Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.31 @ 19:29:47

Player: taylor

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (137)     685
Value Destroyed (5455)     5455
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (772)                772
              TOTAL SCORE: 12992

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      981
Entered DSFs               500
Friendly Fire              -743

 Cogmind 
---------
Core Integrity             0/1150
Matter                     28/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Transmission Jammer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
    Medium Battery (150)
   Layered Heavy Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Fission Core
     Light Antimatter Reactor
>          --- PROPULSION -------
     Heavy Treads
  Advanced Medium Treads
  Improved Heavy Treads
     Heavy Siege Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
           Humpback
           Point Defense System
>          --- WEAPON -----------
           Plasma Rifle
           Beamcaster
   Compact Ion Cannon
  Enhanced Gauss Cannon
>          --- INVENTORY --------
    Medium Battery
   Layered Heavy Armor Plating
  Advanced Plasma Cannon
           Hardcell Cannon
[Rating: 104]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Wheel                    Compact Wheel
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Compact Ion Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac 
Slots Evolved              13   | .   1   2   2   .   2   2   .   2   .   .   .   .   .   .   2   
  Power                    2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   2   
  Utility                  3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             126  | 7   1   16  21  16  5   5   9   13  2   .   .   .   .   14  17  
  Power                    23   | 1   .   3   6   3   2   1   2   1   .   .   .   .   .   1   3   
    Engine                 13   | 1   .   3   4   3   1   1   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   2   .   1   .   2   1   .   .   .   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               42   | 2   .   4   8   4   2   1   6   4   1   .   .   .   .   4   6   
    Treads                 38   | 2   .   2   7   3   2   1   6   4   1   .   .   .   .   4   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 2   .   3   3   4   1   2   .   3   .   .   .   .   .   4   2   
    Device                 17   | .   .   3   2   3   1   2   .   1   .   .   .   .   .   3   2   
    Storage                4    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
    Processor              2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   1   6   4   5   .   1   1   5   1   .   .   .   .   5   6   
    Energy Gun             15   | 1   .   4   3   1   .   1   .   .   1   .   .   .   .   2   2   
    Energy Cannon          9    | .   .   .   .   3   .   .   .   2   .   .   .   .   .   2   2   
    Ballistic Gun          3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   2   
    Launcher               4    | .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 10   | .   .   1   1   .   .   .   1   .   .   .   .   .   .   2   5   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Highest Loss Streak      3    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   95  96  96  87  86  90  95  91  94  94  94  94  94  92  52  
  Engine                   12   | .   12  18  12  15  13  15  12  11  11  11  11  11  11  11  .   
  Core                     2    | .   .   .   2   .   5   .   5   5   5   5   5   5   5   1   6   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
  Treads                   18   | .   25  10  14  14  21  21  24  22  22  22  22  22  22  21  14  
  Wheel                    1    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   .   8   15  13  9   18  18  11  11  11  11  11  11  14  11  
  Storage                  6    | .   12  10  8   8   7   6   6   5   5   5   5   5   5   5   4   
  Processor                5    | .   12  10  8   10  7   6   6   5   5   5   5   5   5   1   .   
  Protection               2    | .   .   .   .   .   .   .   .   3   5   5   5   5   5   4   .   
