Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 14:33:20

Player: Cookie

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (7)       35
Value Destroyed (118)      118
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2213

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             287/400
Matter                     203/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (3) ------
         Small Storage Unit
               Sensor Array
               Signal Interpreter
>              --- WEAPON (2) -------
  High-powered Shotgun
               Scythe
>              --- INVENTORY (8) ----
         Light Ion Engine
               Latent Energy Streamer
  High-powered Shotgun
               Scythe
               Scythe
               Scythe
               Proton Bomb Trap

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Hover Unit
               Hover Unit
               Hover Unit
>              --- UTILITY ----------
         Small Storage Unit
               Sensor Array
               Signal Interpreter
>              --- WEAPON -----------
               Latent Energy Streamer
               Scythe
>              --- INVENTORY --------
         Light Ion Engine
  High-powered Shotgun
  High-powered Shotgun
               Scythe
               Scythe
               Scythe
               Proton Bomb Trap
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Scythe
  Energy Gun               Small Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            High-powered Shotgun
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             25   | 6   10  1   6   .   1   1   
  Power                    2    | 1   .   1   .   .   .   .   
    Engine                 2    | 1   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   4   .   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  3    | .   2   .   1   .   .   .   
    Flight                 2    | .   2   .   .   .   .   .   
  Utility                  6    | 1   4   .   1   .   .   .   
    Device                 1    | .   .   .   1   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   2   .   4   .   1   1   
    Energy Gun             3    | 1   1   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          5    | 1   1   .   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 4    | .   .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   83  71  95  100 100 94  
  Engine                   12   | .   14  14  11  11  11  11  
  Leg                      6    | .   16  .   .   .   .   .   
  Hover                    19   | .   2   28  33  33  33  27  
  Flight                   3    | .   8   .   .   .   .   .   
  Device                   5    | .   .   .   9   11  11  11  
  Storage                  12   | .   14  14  11  11  11  11  
  Processor                9    | .   5   14  11  11  11  11  
  Protection               2    | .   5   .   .   .   .   .   
  Energy Gun               3    | .   8   .   1   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   3   8   
  Ballistic Gun            7    | .   8   .   9   11  7   2   
  Slashing Weapon          4    | .   .   .   8   11  11  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             21   | 11  12  8   14  14  21  21  
  Greatest Support         20   | 20  20  12  18  18  18  18  
  Greatest Overweight (x)  3    | .   3   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   
  Most Carried             8    | 5   8   8   8   7   7   7   
  Average Carried          5    | 2   4   7   6   7   6   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            7    | 2   7   7   7   7   7   7   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
   Mutant | -9/Mines
   Mutant | -9/Exiles
 Assassin | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           390  | 176 165 .   .   14  .   35  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            154  | .   154 .   .   .   .   .   
  Parts                    11   | .   11  .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  7    | .   7   .   .   .   .   .   
  Guns                     7    | .   7   .   .   .   .   .   
Classes Destroyed          2    | .   2   .   .   .   .   .   
  Swarmer                  5    | .   5   .   .   .   .   .   
  Grunt                    2    | .   2   .   .   .   .   .   
Best Kill Streak           2    | .   2   .   .   .   .   .   
  Combat Bots Only         2    | .   2   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Damage Taken               693  | .   328 12  58  .   .   295 
  Core                     194  | .   75  6   .   .   .   113 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Shielding  26   | .   26  .   .   .   .   .   
Core Remaining (%)         83   | 100 .   67  .   .   .   .   
Volleys Fired              21   | .   21  .   .   .   .   .   
  Largest                  2    | .   2   .   .   .   .   .   
  Hottest                  60   | .   60  .   .   .   .   .   
Shots Fired                41   | .   41  .   .   .   .   .   
  Gun                      41   | .   41  .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  21   | .   21  .   .   .   .   .   
  Thermal                  20   | .   20  .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         5    | .   5   .   .   .   .   .   
  Robot Miss Streak        3    | .   3   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           22   | .   22  .   .   .   .   .   
  Core Hits                9    | .   9   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           251  | .   250 1   .   .   .   .   
  Guns                     250  | .   250 .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  1    | .   .   1   .   .   .   .   
  Kinetic                  143  | .   143 .   .   .   .   .   
  Thermal                  107  | .   107 .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   1   .   .   .   .   
  Average Corruption       1    | .   .   1   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   .   .   
Targets Rammed             1    | .   .   1   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        90   | .   90  .   .   .   .   1   
  Average Temperature      46   | .   47  .   .   .   .   1   
  Received Heat Transfer   261  | .   90  .   27  .   .   144 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   .   .   
  Heat Transferred         250  | .   250 .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             251  | .   251 40  120 46  .   .   
  Initial                  46   | .   .   25  15  46  .   .   
  Average                  71   | .   106 25  48  46  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         90   | 100 82  100 100 100 .   100 
  Level 1                  9    | .   17  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              29   | .   12  3   8   .   .   6   
  Peak Tracking Total      7    | .   5   3   7   .   .   6   
  Tactical Retreats        6    | .   3   1   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          12   | .   6   .   2   .   4   .   
  Terminals                8    | .   6   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                44   | .   14  .   4   .   26  .   
  Successful               33   | .   7   .   .   .   26  .   
  Failed                   11   | .   7   .   4   .   .   .   
    Catastrophic           4    | .   4   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   7   .   4   .   1   .   
  Terminals                18   | .   14  .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             33   | .   7   .   .   .   26  .   
  Record                   26   | .   .   .   .   .   26  .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   6   .   2   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min 
Turns Passed               1184 | 46  468 120 173 53  288 36  
Spaces Moved               1711 | 41  590 208 302 101 439 30  
  Core                     27   | 22  5   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     177  | 19  158 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    1156 | .   76  208 302 101 439 30  
  Flight                   351  | .   351 .   .   .   .   .   
  Fastest Speed            37   | 50  37  56  52  52  52  56  
  Average Speed            61   | 82  62  56  52  52  65  112 
  Slowest Speed            200  | 120 200 56  52  52  112 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            5    | .   5   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   64  56  30  25  73  11  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      1800 | 51  647 211 319 100 441 31  
  Wait                     4    | .   4   .   .   .   .   .   
  Move                     1696 | 40  580 207 301 100 438 30  
  Hop                      4    | .   4   .   .   .   .   .   
  Pick Up                  28   | 5   13  1   8   .   1   .   
  Fast Attach              4    | 3   1   .   .   .   .   .   
  Attach                   19   | 3   9   1   6   .   .   .   
  Detach                   5    | .   5   .   .   .   .   .   
  Swap                     2    | .   .   .   .   .   1   1   
  Drop                     16   | .   10  1   4   .   1   .   
  Fire                     21   | .   21  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
   47 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 15)
  400 | -10/Materials | Identified exit to Mines
  436 | -10/Materials | Discovered new exit (range 5)
  438 | -10/Materials | Identified exit to Materials
  515 | -10/Materials | Entered Mines
  547 | -10/Mines     | Found a hidden stash of uninstalled traps
  566 | -10/Mines     | Learned location of 1 exit from Materials
  599 | -10/Mines     | Discovered exit to Materials (range 7)
  635 | -10/Mines     | Entered Materials
  635 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  636 | -9/Materials  | Identified exit to Storage
  799 | -9/Materials  | Discovered new exit (range 6)
  801 | -9/Materials  | Identified exit to Mines
  808 | -9/Materials  | Entered Mines
  815 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  858 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  858 | -9/Mines      | Discovered new exit (range 5)
  860 | -9/Mines      | Identified exit to Exiles
  861 | -9/Mines      | Entered Exiles
  872 | -9/Exiles     | Discovered new exit (range 14)
  878 | -9/Exiles     | Identified exit to Mines
  890 | -9/Exiles     | Met 8R-AWN
  898 | -9/Exiles     | Met EX-HEX
  928 | -9/Exiles     | Met EX-DEC
  944 | -9/Exiles     | Learned location of Zion (-6)
  966 | -9/Exiles     | Discovered exit to Mines (range 14)
 1003 | -9/Exiles     | Met EX-BIN
 1014 | -9/Exiles     | Aligned with FarCom system
 1014 | -9/Exiles     | Given EX-Vault access code
 1038 | -9/Exiles     | Opened EX-Vault
 1040 | -9/Exiles     | Found Prototype Energy Cannon
 1041 | -9/Exiles     | Identified Latent Energy Streamer
 1065 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1084 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1149 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 1149 | -9/Exiles     | Entered Mines
 1185 | -8/Mines      | Self-destructed

