Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.15 @ 18:04:24

Player: Gitida

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (62)      310
Value Destroyed (1843)     1843
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (299)                299
              TOTAL SCORE: 4732

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -1

 Cogmind 
---------
Core Integrity             534/550
Matter                     264/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (165) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
       Advanced Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                Gauss Rifle
           Mini Grenade Launcher
>               --- INVENTORY (16) ---
       Improved Ion Engine
       Improved Ion Engine
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
          Large Matter Pod (150)
       Improved Power Shielding
                Shield Generator
                Beam Rifle
                Shotgun
                Grenade Launcher
                Field Lobotomy Kit

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
       Improved Medium Laser
                Field Lobotomy Kit
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
                Heat Sink
       Improved Heat Sink
                Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
       Improved Power Shielding
                Shield Generator
                Beam Rifle
                Shotgun
                Gauss Rifle
                Grenade Launcher
           Mini Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             61   | 6   9   25  .   6   9   6   
  Power                    7    | 1   2   3   .   .   1   .   
    Engine                 6    | 1   2   3   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   6   .   .   .   1   
    Treads                 9    | 2   .   6   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | .   3   5   .   4   .   1   
    Device                 6    | .   1   2   .   2   .   1   
    Storage                7    | .   2   3   .   2   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 3   4   11  .   2   8   4   
    Energy Gun             9    | 1   1   3   .   .   4   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          11   | 2   1   4   .   1   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               9    | .   2   3   .   .   3   1   
    Special Weapon         2    | .   .   .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   .   .   
Parts Lost                 12   | .   .   6   .   .   3   3   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               6    | .   .   3   .   .   1   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   .   3   .   .   1   1   
  Highest Loss Streak      2    | .   .   2   .   .   1   2   
Average Slot Usage (%)     96   | .   94  97  100 99  96  84  
  Engine                   10   | .   14  11  11  11  10  .   
  Treads                   31   | .   28  32  33  33  30  24  
  Device                   11   | .   9   11  11  11  11  15  
  Storage                  20   | .   14  20  22  21  22  18  
  Energy Gun               10   | .   14  7   11  11  9   12  
  Ballistic Gun            8    | .   11  8   11  10  5   4   
  Launcher                 2    | .   2   2   .   .   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 7   26  46  46  51  46  46  
  Greatest Support         62   | 40  40  60  60  60  60  62  
  Greatest Overweight (x)  1    | 1   .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 4   10  16  16  16  16  16  
  Average Capacity         14   | 4   6   14  16  15  16  16  
  Most Carried             16   | 3   8   16  16  16  16  16  
  Average Carried          14   | 2   5   13  16  15  15  15  
  Final Capacity           16   | 4   10  16  16  16  16  16  
  Final Carried            16   | 3   8   16  16  16  15  16  