  Energy Gun               9    | .   12  13  20  8   7   9   8   5   5   5   5   5   5   9   3   
  Energy Cannon            8    | .   .   .   .   8   7   6   6   10  16  16  16  16  16  12  2   
  Ballistic Gun            2    | .   20  11  8   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   2   1   .   .   .   4   5   5   5   5   5   4   4   
  Launcher                 1    | .   .   4   .   1   7   6   6   3   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             259  | 19  20  28  43  54  53  61  62  85  84  84  84  84  84  235 259 
  Greatest Support         245  | 40  40  40  40  45  65  85  108 130 142 142 142 142 142 151 245 
  Greatest Overweight (x)  8    | .   .   8   1   1   .   .   1   1   .   .   .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 35   | 10  10  10  10  10  10  10  10  10  8   8   8   8   8   35  35  
  Average Capacity         10   | 9   10  10  9   10  10  10  10  9   8   8   8   8   8   8   30  
  Most Carried             11   | 4   4   6   10  10  8   8   8   9   7   7   7   8   8   10  11  
  Average Carried          5    | 1   2   3   4   7   5   4   6   5   5   6   7   7   8   4   5   
  Final Capacity           35   | 10  10  10  10  10  10  10  10  8   8   8   8   8   8   35  5   
  Final Carried            10   | 1   4   4   7   8   8   3   7   5   6   7   7   8   8   10  4   

 Class Distribution 
--------------------
 20% | Hacker-Gunner
 17% | Scavenger-Mutant
 17% | Scavenger-Tank
 16% | Hacker-Mutant
 15% | Hacker-Tank

 Dominant Class 
----------------
    Hacker-Gunner | -10/Materials
    Hacker-Gunner | -9/Materials
    Hacker-Gunner | -8/Materials
    Hacker-Mutant | -8/Storage
      Hacker-Tank | -7/Factory
      Hacker-Tank | -6/Factory
      Hacker-Tank | -6/DSF
      Hacker-Tank | -5/Factory
 Scavenger-Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
   Scavenger-Tank | -4/Proximity Caves
    Hauler-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           2529 | 246  68   234  246  536  168  .    101  386  50   10   .    .    .    397  87   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5872 | .    245  806  732  1540 279  .    414  643  .    .    .    38   .    798  377  
  Parts                    259  | .    20   53   38   56   13   .    22   24   .    .    1    3    .    16   13   
Haulers Intercepted        4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  110  | .   5   21  14  21  5   .   8   14  .   .   1   2   .   12  7   
  Guns                     50   | .   5   15  12  7   .   .   1   3   .   .   1   1   .   3   2   
  Cannons                  40   | .   .   .   2   13  1   .   4   8   .   .   .   1   .   7   4   
  AOE                      15   | .   .   6   .   1   3   .   3   2   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   5   2   2   4   1   .   2   1   .   .   .   .   .   .   .   
  Worker                   3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   2   2   1   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  25   | .   4   8   .   .   .   .   2   6   .   .   1   2   .   2   .   
  Grunt                    45   | .   1   10  4   15  3   .   .   5   .   .   .   .   .   5   2   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   19   | .   .   3   6   7   1   .   .   1   .   .   .   .   .   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   3   1   .   .   3   .   .   .   .   .   .   .   2   
  Programmer               6    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   3   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   6   3   7   3   .   4   3   .   .   1   2   .   5   3   
  Combat Bots Only         7    | .   2   6   3   7   3   .   4   3   .   .   1   2   .   5   2   
Max Kills in Single Turn   4    | .   2   3   1   4   1   .   1   2   .   .   1   1   .   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   1   .   1   2   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               7390  | .    105  349  718  1061 49   .    424  203  52   .    22   .    .    1826 2581 
  Core                     2594  | .    28   57   109  254  7    .    .    9    11   .    .    .    .    959  1160 
  Absorbed by Shields      298   | .    .    .    .    97   22   .    159  20   .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  88   85   .    34   99   .    100  .    .    .    .    .    .    2    .    
Volleys Fired              253   | .    12   38   35   69   8    .    24   19   .    .    1    3    .    25   19   
  Largest                  5     | .    3    3    4    4    3    .    4    5    .    .    1    3    .    5    4    
  Hottest                  401   | .    80   103  191  250  182  .    251  391  .    .    75   246  .    401  297  
Shots Fired                740   | .    30   98   129  158  19   .    56   82   .    .    1    6    .    103  58   
  Gun                      408   | .    30   89   115  76   7    .    23   16   .    .    1    3    .    25   23   
  Cannon                   301   | .    .    .    14   79   8    .    24   60   .    .    .    3    .    78   35   
  Launcher                 31    | .    .    9    .    3    4    .    9    6    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  210   | .    18   38   49   43   .    .    .    19   .    .    .    .    .    20   23   
  Thermal                  395   | .    .    13   60   112  15   .    47   42   .    .    1    4    .    66   35   
  Explosive                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Electromagnetic          134   | .    12   47   20   3    4    .    8    21   .    .    .    2    .    17   .    
