Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 22:49:43 Player: SgtBloody Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (159) 795 Value Destroyed (3833) 3833 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 9015 Bonus ------- High Alert Combat Kills 33 Friendly Fire -66 Cogmind --------- Core Integrity 1000/1000 Matter 237/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Medium Storage Unit Targeting Computer Core Analyzer Armor Integrity Analyzer Hardened Light Armor Plating Hardlight Generator > --- WEAPON (4) ------- Minigun Minigun Heavy Machine Gun > --- INVENTORY (10) --- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Matter Compressor (250) Hardened Light Armor Plating Gatling Laser Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Core Analyzer Weapon Cycler Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Minigun Minigun Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Matter Compressor Hardened Light Armor Plating Gatling Laser Missile Launcher [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 . 2 . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . 1 . Utility 5 | . . . 1 . 1 . . 2 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 128 | 10 18 7 19 . 38 11 . 25 . Power 23 | 2 4 2 3 . 6 1 . 5 . Engine 22 | 2 4 2 3 . 5 1 . 5 . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 44 | 2 7 4 5 . 11 4 . 11 . Treads . | . . . . . . . . . . Leg 44 | 2 7 4 5 . 11 4 . 11 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 4 2 . 7 . 10 4 . 5 . Device 15 | 3 1 . 4 . 4 1 . 2 . Storage 7 | 1 1 . 1 . 1 3 . . . Processor 3 | . . . . . 2 . . 1 . Hackware . | . . . . . . . . . . Protection 7 | . . . 2 . 3 . . 2 . Artifact . | . . . . . . . . . . Weapon 29 | 2 5 1 4 . 11 2 . 4 . Energy Gun 2 | . . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 22 | 2 4 1 2 . 8 1 . 4 . Ballistic Cannon 5 | . 1 . 2 . 1 1 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 21 | . 1 . 2 . 16 . . 2 . Power 5 | . . . 1 . 4 . . . . Propulsion 5 | . . . 1 . 4 . . . . Utility 4 | . . . . . 4 . . . . Weapon 7 | . 1 . . . 4 . . 2 . Highest Loss Streak 4 | . 1 . 1 . 4 . . 1 . To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 95 | . 99 100 97 100 94 89 90 96 88 Engine 10 | . 14 14 10 11 7 8 9 12 11 Leg 27 | . 28 28 31 33 26 27 27 26 23 Device 12 | . 14 14 16 11 12 9 9 12 5 Storage 10 | . 14 14 11 11 9 9 9 6 5 Processor 7 | . . . . . 5 18 18 13 17 Protection 3 | . . . 5 11 7 . . 6 5 Ballistic Gun 14 | . 24 14 10 . 20 8 9 13 17 Ballistic Cannon 7 | . 3 14 11 22 3 8 9 2 . Peak Build Rating 56 | 9 9 8 22 21 32 35 34 56 56 Average Rating 24 | 6 7 8 18 21 23 33 34 51 56 On Entrance 22 | . 9 8 8 21 21 32 34 34 56 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 14 21 20 28 26 41 41 41 58 55 Greatest Support 75 | 20 20 20 45 45 50 48 45 75 75 Greatest Overweight (x) 1 | 1 1 . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 8 9 9 10 9 9 10 9 10 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 10 10 10 9 10 10 10 10 Class Distribution -------------------- 40% | Scavenger-Gunner 29% | Mutant 20% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Matter Collected 5050 | 420 514 372 953 . 909 678 102 1102 . Remotely . | . . . . . . . . . . Salvage Created 5879 | 295 411 302 1108 . 1160 1171 100 1332 . Parts 360 | 27 38 19 81 . 85 62 3 45 . Haulers Intercepted 15 | . 1 . 4 . 3 6 . 1 . Recyclers Shooed 8 | . 1 1 4 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 96 | . 11 9 21 . 24 15 1 15 . Guns 63 | . 10 3 13 . 21 3 . 13 . Cannons 33 | . 1 6 8 . 3 12 1 2 . Classes Destroyed 17 | 3 5 2 2 . 3 1 . 1 . Worker 7 | 2 . . 3 . 2 . . . . Builder 8 | . . 1 1 . 3 3 . . . Tunneler 8 | 8 . . . . . . . . . Hauler 15 | . 1 . 4 . 3 6 . 1 . Recycler 18 | 1 . 1 5 . . 7 1 3 . Operator 2 | . 1 . . . . 