Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.12.05 @ 23:51:39 // AFD2021/Volatile Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (4019) 4019 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2684) 2684 TOTAL SCORE: 12148 Bonus ------- High Alert Combat Kills 1527 Follower Combat Kills 589 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 985/1150 Matter 262/300 Energy 570/570 System Corruption 2% Temperature Cool (0) Movement Walking (200) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ Huge Storage Unit Improved Energy Well Makeshift Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Variable Charge Gun > --- INVENTORY (25) --- Neutrino Core Improved Medium Treads Antigrav System Matter Compressor (250) Improved Medium Armor Plating Long-range Tractor Beam Hacking Drone Bay (1/1) Variable Charge Gun Heavy Beamcaster Heavy Beamcaster Enhanced Coil Gun Railgun Bore Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit Improved Energy Well Advanced Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Recoil Nullifier Zionite Light Carapace Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Mass Driver > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Armored Leg Matter Compressor Advanced Sensor Array Improved Medium Armor Plating Long-range Tractor Beam Hacking Drone Bay Tesla Rifle Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Enhanced Coil Gun Bore Cannon Makeshift Sword [Rating: 89] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Variable Charge Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Slots Evolved 12 | . . 2 . . . 6 2 . 2 Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . . 1 . . 1 Utility 7 | . . . . . . 4 2 . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 108 | 6 . 15 3 . 1 19 23 28 13 Power 6 | 1 . 1 . . . 1 1 2 . Engine 5 | 1 . 1 . . . 1 1 1 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 40 | 2 . 8 1 . 1 8 4 9 7 Treads 3 | . . 2 . . . . . . 1 Leg 36 | 2 . 6 1 . 1 8 4 9 5 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 35 | 1 . 4 . . . 7 9 8 6 Device 11 | . . . . . . 3 2 3 3 Storage 6 | 1 . 1 . . . 1 1 1 1 Processor 5 | . . 1 . . . 1 1 . 2 Hackware . | . . . . . . . . . . Protection 13 | . . 2 . . . 2 5 4 . Artifact . | . . . . . . . . . . Weapon 27 | 2 . 2 2 . . 3 9 9 . Energy Gun 6 | . . . . . . . 3 3 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 . 2 2 . . 2 4 4 . Ballistic Cannon 3 | . . . . . . . 1 2 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . 1 3 4 . Corrupted Parts 2 | . . . . . . 1 . 1 . System Corruption 15 | . . . . . . 12 . 3 . Parts Lost 57 | . . 4 2 . 1 . 24 17 9 Power 3 | . . . . . . . 2 1 . Propulsion 19 | . . 1 . . 1 . 6 7 4 Utility 15 | . . 1 . . . . 7 3 4 Weapon 20 | . . 2 2 . . . 9 6 1 Highest Loss Streak 9 | . . 1 2 . 1 . 9 7 4 Average Slot Usage (%) 87 | . 85 98 98 100 99 86 80 79 72 Engine 6 | . 14 11 11 11 11 5 4 1 . Core 1 | . . . . . . . . 2 5 Treads 1 | . . 14 . . . . . . . Leg 31 | . 28 29 44 44 43 33 27 23 17 Device 5 | . . . . . . 6 10 7 11 Storage 9 | . 14 11 11 11 11 6 5 11 9 Processor 9 | . . 1 11 11 11 6 8 11 14 Protection 3 | . . 8 . . . 7 6 4 . Energy Gun 1 | . . . . . . . 1 2 6 Ballistic Gun 14 | . 28 21 20 22 22 17 9 8 . Naked Turns . | . . . . . . . . . . Heaviest Build 109 | 10 10 30 32 32 32 71 83 81 109 Greatest Support 116 | 20 20 46 43 43 43 86 84 108 116 Greatest Overweight (x) 2 | 2 . . . . . . 2 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 20 20 20 25 Average Capacity 17 | 7 8 8 15 15 15 19 20 20 22 Most Carried 20 | 6 7 9 11 13 15 20 20 15 14 Average Carried 12 | 3 6 6 8 12 14 16 16 12 11 Final Capacity 25 | 8 8 15 15 15 15 20 20 20 25 Final Carried 20 | 6 6 9 11 13 15 20 10 10 14 Class Distribution -------------------- 39% | Scavenger-Mutant 32% | Mutant 7% | Skirmisher 6% | Assassin 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -5/Factory Scavenger-Tank | -5/Extension Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Matter Collected 2527 | 260 72 152 112 . 