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 145 50 50 Average Speed 125 | 152 160 160 153 108 63 Slowest Speed 210 | 160 160 160 165 210 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 38 18 39 16 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . 3 . 7 42 . Melee . | . . . . . . Projectile 7 | . . . 7 . . AOE 45 | . 3 . . 42 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2088 | 90 195 174 701 634 294 Wait 21 | . . . 21 . . Move 1742 | 65 170 166 499 569 273 Hop . | . . . . . . Pick Up 48 | 6 4 4 21 10 3 Fast Attach 29 | 7 2 . 12 6 2 Attach 36 | . . 2 17 15 2 Detach 11 | . 1 . 3 5 2 Swap . | . . . . . . Drop 23 | . 3 . 14 3 3 Fire 164 | 12 15 2 112 23 . Melee . | . . . . . . Ram 9 | . . . . . 9 Kick . | . . . . . . Crush 5 | . . . 2 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Utility x2 597 | -9/Materials | Identified exit to Mines 622 | -9/Materials | Identified exit to Materials 751 | -9/Materials | Entered another Materials area 751 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 773 | -8/Materials | Build established: Skirmisher 1160 | -8/Materials | Lost 3 parts (1n2u) 1220 | -8/Materials | Destroyed 7 combat bots 1268 | -8/Materials | Discovered new exit (range 19) 1418 | -8/Materials | Build established: Mutant 1528 | -8/Materials | Lost 4 parts (1p3n) 1893 | -8/Materials | Discovered new exit (range 15) 1919 | -8/Materials | Entered Factory 1919 | -7/Factory | Evolved 2 slots: Utility x2 2048 | -7/Factory | Lost 3 parts (1n2u) 2099 | -7/Factory | Lost 3 parts (2n1w) 2316 | -7/Factory | Build established: Scavenger-Mutant 2423 | -7/Factory | Lost 5 parts (1p1u3w) 2423 | -7/Factory | Found Powered Armor 2524 | -7/Factory | Released all parts (8) 2554 | -7/Factory | Lost 4 parts (1p1n1u1w) 2637 | -7/Factory | Discovered new exit (range 4) 2639 | -7/Factory | Entered another Factory area 2639 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2788 | -6/Factory | Core integrity fell below 50% 2793 | -6/Factory | Build established: Mutant 2818 | -6/Factory | Core integrity fell below 20% 2832 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02752_ Mic. Nuclear Core destroyed. 02755_ K-01 Serf cleans the Construction Platform. 02761_ Acquired Lrn. Missile Launcher. 02767_ Lrn. Terrain Scanner destroyed. 02773_ Triggered EM Surge Trap. 02773_ The floor emits a surge of raw power. 02773_ System corrupted (+2). 02774_ Triggered Shock Trap. 02774_ The floor emits a surge of raw power. 02785_ Slammed into B-48 Gladiator. 02786_ Slammed into G-50 Soldier. 02791_ Triggered EM Surge Trap. 02791_ The floor emits a surge of raw power. 02791_ System corrupted (+4). 02792_ U-05 Engineer lays Concrete. 02794_ 8C&ULM|9RCBKYSLYIIXNHIY 02798_ Acquired Angular Momentum Engine. 02801_ Dropped Carbon-fiber Leg. 02813_ Slammed into G-50 Soldier. 02823_ Slammed into S-27 Virus. 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