Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 22:04:56 Player: Blanco! Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1373) 1373 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4683 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- High-capacity Matter Pod (12) Seismic Detector Target Analyzer Improved Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fusion Compressor Fusion Compressor > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Compact Battery Advanced Weight Redist. System Structural Scanner Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Improved Datajack > --- INVENTORY -------- Fusion Compressor Improved Treads Improved Treads Advanced Treads Advanced Treads Titanium Leg High-capacity Matter Pod Seismic Detector Target Analyzer Particle Charger Particle Charger Particle Charger Improved Particle Charger Improved Light Armor Plating Particle Gun Gatling Laser Plasma Cannon Heavy Ion Cannon Heavy Ion Cannon Improved Assault Rifle [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Improved Datajack Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 1 . . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 . 2 1 Weapon 1 | . . . 1 . . Parts Attached 111 | 12 17 16 23 18 25 Power 21 | 3 2 2 8 2 4 Engine 13 | 3 2 2 4 2 . Core 8 | . . . 4 . 4 Reactor . | . . . . . . Propulsion 32 | 6 6 8 2 3 7 Treads 8 | . . 4 . . 4 Leg 12 | 2 . 2 2 3 3 Wheel 10 | 4 4 2 . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 28 | . 5 4 3 9 7 Device 12 | . 1 2 . 5 4 Storage 7 | . 4 . . 2 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 9 | . . 2 3 2 2 Artifact . | . . . . . . Weapon 30 | 3 4 2 10 4 7 Energy Gun 9 | 1 . 1 2 1 4 Energy Cannon 9 | . . 1 3 2 3 Ballistic Gun 5 | 2 2 . 1 . . Ballistic Cannon . | . . . . . . Launcher 3 | . 2 . 1 . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . 2 1 . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 45 | . 1 2 7 6 29 Power 11 | . 1 . 2 4 4 Propulsion 11 | . . 2 2 . 7 Utility 13 | . . . 2 1 10 Weapon 10 | . . . 1 1 8 Highest Loss Streak 27 | . 1 1 4 3 27 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 97 98 98 94 79 Engine 14 | . 14 20 13 13 4 Core 4 | . . . 12 3 5 Treads 3 | . . 8 9 . 1 Leg 9 | . . 4 8 15 15 Wheel 5 | . 28 8 . . . Device 10 | . 1 12 4 15 17 Storage 14 | . 24 15 9 13 12 Protection 7 | . . 5 13 8 4 Energy Gun 6 | . . 10 6 6 11 Energy Cannon 7 | . . 8 13 8 1 Ballistic Gun 3 | . 19 2 . . . Launcher 1 | . 8 . 2 . . Special Melee Weapon 3 | . . . 2 6 2 Naked Turns . | . . . . . . Heaviest Build 127 | 9 53 65 90 124 127 Greatest Support 67 | 20 26 46 44 45 67 Greatest Overweight (x) 28 | . 2 3 2 3 28 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 25 | 5 20 20 20 25 25 Average Capacity 19 | 5 14 20 20 21 25 Most Carried 23 | 5 15 20 20 23 22 Average Carried 16 | 2 11 16 19 17 16 Final Capacity 25 | 5 20 20 20 25 25 Final Carried 23 | 4 15 20 20 23 4 Class Distribution -------------------- 76% | Mutant 13% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1425 | 329 97 204 264 449 82 Remotely . | . . . . . . Salvage Created 1349 | 67 128 204 461 382 107 Parts 76 | 5 16 14 25 16 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 46 | 1 11 10 15 7 2 Guns 17 | 1 2 6 5 1 2 Cannons 12 | . . 3 5 4 . AOE 14 | . 9 . 5 . . Classes Destroyed 10 | 2 2 1 2 2 1 Builder 2 | . 1 . 1 . . Tunneler 1 | 1 . . . . . Mechanic 1 | . . . 1 . . Swarmer 24 | . 9 8 7 . . Grunt 12 | 1 2 1 6 2 . Brawler 1 | . . . . 1 . Sentry 5 | . . 1 1 2 1 Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Heavy 1 | . . . . . 1 Best Kill Streak 6 | 2 4 4 6 1 1 Combat Bots Only 4 | 1 3 4 4 1 1 Max Kills in Single Turn 2 | 2 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 697 | 4 31 60 158 191 253 Missed 212 | 1 10 17 35 68 81 Damage Taken 6599 | 32 297 411 1438 1307 3114 Core 1354 | . 