53 118 678 739 343 Remotely . | . . . . . . . . . . Salvage Created 2970 | . 238 405 31 . 180 174 1111 560 271 Parts 150 | . 12 29 3 . 8 7 57 22 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . 1 12 . . . . Prevented 3 | . . . . . 3 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Combat Hostiles Destroyed 66 | . 4 11 1 . 4 . 21 20 5 Guns 34 | . 3 8 1 . 4 . 13 5 . Cannons 9 | . . . . . . . 1 3 5 AOE 22 | . 1 3 . . . . 6 12 . Classes Destroyed 15 | . 3 4 . . . . 5 3 . Worker 10 | . 1 . . . . 1 8 . . Builder 5 | . . . . . . . 5 . . Tunneler 3 | . . 1 1 . . . 1 . . Recycler 4 | . 1 . . . . 1 1 1 . Mechanic 1 | . . . . . . . . 1 . Watcher 4 | . . . . . . . 4 . . Swarmer 4 | . . 1 1 . 1 . 1 . . Grunt 32 | . 4 7 . . 3 . 9 6 3 Brawler 5 | . . . . . . . 2 3 . Duelist 3 | . . 1 . . . . . 2 . Protector 1 | . . . . . . . . 1 . Sentry 6 | . . 2 . . . . 3 1 . Specialist 4 | . . . . . . . 2 2 . Hunter 2 | . . . . . . . . 2 . Programmer 9 | . . . . . . . 4 3 2 Best Kill Streak 15 | . 3 3 2 . 3 1 14 15 3 Combat Bots Only 14 | . 2 3 1 . 3 . 5 14 3 Max Kills in Single Turn 14 | . 3 2 2 . 2 1 14 14 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 12 | . 1 1 . . . . 4 12 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Damage Taken 9132 | . 142 832 118 . 298 38 4214 2221 1269 Core 600 | . 50 30 14 . 40 . 191 110 165 Absorbed by Shields 41 | . . . . . . . . 41 . Core Remaining (%) 85 | 100 80 . . . 79 100 . 69 . Volleys Fired 218 | . 19 41 3 . 12 10 67 50 16 Largest 3 | . 2 2 2 . 2 2 3 3 2 Hottest 203 | . 40 40 40 . 43 43 132 203 138 Shots Fired 425 | . 38 81 5 . 24 20 137 94 26 Gun 383 | . 38 81 5 . 24 20 135 70 10 Cannon 42 | . . . . . . . 2 24 16 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 364 | . 38 81 5 . 24 20 111 69 16 Thermal 29 | . . . . . . . 11 8 10 Explosive . | . . . . . . . . . . Electromagnetic 32 | . . . . . . . 15 17 . Robot Hit Streak 23 | . 7 6 1 . 7 22 23 8 4 Robot Miss Streak 5 | . 3 5 2 . 1 . 4 3 4 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 11 | . 2 2 . . 1 . 5 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 . Shots Hit Robots 249 | . 23 40 1 . 18 20 80 54 13 Core Hits 185 | . 14 26 2 . 10 9 63 51 10 Critical Kills 9 | . . . . . . . 2 3 4 Critical Parts Destroyed 11 | . . . . . . . 2 5 4 Critical Strikes 22 | . . . . . . . 6 8 8 Burn 2 | . . . . . . . 2 . . Destroy 20 | . . . . . . . 4 8 8 Melee Attacks 6 | . . . . . . 3 3 . . Impact . | . . . . . . . . . . Slashing 6 | . . . . . . 3 3 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17396 | . 424 543 45 . 234 324 8436 6908 482 Guns 3915 | . 179 380 9 . 202 209 1888 928 120 Cannons 597 | . . . . . . . 28 347 222 Explosions 12834 | . 245 163 36 . 32 108 6516 5594 140 Melee . | . . . . . . . . . . Ramming 50 | . . . . . . 7 4 39 . Kinetic 3768 | . 179 380 9 . 217 209 1583 969 222 Thermal 11556 | . 129 63 . . . 108 5658 5338 260 Explosive 471 | . 109 77 36 . . . 67 182 . Electromagnetic 1551 | . 7 23 . . 17 . 1124 380 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . 1 1 . 12 11 17 2 Average Corruption 8 | . . . 1 1 . 12 5 13 1 Corruption Purged . | . . . . . . . . . . Effects 80 | . . . 1 1 . . 23 52 3 Message Errors 13 | . . . . . . . 4 6 3 Matter Fused 18 | . . . . . . . 5 13 . Heat Flow Errors 13 | . . . . . . . 4 9 . Energy Discharges 14 | . . . . 1 . . 3 10 . Data Loss (minor) 6 | . . . 1 . . . 1 4 . Data Loss (major) 2 | . . . . . . . 1 1 . Misfires 4 | . . . . . . . 1 3 . Alerts 2 | . . . . . . . . 2 . Weapon Failures 8 | . . . . . . . 4 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 1311 | . 25 . . . . 58 1050 178 . Projectiles . | . . . . . . . . . . Explosions 1302 | . 25 . . . . 58 1050 169 . Melee 9 | . . . . . . . . 9 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1486 | . . . 10 . . 22 1023 431 . Shots 11 | . . . 1 . . 1 7 2 . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . . 1 1 1 . Kicked 3 | . . . . . . 1 1 1 . Crushed . | . . . . . . . . . . Highest Temperature 429 | . 18 29 . . 59 7 383 429 324 Average Temperature 88 | . 10 6 . . 