 Last Messages 
---------------
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
01084_ EXILES: Incoming Unaware force detected on approach from Mines.
  Prepare for evacuation.
01100_ EX-DEC works furiously. <x2>
01119_ EXILES: Lab perimeter alert, evacuate immediately.
LOCATION=MINES
GOAL=ESCAPE
01149_ Receiving FarCom transmissions...
01150_ W1-DM0: "That was close. Too bad in all the rush we got split up
  from the others."
01154_ Searching scrap...
01154_ Found Actuator Array.
01154_ Found Adv. Targeting Computer.
01154_ Found 35 Matter.
01155_ Acquired 35 matter.
01158_ T-07 Excavator is excavating. <x2>
01163_ Hover Unit destroyed.
01182_ Lgt. Ion Engine destroyed.
01183_ Hover Unit destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????######????????????????????????? |
| ??????????##########    ###??????????????????????? |
| ???               ss      ##?????????????????????? |
| ???         xx#####s       #?????????????????????? |
| ??????????????????##       ##????????????????????? |
| ???????????????????##    @  #####????????????????? |
| ?????????????????####       g   ##????###????????? |
| ????????????????##          g g  #####  #????????? |
| ????????????????#                       #????????? |
| ????????????????##                      #????????? |
| ?????????????????##              ##!#####????????? |
| ??????????????????##            ### #????????????? |
| ???????????????????##         ###?#!#????????????? |
| ????????????????????##       ###### ###??????????? |
| ?????????????????????##   #####       #??????????? |
| ??????????????????????#####???#       #??????????? |
| ??????????????????????????????#       #??????????? |
| ??????????????????????????????#       #??????????? |
| ??????????????????????????????#########??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              250
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseAntigravSegregator
  Manual?         0
Play Time         00:30:07
  Cumulative      57.7 hours
  Start           2022.04.06 @ 10:49:42
  End             2022.04.06 @ 14:33:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          35
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4e21c51-3bb6-429d-a8ec-e8f0e1faaff0