1 . . . Watcher 6 | . 2 . 4 . . . . . . Swarmer 28 | . 5 3 10 . 7 3 . . . Grunt 45 | . 6 5 7 . 9 7 . 11 . Brawler 2 | . . . . . . 1 . 1 . Duelist 1 | . . . 1 . . . . . . Sentry 13 | . . . 3 . 3 4 1 2 . Specialist 2 | . . . . . 2 . . . . Hunter 2 | . . . . . 2 . . . . Programmer 1 | . . . . . . . . 1 . Heavy 1 | . . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 9 | 4 2 3 5 . 4 9 1 3 . Combat Bots Only 4 | . 2 3 4 . 4 4 1 3 . Max Kills in Single Turn 2 | 1 1 1 2 . 2 2 1 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 672 | . 89 60 140 . 177 42 11 153 . Missed 210 | . 27 19 43 . 51 14 4 52 . Damage Taken 6204 | . 672 398 954 . 2135 588 173 1284 . Core 1010 | . 135 49 169 . 405 92 24 136 . Absorbed by Shields 219 | . . . 83 . . . . 136 . Ignored by Resistances 20 | . . . . . 20 . . . . Regen/Repaired (Parts) 234 | . . . . . . 234 . . . Core Remaining (%) 54 | 100 . 26 . 57 . . 5 84 . Volleys Fired 472 | 30 72 31 103 . 118 54 7 57 . Largest 3 | 2 2 2 2 . 3 2 2 3 . Hottest 105 | 40 55 55 62 . 105 85 85 85 . Shots Fired 1013 | 60 142 62 206 . 283 89 14 157 . Gun 755 | 60 131 31 103 . 244 34 7 145 . Cannon 258 | . 11 31 103 . 39 55 7 12 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1008 | 60 142 62 206 . 278 89 14 157 . Thermal 2 | . . . . . 2 . . . . Explosive . | . . . . . . . . . . Electromagnetic 3 | . . . . . 3 . . . . Robot Hit Streak 19 | 5 13 7 10 . 19 10 6 12 . Robot Miss Streak 7 | 5 3 2 5 . 7 3 2 7 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . . 2 . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . Shots Hit Robots 639 | 31 90 39 124 . 201 52 10 92 . Core Hits 283 | 15 28 20 49 . 81 36 4 50 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . 1 . 2 . . . . Critical Strikes 15 | . . . 5 . 3 4 . 3 . Destroy 4 | . . . 1 . 2 . . 1 . Blast 11 | . . . 4 . 1 4 . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11216 | 324 1039 493 2337 . 2232 2427 374 1990 . Guns 6333 | 324 932 165 961 . 1935 339 81 1596 . Cannons 4634 | . 107 328 1360 . 297 1951 230 361 . Explosions 137 | . . . . . . 137 . . . Melee . | . . . . . . . . . . Ramming 112 | . . . 16 . . . 63 33 . Kinetic 10856 | 324 1039 493 2321 . 2121 2290 311 1957 . Thermal 30 | . . . . . 30 . . . . Explosive 137 | . . . . . . 137 . . . Electromagnetic 81 | . . . . . 81 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 4 . Average Corruption 2 | . . . . . . 1 1 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . 1 3 10 . Message Errors 7 | . . . . . . . . 7 . Matter Fused 2 | . . . . . . . 1 1 . Heat Flow Errors 3 | . . . . . . . 2 1 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 91 | . . . 5 . . 28 24 34 . Projectiles 91 | . . . 5 . . 28 24 34 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 24 | . 1 5 12 . 1 1 . 4 . Impact . | . . . . . . . . . . Kinetic 24 | . 1 5 12 . 1 1 . 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 13 | . . . 3 . . . 7 3 . Kicked 13 | . . . 3 . . . 7 3 . Crushed . | . . . . . . . . . . Highest Temperature 463 | . 32 76 161 . 405 165 251 463 . Average Temperature 81 | . 9 23 29 . 151 53 97 128 . Received Heat Transfer 2055 | . 267 172 230 . 675 144 66 501 . Effects 8 | . . . . . 4 . . 4 . Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 3 | . . . . . 1 . . 2 . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 74 | . . . . . 74 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Peak Influence 560 | 55 201 175 560 185 307 392 142 307 149 Initial 185 | . 35 15 29 185 72 79 109 10 149 Average 144 | 27 66 85 193 185 177 274 74 93 149 Maximum Alert Level 2 | . 1 . 2 . 1 1 . 1 . Low Security (%) 72 | 100 98 100 59 100 64 12 100 92 100 Level 1 23 | . 1 . 21 . 35 87 . 7 . Level 2 3 | . . . 19 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . 3 . 5 3 . 