Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 22:04:56

Player: Blanco!

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (50)      250
Value Destroyed (1373)     1373
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4683

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     16/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
                Huge Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
  High-capacity Matter Pod (12)
                Seismic Detector
                Target Analyzer
       Improved Assault Rifle

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
                Fusion Compressor
                Fusion Compressor
>               --- PROPULSION -------
                Titanium Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
        Compact Battery
       Advanced Weight Redist. System
                Structural Scanner
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Gatling Laser
                Gatling Laser
       Improved Datajack
>               --- INVENTORY --------
                Fusion Compressor
       Improved Treads
       Improved Treads
       Advanced Treads
       Advanced Treads
                Titanium Leg
  High-capacity Matter Pod
                Seismic Detector
                Target Analyzer
                Particle Charger
                Particle Charger
                Particle Charger
       Improved Particle Charger
       Improved Light Armor Plating
                Particle Gun
                Gatling Laser
                Plasma Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
       Improved Assault Rifle
[Rating: 57]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved Datajack
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  4    | .   .   1   .   2   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             111  | 12  17  16  23  18  25  
  Power                    21   | 3   2   2   8   2   4   
    Engine                 13   | 3   2   2   4   2   .   
    Core                   8    | .   .   .   4   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               32   | 6   6   8   2   3   7   
    Treads                 8    | .   .   4   .   .   4   
    Leg                    12   | 2   .   2   2   3   3   
    Wheel                  10   | 4   4   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   
  Utility                  28   | .   5   4   3   9   7   
    Device                 12   | .   1   2   .   5   4   
    Storage                7    | .   4   .   .   2   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   2   3   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 3   4   2   10  4   7   
    Energy Gun             9    | 1   .   1   2   1   4   
    Energy Cannon          9    | .   .   1   3   2   3   
    Ballistic Gun          5    | 2   2   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   2   .   1   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   2   1   .   
  Unidentified Prototypes  3    | .   .   2   1   .   .   
Parts Lost                 45   | .   1   2   7   6   29  
  Power                    11   | .   1   .   2   4   4   
  Propulsion               11   | .   .   2   2   .   7   
  Utility                  13   | .   .   .   2   1   10  
  Weapon                   10   | .   .   .   1   1   8   
  Highest Loss Streak      27   | .   1   1   4   3   27  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  98  98  94  79  
  Engine                   14   | .   14  20  13  13  4   
  Core                     4    | .   .   .   12  3   5   
  Treads                   3    | .   .   8   9   .   1   
  Leg                      9    | .   .   4   8   15  15  
  Wheel                    5    | .   28  8   .   .   .   
  Device                   10   | .   1   12  4   15  17  
  Storage                  14   | .   24  15  9   13  12  
  Protection               7    | .   .   5   13  8   4   
  Energy Gun               6    | .   .   10  6   6   11  
  Energy Cannon            7    | .   .   8   13  8   1   
  Ballistic Gun            3    | .   19  2   .   .   .   
  Launcher                 1    | .   8   .   2   .   .   
  Special Melee Weapon     3    | .   .   .   2   6   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             127  | 9   53  65  90  124 127 
  Greatest Support         67   | 20  26  46  44  45  67  
  Greatest Overweight (x)  28   | .   2   3   2   3   28  
  Average Overweight (x)   1    | .   .   1   1   2   1   
Largest Inventory Capacity 25   | 5   20  20  20  25  25  
  Average Capacity         19   | 5   14  20  20  21  25  
  Most Carried             23   | 5   15  20  20  23  22  
  Average Carried          16   | 2   11  16  19  17  16  
  Final Capacity           25   | 5   20  20  20  25  25  
  Final Carried            23   | 4   15  20  20  23  4   