  Robot Hit Streak         65    | .    7    18   65   43   14   .    18   25   .    .    11   1    .    24   13   
  Robot Miss Streak        3     | .    1    1    2    1    1    .    1    2    .    .    .    2    .    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           551   | .    22   65   104  133  14   .    34   61   .    .    1    2    .    74   41   
  Core Hits                258   | .    10   37   41   62   7    .    15   39   .    .    1    3    .    26   17   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    .    2    1    4    1    .    1    2    .    .    .    .    .    5    3    
    Burn                   15    | .    .    1    1    4    .    .    1    2    .    .    .    .    .    3    3    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13206 | .    343  1300 1672 2683 423  .    1265 2087 .    .    21   70   .    2036 1306 
  Guns                     5090  | .    300  798  1441 1009 75   .    269  271  .    .    21   42   .    462  402  
  Cannons                  6158  | .    .    .    153  1356 198  .    520  1425 .    .    .    28   .    1574 904  
  Explosions               1943  | .    43   496  78   309  150  .    476  391  .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  15    | .    .    6    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2745  | .    129  207  418  707  .    .    .    392  .    .    .    .    .    265  627  
  Thermal                  7205  | .    43   403  850  1743 273  .    789  1034 .    .    21   70   .    1300 679  
  Explosive                236   | .    .    .    .    .    .    .    236  .    .    .    .    .    .    .    .    
  Electromagnetic          3005  | .    171  684  404  224  150  .    240  661  .    .    .    .    .    471  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    8    
  Average Corruption       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            116   | .    .    .    7    26   .    .    27   20   .    .    .    .    .    23   13   
  Projectiles              96    | .    .    .    6    20   .    .    14   20   .    .    .    .    .    23   13   
  Explosions               20    | .    .    .    1    6    .    .    13   .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    .    1    2    .    .    .    2    .    .    .    .    .    3    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    1    2    .    .    .    2    .    .    .    .    .    3    8    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      135   | .    .    56   32   41   3    .    3    .    .    .    .    .    .    .    .    
  Shots                    8     | .    .    3    1    2    1    .    1    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        942   | .    36   309  297  599  601  .    24   444  .    .    .    60   .    942  702  
  Average Temperature      179   | .    18   76   93   153  223  .    10   173  .    .    .    40   .    444  188  
  Received Heat Transfer   1617  | .    6    162  207  596  18   .    30   126  9    .    .    .    .    325  138  
  Effects                  125   | .    .    1    1    21   12   .    .    3    .    .    .    .    .    73   14   
    Shutdowns              44    | .    .    .    .    5    4    .    .    2    .    .    .    .    .    29   4    
    Energy Bleed           8     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    4    .    
    Interference           23    | .    .    .    1    5    .    .    .    .    .    .    .    .    .    15   2    
    Matter Decay           10    | .    .    .    .    2    3    .    .    .    .    .    .    .    .    3    2    
    Short Circuit          12    | .    .    .    .    3    2    .    .    1    .    .    .    .    .    4    2    
    Damage (minor)         7     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    5    .    
    Damage (major)         10    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    7    .    
    Damage (core)          11    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Parts Fried              10    | .    .    .    2    .    .    .    3    3    .    .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
  Parts Melted             31    | .    .    1    1    12   2    .    1    3    .    .    .    .    .    4    7    
  Heat Transferred         13701 | .    .    818  1831 3976 444  .    1332 1671 .    .    37   111  .    2230 1251 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    1    4    2    2    1    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac 
Peak Influence             478  | .   214 402 308 478 156 55  220 386 96  130 .   .   .   .   128 
  Initial                  85   | .   .   64  18  80  54  55  29  85  44  51  .   .   .   .   .   
  Average                  120  | .   129 179 166 103 69  55  118 219 86  74  .   .   .   .   52  
Maximum Alert Level        2    | .   1   2   1   2   .   .   1   1   .   .   .   .   .   .   .   