 Class Distribution 
--------------------
 76% | Scavenger-Mutant
 23% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Exi Min Mat 
Matter Collected           1360 | 241 157 526 83  .   256 97  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1869 | .   294 747 100 .   422 306 
  Parts                    108  | .   19  43  4   .   29  13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  53   | .   10  18  2   .   16  7   
  Guns                     25   | .   4   9   2   .   5   5   
  Cannons                  3    | .   .   3   .   .   .   .   
  AOE                      25   | .   6   6   .   .   11  2   
Classes Destroyed          11   | .   4   3   .   .   4   .   
  Worker                   2    | .   .   .   .   .   1   1   
  Builder                  3    | .   2   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  19   | .   6   3   .   .   10  .   
  Grunt                    22   | .   4   8   2   .   2   6   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   7   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   3   .   
Best Kill Streak           5    | .   5   4   2   .   4   4   
  Combat Bots Only         4    | .   3   4   2   .   4   3   
Max Kills in Single Turn   4    | .   3   2   1   .   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   .   4   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               2386 | .    353  1194 48   .    463  328  
  Core                     267  | .    39   124  .    .    88   16   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  84   .    .    .    47   .    
Volleys Fired              133  | .    19   67   4    .    26   17   
  Largest                  2    | .    2    2    2    .    2    2    
  Hottest                  116  | .    60   116  79   .    112  112  
Shots Fired                248  | .    34   129  8    .    43   34   
  Gun                      197  | .    30   94   8    .    33   32   
  Cannon                   28   | .    .    28   .    .    .    .    
  Launcher                 23   | .    4    7    .    .    10   2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  99   | .    15   55   4    .    8    17   
  Thermal                  111  | .    .    67   4    .    25   15   
  Explosive                23   | .    4    7    .    .    10   2    
  Electromagnetic          15   | .    15   .    .    .    .    .    
  Robot Hit Streak         22   | .    8    17   5    .    9    22   
  Robot Miss Streak        2    | .    2    2    1    .    2    1    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           186  | .    26   100  6    .    24   30   
  Core Hits                105  | .    21   35   3    .    31   15   
  Critical Hits            1    | .    .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4753 | .    736  2024 124  .    1048 821  
  Guns                     2307 | .    300  983  103  .    361  560  
  Cannons                  420  | .    .    420  .    .    .    .    
  Explosions               1975 | .    428  610  .    .    676  261  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  51   | .    8    11   21   .    11   .    
  Kinetic                  1158 | .    151  486  70   .    103  348  
  Thermal                  1545 | .    .    917  33   .    383  212  
  Explosive                1850 | .    428  610  .    .    551  261  
  Electromagnetic          149  | .    149  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            50   | .    7    43   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               50   | .    7    43   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      145  | .    .    97   .    .    33   15   
  Shots                    7    | .    .    3    .    .    2    2    
  Rammed                   10   | .    2    4    .    .    4    .    
Targets Rammed             11   | .    2    4    1    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    
Highest Temperature        99   | .    54   99   .    .    8    .    
  Average Temperature      23   | .    31   24   .    .    4    .    
  Received Heat Transfer   726  | .    135  330  27   .    54   180  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    2    1    .    1    .    
  Heat Transferred         3299 | .    .    1965 74   .    779  481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Peak Influence             362  | .   319 313 157 .   362 275 
  Average Influence        160  | .   128 194 107 .   183 116 
Maximum Alert Level        1    | .   1   1   .   .   1   1   
  Low Security (%)         66   | 100 91  50  100 .   51  89  
  Level 1                  33   | .   8   49  .   .   48  10  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   .   .   2   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Distress Signals           5    | .   1   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              70   | .   13  29  1   .   14  13  
  Peak Tracking Total      5    | .   4   5   1   .   4   4   
  Tactical Retreats        1    | .   .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat 
Machines Disabled          12   | .   2   .   .   .   9   1   
  Max in Single Turn       9    | .   2   .   .   .   9   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Machines Accessed          9    | .   2   5   .   2   .   .   
  Terminals                6    | .   2   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                48   | .   6   15  .   27  .   .   
  Successful               38   | .   3   8   .   27  .   .   
  Failed                   10   | .   3   7   .   .   .   .   
    Catastrophic           2    | .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   3   .   1   .   .   
  Terminals                15   | .   6   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             34   | .   3   4   .   27  .   .   
  Record                   27   | .   .   .   .   27  .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   5   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   
  Time                     52   | .   .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               4729 | 82   422  1070 569  935  1386 265  