21 4 89 120 150 Received Heat Transfer 2007 | . 78 336 . . 126 . 1014 276 177 Effects 2 | . . . . . . . 1 . 1 Shutdowns 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 5 | . . . . . . . 4 1 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . 4 1 . Heat Transferred 2599 | . 100 100 . . . 50 1454 510 385 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 4 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Peak Influence . | . . . . . . . . . . Initial 824 | . . 59 91 . . . . 824 741 Average . | . . . . . . . . . . Maximum Alert Level 5 | . . 2 . . . . 5 4 3 Low Security (%) 43 | 100 100 32 100 . . 100 45 . . Level 1 6 | . . 60 . . . . . . . Level 2 4 | . . 6 . . . . . . 28 Level 3 38 | . . . . . . . 36 83 71 Level 4 7 | . . . . . . . 15 16 . Level 5 . | . . . . . . . 2 . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 3 . . . . 4 4 2 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 9 | . 1 3 . . . . 3 1 1 Assault 3 | . . . . . . . . 3 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Distress Signals 9 | . . 4 . . . . 3 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 6 29 7 . 6 5 40 39 20 Peak Tracking Total 18 | . 3 8 3 . 4 4 8 18 8 Tactical Retreats 10 | . . 1 1 . . . 5 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Traps Triggered 4 | . . 1 . . . 1 1 1 . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . 2 . . Triggered 2 | . . . 1 . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Machines Disabled 31 | . 2 2 . . . . 18 9 . Max in Single Turn 8 | . 1 1 . . . . 8 2 . Energy Cycler 2 | . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Machines Accessed 2 | . . . . . . . 1 . 1 Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 3 | . . . . . . . 2 . 1 Successful . | . . . . . . . . . . Failed 3 | . . . . . . . 2 . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 23 | . . . . . . 3 12 6 2 Terminals . | . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 13 | . . . . . . 1 . 12 . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Total Allies 44 | . . . 2 11 . 1 9 20 1 Largest Group 11 | . . . 2 11 11 1 3 9 1 Highest-Rated Group 507 | . . . 49 364 364 9 210 507 29 Highest-Rated Ally 159 | . . . 31 47 47 9 85 159 29 Zionite Dispatches 8 | . . . . . . . 4 3 1 Heavy 1 | . . . . . . . 1 . . Light 4 | . . . . . . . 2 2 . Kinetic Resupply 1 | . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . 1 Total Orders 4 | . . . . . . . 1 2 1 DROP 3 | . . . . . . . 1 1 1 RETURN 1 | . . . . . . . . 1 . Ally Attacks 103 | . . . . . 13 3 25 62 . Total Damage 5262 | . . . . . 603 254 1441 2964 . Kills 33 | . . . . . 2 2 11 18 . Allies Corrupted 2 | . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches 1 | . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Turns Passed 5912 | 66 221 444 159 871 639 822 1067 1066 557 Spaces Moved 3622 | 37 125 249 118 683 491 558 529 559 273 Core 11 | 11 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3611 | 26 125 249 118 683 491 558 529 559 273 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 115 117 Average Speed 125 | 115 120 120 120 120 120 120 125 120 175 Slowest Speed 280 | 150 120 120 120 120 120 120 280 220 280 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 34 | 3 27 32 22 86 68 15 16 65 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 . . . . Spaces Dug 16 | . . . . . . 3 3 10 . Terrain Destroyed 1708 | . 43 51 12 . 7 17 924 636 18 Melee 6 | . . . . . . 3 3 . . Projectile 49 | . . . . . . . 7 38 4 AOE 1653 | . 43 51 12 . 7 14 914 598 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Ext Fac Total 4621 | 57 167 330 130 735 523 691 805 862 321 Wait 363 | 9 16 11 3 49 9 48 159 55 4 Move 3613 | 36 124 248 117 682 490 557 528 558 273 Hop . | . . . . . . . . . . Pick Up 71 | 6 4 8 4 3 7 9 9 11 10 Fast Attach 41 | 6 . 2 1 . . 4 7 11 10 Attach 48 | . . 7 2 . 1 7 14 14 3 Detach 17 | . . 1 . . . 5 4 2 5 Swap 19 | . . 6 . . . 8 2 3 . Drop 32 | . 4 6 . 1 4 8 9 . . Fire 218 | . 19 41 3 . 12 10 67 50 16 Melee 6 | . . . . . . 3 3 . . Ram . | . . . . . . . . . . Kick 3 | . . . . . . 