4 . Investigation 2 | . . . . . . 2 . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 11 | . 1 . 3 . 4 1 . 2 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . 1 . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Distress Signals 5 | . . . 2 . 2 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 21 10 41 . 30 25 4 24 . Peak Tracking Total 7 | . 4 3 5 . 5 7 1 4 . Tactical Retreats 8 | . 2 1 2 . 1 . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Traps Triggered 5 | . . . . . . 4 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Machines Disabled 10 | . 1 . 3 . . 5 . 1 . Max in Single Turn 1 | . 1 . 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Machines Accessed 35 | . 6 . 4 . 4 7 10 4 . Terminals 23 | . 6 . 2 . 3 5 5 2 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . 2 . 1 . Recycling Units 6 | . . . 1 . . . 5 . . Scanalyzers 3 | . . . 1 . 1 . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 68 | . 11 . 5 . 9 15 18 10 . Successful 40 | . 7 . 5 . 3 9 10 6 . Failed 28 | . 4 . . . 6 6 8 4 . Catastrophic 6 | . 1 . . . 2 2 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 47 | . 11 . 2 . 6 11 12 5 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . . 4 . 3 . Recycling Units 7 | . . . 1 . . . 6 . . Scanalyzers 7 | . . . 2 . 3 . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 7 . 2 . 1 5 4 4 . Record 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . 1 1 1 . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . 1 . Alert Level 2 | . . . . . . . 1 1 . Locate Traps 7 | . 3 . 1 . 1 2 . . . Dispatch Records 1 | . . . . . . 1 . . . Investigation Status 1 | . . . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 1 | . . . . . . . 1 . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 4 . 1 . Scan Component 3 | . . . . . . 2 . 1 . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks 7 | . . . 1 . . . 6 . . Report Inventory 6 | . . . 1 . . . 5 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 5 | . . . 2 . 2 . . 1 . Insert Component 3 | . . . 1 . 1 . . 1 . Analyze 2 | . . . 1 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 4 . 2 . 4 6 5 3 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 82 | . . . . . . 82 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . Parts Scanalyzed 3 | . . . 1 . 1 . . 1 . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Turns Passed 8484 | 280 1360 683 1601 92 1381 1239 730 1107 11 Spaces Moved 5112 | 150 826 396 919 77 662 798 583 692 9 Core 9 | 9 . . . . . . . . . Treads . | . . . . . . . . . . Legs 5103 | 141 826 396 919 77 662 798 583 692 9 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 Average Speed 123 | 118 129 120 128 120 121 120 120 120 120 Slowest Speed 190 | 120 190 120 190 120 125 120 120 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 6 95 57 60 30 29 86 95 15 . Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 40 | . . . 2 . . 31 2 5 . Melee . | . . . . . . . . . . Projectile 30 | . . . 2 . . 21 2 5 . AOE 10 | . . . . . . 10 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Total 6482 | 194 989 552 1142 76 1030 1008 600 882 9 Wait 597 | . 47 105 70 . 171 119 2 83 . Move 5103 | 149 825 395 918 76 661 797 582 691 9 Hop . | . . . . . . . . . . Pick Up 72 | 4 11 5 10 . 20 11 1 10 . Fast Attach 18 | 7 . . 1 . 8 2 . . . Attach 23 | . 1 . 3 . 12 . . 7 . Detach 1 | . . . . . 1 . . . . Swap 87 | 3 17 7 15 . 18 9 . 18 . Drop 96 | 1 16 9 19 . 21 16 1 13 . Fire 472 | 30 72 31 103 . 118 54 7 57 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 13 | . . . 3 . . . 