  Low Security (%)         76   | 100 55  50  50  82  100 100 76  63  100 100 .   .   .   .   100 
  Level 1                  22   | .   44  48  49  13  .   .   23  36  .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   3   1   5   1   .   2   1   .   .   .   .   .   1   3   
  Investigation            4    | .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   1   
  Assault                  4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac 
Distress Signals           7    | .   .   3   1   3   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              168  | .   10  23  21  42  6   .   8   15  6   1   3   .   .   18  15  
  Peak Tracking Total      8    | .   2   6   4   8   3   .   4   3   5   1   2   .   .   7   7   
  Tactical Retreats        5    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac 
Traps Triggered            15   | .   .   4   .   5   .   .   1   4   .   .   .   .   .   .   1   
  Indirectly               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             21   | .   8   3   .   .   6   .   .   4   .   .   .   .   .   .   .   
  Reused                   2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac 
Machines Disabled          20   | .   .   3   2   5   1   .   .   6   .   .   .   .   .   1   2   
  Max in Single Turn       3    | .   .   2   2   1   1   .   .   3   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac 
Machines Accessed          18   | .   3   2   1   6   3   1   .   1   .   .   .   1   .   .   .   
  Terminals                17   | .   3   2   1   6   3   1   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                39   | .   11  4   3   10  6   1   .   3   .   .   .   1   .   .   .   
  Successful               23   | .   7   3   1   6   3   1   .   1   .   .   .   1   .   .   .   
  Failed                   16   | .   4   1   2   4   3   .   .   2   .   .   .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   11  4   3   7   5   .   .   3   .   .   .   .   .   .   .   
  Terminals                38   | .   11  4   3   10  6   1   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   4   1   .   6   2   1   .   1   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          5    | .   2   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   3   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   3   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   2   1   6   2   .   .   1   .   .   .   .   .   .   .   
  Full Trace Events        4    | .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               31   | .    .    .    .    12   .    .    .    .    19   .    .    .    .    .    .    
  Largest Group            19   | .    .    .    .    10   .    .    .    .    19   13   13   7    7    7    .    
  Highest-Rated Group      702  | .    .    .    .    173  .    .    .    .    702  539  539  280  280  280  .    
  Highest-Rated Ally       50   | .    .    .    .    31   .    .    .    .    50   50   50   50   50   50   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               226  | .    .    .    .    80   .    .    .    .    93   13   23   9    .    8    .    
  Total Damage             9178 | .    .    .    .    1208 .    .    .    .    5391 328  1248 539  .    464  .    
  Kills                    43   | .    .    .    .    10   .    .    .    .    12   2    11   6    .    2    .    
Allies Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
Drone Launches             17   | .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               10342 | 132  342  1006 766  1637 762  14   289  550  290  155  619  555  29   2477 719  
Spaces Moved               4889  | 78   175  565  295  608  369  6    120  260  172  89   378  343  17   1142 272  
  Core                     66    | 6    .    3    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Treads                   4382  | 72   175  212  269  543  369  6    120  260  172  89   378  343  17   1142 215  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   441   | .    .    350  26   65   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  100  100  115  155  158  155  161  158  158  158  158  158  158  50   
  Average Speed            163   | 151  160  125  171  177  157  158  162  168  159  158  158  158  158  166  216  
  Slowest Speed            450   | 160  160  450  240  240  158  158  250  241  161  158  158  158  158  327  327  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 5    41   47   28   93   10   1    95   10   85   3    63   63   7    97   12   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        12    | 1    1    1    1    1    1    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    .    .    .    1    3    .    4    .    
Spaces Dug                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          74    | .    6    9    8    2    6    .    1    2    .    .    .    .    .    28   12   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               43    | .    .    .    .    .    1    .    .    2    .    .    .    .    .    28   12   
  AOE                      31    | .    6    9    8    2    5    .    1    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      6744 | 92   213  787  474  1035 535  12   173  327  189  103  399  351  19   1665 370  
  Wait                     1253 | .    22   145  85   301  141  .    2    17   11   14   21   5    3    458  28   
  Move                     4875 | 77   174  564  294  607  368  5    119  260  171  88   377  342  16   1141 272  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  121  | 8    4    15   21   16   8    .    12   12   3    1    .    1    .    8    12   
  Fast Attach              2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   107  | 7    1    13   15   11   4    5    8    12   2    .    .    .    .    12   17   
  Detach                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Swap                     17   | .    .    3    6    3    1    .    1    1    .    .    .    .    .    2    .    