50 63 148 225 868 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 38 | . . 38 . . . Core Remaining (%) 80 | 100 80 84 73 67 . Volleys Fired 110 | 3 17 23 37 19 11 Largest 3 | 2 2 2 3 3 3 Hottest 240 | 60 50 124 199 195 240 Shots Fired 231 | 6 34 46 79 40 26 Gun 119 | 6 23 34 20 18 18 Cannon 91 | . . 12 49 22 8 Launcher 21 | . 11 . 10 . . Special . | . . . . . . Kinetic 37 | 3 23 11 . . . Thermal 152 | 3 . 35 54 34 26 Explosive 21 | . 11 . 10 . . Electromagnetic 21 | . . . 15 6 . Robot Hit Streak 14 | 1 9 14 6 11 9 Robot Miss Streak 6 | 3 6 4 6 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 140 | 2 18 28 37 35 20 Core Hits 87 | 2 22 10 28 14 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Burn 2 | . . 1 1 . . Melee Attacks 10 | . . . 3 7 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 6 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4055 | 41 786 488 1355 880 505 Guns 1513 | 41 140 392 202 406 332 Cannons 1263 | . . 81 535 474 173 Explosions 1256 | . 638 . 618 . . Melee . | . . . . . . Ramming 23 | . 8 15 . . . Kinetic 271 | 29 140 102 . . . Thermal 2336 | 12 . 371 646 802 505 Explosive 1208 | . 638 . 570 . . Electromagnetic 217 | . . . 139 78 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 . . 4 5 Average Corruption 1 | . 1 . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 2 . . 7 1 Message Errors 2 | . . . . 2 . Matter Fused 5 | . . . . 4 1 Energy Discharges 2 | . 1 . . 1 . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 92 | . 39 . 53 . . Projectiles 16 | . . . 16 . . Explosions 76 | . 39 . 37 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 157 | . 52 . 105 . . Shots 6 | . 2 . 4 . . Rammed 2 | . 1 1 . . . Targets Rammed 3 | . 1 2 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 613 | 18 6 301 518 496 613 Average Temperature 181 | 12 2 96 189 189 228 Received Heat Transfer 1953 | 18 24 39 441 372 1059 Effects 54 | . . . 25 11 18 Shutdowns 21 | . . . 9 7 5 Energy Bleed 9 | . . . 5 1 3 Interference 10 | . . . 3 3 4 Matter Decay 2 | . . . 1 . 1 Short Circuit 4 | . . . 3 . 1 Damage (minor) 1 | . . . 1 . . Damage (major) 7 | . . . 3 . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 . 2 . Combat Hostiles 3 | . . 1 . 2 . Parts Melted 20 | . . 4 2 4 10 Heat Transferred 4318 | 25 . 851 1086 1373 983 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 373 | 25 343 373 360 110 61 Initial 105 | . 16 105 72 95 36 Average 114 | 6 190 216 168 39 33 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 79 | 100 37 65 70 100 100 Level 1 20 | . 62 34 29 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 1 2 5 2 Investigation 1 | . . . . . 1 Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 1 2 . 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | 1 15 13 22 11 9 Peak Tracking Total 8 | 1 4 5 5 4 8 Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 2 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . 1 . 2 1 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 2 2 . 2 . Terminals 3 | . . 1 . 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 6 10 . 2 . Successful 11 | . 4 7 . . . Failed 7 | . 2 3 . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 6 | . . 4 . 2 . Fabricators . | . . . . . . Repair Stations 8 | . 2 6 . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 1 5 . . . Scan Component 4 | . 1 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 3 | . 3 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 62 | . . 62 . . . Parts Recycled 3 | . 3 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 5 | . . . 1 4 . Non-combat 3 | . . . . 3 . Combat 2 | . . . 1 1 . Robot Hacks Applied 6 | . . . 1 5 . parse_system 4 | . . . 1 3 . no_distress 1 | . . . . 1 . find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4490 | 99 604 776 881 1762 368 Spaces Moved 1974 | 85 521 356 284 604 124 Core 19 | 17 . . . . 2 Treads 273 | . . 114 150 . 