7 3 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 281 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 15) 738 | -10/Materials | Discovered new exit (range 16) 1239 | -10/Materials | Build established: Scavenger-Mutant 1312 | -10/Materials | Discovered new exit (range 4) 1495 | -10/Materials | Discovered new exit (range 4) 1589 | -10/Materials | Core integrity fell below 50% 1641 | -10/Materials | Entered Mines 1694 | -10/Mines | Discovered new exit (range 9) 1939 | -10/Mines | Excavation squad dispatched 1939 | -10/Mines | A large section of the Mines collapsed 2189 | -10/Mines | Excavation squad dispatched 2324 | -10/Mines | Entered Materials 2324 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2724 | -9/Materials | Discovered new exit (range 14) 2918 | -9/Materials | Build established: Mutant 3361 | -9/Materials | Discovered new exit (range 15) 3925 | -9/Materials | Entered Mines 4000 | -9/Mines | Discovered new exit (range 15) 4017 | -9/Mines | Entered Materials 4017 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4018 | -8/Materials | Identified exit to Storage 4310 | -8/Materials | Build established: Tank 4986 | -8/Materials | Garrison activated, responded to threat 5102 | -8/Materials | Lost 4 parts (1n1u2w) 5205 | -8/Materials | Core integrity fell below 50% 5398 | -8/Materials | Entered Storage 5621 | -8/Storage | Build established: Scavenger-Gunner 5662 | -8/Storage | Core integrity fell below 20% 5728 | -8/Storage | Repaired Hvy. Assault Cannon 5899 | -8/Storage | Discovered new exit (range 16) 5921 | -8/Storage | Met 01-MTF 6230 | -8/Storage | Repaired Rnf. Deuterium Engine 6613 | -8/Storage | Discovered new exit (range 9) 6637 | -8/Storage | Entered Recycling 6637 | -8/Recycling | Accompanied by 1 ally (01-MTF) 6638 | -8/Recycling | Met a Zionite searching for Scraptown 7336 | -8/Recycling | Discovered new exit (range 15) 7367 | -8/Recycling | Entered Factory 7367 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7531 | -6/Factory | Garrison activated, responded to threat 7651 | -6/Factory | Discovered new exit (range 11) 7950 | -6/Factory | Discovered new exit (range 6) 8316 | -6/Factory | Discovered new exit (range 9) 8474 | -6/Factory | Entered another Factory area 8474 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8485 | -5/Factory | Self-destructed Last Messages --------------- 08429_ ALERT: Cargo convoy en route, clear transfer corridor. 08435_ K-01 Serf cleans the Scanalyzer. 08455_ G-50 Soldier destroyed. 08458_ U/ APRDWIE3A5L54|Y6IL,FJ>1UEUMO=:I 08458_ Acquired 62 matter. 08459_ R-10 Processor collects Lgt. Angular Momentum Engine. 08460_ R-10 Processor destroyed. 08462_ K-01 Serf collects debris. 08466_ K-01 Serf cleans the Scanalyzer. 08468_ K-01 Serf collects debris. 08468_ Kicked K-01 Serf out of the way. 08469_ K-01 Serf collects debris. 08470_ Kicked A-15 Conveyor out of the way. 08471_ A-15 Conveyor calls for reinforcements. 08471_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08473_ R-10 Processor collects Lgt. Treads. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????###########+###????????????????????? | | ????????????? R ????????????????????? | | ?????????????? % #????????????????????? | | ??????????????? #????????????????????? | | ??????????????? #????????????????????? | | ???????????????? #????????????????????? | | ????????????????? /!! #????????????????????? | | ????????????????? """ /!! #????????????????????? | | ???????????????#? """ /!! #????????????????????? | | ???????????????# """ #????????????????????? | | ???????????????# """ @ +????????????????????? | | ???????????????# [ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????####+### #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Safety First \\IAMDERELICT Challenges ------------ None Game ------ Seed BarrageMatterPlating Manual? 0 Play Time 02:10:57 Cumulative 7.7 hours Start 2024.10.20 @ 06:51:31 End 2024.10.20 @ 22:49:43 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad5638a4-7cc7-44ec-8360-1309ec008dae