Spaces Moved               2510 | 50   205  456  347  559  784  109  
  Core                     14   | 14   .    .    .    .    .    .    
  Treads                   2496 | 36   205  456  347  559  784  109  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  155  
  Average Speed            161  | 137  160  160  160  160  164  163  
  Slowest Speed            180  | 160  160  180  160  160  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 5    45   43   76   91   99   9    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          216  | .    18   47   .    .    130  21   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      216  | .    18   47   .    .    130  21   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Total                      2941 | 63  263 669 352 600 834 160 
  Wait                     150  | .   14  82  1   23  7   23  
  Move                     2504 | 49  204 455 346 558 783 109 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  55   | 8   10  23  .   7   3   4   
  Fast Attach              10   | .   1   4   .   4   .   1   
  Attach                   19   | 5   2   8   .   .   2   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     32   | 1   6   13  .   2   7   3   
  Drop                     27   | .   5   13  .   6   2   1   
  Fire                     133  | .   19  67  4   .   26  17  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    11   | .   2   4   1   .   4   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   15 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 17)
  505 | -10/Materials | Entered another Materials area
  505 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  579 | -9/Materials  | Repaired Lgt. Treads
  606 | -9/Materials  | Repaired Lgt. Treads
 1169 | -9/Materials  | Identified exit to Mines
 1362 | -9/Materials  | Discovered new exit (range 10)
 1414 | -9/Materials  | Build established: Scavenger-Mutant
 1575 | -9/Materials  | Entered Mines
 1850 | -9/Mines      | Discovered new exit (range 13)
 2076 | -9/Mines      | Learned location of Storage (-8)
 2134 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2136 | -9/Mines      | Discovered new exit (range 5)
 2144 | -9/Mines      | Entered Exiles
 2165 | -9/Exiles     | Discovered new exit (range 15)
 2184 | -9/Exiles     | Met 8R-AWN
 2210 | -9/Exiles     | Met EX-HEX
 2290 | -9/Exiles     | Met EX-DEC
 2321 | -9/Exiles     | Visited The Gauntlet
 2517 | -9/Exiles     | Learned location of Zion (-6)
 2639 | -9/Exiles     | Discovered new exit (range 14)
 2748 | -9/Exiles     | Met EX-BIN
 2772 | -9/Exiles     | Aligned with FarCom system
 2773 | -9/Exiles     | Given EX-Vault access code
 2813 | -9/Exiles     | Opened EX-Vault
 2820 | -9/Exiles     | Found Prototype Device
 2820 | -9/Exiles     | Identified Trap Reconfigurator
 2825 | -9/Exiles     | Found Prototype Device
 2825 | -9/Exiles     | Identified Cloak of Protection
 2831 | -9/Exiles     | Found Prototype Special Weapon
 2831 | -9/Exiles     | Identified Field Lobotomy Kit
 2895 | -9/Exiles     | Exiles lab attacked by MAIN.C
 3079 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 3079 | -9/Exiles     | Entered Mines
 3081 | -8/Mines      | Discovered new exit (range 10)
 3527 | -8/Mines      | Discovered new exit (range 9)
 4136 | -8/Mines      | Core integrity fell below 50%
 4465 | -8/Mines      | Entered Materials
 4465 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4730 | -8/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Particle Gun.
Slug penetrates G-47 Trooper.
G-47 Trooper destroyed.
Imp. Medium Laser destroyed.
R-06 Scavenger collects Particle Gun.
Slug penetrates G-47 Trooper.
Terminal disabled.
G-47 Trooper destroyed.
R-06 Scavenger collects Particle Gun.
Acquired 57 matter.
Acquired Imp. Heat Sink.
Acquired 20 matter.
W-25 Informer sends out distress signal.
K-01 Serf collects debris. <x2>
Lgt. Treads destroyed. <x2>
K-01 Serf collects debris.
G-47 Trooper destroyed. <x2>
K-01 Serf destroyed.
G-47 Trooper destroyed.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????##?###??????????????????????????? |
| ????????????????##  #  ##????????????????????????? |
| ?????????????####        #########???????????????? |
| ?????????????#       !           ????????????????? |
| ?????????????#       %      #????????????????????? |
| ??##?????????#      =    @  #????????????????????? |
| ?## ##############  %=   ####????????????????????? |
| ?#  %     + #???#   r#   ????????????????????????? |
| ?#        # #???##   # #???????###???????????????? |
| ?#      = # ######   #######     #???????????????? |
| ?#       %#                         ?????????????? |
| ?#!!!     +         w               ?????????????? |
| ?#!!     %#                         ?????????????? |
| ?#!!  "   ###       ####+###     ##??????????????? |
| ?#    """ #?#       #      #??  ##???????????????? |
| ?#        #?#       /    ! #?????????????????????? |
| ?##########?# #######      #?????????????????????? |
| ????????????# #?????# "Y"  #?????????????????????? |
| ?????######## #?????# """  #?????????????????????? |
| ?????#      # #?????#      #?????????????????????? |
| ?????#      # #########+####?????????????????????? |
| ?????#      +           #????????????????????????? |
| ?????#      ########### #????????????????????????? |
| ?????# !    #?????????# #????????????????????????? |
| ?????#!!    #?????????# #????????????????????????? |
| ?????########?????????# #????????????????????????? |
| ??????????????????????  #????????????????????????? |
| ??????????????????????  #????????????????????????? |
| ??????????????????????  #????????????????????????? |
| ??????????????????????  ?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightDefenseAxe
  Manual?         0
Play Time         00:31:50
  Cumulative      120.7 hours
  Start           2020.05.12 @ 23:34:35
  End             2020.08.15 @ 18:04:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             63
Gallery%          62
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec95fb7a-93ce-4ef2-82dd-6ef279b1d275