 Class Distribution 
--------------------
 76% | Mutant
 13% | Tank
  4% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1425 | 329 97  204 264 449 82  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1349 | 67  128 204 461 382 107 
  Parts                    76   | 5   16  14  25  16  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  46   | 1   11  10  15  7   2   
  Guns                     17   | 1   2   6   5   1   2   
  Cannons                  12   | .   .   3   5   4   .   
  AOE                      14   | .   9   .   5   .   .   
Classes Destroyed          10   | 2   2   1   2   2   1   
  Builder                  2    | .   1   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Swarmer                  24   | .   9   8   7   .   .   
  Grunt                    12   | 1   2   1   6   2   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   5    | .   .   1   1   2   1   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           6    | 2   4   4   6   1   1   
  Combat Bots Only         4    | 1   3   4   4   1   1   
Max Kills in Single Turn   2    | 2   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        697  | 4    31   60   158  191  253  
  Missed                   212  | 1    10   17   35   68   81   
Damage Taken               6599 | 32   297  411  1438 1307 3114 
  Core                     1354 | .    50   63   148  225  868  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   38   | .    .    38   .    .    .    
Core Remaining (%)         80   | 100  80   84   73   67   .    
Volleys Fired              110  | 3    17   23   37   19   11   
  Largest                  3    | 2    2    2    3    3    3    
  Hottest                  240  | 60   50   124  199  195  240  
Shots Fired                231  | 6    34   46   79   40   26   
  Gun                      119  | 6    23   34   20   18   18   
  Cannon                   91   | .    .    12   49   22   8    
  Launcher                 21   | .    11   .    10   .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  37   | 3    23   11   .    .    .    
  Thermal                  152  | 3    .    35   54   34   26   
  Explosive                21   | .    11   .    10   .    .    
  Electromagnetic          21   | .    .    .    15   6    .    
  Robot Hit Streak         14   | 1    9    14   6    11   9    
  Robot Miss Streak        6    | 3    6    4    6    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           140  | 2    18   28   37   35   20   
  Core Hits                87   | 2    22   10   28   14   11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    .    
    Burn                   2    | .    .    1    1    .    .    
Melee Attacks              10   | .    .    .    3    7    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    6    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4055 | 41   786  488  1355 880  505  
  Guns                     1513 | 41   140  392  202  406  332  
  Cannons                  1263 | .    .    81   535  474  173  
  Explosions               1256 | .    638  .    618  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  23   | .    8    15   .    .    .    
  Kinetic                  271  | 29   140  102  .    .    .    
  Thermal                  2336 | 12   .    371  646  802  505  
  Explosive                1208 | .    638  .    570  .    .    
  Electromagnetic          217  | .    .    .    139  78   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    .    4    5    
  Average Corruption       1    | .    1    .    .    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    2    .    .    7    1    
    Message Errors         2    | .    .    .    .    2    .    
    Matter Fused           5    | .    .    .    .    4    1    
    Energy Discharges      2    | .    1    .    .    1    .    
    Misfires               1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            92   | .    39   .    53   .    .    
  Projectiles              16   | .    .    .    16   .    .    
  Explosions               76   | .    39   .    37   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      157  | .    52   .    105  .    .    
  Shots                    6    | .    2    .    4    .    .    
  Rammed                   2    | .    1    1    .    .    .    
Targets Rammed             3    | .    1    2    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        613  | 18   6    301  518  496  613  
  Average Temperature      181  | 12   2    96   189  189  228  
  Received Heat Transfer   1953 | 18   24   39   441  372  1059 
  Effects                  54   | .    .    .    25   11   18   
    Shutdowns              21   | .    .    .    9    7    5    
    Energy Bleed           9    | .    .    .    5    1    3    
    Interference           10   | .    .    .    3    3    4    
    Matter Decay           2    | .    .    .    1    .    1    
    Short Circuit          4    | .    .    .    3    .    1    
    Damage (minor)         1    | .    .    .    1    .    .    
    Damage (major)         7    | .    .    .    3    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    .    1    .    2    .    
  Combat Hostiles          3    | .    .    1    .    2    .    
  Parts Melted             20   | .    .    4    2    4    10   
  Heat Transferred         4318 | 25   .    851  1086 1373 983  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             373  | 25  343 373 360 110 61  
  Initial                  105  | .   16  105 72  95  36  
  Average                  114  | 6   190 216 168 39  33  
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         79   | 100 37  65  70  100 100 
  Level 1                  20   | .   62  34  29  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   2   5   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            5    | .   1   1   2   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           4    | .   1   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | 1   15  13  22  11  9   
  Peak Tracking Total      8    | 1   4   5   5   4   8   
  Tactical Retreats        4    | .   1   1   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   2   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          4    | .   1   .   2   1   .   
  Max in Single Turn       1    | .   1   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          6    | .   2   2   .   2   .   
  Terminals                3    | .   .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   6   10  .   2   .   
  Successful               11   | .   4   7   .   .   .   
  Failed                   7    | .   2   3   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   
  Terminals                6    | .   .   4   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   2   6   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   .   
  Record                   2    | .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   1   5   .   .   .   
  Scan Component           4    | .   1   3   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Recycle Component        3    | .   3   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   2   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     62   | .   .   62  .   .   .   