  Drop                     95   | .    .    8    17   14   5    2    7    5    2    .    .    .    .    13   22   
  Fire                     253  | .    12   38   35   69   8    .    24   19   .    .    1    3    .    25   19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 1 exit: Res)

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Identified exit to Materials
    14 | -11/Scrapyard      | Discovered exit to Materials (range 15)
   133 | -11/Scrapyard      | Entered Materials
   133 | -10/Materials      | Evolved 1 slot: Weapon x1
   268 | -10/Materials      | Identified exit to Materials
   475 | -10/Materials      | Entered another Materials area
   475 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
   560 | -9/Materials       | Build established: Hacker-Gunner
  1144 | -9/Materials       | Identified exit to Materials
  1144 | -9/Materials       | Discovered exit to Materials (range 14)
  1462 | -9/Materials       | Discovered exit to Materials (range 16)
  1481 | -9/Materials       | Entered another Materials area
  1481 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2110 | -8/Materials       | Identified exit to Storage
  2110 | -8/Materials       | Discovered exit to Storage (range 6)
  2247 | -8/Materials       | Entered Storage
  2286 | -8/Storage         | Met a pair of Derelict thieves
  2417 | -8/Storage         | Destroyed 7 combat bots
  3093 | -8/Storage         | Build established: Hacker-Mutant
  3574 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3787 | -8/Storage         | Identified exit to Factory
  3787 | -8/Storage         | Discovered exit to Factory (range 13)
  3845 | -8/Storage         | Garrison activated, responded to threat
  3866 | -8/Storage         | Core integrity fell below 50%
  3884 | -8/Storage         | Entered Factory
  3884 | -7/Factory         | Accompanied by 4 allies
  3884 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  4033 | -7/Factory         | Identified exit to DSF
  4140 | -7/Factory         | Build established: Hacker-Tank
  4636 | -7/Factory         | Identified exit to Factory
  4636 | -7/Factory         | Discovered exit to Factory (range 6)
  4646 | -7/Factory         | Entered another Factory area
  4646 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4660 | -6/Factory         | Identified exit to DSF
  4660 | -6/Factory         | Entered DSF
  4718 | -6/DSF             | Additional patrols routed to DSF
  4899 | -6/DSF             | Sterilization system engaged
  4919 | -6/DSF             | Ambient heat levels rising (+10)
  4923 | -6/DSF             | Identified exit to Factory
  4923 | -6/DSF             | Discovered exit to Factory (range 16)
  4934 | -6/DSF             | Ambient heat levels rising (+10)
  4949 | -6/DSF             | Ambient heat levels rising (+10)
  4949 | -6/DSF             | Entered Factory
  4949 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  5499 | -5/Factory         | Sucked down chute
  5499 | -5/Factory         | Entered Waste
  5501 | -5/Waste           | Spotted C-40 Crusher
  5506 | -5/Waste           | Spotted C-40 Crusher
  5508 | -5/Waste           | Spotted C-40 Crusher
  5516 | -5/Waste           | Spotted C-40 Crusher
  5539 | -5/Waste           | Warlord forces began an assault
  5545 | -5/Waste           | Spotted C-40 Crusher
  5546 | -5/Waste           | Allies destroyed C-40 Crusher
  5547 | -5/Waste           | Allies destroyed C-40 Crusher
  5549 | -5/Waste           | Allies destroyed C-40 Crusher
  5551 | -5/Waste           | Allies destroyed C-40 Crusher
  5551 | -5/Waste           | Allies destroyed C-40 Crusher
  5576 | -5/Waste           | Spotted C-40 Crusher
  5589 | -5/Waste           | Allies destroyed C-40 Crusher
  5760 | -5/Waste           | Identified exit to Factory
  5760 | -5/Waste           | Discovered exit to Factory (range 12)
  5789 | -5/Waste           | Entered Factory
  5789 | -5/Factory         | Accompanied by 13 allies