9 Legs 907 | . . 56 134 604 113 Wheels 775 | 68 521 186 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 225 260 193 Average Speed 197 | 74 95 182 255 273 242 Slowest Speed 1450 | 80 120 330 305 330 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 19 | 5 41 24 24 18 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 156 | . 83 . 70 2 1 Melee . | . . . . . . Projectile 17 | . . . 14 2 1 AOE 139 | . 83 . 56 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2351 | 113 590 435 367 672 174 Wait 23 | 2 4 4 4 2 7 Move 1969 | 84 520 355 283 603 124 Hop . | . . . . . . Pick Up 86 | 10 23 23 9 16 5 Fast Attach 3 | . . . 3 . . Attach 51 | 5 4 5 9 6 22 Detach 2 | . 1 . 1 . . Swap 57 | 7 13 11 11 12 3 Drop 37 | 2 7 12 7 7 2 Fire 110 | 3 17 23 37 19 11 Melee 10 | . . . 3 7 . Ram 1 | . 1 . . . . Kick 1 | . . 1 . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 704 | -10/Materials | Entered another Materials area 704 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 926 | -9/Materials | Repaired Broken Grenade Launcher 952 | -9/Materials | Repaired Ion Engine 1435 | -9/Materials | Discovered new exit (range 5) 1480 | -9/Materials | Entered another Materials area 1480 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1975 | -8/Materials | Lost 4 parts (1p2n1u) 2203 | -8/Materials | Discovered new exit (range 10) 2361 | -8/Materials | Entered Factory 2361 | -7/Factory | Evolved 2 slots: Utility x2 3086 | -7/Factory | Lost 3 parts (2p1w) 3220 | -7/Factory | P-60 Hacker assimilated allied 3M-3MZ(g) 3814 | -7/Factory | Garrison activated, responded to threat 4087 | -7/Factory | Discovered new exit (range 14) 4123 | -7/Factory | Entered another Factory area 4123 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4419 | -6/Factory | Crushed by falling debris 4472 | -6/Factory | Core integrity fell below 50% 4484 | -6/Factory | Core integrity fell below 20% 4491 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04449_ U-05 Engineer builds a Door. 04450_ Com. Battery destroyed. 04451_ Adv. Treads broken. 04451_ Overheating: Short circuit. 04451_ Broken Adv. Treads destroyed. 04456_ U-05 Engineer builds a Wall. 04459_ Titanium Leg destroyed. 04459_ Critical hit (Burn: +37). 04461_ Hvy. Ion Cannon destroyed. 04465_ Particle Charger destroyed. 04467_ Structural Scanner destroyed. 04469_ Fusion Compressor destroyed. 04469_ Imp. Treads destroyed. Note that some effects only stack once, the second-best part only contributing half its effect, e.g. attaching both Imp. Particle Charger and Particle Charger does not fully combine the effects of both (all such effects are marked ). 04473_ Imp. Particle Charger destroyed. 04475_ Particle Charger destroyed. 04487_ U-05 Engineer builds a Wall. 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" " #####+####/############+######+???? | | # ## ## w ## # ???? | | # ##### ? ?????????????????????? | | # ##### ????????????????????? | | # ##??# ???????????????????? | | ##### #######??# ??????????????????? | | #############??# ??????????????????? | | ???#####???????? ! ?????????????????? | | ???????????????? #????????????????? | | ???????????????? #????????????????? | | ???????????????? ? ??????????????????? | | ???????????????? ?????????????????????? | | ???????????????? ?????????????????????? | | ????????????????###??????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 56 Energy Capacity 590 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot It's Just You Made in Tau Ceti IV Risk Taker Serviceable Loadout Uninvited Guest Challenges ------------ None Game ------ Seed PotentialStormPropulsion Manual? 0 Play Time 02:39:14 Cumulative 4.0 hours Start 2024.06.23 @ 18:56:32 End 2024.06.23 @ 22:04:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 79% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 464381d9-37b4-471f-a3e0-804e9fbc675d