Parts Recycled             3    | .   3   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   1   4   .   
  Non-combat               3    | .   .   .   .   3   .   
  Combat                   2    | .   .   .   1   1   .   
Robot Hacks Applied        6    | .   .   .   1   5   .   
  parse_system             4    | .   .   .   1   3   .   
  no_distress              1    | .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4490 | 99   604  776  881  1762 368  
Spaces Moved               1974 | 85   521  356  284  604  124  
  Core                     19   | 17   .    .    .    .    2    
  Treads                   273  | .    .    114  150  .    9    
  Legs                     907  | .    .    56   134  604  113  
  Wheels                   775  | 68   521  186  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  225  260  193  
  Average Speed            197  | 74   95   182  255  273  242  
  Slowest Speed            1450 | 80   120  330  305  330  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       19   | 5    41   24   24   18   3    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          156  | .    83   .    70   2    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               17   | .    .    .    14   2    1    
  AOE                      139  | .    83   .    56   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2351 | 113 590 435 367 672 174 
  Wait                     23   | 2   4   4   4   2   7   
  Move                     1969 | 84  520 355 283 603 124 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  86   | 10  23  23  9   16  5   
  Fast Attach              3    | .   .   .   3   .   .   
  Attach                   51   | 5   4   5   9   6   22  
  Detach                   2    | .   1   .   1   .   .   
  Swap                     57   | 7   13  11  11  12  3   
  Drop                     37   | 2   7   12  7   7   2   
  Fire                     110  | 3   17  23  37  19  11  
  Melee                    10   | .   .   .   3   7   .   
  Ram                      1    | .   1   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Discovered new exit (range 8)
  100 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 10)
  317 | -10/Materials | Build established: Mutant
  704 | -10/Materials | Entered another Materials area
  704 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  926 | -9/Materials  | Repaired Broken Grenade Launcher
  952 | -9/Materials  | Repaired Ion Engine
 1435 | -9/Materials  | Discovered new exit (range 5)
 1480 | -9/Materials  | Entered another Materials area
 1480 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1975 | -8/Materials  | Lost 4 parts (1p2n1u)
 2203 | -8/Materials  | Discovered new exit (range 10)
 2361 | -8/Materials  | Entered Factory
 2361 | -7/Factory    | Evolved 2 slots: Utility x2
 3086 | -7/Factory    | Lost 3 parts (2p1w)
 3220 | -7/Factory    | P-60 Hacker assimilated allied 3M-3MZ(g)
 3814 | -7/Factory    | Garrison activated, responded to threat
 4087 | -7/Factory    | Discovered new exit (range 14)
 4123 | -7/Factory    | Entered another Factory area
 4123 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4419 | -6/Factory    | Crushed by falling debris
 4472 | -6/Factory    | Core integrity fell below 50%
 4484 | -6/Factory    | Core integrity fell below 20%
 4491 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04449_ U-05 Engineer builds a Door.
04450_ Com. Battery destroyed.
04451_ Adv. Treads broken.
04451_ Overheating: Short circuit.
04451_ Broken Adv. Treads destroyed.
04456_ U-05 Engineer builds a Wall.
04459_ Titanium Leg destroyed.
04459_ Critical hit (Burn: +37).
04461_ Hvy. Ion Cannon destroyed.
04465_ Particle Charger destroyed.
04467_ Structural Scanner destroyed.
04469_ Fusion Compressor destroyed.
04469_ Imp. Treads destroyed.
Note that some effects only stack once, the second-best part only
  contributing half its effect, e.g. attaching both Imp. Particle Charger
  and Particle Charger does not fully combine the effects of both (all
  such effects are marked <half_stack>).
04473_ Imp. Particle Charger destroyed.
04475_ Particle Charger destroyed.
04487_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|     ???????  ????????????????????????????????????? |
|     ???????  ##????###########???????????????????? |
|     ?####    ##????###########???????????????????? |
|     #####+## ##????##       ##???????????????????? |
|     #      # ##????##   ]   ##???????????????????? |
|     # """  # ##????##       #############????????? |
|     # """ ]# ##????##       #############????????? |
|     # """  # ##????##       #          ##????????? |
|     #      # ##????##       #          ##????????? |
|     # """  # ##????##       #          ##????????? |
|     # """  + ##????##       #          ##????????? |
|     # """  # ########       #    """"  ##????????? |
|     #      # ########       +    """"  ##????????? |
|     # """ =#        #       #    """"  ##????????? |
|     # """  #        #       #    """"  ##????????? |
|     # """ !#        +       #        !!##????????? |
|     #      ###      #       #    """"  ##????????? |
|     #####+####+##   #       #    """"  ##????????? |
|     #  !       ##   #       #    """"  ##????????? |
|     #  !       ##   #       #    """"  ##????????? |
|     #     " "  ##   #########          ##????????? |
|     #     " "  ##  %###     #          ##????????? |
|     #     " "  ##   ###     ###+#########????????? |
|     #     " "  #     gg     u                  ??? |
|     #     " "  #  %  g                         ??? |
|     #     " "  + ! g  g  @                     ??? |
|     #     " "  #      g                       ???? |
|     #     " "  # =                            ???? |
|     #  !  " "  #####+####/############+######+???? |
|     #          ## ##     w      ##      #     ???? |
|     #          #####   ?    ?????????????????????? |
|     #          #####         ????????????????????? |
|     #          ##??#          ???????????????????? |
|     ##### #######??#           ??????????????????? |
|     #############??#           ??????????????????? |
|     ???#####????????   !        ?????????????????? |
|     ????????????????            #????????????????? |
|     ????????????????            #????????????????? |
|     ????????????????         ? ??????????????????? |
|     ????????????????        ?????????????????????? |
|     ????????????????        ?????????????????????? |
|     ????????????????###??????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          56
Energy Capacity            590
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Evasion (%)                50
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
It's Just You
Made in Tau Ceti IV
Risk Taker
Serviceable Loadout
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PotentialStormPropulsion
  Manual?         0
Play Time         02:39:14
  Cumulative      4.0 hours
  Start           2024.06.23 @ 18:56:32
  End             2024.06.23 @ 22:04:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          79%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 464381d9-37b4-471f-a3e0-804e9fbc675d