  5919 | -5/Factory         | Identified exit to Upper Caves
  5919 | -5/Factory         | Discovered exit to Upper Caves (range 10)
  5922 | -5/Factory         | Discovered exit to Upper Caves (range 14)
  5924 | -5/Factory         | Build established: Scavenger-Mutant
  5944 | -5/Factory         | Entered Upper Caves
  5944 | -5/Upper Caves     | Accompanied by 13 allies
  5959 | -5/Upper Caves     | Learned Factory garrison access intel
  6036 | -5/Upper Caves     | Learned 4 Factory zone layouts
  6133 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6533 | -5/Upper Caves     | Identified exit to Upper Caves
  6533 | -5/Upper Caves     | Discovered exit to Upper Caves (range 18)
  6563 | -5/Upper Caves     | Entered another Upper Caves area
  6563 | -5/Upper Caves     | Accompanied by 7 allies
  6613 | -5/Upper Caves     | Identified exit to Factory
  6613 | -5/Upper Caves     | Discovered exit to Factory (range 6)
  6758 | -5/Upper Caves     | Learned Factory security intel
  7069 | -5/Upper Caves     | Identified exit to Zhirov
  7069 | -5/Upper Caves     | Discovered exit to Zhirov (range 9)
  7118 | -5/Upper Caves     | Entered Zhirov
  7118 | -5/Zhirov          | Accompanied by 7 allies
  7121 | -5/Zhirov          | Identified exit to Proximity Caves
  7121 | -5/Zhirov          | Discovered exit to Proximity Caves (range 4)
  7147 | -5/Zhirov          | Entered Proximity Caves
  7147 | -4/Proximity Caves | Accompanied by 7 allies
  7446 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7504 | -4/Proximity Caves | Learned location of Quarantine (-3)
  7577 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
  7685 | -4/Proximity Caves | Core integrity fell below 50%
  7694 | -4/Proximity Caves | Core integrity fell below 20%
  7865 | -4/Proximity Caves | Spotted B-86 Titan
  8045 | -4/Proximity Caves | Build established: Scavenger-Tank
  8317 | -4/Proximity Caves | Discovered exit to Factory (range 15)
  8962 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9624 | -4/Proximity Caves | Entered Factory
  9624 | -4/Factory         | Evolved 2 slots: Propulsion x2
  9625 | -4/Factory         | Identified exit to Research
  9627 | -4/Factory         | Loaded intel: 3 garrison access locations
  9873 | -4/Factory         | Build established: Hauler-Mutant
  9979 | -4/Factory         | Core integrity fell below 50%
 10313 | -4/Factory         | Core integrity fell below 20%
 10320 | -4/Factory         | Lost 3 parts (1p1n1w)
 10343 | -4/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
Slug penetrates Wall. <x2>
Slug penetrates P-70 Sage.
Penetrated by Slug.
K-01 Serf collects debris. <x2>
Penetrated by Slug.
K-01 Serf collects debris.
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within the floor.
Lgt. Antimatter Reactor destroyed.
K-01 Serf collects debris.
Penetrated by Slug.
Dropped Adv. Heat Sink.
Dropped Imp. Heat Sink.
Dropped Imp. Heavy Treads.
Dropped Mic. Nuclear Core.
Penetrated by Slug. <x6>
K-01 Serf collects debris.
Penetrated by Slug.
System corrupted: Component data lost.
System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          47
Energy Capacity            695
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              16
EM Shielding               2
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Point Defense Rating       80
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           7
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Close Call
Tank

 Challenges 
------------
None

 Game 
------
Seed              MiniVortexReconstructor
  Manual?         0
Play Time         01:38:15
  Cumulative      45.9 hours
  Start           2022.07.31 @ 11:41:17
  End             2022.07.31 @ 19:29:47
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          58
  Rogue           21
  Adventurer      0
  Explorer        37
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          35
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32ef6e5a-d041-4da2-ba3f-b81874fab83c