1 1 1 . Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . . . 3 . 11 . Rewire 174 | . . . . . . 28 . 146 . Trap 2 | . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x2 332 | -9/Materials | Build established: Mutant 704 | -9/Materials | Discovered new exit (range 15) 732 | -9/Materials | Entered Mines 738 | -9/Mines | Discovered new exit (range 14) 867 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 869 | -9/Mines | Build established: Scavenger-Mutant 891 | -9/Mines | Entered Zion 991 | -7/Zion | System corruption cleaned by Quarantine Array 1040 | -7/Zion | Gained Derelict followers 1151 | -7/Zion | Given the Hacking Drone Bay 1151 | -7/Zion | Found Prototype Device 1251 | -7/Zion | Imprinted 1254 | -7/Zion | Declared Zion's savior 1514 | -7/Zion | Visited the Megawrench Repair Shop 1518 | -7/Zion | Megawrench repaired 8 parts 1693 | -7/Zion | Discovered new exit (range 15) 1762 | -7/Zion | Entered Proximity Caves 1762 | -6/Proximity Caves | Accompanied by 11 allies 2208 | -6/Proximity Caves | Learned location of 1 exit from Factory 2387 | -6/Proximity Caves | Discovered new exit (range 13) 2401 | -6/Proximity Caves | Entered Factory 2401 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2402 | -6/Factory | Identified exit to Lower Caves 2950 | -6/Factory | Build established: Mutant 3133 | -6/Factory | Discovered new exit (range 19) 3222 | -6/Factory | System corruption reached 10% 3223 | -6/Factory | Entered another Factory area 3223 | -5/Factory | Evolved 2 slots: Utility x2 3451 | -5/Factory | Zion Heavy squad teleported in 3487 | -5/Factory | Found Prototype Protection 3487 | -5/Factory | Identified Zio. Weapon Casing 3499 | -5/Factory | Found Prototype Protection 3499 | -5/Factory | Identified Zio. Heavy Carapace 3539 | -5/Factory | Zion Light squad teleported in 3577 | -5/Factory | Build established: Assassin 3593 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3897 | -5/Factory | Lost 6 parts (1p1n1u3w) 4106 | -5/Factory | Zion Resource Resupply teleported in 4163 | -5/Factory | System corruption reached 10% 4199 | -5/Factory | Lost 9 parts (1p2n3u3w) 4253 | -5/Factory | Zion Light squad teleported in 4265 | -5/Factory | Build established: Mutant 4265 | -5/Factory | Discovered new exit (range 8) 4290 | -5/Factory | Entered Extension 4305 | -5/Extension | Lost 4 parts (3n1w) 4572 | -5/Extension | Zion Light squad teleported in 4575 | -5/Extension | Identified Hacking Drone Bay 4601 | -5/Extension | Zion Kinetic Resupply teleported in 4678 | -5/Extension | Lost 6 parts (3n1u2w) 4821 | -5/Extension | Rescued A7 4865 | -5/Extension | Zion Light squad teleported in 5021 | -5/Extension | Energy Cycler disabled 5022 | -5/Extension | Rescued a captive Derelict 5119 | -5/Extension | Crushed by falling debris 5190 | -5/Extension | First assault squad dispatched 5250 | -5/Extension | Destroyed 14 combat bots 5260 | -5/Extension | Lost 7 parts (2n2u3w) 5343 | -5/Extension | Discovered new exit (range 11) 5344 | -5/Extension | Discovered new exit (range 7) 5356 | -5/Extension | Entered Factory 5356 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5383 | -4/Factory | Zion Infowar Resupply teleported in 5551 | -4/Factory | Lost 4 parts (1n2u1w) 5855 | -4/Factory | Spotted B-86 Titan 5913 | -4/Factory | Self-destructed Last Messages --------------- 05888_ Acquired Flexi-carbon Leg. 05890_ K-01 Serf collects debris. 05892_ Acquired Flexi-carbon Leg. 05892_ K-01 Serf collects debris. 05895_ Penetrated by Slug. 05901_ Slug penetrates Wall. 05902_ %MIJJ=,I6#R5#KU71KI%M0ND4JR : 05902_ Slug penetrates Wall. 05905_ Adv. Sensor Array destroyed. 05905_ Slug penetrates Door. 05905_ Slug penetrates Wall. 05905_ Recoil Nullifier destroyed. 05905_ Acquired 7 matter. 05905_ Flexi-carbon Leg destroyed. 05909_ Slug penetrates Wall. 05909_ Penetrated by Slug. 05909_ Slug penetrates Wall. 05909_ Penetrated by Slug. 05912_ U-05 Engineer builds a Wall. 05912_ Penetrated by Slug. 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